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XyZspineZyX
06-09-2003, 01:37 PM
Hi all,

The following issues are currently addressed, and will be released in the next patch and add-on.

- Tweaking and perfecting the FM, to match the aircraft landing and altitude characteristics (including climbrates) closer to the original.
- Reworking the code of aircraft engines for more realistic performance (including prop pitch).
- Adjusting aspects of aircraft and engine control.
- Reworking sound to bring up a new quality engine sounds, as well as other effects, and extended support of the EAX.
- Revising weapons lethality and produced effects.
- Revising damage model on some planes.
- Adding new flyable aircraft (in a separate add-on).
- Reworking models and adding more details into the damage models of AI aircraft that are becoming flyable with addition of new cockpits.
- Optimization (rework) of online code for fast transfer of data (especially for modem users and long distance lines).
- Adding more eye-candy into the game.






Oleg Maddox
1C:Maddox Games

XyZspineZyX
06-09-2003, 01:37 PM
Hi all,

The following issues are currently addressed, and will be released in the next patch and add-on.

- Tweaking and perfecting the FM, to match the aircraft landing and altitude characteristics (including climbrates) closer to the original.
- Reworking the code of aircraft engines for more realistic performance (including prop pitch).
- Adjusting aspects of aircraft and engine control.
- Reworking sound to bring up a new quality engine sounds, as well as other effects, and extended support of the EAX.
- Revising weapons lethality and produced effects.
- Revising damage model on some planes.
- Adding new flyable aircraft (in a separate add-on).
- Reworking models and adding more details into the damage models of AI aircraft that are becoming flyable with addition of new cockpits.
- Optimization (rework) of online code for fast transfer of data (especially for modem users and long distance lines).
- Adding more eye-candy into the game.






Oleg Maddox
1C:Maddox Games

XyZspineZyX
06-09-2003, 01:40 PM
Sounds good /i/smilies/16x16_smiley-happy.gif

Regards,

RocketDog.

XyZspineZyX
06-09-2003, 01:46 PM
Excellent - can hardly wait.

Salute!

Athos

"Then the soldier, Full of strange oaths, and bearded like the pard, Jealous in honor, sudden and quick in quarrel,
Seeking the bubble reputation even in the cannon's mouth" W.S

XyZspineZyX
06-09-2003, 01:49 PM
ok thanks

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XyZspineZyX
06-09-2003, 01:49 PM
Excellent work, thanks.


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XyZspineZyX
06-09-2003, 01:50 PM
Thanks. very good news. /i/smilies/16x16_smiley-happy.gif

I wonder what new eye-candies are. Would you mind introducing them to us in this friday update?

"I want to live in the peaceful world"

XyZspineZyX
06-09-2003, 01:58 PM
Thanks for the patch update information!


S!
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XyZspineZyX
06-09-2003, 02:01 PM
Oleg_Maddox wrote:
-
- The following issues are currently addressed, and
- will be released in the next patch and add-on.
-
-- Tweaking and perfecting the FM, to match the aircraft landing and altitude characteristics (including climbrates) closer to the original.

Good.

-- Reworking the code of aircraft engines for more
realistic performance (including prop pitch).

Even better.

-- Adjusting aspects of aircraft and engine control.

Remember to fix trim bugs.

-- Reworking sound to bring up a new quality engine sounds, as well as other effects, and extended support of the EAX.

Very good.

-- Revising weapons lethality and produced effects.

Remember to keep them equal for both sides. That's all I ask.

-- Revising damage model on some planes.

I praise you to the heavens if this means what we mostly believe it does /i/smilies/16x16_smiley-happy.gif

-- Adding new flyable aircraft (in a separate add-on).

Good.

-- Reworking models and adding more details into the damage models of AI aircraft that are becoming flyable with addition of new cockpits.

Very, very good.

-- Optimization (rework) of online code for fast transfer of data (especially for modem users and long distance lines).

This sounds very promising. Remember to drastically decrease the bandwidth given for skin download/upload /i/smilies/16x16_smiley-happy.gif

Also, an interesting tidbit I have noted: if you alter your graphic details during an online game too greatly, you'll get a timeout from the server. Could the online code be optimized to run as a seperate thread from the GUI engine ? This would allow the game to notify the server that "I'm still alive" even though the client is still loading new settings ?

-- Adding more eye-candy into the game.

Could something be done to those "plasma beam"-looking VVS bullet trails ? Or could the LW get red bolts, too ? For a real Star Wars experience ? /i/smilies/16x16_smiley-very-happy.gif

If all these issues are carefully finished before the patch is released, I am ready to entitle Forgotten Battles as a flight simulator. I do also believe, that I don't need to be dissapointed.

-Celorfie

XyZspineZyX
06-09-2003, 02:05 PM
Oleg_Maddox wrote:
- Hi all,
-
- The following issues are currently addressed, and
- will be released in the next patch and add-on.
-
-
-- Tweaking and perfecting the FM, to match the aircraft landing and altitude characteristics (including climbrates) closer to the original.
-- Reworking the code of aircraft engines for more realistic performance (including prop pitch).
-- Adjusting aspects of aircraft and engine control.
-- Reworking sound to bring up a new quality engine sounds, as well as other effects, and extended support of the EAX.
-- Revising weapons lethality and produced effects.
-- Revising damage model on some planes.


Thanks, that's all I needed, a little reassurance.

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XyZspineZyX
06-09-2003, 02:06 PM
Thank you!
We are with you!/i/smilies/16x16_smiley-happy.gif

335th_GRViper
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Message Edited on 06/09/0303:08PM by GR_335th_Viper

XyZspineZyX
06-09-2003, 02:25 PM
That was more worth than 20 kg of screenshots. THX

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XyZspineZyX
06-09-2003, 02:28 PM
thanks for the update!

Nikko

XyZspineZyX
06-09-2003, 02:39 PM
thx oleg

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XyZspineZyX
06-09-2003, 02:43 PM
Rgr

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XyZspineZyX
06-09-2003, 02:43 PM
thanks for the update Oleg
looking forward... /i/smilies/16x16_smiley-wink.gif

ah, I almost forgot: when...?

XyZspineZyX
06-09-2003, 02:45 PM
Ah, finally a official update....Thanks Oleg.

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XyZspineZyX
06-09-2003, 02:52 PM
Oleg,
Much thanks for the update. We at TX-Squadron are anxiously awaiting the patch. Hope you're feeling much better!!

Warm Regards /i/smilies/16x16_smiley-happy.gif



Regards,
TX-Rahman
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XyZspineZyX
06-09-2003, 02:58 PM
Oleg_Maddox wrote:
- Hi all,
-
- The following issues are currently addressed, and
- will be released in the next patch and add-on.

Spasiba, tovaritch! Best wishes and get well soon!

GreyBeast_P39

XyZspineZyX
06-09-2003, 03:12 PM
Nice!

I´m happy to hear something about bugfixies and not allways the same about the new planes. Thanks! /i/smilies/16x16_smiley-happy.gif

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XyZspineZyX
06-09-2003, 03:21 PM
Thanks for the update and the great work.

Speedy recovery.



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XyZspineZyX
06-09-2003, 03:23 PM
Great! Can´t wait!! iii want it now!

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XyZspineZyX
06-09-2003, 03:24 PM
Sounds tremendous /i/smilies/16x16_smiley-happy.gif , it's great to hear official details rather than listening to all the rumours....

Hope you are fully recovered now Oleg.

Varro

XyZspineZyX
06-09-2003, 03:31 PM
Great, but when will be the patch released (don`t get it wrong, I prefer a working patch, not one released in a hurry...)?

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XyZspineZyX
06-09-2003, 03:34 PM
Awesome, many thanks Oleg and team! I hope you are recovered and in better health.
~S!
Eagle
CO 361st vFG

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XyZspineZyX
06-09-2003, 03:47 PM
Sounds sweet.

Some aproximation of the release date would be nice..

Then I could install FB back to the system in advance /i/smilies/16x16_smiley-happy.gif

XyZspineZyX
06-09-2003, 03:49 PM
Wow...thank you Oleg/i/smilies/16x16_smiley-happy.gif

Ok what's he mean by "to match the aircraft landing and altitude characteristics (including climbrates) closer to the original"???Closer to original what...IL2 or the real deal.And whats the landing part about....ohhhhh the suspense/i/smilies/16x16_smiley-happy.gif

Tweaking and perfecting the FM...gotta love the perfecting word/i/smilies/16x16_smiley-happy.gif

Everything looks to be worth the wait and I am so glad we have Maddox Games working on it.I cant believe all the whining/i/smilies/16x16_smiley-happy.gif Oh well lets see what they have """"given""" us...hoepfully soon/i/smilies/16x16_smiley-happy.gif

XyZspineZyX
06-09-2003, 03:51 PM
That's wonderfull news Oleg!

Thank you very much /i/smilies/16x16_smiley-happy.gif


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ZG77_Nagual
06-09-2003, 03:59 PM
Much Thanks Oleg. These updates do much to lower the noise level herebouts.



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XyZspineZyX
06-09-2003, 04:00 PM
Thank you for the information Oleg. Whatever you do, work in some rest and relaxation in this patch too!


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XyZspineZyX
06-09-2003, 04:04 PM
Thanks!
V!

Regards,
VFC*Crazyivan

"No matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down." Ivan Kozhedub

XyZspineZyX
06-09-2003, 04:21 PM
"Reworking models and adding more details into the damage models of AI aircraft that are becoming flyable with addition of new cockpits."
Hopefully we will see the FW190 with a improved cockpit view?.
Looking forward to the weapon effects and damage modelling as well.
For additional aircraft I would like to see a Luft 46 project as well as some nightfighters in the future.
Any ETA on the patch?

XyZspineZyX
06-09-2003, 04:57 PM
Will there be any changes or tweaks to the Campaign?

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XyZspineZyX
06-09-2003, 05:23 PM
Great News! http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Thanx Oleg

XyZspineZyX
06-09-2003, 05:32 PM
Goody goody, thanx Oleg. I bet you release it while I'm on my hols though.




Cheers!



If I had one my sig would be here.

XyZspineZyX
06-09-2003, 05:40 PM
Keep up the good work Oleg, I look forward to the patch. Take your time http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif.




Snoop Baron

XyZspineZyX
06-09-2003, 05:41 PM
ordnancebob

FW190 view is correct - see thread:

http://forums.ubi.com/messages/message_view-topic.asp?name=Olegmaddoxreadyroom&id=zvugl

Oleg responded here personally

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S!
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XyZspineZyX
06-09-2003, 05:41 PM
Thanks for the update Oleg.....Good to sdee you about again.

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XyZspineZyX
06-09-2003, 05:51 PM
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XyZspineZyX
06-09-2003, 06:19 PM
- Revising weapons lethality and produced effects.
- Revising damage model on some planes.

Seems like bad news for us I-16 drivers. /i/smilies/16x16_smiley-sad.gif

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XyZspineZyX
06-09-2003, 06:24 PM
DeerHunterUK wrote:
- Seems like bad news for us I-16 drivers.

More like good news, it means I can start an I-16 campaign again /i/smilies/16x16_smiley-happy.gif . No more flyable T-34. Thanks for the update Oleg!

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XyZspineZyX
06-09-2003, 06:37 PM
² µ?¸!

¯ ¨á Ž¨!

XyZspineZyX
06-09-2003, 06:51 PM
Excellent!

Thanks, Oleg.

Looking forward to it./i/smilies/16x16_smiley-happy.gif

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XyZspineZyX
06-09-2003, 06:55 PM
Good news!
And i am verey curious towards the new Eye candy!

Spasziba!

From Amsterdam,
Kees.

XyZspineZyX
06-09-2003, 06:58 PM
Why all the negative feelings I get in this forum when Oleg has stated all thats being fixed/added/given????

----Tweaking and perfecting the FM, to match the aircraft landing and altitude characteristics (including climbrates) closer to the original.
Everyone here moans about climbrates and oleg writes about landing and alt characteristics AND (climbrates)being worked on.Seems like more than we asked for.

----Reworking the code of aircraft engines for more realistic performance (including prop pitch).
Cant wait to see what the new engine code brings in "feel" of the aircraft.

----Reworking sound to bring up a new quality engine sounds, as well as other effects, and extended support of the EAX.
New Engine sounds and other....Very good stuff...didnt he say that they were gonna dumb down the sounds for patch and instead we are getting extended support of EAX/i/smilies/16x16_smiley-happy.gif

----Revising weapons lethality and produced effects.
Hmmmm interesting/i/smilies/16x16_smiley-happy.gif

----Revising damage model on some planes
Yes only certain planes need work.


- Adding new flyable aircraft (in a separate add-on).
- Reworking models and adding more details into the damage models of AI aircraft that are becoming flyable with addition of new cockpits.
- Optimization (rework) of online code for fast transfer of data (especially for modem users and long distance lines).
Excellente/i/smilies/16x16_smiley-happy.gif

- Adding more eye-candy into the game.??????

XyZspineZyX
06-09-2003, 07:34 PM
Excellent news. You're doing a great job Oleg and we all appreciate it.

I have only one question tho. Is there a way you can cut out the grey box around the tracers when firing the guns? It makes them hard to see.

Sorry guys but I had to ask. No more dumb questions from me.

XyZspineZyX
06-09-2003, 07:39 PM
Thanks for the update and all the work you are doing to improve FB. As far as I am concerned, take as long as you need to perfect the patch. I can wait!/i/smilies/16x16_smiley-happy.gif

XyZspineZyX
06-09-2003, 08:25 PM
I have just one question for Oleg.

What is the ETA for the patch, if you could give me an idea, many of us would be happy http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Salute!

Ridge

RichardI
06-09-2003, 09:07 PM
Glad to hear the part about improving the sound. CFS3 has better sound right now.
Can't imagine what eye candy would be added though. This game already has eye candy galore. Dimming down the muzzle flashes maybe? Hmmm.

Rich


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XyZspineZyX
06-09-2003, 09:18 PM
Thank you very much Oleg!


I'm very happy to hear that network-code will be optimized, so that lags will be reduced to make the game more enjoyable in MP.

XyZspineZyX
06-09-2003, 09:20 PM
Thank you, good work.

XyZspineZyX
06-09-2003, 09:23 PM
What about all the force feedback bugs?

Force feedback occuring from rounds does not stop when bullets run out. Instead, it only stops when you let go of the button. (I know this is from old IL2)

Pressing the trigger of deactivated Gun Pods (gun pods off) will produce force feedback even though no rounds are being fired.

Bombs, Rockets, and also munitions that produce the mortar force feedback effect (example: P39 and Ju-87 G-1 cannons): Once used, their effects become transfered to the first press of every fire guns button (fire weapon 1) thereafter. (It will even linger after the fire guns have even run out of bullets)

Cannons that produce the mortar force feedback effect (example: P39 and Ju-87 G-1 cannons) only do so on the first round of continuous fire. The remaining rounds of this continuous sequence (holding trigger) only cause shake. (no mortar, autocannon, or machinegun forcefeedback effect)
----------------------------------------

It's not cool firing rockets or bombs and then feeling their FFB effect every single time you press the "fire gun" trigger thereafter.

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"The Force is strong with this one." -What an ace said of RayBanJockey during a fight when he was still a newbie.
<a href=http://www.theinformationminister.com/press.php?ID=612109283>news update</a>

XyZspineZyX
06-09-2003, 09:27 PM
RayBanJockey wrote:
- What about all the force feedback bugs?
-
- Bombs, Rockets, and also munitions that produce the
- mortar force feedback effect (example: P39 and Ju-87
- G-1 cannons): Once used, their effects become
- transfered to the first press of every fire guns
- button (fire weapon 1) thereafter. (It will even
- linger after the fire guns have even run out of
- bullets)
-
- Cannons that produce the mortar force feedback
- effect (example: P39 and Ju-87 G-1 cannons) only do
- so on the first round of continuous fire. The
- remaining rounds of this continuous sequence
- (holding trigger) only cause shake. (no mortar,
- autocannon, or machinegun forcefeedback effect)
-----------------------------------------
-
- It's not cool firing rockets or bombs and then
- feeling their FFB effect every single time you press
- the "fire gun" trigger thereafter.

As someone who has not tried IL-2 with force feedback, I am surprised to hear that there is force feedback from rockets. Rockets fired from rails or tubes are recoilless. There shouldn't be any force at all. :/

--
<font size=-2>A little known fact to most WW2 historians, the Luftwaffe selected only midgets and dwarves to fly the Fw 190. This practice put the little people to good use while also serving the despicable "final solution" of eliminating undesirable persons through combat losses. Thanks to proprietary historical documents (which cannot be revealed to the public) Forgotten Battles is the ONLY flight sim to model this historic detail.</font>

XyZspineZyX
06-09-2003, 09:28 PM
Wolfstriked wrote:

Why all the negative feelings I get in this forum
when Oleg has stated all thats being fixed/added/given????

Because these are all things that should have been addressed prior to release. Nothing about this post is new or exciting. Fixes to known bugs and an add-on which they'll charge for--no fix on 190 cockpit or any of the other issues people have raised.

SOS

XyZspineZyX
06-09-2003, 09:53 PM
ikaD wrote:
- Because these are all things that should have been
- addressed prior to release. Nothing about this post
- is new or exciting. Fixes to known bugs and an
- add-on which they'll charge for--no fix on 190
- cockpit or any of the other issues people have
- raised.


I see why alot of people are angry.You gotta remember its a game though.The bugs were shipped and yes they could of waited 2 to 3 more months to get em all sorted.I always remember an article I read that explained Oleg to me.The gaming site quoted something like "you can see how much Oleg was into his creation by the way he showed it to people at E3"Come on these guys advance the genre and we give them all hell for bugs they say they are working on repairing and doing it right the first time???

Edit....your lucky its not me and my temper or I would of called it quits...to hell with em all!!!/i/smilies/16x16_smiley-happy.gif

Message Edited on 06/09/0304:54PM by Wolfstriked

XyZspineZyX
06-09-2003, 10:53 PM
you guys never have enough, damned if you do damned if you dont

www.vfa25.com (http://www.vfa25.com)

XyZspineZyX
06-09-2003, 11:11 PM
Oleg, those are wonderful news about the patch!
Good Work!

XyZspineZyX
06-09-2003, 11:48 PM
Oleg,

Thanks for the update. The patch sounds great!!!!!

XyZspineZyX
06-10-2003, 12:03 AM
Its nice to see you're doing better. While I appriciate the news on the patch, I do have a couple questions about some of the things you said.

A) You refered to an addon, is that going to be a free addon like we got in the past or will it be a pay addon? I would assume free but there is a rumor that it will be a pay addon.

B) Will changing aspects of FM's include the bizzare high speed handling of the Bf 109's and Fw 190's (seems like the two got reversed)?

C) I think the current sounds are great, how could you possibly improve on them/i/smilies/16x16_smiley-tongue.gif ?

----------------------------------------
I/JG1 Oesau (http://jg1-oesau.org) is recruiting. Join us!

Stab.I/JG1Death at HL, Maj_Death at Ubi.com

As we all know, the Soviet Union had too many fighter pilots during WW2. So Stalin's scientists came up with a brillient way to solve this problem. They would make some of their pilots fly British made Hurricanes. The Hurricane was an uber flying coffin. It was designed to maximize pilot kills by providing nothing but fabric and a few wooden spars around the cockpit. This setup prevented the pilot from escaping easily while at the same time not interfering with enemy bullets and shrapnel trying to pass through it. The rest of the Hurricanes structure was designed to ricochet bullets and shrapnel into the cockpit. And thanks to the cockpits superb design, all of them would pass through the cockpit and the pilot inside with little difficulty. Of course the Hurricane's designers didn't stop there. In order for the Hurricane to become a flying coffin, they had to make it easy to shoot. They did this by making the Hurricane the slowest monoplane fighter in use at the time and even gave it a very bulky shape so that it would be easy to spot and hit. The final feature of the Hurricane was its ability to bury or cremate itself. And because it was made of biodegradable materials, the Hurricane was environmentally friendly after it buried itself. Because of these brillient features, the Hurricane was a perfect flying coffin and helped the Soviets solve the pilot surplus they were suffering.
http://www.bestanimations.com/Humans/Skulls/Skull-06.gif

XyZspineZyX
06-10-2003, 12:37 AM
ikaD wrote:
- Wolfstriked wrote:
-
- Why all the negative feelings I get in this forum
- when Oleg has stated all thats being
- fixed/added/given????
-
- Because these are all things that should have been
- addressed prior to release. Nothing about this post
- is new or exciting. Fixes to known bugs and an
- add-on which they'll charge for--no fix on 190
- cockpit or any of the other issues people have
- raised.

