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View Full Version : Newest and possible last set of graphics DLL`s for beta test (ATI and nVidia)



crazyivan1970
01-23-2006, 03:24 PM
Greetings all,

Here is a new set of DLL`s for your attention.
Please read carefully, there are two sets of DLL`s and when you report back, make sure you will specify which set of DLL`s you were using.
Basically, dlls_test1.zip contains DLL`s that should have better performance in water=2 but lesser quality, to the degree of course. And dlls_test2.zip contails set of DLL`s that have better visual quality and possible less performance. Main difference is in the technique with which textures are being rendered.

Here are the links:

ftp://txsquadron.com/DLL%20Test/dlls_test1.zip

ftp://txsquadron.com/DLL%20Test/dlls_test2.zip

Would be really nice if both versions will be tested.

Great thanks to TX squadron for hosting these files.

Note: This is for those who is willing to participate in BETA ONLY! If you are not sure what to do with this DLL`s, please do not download it and wait unill the patch.


p.s. Lets keep everything in this thread, as we usually do.


Link to old thread: http://forums.ubi.com/eve/forums/a/tpc/f/63110913/m/8891044193

Thanks!

buddywoof
01-23-2006, 03:43 PM
Better visuals is great and all but do these address the "microstutter" issues? I thought that was the whole reason the new DLL's were being worked on. Thanks.

crazyivan1970
01-23-2006, 03:55 PM
New set introduces even further optimization.

JG53Harti
01-23-2006, 04:15 PM
how about releasing both parts of DLL`s with the patch and let the users decide ?

Willey
01-23-2006, 04:53 PM
ATi Bug anyone?

Brain32
01-23-2006, 05:18 PM
I just did a quick test first of all there is no more sttuter http://forums.ubi.com/images/smilies/11.gif. Using Forceware v82.12.
Strange thing is that I have 7fps more in average with quality set...
Ship reflections seem OK, but it was a quick test...

Hawgdog
01-23-2006, 06:18 PM
ftp://txsquadron.com/DLL%20Test/dlls_test2.zip


That one was faster for me, 3fps over #1, 2fps faster than the first released beta dll

sensen13
01-23-2006, 06:34 PM
I tried both DLLs and found a bug with my system. The bug is that in water 2 mode the water is 100% transparent. Here is a screenie to show what I am getting:

http://i6.photobucket.com/albums/y216/Uldar/error.jpg

Now as for my system:

P4 3.0 GHz
2 GB Ram
Radeon 9800 Pro (128 MB version)

In game settings are at highest (perfect) settings, and further settings in the configuration file are set to make sure I am using the Shader 2.0 settings, trees are at level 3 and water at level 2.

Using the Open GL drivers (latest from ATI) with the resolution at 1024 X 768, 32 bit with stencil buffer. I tried adjusting the card settings including forcing 24 bit z buffer, but to no effect.

Also note that I am still getting the micro stutters, possibly worse than before.

buddywoof
01-23-2006, 07:55 PM
Well I tested both dll_test1 and dll_test2 with Nvidia's 82.12 drivers. Unfortuneately, the micrstutters are still there. If I revert back to 66.93 drivers, the microstutters are gone.

Here is how you can reproduce microstutters:

1) water=3 (or 2 or 4 I think)
2) perfect mode (open gl)
3) start quick start with smolensk map with any plane
4) as soon as mission starts, press f2 and view ground from above plane
5) you will notice a "ticking" effect as the ground goes by beneath you. This is the microstutter.

This microstutter has been around since drivers after 66.93.

I really hope this bug can be identified and fixed as I believe this is the single most crucial bug that exists.

uncle_crapper
01-23-2006, 09:05 PM
Hey Ivan... I'm not sure about whether this dll might be the culprit in this or not... but please ask Oleg to make sure that the elusive Track IR frame rate drop bug is fixed in the next patch as promised to Natural Point.

http://forums.naturalpoint.com/cgi-bin/ultimatebb.cgi?u...t_topic;f=8;t=000115 (http://forums.naturalpoint.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=8;t=000115)

I'm tired of having to exit the game after 2 hours of play just to get my framerate back to playable levels.

I believe Oleg was the guy who put TrackIR on the map, so it doesn't make sense to have their flagship game continue to be bugged out by this problem. Iv'e spent over $800 on software and peripherals for the complete Il2 experience. Please give me the patch so that I may vindicate my wallet.

Much appreciated.

FOE_Pappy
01-23-2006, 10:42 PM
S! I ran the following tests on the dll's with results as listed.

System

Windows XP
Asus A8N32-SLI Deluxe motherboard
AMD Athlon 64 X2 4800+ Processor
Two BFG GeForce 7800 GTX COD2 display adapters
82.12 Video driver running SLI in SFR mode. All driver settings set at maximum in Global

profile.

Game settings
Resolution 1152x864
OpenGL
Perfect
Effects=0
Trees=2
Texture mipmap filter - anisotropic
Texture Compression - S3TC

FPS measured with fraps logging in BlackDeath trk. Visual quality observed in BlackDeath and
UN F4U-1D Takeoff single mission.

4.02m IL2core.dll water=2
Frames Time (ms) Min Max Avg
7610 147845 17 105 51.473
Water looks good with a little wave action.

4.02m IL2core.dll water=3
Frames Time (ms) Min Max Avg
5982 146826 14 74 40.742
Water looks good with good wave action. No water or cloud reflection shimmering in distance.

Zip1 IL2core.dll water=2
Frames Time (ms) Min Max Avg
7618 148114 18 96 51.433
Close up water looks good with lots of wave action. Distance water is pixilated, showing
small blocks of textures where the wave action occurs. This causes a shimmering effect in the
distance.

Zip2 IL2core.dll water=2
Frames Time (ms) Min Max Avg
8403 148265 21 109 56.676
Close up water looks good with lots of wave action. Distance water is pixilated, showing
small blocks of textures where the wave action occurs. This causes a shimmering effect in the
distance. I did not observe any difference in quality between Zip1 and Zip2 at water=2.

