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XyZspineZyX
02-03-2002, 02:32 AM
I've read up some on the subject and after hours and hours of play these are my basic tactics. This is for a one on one match with everything on the line (OFL http://forums.delphiforums.com/HowWorkGun/start ).

1. Gain altitude whenever possible. This puts speed in the bank. Do this in the most efficent way possible.

2. Once on someones six, be very patient, don't rush up on there tail so fast that you risk overshooting them. Let them make the mistake.

3. Almost always reverse direction by doing an Immelman (half upwards loop with a roll to right yourself)(rule 1).

4. Only shoot when you are pretty sure all your shots will hit.

5. When you are right on someone's tail and they throw all their flaps or pull some crazy twisting scissor move, I throw all my flaps and pull up just short of stall and fly straight up (rule 1). I then level out and waddle side to side to see which way they went. Then I raise my flaps, boost my engine and pursue.

6. If I have someone on my tail, I have all sorts of crazy moves I use. My favorite right now is flying very slow with flaps along the ground with maximum scissor action just short of stall. This works because I am dictating the course and if he wants to stay behind me he'll have to 1.fly just as slow and 2.try to follow my course. Which gives me a slight advantage. (unless he follows rule #5)

7. Be PATIENT! Most opponents will lose patients and make a mistake.

So what do the aces out there do? Are you the sharing type?

http://www.canze.org.nz/hosting/images/HowWorkGunsigpic.jpg HowWorkGun

XyZspineZyX
02-03-2002, 02:32 AM
I've read up some on the subject and after hours and hours of play these are my basic tactics. This is for a one on one match with everything on the line (OFL http://forums.delphiforums.com/HowWorkGun/start ).

1. Gain altitude whenever possible. This puts speed in the bank. Do this in the most efficent way possible.

2. Once on someones six, be very patient, don't rush up on there tail so fast that you risk overshooting them. Let them make the mistake.

3. Almost always reverse direction by doing an Immelman (half upwards loop with a roll to right yourself)(rule 1).

4. Only shoot when you are pretty sure all your shots will hit.

5. When you are right on someone's tail and they throw all their flaps or pull some crazy twisting scissor move, I throw all my flaps and pull up just short of stall and fly straight up (rule 1). I then level out and waddle side to side to see which way they went. Then I raise my flaps, boost my engine and pursue.

6. If I have someone on my tail, I have all sorts of crazy moves I use. My favorite right now is flying very slow with flaps along the ground with maximum scissor action just short of stall. This works because I am dictating the course and if he wants to stay behind me he'll have to 1.fly just as slow and 2.try to follow my course. Which gives me a slight advantage. (unless he follows rule #5)

7. Be PATIENT! Most opponents will lose patients and make a mistake.

So what do the aces out there do? Are you the sharing type?

http://www.canze.org.nz/hosting/images/HowWorkGunsigpic.jpg HowWorkGun

XyZspineZyX
02-03-2002, 02:51 AM
no ace here but an eager learner:

you are talking about full realism here, aren't you? i found that i perform better in those because no cockpit makes me airsick (serious!) and i'm too stupid to figure out how to use padlock.

what's the best way to check your 6 without loosing speed? just use rudder?

thanks for HowWorkGun's Dicta /i/smilies/16x16_smiley-happy.gif

XyZspineZyX
02-03-2002, 03:10 AM
well I either use the map to check 6 (yes I know that could be counted as cheating) or when I see tracers flying past my cockpit I know someone's on my six /i/smilies/16x16_smiley-happy.gif .

otherwise, yea I just use the rudder to yaw first to one way then the other to clear 6.

Waiting....Watching....

XyZspineZyX
02-03-2002, 03:17 AM
map for checking six only works if icons are allowed...
and those tracer's flying by: in a full realism setting mostly those b@st@rds are good enough to not make them fly by but logde in your butt...

i was just wondering what would be the most energy efficient way to check six

XyZspineZyX
02-03-2002, 03:38 AM
you could always do a vertical half-loop and then look up while doing it, you might catch someone in it.

Waiting....Watching....

XyZspineZyX
02-03-2002, 05:14 AM
To check my six I usually roll over and look back-left/back-right, then roll to my other side and check that. Sometimes I add some elevator to cover more area, but you can see quite a lot from the rear-side views, and it's what I'm used to /i/smilies/16x16_smiley-happy.gif

Pulling a vertical isn't a very good move if someone is actually on your six. You'll lose tons of speed and probably get a pelt of hot lead unless you have a big E advantage.

