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View Full Version : Any good Stuka tactics out there..? Tired of being shot up..



XyZspineZyX
08-27-2003, 06:54 PM
You know I just get the altitude and am just about over target and bam these hotshot guys just blast away, can't seem to get enough power, 300 kts at best. Any other ideas?

<center><img src="http://user.tninet.se/~ytm843e/tempest63.jpg>
<center><marquee>I knew I heard a rattling back here..

"As the G-forces pushed my face in I held on..one hand on the release lever..one on the stick..sweating..trumpets of Jerico roaring..verticle dive..ground rushing up..3000m..2500m..1500m release! Plane jerks back up..pull up! Pull up!.500 pounder gone, shrapnel hitting me..taking flak..but..but I'm alive! At least for another day....."

Another day as a Stuka pilot.

XyZspineZyX
08-27-2003, 06:54 PM
You know I just get the altitude and am just about over target and bam these hotshot guys just blast away, can't seem to get enough power, 300 kts at best. Any other ideas?

<center><img src="http://user.tninet.se/~ytm843e/tempest63.jpg>
<center><marquee>I knew I heard a rattling back here..

"As the G-forces pushed my face in I held on..one hand on the release lever..one on the stick..sweating..trumpets of Jerico roaring..verticle dive..ground rushing up..3000m..2500m..1500m release! Plane jerks back up..pull up! Pull up!.500 pounder gone, shrapnel hitting me..taking flak..but..but I'm alive! At least for another day....."

Another day as a Stuka pilot.

XyZspineZyX
08-27-2003, 06:55 PM
he can tell you

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XyZspineZyX
08-27-2003, 06:58 PM
Once you pass 3000 alt, you need to switch your supercharger to stage two. Plus, extend your dive breaks and go for the deck. Most pilots have a hard time following. Check out http://members.fortunecity.com/stg77/index.htm

for more tactics. Also, the stuka just isn't a speed demon so adjust your tactics accordingly. Think about aproach and evasion vectors.

<marquee>Stukageschwader 77 : coming soon to an airbase near you. </marquee>

<center>http://animaldiversity.ummz.umich.edu/media/cleared/wolverine_th.jpg


Remember: It's not just a job, it's a chance to bomb the crap out of everything you see and NOT get called a dirty vulcher!
<center> founder of the GFC

XyZspineZyX
08-27-2003, 07:04 PM
Thanks, good info on link, forgot about the supercharger. Haven't really got to go into the performance issues of the complex engine management, I will now. I'm getting better at the rear guns, able to sucker some poor Yak by flying slow, straight, and level, let him close in on my 6 without firing then blast him, took out more this way then dogfighting in a BF-109.

<center>http://www.ww2.dk/graphics/110.jpg
<marquee>Now a ME-110 would be nice to fly, much faster more bombs, smaller than a Heinkel...</marquee>

"As the G-forces pushed my face in I held on..one hand on the release lever..one on the stick..sweating..trumpets of Jerico roaring..verticle dive..ground rushing up..3000m..2500m..1500m release! Plane jerks back up..pull up! Pull up!.500 pounder gone, shrapnel hitting me..taking flak..but..but I'm alive! At least for another day....."

Another day as a Stuka pilot.

XyZspineZyX
08-27-2003, 07:07 PM
They can't kill what they can't see. The best approach is to fly high (5000m+). Yes I know it takes 30 minutes to get there but atleast you will reach your target once in that time instead of being shot down halfway there all the time. After the attack you should try to find some clouds to fly through on the way home. If you can't find any then fly as low as you can and try to put a mountain or hill between you and where you think the enemies are. If all else fails, make sure you are a good gunner. Most VVS pilots don't take the guns on the Ju-87's seriously, because of that they will often park their plane behind you and sit there. Take control of the tail gun and blow their engine apart or nail the pilot. It is actually very easy. Last time I flew the Ju-87D I scored 3 airkills that way /i/smilies/16x16_smiley-very-happy.gif .

<center>----------------------------------------------------------------------------------------------------------------
I/JG1 Oesau (http://jg1-oesau.org) is recruiting. Join us!

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At the start of WW2 the German army lacked experienced anti-aircraft gunners. The average gunner was so bad that the USSR decided to help them out. They did it by forcing some of their pilots to fly I-153 flak magnets. These planes were slow but very sturdy. This allowed German anti-aircraft gunners to get a large amount of target practice on a relatively small number of planes. Thanks to the Soviets help, by the end of the war the German anti-aircraft gunners were amoung the best in the world.</center>

XyZspineZyX
08-27-2003, 07:12 PM
Mr death Knows. The clouds are your friends and the high approach is definitely the way to go. Also get proficcent in down low flying, as the Stuka can blend in to the background pretty good if you can keep it under 30 alt. But that should only be in emergencys and to avoid flak. Hight is life.

