PDA

View Full Version : A rant,or What am I doing wrong!



kNOWON
04-06-2006, 07:22 AM
I've been playing now for about three weeks and there are two points that are really irritating me, and I wonder if I'm missing somthing.

Two instances for example. I'm just a few boat lenghts away from docking at Wilemshafen and call for a reduction in speed. 'Can't comply' is the response so off I trog down from the bridge and by the time I've sorted out the crew change and got back the boat has hit the harbour wall and sustained damage. Second I'm in an almost perfect position to sink a small coastal merchant and ask for a small course alteration, yes, once again 'Can't comply'. Sorting that cost the lost of the target.

Now the point I want to make is this. Was the German navy the only one in the world that did not have a two watch system with the captain making all crew changes himself, or is the primary object of Silent Hunter III that of being exercise in the micro-management of the crew?

It seems to be totally unrealistic to expect the captain to have to manage every aspect of his crew placement and duty. I had my whole engine room staffed with Warrant and Petty officers at one stage surly not realy possible. What happened to the 1st Lt/ Exec Off?

If SH IV is in the pipeline I would hope that I will be able to divide my crew into two watches with proper specialists in each and then have them changed over every 4 hours. This would be far more realistic not least because a tired crew comming off watch may well be called to action stations soon aferwards when their fatigue would be critical to their response.

Perhaps I'm doing something wrong but I seem to spend a very large proportion of my evenings game time with SH III just moving miniature men about my sub in a totally unrealistic manner. I get bored and irritated with it particularly as this is supposed to be a very realistic game.

Another minor rant is why do my crew never tell me when an aircraft is attacking and what diciplinary measures can I take for this neglect od duty?

The graphics are very pretty though!

kNOWON
04-06-2006, 07:22 AM
I've been playing now for about three weeks and there are two points that are really irritating me, and I wonder if I'm missing somthing.

Two instances for example. I'm just a few boat lenghts away from docking at Wilemshafen and call for a reduction in speed. 'Can't comply' is the response so off I trog down from the bridge and by the time I've sorted out the crew change and got back the boat has hit the harbour wall and sustained damage. Second I'm in an almost perfect position to sink a small coastal merchant and ask for a small course alteration, yes, once again 'Can't comply'. Sorting that cost the lost of the target.

Now the point I want to make is this. Was the German navy the only one in the world that did not have a two watch system with the captain making all crew changes himself, or is the primary object of Silent Hunter III that of being exercise in the micro-management of the crew?

It seems to be totally unrealistic to expect the captain to have to manage every aspect of his crew placement and duty. I had my whole engine room staffed with Warrant and Petty officers at one stage surly not realy possible. What happened to the 1st Lt/ Exec Off?

If SH IV is in the pipeline I would hope that I will be able to divide my crew into two watches with proper specialists in each and then have them changed over every 4 hours. This would be far more realistic not least because a tired crew comming off watch may well be called to action stations soon aferwards when their fatigue would be critical to their response.

Perhaps I'm doing something wrong but I seem to spend a very large proportion of my evenings game time with SH III just moving miniature men about my sub in a totally unrealistic manner. I get bored and irritated with it particularly as this is supposed to be a very realistic game.

Another minor rant is why do my crew never tell me when an aircraft is attacking and what diciplinary measures can I take for this neglect od duty?

The graphics are very pretty though!

HW3
04-06-2006, 10:09 AM
You can get rid of the fatigue and having to babysit the crew by using the SHIII Commander mod. It has a a option for no fatigue in it so your crew never gets tired.

lecek
04-06-2006, 12:34 PM
It isn't that difficult to use the stock fatigue model. That is what I use.

If you can not get orders for course changes to work it would be because you don't have the first officer slot in the command room filled, or he might be tired. (The CE slot.)

You need someone in this slot to give orders to the boat, I always leave it filled.