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View Full Version : Fantastic Game, but some lazy content



Messmer
08-01-2010, 06:30 AM
I am enjoining AC2 a lot, but when it comes to do the catacombs that have a lot of timed mechanisms, it seems to me that the game makers got REALLY lazy... instead of coming up with interesting challenges, they decided that they'd make some really simple challenges, but screw with the camera, so moves that are normally very easy become painfully ******ed to try to execute. I assume these are probably a bit easier when you have a game pad with a joystick on it so you can hit the angles. Normally you'd be jumping straight ahead, but because they think it's funny to lock your camera at a stupid angle, you gotta hit a few keys at a time, and 1/2 the time the angle won't even be close to right. I love having to do the same part of a timed stunt over and over and over because instead of making the puzzle it's self a challenge, it's apparently easier to just make the game mechanic a lot harder. http://forums.ubi.com/images/smilies/compsmash.gif

/rantoff

Murcuseo
08-01-2010, 07:15 AM
All future moaning of similar content should go here (http://forums.ubi.com/eve/forums/a/tpc/f/5251069024/m/9731093738/p/19) http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

SupremeCaptain
08-01-2010, 07:43 AM
I agree with this. It was kind of irritating.

Black_Widow9
08-01-2010, 11:26 AM
Originally posted by Messmer:
I am enjoining AC2 a lot, but when it comes to do the catacombs that have a lot of timed mechanisms, it seems to me that the game makers got REALLY lazy... instead of coming up with interesting challenges, they decided that they'd make some really simple challenges, but screw with the camera, so moves that are normally very easy become painfully ******ed to try to execute. I assume these are probably a bit easier when you have a game pad with a joystick on it so you can hit the angles. Normally you'd be jumping straight ahead, but because they think it's funny to lock your camera at a stupid angle, you gotta hit a few keys at a time, and 1/2 the time the angle won't even be close to right. I love having to do the same part of a timed stunt over and over and over because instead of making the puzzle it's self a challenge, it's apparently easier to just make the game mechanic a lot harder. http://forums.ubi.com/images/smilies/compsmash.gif

/rantoff
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