<marquee>Stukageschwader 77 : coming soon to an airbase near you. </marquee>

<center>http://animaldiversity.ummz.umich.edu/media/cleared/wolverine_th.jpg


Remember: It's not just a job, it's a chance to bomb the crap out of everything you see and NOT get called a dirty vulcher!
<center> founder of the GFC

XyZspineZyX
08-27-2003, 07:15 PM
I agree with the above. /i/smilies/16x16_smiley-wink.gif



<center><img src=http://homepage.ntlworld.com/caroline1/cwos.jpg></center>

sniper-690

XyZspineZyX
08-27-2003, 07:19 PM
Our greatest tactic is fly in a tight formation with other Stukas. They may pick a couple of us off, but the more rear guns in concentrated fire, the better.

http://bellsouthpwp.net/l/o/lordoliver/fltimg/IL2/StG77-Stalingrad.jpg


-LO!

<p align="center">
http://bellsouthpwp.net/l/o/lordoliver/forum_misc/LOsunset.jpg </img>

Wir sind die schwarzen Husaren der Luft,
Die Stukas, die Stukas, die Stukas!

--------------------------------------------

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XyZspineZyX
08-27-2003, 07:22 PM
That is the best way to survive. Fly with others. Keep it tight and call out the fighters!

<marquee>Stukageschwader 77 : coming soon to an airbase near you. </marquee>

<center>http://animaldiversity.ummz.umich.edu/media/cleared/wolverine_th.jpg


Remember: It's not just a job, it's a chance to bomb the crap out of everything you see and NOT get called a dirty vulcher!
<center> founder of the GFC

XyZspineZyX
08-27-2003, 07:27 PM
Good stuff, I've been spawning at far away bases online and am able to get up fairly high, as for the clouds depending on the map I usually end up getting lost. Ran into another plane one day, that was bizarre, didn't see it coming.

<center>http://members.fortunecity.com/stg77/webpagegraphics/StukaMovieOne.gif

<marquee>I will see you but you won't see me screaming down from the skies...thought I'd leave you a little present </marquee>

"As the G-forces pushed my face in I held on..one hand on the release lever..one on the stick..sweating..trumpets of Jerico roaring..verticle dive..ground rushing up..3000m..2500m..1500m release! Plane jerks back up..pull up! Pull up!.500 pounder gone, shrapnel hitting me..taking flak..but..but I'm alive! At least for another day....."

Another day as a Stuka pilot.

XyZspineZyX
08-27-2003, 10:40 PM
I'm not good with engine management, but other tricks I can tell you.

I have flown something like 14-16 missions with Stuka and I have about 8 kills (all except 1 from the pilots seat).

Always stay near your formation. What I mean near is that I use manual flying (no autopilot) when the enemy fighters are close. When the fighters are closing from 6 o'clock I put 100-110% and climb quickly above my formation. When the enemy fighter is under you, half roll, dive and pump the ruskie's *** full of lead. This seems to work because the ruskies are usually after the formation leader and I'm not that leader. Besides they seem to ignore any bomber who is shooting them.

Also after the bombing run when the circus usually starts (Stukas and enemy fighters flying around), I start to use my Stukas like a fighter (OK, it's slow but can do any airobatic move). I found out that this way I'm not shot down so often and also my friends live longer (and I get medals faster). I don't mean this would be very realistic, but it seems to work. I've managed to shoot down Mig-3s, LaGGs, P-40s and a Yak-1 with Stuka. Actually there were real German pilots who liked to 'dogfight' fighters with Stuka (crazy people).

I just wish the game had Ju-87D-5 with 2x20mm cannons - that would make meat loaf out of enemy fighters (that is if they don't shoot me first /i/smilies/16x16_smiley-happy.gif

XyZspineZyX
08-27-2003, 11:12 PM
do you want to be the one that is picked off, become a bomber pilot.



<center><img src=http://homepage.ntlworld.com/caroline1/cwos.jpg></center>

sniper-690

XyZspineZyX
08-28-2003, 02:32 AM
Stuka's are pretty difficult to take down now in FB so you can take the chance of sitting in the back seat for a while. Remember to kick out with the rudder so so you can get a shot.


