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thefruitbat
03-02-2011, 04:51 AM
I didn't really before, but i'm being turned to the dark side....

missiles are more fun than i thought...

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http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

blairgowrie
03-02-2011, 06:18 AM
Heresy!

FoolTrottel
03-02-2011, 07:13 AM
Ban him! Kick Him!

(No, better first kick 'm, and thèn ban 'm...)

M_Gunz
03-02-2011, 08:35 AM
Just don't complain about lack of compression and Mach effects or atmospheric modeling above 10km alt.

And missiles at other than pure stern shots within a range window (never too close or far) should have dismal chance of being effective. There is a way to do that in IL2 engine?

If it looks like a duck, quacks like a duck and flies like a cormorant then something is just a tad off.

thefruitbat
03-02-2011, 08:43 AM
Originally posted by M_Gunz:
Just don't complain about lack of compression and Mach effects or atmospheric modeling above 10km alt.

And missiles at other than pure stern shots within a range window (never too close or far) should have dismal chance of being effective. There is a way to do that in IL2 engine?



actually, it does all those things, save the atmospheric modelling still being a bit screwy over 10km i suspect, although i was happily fighting against a mig yesterday at 15000m, and it appears much less noticeable in the jets.

the transonic effects as you approach mach 1 is really impressive as is going through the sonic boom.

compressor stall is moddeled for the engines to some degree.

missiles believe me, behave exactly like you say, also add, if the target is heading towards the sun, or the ground, no chance.

so in answer to your question, yes there is a way apparantly http://forums.ubi.com/images/smilies/typing.gif

some info from their readme,




Flight Modelling

Engine Management

Jet engines require a lot more care to operate than your average piston engine and are prone to a phenomenon known as 'engine surge' or 'compressor stall', cause by a sudden change in intake pressure or air/fuel ratio. The roll of the environment on engine behaviour is hard to model but player factors have been modelled. Hence all Sabres and MiGs are now prone to compressor stalls due to improper throttle use, which may result in cumulative damage to the turbines, flameout or in the worst case, sudden engine failure or fire. If you are aggressive with the throttle and you surge the engine you will be told via the HUD log on the right.

G-Suits

To assist in dogfighting G-suits have been modelled and they only apply to the aircraft in this package. The Nato G-suits are more effective and help with both positive G and negative G whereas the Soviet G-suits which were very primitive and were only effective against positive G, however they were still inferior to the Nato G-suits.

Supersonic Flight

All of the jet aircraft in this pack are capable of breaking the sound barrier; transonic flight behaviour and the sound barrier have been modelled. All MiG and Sabres will experience transonic buffeting as they approach the sound barrier and depending on numerous factors, may break the sound barrier. Transonic buffeting means that the aircraft will start shaking violently and also other controls may not function as well as they would under normal flight conditions. As all of this is modelled it is quite hard to break the sound barrier at low altitude due to the large amount of drag when you arrive at the transonic stage. Once the aircraft passes through the sound barrier the shaking will stop and the aircraft will act as normal.
On breaking the sound barrier you will be alerted via the HUD log that you have exceeded Mach 1 and there is also a sound effect which will play most of the time. This sound can be heard from quite a long distance away so if you may want to think twice before breaking the sound barrier whilst close to enemies as it will alert them to your presence. If you break the sound barrier at lower altitude it will also be possible for a vapour cone to appear. This is modelled by chance with a higher chance of it appearing at lower altitudes due to the increase in humidity. At higher altitudes it is almost impossible for it to appear due to low humidity.

http://i7.photobucket.com/albums/y290/thefruitbat1/ScreenHunter_02Mar021557.jpg



In all seriousness, i didn't expect it to be a quarter as good as of what they've pulled off.

is it perfect, no, is il2 stock perfect, no.

it flies however, much more like a duck than a cormorant http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Bremspropeller
03-02-2011, 09:21 AM
Supersonic MiGs - as in "MiG-15"?
http://forums.ubi.com/images/smilies/compsmash.gif

AndyJWest
03-02-2011, 09:27 AM
Yup, it seems to do what it supposed to, though I can't test it properly at the moment (gaming PC died, and I'm running IL-2 on a netbook). What it really needs is radar, but I understand that is in the works. Whether all the effort is really worth it is for the modders to decide, but they showed it could be done. http://forums.ubi.com/images/smilies/11.gif

Nice video too, Fruitbat. http://forums.ubi.com/images/smilies/25.gif

thefruitbat
03-02-2011, 09:28 AM
Originally posted by Bremspropeller:
Supersonic MiGs - as in "MiG-15"?
http://forums.ubi.com/images/smilies/compsmash.gif

No, not the MiG-15,

from readme.


? At transonic speeds when approaching mach 1 the controls become unresponsive and the aircraft will start pitching up and the ailerons and rudder will start fluttering.
? Airbrakes auto-deploy at 1100 kmh TAS to stop the aircraft going supersonic.