Zip2 IL2core.dll water=3
Frames Time (ms) Min Max Avg
6775 148009 16 84 45.774
Similar in quality to 4.02m IL2core.dll except some shimmering in distance and cloud
reflections shimmer.

No stutters with any of the dll's.
The shimmering will be a problem in online playing as it masks plane dots against the
shimmering background areas.

Please keep the 4.02m dll's and spend the time on correcting the yaw oscillations and getting
the patch out with TIR fps fixed. The dll's can be worked on and offered at later time after the major problems, yaw oscillations and TIR fps fixed. Please relay this comment to Oleg.

MG_YuriK
01-24-2006, 02:34 AM
Hi!
Have questions about micro stutters http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
They was appeared only with Water = 2 and above?
.. And with nvidia cards only?
Have u a micro stutters with Forest = 0,
in conf.ini!

Waldo.Pepper
01-24-2006, 05:26 AM
I tried them both. They are terrible. I get the see through water as well.

ATI 9800 pro 6.14.10.6542 I have already reverted back to the first set of test dll I was using.

PILOT-SF
01-24-2006, 06:02 AM
Hi!

With both new zips I'm having terrible black water. water = 2.

Using Ati Radeon 9800 pro.

---
I love this game!

Popey109
01-24-2006, 10:39 AM
Same here, 98pro water 2 is all black http://forums.ubi.com/images/smilies/cry.gif but thanks for continued support for us ATI guys http://forums.ubi.com/images/smilies/25.gif

TooCool_12f
01-24-2006, 12:15 PM
Athlon Barton 3200+
ATI Radeon 9600Pro
ASUS A7N8X-X
2GB RAM
water=0
effects = 1

no difference here between these dlls or between them and the previous ones... maybe sligthly less microstutters with the dll 2, but really not easy to tell... it's more about the feel of it rather than something really noticeable

can't fly with water higher than that, stutters become too noticeable for comfort

pumpkin.t
01-24-2006, 01:17 PM
Hello,
i get only black water with water=2. Water=0 seems to work. I will keep testing.

Radeon 9800 Pro
Catalyst 5.11 CP

greetings
pumpkin

zaelu
01-24-2006, 02:14 PM
MB ASUS A8N-e
CPU A64 3500+ 2200MHz
VGA Sparkle 6800GT PCIe
RAM 1GB DDR400 dual channel

Driver 78.01 no optimisations enabled, HQ settings
4xAA, 8xAF, Vertical Sinc on (athough it passed 85 mas fps)
Watter 2,
All ingame/config settings to full eye candy
(texture compression enabled)

on new sets:
sporadic microstutter seen
reflection rendered corectly

test track Kamikaze02

Still I think the water is too dark http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif .

last test dlls

http://img207.imageshack.us/img207/4333/lasttestdlls0xl.jpg
new test dlls 1___________________________________________new test dlls 2
http://img218.imageshack.us/img218/8571/newtestdlls16gn.jpg http://img218.imageshack.us/img218/4222/newtestdlls23tp.jpg

.

pumpkin.t
01-24-2006, 02:39 PM
Hello,

The Blocky-Text-Bug with ATI is still there. With water=0/1 the sky flashes and changes the colour.

greetings
pumpkin

skycaptain_1
01-24-2006, 02:50 PM
Hi,

ok set 2 gives me best performance overall, I get no microstutters on either set, on set 1 I get flickering of the reflections in the water but mainly from mountains rather than ships, the artifacts issue I had has also gone on both sets.

So a big thumbs up for your hard work...

Set 2 gets my vote.

buddywolf what card are you running on?


EDIT: running on water=2
Nvidia 6600GT latest drivers 81.98
1.5G RAM
Athlon 3200+

Kapt_A
01-24-2006, 02:56 PM
An odd water reflection with zip2 with water=4 on a 6800gt 256mb. 81.98 drivers

http://mysite.verizon.net/vze88gi7/sitebuildercontent/sitebuilderpictures/reflect1.jpg http://mysite.verizon.net/vze88gi7/sitebuildercontent/sitebuilderpictures/reflect2.jpg

Jesters-Ink
01-24-2006, 03:09 PM
So whats the problem Kapt? http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

buddywoof
01-24-2006, 04:13 PM
Originally posted by MG_YuriK:
Hi!
Have questions about micro stutters http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
They was appeared only with Water = 2 and above?
.. And with nvidia cards only?
Have u a micro stutters with Forest = 0,
in conf.ini!

I have no idea if it happens with other cards other than Nvidia but my assumption is that it's Nvidia specific since it only happens with drivers after Nvidia 66.93 drivers. I have a 6800 GT running on Athlon 64 3200+ on Asus MB. Stutters happen with forest=whatever settings as long as you are running perfect mode in open gl with water=3 (and also I think with 2,4).

I'm curious how many other people have this problem and what hardware they have if it's happening.

oren9999
01-24-2006, 04:14 PM
x800xt pe :

set2 faster that set1.
set2 looks better that set1.

set2 gives very good performance comparing the former released dll set.

set2 is a keeper for me.

oren9999
01-24-2006, 04:14 PM
Originally posted by oren9999:
x800xt pe :

set2 faster than set1.
set2 looks better that set1.

set2 gives very good performance comparing the former released dll set.

set2 is a keeper for me.

PriK
01-24-2006, 04:16 PM
Originally posted by uncle_crapper:
Hey Ivan... I'm not sure about whether this dll might be the culprit in this or not... but please ask Oleg to make sure that the elusive Track IR frame rate drop bug is fixed in the next patch as promised to Natural Point.

http://forums.naturalpoint.com/cgi-bin/ultimatebb.cgi?u...t_topic;f=8;t=000115 (http://forums.naturalpoint.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=8;t=000115)

I'm tired of having to exit the game after 2 hours of play just to get my framerate back to playable levels.

I believe Oleg was the guy who put TrackIR on the map, so it doesn't make sense to have their flagship game continue to be bugged out by this problem. Iv'e spent over $800 on software and peripherals for the complete Il2 experience. Please give me the patch so that I may vindicate my wallet.