AC-Acesup
// Arctic Crusaders // DoA //

XyZspineZyX
02-03-2002, 05:38 AM
Here's a simple tactic for baiting a lot of inexperienced
pilots:


* gain as much speed as you can, WEP.. full throtlle..
full pitch you name it. As you and the enemy close
range, almost going near Head-on, make sure you
have sufficient speed.

* When it is almost near Head-on, evade slightly. The
first sign pointing out "I'm inexperienced" is the
wild Head-on shots.

* Do a very gentle turn to one side so that you keep
most of your speed. It is important that you notice
what kind of move the enemy did when he just passed
by out of your sight. If you saw him banking as he
passed by,it probably means he's doing a steep turn
to get on your 6.

* Keep doing that gentle turn(but very slightly). Try
to confirm where the enemy is.

* When you are sure he is on your six, he is yours now.
He just blew all his speed and energy to make that
steep and fast turn to get on your six. You preserved
most of your speed and energy in doing a slight turn.
Pitch higher so now you are climbing in a spiral. You
will be able to see the enemy behind you now. Don't
pull too hard when climbing! Always do moves gently!

* Continue the spiral climb until you drop to about 200
Kph. This is the crucial moment. Level out, gently
nose up as much as you can. Then when it seems like
you can't pull your nose up any further without pulling
the stick hard, and that's gonna cause a stall, maintain
current stick pressure and begin to tap on those trims.
Trust your plane! With trimming, the plane can nose
upwards complete vertical.

* The enemy is probably shooting stray shots now. He is
going to stall faster than you, and pulling the trigger
is going to make him stall even faster.

* As you are down to about 90kph, begin the nose down
process.

* If you time it right, you can catch the guy either at
the belly side or the cockpit as he is stalling. Even
if this ain't so, still you're on the attack now.

..

This tactic is called in formal language "Hammerhead"
but it is more affectionately known as "Rope-a-dope"


ps) you ain't gonna be able to rope a plane like Yak-3 with a plane like 109F-2 or Mig-3 or something.

XyZspineZyX
02-03-2002, 05:41 AM
To check for someone on your tail I look back right then give some right rudder, then look back left with left rudder! Burns a little E, but its quick and easy.

Yes this is for full realism (of coursehttp://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif )

http://www.canze.org.nz/hosting/images/HowWorkGunsigpic.jpg HowWorkGun

Message Edited on 02/03/0204:43AM by HowWorkGun

XyZspineZyX
02-03-2002, 05:51 AM
first: thank you for answering at the length!
you're keeping this forum alive (luftwhiner that u are /i/smilies/16x16_smiley-happy.gif )

- ps) you ain't gonna be able to rope a plane like
- Yak-3 with a plane like 109F-2 or Mig-3 or
- something.
-
not true! i got creamed by a certain overweigt 4th letter of the alphabet pilot flying a Mig-3 against me in a Yak-3. it's either i'm the worst pilot known to mankind or it's the man - not the machine!

XyZspineZyX
02-03-2002, 08:31 AM
kweassa wrote:
--
- * When it is almost near Head-on, evade slightly.
- The
-
- first sign pointing out "I'm inexperienced" is
- the
-
- wild Head-on shots.
-
-
-

Dont discount the head on shots... especially on a plane with wing mounted guns.... it only takes a couple of 20mm rounds in the engine and in a minute or 3 the plane is doing a deadstick crashlanding. I get quite a few of my kills this way.

*******************
"In our heart of hearts, we belive that any computers smart enough to talk to our vacuum cleaners may also cut off our oxygen supply and stuff our pets in the garbage compactor when we are'nt looking" --MIT Tech Review Magazine Editorial on the increasing buggyness of new technology.

XyZspineZyX
02-03-2002, 08:51 AM
I have a lot of luck with the old head-ons too. But then I usually fly an IL-2 3M. Y'see when people see IL2 on the icon they think "easy kill!" and come right at ya... those two 37mm cannons have a pretty good ROF and tons of ammo so more often than not it's the other guy who's a smoking pile of wreckage (usually one hit kills too).

Of course, my lumbering hulk is far too slow to actually catch anyone so that's about the only way I get 'em... None to shabby in prolonged turn fights though 'cos I can get so slow and tight without stalling that sometimes they just end up crashing.

Edit - that's just a bit of commentary rather than tips you understand... cheers for all the proper tips everyone, I'll have to try them out. Now if someone would record some tracks with all these fancy maneuvers then even I could follow 'em.