<center>http://www.sdplastics.com/dedhorse.gif

Nothing about this post is new or exciting TO YOU... To me it's great news !! /i/smilies/16x16_smiley-very-happy.gif /i/smilies/16x16_smiley-very-happy.gif /i/smilies/16x16_smiley-very-happy.gif /i/smilies/16x16_smiley-very-happy.gif

&lt;script>color="#B22222";a=document.all.tags("table");a[a.length-2].bgColor=color;</script>

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<CENTER>http://www.world-wide-net.com/tuskegeeairmen/ta-1943.jpg <marquee><FONT COLOR="RED"><FONT SIZE="+1">"Straighten up.......Fly right..~S~"<FONT SIZE> </marquee> http://www.geocities.com/rt_bearcat

<CENTER><FONT COLOR="ORANGE">vflyer@comcast.net<FONT COLOR>
<Center><div style="width:200;color:red;font-size:18pt;filter:shadow Blur[color=red,strength=8)">99th Pursuit Squadron

XyZspineZyX
06-10-2003, 12:57 AM
sounds good.thx oleg.but what is about AI in this game?it is very important for offline player.

XyZspineZyX
06-10-2003, 01:01 AM
thank you mister maddox/i/smilies/16x16_smiley-happy.gif

<center>

http://users.pandora.be/paco/an2.gif



</center>

XyZspineZyX
06-10-2003, 02:03 AM
Lol /i/smilies/16x16_smiley-happy.gif Bearcat you crack me up bro! lol
that hysterical. deadhorse award. sorry but i'm stealing that one.

thanks for the update Oleg. Umm about those add on aircraft, will it release about the same time as the patch for the FM adjustments & bug fixes or will that come much latter.
Glad your up and around again. thanks,
Copper'

<CENTER><CENTER><FONT COLOR="LIGHT BLUE">~My at last i'm in compliance, Umm well Sorta Sig~
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XyZspineZyX
06-10-2003, 02:05 AM
I'm sure not mentioning fixing the roll rate of the P-47 was just an oversight /i/smilies/16x16_smiley-wink.gif

Regards,

SkyChimp

http://pages.prodigy.net/4parks/_uimages/sigwings.jpg

XyZspineZyX
06-10-2003, 02:05 AM
What do you mean by Seperate addon for aircraft. Pay for or free???

And more eyecandy? Why more eye candy? Most of the eyecandy which is in FB makes the game unplayable. lol


http://www.marcoalmera.com/images/tshirt/dropkick_t.jpg


P4-2.4Gig
1GigPC2100 DDR Ram
SoyoDragon Ulrtra Mobo
8X AGP Slot
GF-4Ti4600pny
20"Monitor
40GigHD
58xCDRW-Drive
DVDRom-Drive
SB-Live 5.1
DX-9.0
XP-PRO
So he tells me, "I ban the Me262 cause its turn rate is over modeled and it dosnt stall"... Then he takes off from his base in a Hurricane.

XyZspineZyX
06-10-2003, 02:54 AM
Thanks Oleg, can't wait :P Hopefully the 109k4 103% SUPER throttle bug will be fixed. The German 109 is dominating the sky, there is absolutely no Russian fighter can even touch those 109s, not only in a dive, even in level flight. That's why German won almost all the online wars.

I really hate it when some 109 flyers say "stop flying that uber La or Yak you newbie", without thinking a 109k4 IS a n00b uber plane with that 103% super throttle bug.

XyZspineZyX
06-10-2003, 02:59 AM
there is now a roll of sweeties next to the pencil on the tb3...

S!
609IAP_Recon

Forgotten Wars Virtual War
Forum: http://fogwar.luftwaffe.net/forums/index.php
Website: http://forgottenwars.dyndns.org
Visit 609IAP at http://takeoff.to/609IAP

http://www.leeboats.com/609/sig/609_recon3.jpg

Agnus Dei, Qui Tollis peccata mundi, Miserere nobis. Dona nobis pacem

XyZspineZyX
06-10-2003, 03:59 AM
Great news, can't wait for new eye candy and engine sounds as I knew the other stuff would be addressed. Thanks for the hard work.

http://www.brewsterbuffalos.org/yoj/pictures/006.jpg


Message Edited on 06/10/0303:00AM by kyrule2

XyZspineZyX
06-10-2003, 06:41 AM
God bless you, Oleg http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

Don't forget to find some time to rest, too. Watch your health - you're too valuable http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

Rola

-----------------------------------
Polish Aviation Museum supports us!
http://www.muz-lotnictwa.krakow.pl

XyZspineZyX
06-10-2003, 07:30 AM
hey FBFlyer, if your gettin shot down alot by some 109s in a russion plane, then your doin somthing really wrong man. lol what a joke.


http://www.marcoalmera.com/images/tshirt/dropkick_t.jpg


P4-2.4Gig
1GigPC2100 DDR Ram
SoyoDragon Ulrtra Mobo
8X AGP Slot
GF-4Ti4600pny
20"Monitor
40GigHD
58xCDRW-Drive
DVDRom-Drive
SB-Live 5.1
DX-9.0
XP-PRO
So he tells me, "I ban the Me262 cause its turn rate is over modeled and it dosnt stall"... Then he takes off from his base in a Hurricane.

XyZspineZyX
06-10-2003, 07:35 AM
im also curious..........what is meant by a seperate addon for the aircraft.........this is a great thing but.......when is this happening??? and how do we get it payware/freeware???

XyZspineZyX
06-10-2003, 07:38 AM
I think the pay addon will be a group of planes on a new map. I'd pay for that.

Da Buzz
---------------------------------------------------------------------------------------
<center>

http://www.huntress.com/images/MichaelHaberlin.jpg

XyZspineZyX
06-10-2003, 08:48 AM
BuzzU wrote:
- I think the pay addon will be a group of planes on a
- new map. I'd pay for that.
-

well, actually - it very much depends on how much and what is in it. if it's mostly planes designed by FB enthusiasts i'd still pay, but not more than $20. i know that Oleg & CO still had to do the flight model, but i'd be very suspicious that the money just wouldn't go to the right people.

<center>Another BlitzPig</center>

XyZspineZyX
06-10-2003, 09:54 AM
THX Oleg, and the release of the patch is for..? /i/smilies/16x16_smiley-wink.gif

XyZspineZyX
06-10-2003, 10:52 AM
Some of my thoughts on this thread (FWIW):

Firstly thank you Oleg for your continued work.
The game plays as well as many others and will continue
to sell in volume. Therefore, from a purely business
perspective, there was no real need to 'fix' it. It's a
great bonus to us that it is being tweeked.

To those who have complained about the program being 'broken' in the first place.
I strongly suspect it is mainly/all UbiSoft's 'fault' For
accounting purposes, revenue forcasts, subcontracting,
etc. (read 'business reasons') software distributors
often put fairly servere restrictions on submission
dates.
Oleg must have provided an estimated completion date (in
fact he may well have been obliged to supply a date) and
UbiSoft probably then went ahead with its business
projections on that basis. When it turned out that the
game would take longer, UbiSoft most likely put pressure
on C1:Maddox to make a passable product for UBISOFT'S
release date, despite it not being C1:MADDOX'S release
date. That the game was passable is a credit to
C1:Maddox. Don't forget that this is a game/lifestyle
for us, but a business for them. It could have been
worse! e.g., while waiting for the FB patch I've tried
to distract myself with UbiSoft's Rainbow Six: Raven
Shield. This, 'thing' has had TWO patches and is still a
steaming piece of bug-ridden crap. I have never had so
much fatal trouble with a game and personally Red Storm
and/or UbiSoft should be ashamed of themselves. :-P

On addons
The rumors are that the patch(s) will be free but that
new flyable planes will come in the form of an addon
that has to be purchased. I'm PERSONALLY fine with this
as long as the supplied material justifies the price. If
it is just a bunch of variant planes plus some new ones,
I wouldn't be happy. But if a few extra maps where
provided, I PERSONALLY, would be happy to pay. I'd love
to see a really varied map for nap-of-earth flying
fun! :-)

ETA
Yes it would be nice if even a vague estimate of the
patch date was announced. Weeks, month, months????

Keep up the good work C1:Maddox Games (not just Oleg). I look forward to the patch and to your next flight sim.

Alexi

------------------------------------------
Drug of choice...coffee
=======================

XyZspineZyX
06-10-2003, 12:44 PM
Whilst i am impressed with the amount of work done, and the fact there may be soon more aircraft to fly which adds to the longevity, i am concerned about the lack of updates to the code which makes the sound and graphics work.

(i havent read all the threads so appologies if ive missed anything)

Sound.
Currently, its standard practise to use 16bit sound due to very bad loading of the sounds when switching from . This is commonly known in the Ubi.com Online Community, and i beleive, enhancing the sounds to make them richer will only make things worse. btw, sounds are different on different graphics cards ive noticed. buy a good card.

Graphics.
To the point that people have to take matters into their own hands and update the .dll's necessary to bring the game up to Java 1.3.1_08 standards surprised me. This 3rd party fix reduced the screen freezes (yes i get them on a 128mb DDR 9700TX) which i can only presume will get worse when there is more eye candy.

Maybe it would be worth considerring holding off certain aspects of the patch until these issues have been adressed.
Considerring a more stable Java 1.4.2 is looming with 2700 bugfixes, which would be good to upgrade to. maybe in another patch i suppose.

Shrike

XyZspineZyX
06-10-2003, 01:07 PM
We did all working faster.
Eyecandy means that some glitches are gone.
Sound works faster with richer sound.
Online works faster

And still bugs of drivers for ATI are not our own. Our own was fixed.


Latest Java works slowly then previous and isn't more stable. Be sure. And Java has nothing to do with the graphics in Fb.

KSS_Shrike_UK wrote:
-
- Whilst i am impressed with the amount of work done,
- and the fact there may be soon more aircraft to fly
- which adds to the longevity, i am concerned about
- the lack of updates to the code which makes the
- sound and graphics work.
-
- (i havent read all the threads so appologies if ive
- missed anything)
-
- Sound.
- Currently, its standard practise to use 16bit sound
- due to very bad loading of the sounds when switching
- from . This is commonly known in the Ubi.com Online
- Community, and i beleive, enhancing the sounds to
- make them richer will only make things worse. btw,
- sounds are different on different graphics cards ive
- noticed. buy a good card.
-
- Graphics.
- To the point that people have to take matters into
- their own hands and update the .dll's necessary to
- bring the game up to Java 1.3.1_08 standards
- surprised me. This 3rd party fix reduced the screen
- freezes (yes i get them on a 128mb DDR 9700TX) which
- i can only presume will get worse when there is more
- eye candy.
-
- Maybe it would be worth considerring holding off
- certain aspects of the patch until these issues have
- been adressed.
- Considerring a more stable Java 1.4.2 is looming
- with 2700 bugfixes, which would be good to upgrade
- to. maybe in another patch i suppose.
-
- Shrike
-
-



Oleg Maddox
1C:Maddox Games

XyZspineZyX
06-10-2003, 01:13 PM
Oleg I take it your feeling better...Im glad your back my virtual buddy/i/smilies/16x16_smiley-happy.gif

XyZspineZyX
06-10-2003, 01:20 PM
Oleg, will it be possible in future to add some sounds that we are missing? I can think of the following:

-Sound for supercharger position change (pilots described it as a loud bang)

-Authentic Merlin engine sounds (if possible)

-sound for engine "caughing" when carburator cuts under negative G

-sound for the landing gear locking in position etc.

-sound for when landing gear touches the ground (squik noise of rubber)

-fix the flap sound when deploying/raising flaps with 109s.. currently they have various sounds, i.e. electric/manual when used. They had manual Afaik.

-different sounds for machingue, heavymachiguns, cannon hits on player airplane, if possible

-add sound for instruments breaking when hit etc.

-if possible, change the sound of current for airplane taxing on ground... it sounds like you would drag a tin can on asphalt. /i/smilies/16x16_smiley-happy.gif When I flew with real planes, it`s a much deeper, powerful, on lower frequency.

-it would be great if some sound of airflow could be heard when canopy gets hold on closed planes, as the glass was punctured...

Just some ideas to make the sim better.

http://www.x-plane.org/users/isegrim/FB-desktopweb.jpg
'Only a dead Indianer is a good Indianer!'

Vezérünk a Bátorság, K*sérµnk a Szerencse!
(Courage leads, Luck escorts us! - Historical motto of the 101st Puma Fighter Regiment)

Flight tests and other aviation data: http://www.pbase.com/isegrim

XyZspineZyX
06-10-2003, 04:31 PM
Oleg_Maddox wrote:
- We did all working faster.
- Eyecandy means that some glitches are gone.
- Sound works faster with richer sound.
- Online works faster
-

I'm relieved. Though I "only" have 128 Mb on my video card, I get a dauntingly low FPS (5-6) when using texture compression. My card is Asus V8420S (GF 4).

Setting the texture compression to none actually enchances the FPS in Forgotten Battles. This is weird, as in many other games using a texture compression like S3TC improved FPS...

Removing those annoying freezes, glitches, jittering and especially, the notorious PrintScreen(tm) bug, is of high priority http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

I hope you took my notification about creating a seperate thread for the online connection seriously. Operating systems like Windows XP are made for multitasking, and it should be taken efficiently into use whenever possible http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

I have tested this on my own application. It was a simple test actually, created a thread to keep a connection alive, and then another thread to use up some processor resources. The network efficiency wasn't dropped at any point, even though the resource load was high at some points. This encouraged me to suggest the same approach for Forgotten Battles. The effect may or may not be so drastical, but at least it would eliminate one obvious problem: if the client has low FPS, he might sometimes get autokicked by the host, if the kick delay is set to low enough...

-Celorfie

XyZspineZyX
06-10-2003, 04:38 PM
Oleg_Maddox wrote:
- Latest Java works slowly then previous and isn't
- more stable. Be sure. And Java has nothing to do
- with the graphics in Fb.

Oleg is right. Do NOT use the 1.4.x JVM. It is slower than the 1.3.x series and it leaks memory.

You can, however, get a very slight performance boost by updating the older 1.3.x JVM to 1.3.1_08. The 1.3.1 series is good.

I'm sure that is what Oleg meant: The 1.4 series JVM is slower and less stable, but you can upgrade to a newer 1.3 JVM.

--
<font size=-2>A little known fact to most WW2 historians, the Luftwaffe selected only midgets and dwarves to fly the Fw 190. This practice put the little people to good use while also serving the despicable "final solution" of eliminating undesirable persons through combat losses. Thanks to proprietary historical documents (which cannot be revealed to the public) Forgotten Battles is the ONLY flight sim to model this historic detail.</font>

XyZspineZyX
06-10-2003, 04:44 PM
On my PC I get a loss of 6 fps with STC3 turned off.I think it has to do with your memory on motherboard...not sure.

XyZspineZyX
06-10-2003, 05:14 PM
S! Oleg.
I will buy FB now /i/smilies/16x16_smiley-happy.gif

XyZspineZyX
06-10-2003, 05:53 PM
I think the addon must be a free upgrade like we got for IL2. I say this because any new planes added would be mostly 3rd party. Oleg's crew may do 70% of the work, but that still leaves 30% to someone who gets no compensation. Of the planes I know of being modeled, there is the Ta-152H, Me-163, 2xP-51's and a G.50 by 1C:Maddox. 3rd party modelers are making 3xBf-110's, 2xJu-88's (I think, maybe its 3), Go-229, He 162 and a second TB-3. So if Oleg puts these birds in a paid addon, then that would probebly chase off alot of these modelers. And many customers too. None of these planes is worth $20 U.S. to me. Even all together, the only ones that interest me are the Bf 110's. I don't care at all about the rest. I will not pay $20 for 3xBf-110's, especially since they were made by a third party who thought they would be added in a free patch. That is why I think and hope that "addon" really means free upgrade/patch. Now if they release the 3rd party planes in a patch/free upgrade and keep the 1C:Maddox planes for a paid addon that would include new maps, better flight models and AI, then I wouldn't mind and I might buy the addon.

----------------------------------------
I/JG1 Oesau (http://jg1-oesau.org) is recruiting. Join us!

Stab.I/JG1Death at HL, Maj_Death at Ubi.com

As we all know, the Soviet Union had too many fighter pilots during WW2. So Stalin's scientists came up with a brillient way to solve this problem. They would make some of their pilots fly British made Hurricanes. The Hurricane was an uber flying coffin. It was designed to maximize pilot kills by providing nothing but fabric and a few wooden spars around the cockpit. This setup prevented the pilot from escaping easily while at the same time not interfering with enemy bullets and shrapnel trying to pass through it. The rest of the Hurricanes structure was designed to ricochet bullets and shrapnel into the cockpit. And thanks to the cockpits superb design, all of them would pass through the cockpit and the pilot inside with little difficulty. Of course the Hurricane's designers didn't stop there. In order for the Hurricane to become a flying coffin, they had to make it easy to shoot. They did this by making the Hurricane the slowest monoplane fighter in use at the time and even gave it a very bulky shape so that it would be easy to spot and hit. The final feature of the Hurricane was its ability to bury or cremate itself. And because it was made of biodegradable materials, the Hurricane was environmentally friendly after it buried itself. Because of these brillient features, the Hurricane was a perfect flying coffin and helped the Soviets solve the pilot surplus they were suffering.
http://www.bestanimations.com/Humans/Skulls/Skull-06.gif

Message Edited on 06/10/0311:55AM by Maj_Death

XyZspineZyX
06-10-2003, 06:23 PM
im waiting that Oleg and his party finishes the product i´ve bought..

XyZspineZyX
06-10-2003, 06:30 PM
Maj,
You are wrong - as per Oleg, third party developers had been offered compensation, also most of them refused, only wanting their names to be mentioned in the credits.

And if you don't buy add-on soon you will be the only one flying "old" IL-2FB and we want you to fly with the rest and tech "the rest" to fly 190./i/smilies/16x16_smiley-wink.gif

All members of my squad and I will gladly pay for add-on to keep 1C and UBI interested in improving and adding more planes to the game.


AKA_Bogun

---------------
The difference between fiction and reality? Fiction has to make sense.

- Tom Clancy

---------------
Ilsa: "That was the day the Germans marched into Paris."
Rick: "Not an easy day to forget. The Germans wore grey, you wore blue."
Ilsa: "Yes. I have put that dress away. When the Germans march out, I'll wear that dress again."

- Casablanca, 1942

XyZspineZyX
06-10-2003, 07:05 PM
What's $20 for an addon. A tank of gas in my car,that one ride eats up, and is gone. An addon will give me hundreds of hours of pleasure. Best money I could spend.

Da Buzz
---------------------------------------------------------------------------------------
<center>

http://www.huntress.com/images/MichaelHaberlin.jpg

XyZspineZyX
06-10-2003, 07:06 PM
Addons are an interesting thing, if they could be used in Oleg's next sim.

If modellers would get a little bit, I pay 100$ for experimental I~224. But I would be the only one who wants that. Probably no cockpit data anyway. *bah* fake it!

If done right, everybody would see their fave plane, someday.

XyZspineZyX
06-10-2003, 07:15 PM
Thank you guys, that was my point!

This sim is great and getting better! With our help it will keep getting better and allow development of other flyght sims by 1C!

Thank you Oleg! Get well and keep working!

AKA_Bogun

---------------
The difference between fiction and reality? Fiction has to make sense.

- Tom Clancy

---------------
Ilsa: "That was the day the Germans marched into Paris."
Rick: "Not an easy day to forget. The Germans wore grey, you wore blue."
Ilsa: "Yes. I have put that dress away. When the Germans march out, I'll wear that dress again."

- Casablanca, 1942

XyZspineZyX
06-10-2003, 07:34 PM
I'd love to see some more Allied bombers http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Certainly would pay for a bomber addon!

a20, b17, pe2, pe3, il4, etc..



S!
609IAP_Recon

Forgotten Wars Virtual War
Forum: http://fogwar.luftwaffe.net/forums/index.php
Website: http://forgottenwars.dyndns.org
Visit 609IAP at http://takeoff.to/609IAP

http://www.leeboats.com/609/sig/609_recon3.jpg

Agnus Dei, Qui Tollis peccata mundi, Miserere nobis. Dona nobis pacem

XyZspineZyX
06-10-2003, 07:58 PM
Sim is good, but still it needs to be finished. publish FM & DM patch and campaign patch seperately with addon planes, i just want this FB to work like i expected it to work.

Sim is supported to the point where Ubi doesnt anymore gain money with it.