Much appreciated.

The fix is done it seems (by Oleg) according to our testing at NP. It should be included with the next patch.

Willey
01-24-2006, 05:12 PM
Doesn't work. Completely black water. water=2 on Radeon 9800, 5.10 Cats.

ElAurens
01-24-2006, 06:02 PM
Well,this is a tough one.

Both of the new ones yeild a 3 to 7 fps increase over the original test dlls I am currently running. However, they do not render the water nearly as well. And I see what must be the lines of the various map texture tiles that I have never seen before.

A really hard decision here. FPS or accuate looking water. For now the water wins.

3.0 P4
6800GT 256mb.
81.94 drivers
2 gigs of Pc3200 ram.

VFS-22_SPaRX
01-24-2006, 06:37 PM
Originally posted by uncle_crapper:
Hey Ivan... I'm not sure about whether this dll might be the culprit in this or not... but please ask Oleg to make sure that the elusive Track IR frame rate drop bug is fixed in the next patch as promised to Natural Point.

http://forums.naturalpoint.com/cgi-bin/ultimatebb.cgi?u...t_topic;f=8;t=000115 (http://forums.naturalpoint.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=8;t=000115)

I'm tired of having to exit the game after 2 hours of play just to get my framerate back to playable levels.

I believe Oleg was the guy who put TrackIR on the map, so it doesn't make sense to have their flagship game continue to be bugged out by this problem. Iv'e spent over $800 on software and peripherals for the complete Il2 experience. Please give me the patch so that I may vindicate my wallet.

Much appreciated.

Unfortunately I can tell you that these DLLs will NOT fix the Trackir bug. The file that Oleg sent us to test was not DLLs. So again, unfortunatly we have to wait till Oleg releases the next patch. He said the "should release it Mid Jan", but I don't think that is going to happen http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif .

A.K.Davis
01-24-2006, 06:52 PM
second dll and water=2, no problems yet, but significant frame loss from water=1 (maybe 30-40%)

Fun, fun, fun. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

http://img31.imageshack.us/img31/7550/bettysunset5po.jpg

CrazySchmidt
01-24-2006, 11:36 PM
Both "Test1" and "Test2" dll files do not work for me. Water is not rendered. I get a black void instead of water and everything is visible below where the water surface would be, as has been reported in previous posts for this topic.

The previous beta dll's worked beautifully.

Using ATI 9800XT with Cat 6.1 drivers. Game settings on perfect with Water=2 in Conf.ini file.

Cheers, CrazySchmidt. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

GER_-Snake-_
01-24-2006, 11:47 PM
now are only still missing dlls datein for a realistic sound http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

luke97
01-24-2006, 11:53 PM
No joy for me. Zip 1 renders rivers on green color and stuttering and Zip 2 produces heavy stutter.
I´m using 82.65 drivers.

:-(

CD_Turbo
01-25-2006, 12:38 AM
I'm getting incredible results with zip2 when using water=0.

Water 2 has noticeable increase also.
Zip2 seems very sound but black lines appear sometimes for a brief second on top of the screen when using 1280-960.

Land will bring down framerate when over large forests always but when im flying over the sea with water=0 i get about 19-21 fps increase over the old standard dlls.

DeadMorose_rus
01-25-2006, 08:53 AM
Originally posted by Willey:
ATi Bug anyone?

It seemed to that with the first release of those dll's there was a ve-ery little note -

for nVidia users only.

And even there was something about non-fatal bugs on ATi hardware.
Am I right?

Feedback on email.

RM_bizkid
01-25-2006, 09:19 AM
Set 2 for me seems to render better graphics. I will keep these over the October Dll's

Amd Athlon 3200XP+ Gainward 2400 Ultra 6800 GT

ZappaTime
01-25-2006, 01:37 PM
This is a toughy; Test1 and Test2 both give micro-stutters to pretty much the same degree and equally as much as the previous dlls. There's a slightly better frame rate on Test2, but all things considered the differences for me are very marginal between all 3 dll beta releases. The small black rectangular artifacts in the ships wake occur with all 3 betas. Water =4 gives a circular area under the plane of higher detailed waves, at close-up angles - noticable on the start of the kamikaze02 track - see the sea area near the bottom of the screenshot .

I am using 82.12 (a great driver on everything else , particularly on FEAR btw) with my BFG 6800GT OC.
http://img.photobucket.com/albums/v212/ZappaTime/PFcorrupt_water4.jpg

RxMan
01-25-2006, 02:20 PM
Using ATI All-In-Wonder 9800 Pro. The two new dlls (test-1 and -2) with perfect and water=2 give an ink-black water with no visible texture and turn into a slide show. Not good at all. The first ones (test-0 I call them) are the best for me using water=2.
P4 2.8 2GB-PC3200dualchannelDDR
IntelMoBo ATI-AIW 9800 Pro 128

PF_Coastie
01-25-2006, 02:52 PM
Firstly, Thank you Oleg and crew for your continued support for this game. Especially the new found support for us ATI users.

Personal comments: I would just like to say that I do see what is "trying" to be done here giving similar visual effects to the lesser cards and the ATI users. Namely the water=2 option. However, I am not impressed with the "actual" visual quality vs. performance on my system. Main reason is that the white capping effects just do not look good when viewed up close with the external camera view. It actually looks a bit cheesy. But, it does look pretty good when flying over the water at a distance. (it is a flight sim after all!) It also causes some problems with black blobs in the wake of moving ships which looks really bad, even when flying. If this can be worked out it may be worth it. On to the testing.....

I see little or no "visual" difference between these last two betas. There is a slight fps gain with water=2 using the Beta2.zip vs the Beta1.zip. No difference using water=0.