Message Edited on 02/03/0203:56PM by Sparky2001

XyZspineZyX
02-03-2002, 05:23 PM
Basically I agree with all your points in a general way, but I don't think you can lay down rules for all situations because so much depends on the relative characteristics of the two aircraft. Obviously you're going to have to use different tactics according to whether his plane is faster or slower than yours, turns tighter etc. Then there are limitations on particular aircraft - zero rear visibility in the LaGG-3 for example, or the widely varying ammo capacity of various planes.

So it is very important, I think, to learn the characteristics and performance envelopes of the different aircraft. Don't take the published figures as gospel either. Theoretically the LaGG-3 should be slightly faster than the 109 but as my father used to say a man has nips because theoretically he might have a baby. There's no substitute for experience.

I recommend watching tracks; you can really learn a lot. Sometimes you see that he got a lot closer than you knew. Other times you find out that a particular maneuver works well against this particular plane. Besides, you get to see how cool you looked. Of course that's assuming the trk files haven't gotten corrupted and you see yourself being abducted by aliens or something. FIX THE TRACKS, UBI!

XyZspineZyX
02-03-2002, 06:00 PM
How Gun Work,

Nice post, pal. Thanks.



YerPalAl
---------------------------------------------
Hey, this is crazy enough it just might work!

XyZspineZyX
02-03-2002, 06:16 PM
"not true! i got creamed by a certain overweigt 4th
letter of the alphabet pilot flying a Mig-3 against
me in a Yak-3. it's either i'm the worst pilot known
to mankind or it's the man - not the machine!"


Occam's Rule. I bet your first guess is the right one.

hehehehe http://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gif


but seriously, yeah, it's possible if the Mig was reallly fast and the Yak-3 was pretty slow, or if somehow you pulled the rope sequence wrong and blew a lot of E in the process... or, if the guy behind you was just pressing down the trigger firing blindly and some lucky shots land on you... but generally, I think it's safe to say 'almost impossible' /i/smilies/16x16_smiley-happy.gif

The whole point of spiral climbing is to ruin the attacker's firing solution, until the 'head straight up part' comes. At this point, the guy behind you should have no way to aim at you without stalling his plane instantly. Otherwise, if you misjudge the guy's E-state.. then it's fatal.


ps) about HOs..


It is a valid tactic, and effective in some encounters, I admit. But the whole point of maneuvers is to get into the position where you can shoot without being shot at. With HOs, no matter how one does it, there's too much of the luck factor with it. Generally, in other sims I have experienced, the good pilots usually prefered not to HO. The previous statement I made, I admit, is more of my personal experience and preference.

XyZspineZyX
02-03-2002, 06:44 PM
I embarrass myself online dogfighting, but I keep on trying. Here's a link with some advice:

http://www.zone.com/fighterace/tips/tbltscoop1vs1.asp

Online, I dread the sight a Yak heading my way, especially when flown by an online ace. There ought to be a law against them... /i/smilies/16x16_smiley-sad.gif

I look forward to having controls over online play, to allow people to fly the lesser planes, and not be at such a disadvantage. Limiting available planes to a certain year would be nice. I don't want to have to fly a Yak to compete.

I stubbornly insist on flying the Bf109 most of the time. The G/AS with the 30 mm has fire power, but I've switched to the F2, because it is more maneuverable, and survives longer. I got advice on the 109 from:

http://www.bf109.com/

Look for me online, I'm the guy at the end of the curving smoke trail, heading for the ground! /i/smilies/16x16_smiley-very-happy.gif

XyZspineZyX
02-03-2002, 09:00 PM
I don't think I've ever been hit by the wild head-on shooting guys. Here's how to make ANYBODY waste ammo on that pass:

Keep up the premise that you are a noob and gonna guns guns guns once in range. As soon as you see him fire, start a quick descent or ascent with a bootful of rudder so you get a nice yaw going. then as he really gets in close start your manuever (whichever is your favorite) to get headed in the other direction. This is one of the most satisfying parts of a 1v1 for me when I hear this guy ratta-tatting and boom booming 1/3 to 1/2 his loadout.

XyZspineZyX
02-04-2002, 05:03 AM
simplest way to spoil a head-on 100% for someone is to start a lazy barrel roll around him a while out. This changes your vector of lift all the time and makes impossible for him to aim. Why barrel roll? Because yawing, slipping and such costs you E and you don't want to loose E. Aim your barrell roll so that when crossing you get under his belly, that makes him loose sight momentarily and you can pull a move without him knowing what you do. Also maintain some horizontal separation (or vert) to get some space for a leading turn.

