PDA

View Full Version : Team Pacific's Latest WIP - New Guinea - New Britain (NGNB)



pacettid
10-03-2008, 07:09 PM
Team Pacific presents our next WIP New Guinea - New Britain (NGNB)! The Google Earth illustration (area of map inside red square) and 2D map below show the area to be modeled.

This is a 3:4 scale map that encompasses approximately 300,000 square miles of the earth's surface. Due to the reduced scale, the map area is roughly the same as that covered by The Slot. The decision to go 3:4 scale is based on Team Pacific's desire to reduce flight times, and improve playability, without seriously sacrificing historical accuracy and visual impact.

Approximately 75% of the research is done, and we have a complete map that loads correctly. We are not sure how many different time periods we will model, but it will be less than six. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

We will post screen shots and provide additional updates as they become available.

http://img.photobucket.com/albums/v438/JodFoster/NGNBSLOT.jpg

http://img.photobucket.com/albums/v438/JodFoster/NGNB20copy.jpg

R_Target
10-03-2008, 08:56 PM
Excellent! http://forums.ubi.com/images/smilies/25.gif

triad773
10-03-2008, 10:48 PM
Nice! Looking forward to your excellent work http://forums.ubi.com/images/smilies/25.gif

skarden
10-04-2008, 05:07 AM
Friggin excelent! http://forums.ubi.com/images/smilies/partyhat.gif

gdfo
10-04-2008, 05:21 AM
Wow. Looks wonderful.

Feathered_IV
10-04-2008, 07:00 AM
My most wanted map, ever. http://forums.ubi.com/images/smilies/partyhat.gif

Boosher
10-04-2008, 10:32 AM
It's going to be great! I look forward to seeing your work in the FMB!

BillyTheKid_22
10-04-2008, 07:31 PM
http://forums.ubi.com/images/smilies/partyhat.gif http://forums.ubi.com/images/smilies/25.gif

pacettid
10-04-2008, 10:37 PM
Originally posted by Boosher:
It's going to be great! I look forward to seeing your work in the FMB!

http://i74.photobucket.com/albums/i247/pacettid/NGNB_small.jpg

Oh, you meant your FMB http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif http://forums.ubi.com/images/smilies/88.gif

pacettid
10-06-2008, 06:39 PM
Here are a few quick screen shots of my first flight over the Markham Valley, just to the northwest of Lae. The first shot is looking down the axis of the Huon Peninsula. The second shows the coastline looking south towards Salamaua. Number three is looking down the long axis of New Guinea, towards the interior...rivers are not in yet....enjoy http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

http://i74.photobucket.com/albums/i247/pacettid/Image1-9.jpg

http://i74.photobucket.com/albums/i247/pacettid/Image2-3.jpg

http://i74.photobucket.com/albums/i247/pacettid/Image3-3.jpg

xTHRUDx
10-06-2008, 07:53 PM
we haven't textured it yet.

R_Target
10-06-2008, 07:59 PM
It looks fantastic already. http://forums.ubi.com/images/smilies/25.gif

Frequent_Flyer
10-08-2008, 04:03 PM
The elevation looks very much like an accurate representation of the actual terrain.

pacettid
10-08-2008, 07:59 PM
Originally posted by Frequent_Flyer:
The elevation looks very much like an accurate representation of the actual terrain.

The terrain is made using Shuttle Radar Terrain Mission (SRTM) maps, converted to grayscale images which the sim can read. Within the limits of the sim's ability to render terrain elevations, it could not be any more accurate. This is the same method that was used to successfully build The Slot. In order to ensure textures are correctly applied to the actual locations, we are using Goggle Earth satellite photo overlays.

Texturing is still a WIP but here is another screen shot taken over Finschafen, looking southwest over the Huon Gulf towards Salamaua.

http://i74.photobucket.com/albums/i247/pacettid/Image1-10.jpg

pacettid
10-17-2008, 04:53 AM
I'm pleased to announce that RONNC0 has graciously agreed to join Team Pacific!

For those of you who have not yet seen his work, suffice to say that he has created some of the finest Pacific Theater of Operations (PTO) skins ever to grace the pages of Mission 4 Today, Flying Legends, and other sites devoted to this venue.

RONNC0 will be building a custom skinpack exclusively designed to compliment Team Pacific's NGNB map. Details to follow .