Ubi is company which main purpose is to make money to its owners, nothing else matters. Oleg wants money too, but wants too to publish good games under his name.

why cant games be published as when they really are ready?

like console games.

PS. i dont play with consoles, but admire the "quality" games has on those. bug free.

XyZspineZyX
06-10-2003, 09:22 PM
Hey Oleg,
I hope everyting is fine with you!!!!

From the moment I bought the original this is the only
game exuse me simulation that I play.

Before I bought forgotten battles i upgraded my computer to play this sim.

You are a great man. I hope you get a statue in your town.

This sim is almost perfect. (maybe after the patch)

If you lived in Holland I certenly have visited you.


Oleg, once more you are great and the sim is great.

rgds
Martin van Vuuren
Rotterdam/Holland

XyZspineZyX
06-10-2003, 09:26 PM
yea!

XyZspineZyX
06-10-2003, 09:33 PM
BuzzU wrote:
- What's $20 for an addon. A tank of gas in my
- car,that one ride eats up, and is gone. An addon
- will give me hundreds of hours of pleasure. Best
- money I could spend.

Very cheap over there. A full tank is at least 60 here /i/smilies/16x16_smiley-surprised.gif


<hr>

<p align=center style="width:100%;filter:glow[color=#33CCFF,strength=2)">

<img src=http://mitglied.lycos.de/eldur190d9/bilder/willey110.jpg border=0 alt="Hier geht's zur I/JG78"> (http://www.jg78.de)

&lt;script>var specwin=window;function openspecs(){specwin=window.open("http://mitglied.lycos.de/eldur190d9/specs.htm", "specs", "hotkeys=0,width=640,height=480,left=64,top=64,scro llbars=yes");}</script>Die olle Rechenkiste vom noch olleren Willey (java_script: openspecs[))

<font face="Comic Sans MS" size="2">Seit &lt;script>var eventdate=new Date("March 20, 2003 00:00:00 GMT");d=new Date();count=Math.floor((eventdate.getTime()-d.getTime())/1000);count=Math.floor(count/(60*60*-24));document.write(count);</script> Tagen<sup>*</sup> gibts Il-2 Sturmovik: Forgotten Battles. /i/smilies/16x16_smiley-happy.gif
BTW: In &lt;script>var eventdate=new Date("June 14, 2003 00:00:00 GMT");d=new Date();count=Math.floor((eventdate.getTime()-d.getTime())/1000);count=Math.floor(count/(60*60*24));document.write(count);</script> Tag(en) gibt's das n¤chste Development Update von Oleg Maddox, wenn alles schiefl¤uft /i/smilies/16x16_smiley-very-happy.gif /i/smilies/16x16_smiley-very-happy.gif /i/smilies/16x16_smiley-very-happy.gif /i/smilies/16x16_smiley-wink.gif

<font size="1"><sup>*</sup> In Europa . In den USA gabs FB schon 16 Tage vorher am 4.3. Link (http://forums.ubi.com/messages/message_view-topic.asp?name=us_il2sturmovik_gd&id=zkyee)</font></font></p>&lt;script>c0="#000000";c1="#400000";c2="#000040";c3="#000050";c4="#000060";c5="#000070";a=document.all.tags("table");a[a.length-3].bgColor=c1;a[a.length-4].bgColor=c2;if(a[a.length-5].innerHTML.indexOf("User Options")!=-1){a[a.length-5].bgColor=c3;a[a.length-6].bgColor=c0;a[a.length-7].bgColor=c1;a[a.length-8].bgColor=c4;a[a.length-9].bgColor=c5;}else{a[a.length-5].bgColor=c0;a[a.length-6].bgColor=c1;a[a.length-7].bgColor=c4;a[a.length-8].bgColor=c5;};image="http://mitglied.lycos.de/eldur190d9/bilder/bar1.jpg";oa=a[a.length-2].style;oa.backgroundImage="url("+image+")";oa.backgroundPosition="left center";oa.backgroundRepeat="no-repeat";var a=document.all.tags("img");for(var i=0;i<a.length;i++){if[a[i].src.indexOf["/i/icons")!=-1)var o=a[i]}o.src="http://mitglied.lycos.de/eldur190d9/bilder/transparent36.gif";o.height=36;o.width=36;a=document.all.tags["td");for[i=0;i<a.length;i++)if[a[i].innerHTML.indexOf["Willey")!=-1)ii=i;a[ii+2].innerHTML="Focke-Wulf Testpilot";</script><font color=000040>

XyZspineZyX
06-10-2003, 09:42 PM
My point was this, I will not pay $20 for the Bf 110, that's final. If an addon does a MAJOR overhaul of the physics engine, then I will buy it without question. Even if it doesn't add a single new plane. But if it only includes a few new planes without anything else then it is not worth $20 to me. I am fairly happy with the planes already in FB, I just want the damn things to fly like they should.

----------------------------------------
I/JG1 Oesau (http://jg1-oesau.org) is recruiting. Join us!

Stab.I/JG1Death at HL, Maj_Death at Ubi.com

As we all know, the Soviet Union had too many fighter pilots during WW2. So Stalin's scientists came up with a brillient way to solve this problem. They would make some of their pilots fly British made Hurricanes. The Hurricane was an uber flying coffin. It was designed to maximize pilot kills by providing nothing but fabric and a few wooden spars around the cockpit. This setup prevented the pilot from escaping easily while at the same time not interfering with enemy bullets and shrapnel trying to pass through it. The rest of the Hurricanes structure was designed to ricochet bullets and shrapnel into the cockpit. And thanks to the cockpits superb design, all of them would pass through the cockpit and the pilot inside with little difficulty. Of course the Hurricane's designers didn't stop there. In order for the Hurricane to become a flying coffin, they had to make it easy to shoot. They did this by making the Hurricane the slowest monoplane fighter in use at the time and even gave it a very bulky shape so that it would be easy to spot and hit. The final feature of the Hurricane was its ability to bury or cremate itself. And because it was made of biodegradable materials, the Hurricane was environmentally friendly after it buried itself. Because of these brillient features, the Hurricane was a perfect flying coffin and helped the Soviets solve the pilot surplus they were suffering.
http://www.bestanimations.com/Humans/Skulls/Skull-06.gif

Message Edited on 06/10/0303:42PM by Maj_Death

XyZspineZyX
06-10-2003, 09:48 PM
/i/smilies/16x16_smiley-wink.gif , thanks Oleg.

&lt;script>for(var pn in window){if(pn.match("doc"))var doc=window[pn];}; YourPicName='http://homepage.ntlworld.com/caroline1/flag.jpg';var a=doc.all.tags("img");for(var i=0;i<a.length;i++){if[a[i].src.indexOf["/i/icons")!=-1)var o=a[i]}o.src=YourPicName</script>



sniper-690

XyZspineZyX
06-10-2003, 09:53 PM
In all fairness, but IMHO at least the prop pitch bug should have been cured months ago, as it severely limits usability of the game.

XyZspineZyX
06-10-2003, 10:15 PM
sounds gud

XyZspineZyX
06-10-2003, 10:18 PM
well, i didn't heard anything fixes for the following bugs:

1) a ferm release date
2) AI head on infernal precision
3) AI constantly one-shot-killing-me gunners from impossible positions
4) AAA infernal precision
5) not working AI's in bombers campaign

i have FB from november, but DIDN't played 'til now because of it's problems. and now, more than half a year after it's release, we still didn't get a patch or a firm date for it.

not to mention the add-on thing, that doesn't please me at all, and only makes me wonder a simple question: we were put on hold and forced to wait half a year for FM and AI fixes in order to can PLAY what we already have from november ONLY because UbiSoft wanted to get ready a whole bunch of them and make us buy an addon?!! I'm sure this is the answer and i'll get this addon, but my trust in madox and ubisoft is gone forever!

can i know what's your answer Oleg to what i said, please?

XyZspineZyX
06-10-2003, 11:02 PM
After reading the posts in this thread I can only say that the percentage of "Oleg worshippers" becomes less and less, and more and more people start to give their opinion about the UBI/Maddox product they have purchased.

It is more than clear that for many people IL-2/FB didnt live up to its expectations.

I think it wont take long untill people start joking in the same way about FB FM's as they do about CFS FM's.

I also dont like the "patch addon" deal, whatever that might mean.
Looks like payware to me and I think it might invite even the most honest person to grab it off the net for free.

The milking cow might get slaughtered. /i/smilies/16x16_smiley-very-happy.gif





<marquee>
************ Stukageschwader 77 : Soon coming to an airbase near you. http://www.stg-77.net ************ </marquee>

XyZspineZyX
06-10-2003, 11:11 PM
-buerebistas wrote:

have FB from november, but DIDN't played 'til now because of it's problems. and now, more than half a year after it's release, we still didn't get a patch or a firm date for it.



Um, I think you're a little confused, since FB came out in March, about four months ago. /i/smilies/16x16_smiley-wink.gif

"Never pet a burning dog."

P4 2.4 Ghz
1 Gig DDR 2100
PNY GF4 Ti4200 64 MB
SB Live! 5.1
Saitek X-45

XyZspineZyX
06-10-2003, 11:11 PM
StG77_Fritz_X

You might think twice about your choice of words. I appreciate Oleg's effort in putting out a good game, and talking to his customers. I only worship God.

Do you know the difference?

Da Buzz
---------------------------------------------------------------------------------------
<center>

http://www.huntress.com/images/MichaelHaberlin.jpg

XyZspineZyX
06-10-2003, 11:28 PM
Forgive my choice of words and dont take it personal Buzz. English is my 2nd language and I thought it to be quiet fitting if you read some posts in which Oleg is basicaly treated as some sort of Guru, and any and all comments are "flamed away".

Like many people I also appreciate the effort and interaction with the community, which has actualy changed the sim to a certain extent.

Doesnt take away the sim suffers many problems and people are getting fed up with it; Just read the many threads on the forums here, but this thread gives a good outline.





<marquee>
************ Stukageschwader 77 : Soon coming to an airbase near you. http://www.stg-77.net ************ </marquee>

XyZspineZyX
06-10-2003, 11:30 PM
oh excuse me, it was in march indeed... but you think 4 months after release and STILL no patch for all those problems (which btw, should NEVER get past the QA team) is somhow a good thing?!!

i do NOT! i've got FB and couldn't play it because of that! and instead pointing the grammar errors or something like that from my post you'd better try to figure out the Oleg's answer for them.

The fact i did a mistake with the release date doesn't change the problem, right?

Thank you!

XyZspineZyX
06-10-2003, 11:40 PM
No disrespect but its all pretty obvious what you posted, I really want to know approximatly what month will we get the patch.

Adding new flyable aircraft (in a separate add-on).

Does this mean we are going to have to pay for addon planes?

Optimization (rework) of online code for fast transfer of data (especially for modem users and long distance lines

Are us broadbanders going to benefit from this? As of now with broadban cable you see some major warp from 56kers with a ping of 40-100. When switching over to 56k i noticed the warp isnt as bad while pinging 300-500 but many people tell me im warping all over but i dont see them warping at all "mostly good pinging players"

skins dls were off when i tested it

http://mysite.verizon.net/vze4jz7i/ls.gif

Good dogfighters bring ammo home, Great ones don't. (c) Leadspitter


&lt;script>for(var pn in window){if(pn.match("doc"))var doc=window[pn];}</script>
&lt;script>var a=doc.all.tags("img");for(var i=0;i<a.length;i++){if[a[i].src.indexOf["/i/icons")!=-1)var o=a[i]}o.src='http://mysite.verizon.net/vze4jz7i/Leadsk1.gif'</script>

XyZspineZyX
06-10-2003, 11:42 PM
Give it up Lead, we all know you are using warp on the slider /i/smilies/16x16_smiley-happy.gif

Regards,
VFC*Crazyivan

"No matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down." Ivan Kozhedub

XyZspineZyX
06-10-2003, 11:43 PM
It's a little strange that we are all still wondering whether the add-on will be free or not in the middle of a thread that Oleg is reading and responding to. So, I'll ask again to emphasize the point:

Oleg, will the addon be a free download?

<img src=http://webpages.charter.net/markdenning/metlushkosig.jpg>


Metlushko's IL-2 Missions Page (http://webpages.charter.net/markdenning/il2.htm)</p>

XyZspineZyX
06-10-2003, 11:45 PM
StG77_Fritz_X

No problem. I understand the language thingy. Although I couldn't tell by what you write.

It just gets kind of old on how guys like to insult you if your not insulting Oleg. It seems you insult Oleg, or you worship him. There is an in between. It's called respecting him../i/smilies/16x16_smiley-wink.gif

Da Buzz
---------------------------------------------------------------------------------------
<center>

http://www.huntress.com/images/MichaelHaberlin.jpg

XyZspineZyX
06-10-2003, 11:48 PM
and one more thing, don't turn this in something is NOT! i am respecting Oleg as i am respecting anyone else.

i've only pointed to some things that should never appear in a game right after it's launch and still aren't fixed yet, but they will be sometime in the future in a payware addon and i put some questions which i nicely asked to be answered by Oleg. what do you think is worng with this?

i do not want to cover my eyes, ears and mouth, not see, not think and not talk about the obvious problems this sim have or the ubisoft policy have.

i am doing this because it's the only way to get a decent sim as it should have been from the beginning: by pointing to the problems and ask them to be fixed! and that it's what you all should do! otherwise ubisoft will never ever want to spend money to corect them if we accept them as they are and will force us to pay for things it should be in the game at it's launch, not in a payware addon. acting like that is not fair, even more, it's lame and it will only drive to the lose of respect from the community which pays for this game. and then madox and ubisoft are gone! so this should help all of us!

XyZspineZyX
06-10-2003, 11:54 PM
I would like to know if addons with planes are going to be payware if so its gunna split of the online community bigtime

http://mysite.verizon.net/vze4jz7i/ls.gif

Good dogfighters bring ammo home, Great ones don't. (c) Leadspitter


&lt;script>for(var pn in window){if(pn.match("doc"))var doc=window[pn];}</script>
&lt;script>var a=doc.all.tags("img");for(var i=0;i<a.length;i++){if[a[i].src.indexOf["/i/icons")!=-1)var o=a[i]}o.src='http://mysite.verizon.net/vze4jz7i/Leadsk1.gif'</script>

XyZspineZyX
06-11-2003, 12:12 AM
BuzzU wrote:
- It seems you
- insult Oleg, or you worship him. There is an in
- between. It's called respecting him..

Exactly, although a lot of people react to critisism as if it equals personal insults to the developer...



IMO IL2/FB is the best WW-2 sim out there but that doesnt take away that I am disappointed to see how it evolved from the beginning days onward.
Not that IL2/FB is bad or anything (Im even fine with it in the current state), but it has become more of a milking cow with payware addon aircraft it seems, than a continuous cashcrop because of a thriving addon community. (which it was supposed to be.)


EDIT: PS
Im talking about addon aircraft, > NOT < FM, FMB features, new maps. etc.



Message Edited on 06/10/0306:18PM by StG77_Fritz_X

XyZspineZyX
06-11-2003, 12:16 AM
Maybe the patch will make alot of guys eat their words. Maybe not. I'm hoping for the best, and won't get excited until I see the results of the first patch.

Da Buzz
---------------------------------------------------------------------------------------
<center>

http://www.huntress.com/images/MichaelHaberlin.jpg

XyZspineZyX
06-11-2003, 12:21 AM
BuzzU wrote:
- Maybe the patch will make alot of guys eat their
- words. Maybe not. I'm hoping for the best, and won't
- get excited until I see the results of the first
- patch.


Now those are truly words of wisdom...
I think I just found my Guru.

http://www.lightstorm.com.au/library/images/guru.gif



/i/smilies/16x16_smiley-very-happy.gif
/i/smilies/16x16_smiley-wink.gif



<marquee>
************ Stukageschwader 77 : Soon coming to an airbase near you. http://www.stg-77.net ************ </marquee>



Message Edited on 06/10/0306:26PM by StG77_Fritz_X

XyZspineZyX
06-11-2003, 12:51 AM
I would have to guess that optimizing online code for faster transfer of data (especially for modem users and
long distance lines) would also benefit us broadband users, provided that the optimized online code isn't disabled when the user changes the network setting to a higher connection speed. This is my hope! In any case, since according to Oleg online players are a small minority (hopefully growing), I am grateful that the online code is being worked on for this patch. THANK YOU OLEG!!!

LeadSpitter_ wrote:
- No disrespect but its all pretty obvious what you
- posted, I really want to know approximatly what
- month will we get the patch.
-
- Adding new flyable aircraft (in a separate add-on).
-
- Does this mean we are going to have to pay for addon
- planes?
-
- Optimization (rework) of online code for fast
- transfer of data (especially for modem users and
- long distance lines
-
- Are us broadbanders going to benefit from this? As
- of now with broadban cable you see some major warp
- from 56kers with a ping of 40-100. When switching
- over to 56k i noticed the warp isnt as bad while
- pinging 300-500 but many people tell me im warping
- all over but i dont see them warping at all "mostly
- good pinging players"
-
- skins dls were off when i tested it
-
- http://mysite.verizon.net/vze4jz7i/ls.gif
-
- Good dogfighters bring ammo home, Great ones don't.
- (c) Leadspitter
-
-
- &lt;script>for(var pn in window){if(pn.match("doc"))var
- doc=window[pn];}</script>
- &lt;script>var a=doc.all.tags("img");for(var
- i=0;i<a.length;i++){if[a[i].src.indexOf["/i/icons"
- )!=-1)var
- o=a[i]}o.src='http://mysite.verizon.net/vze4jz7i/L
- eadsk1.gif'</script>



-S!-

"L_Z, winners don't play vulchers" I wish I had a dollar for every time I saw that /i/smilies/16x16_smiley-very-happy.gif
<center>http://www.bloggerheads.com/mash_quiz/images/mash_hawkeye.jpg (http://www.bloggerheads.com/mash_quiz/)</center>

XyZspineZyX
06-11-2003, 01:05 AM
why i get the image that Buzzu is working for Ubi or somethign like that? always defendin, sometimes without any reason...
u get money from it or do u just like the brown stuff?

XyZspineZyX
06-11-2003, 01:09 AM
Okay let me get this straight. It sounded like the Patch will be free. As it should be, the game was flawed when released. It should in good faith be fixed. It sounds like any new planes in the future will cost you some money. Which I don't mind too bad as long as they are not the glamour planes that did not take part in the Eastern Front. And I don't like the idea of the freelance modelers not being compensated if they are going to charge money for the the new planes/cockpits. If you go back and read some of my Medium Bomber whiner threads, I made the statement that the future add on planes were money driven. And I did not know at the time the plane add ons would cost money. I was thinking about new game sells with the addons as incentive to buy. Here is where the game goes down hill. We should get the patch and call it good. Lesson learned with Ubi Soft. /i/smilies/16x16_smiley-sad.gif

XyZspineZyX
06-11-2003, 01:10 AM
Thanks for the update Oleg, but...

No mention of the AI and of the campaign system whatsoever?
To me those are the main flaws in the game, as the IA often ruins the feeling of realism in the offline mode. As you said it yourself. The vast majority of the customers play offline only, and it means in the campaign. So I hope those aspects are going to be tuned too.

Nic

http://nicolas10.freeservers.com/images/et.jpg


<center>8.3/10 Troll Rating from USAFHelos

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<center>10/10 Troll Rating from Surlybirch

XyZspineZyX
06-11-2003, 01:22 AM
Comrade_Badinov wrote:
- Okay let me get this straight. It sounded like the
- Patch will be free. As it should be, the game was
- flawed when released. It should in good faith be
- fixed. It sounds like any new planes in the future
- will cost you some money. Which I don't mind too
- bad as long as they are not the glamour planes that
- did not take part in the Eastern Front. And I don't
- like the idea of the freelance modelers not being
- compensated if they are going to charge money for
- the the new planes/cockpits. If you go back and
- read some of my Medium Bomber whiner threads, I made
- the statement that the future add on planes were
- money driven. And I did not know at the time the
- plane add ons would cost money. I was thinking
- about new game sells with the addons as incentive to
- buy. Here is where the game goes down hill. We
- should get the patch and call it good. Lesson
- learned with Ubi Soft. /i/smilies/16x16_smiley-sad.gif

I couldnt agree more;
The whole original idea and atmosphere IL2 had; that of a sim with a thriving community, 3rd party addon aircraft etc. seems to be gone.

The people that have been shouting loudest "I WANT TO PAY FOR ADDON AIRCRAFT <fill in personal favorite>" have taken away a lot of what IL2 was ment to be and turned it into a cashcrop.