My system:
MSI NEO2-F NFORCE3 MOBO
AMD 3700+ SAN DIEGO
ATI X800XL 256MB VIDEO CARD
2GB GEIL PC3200 RAM
19" VIEWSONIC CRT MONITOR

IL2 Setup:
1024x768x32 resolution
default x800....video settings

ATI CCC settings:
4x AA
4x Aniso
High Quality
Catalyst AI=Advanced

My conf.ini and all pics taken can be downloaded HERE (http://phantomfighters.nrgservers.net/Coastie%20Pics/Betadlltest.zip) in a nice neat zip file.

Bugs: (I found all bugs in all betas)
ATI text bug during large AA explosions is still present. This is coming from 150mm and larger shells hitting the land.
http://phantomfighters.nrgservers.net/Coastie%20Pics/beta1+2textbug.jpg

Blobs in ships wake in water=2 and white reflections from horizon in storm conditions. More on this later:
http://phantomfighters.nrgservers.net/Coastie%20Pics/beta1W2oldcl.jpg


Reflections behind ships using water=2 in clear weather.
http://phantomfighters.nrgservers.net/Coastie%20Pics/betaAllrefbug.jpg

I have found that the old clouds settings (TypeClouds=0) is what causes the white reflections on the horizon during a storm as seen in second pic above. Switching to TypeClouds=1 eliminates this problem as seen below:
http://phantomfighters.nrgservers.net/Coastie%20Pics/Beta2Newclwaves.jpg

As you can see, the above shot looks really nice. But at closer inspection, not so nice.

In my opinion I do not believe these dll's are good enough for your product as they currently stand. The only showstopper in my opinion is the "blobs in wakes" thing. The ships reflections are a pretty major eyesore also.

I certainly hope this helps. Just being brutally honest.

A.K.Davis
01-25-2006, 03:21 PM
Oops, I get the reflections beyond ships as below also. Second set of .dll's and water=2

2x6800 Ultras and forceware 82.12

http://phantomfighters.nrgservers.net/Coastie%20Pics/betaAllrefbug.jpg

Te_Vigo
01-26-2006, 02:07 AM
just had a quick look at DLL2, Water=2

http://img.photobucket.com/albums/v316/onlinephoto/Water2dll2.jpg

Plane wing shadow still isn't visible until down low and then only when looking the plane/ shadow from the nose. From behind 4:00 -8:00 the wing shadow not be there.
The wave crest that comes up over the wake behind any ship is still a blank (if that makes sense)

Frame rates don't take too much of a hit with Water=4

As for the "pausing when in land/ water maps.....it is still present, though nowhere near as pronounced (more like a very slight hiccup) and the duration between pauses is longer...about every second(ish). It is sort of playable.
Water is very shimmery when anisotropic extension is enabled in config.ini

MSI FX 6800Ultra nVidia reference driver 81.98

An observation is that though the sparrkly water effect eflecting sunlight is good, actually very good in Water=2, it seems a bit narrow and artificial.

dieg777
01-26-2006, 08:49 AM
I have just tested the 1st set- initial impressions

1) water is much greyer- even on med map it isnt as blue

2) The land seems a bit hazier and dot visability seems to be increased and thus aircraft stand out better from background- a major plus- I will test this more online tonight to confirm this.

3) detail on plane damage seems greater

4) flack and tracers stand out more

The above 4 seem to be linked to an increased contrast between objects and background.

4) no fps gain running on perfect .

I am using an 850 pro and 6.1 cats-will report back in more detail after further testing and I will try 2nd set as well

Nealg
01-26-2006, 09:56 PM
Tested both DLL's; the second zip seemed to have the best performance. Coulddn't really tell much difference in quality between the 2 with water at 1, 2, or 4. Water = 2 does seem to look better, and doesn't give much of a hit over 1 ( about 10 fps avg. on my setup ).

One thing I do have now that was absent with the DLL's from Decenber 2005 ; in DGen New Guinea campaign, the great 'pauses' are back -- actual freezes of up to several seconds, like spawning hitches, during which the non-player portion of the sim continues while you freeze in place. Occurred with both sets, worse with zip 1.

But, of the 2 sets, zip 2 seems to work best for me all around.

P4 3.2, 1 gig RAM, FX 6800 GT using 78.01 drivers.

PekkaM
01-26-2006, 10:27 PM
Can these water effects also be enabled in IL2 FB or is it only for PF? On a quick look I noticed only one of the two dll's in FB folder and no setting for water in ini-file.

Thanks in advance.

ManicGibber
01-26-2006, 11:29 PM
While in F2 or CTRL+F2 mode the sun shines straight through Aircraft fuselage,
http://i48.photobucket.com/albums/f212/SSmanicSS/SunGlare/grab0002.jpg

also straight through hills
http://i48.photobucket.com/albums/f212/SSmanicSS/SunGlare/grab0004.jpg

and thick cloud.
http://i48.photobucket.com/albums/f212/SSmanicSS/SunGlare/grab0000.jpg

Also cockpit view it is shining through instrument panel.
http://i48.photobucket.com/albums/f212/SSmanicSS/SunGlare/grab0003.jpg

OAC_Kosh
01-27-2006, 04:19 AM
All with hardware shaders on, perfect mode.
2x6800GT in SLI mode.

Set 1 works fine, (microstutters still exist, perhaps a touch smaller)

Set 2 causes UNACCEPTABLE water shimmer (microstutters still exist, perhaps a touch smaller)

Unfortunately, due to the "texture rendering stutter" it is only possible to enjoy the game fully with AA disabled in perfect mode. Enabling the Anti-Aliasing seems to accentuate the stutters greatly, as does Anisotropic.

PF_Coastie
01-27-2006, 05:10 AM
Manic Grabber, Excellent discovery man. That looks like a show stopper to me!

I will test on my rig and see if I get the same thing.

Is this with Both dll's you get this?

PF_Coastie
01-27-2006, 05:21 AM
A quick test on my rig using dll2 I do not get this.

We need more info man. What is your system. What settings, what map?

mautsi2
01-27-2006, 08:27 AM
Had to go back using the previous dll:s(late december one's),in single player no problems but in MP my pc CTD after about 20-30min flying time.

