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relcox
05-10-2008, 06:55 PM
Had thought 1 torp then surface to finish with deck gun, got a pleasant surprise after the under keel shot found it's mark, she went down in less then a minute http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

http://i273.photobucket.com/albums/jj236/DASROG/SH3Img10-5-2008_20533_687.jpg
http://i273.photobucket.com/albums/jj236/DASROG/SH3Img10-5-2008_205357_593.jpg

tuddley3
05-10-2008, 08:26 PM
Yes sir, it sure is gratifying isn't it ? I use the Magnetic setting about 95% of the time. Even though only about 25 - 40% end up with broken backs, it still takes less torpedoes to sink a ship. I normally use Impact setting in really rough sea's as a last resort.

relcox
05-11-2008, 05:22 AM
Originally posted by tuddley3:
Yes sir, it sure is gratifying isn't it ? I use the Magnetic setting about 95% of the time. Even though only about 25 - 40% end up with broken backs, it still takes less torpedoes to sink a ship. I normally use Impact setting in really rough sea's as a last resort.

The aiming point seems to be all crucial, do you have a common aiming point for the merchants or does it depend on the ship?

tuddley3
05-11-2008, 05:59 AM
What I find about that, is the faster the ship, the more forward you aim. Also the type of ship is important as well. If you can figure out where the engines or ammo is stored on a certain boat, aim for that. It's a shame the color coded recognition manual showing the sweetspots is not used by ship modders any more, that helped some(Here is an old thread about it, but the pdf doesn't seem to work for me) Ship Hit Zone Graphics (http://forums.ubi.com/eve/forums/a/tpc/f/857101043/m/9371060315) .(Hmm, I have them printed out, I'll scan them and re post them later http://forums.ubi.com/images/smilies/winky.gif )

I prefer the electric torpedoes also, even though some Kaleuns like the gas because they have multiple speeds. I just got used to them after a while. I like the TII and TIII's the best until the acoustics become available.

But you will also find, a lot of this is personal preference. You'll pick up many tricks from many different Kaleuns.

relcox
05-11-2008, 01:39 PM
I do like the T3 electric, but I do most of my attacks from under 800m or at night so the fast steam goes 1st, how do the homer's work?

tuddley3
05-11-2008, 08:07 PM
The homers are really awesome, especially when under attack from destroyers. They "almost" eliminate the 90 degree target rule as well.

You have the right idea about launching under 800m, and no closer than about 310m. I got lucky 2 nights ago, and finished off a KLM from 1430m(My last torpedo). Also, that's a good idea only using the gas at night so the torpedo wake don't give you away(Although somewhere between 1941 and 1942, search lights come into play, so be extra cautious).

relcox
05-13-2008, 07:35 AM
Just for a change after our discussion here I have gone out with a full load of TII electrics, clicked on the info bar about them whilst at sea, and it said that although the problem with the magnetic detonators was fixed in steam torpedo it was not in the TII. That was a surprise.

relcox
05-13-2008, 01:09 PM
Proved true enough, got caught on the hop in my last patrol and 6 in a row ran under the one target.