Welcome aboard m8!

pacettid
10-17-2008, 08:28 PM
The texture work on Team Pacific's New Guinea - New Britain map is proceeding well, so I thought I would post a screen shot. I think the new custom textures we have created capture the foreboding look that is so characteristic of this theater of operations, but you be the judge. I also love the way the foreground and background textures blend so naturally. This shot was taken over the Markhan valley, just west of Lae.


http://i74.photobucket.com/albums/i247/pacettid/Markham.jpg

xTHRUDx
11-02-2008, 05:07 PM
small update;

we have had some building process improvements that will end up shaving a good month or two off our build time.
this means 2 things for you guys.
1. you'll get the NGNB map that much quicker.
2. because we would have built, at one time or another, all the parts of it we can now build the area outlined in red soon after.

http://img.photobucket.com/albums/v438/JodFoster/Rab-Boug.jpg

Crikey2008
11-02-2008, 05:44 PM
When will this excellent map be available and where will I be able to download?



'...well come on!...hurry up!...well?...yes?...yes?...well?...yes?...
Basil Fawlty

Phas3e
11-02-2008, 09:58 PM
YAY All my RNZAF Corsair skins will now have a real home http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

pacettid
11-03-2008, 04:55 AM
Originally posted by Phas3e:
YAY All my RNZAF Corsair skins will now have a real home http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

They already do. The 01-44 version of The Slot is specifically designed to
support the Australian campaign against Japanese forces on Bougainville.
Here is a direct quote from The Slot Readme file:

"By January 1944, Guadalcanal was beginning to fade into the background as a
combat airfield complex. Allied forces were moving inexorably northwest, towards
Rabaul, and Australian and New Zealand Forces, under the command of Gen. Sir
Stanley Savige (portrait below), were preparing to grind down Japanese occupation
forces on Bougainville. Combat operations in Phase V will be flown from airfields
at Piva, Torikina, Barakoma, Ondonga, Munda, Stirling, and Segi Point will be the
focus of missions built on this version of the map, with emphasis on "mudmoving"
missions by ANZAC forces battling Japanese defenders on Bougainville. Japanese
airfields will be mere shadows of their status during earlier phases of the
campaign."

http://i74.photobucket.com/albums/i247/pacettid/Savige.jpg

The entire ten-page Readme file is available here:
Edit: Removed link.

staticline1
11-03-2008, 09:24 AM
Looks fantastic! You know I really have got to get 1946 one of these days. http://forums.ubi.com/images/smilies/51.gif

Phas3e
11-03-2008, 11:58 AM
RNZAF Corsair flew operations from June 10 1944 and were based at Espiritu Santo, Jaquinot bay, Los Negros, Emirau and Green Island

None of those are on the Slot map

pacettid
11-03-2008, 02:03 PM
Originally posted by Phas3e:
RNZAF Corsair flew operations from June 10 1944 and were based at Espiritu Santo, Jaquinot bay, Los Negros, Emirau and Green Island

None of those are on the Slot map

Is that so? Hmmmm...

http://www.nzwarbirds.org.nz/corsair45.gif

2. Australian War Museum Photo AWM 093927
Caption: "An F4U-D1 Corsair fighter-bomber of the Royal New Zealand Air Force (RNZAF) takes off from Piva airstrip on a mission, Bougainville, 12 July 1945."
http://ajrp.awm.gov.au/ajrp/remember.nsf/10c400fd5e135a44ca256ab6007a37e1/8a7b77caaddc7253ca256dc9000171a0/Content_1/0.84?OpenElement&FieldElemFormat=jpg

3. According to PBJ Mitchell Units of the Pacific War By Jerry Scutts, Jim Laurier:
"On 6 February 1945, Maj. John T. Protchard led seven PBJs on a medium altitude bombing raid on Muguai, Bougainville, this operation being carefully coordinated with RNZAF Corsairs based at Piva, on the southern coast."