Two days testing both Dll 1&2 the rivers turn greenish when looking straight ahead,when u turn your head in cockpit a bit it turns back to normal.

Gf 6600 gt 82.65 drivers
1gb ram,Amd 64 3000
I like water 0 more then water 2...

Hawgdog
01-27-2006, 01:39 PM
Originally posted by PF_Coastie:
A quick test on my rig using dll2 I do not get this.

We need more info man. What is your system. What settings, what map?

I got those effects. I had to use Photoimpact
http://img.photobucket.com/albums/v22/HawgDog/fake.jpg

anasteksi
01-27-2006, 03:17 PM
R9800 PRO 256, amd sempron 3000+ (barton), 1gb ram


water "0" and "1" works perfectly but with parameter water "2" water goes black. i didn't find other issues.

forgot to say that same thing happens with both dlls

Tgd_Voxman
01-27-2006, 06:15 PM
I tested these out with a few driver changes. First my system:
AMD A64 3000+ stock speed
ATI X800XL 256MB
1.5 Gig Crucial Memory
DFI Nforce3 250GB LanParty
Audigy 2 ZS card

First ran the Dec. DLLs with 5.13 and Creative beta drivers:
Min./Max./Avg. FPS were 14/92/45
then the DLL1s 14/91/45
Then DLL2s 15/91/45. All water=1. Quality looked pretty good for DLL2s with some residual artifacts as seen in some of the posts above.

I then switched to water=2 and here's what I got
Dec. Dlls = 12/70/38
DLL1s = 11/70/37
DLL2s = 15/84/43 a nice little bump there.

I then dowloaded Creatives new drivers and got the following with the DLL2s and water=2
14/85/42. Not bad.

Finally I dowloaded and installed Catalyst 6.1s. Cleaned up and tweaked (removed much overhead) and ran the following with DLL2s and water=2
12/82/38...oh, oh lost a few FPS. Went to water=1 and here's what I'm gonna keep it at for now:
11/89/41. Still lower than the 5.13s.

Will test online tonight.

OAC_Kosh
01-27-2006, 06:31 PM
PF_Coastie,


It was a bit unclear whom you were addressing when asking for more information. Did you want ME to give you my hardware specs and map because of the shimmer with set 2?

Odranoel1
01-27-2006, 07:04 PM
Tested with 6800GT driver 81.95, 1280x1024 DVI interface. Driver setup at "Quality" AA at 2Q, no AF. trilinear filtering enabled.

Water=2 is much improved versus previous beta DLLs. The flickering of scenery reflections and coastlines is corrected in both DLL1 and DLL2.
I am still seeing some reflections from ships at the wrong place (above object)but less disturbing than previous Beta DLLs

Water=3 and Water=4 make water look less realistic than Water=2. The weather effects are nice attempts, but not good enough to make them credible. I tested with Effects =1 and 2.

Water=4 has some unnatural reflections of the sun (flashes).

I still see Water=2 as the best compromise even for nvidia users.

New issue with DLL2: airfields show tiling of textures on runways. This was not present in the previous beta.

Stability is fine, off and online.
I have not conducted performance tests, but did not notice a decrease.

I'm keeping Beta1 for now and will do some perf testing.
Thank you for the hard work, this is getting better and better.

-S- Odranoel1

PF_Coastie
01-27-2006, 09:10 PM
Originally posted by OAC_Kosh:
PF_Coastie,


It was a bit unclear whom you were addressing when asking for more information. Did you want ME to give you my hardware specs and map because of the shimmer with set 2?

Sorry man, I was referring to Manic.

RED_BEAR8
01-28-2006, 04:41 PM
GF 6200 256 mb drivers 81.95 the DLL 2 work better for me below 400 meters there is not micro pauses as soon as i climb back to 800 m the micro pauses start.

The micorpauses are not so strong this time the game is playable.

The water 2 looks find on both DLL i will go with the DLL 2

Te_Vigo
01-28-2006, 06:08 PM
We also need consistency in descriptions (the naming convention dillemma)

Lag...comes from packet loss/ netspeed inconsistency.
Symptoms...WARPING

Micropauses....comes from players joining a game/ a flyer's crash and burn, etc, when online. I'm always on Hyperlobby so I can't comment on any other similar setup.
Symptoms.... a slight stopping in gameplay.

FrameRate loss....comes from an inability of the machine to process ? fast enough.
Symptoms...frame rate goes dropsie.

Stuttering....comes from the machine not keeping up with what is being drawn.
Symptoms...appears when there are buildings and trees.

Pausing....(what we are looking for with these DLL betas) occurs in maps that have both land and water present.
Symptoms.... There is a rhythmic pausing that happens when over land of about every half second or so. Look at the water and see the timing of the rolling waves. The same 'rolling' is present in the land but is not a fluid movement. This pausing is also present regardless of FR loss, lag or stuttering.

Basic machine specs should be posted with each image or 'bug' that has been noticed. This helps greatly in identifying where the bug/ s live.

Maybe those upstairs could give a more definitive?

Odranoel1
01-28-2006, 07:47 PM
Performance testing using the Black Death and Kamikaze 2.

HW and SW setup as in previous post.

Water=2 - Perfect settings
Previous beta is referred to as Beta0

TBD MIN/AVG/MAX FPS
Beta 2: 20/46/98
Beta 1: 18/44/91
Beta 0: 16/38/89

Thats a 20%+ boost of AVG FPS and 25% of MIN FPS!

KAMIKAZE2
Beta 2: NA/53/195
Beta 1: 11/49/176
Beta 0: 10/45/179

Almost 20% more AVG FPS for Beta2 here as well.

NA value was not recorded because I forgot to rerun the benchmark (I always took second run values)

I have found a bug in all 3 variants: In The Black Death, when the LA shoots down the last FW and this crashes in the river, foam lines appear in water AND on the riverside.

Also noticed that the annoying flickering of distant water seems to be related to insufficient frame rates. I can make it happen/disappear by setting Effects=2, which reduces frame rates. If the frame rate stays high there is very little flickering.

I now use beta2! Used it several hours off and on line with no problems.

