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UberDemon
03-06-2005, 10:04 AM
UQMG FB+AEP+PF UPGRADE 5.0.43 - W98/ME, Net Iwo Jima Map

Dear UQMG users from the IL-2 FB/PF Community,

(Download and Installation Instructions in the bottom of this post.)

I am extremely excited to announce the immediate availability of the new upgrade for UQMG for FB+AEP+PF. It is free, of course, and will bring your UQMG to version 5.0.43. All in all, IL-2 FB+AEP+PF will bring you now more enjoyment than ever with the new features in UQMG.

This is an upgrade for UQMG for FB+AEP+PF (versions 5.x.x and higher). This upgrades fixes some problems with the original installation. The major features are listed below:

MAJOR FIXES:
* Limited support for Win 98/ME machines enabling all features except Ground Objects Editor (GOE). UQMG is only 100% compatible with XP PCs with enough RAM resources. This varies from machine to machine and how much memory is available.
* Fixed "Cannot Create Directories" error with more code that fixes the problem within UQMG without need for user intervention.
* Fixed bug that did not load Fuel quantities correctly when starting UQMG

UPDATES:
* Tutorial Updates
* Added Web link to UQMG Support Forum at AirWarfare.com in Help menu.

NEW MAPS
* Net Iwo Jima, with 4 sample "uqmg" mission data files
+ This map includes lots of scenery, including smoke and fires, plus the ability to conduct carrier ops. I'll post later some screenshots of this map, and you will be convinced that this small download (490K) is worth your time.


Installation
================================
NEWS: There is a new UQMG Support Forum at AirWarfare.com. If you have any questions, feedback, problems, please post a message at:
* http://www.airwarfare.com/phpBB2/viewforum.php?f=25

WARNING: This UPGRADE is ONLY COMPATIBLE with UQMG for IL-2 FB+AEP+PF (versions 5.x.x and higher). It will not work with previous non-PF UQMG versions (versions 4.x.x and lower).

This upgrade is to be installed over any version of UQMG for FB+AEP+PF combo install (Not compatible with previous Non-PF UQMG versions). All subsequent upgrades will only be applicable to UQMG for FB+AEP+PF. Only one upgrade version will be available at a time to eliminate confusion, and ALL upgrades can be installed over any version of UQMG for FB+AEP+PF.

To install upgrade to UQMG for FB+AEP+PF:
* Download upgrade WinZIP file from http://www.uberdemon.com/downloadpage.html
* UnZIP it in the UQMG for FB+AEP+PF installation directory, which is generally "c:\program files\uberquickpf"
* Right Click on the zip file and then go to the Winzip options, then select "Extract Here".
* Overwrite files if it prompts you to.
* Start UQMG from the Start Windows menu.
* Whether you are familiar with UQMG or new to it, I recommend you to click the "Tutorial" yellow button to start enjoying the features of UQMG right away. It is easy to read, and you will have lots of fun with it building missions that are very playable.

Best Regards
Demon/UberDemon
uberdemon@uberdemon.com
www.uberdemon.com (http://www.uberdemon.com)

Extreme_One
03-06-2005, 10:14 AM
http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif An update already??

Thanks Uberdemon!! http://smiley.onegreatguy.net/party.gif

Snyde-Dastardly
03-06-2005, 10:17 AM
As allways your on top of your game Uberdemon! Many thanks for all the hard work you put into this. It is by far the best program for IL2!
CARPE DIEM
Snyde

leadbaloon
03-06-2005, 03:06 PM
Uberdemon - I just can't thank you enough for your hard work and the pleasure I get from it.

UberDemon
03-08-2005, 10:52 AM
Thanks guys! The kind remarks are really appreciated. Keeps me motivated! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

D/UD

OldPepper
03-08-2005, 05:36 PM
Maybe this is a dumb question, but is there a feature in UQMB to designate rendevous between the flights? Since flights take-off from different fields by default, is there a way to set a timed WP as rendevous without FMB? For instance, Bombers and escort rendevous then to target.

Very fast update, I must say. I saw the additions to the Tutorial as well.

<S> for your great program!

WH_Phist
03-08-2005, 08:11 PM
The detail rocks! I have spent hours making quality missions and it was worth it. But they lacked the objects in transit and as peripherals. This utility is a dream come true. Any scenario in minutes.

Thanks! Let me know if we can ever be of assistance.

UberDemon
03-09-2005, 11:15 AM
OldPepper,

No question is a dumb question. There is not a feature like the one you suggested, unfortunately. Where flights take-off from vary from map to map. Some maps have different flight groups in the same runway (for example, on the Net 5 Finland map, all Axis flights are in one runway, because that is the only Blue team runway, and the Reds are divided between two other runways.