AndyJWest
03-02-2011, 09:34 AM
Originally posted by Bremspropeller:
Supersonic MiGs - as in "MiG-15"?
http://forums.ubi.com/images/smilies/compsmash.gif
Nope, as in MiG-17. Only supersonic in a dive, and barely, but I think this is authentic. According to the SAS Guide, the earlier MiG-15s disintegrate if you try to go supersonic, while the later ones automatically deploy airbrakes to prevent this.

triad773
03-02-2011, 10:09 AM
Nice vid Fruitbat http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I am looking forward to redoing my IL-2 install and trying these babies out http://forums.ubi.com/images/smilies/partyhat.gif

Having seen some of the effort that has gone in to developing that package I have to say that it was impressive to watch http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

Triad

kimosabi79
03-02-2011, 10:13 AM
Turn the damn icons off! Awesome flightsim pilots don't use icons! Screw the audience! Exclamation mark!

thefruitbat
03-02-2011, 10:25 AM
Originally posted by kimosabi79:
Turn the damn icons off! Awesome flightsim pilots don't use icons! Screw the audience! Exclamation mark!

http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif i'd love to, but the damn youtube compression means you cant see the enemy planes most of the time if i do....

can on the vids before upload though http://forums.ubi.com/images/smilies/compsmash.gif

BillyTheKid_22
03-02-2011, 10:33 AM
Great video!! Wow, Very smooth! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

thefruitbat
03-02-2011, 11:18 AM
going supersonic,

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triad773
03-02-2011, 11:32 AM
Very cool! Have you had any luck hearing the sonic boom I read about somewhere? (I guess that would come up in fly-by view?)

thefruitbat
03-02-2011, 11:35 AM
Yeah, heard it outside and in. Happened outside in that track (same time as the whoosh inside), just before i cut to the outside view to the vapour effect.

Lastnight, 6 of us went for mach 1 in formation, i heard my whoosh inside then bang, bang, bang! http://forums.ubi.com/images/smilies/11.gif

M2morris
03-02-2011, 12:47 PM
Wouldn't a jet pilot be unable to hear his own sonic boom because of his position being behind the shock wave that he is generating?
http://i20.photobucket.com/albums/b206/planegeek/popcorn1.gif

TheCrux
03-02-2011, 12:48 PM
Once in a while I'll fly an F-86 or a MiG 15bis on Zekes vs Wildcats server on one of their KTO maps.

I do like the fact that the weaponry is still guns/cannon, but really, when it comes to jets, a little goes a long way with me.

M_Gunz
03-02-2011, 01:22 PM
Impressive! I do hope that this can get incorporated into a Daidalos patch. My big reason is to not have to run a multi-gig mod just to be able to run this.

AndyJWest
03-02-2011, 01:36 PM
Originally posted by M_Gunz:
Impressive! I do hope that this can get incorporated into a Daidalos patch. My big reason is to not have to run a multi-gig mod just to be able to run this.
It isn't that bad, actually: My stock IL-2 4.101 install is 5.62 GB on disk, The 4.101 + SAS Modact + 1956 + a couple of other mods is 6.62 GB - only 1 GB more - it loads almost as fast as the stock version too. Much better than a UP install.

thefruitbat
03-02-2011, 01:36 PM
Originally posted by M_Gunz:
Impressive! I do hope that this can get incorporated into a Daidalos patch. My big reason is to not have to run a multi-gig mod just to be able to run this.

not a chance i reckon, since theres supposed to be project galba in the works for the CoD engine.

by the way, its a 60 meg mod to download http://forums.ubi.com/images/smilies/10.gif

Rjel
03-02-2011, 07:11 PM
The 1956 mod is very well done. I think the future for it as laid out by the team making it is promising. Even though I understand their use of the 4.10 patch as a starting point, I really miss some of the 4.09 mods I used (still use in my other install). If I understand it correctly, some of them aren't portable into 4.10. At least not yet.

M_Gunz
03-02-2011, 07:36 PM
Oh, following a search trail and I see there's not any monster packs required. Oh my oh my!

1956 unzipped -- almost 700m with skins but still the whole bundle is less than 1G. To run WWI I'd need far, far more.
I get a bit antsy about bloating the sim as my PC would have been hot maybe 7 or 8 years ago.

AndyJWest
03-02-2011, 08:44 PM
Yeah. It isn't a big install really - if you've got a really low-spec PC (or more likely, graphics card) you might find a glitch with the Sabre cockpits (they may improve this a bit - it has been noted), but otherwise it doesn't seem to put any more load on the system than the later stock planes. I'd recommend using one of the 6DoF mods though (mouse operated if you haven't got TrackIR etc), particularly for the MiGs. For some reason Soviet jet pilots don't seem to have been expected to care whether they could see forwards - I noticed the same thing in Lock On: Need to fit a new instrument (radar, whatever...)? Just nail it in the middle of the windscreen.

A tip for landing - extend the airbrakes, and use more power on approach. That way, if it all starts to go pear-shaped you can pop the airbrakes in for a quick 'power boost' to go around - the engines don't spool up quickly enough to get you out of trouble sometimes.

M_Gunz
03-02-2011, 11:19 PM
Sempron 2600, 2G 333 RAM, GF 7600GS with IIRC 512M, IDE ATA133 HD.

Oh and back in better days for me I played Rowan's MiG Alley Ace and landed the F-86 first time but I was in much better shape then.

I'd like to see how it compares though Rowan had the early Sabres and up to the E model, it only covered Korea. One thing that was difficult then was going from straight wing to swept wing planes. It does have F-51s which handled much as I'd expect but do you know what wing sweep does to stall speed? First few times in F-86 was lot of spins until learning to not turn aggressively! You can probably find articles on that sim in the SimHQ archives, Rowan worked very hard to get it right.