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christopher688
08-01-2011, 10:55 AM
Re: il2 forgotten battles. Why is it when i have a sure kill in my sights my buddy flashs by me and shoots the bad guy down. I think the game is biased against me???? christopher668

DD_crash
08-01-2011, 12:17 PM
Yes they are http://forums.ubi.com/images/smilies/10.gif

horseback
08-01-2011, 12:58 PM
Sounds like your wingman is an 'Ace'.

In this game, there is no such thing as a friendly Ace; they will shoot over, around, and if it is necessary (or at least convenient), through you to get the easy kill. The ai Ace is all about scoring; this means that his primary job is to shoot enemy aircraft down as quickly and safely as possible.

The best means of doing this turns out to be hovering in the vicinity of the Player, waiting for the Player to disable or distract the enemy a/c so that he can swoop in and kill it or get those last rounds into it before it crashes.

AI are not limited by normal range of vision and they are always flying in perfect trim in a way not attainable by mere humans, which means that their bursts are well concentrated and go exactly where they want'em, but they can't seem to concentrate on more than one thing at a time, so if your target is busy avoiding you chasing him and shooting at him, he is pretty much blind to the ai ace lurking just behind you.

I do not tolerate ai Aces in my campaigns because of the ridiculous BS factor they always add. I recommend that you go into the full mission builder and demote all the friendly fighters in your current mission to no more than Veteran (and limit the Veterans to flights you control), and a lot of that stuff will taper off.

cheers

horseback

GratedLeeman
08-01-2011, 12:59 PM
Originally posted by christopher688:
Re: il2 forgotten battles. Why is it when i have a sure kill in my sights my buddy flashs by me and shoots the bad guy down. I think the game is biased against me???? christopher668

You think you've got it bad? Mine just crash into me!

megalopsuche
08-01-2011, 01:41 PM
The amazing thing to me is that we're on the way to 4.11, and putting a realism-leash on the AI is still not in the works.

BillSwagger
08-02-2011, 02:08 AM
and putting a realism-leash on the AI is still not in the works.

Thats because its a game, and AI are not real people. http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

Actually, AI in a sim of this nature probably is a bit more complicated than trying to code it for other games. Most FPS games have a realistic nature to them, but putting that into the air requires much more complexity. Your dealing with 6 degrees of motion on several planes, where FPS is usually stuck to one plane, ie the ground.
Try making that unpredictable or unlearnable to the average gamer who shoots up AI a few hours a week.
Truthfully, i thought the AI was a good representation for historical battles and such.
But once you play online against human opponents, its never the same.
That probably goes for any game.

Bill

megalopsuche
08-02-2011, 08:32 AM
I don't play fps games, so I have little to no idea of what you're talking about.

As the thread title says, the Il-2 AI cheats, and if anything more needs to be said in order to convince someone of that being wrong, then it's not worth having the conversation.

b2spirita
08-02-2011, 09:46 AM
Originally posted by megalopsuche:
I don't play fps games, so I have little to no idea of what you're talking about.

As the thread title says, the Il-2 AI cheats, and if anything more needs to be said in order to convince someone of that being wrong, then it's not worth having the conversation.

Calm down dear, and read the post again.

BWaltteri
08-02-2011, 10:57 AM
You fly for the Country and not for yourself! Personal kills are the least important score, or at least would be in a real war.

horseback
08-02-2011, 01:09 PM
You fly and fight for your buddies, when all is said and done and the 'friendly' ai wingman will ignore the bandit on your tail (that he is literally flying side by side with) in order to try to steal credit for your kill.

I literally cannot count the times I've had to break off an attack after disabling or badly damaging an enemy aircraft only to have my (aptly named) Number Two put the required last round into him before he crashes while I am left with next to no ammo and dodging the attacks of the enemy's wingman that my own wingman simply ignored.

A few men were courtmartialled & hundreds more got punched out in the Officers' Mess for exactly that sort of behavior.

In-game, all you can do is replay the mission after you demote the bastage to Rookie and shoot him down if he persists in poaching in your field of fire. I personally wonder if it really is that hard to program the Player's wingman to engage aircraft that threaten the Player and to ignore the aircraft the Player is engaging.

cheers

horseback

b34856
08-02-2011, 04:55 PM
Originally posted by horseback:
In this game, there is no such thing as a friendly Ace; they will shoot over, around, and if it is necessary (or at least convenient), through you to get the easy kill.