4. http://www.nzetc.org/tm/scholarly/tei-WH2AirF-c16-7.html#name-019720-mention
"During 1944 RNZAF fighter squadrons were re-equipped with F4U Corsairs, faster and more powerful aircraft than the P40s. The first unit to enter the combat area with the new planes was No. 20 Squadron, commanded by Squadron Leader S. R. Duncan, which arrived at Bougainville on 14 May. The squadron had been formed at Ardmore in January and trained there on Harvards and P40s until April, when it moved to Santo. At Santo the pilots were converted to F4Us by Flight Lieutenant Greig, who was in charge of a testing and training flight there. The aircraft had been shipped direct from the United States and made ready for flying by a Corsair Assembly Unit which had been established within the RNZAF Base Depot Workshops. When the pilots were proficient on their new planes, the squadron flew to Guadalcanal and spent several weeks in training there before going on to Bougainville.

On arrival at Torokina the aircraft were fitted with bomb racks and the squadron prepared to do its part in bombing and strafing the Japanese, but after a few practice drops on local targets it was found that the racks were not satisfactory and they were removed for modification. Consequently, for the first few weeks of its tour the squadron's operations were confined to security patrols, escorts, and strafing sweeps."

5. http://rnzaf.hobbyvista.com/rnzaf1.html
http://rnzaf.hobbyvista.com/images/corsair.jpg
Caption: "RNZAF Corsairs taking off on a strike mission from Piva airstrip on Bougainville."

xTHRUDx
11-03-2008, 08:01 PM
we got ya covered Phas3e. we do lots of research when we build these maps. we do all the reading so you don't have to.

Phas3e
11-03-2008, 10:19 PM
But yet none of those are modeled in the slot are they?

They have Piva I just noticed on the 44 maps which is ok for some 1945 missions,

but I would much rather the New Britain airfield for the thick of 1944 missions

xTHRUDx
11-03-2008, 10:39 PM
the new britain island and Green island are being built as we speak per the topic of the thread.

Cheech responded to your statment that RNZAF didn't operate any corsairs in the slot, which they did. you can use them in historicly correct missions to defend Piva, Uncle, and Torokina.

Bremspropeller
11-04-2008, 07:33 AM
We definately need an early P-38.

Say an F, G or H.

Any information if there's one planned?
I like the looks of those "small mouth" Lightnings.

jarink
11-04-2008, 10:55 AM
These maps will also be excellent for some early B-17E or B-17F missions, I'm thinking...
http://forums.ubi.com/images/smilies/metal.gif

pacettid
11-04-2008, 12:25 PM
Originally posted by Bremspropeller:
We definately need an early P-38.

Say an F, G or H.

Any information if there's one planned?
I like the looks of those "small mouth" Lightnings.

So do I! I have tried to drum up some interest in these models at AAA, but have had no real luck. They are desperately needed for the NGNB map, and also for The Slot.

xTHRUDx
11-25-2008, 10:05 PM
ok here is a working map to give you and idea of size and amount of fields

http://img.photobucket.com/albums/v438/JodFoster/NGNB-01.jpg

mandrill7
11-28-2008, 04:20 PM
I've been away for a few months working on other stuff. Am I missing something?? When I was last on board, the word was that all PTO stuff was NEVER going to happen. As in "forget it!"

Now I read that there's a western New Guinea and a Slot map and talk of early P-38's!

Can anyone fill me in?

(BTW how about a USN birdcage corsair and some PT-boats and moving barges??)

zardozid
11-29-2008, 09:35 AM
Originally posted by mandrill7:
I've been away for a few months working on other stuff. Am I missing something?? When I was last on board, the word was that all PTO stuff was NEVER going to happen. As in "forget it!"

Now I read that there's a western New Guinea and a Slot map and talk of early P-38's!

Can anyone fill me in?

(BTW how about a USN birdcage corsair and some PT-boats and moving barges??)


You should check out "the site that can not be named"...just watch out for "A"nti-"A"ircraft-"A"rtillery... http://forums.ubi.com/images/smilies/88.gif

mandrill7
11-29-2008, 11:00 AM
Thanks M8! I got hooked up by someone else leaving me an equally cryptic message. I should be somewhere over Vella Lavella in my blue hog in a couple of hours time.

xTHRUDx
01-04-2009, 09:42 PM
reefing is back on track. i had a small hiccup. here is Bagabag island with Karkar insland in the background. it's in the bismarck straits. there will be losts of coves to look for japanese ships.

http://img.photobucket.com/albums/v438/JodFoster/Bagabag.jpg

xTHRUDx
01-08-2009, 06:32 PM
ok , sorry for the delay. we had the map tore up in many parts and hadn't compiled it in while. Here are some screenies from our WIP NGNB map. Textures and the placement of them are sure to change.

