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UberDemon
01-08-2005, 12:09 PM
UQMG for PF - Preview 6 (Ground Object Editor/Artillery and Naval Gun AI Editor)

Dear UQMG Users,

OK, so I lied... I added some more features to the UQMG for PF+FB+AEP, so when it is released, it will include these features. Everything I am showing is already working. I must have gotten my inspiration from my trip to Hungary, where amongst other sites, I got to visit the great Lake Balaton, which is depicted in FB.

I have had several requests to add a Ground Objects editor to UQMG, so that people could change ground targets, etc... for the 3 years of UQMG's existence, I could not figure out how to implement such a thing, but I finally came up with a solution that I think you will enjoy. There are two very important parts to Ground Editing in UQMG:

1 - Ability to change or REMOVE Ground Objects by type in UQMG (moving and static, plus ability to remove race poles, which some people disliked in some of my templates.)

2 - Ability to edit the AI of Artillery or Ship gunners

How it works? After the missions are generated, UQMG makes any substitutions or deletions you specify. As you can see from the pictures below, you have access to the whole breadth of ground objects in FB/PF, even the new ones. The Objects are categorized into the usual major categories, and then subcategories.

UQMG allows you to make massive substitutions by team based on category and subcategory. You can if you wish, completely overwrite a subcategory... for example, if you wanted to substitute all red/allied team Heavy tanks with some type of AA Artillery, you can. If you wanted to substitute all stationary cars with baloons, you can.

The Ground object editor also allows substitution of the static aircraft to match planes used in mission, if the subcategories are found, and with the country markings of your choice, or the best suited one based on automatic settings. You can overwrite subcategories as well, so if you wanted to substitute all Hungarian Bombers with Fighters, you could. With the next release, of course you can use Carriers; with the Ground Editor you can if you want substitute the carriers for the one of your liking.

For the AI Artillery and Ship Gunners, you can change their skill, thus making the mission either harder or easier, and shifting balances by team.

Please observe the shots below, as well as the next post below with BEFORE (generic template from UQMG) and AFTER shots (using the Ground Editor and automatic features)

BTW, all this is working code... so it is already working.

When it is coming out... please be patient... I am really pouring my heart into this next release.

http://www.uberdemon.com/pictures/65pf.jpg
http://www.uberdemon.com/pictures/66pf.jpg
http://www.uberdemon.com/pictures/67pf.jpg
http://www.uberdemon.com/pictures/68pf.jpg

Best Regards,
Demon/UberDemon
www.uberdemon.com (http://www.uberdemon.com)

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Continued Below
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UberDemon
01-08-2005, 12:09 PM
UQMG for PF - Preview 6 (Ground Object Editor/Artillery and Naval Gun AI Editor)

Dear UQMG Users,

OK, so I lied... I added some more features to the UQMG for PF+FB+AEP, so when it is released, it will include these features. Everything I am showing is already working. I must have gotten my inspiration from my trip to Hungary, where amongst other sites, I got to visit the great Lake Balaton, which is depicted in FB.

I have had several requests to add a Ground Objects editor to UQMG, so that people could change ground targets, etc... for the 3 years of UQMG's existence, I could not figure out how to implement such a thing, but I finally came up with a solution that I think you will enjoy. There are two very important parts to Ground Editing in UQMG:

1 - Ability to change or REMOVE Ground Objects by type in UQMG (moving and static, plus ability to remove race poles, which some people disliked in some of my templates.)

2 - Ability to edit the AI of Artillery or Ship gunners

How it works? After the missions are generated, UQMG makes any substitutions or deletions you specify. As you can see from the pictures below, you have access to the whole breadth of ground objects in FB/PF, even the new ones. The Objects are categorized into the usual major categories, and then subcategories.

UQMG allows you to make massive substitutions by team based on category and subcategory. You can if you wish, completely overwrite a subcategory... for example, if you wanted to substitute all red/allied team Heavy tanks with some type of AA Artillery, you can. If you wanted to substitute all stationary cars with baloons, you can.

The Ground object editor also allows substitution of the static aircraft to match planes used in mission, if the subcategories are found, and with the country markings of your choice, or the best suited one based on automatic settings. You can overwrite subcategories as well, so if you wanted to substitute all Hungarian Bombers with Fighters, you could. With the next release, of course you can use Carriers; with the Ground Editor you can if you want substitute the carriers for the one of your liking.

For the AI Artillery and Ship Gunners, you can change their skill, thus making the mission either harder or easier, and shifting balances by team.

Please observe the shots below, as well as the next post below with BEFORE (generic template from UQMG) and AFTER shots (using the Ground Editor and automatic features)

BTW, all this is working code... so it is already working.

When it is coming out... please be patient... I am really pouring my heart into this next release.

http://www.uberdemon.com/pictures/65pf.jpg
http://www.uberdemon.com/pictures/66pf.jpg
http://www.uberdemon.com/pictures/67pf.jpg
http://www.uberdemon.com/pictures/68pf.jpg

Best Regards,
Demon/UberDemon
www.uberdemon.com (http://www.uberdemon.com)

=============
Continued Below
=============

UberDemon
01-08-2005, 12:10 PM
=============
Continued from Above
=============
Note BEFORE (generic template from UQMG) and AFTER shots (using the Ground Editor and automatic features)
http://www.uberdemon.com/pictures/69pf.jpg
http://www.uberdemon.com/pictures/70pf.jpg
http://www.uberdemon.com/pictures/71pf.jpg
http://www.uberdemon.com/pictures/72pf.jpg
http://www.uberdemon.com/pictures/73pf.jpg
http://www.uberdemon.com/pictures/74pf.jpg
http://www.uberdemon.com/pictures/75pf.jpg
http://www.uberdemon.com/pictures/76pf.jpg

Best Regards,
Demon/UberDemon
www.uberdemon.com (http://www.uberdemon.com)

DarthBane_
01-09-2005, 06:43 PM
Wow, this should be inside the game.

avimimus
01-11-2005, 11:24 AM
Wow!

Agreed, It should be incorporated into the Il-2 install. Hopefully Maddox will include a similar system in BOB!