-S- Odranoel1

RocketDog
01-29-2006, 05:03 AM
No problems here with any of the dlls other than waves breaking through ship's wakes.

At 1280 x 960, 4xFSAA 2xAF, frame rates are playable (30 FPS or more) in water = 0, marginal in water = 1 and unplayable in water = 2.

At 1024 x 768, even water = 2 is playable.

BUT - the water is too dark, almost black at some viewing angles. See the example below.

Cheers,

RocketDog.

3.3 GHz P4, 800 MHz FSB
X800Pro
Catalyst 6.1 drivers



http://img.photobucket.com/albums/v402/RocketDog/il22006-01-2911-53-08-21.jpg

GH_Klingstroem
01-29-2006, 07:42 AM
Any solutions for us with ATI cards that only get the black transparent water??

NerdConnected
01-29-2006, 09:40 AM
crazyivan1970,

That's great news ;-) Will test them rightaway and report my results asap.

Btw, what Nvdia/Ati drivers were used by Maddox to test these dll's?

Mark

ManicGibber
01-29-2006, 09:07 PM
Originally posted by PF_Coastie:
Manic Grabber, Excellent discovery man. That looks like a show stopper to me!

I will test on my rig and see if I get the same thing.

Is this with Both dll's you get this?

Arh my apologies Coastie, dang forgot I had posted here. This happens with both new dll's and it seems to be related to cockpit view while your pilot is alive. If you go external F2 WHILE THE SUN IS VISIBLE FROM COCKPIT VIEW(not blocked by canopy or wings or similar) and you pause the game to take a screenshot then the fuselage will be transparent. If however the sun is blocked by the aircraft and you go F2 then pause, the fuselage will block the sun, also if you move camera away from the aircraft to view the sun the sun wont be visible.
However while in the cockpit view the sun will shine through the instrument panel at certain angles regardless. In the picture I provided of the instrument panel above, the sun will be culled if the nose rises the slightest above the position it is in the screenshot. Hope this is of some help.
I'm using Nvidia driver 81.98 on a 7800gt PCI-E.
It doesn't matter what driver settings I use or how the config.ini is set up. Also I haven't noticed this with the earlier DLL's so I'll give them another go to see what happens. For me this is the only bug I have observed so far, I can't replicate any of the other artifacts mentioned.

ManicGibber
01-29-2006, 09:41 PM
Just tried the original DLL that came with 4.02 and the same thing happens. This might be an Nvidia driver bug?

TheGozr
01-30-2006, 02:31 AM
6800GT here using beta 82.12

hard to say between the dll test 1 and 2 but with the dll test 2 ( the latest ) the track ir is more choppy and i can hear aircrafts engines from far away.

We may need a test 3 DLL. Great job btw http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

NerdConnected
01-30-2006, 11:17 AM
crazyivan,

Some testing:

FB/AEP/PF 402m running on
XP64 final

########################
System:
########################
Athlon 64 3400+ oc'd to 2,5 Ghz
Cool and Quiet enabled
2 Gb RAM DDR400 CL2
Nvidia 6800 Ultra (425 Mhz core and 1.1 Ghz mem)
120 Gb WD ATA
2 Gb Swap
Sb-Xfi

########################
Video card driver
########################
XP 64: Forceware 81.95

########################
FB/AEP/PF conf.ini settings
########################
[il2]
title=Pacific Fighters
hotkeys=HotKey game

[window]
width=1280
height=960
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=1
Use3Renders=0

[GLPROVIDER]
GL=opengl32.dll

[GLPROVIDERS]
OpenGL=Opengl32.dll
DirectX=dx8wrap.dll

[game]
Arcade=0
HighGore=1
mapPadX=0.66875
mapPadY=-0.045833334
viewSet=54
Intro=0
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=1
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=0
SubTitlesLines=2
TypeClouds=1

[sound]
SoundUse=1
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=0
RadioEngine=
MusicVolume=0
ObjectVolume=14
MusState.takeoff=0
MusState.inflight=0
MusState.crash=0
MusFlags.play=0
MasterVolume=8
Attenuation=14
SoundMode=1
SamplingRate=2
NumChannels=2
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=0
SoundFlags.duplex=0
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=0
VoiceVolume=14
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=0
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
;ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
1X=5 10 20 30 40 50 60 70 80 90 100 10
1Y=5 10 20 30 40 50 60 70 80 90 100 10
1Z=0 100 100 100 100 100 100 100 100 100 100 0
1RZ=50 0 0 0 0 0 0 0 0 0 0 0
FF=0

[Render_OpenGL]
TexQual=3
TexLandQual=3
TexMipFilter=1
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=1
TexFlags.PolygonStipple=0
TexFlags.UseVertexArrays=1
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=0
TexFlags.UseClampedSprites=1
TexFlags.DrawLandByTriangles=1

HardwareShaders=1

ForceShaders1x=0

Shadows=1
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandLarge=1

Water=2
Effects=0

VideoSetupId=17
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[DGen]
RandomFlights=1
MissionDistance=50
CampaignLength=Medium
CampaignAI=Normal
AirIntensity=Normal
GroundIntensity=Normal
CampaignMissions=Normal
Maxbomberskill=2
;VeryShort, Short, Medium, Long, VeryLong (VeryLong is default)
CampaignLength=Medium
;Pacific Fighters only.
;For example, if you want mission outcome to always be historical,
;you can set the parameters to unachievable high values, such as:
OperationVictory=3000
OperationDefeat=-3000
WarVictory=30000
;Japanese have chutes from start of war
UseParachutes=1
;0 or 1. Zero meaning you'll have AAA/flak unit at some unused airbases
NoAirfieldHighlight=0
;Can be set to 0 to 100, default or not having the line in conf.ini is 10.
MaxFLAK=5

########################
Other Processes/services active on OS:
########################
- XP64 services running:
DCOm Server
Event Log
Nvidia display driver
Plug and Play
Remote Procedure Call (RPC)
Security Accounts Manager
Windows Audio

