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View Full Version : These destroyers won't leave!



balaclava_love
08-21-2006, 09:45 PM
I've been down at 200m creeping around nice and silent since I hit a 1940 task force full of supplies.

Best run yet, 1 Fiji (Wild lucky shots), 2 large cargo, 2 medium cargo, 2 disabled large cargo, 1 medium disabled.

I've been down under depth charge and now constant ping attacks since 0607 this morning, it is now 2120 and these two C class destroyers just circle and ping, circle and ping.

I can't hide, I can't run. No thermal layer, just totally effective sensors I can't evade. Down to 8% battery.

Should I just surface and die? Sick of weaving and hiding, up and down, stopping and waiting. 7 hours non-stop ****. Oh yes, lost all the heavy tonnage due to the same game bug. I had to log off for an hour and saved, logged back in in time to see the Fiji and Large transports go down without registering.

I'm hosed.

tuddley3
08-21-2006, 09:57 PM
I hate destroyers, I can only sink about 20% of them, the rest always gang up on me with 2 or 3 armed trawlers. This has just been my lick. Destroyers never get far enough away to launch any fish at them. Too fast for me. I must be doing something wrong.

Shahed_Kazi
08-21-2006, 10:08 PM
If you have hit that many targets as described in your post in one attack you have been in the target zone far too long, hence detected.

balaclava_love
08-21-2006, 10:24 PM
Pardon me for sounding so unhelpful in my reply, but

"NO **** SHERLOCK!"

So once detected that's it? No where to run to, nowhere to hide?

Gmuno
08-21-2006, 11:53 PM
I hope, you've got some torps left http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

hueywolf123
08-22-2006, 12:18 AM
B-love,
Don't abuse those who offer advice. Yes, you can escape but each single time you are detected, it takes a default 40mins before they leave you alone. Even if the don't see you until 39mins, 59secs, the 40 will start over and so on.
You will see your engine telegraph, click the small rounf button on the lower left of it & you now have the knot meter. Default silent is 3kts, set it for 1 or 2 only. Don't make any sharp turns, rigged for silent and @ max depth. This will take ages, do not be tempted to time compress, you won't be fast enough to save yourself if something happens. Have your hydrophone man constantly check for nearest warship, get on the hydrophone yourself everytime he says he's lost contact - find them, they will be there. When they have eventually given up, one will stay & wait (a cruel trick), so stay on one or two kts max, rigged for silent but come slowly up to around 30m, keep checking for sound. When it is finally dark come to periscope depth, check for sound again, if nothing, stop motors, wait till youve stopped moving, then check with periscope the full 360. If nothing, relax, hit ahead flank, surface & get the hell out away from where you are.
I hope this advice helps, please remember, it doesn't always work and takes heaps of time and patience, Slow & steady http://forums.ubi.com/images/smilies/25.gif

Realjambo
08-22-2006, 12:55 AM
each single time you are detected, it takes a default 40mins before they leave you alone. Even if the don't see you until 39mins, 59secs, the 40 will start over and so on.


Cheers Hueywolf, I didn't know that! I've learnt something already and the day is just starting here.

Shahed_Kazi
08-22-2006, 06:36 AM
Originally posted by balaclava_love:
Pardon me for sounding so unhelpful in my reply, but

"NO **** SHERLOCK!"

So once detected that's it? No where to run to, nowhere to hide?

I'm sorry Watson. the girls often accuse me of being too stern and dry, but surely that's not the case for us men.

On the other hand you gotta say, women say hard man is good to find but when they got one.. they start whining. Geez...

Anyway back on topic. Well I can't really help much but I'll give it a more loving try.

/thinking out loud
Situation is:

-200m depth
-8% battery
-Presumably machinists and sonarmen are at least 70% effective
-Presumably all those wrecks must by lying around close by
-After 2 hours of depth charges the DDs may be around 20% Depth charge ammo left (maybe)
-1 will be running in and the other pinging

Options:
1. stop and stay, just wait it out.
2. creep until battery is exhausted
3. Kill the pinger (this will force the charger to do his own pinging and leave us with only one to deal with. Presuming they are using this tactic, if both are depth charging it's better for us).
4. Don't think I can think of a 4th option Herr Kaleun.