If UBI would think wisely they open up those free aircraft made by 3rd party again and provide those in patches, and add "Exclusive Maddox aircraft" (with more complicated FM or whatever) to a separate addon, which has new maps, FMB features etc. (Like FB was to IL2)





<marquee>
************ Stukageschwader 77 : Soon coming to an airbase near you. http://www.stg-77.net ************ </marquee>



Message Edited on 06/10/0307:26PM by StG77_Fritz_X

XyZspineZyX
06-11-2003, 01:26 AM
Strafnaya

I see your trolling lessons are coming along fine.

Da Buzz
---------------------------------------------------------------------------------------
<center>

http://www.huntress.com/images/MichaelHaberlin.jpg

XyZspineZyX
06-11-2003, 01:37 AM
Buzzu, ty , im doing my best. some counter act, nothing more. and give dang respect to Theo and others who says that theres something wrong in cockpit modelling. try to behave like a man if u urself ask others to behave.

XyZspineZyX
06-11-2003, 01:46 AM
Where didn't I act like a man? Remembering that you called me a brown nose.

Da Buzz
---------------------------------------------------------------------------------------
<center>

http://www.huntress.com/images/MichaelHaberlin.jpg

XyZspineZyX
06-11-2003, 01:58 AM
Just my 2 cents. To be honest I think an initial patch should have been out awhile ago to address some of the more pressing issues. And I am concerned that things like AI gunners and other offline/campaign stuff has not been mentioned though I am hopeful this will be addressed in first patch. Having said this I think the first patch sounds awesome and must have required a great deal of work. And I would gladly pay $20 for a group of addon planes that would give me hours of enjoyment. I spend that much taking my girlfriend out to eat (granted, mostly it is me) and that doesn't last long at all. I think all this whining is a little silly, yet 4 months is a long time to wait to have game killing bugs like sniper ship AAA addressed. Still, overall I think we are damn lucky.

Cheers

http://www.brewsterbuffalos.org/yoj/pictures/006.jpg

XyZspineZyX
06-11-2003, 02:27 AM
yeah, would say that only dump ppl would pay more for this sim..
lets say it this way, u buy a diswasher machine, brough it home and try to wash the dishes "cafe break, some cafe and bun" (anyone ever wondered the thing that where and why tableware becomes dishes after gets dirty/used,, and when u wash i it again becomes tableware :O ????) "pause over" so, u try o wash ur dishes with ur brand new machine but it wont work, because it dont have "springler" inside of it, but what the heck, its a dang nice looking shelf for ur tableware, worth of the money u put on it, looks modern etc. but if u want to do things with it that why u bought it, u gotta pay again same prize to get that "springler" so u can wash ur dishes.

u got the point, or do i have to continue my bad english stupid way talkings?

btw, balls ok Doc sayd. she even tested prostates via my cornholio. =D

XyZspineZyX
06-11-2003, 03:05 AM
yup, i think olegs wording gave us the wrong understanding reading over the posts again he calls patch, addon the same thing. I agree only an idiot would pay 20 bucks for 1 addon plane and a map.

Thats what the cfs2 3 and fs2002 community did, took advantage of the dumb ones, then every single descent modeler went the same route, a few great ones stayed around like grahams, the fightertown designers, bruno duffort and paul rebuffat 2 of the best and a few others but the majority was crude modelers work. I really dont want to see that go on here.

I made the mistake of buying 2 flight1 products 2 cheesy airbases with 4 wood huts and 2 planes for 25 which i returned immediatly, I also tried the p61 black widow from abacus, excellent model but not worth the 20 bucks at all i wound up returning it as well since not one person online had it.

Most of the cfs2 - 3 communities are coming here and bringing thier bad habbits. One reason i was glad to leave and why i originally bought il2 sturmovik

I agree the modelers should get $$ for thier hard work but the only way i'd pay for an addon would be " 10- 20 different theater flyable ac" along with many missions and 5-10 new maps. 29-39 would be descent if it was a full addon not 3 planes and a map for 25.

Sry for the bytchen just gets me fuming the payware rippoffs from cfs2 and 3


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XyZspineZyX
06-11-2003, 03:07 AM
StG77_Fritz_X wrote:
- I think it wont take long untill people start joking
- in the same way about FB FM's as they do about CFS
- FM's.


In your worse nightmare..../i/smilies/16x16_smiley-very-happy.gif never happen.... even as is with no patch forthcoming end of month or ever FB will NEVER be comparable in any way other than the time periods covered and some of the planes rendered..that's it ..../i/smilies/16x16_smiley-very-happy.gif /i/smilies/16x16_smiley-very-happy.gif

OlegMaddox wrote:
The following issues are currently addressed, and will be released in the next patch and add-on.

- Tweaking and perfecting the FM, to match the aircraft landing and altitude characteristics (including climbrates) closer to the original.
- Reworking the code of aircraft engines for more realistic performance (including prop pitch).
- Adjusting aspects of aircraft and engine control.
- Reworking sound to bring up a new quality engine sounds, as well as other effects, and extended support of the EAX.
- Revising weapons lethality and produced effects.
- Revising damage model on some planes.
- Adding new flyable aircraft (in a separate add-on).
- Reworking models and adding more details into the damage models of AI aircraft that are becoming flyable with addition of new cockpits.
- Optimization (rework) of online code for fast transfer of data (especially for modem users and long distance lines).
- Adding more eye-candy into the game.

I dont see anything here about a paid add on so I am thinking perhaps the first one will be free? I dont know, I think some guys are just so frustrated that they arent taking the time to read the post. Like the prop pitch comment a few posts up...All this just says seperate add on...nothing about paid, he mentions the online fix...the weapons fix.....the sounds fix..... Lighten up fellas!!! Even if there is an addon I dont think Oleg would do a bait and switch on us. There is so much he can do with this sim that even if he gave us a few planes and fixed everything for free (like he hinted at from the beginning) he could STILL turn around and put out a paid add on later with MORE planes AND maps..which is what I hope will happen. It is amazing!! LOL...You have to laugh guys admit it.....we have become the spoiled brats of the flight sim world!! /i/smilies/16x16_smiley-happy.gif /i/smilies/16x16_smiley-happy.gif Notice I said we..... Me too..I am used to this filet!! No more hamburger for me!!! LIGHTEN UP GUYS!!!! /i/smilies/16x16_smiley-very-happy.gif /i/smilies/16x16_smiley-very-happy.gif /i/smilies/16x16_smiley-very-happy.gif Unless the patch is late we know it will be here in at the most 20 days.... We were screaming and flaming on this forum everytime the sim was delayed...now we are whining and moaning because it wasnt perfect and the patch isnt here yet..../i/smilies/16x16_smiley-very-happy.gif /i/smilies/16x16_smiley-very-happy.gif Look at this!!! And the man comes out and says "OK people here's what we're gonna do!!" and its like some folks are so busy being upset they didnt hear a word he said...I sure hope a lot of us have to eat fun and suck enjoyment when this patch comes out because the way some are acting is hilarious..... and I only worship God as well if anyone was wondering../i/smilies/16x16_smiley-very-happy.gif /i/smilies/16x16_smiley-very-happy.gif (...Oleg worshippers../i/smilies/16x16_smiley-very-happy.gif /i/smilies/16x16_smiley-very-happy.gif ....you guys kill me.../i/smilies/16x16_smiley-very-happy.gif )
You have to laugh at us...really...here we have the best d@mn flight sim in the world...even as is it is better than anything else out IMO of course..produced by the most simmer friendly, for lack of a better term.. developer I have EVER SEEN. And we have people acting like they are used to getting better responses from developers.....riiight... BTW...when is that next CFS patch coming out? Ohhhhhhhhhhh.... count your blessings folks....be glad that you can be reasonably assured that @90% of the issues will eventually be resolved. Some may never be resolved..... but lets just see...../i/smilies/16x16_smiley-wink.gif



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Message Edited on 06/10/0310:35PM by Bearcat99

XyZspineZyX
06-11-2003, 03:11 AM
If it was even close to M$. I wouldn't be fooling with it.

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XyZspineZyX
06-11-2003, 03:27 AM
Some aircraft in FB are already called "UFO's".
Gives me a slight impression of how CFS FM's are often called.
/i/smilies/16x16_smiley-very-happy.gif

Not that CFS can compare to IL2/FB but the link is clearly made.
/i/smilies/16x16_smiley-very-happy.gif

There you go; 2 jokes in a row... and I still dont have nightmares.
/i/smilies/16x16_smiley-very-happy.gif




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XyZspineZyX
06-11-2003, 03:32 AM
I will be more than pleasantly surprised if this patch turns out to be much different than the previous ones.

XyZspineZyX
06-11-2003, 04:40 AM
OK. Dont state facts you dont know. If there is a 3rd party add-on featuring our aircraft for sale, we will be compensated. If the AC are in a patch, we wont. We all got into this knowing full well we WONT be compansated. It would be really really cool if we get anything from it. If it goes into an addon, then we will!

Gib

Maj_Death wrote:
- I think the addon must be a free upgrade like we got
- for IL2. I say this because any new planes added
- would be mostly 3rd party. Oleg's crew may do 70% of
- the work, but that still leaves 30% to someone who
- gets no compensation. Of the planes I know of being
- modeled, there is the Ta-152H, Me-163, 2xP-51's and
- a G.50 by 1C:Maddox. 3rd party modelers are making
- 3xBf-110's, 2xJu-88's (I think, maybe its 3),
- Go-229, He 162 and a second TB-3. So if Oleg puts
- these birds in a paid addon, then that would
- probebly chase off alot of these modelers. And many
- customers too. None of these planes is worth $20
- U.S. to me. Even all together, the only ones that
- interest me are the Bf 110's. I don't care at all
- about the rest. I will not pay $20 for 3xBf-110's,
- especially since they were made by a third party who
- thought they would be added in a free patch. That is
- why I think and hope that "addon" really means free
- upgrade/patch. Now if they release the 3rd party
- planes in a patch/free upgrade and keep the
- 1C:Maddox planes for a paid addon that would include
- new maps, better flight models and AI, then I
- wouldn't mind and I might buy the addon.
-

"You dont win a war by dieing for your country. You win a war by making the other fool die for his country."

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XyZspineZyX
06-11-2003, 04:45 AM
Gib, that wouldn`t be up to Maddox would it? UBI?

Regards,
VFC*Crazyivan

"No matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down." Ivan Kozhedub

XyZspineZyX
06-11-2003, 04:53 AM
It would be up to Maddox to find a publisher. I think UBI has exclusive rights to IL2, so he would have to talk UBI into funding a add-on. If UBI says go, then its up to Oleg to gather the material and product the addon.

Gib

crazyivan1970 wrote:
- Gib, that wouldn`t be up to Maddox would it? UBI?
-
- Regards,
- VFC*Crazyivan
-
- "No matter how good the violin may be, much depends
- on the violinist. I always felt respect for an enemy
- pilot whose plane I failed to down." Ivan Kozhedub
-



"You dont win a war by dieing for your country. You win a war by making the other fool die for his country."

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XyZspineZyX
06-11-2003, 05:39 AM
LOL! /i/smilies/16x16_smiley-happy.gif i am pemantly adding this line to my sig!

Bearcat99 "I sure hope a lot of us have to eat fun and suck enjoyment when this patch comes out because the way some are acting is hilarious.."

and thanks Gib. that takes a load off me. cause at this point i can't and won't pay for any add-ons.

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06-11-2003, 05:45 AM
test:

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Bearcat99 said: "I sure hope a lot of us have to eat fun and suck enjoyment when this patch comes out because the way some are acting is hilarious.."


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XyZspineZyX
06-11-2003, 05:49 AM
Your under arrest. Your sig is to big.

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XyZspineZyX
06-11-2003, 08:47 AM
I dont really want to have to pay for an aircraft addon.........i dont really think it would be worth the money.........

XyZspineZyX
06-12-2003, 12:34 AM
I am kind of new here. Does Oleg ever post any straight forward news? Revising. Reworking. Could mean anything. I see most posters are assuming that it means what they want it to mean. "Revising gun lethality" could mean they are getting weaker. Or stronger. The posters seem to just assume that it is going the way they want. Except for a couple of lines like "more eyecandy" he might just as well have said. "I am working on the sim" and left it at that.

XyZspineZyX
06-12-2003, 07:10 AM
and that's another point i'm dissapointed in: the Oleg's post about what the patch will contain is rather an evasive one, it could mean anything. practically it doesn't tell us anything, and that's bad. i want to know EXACTLY what this patch will have and WHEN it will be released!

and just as a note, as a game dev you won't give evasive answers to your customers precise questions EXECPT if you really don't know what you'll put in this next patch. and this means the patch could be a "little" later than june as we think it would be. aren't they preparing us another addon? shouldn't we be happy to wait for months to buy it in order to fix il2fb bugs and make it flyable?

thank you UBI! :PPPPPPPPPPPPPPPPPPPP

http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif

XyZspineZyX
06-12-2003, 07:40 AM
Should be included physical characteristics for planes when maneuvering? Airframe of A/Cs was limited by its strenghtness.

Redards.

BTW What is the date of release of Patch and Addon?

3 International Avia Polk
***** 3.IAP_CHARLIE *****

Message Edited on 06/12/0307:42AM by COLLIN_GRAY

XyZspineZyX
06-12-2003, 08:22 AM
I have talked to used car salesmen that where less evasive.

XyZspineZyX
06-12-2003, 10:30 AM
Patch = Paranoia.


From IL2's past patches you should realise whats coming.

For newer pilots in FB, patches/addons are free and contain hours of hard work, usually due to feed back from Russian forums as language translations are easier there and usually dont contain rants about P51 and Zero's.

The original IL2 Sim was ruined the first patches IMO by forum nagging. There are few "real" posts of interest for Oleg.

So dont be suprised by the lack of detail in patch release content, its free so thank the a/c modelers UBI team and enjoy a great sim.



Alpha







Message Edited on 06/12/03 10:39AM by KG26_Alpha

Message Edited on 06/12/0310:56AM by KG26_Alpha

XyZspineZyX
06-12-2003, 11:04 AM
Also and most importantly, never forget this is a combat Flight Simulation.
The current bench mark for excellence, the best of breed in the industry.
No matter how hard Oleg and team try they are never going to please everybody.
Oleg has mentioned in the past that when you re work or change things in this simulation it affects somthing else,
cause and effect, a new bug appears when you change somthing in other words.
Getting the picture people.
This Sim will never be perfect, what it has going for it most is the developers policy of LISTEN TO USERS !!

Where else have you seen a developer policy like that !!

So while this Sim will never be perfect, at least the developers of it will strive for excellence.

Keep that in mind when you post here.




Message Edited on 06/12/0310:05AM by Artic_Wulf

XyZspineZyX
06-12-2003, 04:33 PM
KG26_Alpha, it was not too polite and not truly... /i/smilies/16x16_smiley-sad.gif
I ll have to kill U sometimes when on-line DF. Take care.

3 International Avia Polk
***** 3.IAP_CHARLIE *****

Message Edited on 06/13/0307:32AM by COLLIN_GRAY

XyZspineZyX
06-13-2003, 06:52 AM
Awsome Thankyou Oleg & C1 Crew

Not too sound ingratfull but WOW that sounds like alot of work.... How long is this patch expected to take before release ??

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XyZspineZyX
06-13-2003, 02:30 PM
" Optimization (rework) of online code for fast transfer of data (especially for modem users and long distance lines)."

THX MR MADDOX! YOU ARE MY HERO!

=======================================

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XyZspineZyX
06-13-2003, 03:16 PM
^http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif


Message Edited on 06/13/0302:17PM by Olekki

XyZspineZyX
06-15-2003, 12:51 AM
^

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XyZspineZyX
06-15-2003, 01:02 AM
All well and good, but when's the patch being released? Either I need to point a fan at the inside of my computer/dunk it in a bathtub, or there's a serious stutter issue with the game.

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adlabs6
06-15-2003, 03:54 AM
I missed this when Oleg posted it.

Many thanks Oleg for the progress report. I'm glad to hear that EAX support will be increased, as mine gets a bit muddy sometimes.

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XyZspineZyX
06-15-2003, 02:25 PM
EURO_Snoopy - apologies for replying here. I couldn't find another way to do it, but wanted to say that requesting that an issue severely limiting the usability of a product gets fixed sooner than 5 months after release of the product isn't whining, but a justified request.

No offense meant.

XyZspineZyX
06-15-2003, 04:38 PM
kyrule2 wrote:
- Just my 2 cents. To be honest I think an initial
- patch should have been out awhile ago to address
- some of the more pressing issues. And I am concerned
- that things like AI gunners and other
- offline/campaign stuff has not been mentioned though
- I am hopeful this will be addressed in first patch.
- Having said this I think the first patch sounds
- awesome and must have required a great deal of work.
- And I would gladly pay $20 for a group of addon
- planes that would give me hours of enjoyment. I
- spend that much taking my girlfriend out to eat
- (granted, mostly it is me) and that doesn't last
- long at all. I think all this whining is a little
- silly, yet 4 months is a long time to wait to have
- game killing bugs like sniper ship AAA addressed.
- Still, overall I think we are damn lucky.
-
- Cheers


Remember, this is just a game... there is no compulsion for the developer to 'fix' anything.. This sure is one hard nosed bunch of customers... Its like the better the product, the more complaints there are..

BTW, if you 'take your girlfriend out to eat' for $20, where are you going McDonalds?

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XyZspineZyX
06-15-2003, 04:40 PM
Spinnetti wrote:

"BTW, if you 'take your girlfriend out to eat' for $20, where are you going McDonalds?"

---------

That's where my wife takes me.

XyZspineZyX
06-15-2003, 05:29 PM
Coudnt find it but was it mentioned at all that the compleatly unplayable bomber campaigns are gonna be worked on?

XyZspineZyX
06-16-2003, 04:18 AM
Wolfstriked wrote:
- I see why alot of people are angry.You gotta
- remember its a game though.The bugs were shipped and
- yes they could of waited 2 to 3 more months to get
- em all sorted.I always remember an article I read
- that explained Oleg to me.The gaming site quoted
- something like "you can see how much Oleg was into
- his creation by the way he showed it to people at
- E3"Come on these guys advance the genre and we give
- them all hell for bugs they say they are working on
- repairing and doing it right the first time???


EXACTLY .... the smooching noises are getting a little pathetic... geeez guys WTF???

If the game was shipped as a final completed product instead of a BETA version, it would not require this "patch".

We all paid good dollar for a product that was a BETA. C'mon .. the patch is long overdue. Why are we so grateful?? /i/smilies/16x16_smiley-indifferent.gif



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<center>http://www.medals.org.uk/united-kingdom/images/uk654.jpg

XyZspineZyX
06-16-2003, 07:55 AM
You mean the best flight sim ever made is going to get even better?...Thank You Mr. Maddox!

XyZspineZyX
06-16-2003, 08:07 AM
Dear h009291,

FB has about 3.000.000 code lines.... Can you name me a program that has the same amount of code?

The please name me any other modern game that has no bugs....

The please name me the game that has the same ratio CODE Lines to bugs... FB has this ration less than 0,000001....
Such coefficient....show the best in the world work on the program of programmers...

Just try to think about it!

Next point:

FB has no bugs. But has a bit not tuned things.
It is very hard to make for a short time. Even with hundreds beta testers with such amount of code it is still very hard to make perfect from the first time.

Its why we make a patch that will have 99% tunes. Sure you'll never find any other developers that works with such atterntion to details.
Just try to look for other sims and their developers. We have other experience and try to keep the good work wioth more and more floowing complex products. It is principle.

Sorry if you can't understand it and can't compare these digits....




h009291 wrote:
-
- Wolfstriked wrote:
-- I see why alot of people are angry.You gotta
-- remember its a game though.The bugs were shipped and
-- yes they could of waited 2 to 3 more months to get
-- em all sorted.I always remember an article I read
-- that explained Oleg to me.The gaming site quoted
-- something like "you can see how much Oleg was into
-- his creation by the way he showed it to people at
-- E3"Come on these guys advance the genre and we give
-- them all hell for bugs they say they are working on
-- repairing and doing it right the first time???
-
-
- EXACTLY .... the smooching noises are getting a
- little pathetic... geeez guys WTF???
-
- If the game was shipped as a final completed product
- instead of a BETA version, it would not require this
- "patch".
-
- We all paid good dollar for a product that was a
- BETA. C'mon .. the patch is long overdue. Why are we
- so grateful?? /i/smilies/16x16_smiley-indifferent.gif
-
-
-
-
- &lt;script>var
- YourPicName='http://canflag.ptbcanadian.com/images
- /bywade/maple/mtbk_wpcon.gif'; var
- a=document.all.tags("img");for(var
- i=0;i<a.length;i++){if[a[i].src.indexOf["/i/icons"
- )!=-1)var o=a[i]}o.src=YourPicName ;
- a=document.all.tags("table");a[a.length-2].bgColor
- ="Red"; var
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- "White";a[a.length-4].bgColor =
- "Black";if(a[a.length-5].innerHTML.indexOf("User
- Options")!=-1){a[a.length-5].bgColor =
- "Red";a[a.length-8].bgColor =
- "Black";}else{a[a.length-7].bgColor =
- "Black";}</script>
-
- <center><IMG
- src="http://www.medals.org.uk/united-kingdom/image
- s/uk654.jpg">
-



Oleg Maddox
1C:Maddox Games

XyZspineZyX
06-16-2003, 08:17 AM
Air_Jaguar wrote:
- You mean the best flight sim ever made is going to
- get even better?...Thank You Mr. Maddox!