########################
Benchmarking using fraps 2.7.2
########################

Nvidia driver 81.85 whql. Nvidia settings:

- 2x AA
- Anisotropic filtering Off
- Texture pref. Quality
- Color profile: Not available
- vert. sync: off
- Force Mipmaps: none
- Conf. Tex. Clamp: On
- Ext. Limit: Off
- Hardw. Acc.: Single display
- Tril. Opt. : On
- Anis. mip filter Opt. On
- Anis. sample filter Opt. on
- Triple buff: on
- Negative LOD bias: allow
- Screen refresh: 75 Hz

########################
FSautostart settings
########################
Stopping unneeded SB-Xfi processes
Priority: above normal
No defrag memory

########################
benching
########################
Black Death (water=2) dlls_test1:

2006-01-29 19:45:21 - il2fb
Frames: 5744 - Time: 154613ms - Avg: 37.151 - Min: 13 - Max: 69

deleted il2_core.dll and renamed il2_coreP4.dll to il2_core.dll:

2006-01-29 19:55:00 - il2fb
Frames: 5829 - Time: 155086ms - Avg: 37.586 - Min: 14 - Max: 71

Black Death (water=2) dlls_test2:

2006-01-29 20:01:41 - il2fb
Frames: 6482 - Time: 154921ms - Avg: 41.841 - Min: 16 - Max: 82

deleted il2_core.dll and renamed il2_coreP4.dll to il2_core.dll:

2006-01-29 20:06:39 - il2fb
Frames: 6522 - Time: 154835ms - Avg: 42.122 - Min: 16 - Max: 84

########################
Quality/Performance:
########################
dlls_test1: Did not see any major shimmering or flickering.
dlls_test2: Did notice some minor distant shimmering of shadows on water (mountains/hills), especially when view of object (ie. plane) changes.
Quality for water=2 with both sets of dll's is however quite acceptable to me.

dlls_test2 are a lot faster (~ 4 to 5 fps faster) than dll_test1. Test2 dll's produce some minor shimmering however, but not very much. I guess both sets of dll's are acceptable to me, but dlls_test2 offer much better performance. P4 core gives me slightly better frames then the normal dll, so I choose that one even for an AMD cpu.

########################
Conclusion:
########################
Inspite of minor shimmering, I vote for dlls_test2 (with il2_coreP4.dll=1676 kB) and water=2 ;-)
These give me the best performance and are quite acceptable to me.
Will do however some further testing....

Mark

IZG52Volker
01-30-2006, 05:27 PM
7800 gtx (OC at 509 core/1.30 memory)- AMD 64x2 4200 - 2 gig mem.

Drv 81.85 and 81.89
Driver setings (for both of them) :

Aniso : 4 // AntiA : 16x // Image Q : High Q // Gamma Corect : On // Transpa. AntiA : Supersampling // Negative LOD : Clamp // Conformant texture clamp : Clamp // All others to Off or None.

Game setup:
1280x960 // Texture mip : aniso // Texture comp. : S3TC // Checked setings : Use vertex arays-Multitexture-Combine-Secondary color-Vertex array-Clip hint-Texture compress ARB

In game setings all full exept clouds at medium.

Drv 81.85 and 81.89 tested.

Best seting with very good performance both on graphic plesure and frame rate : DLL 2+ Water 2.

Black Death avg: 35-37- Staters : None , the hole track is much more fluid even if frames are bit lower than previeus beta dll and the ground is more solid when moves //Kamikaze 2 avg 45-46- Staters : None.

(Pls forgive my English)

Prairie_Falcon
01-31-2006, 08:11 PM
TEST DLL COMPARISON (il2_core.dll and il2_corep4.dll)

System: P4/ 3.2 GHz/ 2GB PC3200

Graphics: ATI Radeon 9800 Pro (128 mb); Catalyst 5.12 Driver

Pacific Fighters/FB:
Version 4.02m
Resolution: 1280 x 960 x 32
Open GL
Landscape: Perfect
Water=2
_________________________


DLL Comparisons:

0. Original dlls: OK Appearance; Little detail in water; Grade C+

1. First set of test dlls (Dec 27, 2005): Excellent Appearance with great detail in Water; The water detail quality is quite outstanding; No loss or slightly improved Frame Rate. Overall, this is by far the best dll set, with great-looking water and no significant problems with other landscape rendering. Grade A

2. dlls_test1(Jan 23, 2006): All water appears nearly black with these dlls with no detail. Grade F

3. dlls_test2(Jan 23, 2006): Again, as with dlls_test1, all water appears nearly black and featureless, and this is not at all acceptable. Grade F
____________________


Summary:
The First set of test dlls released on 12/27/06 resulted in superb photorealistic water details on my system at Water=2, with no FPS loss. However both sets of subsequent Test dlls from 01/23/06 (dlls_test1 and dlls_test2) gave unacceptable results with water appearing black and without detail.

Comments:
I hope that Patch 4.03 will contain dlls similar to the first beta dll release on 12/27/05 as these were far superior to any of the others on my system with ATI 9800 Pro 128mb card. The latest test dlls (dlls_test1 and dlls_test2 gave unacceptable results on this system and were worse than the original dlls.
_________________________________________

All below pix are with Water=2 and Perfect Landscape Setting.

Original dll Set
http://i42.photobucket.com/albums/e330/wilbil1/Test%20dll%20Pix/Orig-dll.jpg
_______________

First Set of Test dlls (12/27/2005)
These were by far the best!
http://i42.photobucket.com/albums/e330/wilbil1/Test%20dll%20Pix/BetaDll_12-27-2005.jpg
http://i42.photobucket.com/albums/e330/wilbil1/Test%20dll%20Pix/BetaDll_12-27-2005_02.jpg
_____________________________

test_dll1 (01/23/2006):
The Water was nearly black, with little no little detail.
http://i42.photobucket.com/albums/e330/wilbil1/Test%20dll%20Pix/test_dll1.jpg

________________________________

test_dll2 (01/23/2006):
Here again the water was rendered nearly black with no detail and was unacceptable on this system.
http://i42.photobucket.com/albums/e330/wilbil1/Test%20dll%20Pix/test_dll2.jpg
_________________________________

Thanks to Oleg and Team for the efforts in optomizing these dlls.