And DA MN! are those stuka's tough now I've had several shrug off 30mm after 30mm round to the wing root.

http://www.redspar.com/redrogue/CraggerUbisig.jpg

About after 30 minutes I puked all over my airplane. I said to myself "Man, you made a big mistake." -Charles 'Chuck' Yeager, regards his first flight

XyZspineZyX
08-28-2003, 08:13 AM
i go in at really low level, just skimming the ground and then pull up in a full power 90 degree climb, then once i have enough hight, about 250 to 300 ft i dive and let loose all my vulching power, the advantages of this are

1.no enemy can get underneath you

2.the only attack from behind must come from above and your gunner should be able to shoot at him

3.it allows for greater accuracy


disadvantages


1.if your only a rookie pilot the full power climbs might make you spin out of control

2. the risk of getting hit by your own bomb impact


anyway thats my tactics for flying the STUKA



LOOK OUT TYPHOON"S COMIN' TO GET YA'

XyZspineZyX
08-28-2003, 12:52 PM
When flying alone in a Stuka, I have always gotten to the target by flying less obvious approach routes and at 4000+, using any cloud cover. And thats what counts, getting bombs on the target. The defending fighters have failed to properly do their job. Try to keep out of servers with icons, make those fighters look and work for their kills. Usually they are far below dogfighting each other. Sure it takes time to get high above the target area, but the accuracy of dive bombing makes it well worth the effort, especially if you can catch the enemy on the deck. After the bomb run, stay very low and bolt for home. Plan an exit route to keep clear of Ack Ack and enemy airfields. If there are bandits waiting below at the end of your dive then you have big problems. The Stuka is manuverable and slow, so stay low, turn, weave, jink, etc to give your gunner a good field of fire at all times. Don't be too predictable and sometimes you get lucky and will survive. The D's are best with extra bombload and defensive armament. If you have an escort, then you are perfect bait to draw up enemy fighters to altitudes where they are at a big disadvantage to your Messerschmitts.

Goodluck and happy hunting.

XyZspineZyX
08-28-2003, 01:11 PM
dont fly straight make it hard for the hunter and if you fly really slow he will have a hard time hiting you

---------------------------------------
A to the K to 4 to the 7 little
devils dont go heaven Freedom got a AK
---------------------------------------

XyZspineZyX
08-28-2003, 01:33 PM
Stay with others and pray that your fighters keep the enemy away from you. /i/smilies/16x16_smiley-wink.gif

2 things we need in FB:
The 110 and the desert!!!
http://exn.ca/news/images/1999/04/23/19990423-Me110coloursideMAIN.jpg

XyZspineZyX
08-28-2003, 02:58 PM
oh well i suppose soon enough (PRAY !!!!) well all be able to forget about stukas and other rubish aircraft and fly the ultimate fighters HAWKER TYPHOONS !

did you know that when the first 190's came into the service of the luftwaffe, and the spit's and hurri's couldnt keep up with them, the only fighter capable of going 1 on 1 was the almighty HAWKER TYPHOON?



LOOK OUT TYPHOON"S COMIN' TO GET YA'

michapma
08-28-2003, 03:16 PM
I think serious Stuka pilots should consider joining a Stuka squadron.

<table width="100%" border="0" cellspacing="0" cellpadding="10"><tr valign="middle" bgcolor="#3e463b"><td height="40" colspan="3" align="center">The ongoing IL-2 User's Guide project (http://people.ee.ethz.ch/~chapman/il2guide/)</a></td></tr><tr bgcolor="#515e2f"><td width="40%">FB engine management:
Manifold Pressure sucks (http://www.avweb.com/news/columns/182081-1.html)
Those Marvelous Props (http://www.avweb.com/news/columns/182082-1.html)
Mixture Magic (http://www.avweb.com/news/columns/182084-1.html)
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Building a home-made throttle quadrant step by step (http://forums.ubi.com/messages/message_view-topic.asp?name=us_il2sturmovik_gd&id=zkavv)
Sound Can Be Hazardous for Games (http://www6.tomshardware.com/game/20030405/index.html)</td></tr></table>

XyZspineZyX
08-28-2003, 04:58 PM
michapma wrote:
- I think serious Stuka pilots should consider joining
- a Stuka squadron.
-

StG77, for example, is absolutely lethal when they show up in force, demanding respect from VVS fighters.

It requires a fair amount of discipline to maintain the box when somebody's shooting at you, but they manage to do it.

They also vary the attack profiles to targets, which keeps you guessing.