They sure will:

http://i1094.photobucket.com/albums/i457/b34856/il2fb2011-08-0216-03-02-70.jpg

This is what happens when your wingman suddenly decides to blast you with his cannons in order to get the guy you had under control in the first place.

WTE_Galway
08-02-2011, 05:24 PM
Getting stupidly high personal kill scores is not that hard in offline campaigns.

What is actually difficult is protecting and promoting your squad mates so they all get to a reasonable skill level (but not TOO high or they will get transferred out to take over their own squadron).

DKoor
08-02-2011, 06:03 PM
Originally posted by WTE_Galway:
Getting stupidly high personal kill scores is not that hard in offline campaigns.
Just for the kicks;

http://i119.photobucket.com/albums/o125/DKoor/il2/ger_fc_campaign.jpg


...and yes this one time I had finished TA-152 campaign with only two (2) of my squadmates killed. "We" flew against good planes such is LA-7, P-51, P-38... Either that plane is turbo uber or just suits Ai nicely (fast, great guns).
Maybe I helped too (choose leader role) because I know how Ai works so... long story short once you kill one or two from their group attacking from favorable position there is chance that fight will end in total domination of your side.

Flying almost exclusively over friendly lines keeps loses "at bay" too...

RegRag1977
08-06-2011, 07:10 AM
Originally posted by DKoor:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by WTE_Galway:
Getting stupidly high personal kill scores is not that hard in offline campaigns.
Just for the kicks;

http://i119.photobucket.com/albums/o125/DKoor/il2/ger_fc_campaign.jpg


...and yes this one time I had finished TA-152 campaign with only two (2) of my squadmates killed. "We" flew against good planes such is LA-7, P-51, P-38... Either that plane is turbo uber or just suits Ai nicely (fast, great guns).
Maybe I helped too (choose leader role) because I know how Ai works so... long story short once you kill one or two from their group attacking from favorable position there is chance that fight will end in total domination of your side.

Flying almost exclusively over friendly lines keeps loses "at bay" too... </div></BLOCKQUOTE>

Achtung, achtung, Ach Gott, zpetzial geshtapo reporrrt is showing that offizier Fauth und Heidemann are planning a mid air colliding final solution to get rid of national hero ! FUEHRER advice: Kill ze traitors discretely in the next mission, will cover it crediting Pokrychkin (lolz) for ze killz. STOP.

Saburo_0
09-04-2011, 12:57 PM
But you can cheat them back. When an AI wingman trashes an enemy plane just be sure to put a few MG rounds into it...Steal the kills back in other words.http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif IL2 seems to award the kill to the last plane to shoot at an enemy.

Metatron_123
09-04-2011, 02:18 PM
That's a lot of kills. I think:

1) You are unrealistically experienced because of constant QMB/online practice.
2)Too many of these missions result in enemy contact.

http://forums.ubi.com/images/smilies/crackwhip.gif

PhantomKira
09-04-2011, 05:29 PM
Originally posted by Metatron_123:
2)Too many of these missions result in enemy contact. http://forums.ubi.com/images/smilies/crackwhip.gif

Couldn't be. They wouldn't do that, would they?! http://forums.ubi.com/images/smilies/88.gif

Bearcat99
09-04-2011, 09:29 PM
Originally posted by Saburo_0:
But you can cheat them back. When an AI wingman trashes an enemy plane just be sure to put a few MG rounds into it...Steal the kills back in other words.http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif IL2 seems to award the kill to the last plane to shoot at an enemy.

To me that just fosters bad habits.. I hate it when live pilots do that... and it happens to often... so when thew AI does it to me I just suck it up... What frustrates me is when the friendly AI don't cover you properly.... and it's a crap shoot.. sometimes tey are on the money.. and sometimes not.

Chris0382
09-05-2011, 06:41 AM
What frustrates me is when the enemy is on my six and it filling my windshield with holes and my wingman doesn't take what should be an easy kill.

Hoatee
09-10-2011, 02:24 AM
Fly yourself as wingman (or as lonewolf).

Crazy_Goanna
09-10-2011, 02:39 AM
And you could really complain that if it was 'Real Life' and your wingman scored the Hot Lady you had in your sights and were 'gunning for'