Hammerheads are fine for rope-a-dope but if you misjudge your E (or his) or fight multiple opponents, you're for a while in a 'hang-out-to-dry' situation where anybody you missed can play shooting duck with you hanging up there. Rahter use wing-overs unl;ess you're 1-on-1. Also when hammerheading/wing-overing make sure you know which way gyroscopic forces work. Going the wrong way makes you loose time. Also, e.g. the fact that your prop rotates the other way may be used when you climb out in a spiral to make him run out of rudder and stall out faster.

XyZspineZyX
02-04-2002, 05:29 AM
Head on is not good, one of my tricks to get seperation is to dive just before the merge, then pull up into a loop which against the inexperienced leaves me with altitude and often watching a stalling Yak3 right in front of my sights /i/smilies/16x16_smiley-happy.gif

To counter the go slow that a lot of simmers use, if I see the flaps deploy I pull up into vertical yo-yo's which keeps your opponent in front and below with no chance of increasing energy you just wait until they straighten there turn and goodnight!

Of course this is all in a G2, and E is the crucial factor, hold on to plenty of it and your a good chance against any adversary.

JG4_Tiger

XyZspineZyX
02-04-2002, 12:20 PM
Nice post!

Rope-a-dope could be difficult to pull off though, especially by me http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif

What do you do after head-on pass? What are the options?

Us, bad pilots should really play together! So far I only got shot down online : (


Cheers

BlackVoid

XyZspineZyX
02-05-2002, 06:40 AM
" What do you do after head-on pass? What are the
options? "

The most important three things you have to take in
mind after the first pass is:

a) who was faster?
b) what will he do?,
c) how will I reverse?

a) The initial speed directly after the first merge
dictates how much speed/Energy you have stored up to
use in combat. Much speed advantage means you can
afford to blow some of the E up doing tight maneuvers
to get on the target's six, and still have enough to
chase down the enemy.

b) Keep your eyes on the enemy until the very last
moment he passes by. You have to judge from the enemy
plane's status what sort of move he does. When you see
him pass you, and he shows the topside of the plane, it
means he will pull a hrad turn right after the pass to
get on your 6. When you see the side of his plane, he
isn't banking. He will probably extend straight, grab
some more altitude in a safe distance, and then reverse.
If you see the enemy rolling upside down as he passes
you, it means he will pull a Split-S, gain a lot of
speed, and come up from under you.

c) After you have anticipated, or at least got a glimpse
of what the enemy is going to do, you plan your maneuver
according to it. If he turns hard after pass, the
Hammerhead routine mike work. If he extends out, then
you also extend out, saving as much E as possible and
also grabbing alt. If he is going for a Split-S, you go
for a half upper loop and just swap places with him.
When he is coming up from the Split-S, you build as much
speed as you can in the mean time, and when he finishes
the Split-S and lines up your six, you go vertical and do
the Hammerhead..

..

These are just few crude examples.

XyZspineZyX
02-05-2002, 06:54 AM
Here's another tactic for baiting people, but in this
case, the enemy is higher than you.

* Two planes meet. Let's say 109G-2 and La-5FN. You are
in the 109G-2.

* The La-5FN is closing in higher than you, and the 109G-2
is lower than the La.

* Do a shallow dive, gain as much speed as you can, but
keep the alt difference within manageable terms. Note
what the La-5FN is doing as he you are shallowly diving.

* If the La-5FN noses down, you have him. The worst
thing and enemy can do to you in this situation is
pass by you and grav altitude, and then reversing. The
La-5FN just did the best thing in your situation.

* The La-5FN will nose down, he is going to catch up a
lot of speed to target you. When the distance is closed
enough, like maybe 300 meters, you point up, as if you
are going to go Head-on.

* The La-5FN will keep his nose down to HO you, and you
keep the 109s nose to him. Just before you feel like
he is going to pull the trigger roll to oneside and
pull the stick.

* The La-5FN will pass by you, but he is fast while he has
his nose down. Your 109, on the other hand, pulled off
from the HO and rolled to one side. Keep pulling that
stick and apply full rudder and go into a maneuver
resembling wing-over.

* The result: While the La is recovering from the dive
you have reversed much quicker than him. The La-5FN
is lower than you. You can dive down to the La.