The most common error for Stuka drivers isn't the approach, though - it's the egress.

For some reason they exit the target area in a goofy direction and have to make a wide turn to get back on heading, which is usually a straight line back to their base.

As in real life (tm), the trip there isn't where you get nailed in a bomber, it's the road home! If you hit the target coming in from the West, exit East or South if the front is to the North. Clear the target box in a direction that isn't either the way you came in or the way home, and then make a large circle to get home.

LOL, I've seen DF servers turn into "hunt the Stuka" with five guys flying all around looking for him after he hit our (populated) airfield - only to have him laughing at us twenty minutes later when "Stuka is RTB" pops up in the chat window.

Turns out that he used a valley to exit the target area, went out to sea at about 3 KM away, gained a big bunch of altitude, and took the scenic route (we were in Tuapse, he landed in Gory, at an alternate airbase from where he took off!).

If a fighter is on you, go low and perform a series of irregular S turns. The Earth will claim a suprising number of fighters after you!

XyZspineZyX
08-28-2003, 05:37 PM
Maj_Death wrote:
- They can't kill what they can't see. The best
- approach is to fly high (5000m+).

Be warned that in patch 1.1b you leave a dark gray smoke trail if you fly over 4500 mt, therefore giving away your position.

The Stuka doesn't have mixture management (should be automagic in that plane), therefore it could be a bug.

XyZspineZyX
08-28-2003, 06:08 PM
In all honesty I havn't flown her up to 5000m yet in patch 1.1b but I did climb to 4500m last time and no smoke showed up. Made a nice stealthy run on the main russian base, killed 3x25mm's (out of 9) with 1xSC500 and made it home without a scratch. Had I-16's swarming all over the area, but I pulled out of the dive at 1500m so I was above most of them. Then dissappeared into some clouds and flew back to base.

<center>----------------------------------------------------------------------------------------------------------------
I/JG1 Oesau (http://jg1-oesau.org) is recruiting. Join us!

Stab.I/JG1Death at HL, Maj_Death at Ubi.com

At the start of WW2 the German army lacked experienced anti-aircraft gunners. The average gunner was so bad that the USSR decided to help them out. They did it by forcing some of their pilots to fly I-153 flak magnets. These planes were slow but very sturdy. This allowed German anti-aircraft gunners to get a large amount of target practice on a relatively small number of planes. Thanks to the Soviets help, by the end of the war the German anti-aircraft gunners were amoung the best in the world.</center>

XyZspineZyX
08-28-2003, 06:26 PM
Maj_Death wrote:
- In all honesty I havn't flown her up to 5000m yet in
- patch 1.1b but I did climb to 4500m last time and no
- smoke showed up.

Hmm please check with 5000 mt.. It may be little more than 4500, but at 5000 you should definitely see the smoke.

I read this smoke thing in a thread in our squad forum, tried it, and it worked also on my machine.

XyZspineZyX
08-28-2003, 06:57 PM
A LOT OF GOOD IDEAS HERE. SOMETHING THAT HAS WORKED WELL FOR ME IS TO DO BARREL ROLLS SO AS TO EXPOSE YOUR TAILGATER TO YOUR GUNNER. A LOT OF GUYS LIKE TO FLY LOW AND BEHIND WHERE YOUR *** IS HANGING OUT, BUT IF YOU DO LOTS OF ROLLS AND SUBTLE BANKS AND KEEP YOUR GUNNER TRAINED ON HIM HE'L BE CONSTANTLY HAVEING TO EAT LEAD..

XyZspineZyX
08-28-2003, 08:01 PM
maxmars wrote:
- Hmm please check with 5000 mt.. It may be little
- more than 4500, but at 5000 you should definitely
- see the smoke.
-
- I read this smoke thing in a thread in our squad
- forum, tried it, and it worked also on my machine.
-
-

Tested it, the Ju-87B2 starts pouring smoke at exactly 4800m ASL.

<center>----------------------------------------------------------------------------------------------------------------
I/JG1 Oesau (http://jg1-oesau.org) is recruiting. Join us!

Stab.I/JG1Death at HL, Maj_Death at Ubi.com

At the start of WW2 the German army lacked experienced anti-aircraft gunners. The average gunner was so bad that the USSR decided to help them out. They did it by forcing some of their pilots to fly I-153 flak magnets. These planes were slow but very sturdy. This allowed German anti-aircraft gunners to get a large amount of target practice on a relatively small number of planes. Thanks to the Soviets help, by the end of the war the German anti-aircraft gunners were amoung the best in the world.</center>