Prairie_Falcon
01-31-2006, 08:20 PM
Here is the link for the first set of test dlls (12/27/2005)which were the best for my system as noted in my posting above:

ftp://www.txsquadron.com/patches/dlls.zip

Werre_Fsck
02-06-2006, 08:39 AM
No luck here.
Unlike the previous betas, these at least run, but they cause constant microstutter even in single play with small map and just 2 planes airborne.

Running with catalyst 5.10 at 1600x1200, aniso 4x, 4xAA, radeon x800 256MB, p4/3GHz, 2G RAM.
Tried water=0 and water=2, same thing on both. TrackIR was in use.

Winter-Storm
02-06-2006, 10:09 PM
I get the black water issue with both sets of DLL's (not those if the first release for updated water2) with the following hardware, drivers and config.

Radeon 9800XT 256MB
Tested with Catalyst 6.1 & 5.12 Drivers

Using OpenGL this is in my conf.ini
[Render_OpenGL]
PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-1.0

TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=0
Water=2
Effects=1
ForceShaders1x=0

zoinks_
02-07-2006, 01:23 AM
being an nvidia fanboi, i was able to test all 5 water settings and made a nice discovery.
black death track

w=0 f=3 e=1 min=23 max=62 avg=48.7 12-27-05dll
w=0 f=3 e=1 min=23 max=62 avg=49.0 1-23-06 test1
w=0 f=3 e=1 min=23 max=62 avg=49.0 1-23-06 test2

w=1 f=3 e=1 min=19 max=62 avg=45.3 12-27-05dll
w=1 f=3 e=1 min=19 max=62 avg=45.3 1-23-06 test1
w=1 f=3 e=1 min=19 max=62 avg=45.3 1-23-06 test2

w=2 f=3 e=1 min=16 max=62 avg=36.7 12-27-05dll
w=2 f=3 e=1 min=16 max=62 avg=40.8 1-23-06 test1
w=2 f=3 e=1 min=18 max=62 avg=42.8 1-23-06 test2

w=3 f=3 e=1 min=15 max=62 avg=37.7 12-27-05dll
w=3 f=3 e=1 min=15 max=62 avg=37.7 1-23-06 test1
w=3 f=3 e=1 min=15 max=62 avg=37.7 1-23-06 test2

w=4 f=3 e=1 min=14 max=62 avg=34.4 12-27-05dll
w=4 f=3 e=1 min=14 max=62 avg=34.3 1-23-06 test1
w=4 f=3 e=1 min=14 max=62 avg=34.3 1-23-06 test2

only water=2 had any noticable change. very nice improvement with dll_test2.
haven't seen anything unusual but i just started flying with new dlls.

opp_us
02-07-2006, 04:51 PM
Graphic card:Radeon 9600 Pro EZ
Drivers:Omega 3.8.205(based on catalyst 6.1)

dll no.1-
water=1:no difference from the official dll's.
water=2:flat&dark. Also you can see through it. Look at the picture for refference:
http://img242.imageshack.us/img242/9776/pf20060207232524912yk.th.jpg (http://img242.imageshack.us/my.php?image=pf20060207232524912yk.jpg)

dll no.2 got the same effect as dll no.1

dll, that Falcon posted latelly:
The problem with that dll is, while there is actually visible waves, the water is too dark to reflect any lights to the neighbouring pixels(not exactly know how to tell this). So you have this houndreds of pixels, which doesn't reflect anywhere.

Also, thats, why i have the best reflections around the islands.

That's in the open sea:
http://img274.imageshack.us/img274/7301/pf20060207230649250dn.th.jpg (http://img274.imageshack.us/my.php?image=pf20060207230649250dn.jpg)

i have gained some 4-5 fps in the game, but i can't recall from which dll.

IZG52Volker
02-10-2006, 03:22 AM
Guys I noticed a qurius thing and I want if posible to check it out you too.

After entering windows on normal boot and run the game and play Black D.

You ll notice some small staters while the track is playing, (one thats noticable is when the camera runs over La 5 and it starts a left turn over Il's and forest), now exit the track and run it again and the stuters are gone !

I dont't know why this hapens but if does hapens to others exept me, we must be more carefull with our result reports because it seems that when we run 2nd time the same track it plays better.

The above aplies even if I exit the game and reload it.

Piniol306
02-10-2006, 05:25 AM
Those dll's were much better than newones in new patch 4.03m! I'm testing the blackdeath trk with water=0 and effects=2. I noticed that big influence on stutters have effects (smokes, fire, explosions). I play 1280x1024 on gf 6600GT. So, if you love hi quality effects (2) test those beta dll's again comparing to new files!
306_Piniol

Trotzky
02-10-2006, 05:30 AM
Thanks to Prairie_Falcon for preserving the 27.12.2005 test-dlls. Lost them while installing the 4.03m patch and was very dissapointed about the water; encountered some severe stutters as well.

Greetings, Trotzky

HarlockGN
02-10-2006, 10:05 AM
I get the same Black and transparent effect on water that opps_us is getting with an ATI_9800 xt and the very last catalyst drivers, with both versions of the DLL AND the ones shipped with patch 4.03, so i had to revert to the ones that someone posted on SimHQ forums some time ago.

Gibbage1
02-10-2006, 08:22 PM
Question. Im still getting "micro-pauses" in 4.03 when I have high detail water on. Did 4.03 come with the new DLL, or should I try the one out above?

Trotzky
02-11-2006, 08:06 AM
If I remember correctly, we had one or two sets of test-dll's prior of the 27. 12. 2005 has anyone preserved these? If so, it is possible to post a link?

Greetings, Trotzky

Rani1973
02-12-2006, 09:37 AM
Hi mates..wich nvidia driver you recomend for this latest dll set ?

i have a 6800 gt