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XyZspineZyX
09-26-2003, 12:13 PM
S! All!

We were going to make a non-public beta of the RAF74 IL2/FB Dynamic Campaign System available for testing last weekend. We ran a beta-test last Friday however and found we were not where we wanted to be with ground units. We consequently decided to postpone that release until later during this week.

Since then we have gotten so close to where we wanted to be for a version 6.0 (public) beta release that we have decided to hold off on releasing anything until we get there. We also still have a couple of issues that need to be fixed before we try a public OR non-public release. Specifically, we are working on two things:

1) Filling the database with more data on ground objects from Forgotten Battles.

2) Changing Movable Ground Objects ('Chiefs') to Static Objects when they run out of waypoints, and changing them back to movable objects when they get new waypoints.

It is unfortunate but true that the game behaves differently when you fly by yourself in a coop than when you fly with a bunch of other people. You can fly a mission with just yourself or even with one or two others and everything can look good, but then you fly with a full server and problems pop up. That is what happened last Friday. Last Friday was a good test in that many of the things we were working on worked, and several problems we weren't aware of were brought to light. That is what 'tests' are for.

Taipan has announced that we are not going to do a beta this weekend. I think the program will be ready, but there is still a field in the database that needs to be filled before we are ready to go.

4Shades hopes to have a GUI interface for new waypoint entry finished on Saturday. With the GUI that close I'm going to postpone releasing anything until I can include that. And then of course we will want to test it...

For those who are waiting for the next version of our program I appologize for the delays. We'll have a release out as soon as we can - the good news is that the longer we wait, the more functionality we are adding.


RAF74_Wall-dog

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XyZspineZyX
09-26-2003, 12:13 PM
S! All!

We were going to make a non-public beta of the RAF74 IL2/FB Dynamic Campaign System available for testing last weekend. We ran a beta-test last Friday however and found we were not where we wanted to be with ground units. We consequently decided to postpone that release until later during this week.

Since then we have gotten so close to where we wanted to be for a version 6.0 (public) beta release that we have decided to hold off on releasing anything until we get there. We also still have a couple of issues that need to be fixed before we try a public OR non-public release. Specifically, we are working on two things:

1) Filling the database with more data on ground objects from Forgotten Battles.

2) Changing Movable Ground Objects ('Chiefs') to Static Objects when they run out of waypoints, and changing them back to movable objects when they get new waypoints.

It is unfortunate but true that the game behaves differently when you fly by yourself in a coop than when you fly with a bunch of other people. You can fly a mission with just yourself or even with one or two others and everything can look good, but then you fly with a full server and problems pop up. That is what happened last Friday. Last Friday was a good test in that many of the things we were working on worked, and several problems we weren't aware of were brought to light. That is what 'tests' are for.

Taipan has announced that we are not going to do a beta this weekend. I think the program will be ready, but there is still a field in the database that needs to be filled before we are ready to go.

4Shades hopes to have a GUI interface for new waypoint entry finished on Saturday. With the GUI that close I'm going to postpone releasing anything until I can include that. And then of course we will want to test it...

For those who are waiting for the next version of our program I appologize for the delays. We'll have a release out as soon as we can - the good news is that the longer we wait, the more functionality we are adding.


RAF74_Wall-dog

<a href="http://www.doghousecomputing.com/scorchedearth">http://www.doghousecomputing.com/scorchedearth/images/parsersmall.jpg

XyZspineZyX
09-26-2003, 12:21 PM
S~ Wall-dog,

I'd like to know more about the program...can we find a time to discuss it in greater detail?




TX-Zen
Black 6
TX Squadron CO
http://www.txsquadron.com
clyndes@hotmail.com (IM only)


http://www.txsquadron.com/uploaded/tx-zen/Zensig2.jpg

XyZspineZyX
09-26-2003, 12:33 PM
Im really looking forward to it guys S

http://www.bazmasterflash.dsl.pipex.com/Dad.jpg

XyZspineZyX
09-26-2003, 02:16 PM
S! TX-ZEN!

Sure. Let me know how you want to do that. I'll make myself available. If you want to use e-mail, you can reach me at wally@doghousecomputing.com. If you want to chat in real-time, I live in Michigan (Eastern Standard Time) and can be available tonight after about 9:00 (that's when my daughter goes to bed - I always read her a bed-time story so it's really sometime shortly after 9:00 rather than exactly 9:00...).



RAF74_Wall-dog

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fluke39
09-26-2003, 02:52 PM
Hi Wall dog

i too am interested about how this works

as i mentioned to some the other day i was thinking of creating a program for FB for a final year project for my degree - i was thinking of either a quick full mission builder similar to the UQMG or (before i understood what the scorched earth project was) a completly dynamic mission generator for online battles - which from the sounds of it is what the S.E.P. is.

from what lttle understanding of co-op and online mission files i have it seems it would be quite a large undertaking.
i think creating the mission files themselves seems easy - as it is just writing to a text file, but one of the first things that confuses me (and probably something which you guys worked out long ago) is how you register which ground units/planes etc are destroyed and which remain and the position they are in at the end of the mission- i guess scripts possibly have something to do with it as Bad Bernies seems to be able to detect how many ground units are destroyed (aswell as planes and pilots)

i think you mentioned several people are working on the project - i suppose it's hoping too much that you have some kind of overview of how the system works (eg combing VB with scripts and which bits do what etc...) - that perhaps you have given to those who have started working on it with you ? /i/smilies/16x16_smiley-happy.gif

<center><img src=http://mysite.freeserve.com/Angel_one_five/flukelogo.jpg>

XyZspineZyX
09-26-2003, 03:20 PM
Just a personal note of thanks to you and all that are giving of their time and energies to develop a program like this. And deciding not to release it until it is right shows the commitment behind all the work that has been done and continues to be done. Thanks and S!

XyZspineZyX
09-26-2003, 10:25 PM
S! Fluke!

It has been a large undertaking, and it continues to be one. We have all of the corps functionality done, but there is still a lot of work to do before we drop the 'beta' and go with release 1.0...

This upcoming release will be the first one with a functional mission builder. It will also be open-source using the GPL, so you'll be able to read how we did it (and at your option contribute to it) as well as use it.



RAF74_Wall-dog

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