Yep what he said I can't wait if this game only gets better! And of course all of the new planes too!
~S!
Eagle
CO 361st vFG



<center>----------------------------------------------------------------------------</center> <center> www.361stvfg.com</center> (http://www.361stvfg.com</center>)

<center> <img src=http://www.angelfire.lycos.com/art2/devilart/CindyII.jpg> </center>

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XyZspineZyX
06-16-2003, 08:43 AM
Dear Oleg, the ratio between line codes and bugs is amazing IF everything is as you really say, and I don't have any reason to not believe you

BUT

IF one of the bugs is like that demonic AAA, or the terminator AI with it's one-shot-one-kill shots, or the not workin' bomber campaign, or the crappy undermodelled/overmodelled FM's for some planes (don't say which to not make this another start for VVS criers), or the crappy EAX implementation

THEN

it can't be fit in that ratio you mentioned above, as it's a MAJOR broken part of the product and the product can't be played as it should WITHOUT it. I can't name that tuning, but missing aspects of original IL2FB game, and i DO believe IL2FB should have never been released WITHOUT fixing them BEFORE it's release!

AND

now we are 3 months and a half AFTER IL2FB release AND still there's no patch to fix all those BUGS BUGS BUGS.

AND

of course, I'm sorry but you DIDN'T do anything to answer to our questions from this thread (and as i am interested in answers to my questions more than any other answers to any other questions as I Am subjective): not a firm patch release date, not a cristal clear answer regarding what EXACTLY (from all the BUGS we mentioned 'til now) will be fixed in this patch, not a word about if it will be a freeware or a payed addon...

I'M SORRY BUT

you're last post it does NOT clarify anything and it's TAUNTING us and can only PROVOKE flames, not stop them! I'm sorry to say but i still can't believe that's an answer from a developer to his game buyers pertinent questions.

SO PLEASE

Dear Oleg stop ignoring me and please answer to our questions.

THANK YOU!

Dan Antonescu

PS: and I'm sorry to say this but I do believe that all flame wars that are going on this site are provoked by the lack of communication and answers from developers to communities' questions/needs. those are my 2 cents and it looks like they are already wasted as I'm almost sure I won't get any answer from Oleg /i/smilies/16x16_smiley-sad.gif

XyZspineZyX
06-16-2003, 09:00 AM
buerebistas,

Have you ever played any other sims? I can't think of any that shipped without requiring a patch. Notice I said ,"requiring", because I can think of a lot that needed a patch, but never got one. If you find a bug post about it, please. But if you are just whining and expecting sympathy for having bought the best sim ever. Pfthhhhhhhh

Beergator

XyZspineZyX
06-16-2003, 09:10 AM
Three letters send a chill down my spin.... J A S.

That damn game came off the shelf unplayable and we never saw a patch. Now i own a forty dollar coaster.

XyZspineZyX
06-16-2003, 09:21 AM
Yes I played almost all of them. And because those were buggy that ISN'T a reson for the new ones be like that too.

STOP accept everything is thrown at you without thinkin'. Those were times in which there were so few sims that we were happy with almost anything we've got. BUT now the times has changed.

And btw, i'm not whining about anything, and this sim is indeed one of the best. BUT, it still came out with BUGS that should NEVER EVER be accepted in a good to be released sim. By doing what you're doing you only encourage software companies to sell you bad and buggy products and ask you more money to fix things that should have been in their initial releases, things without that game wouldn't be the game it pretend it is.

It's lame to politely ask this? If you think so then yes, name me a lamer if that comforts you! And name me a whinner too, I don't care. the ones who have brain won't take that as what you say it is, but will use their brain to judge it!

Thank you!

Dan Antonescu

XyZspineZyX
06-16-2003, 09:45 AM
You have a strange understanding of a "major bug", ya know?

Majors bugs is stuff like JAS not being able to connect in multiplayer. Like CFS3 stuttering on absolute fast high-end systems, and then crashing to desktop.

Major bugs is like Rowan's BoB not starting on certain XP Installations or under certain graphics drivers.

Or like B-17II crashing to desktop every 15 minutes.

Anti Aircraft Guns that shoot a little better than in reality, or Ace-AI pilots (note that Veteran and Rookie dont do it) that shoot a little better than in reality is not a MAJOR bug. It does not make the game unplayable, nor does it make it a beta.

FB is one of the MOST STABLE games out there. Aside from the memory error, which affects very few people only under very special conditions, it knows no CTD, no Blue Screen of Dead. Graphic Performance and framerate is better than most other similar looking games.

So please, dont talk about "major bugs" because for someone who has seen other flightsims, this is laughable.

The times when games were bug-free are long gone. Nowadays you got to be glad when they run at all without requiring a work-around or a patch before you can even start playing them.

In front of that background, FB is one of the most flawless games out there. Content Tweaks are not major bugs, nor showstoppers.


buerebistas wrote:
- Dear Oleg, the ratio between line codes and bugs is
- amazing IF everything is as you really say, and I
- don't have any reason to not believe you
-
- BUT
-
- IF one of the bugs is like that demonic AAA, or the
- terminator AI with it's one-shot-one-kill shots, or
- the not workin' bomber campaign, or the crappy
- undermodelled/overmodelled FM's for some planes
- (don't say which to not make this another start for
- VVS criers), or the crappy EAX implementation
-
- THEN
-
- it can't be fit in that ratio you mentioned above,
- as it's a MAJOR broken part of the product and the
- product can't be played as it should WITHOUT it. I
- can't name that tuning, but missing aspects of
- original IL2FB game, and i DO believe IL2FB should
- have never been released WITHOUT fixing them BEFORE
- it's release!

XyZspineZyX
06-16-2003, 09:49 AM
buerebistas wrote:

- BUT, it still came
- out with BUGS that should NEVER EVER be accepted in
- a good to be released sim. By doing what you're
- doing you only encourage software companies to sell
- you bad and buggy products and ask you more money to
- fix things that should have been in their initial
- releases, things without that game wouldn't be the
- game it pretend it is.


Quite the contrary, really. By biting and trashing Oleg, you are trashing one of the last developers who stood against the companys "selling bad and buggy products".

I would buy that line quoted above if we were talking about CFS3...Microsoft really has a record for not fixing their stuff.

If accepting FB as it currently is would lead to more companys releaseing products as buggy and bad as FB, then I'm all for it. Because currently most companys release procuts waaaay more buggy and bad as FB.

XyZspineZyX
06-16-2003, 10:28 AM
Lol, are you listening to yourself? What are you trying to say: we should be GRATEFUL the game starts or what?

I got IL2FB to PLAY the bomber campaigns. BOMBER CAMPAIGNS. And I can't! How can you say the AAA bug isn't a major one? Even last night I played a mission in which 6 BF109Fs should strafe a railroad station protected by only ONE AAA gun. NONE from the 5 AI BF109F made home. Tried the mission again and now 1 made it back, lol. Because of this I'll lose in 2-3 missions all experimented pilots from my squadron, then I'll have to play with rookies and you're telling me this isn't a major bug? I know very well that the perfect sowftware without bugs doesn't exists, but there are some bugs ib this one that should NEVER EVER pass by the Q/A teams. Are they sleeping or what?

And most of all, I am a game developer, a mmorpg lead game-designer, so I KNOW what I am talking about. And who are you, mister no-one? I said what i had to say in a decent manner, without insulting you or anyone else, but it seems you can't speak in a decent manner. Please go toll some other threads and let us try to make this sim as it should be!

Thank you!

Dan Antonescu
Realms of Torment lead game-designer
www.realmsoftorment.net (http://www.realmsoftorment.net)

XyZspineZyX
06-16-2003, 10:40 AM
Fanboys don't even realize they're often shooting in their own feet!

XyZspineZyX
06-16-2003, 10:46 AM
buerebistas wrote:
- Lol, are you listening to yourself? What are you
- trying to say: we should be GRATEFUL the game starts
- or what?


What I'm telling you is that a MAJOR BUG means a sim that is unplayable. Your puny AAA bug might make it hard, but not unplayable. You can boot the game, select a plane, and go fly - see, no major bugs there.



- I got IL2FB to PLAY the bomber campaigns. BOMBER
- CAMPAIGNS. And I can't! How can you say the AAA bug
- isn't a major one? Even last night I played a
- mission in which 6 BF109Fs should strafe a railroad
- station protected by only ONE AAA gun. NONE from the
- 5 AI BF109F made home. Tried the mission again and
- now 1 made it back, lol. Because of this I'll lose
- in 2-3 missions all experimented pilots from my
- squadron, then I'll have to play with rookies and
- you're telling me this isn't a major bug?


No, it isn't. You can still play the game. Aside of that it's fixed in the patch, so why keep on ranting?


- I know
- very well that the perfect sowftware without bugs
- doesn't exists, but there are some bugs ib this one
- that should NEVER EVER pass by the Q/A teams. Are
- they sleeping or what?


There are always some bugs that should NEVER EVAR pass the QA Teams. Show me one sim where that didn't happen.


- And most of all, I am a game developer, a mmorpg
- lead game-designer, so I KNOW what I am talking
- about. And who are you, mister no-one? I said what i
- had to say in a decent manner, without insulting you
- or anyone else, but it seems you can't speak in a
- decent manner. Please go toll some other threads and
- let us try to make this sim as it should be!
-
- Thank you!
-
- Dan Antonescu
- Realms of Torment lead game-designer
- www.realmsoftorment.net (http://www.realmsoftorment.net)


Wow, this obviously makes you an expert in regards to WW2 Flightsims.

Looking forward to YOUR customers ripping YOU a new one. I hope you have more experience and understanding about RPGs, than about Flightsims, otherwise it will be a short ride.

XyZspineZyX
06-16-2003, 10:47 AM
CHDT wrote:
- Fanboys don't even realize they're often shooting in
- their own feet!


And the whiners dont realize that way to much of this is based on a testosterone-driven quest to score points off the "Oleg Alpha Male".

Often enough this bug report threads read like "My **** is bigger than Oleg's" and frankly, it gets boring over time.

XyZspineZyX
06-16-2003, 10:51 AM
Ok, if we go on the sexual terrain, how can one qualify people who say always "Yes, yes, yes, ohhhhh yeeeessssssss! http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif



Message Edited on 06/16/0309:52AM by CHDT

XyZspineZyX
06-16-2003, 10:59 AM
As positive thinkers? :P

XyZspineZyX
06-16-2003, 10:59 AM
Anonymity sucks... people, just think how much less laughable and useless whining there would be if these forums would be weekly real life conversations, person to person.
Most of the guys here would actually have to THINK what they're going to say... like this recent buerebistas who's a "game developer"... heh...


Ridiculous... absolutely ridiculous...

Edit: By the way, I have a good solution to everyone who comes here with his blood pressure bit too high:
Write the biggest and badest flame you ever wrote, and then press ctrl+a and delete... That simple. Now you should be much more relaxed and can start thinking if you actually had something to say. I do this all the time, I can remember dozens of long replies I've written the past few weeks here, and after writing I closed down the browser.

And, I know I'm even more ridiculous because I'm whining about whiners, but atleast I understand I'm ridiculous.

Oh and one more thing... I bet you all that atleast some of the whining is just because Oleg is from Russia. I myself don't have a problem with that at all, I think it's just cool /i/smilies/16x16_smiley-happy.gif
We're practically neighbours too, as I'm from Finland (Though not very proud of it at the moment, because of some people...), so massive respect to you Oleg!

(Ah, that should do it, feels much better)

Message Edited on 06/16/0310:15AM by wT-

XyZspineZyX
06-16-2003, 11:05 AM
buerebistas babbles::
---And most of all, I am a game developer, a mmorpg lead
---game-designer, so I KNOW what I am talking about. And
---who are you, mister no-one?
:
---I played a mission in which 6 BF109Fs should strafe a
---railroad station protected by only ONE AAA gun. NONE
---from the 5 AI BF109F made home.

What AAA gun? What caused the 5 BF109s to not make it home? You are witholding information here. You must indeed be a game developer.

Given AI behavior, your BFs may have collided with each other. But that's another issue. A buggy campaign mission does not mean a buggy sim. Did Luftwaffe really send 109Fs on ground strafing? I dunno. If not, start using Mission Editor and learn to hack the AI.

Now, some parts of the AI and Mission Editor are my greatest FB whines.


Oleg thank you for my MiG sim.http://www.boardy.de/images/smilies/ylflower.gif
Big ~smoochie~ for you from USA!!

http://www.kithobbyist.com/VVS/ModelArticles/Massimo/longshor.JPG


Hey Yough guys, do you think I have a short nose, or a long nose? /i/smilies/16x16_smiley-indifferent.gif

-----

h0209112091 babbled:::
---EXACTLY...the smooching noises are getting a little pathetic...geeez guys WTF???
.

/i/smilies/16x16_smiley-very-happy.gif

XyZspineZyX
06-16-2003, 11:12 AM
these boards are disgusting me more and more as some posts as those of IJG54_Nowi fanbois are trolling and insulting and there's no reaction from admins, the same admins who immediatelly lock's the threads and bans the ones who dare to say IL2FB isn't a PERFECT product... this shows disprespect and even more, fear of the truth that IL2FB isn't what they claimed it to be.

IJG54_Nowi how do you know I am not a good flight simmer? Ever playd with me on a full realism arena? I played all of them, even the arcade ones from the Spectrum days. What makes you a better flight simmer than me? Your arrogance?

IJG54_Nowi, I WASN'T TALKING TO YOU! I was talkin with Oleg, so please mind of your own business and let me mind my own, thank you!

I don't want to be a part of those stupid flame wars, all I want to know is this:
1) WHEN EXACTLY will the patch come out?
2) it will be FREE or a PAYED addon?
3) what EXACTLY are the problems/bugs (from all the ones IL2FB community pointed to) addressed in this patch?

That's all I need to know. Thank you.

Dan Antonescu

XyZspineZyX
06-16-2003, 11:17 AM
Oleg, in full appreciation of your good work, and the continuous flawless support you've given your products and customers ever since you've released the original IL2, I still have to say that for example the prop pitch issue IMHO qualifies as a bug, even if it's only a mis-tune. But the effect is quite disturbing.

If I've understood your initial explanations correctly, the prop pitch's lowest setting now simulates what actually should have been the highest pitch, i.e. the setting which brings down the rpm the most.

That's like a racecar you can only drive in 6th gear, and then shift up further to gears that wouldn't ever really exist in reality.

In the case of FB it affects the handling of the planes quite a bit, and IMHO should have been fixed quickly.

Anyway, thanks for the good work and for talking to us!

XyZspineZyX
06-16-2003, 11:21 AM
c'mon guys, give them the time to work in patch.

There are no bugs, sniper AAA is not a bug, is
the smart AI (smarter than some human blamin here).

FM and DM arent bugs, just need be tuned. Many
complain about the sound.. here works exelent!

And so on... program is stable, much more than
little ones. Il2 got many patches, that mean the
programers make a better product on every release,
And same will fo with Il2:FB.

This was not a Beta release. Have you tryed CFS3?
Well that game has a patch, and is buggy from all
sides you look at.

Finaly, many complaining here where the same
pushing developers to release FB.

And any complains about game tuneup FM/DM/CEM
is a fault of Beta testers, which tested bad
or missed important details.

S!

XyZspineZyX
06-16-2003, 11:22 AM
buerebistas wrote:
- these boards are disgusting me more and more as some
- posts as those of IJG54_Nowi fanbois are trolling
- and insulting and there's no reaction from admins,
- the same admins who immediatelly lock's the threads
- and bans the ones who dare to say IL2FB isn't a
- PERFECT product... this shows disprespect and even
- more, fear of the truth that IL2FB isn't what they
- claimed it to be.

Actually, I dont see where I was insulting etc...I just told you that you have no clue about the general quality of flight sim software. Which happens to be the truth, given your insane rantings.

- IJG54_Nowi how do you know I am not a good flight
- simmer? Ever playd with me on a full realism arena?
- I played all of them, even the arcade ones from the
- Spectrum days. What makes you a better flight simmer
- than me? Your arrogance?

You can shoot down all you want, you still fail to show any experience in the flightsim community. Otherwise you'd see FB as the exception out of a long line of buggy sims, not as you currently view it, as the peak of a long line of buggy sims.



- IJG54_Nowi, I WASN'T TALKING TO YOU! I was talkin
- with Oleg, so please mind of your own business and
- let me mind my own, thank you!

This is a puplic forum, ya know...you can email Oleg or PM him in private if you dont want others to comment on your ideas.


- I don't want to be a part of those stupid flame
- wars, all I want to know is this:
- 1) WHEN EXACTLY will the patch come out?
- 2) it will be FREE or a PAYED addon?
- 3) what EXACTLY are the problems/bugs (from all the
- ones IL2FB community pointed to) addressed in this
- patch?
-
- That's all I need to know. Thank you.


Yeah, that's just what the hundred people before you asked...and they didn't get an answer either. You think you will be special?

XyZspineZyX
06-16-2003, 11:57 AM
And that should make it even do you think!

I told you I played all of them, but you still thinkin' you're better, well, pardon me, I didn't knew you were the FW seried designer, mr Kurt Tank!

If the old sims were buggy, that should mean this part of game industry should remain in the old get-what-we-wanna-do-and-don't-ask-for-more games area? all the others game genre stepped away from it, flight sims must make that too.

Yes, CFS3 is a heaven of bugs, it isn't a release version from my point of view, but still an alpha version of what it should be. Do your fanboi job and soon UBI will see that you'll buy no matter bad prodcuts as long as they have IL2 stamp on them and soon you'll get your own CFS3 style IL2 too. LEARN FROM THE PAST!

And fanboi, do you think is right that tens of customers ask the same thing and aren't even responded?

I'm sure it is NOT Oleg's fault, but stupid UBIsoft policy. Look at SB and you'll see it again. Please Oleg, make a stand and remember the spirit you started to build IL2 with!

Thank you!

XyZspineZyX
06-16-2003, 12:02 PM
On all your questions was answers couple of month ago. Why I need to repeat them?


buerebistas wrote:
- Dear Oleg, the ratio between line codes and bugs is
- amazing IF everything is as you really say, and I
- don't have any reason to not believe you
-
- BUT
-
- IF one of the bugs is like that demonic AAA, or the
- terminator AI with it's one-shot-one-kill shots, or
- the not workin' bomber campaign, or the crappy
- undermodelled/overmodelled FM's for some planes
- (don't say which to not make this another start for
- VVS criers), or the crappy EAX implementation

AAA ration decreased. Especially on ships.
AI gunners - Novice mode ration decreased. With other don't agree many other players. Just try to play Il-2 online. But in real life just FW190s had a chance to attack from upper halfsphere.... Bf-109 - only from low sphere. Just for the sample, if you really read recal of German pilots.
FMs tuned with more precise.
EAX - sorry it wasn't our bugs. Finally we are in contact with Creative and did new simplified EAX driver.... It sounds well, but do not contains what promised in the SDK...


- THEN
-
- it can't be fit in that ratio you mentioned above,
- as it's a MAJOR broken part of the product and the
- product can't be played as it should WITHOUT it. I
- can't name that tuning, but missing aspects of
- original IL2FB game, and i DO believe IL2FB should
- have never been released WITHOUT fixing them BEFORE
- it's release!

I think you are wrong. Many times wrong.

- AND
-
- now we are 3 months and a half AFTER IL2FB release
- AND still there's no patch to fix all those BUGS
- BUGS BUGS.

And what? You want all fixed and can't wait? Do you know that my guy work 25 hours per day?