Some times some experimentation will work by trying different combinations. For example, in the Flight Editor, you can set the start location, whether on Air or at the base, but you can also pick flights over the base already formed up. This would change the timing greatly. So if you had the bombers all starting flying overhead on the base, and the fighters taking off, depending on the map this may coincide with the right location.

You can also rely on radio comm. If you are flying fighters, you can lead your flight or squadron to follow you, and you can fly towards the bombers, then you ask for ground control to send help, then the other fighters will be vector to your location.

Another feature is using some delayed spawn to control when the flights will appear.

Sorry I do not have the feature you want, but perhaps one of these can help you.


Phist 25,

Thank you a lot. HOpe you enjoy the Tuturial.

D/UD

woofiedog
03-09-2005, 10:06 PM
http://forums.ubi.com/images/smilies/11.gif Thank's Uber Demon... Your New Program is Fantistic.
Thank's for all the work you must have put into this Program for us.
Again Thank's!

adriaan_v
03-10-2005, 02:50 AM
Hi UberDemon,
I find it a bit difficult to understand and apply the procedure for changing groundsubjects in the GOE (it€s a languageproblem I€m afraid). It would be very helpful if you were so kind to explain in detail how under UQMG rules one can bring for instance under naval attack the Tirpitz in the Finnish Gulf?
Thank you,
adriaan_v

Woof603
03-10-2005, 07:44 AM
UberDemon, how do you do this? Your dedication and generosity is amazing. Once again, thank you. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

UberDemon
03-10-2005, 03:26 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by adriaan_v:
Hi UberDemon,
I find it a bit difficult to understand and apply the procedure for changing groundsubjects in the GOE (it€s a languageproblem I€m afraid). It would be very helpful if you were so kind to explain in detail how under UQMG rules one can bring for instance under naval attack the Tirpitz in the Finnish Gulf?
Thank you,
adriaan_v <HR></BLOCKQUOTE>

* Select Allied/Red Team
* Click Clear Settings
* Select Map "Gulf of Finland (Summer/Sea)
* Select Mission Type "Finnish/Soviet"

The only ground objects by default are the targets, so you will be OK not changing everything else.

* Click on "Win Conditions/Objectives"
* Click on "Ground Attack Objectives"
* Click "?" yellow button on the right of "Ground Attack Objectives"
* Scroll Help text until you reach: "Gulf of Finland Summer & Winter (USSR vs Finland)"

... and you will see the text:

************
Gulf of Finland Summer & Winter (USSR vs Finland)
=================================================
Red1 - 75% of Ground Units
- Secondary 75% of Ground Units
Red2 - Sink Vainamoinen
- Secondary sink 20% of ships
- Secondary sink 20% of ships
- Secondary sink 50% of ships
- Secondary 50% of Ground Units
Red3 - Sink Ilmarinen
- Secondary sink ship
- Secondary sink 25% of ships
Red4 - 25% of Ground Units
- Secondary 50% of Ground Units
- Secondary 50% of Ground Units
Blue1 - Sink Marat
- 25% of 1st set of Ground Units
- 50% of 2nd set of Ground Units
- 50% of 3rd set of Ground Units
- 50% of 4th set of Ground Units
Blue2 - 25% of Ground Units
- Secondary sink Aurora
- Secondary sink transpot ship
Blue3 - Sink transport ship
- Secondary sink 50% ships
- Secondary sink 50% ships
- Secondary sink Kirov
- Secondary sink 50% ships
- Secondary sink 25% ships
Blue4 - 75% of Ground Units
- Secondary 75% of Ground Units

Hidden Objectives:
- Recon over MOST enemy bases within 90 minutes
- Land at any location where you destroyed your objectives within 90 minutes (think of it as an inspection)
- Sink any enemy ship
- Any bridge in enemy territory
- 75% of any enemy moving units (not the ones on used bases)
************

... so now you know that the objective for Flight Group Red 2 is to "Sink Vainamoinen"; and for Red 3 the objective is the "Ilmarinen".

Vainamoinen is a Cruiser, and not a Battleship like the Tirpitz...... sooooo now let's go to the GOE so we can make this mission the way we want it

* Click OK on Help window
* Click "Hide Win Options"
* Click "Ground Editors"
* Click "Ground Objects Editor (Change Objects)"
* Click "Define Custom Parameters Above"
* Click on "Static Ships" TAB
* Under "Large Ships/Cruisers", go to "Blue/Axis" menu and change from "Default" to "German Battleship Tirpitz (1939)"

* Click OK in the GOE
* Click "Hide Ground Editor"

Now let's define the flight group...