I grabbed a wingman (never fly alone) and left Wau see the 10% graded strip there in the back ground

http://img.photobucket.com/albums/v438/JodFoster/Beau-Wau.jpg

headed north to Lae. you can see the distinctive shape Salamaua in the distance top left center.

http://img.photobucket.com/albums/v438/JodFoster/Beau-sal-far.jpg

flew out over Lae. oh there it is, sediment and all.

http://img.photobucket.com/albums/v438/JodFoster/Lae.jpg

A PBY was in the area at Finschafen

http://img.photobucket.com/albums/v438/JodFoster/PBY-finshaf.jpg

Ran into these guys

http://img.photobucket.com/albums/v438/JodFoster/ki-43-3.jpg

poor guy didn't make it

http://img.photobucket.com/albums/v438/JodFoster/PBY-dmgd.jpg

we went looking for them at Salamaua

http://img.photobucket.com/albums/v438/JodFoster/Beau-sal1.jpg

no luck finding him but he was looking for us coming south out of Talesea

http://img.photobucket.com/albums/v438/JodFoster/talesea.jpg

he flew by Wulai island on his outbound route from Rabual

http://img.photobucket.com/albums/v438/JodFoster/Wulai.jpg



now that we have the outline of the map done we can start massaging it. I'm begining airfield construction while Cheech continues to texture away and place non airfield related static stuff (towns, villages, ports, etc)

don't mind the real pointy mountiains, we fixed that. it's not show in these pics

skarden
01-09-2009, 12:03 AM
Wow,just wow http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif
lookin fantastic thrud,those mountain area's look like somewhere where you really really wouldn't want to go down.

cant wait http://forums.ubi.com/images/smilies/11.gif

xTHRUDx
03-22-2009, 12:29 PM
small update:

I only have Wewak and Boram AF left to do(will finish in 2 days) on the Japanese side and then Nadzab(5 strips), Dobodura(15 strips), and Gusap(9 strips) complexes left on the US side. Oh, and some small tweaking to the bush/cargo strips.

Cheech is back on track with building Simpson harbor. We had a small scale issue with the city streets there.
Due to the huge amount of work needed, we tasked HRD with doing the buildings on Green island based on the Navy Cee Bee's survey docs we had. Canon is helping us out with the missing pier objects needed for Simpson Harbor authenticity as well as fighter revetement objects that are missing for the PTO in general. Oh, and possibly some better runway plates.

Texture placement and texture improvement are continuing. the textures we're using are all new taken from SAT pics of the actual areas. We keep adjusting thier color, hue, and brightness to get the overall color palette of the map to our liking. Coastlines, rivers, and height are complete.

This may change, but i'm leaning towards 3 time snap shots of the map like the 6 we did for the Slot.
Mid 43, end 43, and mid 44.

3 mins north of Nadzab
http://img.photobucket.com/albums/v438/JodFoster/north.jpg

texture placement and type are WIP
http://img.photobucket.com/albums/v438/JodFoster/Simpson_Harbor.jpg

http://i48.photobucket.com/albums/f239/Skunk24/NGNBtease2.jpg

Gusap WIP
http://img.photobucket.com/albums/v438/JodFoster/2.jpg
http://img.photobucket.com/albums/v438/JodFoster/3-1.jpg
http://img.photobucket.com/albums/v438/JodFoster/1-2.jpg

ElAurens
03-22-2009, 12:39 PM
Excellent work gents!

Can't wait for release of this gem.

Carry on.

xTHRUDx
09-22-2009, 03:43 PM
it's been a while since an update but i assure you i have been working hard. it looks like we are on track to release in the UI 1.3.

also a treat, look real close at the 38's

http://img.photobucket.com/albums/v438/JodFoster/il2fb2009-09-2214-25-16-87.jpg

http://img.photobucket.com/albums/v438/JodFoster/il2fb2009-09-2214-25-30-35.jpg

http://img.photobucket.com/albums/v438/JodFoster/il2fb2009-09-2214-25-40-45.jpg

http://img.photobucket.com/albums/v438/JodFoster/il2fb2009-09-2214-25-53-01.jpg

http://img.photobucket.com/albums/v438/JodFoster/il2fb2009-09-2214-25-45-75.jpg

Boosher
09-22-2009, 03:56 PM
Looking good Thrud! And give a pat on the pack to whoever's getting those 38's in. I think that was Gibbage on the models, but I forget who was importing.