- AND
-
- of course, I'm sorry but you DIDN'T do anything to
- answer to our questions from this thread (and as i
- am interested in answers to my questions more than
- any other answers to any other questions as I Am
- subjective): not a firm patch release date, not a
- cristal clear answer regarding what EXACTLY (from
- all the BUGS we mentioned 'til now) will be fixed in
- this patch, not a word about if it will be a
- freeware or a payed addon...

I'm sorry, But I answer when I can. I really don't neeed to do it like other don't do it.... It is my present that I personally answer for the questions. Be sure.

Patches always freeware isn't it? You you make the same mistake and do not recognize that patch and add-on are different things?
And I answered in the past that I don't know about add-ons will be they payed or not. Sure that some - not.


- I'M SORRY BUT
-
- you're last post it does NOT clarify anything and
- it's TAUNTING us and can only PROVOKE flames, not
- stop them! I'm sorry to say but i still can't
- believe that's an answer from a developer to his
- game buyers pertinent questions.

Sorry, its clarify all except date of release.


- SO PLEASE
-
- Dear Oleg stop ignoring me and please answer to our
- questions.
-
- THANK YOU!
-
- Dan Antonescu
-
- PS: and I'm sorry to say this but I do believe that
- all flame wars that are going on this site are
- provoked by the lack of communication and answers
- from developers to communities' questions/needs.
- those are my 2 cents and it looks like they are
- already wasted as I'm almost sure I won't get any
- answer from Oleg /i/smilies/16x16_smiley-sad.gif
-

All flame wars are only when they do not read my answers in the past.
Sample with cockpit of FWs... It was after release of Il-2...explained.... Then again after FB.... And sorry it was answered say 5 times. I'm sure that someone one year later again will ask these questions again....

You post is like these posts...



Oleg Maddox
1C:Maddox Games

XyZspineZyX
06-16-2003, 12:33 PM
Dear Oleg, thank you for your time and answers.

And maybe I am blind or stupid, 'cause I still couldn't find anywhere a statement from you or from some IL2 official saying (even if I am remembering a time in which we were told the patch will be no longer than the end of april - now we're in mid of june and still can't smell even a trace of the patch - forgive me but i tend to be untrusting because of the end of april patch story and i need to know a firm release/close estimation date for it which should be RESPECTED no matter what):
1) WHEN the patch will be out (even an estimate date like: one week, two weeks, three months, four years etc). I'm not saying "hurry up, I want the patch even if it's not ready!". I'd rather prefer to wait another month only to get a good patch BUT I need to be honestly told WHEN this patch will be out!
2) if the NOT working bomber campaigns will be fixed (mostly because of the bad bomber AI wich is rather erratical and stupid: I started a He111 campaign immediatelly as i've got il2FB and was astonished as they either dropped their bombes over a wood without any reason in the middle of the way to their target and started to crush on the ground again wuithout an obvious reason. not to mention their total lack of evasive maneuvers when they are fired by AAA at or their keeping their flying path even if that crosses heavy AAA protcted areas - instead avoid these zones and then come back to their initial course). All those makes a bomber campaign rather unplayable, please ask your tetsers and community bombers about it!

Thank you!

XyZspineZyX
06-16-2003, 12:40 PM
I know your doing good work Oleg...keep it up!

Good health to you.

XyZspineZyX
06-16-2003, 12:55 PM
Oleg.....You must have the patience of Job to deal with some of these demanding folks. The sim runs fine..has a few issues but none that make it unplayable. You and your crew have done a fantastic job and I look forward to the upcoming patch. I didnt wade through this entire thread.....too much hot air...so I dont know if any of my questions have been asked. How did your surgery go? I hope it went well.. A month or so ago I made a post about paid scenery and object add ons in the future. Is that something that is possible in the future or are you already spread to thin? Also would it be possible to add a pause and rewind/fast forward feature to the track feature...even if it was done say by inputting the time frame refererence you want to go to..that would be great. So many times I am trying to find a spot on a track and I miss it because I am so immersed in the beauty of the sim that my attention gets drawn from the point I am looking for. Then I have to go through the whole track again. Just a thought... This sim is totally amazing...there is none better...but you know that already.....try not to get too offended by these folks who think they can do a better job from their armchairs.

~S~

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XyZspineZyX
06-16-2003, 01:00 PM
What an amazing thread.

buerebistas - you have a real problem. _IF_ you are anything to do with software development, as you claim, you would realise that something as complex as FB will have the odd bug and tuning issue and that not all bugs can ever be fixed.

I think that FB is one the most enthralling, stable, realistic and gorgeous looking games ever released.

I have _never_ had it crash on me and it works perfectly every single time.

Even programs that are a few hunded lines have bugs and 'issues', the fact that Oleg and his team can produce millions of lines of code and for it to work so well is simply stunning.

This is a real tribute to the talent that Oleg and his team has. The same cannot be said for software from other companies.

Sure, it has it's problems but, as Oleg points out, they are tuning issues. We should be thankful to Oleg and his team and let them produce the _free_ patch and release it when they feel it is ready.

I can't wait to see the problems you have when that game, what was it - 'realmsofcrap', is released.

Finally, thankyou Oleg + team for all of your hard work, I feel privilaged to have such fine software produced from such a dedicated team and I look forward to the patch release.

Regards,
Matt.

http://www.world-data-systems.com/lomac/pirhana.jpg

XyZspineZyX
06-16-2003, 01:26 PM
buerebistas wrote:
- Lol, are you listening to yourself? What are you
- trying to say: we should be GRATEFUL the game starts
- or what?
- I got IL2FB to PLAY the bomber campaigns. BOMBER
- CAMPAIGNS. And I can't! How can you say the AAA bug
- isn't a major one? Even last night I played a
- mission in which 6 BF109Fs should strafe a railroad
- station protected by only ONE AAA gun. NONE from the
- 5 AI BF109F made home. Tried the mission again and
- now 1 made it back, lol. Because of this I'll lose
- in 2-3 missions all experimented pilots from my
- squadron, then I'll have to play with rookies and
- you're telling me this isn't a major bug? I know
- very well that the perfect sowftware without bugs
- doesn't exists, but there are some bugs ib this one
- that should NEVER EVER pass by the Q/A teams. Are
- they sleeping or what?
- And most of all, I am a game developer, a mmorpg
- lead game-designer, so I KNOW what I am talking
- about. And who are you, mister no-one? I said what i
- had to say in a decent manner, without insulting you
- or anyone else, but it seems you can't speak in a
- decent manner. Please go toll some other threads and
- let us try to make this sim as it should be!
- Thank you!
- Dan Antonescu
- Realms of Torment lead game-designer
- www.realmsoftorment.net (http://www.realmsoftorment.net)

Well Dan......do you have to be so......condecending?? YOU should listen to YOUR self. Think about it.. if you say you are a game developer yourself..then how can you be so insulting in this thread. How would you feel if you developed a game and you had to put up with all the flak like we see in here? I have to ask you....Would you even HAVE a venue like this to get input from users of your product? You are rude and insulting to everyone here with your bombast. I am not going to get into a pi$$ing match with you here because I can see you have a lot of wind in your sails and you think very highly of yourself and your opinions and it could go on forever. If you dont think you were rude and insulting then perhaps you should work out the bugs in your perception of rude and insulting,,/i/smilies/16x16_smiley-wink.gif because you are. You insinuate that Oleg dosent know what he is doing or worse lying about his figures for the sim, you insult all of us by insinuating we dont know what a quality priduct is when we see it and you insult the posters on this thread with that bombast which is so counterproductive. And yes I am a "fanboy" of Mr. Maddox and 1C and untill they prove otherwise I will buy any sim they make sight unseen because I pretty much can be sure...much more sure than with any ...read that ANY other software developer that I am getting a qualty product. I might give you a shot...if you ever come up with a product this good....even 80% as good...well I'll cut you some slack......75% as good if I can catch it on sale.

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XyZspineZyX
06-16-2003, 01:30 PM
Oleg_Maddox wrote:
-

- All flame wars are only when they do not read my
- answers in the past.
- Sample with cockpit of FWs... It was after release
- of Il-2...explained.... Then again after FB.... And
- sorry it was answered say 5 times. I'm sure that
- someone one year later again will ask these
- questions again....
-
-

Sorry Oleg, you never said anything before the release of FB. All you said was that you would provide proof that the Fw cockpit was modelled correctly. That proof was eagerly awaited. This so-called proof was finally posted by you last week. Yes all the guages and switches are in the correct place but the sighting line view is all screwed up.

Further, your Pic#2

http://www.il2sturmovik.com/forgotten_battles/devupdate/proof_2.jpg


Now compare to this photo taken from a lower angle of Priller's a/c. One can see very clearly the reflector glass and the brackets to hold the glass. The Revi is definately not buried in the instrument panel upper covering.

http://users.pandora.be/Luchtoorlog_Warplanes/Images/fw190a/pips.jpg





"I never saw the Me109 with the black heart again. I mention the Me109 with the black heart and "200" written on the tail."
Me109G-14 of Erich Hartmann

http://www.yeowell19.freeserve.co.uk/hartmanncs_1.jpg

XyZspineZyX
06-16-2003, 01:59 PM
Well the game is awesome the creators too. To bad that some guys cant wait and start a flame war with Madox.
Without him and his team we wouldnt have the game, and probably play the CombatFlightS(tarfighter) hundig bugs than other players.....http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
The pach will be out when its done.

XyZspineZyX
06-16-2003, 02:17 PM
oh dear, what was an update has turned into a flaming war. Does the UN need to intervene?
From my understanding tuning is different from a bug- i guess the modeling of FB is mainly bugfree however the data entered into the FM, AA, IA models etc etc needs to be tuned- takes time and research and a lot of testing to get the right balance. That's only my personal understanding.

There are guidelines on posting (see snoopy's post)- lets try and follow those.

Chill out all, have a drink

XyZspineZyX
06-16-2003, 02:45 PM
Hmmm, it seems like this community doesn't want to listen to the voices that are saying "something is bad and it shouldn't, please fix it". And you're deserving everything you'll got. Instead listening to WHAt I am saying and asking, you started insulting me, my judgement and my beliefs.

I am a game dev, more, a lead game-designer for a mmorpg, which usually means MORE and MEANER fans. But never ever accepted that and I succeded in build a new type of mmorpg community on our boards. A community which knows to treat with respect the new ones who come and say they hate our game, a community which is not afraid to tell THIS IS WRONG to us, a community which have SPINE.

I never insulted someone, please go on our boards/chatrooms and ask anyone from there. And when i was wrong, I've said "I was wrong, I am sorry". Not like what you saw in here before.

I am present almost in every day on our mIRC official channel talkin' with peoples interested in RoT. Anyone interested can contact me at anytime and I am speaking with him. When did you ever had something near that in here?

I had a 9h long dev chat on mIRC answering at ANY question they asked me. When did you get that in here?

The following link is to a post in which our community rules are posted (my nick on those boards is tiamat and in our chatrooms is adonys):

http://realmsoftorment.net/forums/showthread.php3?s=&postid=48191#post48191

Please read the 7th rule and tell me WHEN do you EVER saw something like that from a dev team?

And most of all, I am RESPECTING our community and it's believes and ALWAYS told them not to be afraid to post their true thoughts about us and RoT, good and bad ones alike as something can't be improved if we don't know what's wrong in it.

Go insult someone (no matter if it will be a dev or a simple board member) as you insulted me in here, Bearcat99, and you'llsee how fast you'll be banned. Go say something's wrong in RoT and you'll see people discussing with you, not trolling and flaming you!

I am sick of this board and of the lack of response or evasive responses i've got from il2 devs, I had enough insults for trying to point some bad things which need to be improved in order to make il2fb even better, I am sick of the way people are insulting me instead listening of what am I saying!

And for what? For spending MY FREE TIME (which is the most valuable thing I have) trying to make this sim better. And the ONLY thing I've got in exchange are insults!

Thank you, but I had enough! I'm out of here and I'll never post in here again! Good luck with your game Oleg and good luck with your game, IL2 flight simmers!

Thanks for your time,

Fligh fast and flight high!

Dan Antonescu
RoT lead game-designer

XyZspineZyX
06-16-2003, 02:57 PM
Byyyeee!

XyZspineZyX
06-16-2003, 03:44 PM
Goodday Game Dev. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
Obviously you feel insulted... I think it is because of the fact that you think you are a game developer and then you have more credibility to critisize... and your ideas are supposed to be listened to... and you insist it disregarding what the others say.
The assumption that you are superior and the fact that you are NOT picced you off...
Frankly you are NOT. Even Chris Robert would NOT use the attitude and the tongue like you. As a player, we are all equal... remember it.
Oleg DOES make a great simulator,which needs ,naturally enough, tuning, tweaking ...
We are grateful to have such a nice work. We are attentive to discover the "points to improve" in the simulator. We are ,even more, anxious to wait for the release of the FB's patch.
But we DONT oblige oleg, NOR do we demand him in a position like you. Plz show some respect and some unerstanding... and show some common sense about the difference between "BUG" and "TUNNING".You have NOT been polite to oleg and to FB, thats why I picc u off.

Bests,

Laddie

XyZspineZyX
06-16-2003, 05:08 PM
buerebistas wrote:
- Dear Oleg, the ratio between line codes and bugs is
- amazing IF everything is as you really say, and I
- don't have any reason to not believe you
-
- BUT
-
- IF one of the bugs is like that demonic AAA, or the
- terminator AI with it's one-shot-one-kill shots, or
- the not workin' bomber campaign, or the crappy
- undermodelled/overmodelled FM's for some planes
- (don't say which to not make this another start for
- VVS criers), or the crappy EAX implementation
-
- THEN
-
- it can't be fit in that ratio you mentioned above,
- as it's a MAJOR broken part of the product and the
- product can't be played as it should WITHOUT it. I
- can't name that tuning, but missing aspects of
- original IL2FB game, and i DO believe IL2FB should
- have never been released WITHOUT fixing them BEFORE
- it's release!
-
- AND
-
- now we are 3 months and a half AFTER IL2FB release
- AND still there's no patch to fix all those BUGS
- BUGS BUGS.
-
- AND
-
- of course, I'm sorry but you DIDN'T do anything to
- answer to our questions from this thread (and as i
- am interested in answers to my questions more than
- any other answers to any other questions as I Am
- subjective): not a firm patch release date, not a
- cristal clear answer regarding what EXACTLY (from
- all the BUGS we mentioned 'til now) will be fixed in
- this patch, not a word about if it will be a
- freeware or a payed addon...
-
- I'M SORRY BUT
-
- you're last post it does NOT clarify anything and
- it's TAUNTING us and can only PROVOKE flames, not
- stop them! I'm sorry to say but i still can't
- believe that's an answer from a developer to his
- game buyers pertinent questions.
-
- SO PLEASE
-
- Dear Oleg stop ignoring me and please answer to our
- questions.
-
- THANK YOU!
-
- Dan Antonescu
-
- PS: and I'm sorry to say this but I do believe that
- all flame wars that are going on this site are
- provoked by the lack of communication and answers
- from developers to communities' questions/needs.
- those are my 2 cents and it looks like they are
- already wasted as I'm almost sure I won't get any
- answer from Oleg /i/smilies/16x16_smiley-sad.gif
-
-

Yes, we can see it. Dummies are everywhere - often with balcan names...

Doen not work your EAX? I think it does work well now and should be better.
AAA does it work? Yes, but may be it should be less effective.
If you can not get ace in offline play, dont fly against aces untill you get some skill - try some rookies first.
Major broken part has place in your head only...



3 International Avia Polk
***** 3.IAP_CHARLIE *****

XyZspineZyX
06-16-2003, 05:23 PM
This will make your wonderfull flightsim even more enjoyable. My wife allready hates my pc because I, a grown man of 42 keeps flying all the time during every spare moment! Regards



____________________________________
Straight is the gate, and narrow the way that leadeth unto Life, and few there be that find it.

XyZspineZyX
06-16-2003, 05:30 PM
We are on the verge of receiving a patch. Oleg has said items need to be tuned, fixed, etc..

Ranting on and on at this point is silly. At least wait until after this patch is released.



S!
609IAP_Recon

Forgotten Wars Virtual War
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XyZspineZyX
06-16-2003, 05:54 PM
I really enjoyed IL-2, and wound up upgrading my computer just to fly it.

I'm enjoying FB even more, and have steadily upgraded my computer to make it run even better.

Thanks for making it even more enjoyable.

The sim as it stands now runs as advertised. It simulates the air war on the Eastern Front with battles over the Finnish gulf as well.

The only time I've ever gotten it to lock up or CTD was when I load tested it with insane amounts of AAA and aircraft in FMB or inadvertently ran more than one iteration of FB at one time!

I deeply appreciate the efforts to refine the few minor glitches in the sim, such as the P-40's aggressive style of indicating a dive speed above specifications.

I look forward to the upgrade. Thanks for your dedication to the end users of your fine product. I will always trust 1C:Maddox products, and recommend them to anyone that should ask.

XyZspineZyX
06-16-2003, 06:13 PM
Ok, my turn...for what it is worth.

IL-2 Sturmovik is a great Sim, It brought the world what no other Flight Sim could or Has.

IL-2 Forgotten Battles rasied the bar to new hieghts !

Yes there are millions of lines of code. Yes the game is Awesome. Yes there are a few bugs here and there.

I run Iron Skies Online War "IS" as you know if you have played it we run FB to the near Max. 284 Objects per map !!

We have found that in Online Play the More human controlled Planes and AI you have the more Warp you get. We have tested this to Death.....

We cut the amount of objects "Static & Active" down to almost none..what some other wars heave done, to gain no Warp/lag.

To us this is unacceptible. FB is the Flight Sim of the century and we should not have to drop Objects to bare bones.

There is some thing a miss in the code or somewhere "No I do not now what line of code it is" But this needs fixing right off.
IL-2 Sturmovik plays better online then FB. Yes we tested this a great deal..
1. Same host
2. Same players
3. Same object count
4. Default Skins
5. Same everything
Results= IL-2 Sturmovik had almost no warp/lag.
IL-2 Sturmovik Forgotten Battles had lots of warp/lag.

Befor you Flame me remember that 9 Alpha/Beta Testers made Iron Skies and we tested it solid/daily for 6 months before we went Live!! Waited for Patch....
So all our testing and re-testing aside. There is something out of place some where........

Maybe the Online Code? I do not know, but it is there none the less

Oleg, I will be more then Happy to send you a Iron Skies Mission for you and your team to test and see what we may be doing wrong.

Just let me know and I'll get it e-mailed to ya right away.
Regards

webmaster@ironskies.net




Ivan
CO.
249th IAP
Founder Iron Skies
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Message Edited on 06/16/03 01:15PM by Ivansky

Message Edited on 06/16/0301:16PM by Ivansky

XyZspineZyX
06-16-2003, 06:42 PM
buerebistas;

There's more things to do than typing in fronta yer PC feeling irritated, it's bad for your health, indeed.

Whether it's offering construtive critisism(your point of view) or talking crap about FB (Some FB fans's opinion), your tone ,which, basically, lacked some respect and politeness, gave people an impression that you were p1ssing FB off with no proper reasons. that's why some guys are mad at your posts.

you were doing the same thing as teasing the P51 in front of Americans. It's like committing suicide, man! /i/smilies/16x16_smiley-very-happy.gif


__________________________________
I/JG54_Melody

I am learning french... /i/smilies/16x16_smiley-wink.gif

XyZspineZyX
06-16-2003, 06:55 PM
buerebistas wrote:
-...Even last night I played a
- mission in which 6 BF109Fs should strafe a railroad
- station protected by only ONE AAA gun. NONE from the
- 5 AI BF109F made home. Tried the mission again and
- now 1 made it back, lol...

/i/smilies/16x16_smiley-very-happy.gif

I dunno about you guys, but the first thing I'd do in this situation is take out the flak - voila! Problem solved /i/smilies/16x16_smiley-happy.gif


BTW, Oleg, you rule! /i/smilies/16x16_smiley-happy.gif

XyZspineZyX
06-16-2003, 07:35 PM
Quoting...

--Major broken part has place in your head only...

ROFL, sig line material here.

XyZspineZyX
06-16-2003, 08:35 PM
buerebistas,
Your posts are depressing. I was happy to see Oleg post some info for all and I knew someone would ruin it, congratulations, you added nothing to the original post.

ps to Oleg, thanks for your efforts,

a happy customer.

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XyZspineZyX
06-16-2003, 09:08 PM
Dear Oleg!