* Click 2nd Row of Flight Grid (Red2), to launch flight editor
* Select 3 aircraft in original flight
* Select 5 clones (for a total of 18 planes)
* Select "(F) Il-2T (1943)" for aircraft
* Select "1xType 45-12 Torpedo" for weapon
* In "Squadron/Flight" change Flight from 2 to 1
* Under "Flight Combat Behavior", and under "Ground/Naval Attack & Kamikaze (G)", select "2 - Specific Targets"
* Click OK to return to UQMG

Let's change flight you will fly on to Flight group 2
* Under "Player Flight" select 2

Let's remove first flight group
* Click 1st Row of Flight Grid (Red1), to launch flight editor
* Select 0 aircraft in original flight
* Click OK to return to UQMG

Create mission:
* Click "Create Mission Now"
* Click OK

Play mission in FB/AEP/PF.

[NOTE: You could have changed the Battleship category if there was a Battleship in that template, but that is not the case... some times you have to see what comes out in the default template and then substitute accordingly. The reason for this is that templates (Mission Type) for each map vary greatly, and certain objects are in certain maps, but not others... so in this case, you cannot make a moving Tirpitz a winning condition. One of the Normandy maps has a moving Tirpitz by default]

Hope this gives you some guidance.

Demon/UberDemon

jgur1
03-10-2005, 05:32 PM
HI Demon...Have d/l the mission maker and upgrade patch twice now and after installation still get an error message indicating 2 files def or corrupt... They were ****Main\map0\missiontype.ini and ****fd_craftjump.ini....any ideas would be appreciated...Thanks

Burt Douglas

adriaan_v
03-11-2005, 12:44 AM
Thanks a lot UberDemon for the ample explication.
This will be a great help I€m sure.
Salut

Philipscdrw
03-11-2005, 09:26 AM
Downloading now...

Dammit, I've got to shower, do laundry, go to work, make my room habitable, and do my C++ assignment. Well, I will soon be able to play PF more.

UberDemon
03-11-2005, 03:18 PM
jgur1,

Hopefully I answered your question at the UQMG forum at AirWarfare.com. If not, follow the steps below:

* Take a look at the install folder where UQMG is
* go to subfolder "ini"
* you should see a file called "fb100.exe"
* because you are having the problem, I believe you will not see a folder with the name "fb100"
* ok... double click the "fb100.exe" file and then...
* click "unzip" button
* now start uqmg again
* now install upgrade uqmg
* (if you tried to install upgrade before you were able to run uqmg successfully, you will need to re-install upgrade... but ONLY if you were able to run UQMG installation and running it completely for the first time... that is, the UQMG interface comes up.)

Hope that helps.

Demon/UberDemon

UberDemon
03-11-2005, 03:20 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Philipscdrw:
Downloading now...

Dammit, I've got to shower, do laundry, go to work, make my room habitable, and do my C++ assignment. Well, I will soon be able to play PF more. <HR></BLOCKQUOTE>

I know!!!! Taking showers really get on the way!!!! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Demon/UberDemon

UberDemon
03-12-2005, 10:58 AM
After trying to help a couple of people I think that I need to make one thing clear: You must install the new UQMG for FB+AEP+PF (24MBytes) first and run it successfully before you can install the upgrade (490Kbytes).

To find out about the original UQMG for FB+AEP+PF installation, go to the link below:

http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=23110283&m=8601003582

Demon/UberDemon

Wallstein
03-14-2005, 07:31 AM
Thank you ever so much! I downloaded one of your older versions (of your mission builder)a year ago or so, but I never got it properly working. I didn´t bother to find out what kind of an error I must had done, then.

Now I downloaded your UQMG, took my time, studied your tutorial etc, learned it all. It works perfectly.

I just want to say that I adore people like you who can do things and more... make them work! Thank you very, very much for this programme. It is marvellous and gives ever more possibilities to enjoy this exciting simulator all in all.

Have a nice day,
LeOs.K_Walstein

UberDemon
03-14-2005, 12:04 PM
Wallstein,

Thank you for your patience... give me a year and I can make things work! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Seriously. I appreciate the comments and am happy that you are enjoying UQMG.

Demon/UberDemon

Wallstein
03-14-2005, 02:45 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by UberDemon:
Wallstein,

Thank you for your patience... give me a year and I can make things work! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
Demon/UberDemon <HR></BLOCKQUOTE>

http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
Looking forward to the next year!! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

UberDemon
03-15-2005, 03:26 PM
Well,

There should be plenty of updates before next year rolls in... http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

And if BoB keeps the open source mission syntax, there is a good chance you will see UQMG for BoB as well...

Demon/UberDemon