Suggested Course of action:
1. Speed 1 knot for 5 minutes
2. Make course to pass the pinger on port or starboard side. This may not take more than 3-4 minutes. The qui8cker the better, use his course to maike him pass us. Stay out of his forward ping zone.
3. Alle machinen stop, 2 minuten.
4. New depth 140 meters.
5. New speed 1 knot 4 minuten.
6. New course, put pinger (now it should be the charger who will ping, they will reverse roles) 120 degress off stern. this should take no more than 3 minutes.
7. New course, put pinger (preferably both) 150 degrees off stern.
8. Alle machinen stop.
9. Stay silent and wait.
10. During this escape and evade, sonarman must always be following the nearest warship (preferably the pinger should always be nearest but at such an angle that he cannot detect or ping you i.e to his rear quadrant, the juiciest part of any *****). Sonarman must never lose contact, we must always know where they are.

/thinking out loud

One thing is pretty clear, DDs have every single advantage over you except one, stealth. You have this advantage if you give this advantage away, then all the cards are against you. I don't mean this in a rough or bad way, what I am saying is that it's best to always remain undetected, that is your advantage over them. As soon as you even feel that that time is coming when they will detect you. You must break off the attack, and escape, or reposition for another attack.

My own way is not to get entangled in a convoy for too long. A very hungry (or greedy) wolf finds himself as a lead ridden pelt on the wall of the shepherd's dining room. best to take a sheep, maybe two or three, break off the attack, reposition, and attack again.

The longer in the same attack run the greater the chances of losing stealth, hence the greater then chances of death.

Danelov
08-22-2006, 10:52 AM
I hate destroyers, I can only sink about 20% of them, the rest always gang up on me with 2 or 3 armed trawlers. This has just been my lick. Destroyers never get far enough away to launch any fish at them. Too fast for me. I must be doing something wrong.

Try to reserve maybe in the stern tube(And depending of course, the time of the war)a acoustic torpedo for this guys.This type of torpedo was mainly really designed for the engagement of this type of target.And usually that work.The torpedo follow autonom the source of sound and hit ,also usually, the machine room. Then with the target inmovil launch a second normal torpedo to destroy the ship.I dont know if Silent Hunter III included the"Gnat" utilised by the British ; this one was a noise generator attached a safe distance of the stern of the ship to atract the acoustic torpedos and produced a sound described as "horrible".

Blood_Splat
08-22-2006, 02:44 PM
Usually after I launch my torps I dive and get out of there no time to look at the pretty explosions. http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

balaclava_love
08-22-2006, 04:43 PM
Thank you very very much for the specifics.

First: Huey, perfect. 40 minute hunt. Perfect. Thank you. This was specifically what I was looking for.

Second: Mr. Kazi, thank you for the detailed response.

In fact, I reloaded a saved game to just before I was detected. I was in between two crippled ships, one medium, one large, both cargo.

The nearest escort was 6500m away screeing along the convoys path. I was moving at my customary 2 knots at perescope depth after firing off my second salvo. I was preparing to dive and head out when I was distracted by the detonation of two torpedos against the Fiji.

This is where I saved the game, logged out for a bit and returned. When I returned, I hit all ahead full and was immediately detected.

In respect to having a fresh perspective, I had forgotten than the crippled ships were no longer offering sound baffling and so when I crash dived I certainly made a heck of a lot of noise.

In regards to your sneaking and avoiding suggestions, I was unable to make any headway due to the relentless class C destroyer pingings. They just circled over and over and over me. Longest I was able to go between pings was 15 minutes, which according to Huey meant I was stuck in the perpetual loop.

I deinstalled, reinstalled and relaunched a career adding a few more mods. I also found the visual sensor patch offered out by Teddy Bar.

Thank you very much for your input and a pleasant day.