Like the other FB Users I can hardly wait for the Patch.
I think it´s not easy for you to give us an exact date for the release. Maybe it is possible to give us a approximate Patch Status in Percent? It would be great if we have that information and it would be better when this information is updated from time to time. Let`s say now we have 80%, in a few days maybe 90% .If you find an error, we are back on 85%. With this info we can participate in the progress of your work and this makes it easyer to wait.

Greetings
Baer_1911







Message Edited on 06/16/0310:12PM by BAER_1911

XyZspineZyX
06-16-2003, 09:27 PM
Ivan

I have gotten away from Iron Skies for various reasons, but I'm curious after playing it a time or two since FB came out.

During one mission I flew in, they were using the Gulf of Finland Map. Are you still using that huge map?

Plus, (and anyone reading will correct me if I'm wrong) isn't one of the differences between IL-2 and FB a more sophisticated FM (whether you agree with it's performance or not), or that's what I think I read. Would not that in itself cause for a bit more lag/warp?

Online wars can be great avenues to enjoy the game, but unless I missed a feature listed on my box, there was no guarantee's about there play. /i/smilies/16x16_smiley-wink.gif

On a good note, didn't Oleg mention he would include some kind of net code fix in the patch? I doubt whatever it is will mean that Iron Skies would necessarily be guaranteed to run like glass, but we can hope.

/i/smilies/16x16_smiley-happy.gif

Good luck!


PVT.Roger=TC=

XyZspineZyX
06-17-2003, 01:55 AM
Ivansky wrote:
- Ok, my turn...for what it is worth.
- IL-2 Sturmovik is a great Sim, It brought the world
- what no other Flight Sim could or Has.
- IL-2 Forgotten Battles rasied the bar to new hieghts
- !
- Yes there are millions of lines of code. Yes the
- game is Awesome. Yes there are a few bugs here and
- there.
- I run Iron Skies Online War "IS" as you know if you
- have played it we run FB to the near Max. 284
- Objects per map !!
We have found that in Online Play the More human
- controlled Planes and AI you have the more Warp you
- get. We have tested this to Death.....
- We cut the amount of objects "Static & Active" down
- to almost none..what some other wars heave done, to
- gain no Warp/lag.
- To us this is unacceptible. FB is the Flight Sim of
- the century and we should not have to drop Objects
- to bare bones.
- There is some thing a miss in the code or somewhere
- "No I do not now what line of code it is" But this
- needs fixing right off.
- IL-2 Sturmovik plays better online then FB. Yes we
- tested this a great deal..
- 1. Same host
- 2. Same players
- 3. Same object count
- 4. Default Skins
- 5. Same everything
- Results= IL-2 Sturmovik had almost no warp/lag.
- IL-2 Sturmovik Forgotten Battles had lots
- of warp/lag.
- Befor you Flame me remember that 9 Alpha/Beta
- Testers made Iron Skies and we tested it solid/daily
- for 6 months before we went Live!! Waited for
- Patch....
- So all our testing and re-testing aside. There is
- something out of place some where........
- Maybe the Online Code? I do not know, but it is
- there none the less
-
- Oleg, I will be more then Happy to send you a Iron
- Skies Mission for you and your team to test and see
- what we may be doing wrong.

Oleg_Maddox wrote:
Hi all,
The following issues are currently addressed, and will be released in the next patch and add-on.
- Tweaking and perfecting the FM, to match the aircraft landing and altitude characteristics (including climbrates) closer to the original.
- Reworking the code of aircraft engines for more realistic performance (including prop pitch).
- Adjusting aspects of aircraft and engine control.
- Reworking sound to bring up a new quality engine sounds, as well as other effects, and extended support of the EAX.
- Revising weapons lethality and produced effects.
- Revising damage model on some planes.
- Adding new flyable aircraft (in a separate add-on).
- Reworking models and adding more details into the damage models of AI aircraft that are becoming flyable with addition of new cockpits.
-<FONT COLOR="RED"> Optimization (rework) of online code for fast transfer of data (especially for modem users and long distance lines).<FONT COLOR="WHITE">
- Adding more eye-candy into the game.
Oleg Maddox
1C:Maddox Games

I guess we will all go nuts when this patch comes out.../i/smilies/16x16_smiley-wink.gif I have NEVER been this ..into something in my life that was non-digestable...at least not something that wasnt living.


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XyZspineZyX
06-17-2003, 02:09 AM
What I'd really like to see addressed in the next patch/add-on is:

- Tweaking and perfecting the FM, to match the aircraft landing and altitude characteristics (including climbrates) closer to the original.
- Reworking the code of aircraft engines for more realistic performance (including prop pitch).
- Adjusting aspects of aircraft and engine control.
- Reworking sound to bring up a new quality engine sounds, as well as other effects, and extended support of the EAX.
- Revising weapons lethality and produced effects.
- Revising damage model on some planes.
- Adding new flyable aircraft (in a separate add-on).
- Reworking models and adding more details into the damage models of AI aircraft that are becoming flyable with addition of new cockpits.
- Optimization (rework) of online code for fast transfer of data (especially for modem users and long distance lines).
- Adding more eye-candy into the game.

If only Oleg would stop being so darned mysterious and just tell us what he plans on putting in there!

XyZspineZyX
06-17-2003, 05:38 AM
I hope that only Iron Skies runs smoother..
The net code would be great!!

I am not knocking this at all..just the reverse..
FB is a Awesome Sim, I and others just want it to perform as well as IL2 did online.

I am sure Oleg will get things in shape, just hard to wait on it....like X-Mas all over again...lol

Ivan
CO.
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Founder Iron Skies
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XyZspineZyX
06-17-2003, 08:53 AM
OK, cool down a bit all!

There is no use flaming Oleg.

With IL2 Oleg gave us a game we all enjoyed. Well, some were not happy with this detail and some with that detail. But with version 1.2 most of us we were quite happy all the time.

IL2 was an excellent game! Otherwise we would not have dived into things like VOW and Ironskies.

I think there is a lot of goodies in FB too. And I like it very much as an offline-game. The dedicated hardcore gamers just have one problem with FB. It cuts back on the campaigns and online-wars that were designed under IL2. Those hardcore gamers don't care so much for better sound or beautiful skins; they want to set up kind of realistical online wars of big scale. A great number of dedicated online-gamers would be very happy if they could have the goodies of FB together with the goodies of IL2.

So Oleg, when you see all the criticism, don't get dishearted. Most of us know you did a great job on FB as well as on IL2. It is only that those few little bugs that escaped your attention sit at sweet spots, so they do hurt the hardcore gamers.

If you succeeded in fixing those cutbacks you would be their hero for sure.

III./JG77Wulf_12

___________
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XyZspineZyX
06-17-2003, 09:14 AM
. Like CFS3 stuttering on absolute fast high-end systems


FB does it

I just want to know when the patch is going to be available for us to dl. We are all fustrated

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Message Edited on 06/17/0308:32AM by LeadSpitter_

XyZspineZyX
06-17-2003, 09:39 AM
LeadSpitter_ wrote:
- . Like CFS3 stuttering on absolute fast high-end
- systems
-
-
- FB does it
-
- I just want to know when the patch is going to be
- available for us to dl. We are all fustrated

FB does stutter for you? Then drop that audigy.

Who is "We"? You might be fustrated (sp?) but one behalf of whom else are you speaking?

XyZspineZyX
06-17-2003, 10:43 AM
Well we may not all be frustrated /i/smilies/16x16_smiley-happy.gif but I do support the request to not delay the patch much longer.

There are issues that do greatly affect the quality of the simulation, like the prop pitch issue, or some of the AI issues, and these should be cured with priority. All the goodies Oleg is going to give us, we can wait for that no prob. Therefor, these two - bug cures and goodies - should be kept separate and be dealt with in consecutive patches. We should not be kept waiting for the cure of the aforementioned issues just because the 'goodies' aren't finished yet.

Message Edited on 06/17/0309:44AM by AchimT

XyZspineZyX
06-17-2003, 10:50 AM
LeadSpitter_ wrote:
- . Like CFS3 stuttering on absolute fast high-end
- systems
-
-
- FB does it
-
- I just want to know when the patch is going to be
- available for us to dl. We are all fustrated

Hey Lead I owe my entry to IL2 to CFS3. I upgraded to what I thought was going to be a great system to run the thing..I couldnt run IL2 on my old system...and it NEVER worked right still doesnt. I got IL2 because I said.."Hey I always wanted to check this out and never could.." When I met a guy in the store and he recommended it as I was thinking about it i bought it an havent looked bak since.

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XyZspineZyX
06-17-2003, 11:06 AM
Oleg_Maddox wrote:
-
- FB has about 3.000.000 code lines.... Can you name
- me a program that has the same amount of code?
-

At this moment, no, I cannot. Most modern programs are optimized for efficiency and the decreasing of size of end executables/linkages. Perhaps the FB code base has been allowed to grow pretty wildly ? I do not say that this is a bad issue. However, with my experience in software development, the more (possibly even unnecessary) code a program has, the worse.

-
- Then please name me any other modern game that has no
- bugs....
-

To get a completely finished product straight from the development team is very rare. It doesn't happen often. HOWEVER: most development teams are able to adapt more quickly than your team has. The moving-on step from IL-2 to FB has brought us some interesting additions. However, most of the features in IL-2 were directly applied to FB. Perhaps the code base is even same for most parts of the game ?

From the start of IL-2, your development team released four patches. The issues with German aircraft weaponry (Such as small caliber autocannons and machine guns) were not fixed in any of those patches. And if it was, why couldn't you move it to FB, if you already knew how it was supposed to be done ?

And note here, I know what I am talking about. You can lit up an engine from SB-103 with two bursts from Yak-1's VVS machine guns. It takes many, many more bursts from the german counterparts to do the same... If you think otherwise, post a track to prove me wrong. Remember, we are talking about PLAIN machine guns here, with no cannons applied at all.

-
- FB has no bugs. But has a bit not tuned things.
- It is very hard to make for a short time. Even with
- hundreds beta testers with such amount of code it is
- still very hard to make perfect from the first time.
-

Sometimes, when I start my FB, my mouse cursor is stuck. This is a bug. The way to fix this is to ALT+TAB out of the program and then restore it again. The necessity to do this is a bug also. However, if I am using DirectX video drivers, on restoration from desktop, the game crashes after showing a black screen. This, my dear friend, is also a bug.

Too bad that the difference between a bug and a feature is like a line drawn on water. A bug is usually something which makes the program do something undesirable. I believe, however that the sequence given in the previous paragraph is a result of a bug, not a feature...

I am very, very disbelieving on the case of beta testers.. I mean, none of them used DirectX drivers ? For none of them, the game didn't crash like it does for me ? Either your beta testers have only high-end machines, or they didn't stress your software enough..

-
- Its why we make a patch that will have 99% tunes.
- Sure you'll never find any other developers that
- works with such atterntion to details.
- Just try to look for other sims and their
- developers. We have other experience and try to
- keep the good work wioth more and more floowing
- complex products. It is principle.
-

Attention to details ? Great. If you pay so much attention to details, why was the FW190 elevator control, at high speeds, incorrectly modelled in the first place ? Why do the VVS machine guns (regardless of their smaller caliber) do more damage than the german counterparts (which have a larger caliber) ? Why does the Hurrican MK2 overperform in such exaggarated amounts ?

Do not say that these things just 'slipped in' into the product. If you pay as much attention to the product as you say you do, then these issues should have never even existed in the first place.

If I would compare my team to your team, then my team would most obviously run quickly out of business, if we had the same amount of "features" that FB has. Of course, the products we develop are much smaller code-wise, and their target clients are much more specific on what the program can and cannot do.

-
- Sorry if you can't understand it and can't compare
- these digits....
-

Oh yes I can: if I compare your team to mine again, your team has been forgiven a lot on this field. I hope that the patch will fix the "features" as well as incorporate the necessary tunes..

And don't take it wrong: you have done a great amount of work on the IL-2/FB series. Just that the things you say about dedication and hard work look like half-empty clauses when compared to the reality of the product you have made. It is a fine product, though at beta stage. Now finish it with the patch, and make the dream of every flight simulator fan become reality !

-Celorfie

XyZspineZyX
06-17-2003, 11:14 AM
Yet another "Software Developer" who can't restrain himself from trying to prove that he knows more about software development than Oleg and the 1C Team, and has to finish off the comparison with the hint that 1C releases beta products...

What is this, the place people go to brush up their ego?

Celorfire, if you question the dedication of someone who sleeps 4 to 6 hours a day, and spends the rest working, then knock yourself out.

Refer to my "Oleg Alpha Male" comment above. How much nerve does it take for people to come into this forum and to tell someone they dont even know personally how he should run his business and programm his software?

XyZspineZyX
06-17-2003, 11:37 AM
-- LeadSpitter_ wrote:
-- . Like CFS3 stuttering on absolute fast high-end
-- systems
--
--
-- FB does it

I have no Stutter in FB on my high end machine.

-- I just want to know when the patch is going to be
-- available for us to dl. We are all fustrated

So do I but for me it's very playable at the moment, the patch will make it even more playable reading what's going to be in it.

- IJG54_Nowi wrote:
- FB does stutter for you? Then drop that audigy.

I have an Audigy and it works just fine, no need to drop it.
The patch will also have a better EAX engine so sound should be better with the patch.

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XyZspineZyX
06-17-2003, 11:47 AM
Absolutely amazing. Why is it that people want to do nothing but give Oleg a hard time? Do you people not realise that Oleg and his team have worked wonders and given us an _amazing_ product?

Do you honestly think that it helps move things forward by constantly 'having a go'?

As for these 'software developers' who post on here, if you developed software, as you claim you do, you would realise that a program like FB will be hugely complex and will be a large program. I think that 3,000,000 of code for FB is very realistic, even the network management stuff we write at work has in order of 1,000,000 of code so get real please.

- I am very, very disbelieving on the case of beta
- testers.. I mean, none of them used DirectX drivers
- ? For none of them, the game didn't crash like it
- does for me ? Either your beta testers have only
- high-end machines, or they didn't stress your
- software enough..

A software developer would know that you _CANNOT_ test every single test case, it is impossible - unless you have a few million years. Additionally, have you considered that it may be something with your platform that may be causing the problem?

- If I would compare my team to your team, then my
- team would most obviously run quickly out of
- business, if we had the same amount of "features"
- that FB has. Of course, the products we develop are
- much smaller code-wise, and their target clients are
- much more specific on what the program can and
- cannot do.

Yet another ridiculous comment. I would like to see the software that your team produce in comparison with FB. Consider all of the sub-systems and the complex interaction between them.


- Just that the
- things you say about dedication and hard work look
- like half-empty clauses when compared to the reality
- of the product you have made. It is a fine product,
- though at beta stage.

What an absolutely ridiculous comment. Are you doubting Oleg + Co's dedication? As for 'beta state', yet again, you spout absolutely drivel sir. FB is one of the most stable and complete games I have ever seen. It works perfectly every single time and I have never had it crash on me, I wonder if the same can be said for the software that you produce.

Please guys, let Oleg get on with the patch and then we can talk about it. Making off-the-mark comments in relation to Oleg, his product, his team and dedication just do not help and, to be quite frank, more often than not makes you look pretty stupid. Apprecitate FB for what it is at the moment, live with it's tuning issue and trust Oleg to fix them when this, or subsequent, patches are released.

My 2 pence worth.
Matt.



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XyZspineZyX
06-17-2003, 11:52 AM
Thanks Matt...

I mean, there's a place for valid criticism...but to come in here, declare yourself a software developer, and then tell Oleg and Crew that

*) They can not optimize code
*) They can not beta test
*) They are not quick enough with the patch
*) They release betagrade software

Jeez, what purpose does this serve? Other than the usual "my software development **** is bigger than your software development ****".

And yes, I'd like to see the software THAT guy produces. And his international contracts with well know software puplishers etc...

XyZspineZyX
06-17-2003, 12:01 PM
excellant post Matt /i/smilies/16x16_smiley-happy.gif balance has been restored..

any chance of dropping this now?



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XyZspineZyX
06-17-2003, 12:34 PM
Man after reading alot of these posts not all but most Id just like to say..........

SHUT........... UP...!!! /i/smilies/16x16_smiley-indifferent.gif

Sure there is things wrong with the sime but theres way more pros @ this moment than cons.

Oleg & C1 im sure want to have all Issues Dialed in to perfection as much as any of us so give them a chance and some Time

Please dont ask them about a Patch date or Time Anymore
(even myself am guilty of this) & wont be doing it again So Shut up Locust !!!

Please Oleg & C1 take all the time you need Id rather get a patch that was created with LOVE & TIME than with HATE & PRESSURE.

Take a few steps back Everyone & think Does Oleg Play the Sim he created ? He can see the problems as well as we can if not better !!!


Thanks Oleg & C1 !!!

Famouse FW Whiner-------->>> Locust AKA Murdoc

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XyZspineZyX
06-17-2003, 01:38 PM
Just to throw in my very occasional thoughts:

I am in no hurry for the patch - the game works fine for me as it is, even though I can see room for improvement. If the patch did not come out before the end of the year, I would still be having just as fun with the game then as I do now!

So, better to spend as much time as needed to fix all the issues that can be addressed as well as possible.

Better, too, that the development team not work themselves into stress related illnesses and burn-out! And especially important that Oleg gives himself time to recover fully from his recent surgery.

There is much, much more to life than FB!

XyZspineZyX
06-17-2003, 02:19 PM
Yup, like driving around in my badass Mustang with a kick *** exhaust sound.



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XyZspineZyX
06-17-2003, 04:44 PM
Oleg,
I would like to ask a few questions.

Is it that we in Iron Skies have placed to many object's in each mission that we get the warp/lag?
We use default skins 512. We have warp almost to the point that the game is un-playable.

Iron Skies was to be the premier online war for IL2 FB.
we made a great war with the ground battle driving the air war. but the warp is very bad.
Please e-mail me and I will send you as many mission's as you like for testing to see what we see and I hope you see what we are doing wrong!
We have 600 registered members and growing, but I feel with the way the warp plays out in FB that we will have to either drop the ammount of objects or go back to IL2 Sturmovik to run Iron Skies correctly.

I know you are working the code for faster transfer will this relieve the warp we are seeing?

Thanks
Ivan/War Lord

Webmaster@ironskies.net

Ivan
CO.
249th IAP
Founder Iron Skies
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Message Edited on 06/17/0311:47AM by Ivansky

XyZspineZyX
06-17-2003, 05:06 PM
Just read the following:

"- Reworking models and adding more details into the damage models of AI aircraft that are becoming flyable with addition of new cockpits."

does someone know if the I-16 is beeing reworked? No.. I don´t mean FM / DM.. I just mean the 3DModel?

Especially the mapping of the textures is kinda.. "weird" und cluttered (Right outer upper wing in the texture is left upper wing in reality, right upper inner wing is right upper inner wing etc), also the textures are extremely stretched. A one pixel line on the texture becomes a fat blurry something on the model /i/smilies/16x16_robot-sad.gif

----
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XyZspineZyX
06-17-2003, 05:40 PM
Hi Oleg! FB is truly a great game!

However, I am amazed by the performance of certain planes. For example, a 1 vs 1 dogfight between I-16 and Brewster is an impossible fight for the Brewster pilot, even with an initial energy advantage. Am I really so bad pilot? Or do other people feel the same? If I take I-16 I have no problems killing Brewster or another I-16.

So I ask you to try the fight yourself, and see the unbalance. And if possible try to find a balance in the FM:s of those planes so, that there would at least be a chance for the BW pilot.

I am not an expert, but I think that this correction would also be closer to the reality. After all, the Finnish pilots did score amazing kill ratio with Brewsters in WW2.

The problem could also be in the FM of I-16, for I find that it practically doesn't bleed energy at all in horizontal OR vertical maneuvers (at least compared to the energy bleeding of Brewster).

I think that this is a constructive argument. Thank you for considering it! /i/smilies/16x16_smiley-happy.gif

XyZspineZyX
06-18-2003, 12:35 AM
[does someone know if the I-16 is beeing reworked?
- No.. I don´t mean FM / DM.. I just mean the 3DModel?
-
- Especially the mapping of the textures is kinda..
- "weird" und cluttered (Right outer upper wing in the
- texture is left upper wing in reality, right upper
- inner wing is right upper inner wing etc), also the
- textures are extremely stretched. A one pixel line
- on the texture becomes a fat blurry something on the
- model ]



There are several aircraft that could use new texture mapping. In some cases it takes away from making historic skins. Would be nice if they could get to those some day. Unfortunately, the in-game markings don't care if the skin is stretched or not./i/smilies/16x16_smiley-sad.gif


Billis

XyZspineZyX
06-18-2003, 10:39 AM
Let the flame wars start again..