ElAurens
09-22-2009, 04:17 PM
Looking good Thrud.

A tip of the hat to BlitzPig_Bury for work on the early 38s.

Now we need some P40Ns.

And properly kitted out Ki61s of the 68th. and 78th. Sentais.

xTHRUDx
09-25-2009, 09:39 PM
<span class="ev_code_yellow">Sometimes taking steps backward is just what is needed....to get a running leap.
Even i'm getting excited this map now after seeing some of my latest complies.
All WIP pics

Dobodura</span>
http://img.photobucket.com/albums/v438/JodFoster/Dobodura-1.jpg
http://img.photobucket.com/albums/v438/JodFoster/Dobodura1.jpg

<span class="ev_code_yellow">Gusap</span>
http://img.photobucket.com/albums/v438/JodFoster/Gusap1.jpg

<span class="ev_code_yellow">Nadzab</span>
http://img.photobucket.com/albums/v438/JodFoster/Nadzab-1.jpg

<span class="ev_code_yellow">Tsili Tsili</span>
http://img.photobucket.com/albums/v438/JodFoster/TsiliTsili.jpg

<span class="ev_code_yellow">Rabaul</span>
http://img.photobucket.com/albums/v438/JodFoster/Rabual.jpg

<span class="ev_code_yellow">Mubo a small c-47 strip with tough approach</span>
http://img.photobucket.com/albums/v438/JodFoster/Mubo.jpg

<span class="ev_code_yellow">i change the stock runway plates to make them darker and blend in with the surrounding textures.
I still have to do all the Plantations and begin to fine tune each area based on historical photographic data</span>



.

Feathered_IV
09-26-2009, 08:26 AM
Might be good to look at BumpH files for many of those textures. It will take the flatness out of them. The toupee effect on the forest is unusual. Is it a custom Forestfar.tga?

Recolouring a stock airfield plate will probably have a detrimental effect on every other map in the game. You may want to consider cloning some ground plates that you can then use freely. Better to do it soon before you have to swap the plates manually on dozens of airfields.

Bremspropeller
09-26-2009, 09:34 AM
Now we need some P40Ns.

+1

xTHRUDx
09-26-2009, 05:57 PM
Originally posted by Feathered_IV:
Might be good to look at BumpH files for many of those textures. It will take the flatness out of them. The toupee effect on the forest is unusual. Is it a custom Forestfar.tga?

Recolouring a stock airfield plate will probably have a detrimental effect on every other map in the game. You may want to consider cloning some ground plates that you can then use freely. Better to do it soon before you have to swap the plates manually on dozens of airfields.

every texture is custom. the darker runway plates are for the building process. i'll just turn the darker runway plates i've made into thier own mod so as to not affect the stock ones. i'll just include it in the map install.

i don't understand what you mean by the "flatness" of the textures. Can you explain?

Feathered_IV
09-26-2009, 07:18 PM
Hi Thrud,

The BumpH files are grayscale versions of a given texture that the game uses to make faux shadows during morning/afternoon when the sun isn't directly overhead. The BumpH texture automatically gets displayed obliquely underneath the parent texture and gives it a suprising amount of extra body.

Several people have created .BumpH files. Flushmeister at AAA created what he called his Bumpification Mod which features many of these. Personally I find some of his ones a bit overdone, and don't use it. However the mod makes for good study.

There are many in your default _Tex folder too. For example, Autumnfields1.tga has a corresponding Autumnfields1.BumpH. Providing the names are the same, the game engine will automatically recognise and display them.

Not sure if you've seen TGB files. Those are larger sized versions of 512x512 TGA's that the game reserves for use when you are at low altitude. It displays the smaller TGA when you're higher up. Thus boosting performance while making the transition unnoticeable.

Hope that helps!

Skunk_438RCAF
09-27-2009, 03:52 PM
I made bumpH files for all the textures on this map Bee, and honestly I cant see the difference it makes. I may be crazy, or blind, or both but really I dont see it.

xTHRUDx
01-21-2010, 11:52 PM
Soon guys, soon.....

http://img.photobucket.com/albums/v438/JodFoster/CapeGloucesterB-24D.jpg


http://img.photobucket.com/albums/v438/JodFoster/Hansab-24D.jpg

Feathered_IV
01-22-2010, 01:28 AM
If I may ask, are those the final textures?

skarden
01-22-2010, 03:59 AM
Yes this is gunna be friggin sweet!