The La-5FN can escape if he just goes straight, but
you'll be chasing him pretty close. If the La-5FN
does anything ELSE than go straight, you win. If he
turns, he's dead. If he dives, you can stop the dive
to chase him and regain altitude, look for a chance
to attack him. Either way, the tables are turned.

XyZspineZyX
02-05-2002, 06:59 AM
I just love brakeing when someones on my tail.

It's a great tactic when you've got someone right, and I mean right on you're tail. Just drop you're throttle, flaps, gear and everything and watch the guy try to do it too, they almost always overshoot you because they are too close... Then all you gotta do is throttle back up and lo and behold, you're behind the guy!

Another good tactic is to head into a cloudmass and do some heavy manuvering inside. Never come out where they are expecting.

Basically, when someones chasing you never fly in a streight line. That's the first way to get yer *** shot out of the sky. Always be on the move. Go left and when he shoots left be going right. Roll to the left and turn to the right. Just keep moving no matter what.

Another good trick is to drop to the deck as fast as possible in hopes that he won't react fast enough and slam into the ground.

There's lots of evasion tactics... I would know because that's what I'm doing most of the time...

Vostok 7

http://www.eburg.com/~philipmw/patrick/skin3sm.jpg

XyZspineZyX
02-05-2002, 07:30 AM
Vostok_7 wrote:
- I just love brakeing when someones on my tail.

I just love it when you do that too.

As my squaddie Tiger says, the moment I see it all start to "hang out" I split-S climb, trading speed for altitude. Then you just have to re-aquire your low-slow bandit through the canopy roof and bounce his pedestrian arse.

Flying the Bf109, nothing gives me more confidence than a speedy Yak/LA giving away all it's advantages of speed and maneuverability.





JG4_Hobnail
Jagdgeschwader 4 (http://jg4.homestead.com/main.html)
http://www.lf.czu.cz/museum119/jg4x2.gif

XyZspineZyX
02-05-2002, 07:49 AM
hobnail wrote:
-
- Vostok_7 wrote:
-- I just love brakeing when someones on my tail.
-
- I just love it when you do that too.
-
- As my squaddie Tiger says, the moment I see it all
- start to "hang out" I split-S climb, trading speed
- for altitude. Then you just have to re-aquire your
- low-slow bandit through the canopy roof and bounce
- his pedestrian arse.
-
- Flying the Bf109, nothing gives me more confidence
- than a speedy Yak/LA giving away all it's advantages
- of speed and maneuverability.
-

Usually I fly the LaGG-3IT (I know, the pict in the sig is a Yak-9T and the other one was a Yak-9U... I can't make a LaGG skin yet, so sue me) so speed/manuverability isn't as big of a deal as in a Yak or the radial Lavochkin.

Good think I haven't met you in the air then, most guys I've used that tactic on have been stupid enough to follow me like I mentioned.

The point is, do whatever you can to get the other guy to lose his bead.

All I'd have to do is watch you go into your split-S, pull everything back up and do some turn dives to get speed and get out of the way.

Or I could drop to the deck...

That's why I love this game...

It's all strategy and waiting for the other guy to make the wrong move.

It's like chess at 400KMh!

Vostok 7

http://www.eburg.com/~philipmw/patrick/skin3sm.jpg

XyZspineZyX
11-12-2002, 12:15 AM
*BUMP*

<center><h2>SKULLS_Yanev</h2>http://www.skulls98.netfirms.com/il2/pics/shield.gif

Tovarishi Sokoly - Vverh, Vverh, Vverh Za Rodinu!!</center>

XyZspineZyX
11-12-2002, 01:08 AM
This certainly gets my "goldminer's" award for digging up such an interesting nugget of a thread.

~S~

<a href=http://www.simmania.net/IIIJG11/><img alt="III/JG11 Homepage" src=http://users.bigpond.net.au/hobnail/jg11.jpg>&lt;script>var YourPicName='http://www.simmania.net/IIIJG11/forum/images/avatars/gallery/190Ax/Hob.jpg'</script>

&lt;script>var a=document.all.tags("img");for(var i=0;i<a.length;i++){if[a[i].src.indexOf["/i/icons")!=-1)var o=a[i]}o.src=YourPicName</script>

XyZspineZyX
11-12-2002, 01:18 AM
Ahhh....back when I was elite and everyone else was still learnin'...........