IJG54_Nowi wrote:
- Yet another "Software Developer" who can't restrain
- himself from trying to prove that he knows more
- about software development than Oleg and the 1C
- Team, and has to finish off the comparison with the
- hint that 1C releases beta products...
-
- What is this, the place people go to brush up their
- ego?
-

How on earth could I improve my ego in any way by writing under a nickname ? Apparently, in no single way. Yet, my ego doesn't need any improvements. I know exactly what I can and cannot do, what I know and what I don't know.

- Celorfire, if you question the dedication of someone
- who sleeps 4 to 6 hours a day, and spends the rest
- working, then knock yourself out.
-
- Refer to my "Oleg Alpha Male" comment above. How
- much nerve does it take for people to come into this
- forum and to tell someone they dont even know
- personally how he should run his business and
- programm his software?
-

How much nerve does it take for you to say "Oleg, your product is flawless" ? The idea I get after reading some of the threads here that people wish to quiet down all the problems there are, or just ignore them, and request more aircraft, more maps, more campaigns..

Do you disagree on the matter that there ARE certain problems in the FB, which are NOT a question of 'just tuning them out' ? For that is what Oleg has commented himself "99% of tunes in the following patch".

mattduggan wrote:
- Absolutely amazing. Why is it that people want to do
- nothing but give Oleg a hard time? Do you people
- not realise that Oleg and his team have worked
- wonders and given us an _amazing_ product?
-
- Do you honestly think that it helps move things
- forward by constantly 'having a go'?
-

If you readed my post carefully, you would notice the last few sentences. Oleg has made a fine product, but this product isn't final. He should finish it with the patch. I respect his work, for I have bought his software, which is the greatest respect any software developer would get. All I am asking that he should focus on finishing the product instead of adding new aircrafts/water moving effects/other "not-so-absolutely-important" stuff.

-
- As for these 'software developers' who post on here,
- if you developed software, as you claim you do, you
- would realise that a program like FB will be hugely
- complex and will be a large program. I think that
- 3,000,000 of code for FB is very realistic, even the
- network management stuff we write at work has in
- order of 1,000,000 of code so get real please.
-

The more code a software has, the more obvious it is that there will be bugs as well. This is a known fact for every software developer, even you. Or do you disagree ?

I'm not saying that FB is a simple program. Yet, some of the 'features' (bugs) I have mentioned are easy to reproduce. Such behaviour suggests that they are easy to degub and eliminate as well. The more complex situation a bug needs to manifest, the more difficult it is to fix..

-
- A software developer would know that you _CANNOT_
- test every single test case, it is impossible -
- unless you have a few million years. Additionally,
- have you considered that it may be something with
- your platform that may be causing the problem?
-

This was discussed before: IL-2/FB does not support dropping to desktop, which causes the crash on my machine. However, when I start the program, the mouse cursor is sometimes stuck. This bug appears most commonly when FB is started and window focus is not given to it instantly. Then, the main screen of FB is showed on the display, but the window and mouse focus remain for the desktop, which still operates "underneath" the FB screen.

This suggests that the problem resides in the way FB acquires control input. Perhaps it's not marked as being exclusive request ? I do believe that DirectInput interface is used here.. If it is not, then, well... No comment :P

As this is the case, the problem is not related to my platform.

- Yet another ridiculous comment. I would like to see
- the software that your team produce in comparison
- with FB. Consider all of the sub-systems and the
- complex interaction between them.
-

I have taken the following steps in order to give a base to my comments:
1. Browsed through the structure of the DLL linkage in FB
2. Browsed through the available, exported functions in the DLLs

The things I have discovered give me a clear clue to where the certain problematic code parts are infested.

Should the following data be rated as 'classified', it should be removed from this message by either Oleg or the board operator. Entire message should not be removed, as I hate retyping http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

There is the name of the DLL, a brief explanation what it does/might do, and the number of exported functions available to the outside world.

dx8wrap.dll -> OpenGL-wrapper (359)
il2_core.dll -> Main engine of the game (359)
il2_usgs.dll -> Network and multiplayer routines (30)
jgl.dll -> More OpenGL-stuff (1439)
mg_snd.dll -> Sound routines (97)
msvcrt.dll -> Microsoft MFC DLL (829)
pathfind.dll -> Pathfinding stuff(7)
rts.dll -> Input and control routines (166)

I have posted this information only to clarify the 'complex sub-system' issue. I have no intention to use this information in any other way, and I do hope that no-one else will use it either. However, I won't take responsibility from releasing this info, because the tools used for this a publicly available (e.g. From Borland)

The only complex DLL appears to be the OpenGL-related ones, maxing out with 359 and 1439 exported functions. Neither the networking or the sound systems (where the greatest amount of problems lie) look overwhelmingly complicated.

This gives base to Oleg's statement that the graphical issues (Like the FW190 cockpit), won't be changed in any way. I understand now why he made this decision.

-
- What an absolutely ridiculous comment. Are you
- doubting Oleg + Co's dedication? As for 'beta
- state', yet again, you spout absolutely drivel sir.
- FB is one of the most stable and complete games I
- have ever seen. It works perfectly every single time
- and I have never had it crash on me, I wonder if the
- same can be said for the software that you produce.
-

Yes, the same can be said of the software we produce. We debug and stress test it to the utter maximum before it is released to avoid crashes or bug issues. We do not produce games, so our task is a bit easier.

-
- Please guys, let Oleg get on with the patch and then
- we can talk about it. Making off-the-mark comments
- in relation to Oleg, his product, his team and
- dedication just do not help and, to be quite frank,
- more often than not makes you look pretty stupid.
- Apprecitate FB for what it is at the moment, live
- with it's tuning issue and trust Oleg to fix them
- when this, or subsequent, patches are released.
-

On my point of view, I won't stress Oleg or his team any more. I know he can do his work, and I hope (for mine and many other's sake) that he means exactly those things with these "tunes" that we hope he does. Yes, we hope that they are related to certain unbalancing issues of the game. In addition to the bugs, that is http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

-Celorfie

XyZspineZyX
06-18-2003, 11:20 AM
/i/smilies/16x16_smiley-very-happy.gif /i/smilies/16x16_smiley-very-happy.gif /i/smilies/16x16_smiley-very-happy.gif /i/smilies/16x16_smiley-very-happy.gif /i/smilies/16x16_smiley-very-happy.gif /i/smilies/16x16_smiley-very-happy.gif /i/smilies/16x16_smiley-wink.gif

BA_Dart wrote:
What I'd really like to see addressed in the next
patch/add-on is:

- Tweaking and perfecting the FM, to match the aircraft landing and altitude characteristics (including climbrates) closer to the original.
- Reworking the code of aircraft engines for more realistic performance (including prop pitch).
- Adjusting aspects of aircraft and engine control.
- Reworking sound to bring up a new quality engine sounds, as well as other effects, and extended support of the EAX.
- Revising weapons lethality and produced effects.
- Revising damage model on some planes.
- Adding new flyable aircraft (in a separate add-on).
- Reworking models and adding more details into the damage models of AI aircraft that are becoming flyable with addition of new cockpits.
- Optimization (rework) of online code for fast transfer of data (especially for modem users and long distance lines).
- Adding more eye-candy into the game.

If only Oleg would stop being so darned mysterious
and just tell us what he plans on putting in there!





---------------------------------
Starshii Leytenant Gleb Finodeyev
Fresh Panzermeat served daily

http://www.hoffnar.com/61/downloads/61.gif (http://www.61shap.org)

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XyZspineZyX
06-18-2003, 11:37 AM
give us the patch this weekend its much overdue

http://mysite.verizon.net/vze4jz7i/ls.gif

Good dogfighters bring ammo home, Great ones don't. (c) Leadspitter


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XyZspineZyX
06-18-2003, 11:42 AM
I have this too, but only after I doubleclick on the IL2:FB icon and perform another operation quickly like closing ICQ. Then my cursor gets stuck too.

Celorfie wrote:
- This was discussed before: IL-2/FB does not support
- dropping to desktop, which causes the crash on my
- machine. However, when I start the program, the
- mouse cursor is sometimes stuck. This bug appears
- most commonly when FB is started and window focus is
- not given to it instantly. Then, the main screen of
- FB is showed on the display, but the window and
- mouse focus remain for the desktop, which still
- operates "underneath" the FB screen.

XyZspineZyX
06-18-2003, 10:00 PM
LeadSpitter_ wrote:
- give us the patch this weekend its much overdue
-


What if it isn't done this weekend? Would you want them to spend the next 72 hours working on it with no sleep, or would you rather they just released whatever they had, even if in its incomplete form it made your game unplayable?

---------------------------------
Starshii Leytenant Gleb Finodeyev
Fresh Panzermeat served daily

http://www.hoffnar.com/61/downloads/61.gif (http://www.61shap.org)

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XyZspineZyX
06-18-2003, 11:31 PM
I think he is assuming that the patch will be, if it is not already, technically finished by then.

XyZspineZyX
06-19-2003, 02:24 AM
Oh man Oh man...this is getting deep here.I go away for awhile and come back to see another game developer in the FB mix.A fantasy MMORPG developer at that.Does it make a difference that the developer is a fantasy based game developer...no not at all.I love fantsay based games and the realms of torment looks good so far.I hope his game ships bug free though/i/smilies/16x16_smiley-wink.gif


What does this say to you guys??To me it says that FB rocks!No other game has developers of other genres attacking it.I say attacking but I mean in a good way since buerebistas has some points and just wants to see FB as the best it can be.I will buy buerebistas game just because I see honesty in the way he wants Oleg to deliver the goods/i/smilies/16x16_smiley-happy.gif

I also agree with Oleg that FB is basically bug free and just needs fine tuning.

XyZspineZyX
06-19-2003, 02:48 AM
About "bug free."

Oleg will not state Fb has bugs, yet he is probably feverishly working bugs out. The Russian mind is an amazing thing. I am reading Kruschev Remembers right now, and it is bizzare for us westerners.


Russian LEXX website

---> http://www.lexx.ufo.ru/

Now, the Lexx is one Big Bug. /i/smilies/16x16_smiley-very-happy.gif



Message Edited on 06/19/0301:50AM by LEXX_Luthor

XyZspineZyX
06-19-2003, 02:54 AM
Wolfstriked wrote:
- I also agree with Oleg that FB is basically bug free
- and just needs fine tuning.

NO complex software is "bug free", although I think FB is livable in its current form. /i/smilies/16x16_smiley-wink.gif

BTW, in FB it is possible to return to desktop once FB has loaded, although it can be tricky and sometimes crashes in the process...


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Message Edited on 06/18/0311:00PM by TaZ_Attack

XyZspineZyX
06-19-2003, 03:01 AM
I do XP and I alt~Tab back and forth all the time to mess with the mission files.

Also, somebody posted about the mouse freezing upon FB startup. Happens here too. I solved the problem (kind of):: Wait until the opening screen says LOADED 80% or greater, and start hitting the ESCAPE key, this will bring up the EXIT YES/NO menu and that seems to free the grafix.

XyZspineZyX
06-21-2003, 09:03 PM
*bump*

<center>http://www.bloggerheads.com/mash_quiz/images/mash_henry_blake.jpg (http://www.bloggerheads.com/mash_quiz/)</center>

XyZspineZyX
06-21-2003, 09:13 PM
Excellent, bring it on

XyZspineZyX
06-23-2003, 01:23 AM
^

<fontsize=2>Unofficial IL-2 Community FAQ (http://mudmovers.com/sturmovik_101/FAQ.htm)
<fontsize=2>Hunter82's Tech Pages (http://mudmovers.com/tech/tech_pages.htm)

XyZspineZyX
06-24-2003, 04:47 AM
Shameless bump.../i/smilies/16x16_smiley-very-happy.gif

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<CENTER>http://www.world-wide-net.com/tuskegeeairmen/ta-1943.jpg <marquee><FONT COLOR="RED"><FONT SIZE="+1">"Straighten up.......Fly right..~S~"<FONT SIZE> </marquee> http://www.geocities.com/rt_bearcat

<CENTER><FONT COLOR="ORANGE">vflyer@comcast.net<FONT COLOR>
<Center><div style="width:200;color:red;font-size:18pt;filter:shadow Blur[color=red,strength=8)">99th Pursuit Squadron

XyZspineZyX
06-25-2003, 06:00 PM
Celorfie,

Do you honestly think that 3,000,000 lines of code Oleg mentioned are in those DLLs? It is only a tiny tip of the iceberg visible to average person.

There are a lot more code hidden in those SFS files.

XyZspineZyX
06-25-2003, 08:39 PM
bgnav wrote:
- Celorfie,
-
- Do you honestly think that 3,000,000 lines of code
- Oleg mentioned are in those DLLs? It is only a tiny
- tip of the iceberg visible to average person.
-
- There are a lot more code hidden in those SFS files.
-

I don't "honestly think" anything. I base most of my points to facts and knowledge. Now, let's have a look at those SFS files. Here are the names of the ones found in the main FB directory.

fb_3do01.SFS
fb_3do.SFS
fb_maps.SFS
fb_sound.SFS
files.SFS

Even our 'Average Joe' can read. The names suggest that these SFS files don't contain much code. They look mainly like containers for media files like 3D-models, textures, cameras, terrain models, horizons, sounds etc etc.. Of course, there might be exceptions, but that would only strengthen the word 'mainly'...

The 3 million lines of code aren't necessary all in those DLL files. Afterall, there are several executables in the folder as well... Most of the time, though, the size of an executable is mainly consisted of statically linked libraries or files.

So, what do we learn from this ? Knowledge of file types and some key issues of software development would have solved this issue in the first place already, without unnecessary fuzz & buzz, without sarcasm or cynic wording...

-Celorfie

XyZspineZyX
06-28-2003, 01:52 AM
bump

<CENTER>http://www.world-wide-net.com/tuskegeeairmen/ta-1943.jpg <marquee><FONT COLOR="RED"><FONT SIZE="+1">"Straighten up.......Fly right..~S~"<FONT SIZE> </marquee> http://www.geocities.com/rt_bearcat

<CENTER><FONT COLOR="ORANGE">vflyer@comcast.net<FONT COLOR>
<Center><div style="width:200;color:red;font-size:18pt;filter:shadow Blur[color=red,strength=8)">99th Pursuit Squadron

XyZspineZyX
06-29-2003, 02:48 AM
I'm fairly new to this forum but not to the sim itself. First i want to say i appreciate Oleg's work very much and FB made my old passion for WWII aircraft alive again. Other sims i flewed simply couldn't do that./i/smilies/16x16_smiley-happy.gif

That said, i'd like to make 2 points:

- as a few other members here, i regret we were not given more detailed information about the fixes/tunings that will be in the patch. Oleg is alusive enough so as anyone can expect what they want... and maybe they'll be disappointed (that's pure speculation from me of course). Can we say that we know more now than we did before he posted? I'm afraid not. That creates frustration unfortunately and what's more it cannot be called transparent communication... :-/

- i agree on the point about the over-accurate Ai and AAA. I mostly play offline games and FB sometimes makes me literally mad after trying for the 6th time to complete a single campaign mission, not caring about kills at all but just trying to take off, fight and land. Likewise I have learnt to consider head-on attacks in FB as close to suicidal behavior. That was not so in Il2. Why improve the Ai skills so much in FB? Yet, i won't call this a bug and it must be stressed that FB runs without the slightest crash or freeze. I simply hope the Ai and AAA will be tuned in the patch, but Oleg's post says nothing about it sadly.

- i think flaming Oleg and his team is not the best way to make him willing to listen to user's critics. /i/smilies/16x16_smiley-wink.gif Critism can be good when it's made in a constructive way.

(sorry for my english, not my native language)

XyZspineZyX
07-01-2003, 02:53 AM
The patch will be here soon........sooner than yesterday...../i/smilies/16x16_smiley-wink.gif I can be patient.

<CENTER>http://www.world-wide-net.com/tuskegeeairmen/ta-1943.jpg <marquee><FONT COLOR="RED"><FONT SIZE="+1">"Straighten up.......Fly right..~S~"<FONT SIZE> </marquee> http://www.geocities.com/rt_bearcat

<CENTER><FONT COLOR="ORANGE">vflyer@comcast.net<FONT COLOR>
<Center><div style="width:200;color:red;font-size:18pt;filter:shadow Blur[color=red,strength=8)">99th Pursuit Squadron

XyZspineZyX
07-08-2003, 10:03 PM
This was lurking on page three, and the General Area is full of folks DEMANDING that at a minimum the things that were worked on for the patch be revealed.

So, el bumpo to the top.

Salute, 1C:Maddox and UBI, for all the fun and learning your sims (both IL-2 and FB) have given me!

XyZspineZyX
07-10-2003, 06:14 AM
BA_Dart wrote:
- - Salute, 1C:Maddox and UBI, for all the fun and
- learning your sims (both IL-2 and FB) have given me!
-
-
-
-

Good Grief! Why don't we just title it "Oleg's Learning Adventures at the Eastern Front" and sell it as educational software. It would make more money and nobody would care if the bugs were fixed.

XyZspineZyX
07-10-2003, 08:27 AM
Making a great game even better?! Can it be done?! Obviously!

XyZspineZyX
07-10-2003, 05:45 PM
You guys make me sick, dont you see oleg is traying to give us a better product, he doesnt work for you dam it, the only thing that he needs to do is to say, ok i wont do anything for this forgoten bettles sim, and thats is alll over with the updates, but not you little *** holes you have to bother him! just take a sit, and wait for the patch if you dont think this sim deserves your time, well no one is forcing you to be here....

oleg we need more japanese and italian planes /i/smilies/16x16_smiley-wink.gif

"Never forget the past so we dont make the same mistakes in the future"

ZG77_Nagual
07-10-2003, 05:57 PM
Honestly, I think some of these guys crap once a month whether they need to or not.



http://pws.chartermi.net/~cmorey/pics/p47janes.jpg

XyZspineZyX
07-10-2003, 06:02 PM
Oleg may not work for anyone on this forum, but its our money that keeps him in business.

XyZspineZyX
07-10-2003, 08:57 PM
That is what i mean.... "YEA THATS OUR MONEY" our money, ok it may be truht... but well go to cfs, did they ever give us something for free? nope, did this guy who made the cfs ask us our opinion or what we wanted, or ever tell us they planing to give us fixes for the game?... well the answer is not... oleg the only thing he needs to do is to get a product in the market, no one cares if there are updates when we buy something, u only payed for the work aplayed to the game first version, not the extra work he is doing now, so every one needs to be nice to him and been thank full for keep this sim still in developement, i dont care if he start to give us payware updates, i will sure get them, as i know they are worth what they will cost

"Never forget the past so we dont make the same mistakes in the future"

XyZspineZyX
07-10-2003, 09:48 PM
I read this and I think it was pathetic, I have been playing games since the 80's and although i'm not a programming guru I do have some first hand experience both in game development for coding and graphics.

I have yet to see another team that is as dedicated to listening to the consumer as Olegs team. They listen to what we want and implement it, The product off the shelf works just fine a lot better than most games, compare to CFS3 for example.

On top of that, with every patch we get more and more, more planes more fixes more graphics, he's not asking for $$ for the patches they are coming from the goodness of his heart and for the consumer.

So shut your pompous mouth and play another game if the way that this game has been created doesn't suit you.

This game is not perfect, but things take time and you must have patience.

Nuff said.

Oleg, prikrasnaya rabota.

XyZspineZyX
07-10-2003, 09:52 PM
IMHO (and anyone else with a working brain) - both IL2 and FB are the best things on the flight sim market. And, sure they are imperfect, but what isn't? These sims also get the best support I have yet seen in the industry and have potential for increased growth. I'm looking forward to the patch and addons....some I'm sure I will pay for.
I'll still put my 2 cents in for what I would like to see in the future and things I would like to see changed....but I'm happy with the quality of the work I see here. Next sim from these guys will get my $$$$$ that's for sure.

"Nothing difficult is ever easy"

XyZspineZyX
07-11-2003, 01:51 AM
patch and add-on

does this mean 2 thing coming out soon?

Chin up ..HUTCH

http://www.freewebs.com/web_wars/images/Global%20AirLines-frame.jpg

XyZspineZyX
07-11-2003, 03:54 AM
yes, one is coming with the fixes, and other separed, i am not sure if it will be payware, i think it will, it will have planes and probabely other nice stuff


"Never forget the past so we dont make the same mistakes in the future"

XyZspineZyX
07-11-2003, 04:10 AM
Sounds very good indeed /i/smilies/16x16_smiley-happy.gif

http://stellar.no-ip.info/ban/fb.jpg