Very nice stuff Thrud http://forums.ubi.com/images/smilies/25.gif

triad773
01-22-2010, 11:58 AM
Redko over at All Air craft has done some stunning plantation textures for his retexture of Kyushu. Not sure if that type of texture would translate to this area, tho I imagine the crops might be similar.

Anyway, looks great! With the HBO miniseries I heard coming out called The Pacific (http://www.hbo.com/the-pacific) this map will really come to life!

Thanks for you and your team's work, Thrud!

ElAurens
01-22-2010, 04:08 PM
Well done Thrud...

See you around the grounds.

BillSwagger
01-22-2010, 04:15 PM
http://forums.ubi.com/images/smilies/25.gif

jarink
01-22-2010, 06:00 PM
No one else noticed the B-24D??

http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Feathered_IV
01-23-2010, 12:15 AM
No. I was looking at the toupée forests. I'm really pleased that a team with such dedication is making this particular map, but the textures don't seem to be there yet. Am I the only one to notice this?

xTHRUDx
01-23-2010, 01:31 AM
@ Jarink, sharp eye you got there


the placement of the textures will change some but not the textures themselves. they are google screen shots of those areas.
i'm not opposed to them being changed if there is better data than the screen shot already taken of that area.

Uufflakke
01-23-2010, 05:02 AM
Originally posted by Feathered_IV:
No. I was looking at the toupée forests. I'm really pleased that a team with such dedication is making this particular map, but the textures don't seem to be there yet. Am I the only one to notice this?

I noticed the same thing: colours of textures doesn't match with the forests on it. Looks a bit odd in my opinion.

Choctaw111
01-23-2010, 06:38 AM
I love the screenshots next to the actual photos.
Top notch! http://forums.ubi.com/images/smilies/25.gif

xTHRUDx
01-23-2010, 03:38 PM
@ Featherd, you're welcome to help. i could use it.

LEBillfish
01-24-2010, 08:29 AM
Originally posted by ElAurens:
And properly kitted out Ki61s of the 68th. and 78th. Sentais.

About to work on that not having had time to finish the template I started I'll just use the old. Naturally, historically correct Ki-43 skins for all active units can be found in my "Falcons of New Guinea" thread on the skinners page.

Once I have time I'll also make accurate skins for the various aircraft we have that were also used there....Unfortunately the aircraft we don't have I cannot.

K2

jarink
01-24-2010, 09:06 AM
Billfish: were you just going to be skinning IJA planes or were you also going to do some IJN units? I hope you at least consider it as your skins are pretty darn good.

LEBillfish
01-24-2010, 09:43 AM
Well thanks though really I'm just a very inexperienced novice and using VERY old software so it takes quite a bit of time (PhotoDeluxe Buisiness Edition 1.1....Basically PS-1).

Unfortunately, I just have way, way too many projects tabled to take on the IJN as well. In kind past early 1943, they really had little to do with the new map...Some activity, yet not a lot....In kind, they're rather well documented. My intentions with the series to correct MASSIVE errors with markings that have been so perpetuated for 60 years many folks take them as Gospel, most even in print by Japanese, U.S., British, French, Russian, etc. experts.

A good example the following for Ki-61's of New Guinea....

68th Hikousentai (http://78sentai.org/forum/viewtopic.php?f=3&t=371)

78th Hikousentai (http://78sentai.org/forum/viewtopic.php?f=3&t=256)

If you read the notes, you'll find most of those markings have never been confirmed or are flat out wrong. In fact, if you went by profiles and paintings in publications you'd very likely state all of the wrong markings were correct......The 78th never having had a blossom on their Hiens that can be confirmed simply using stripes, and the 68th for all intensive purposes using the very simplified wedge.

....and that's just tail markings....

If I could learn how to work with my web pages to get them sorted out (having to teach myself site building)...Then I'd have time. Yet I frankly don't expect to ever as after I'll make skins for the other IJAFC aircraft we have in the sim, and then those we have as mods.

Yet when you're speaking of 50-150 skins per aircraft type, it becomes a bit daunting.

K2