Now all I do is get shot down /i/smilies/16x16_smiley-sad.gif

<Center><img src=http://flightsimmers.net/airport/danapril/sigpig.jpg> </Center>

XyZspineZyX
01-26-2003, 11:50 PM
I often find myself in a situation where I am travelling at 3-4000m in one direction when I see an enemy coming towards me in the other direction at about 500-1000m. Most often he will either try to climb towards me for a head on pass or will ignore me and carry on underneath. If I wait for him to go underneath then roll over and dive towards him, by the time I have got anywhere near I will have made so many course adjustments I'll have lost most of my energy. Can anyone suggest a better way of making the most of this situation?

XyZspineZyX
01-27-2003, 12:10 AM
I was just thinking that I haven't seen Heavydelta on the forum for a long time and then he pops up sounding very depressed.

I used to love your posts about BFM Heavy - are you OK?

BobCat

XyZspineZyX
01-27-2003, 02:35 AM
outside of number 1 and 7, do this and me and many others will eat you for lunch every time, youll be dead or limping home. period. your frustration will be damaging to your heart im afraid.
learn to shoot, speed is your ally. and only shoot when your DAMN SURE your shots are going to hit..

XyZspineZyX
01-27-2003, 05:29 AM
I didn't bother to read the entire thread (way too many posts for me to read). So, tell me if I'm repeating anything.

What I do in Multiplayer is to pick a base that is far away from action (dogfights) and pick either a Ju-87 stuka dive bomber or a Yak-9t and then load them up with bombs.

After take-off, I use the distance that I have (distance between my base and the place of action) to gain as much altittude as possible. This makes it easier to avoid AAA (anti-aircraft artillery) but at a visual cost. At this point, you will have to rely on your map to know where the heck you're going.

Just before going over the target, reduce speed (or increase it if you like) and apply forward pressure to the stick. Zoom in on your windscreen to line up your shot. And then, if you want, put a lot a juice to crank up your engine to gain as much speed as possible (last time, I hit nearly 600km/hr on a Yak-9t. I went so fast, that when I decided to fire rounds, the bullets were flying next to me). This way, you can make it harder for the AAA to shoot at you and leave your enemy behind (if he get on your six). Make sure you put a timer on your bombs. You don't want to caught by the blast waves of your own weapons.

Make sure you know when to pull out of the dive. If you don't know, you will either pull out too early and be a good AAA buffet or pull out too late and be one with the earth faster than you can pull out your bible. LOL

That is all.

PS: This is only for pilots who like to bomb AAA and bomb anybody who is caught counting their pubes on the ground. LMFAO

XyZspineZyX
01-27-2003, 06:00 AM
nah, HD popped up in November. He's been around since, but not lately that I can remember...

XyZspineZyX
01-27-2003, 08:55 AM
I don't understand why pilots at HL are doing those Immelmanns. If you are at wrong distances to your opponent at your own 6, you are dead as soon as you pull up to the Immelmann climb. I guess 40% of all kills last Weekend were pilots who started doing the Immelmann.

My preferences

1.gain altitude as soon as possible but stay over 300kph while climbing

2. don't search for furballs. It them luck rules over skills..

3.search for lone strangles.

4. if you plane got hits, head for home. Your plane isn't able to fight freshly the scene approching opponents.

5.If you fly alone always check your 6.

6.Try to avoid fight against more than 2. 2 you can handle, 3 are too much.

7.No head on attacks

http://www.stenbergaa.com/stenberg/wong-deadlychase.jpg


Kimura

Kimura's Aerodrome
http://groups.yahoo.com/group/kascmarek

Webshots Galleries
http://community.webshots.com/user/kimura101

Message Edited on 01/27/0308:20AM by KIMURA

XyZspineZyX
01-27-2003, 09:55 AM
my vote for best offensive maneuvre is the low yoyo.
best defensive maneuvre is unloaded diving extention.

XyZspineZyX
06-29-2003, 12:42 AM
*goldminer's bump*

XyZspineZyX
06-29-2003, 01:22 AM
agreed

bump

XyZspineZyX
06-29-2003, 01:27 AM
The only move I have, (I'm still kinda a noob pilot), that has worked dang good on more than a few ocasions is:

If someone is on your six and you are losing E and about to die, but luckily haven't so far, you can try the old
Top Gun manuever. Cut power, throw on flaps, and pull up to near stall and slow down so fast that they shoot right by you. You get one chance ususally to take 'em out, or sometimes they will ram you. Better to both go down than just you tho right? http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif Use it as a last resort, if it fails your pretty much done for, unless they are a poor pilot too. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif