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XyZspineZyX
09-12-2003, 09:38 PM
The Aircraft requests thread seems to be running well, so how about your wishes for future FB addons and the next Simulator.

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Unofficial IL-2 Community FAQ</font></A>

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XyZspineZyX
09-12-2003, 09:38 PM
The Aircraft requests thread seems to be running well, so how about your wishes for future FB addons and the next Simulator.

<p align="center">
<A HREF="http://mudmovers.com/sturmovik_101/FAQ.htm" TARGET=_blank>
Unofficial IL-2 Community FAQ</font></A>

<fontsize=2>Hunter82's Tech Pages (http://mudmovers.com/tech/tech_pages.htm)
Forgotten Battles Reality Check (http://www.simhq.com/_air/air_065a.html)
</font></p>

XyZspineZyX
09-12-2003, 09:40 PM
Some Eastern Front aircraft for IL-2: Forgotten Battles sure would be nice...

--AKD

http://www.flyingpug.com/pugline2.jpg

XyZspineZyX
09-12-2003, 09:44 PM
Next sim - world-beater high altitude physics engine!

FB addons - the MTO and PTO would be great touches.

http://www.mechmodels.com/images/klv_ubisig1a.jpg

XyZspineZyX
09-12-2003, 09:51 PM
CBI/Pacific and Mediterranean are two forgotten theatres. Most people stand for the latter, but we can not forget that the air war after 44 is almost onesided in Med/Italy.

To be honest I would like to see an ETO game, west and east. The game would be big, but it shall be revolutionary also.

"Never wrestle with a pig. You both get dirty but the pig enjoys it!"

XyZspineZyX
09-12-2003, 09:52 PM
Oleg should start on a basic engine to sim all of World War 2.

....and World War 2 includes Spanish Civil WAR with the most Beautiful paint jobs since the flying circuses of the first war.

Maps don't have to be 100% accurate.


And possibly *maybe* using a secret FM lookup table and statistical probability of hit (at least for AA) so we can sim large scale front line situations without waiting for 10GHz AMD 64. /i/smilies/16x16_smiley-wink.gif

XyZspineZyX
09-12-2003, 10:02 PM
Forgotten airwars!

like

the Norwegian air war

the Mediterrain air war

the Sino-Japanese air War 1937-45

the Spanish Civil air war



Message Edited on 09/12/0309:04PM by fjuff79

XyZspineZyX
09-12-2003, 10:21 PM
Improved engine, meaning new High altitude modelling, realistic ground war, also infantry, possible AT guns hiding/dugged in Foxholes.. Infantry shooting low flying planes with small arms, multicrewed planes (for example one can be Borbardier and one pilot)..

____________________________________



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<center>http://koti.mbnet.fi/vipez/shots/Vipez4.jpg </center>

XyZspineZyX
09-12-2003, 10:29 PM
Realistic performance of the Planes!!! /i/smilies/16x16_smiley-tongue.gif /i/smilies/16x16_smiley-very-happy.gif
Lesser eyecandy and more work and finetuning of the FM.

XyZspineZyX
09-12-2003, 10:29 PM
Make an addon that covers all theatres of WW2. That would be the ultimate addon. Do your homework and also add in all the aircraft that actually flew in the WW2 military arena.

Also one thing that would be nice to have in this sim would be a land and repair option. So safe landers after comming to a complete stop could have their planes repaired and ready to go. You know ESC and REFLY kinda stinks http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif and thats the only means we have to simulate repair & refuel.



<table style="filter:glow[color=blueviolet, strength=3"><tr><td> <font color="FFCC66">Colonel Eagle
Online flight since 1998</font></td></tr></table>

XyZspineZyX
09-12-2003, 10:30 PM
Please fix the FW 190 cockpit and take the grease off of the 109 cockpit glass. Thats all I would ask for.

Thanks
IVJG51_Swine

http://images.snapfish.com/3387946723232%7Ffp8%3Enu%3D3232%3E44%3A%3E297%3E23 2344%3A388982ot1lsi


http://forums.ubi.com/messages/message_view-topic.asp?name=Olegmaddoxreadyroom&id=zukof&tpage=1

Message Edited on 10/01/0304:17AM by IV_JG51_Swine

XyZspineZyX
09-12-2003, 10:39 PM
True overcast weather but with overall better visibility under and above the clouds.

Rain on windshield as on Il-2 demo V1.0. /i/smilies/16x16_robot-wink.gif

Some ground units... ( also with revised specs and AI /i/smilies/16x16_robot-wink.gif )
http://www.netwings.org/dcforum/DCForumID43/84.html#8

XyZspineZyX
09-12-2003, 10:40 PM
Romanian campaign

(include a Heja I or II as well)

Cheers,

Fafnir_6

XyZspineZyX
09-12-2003, 10:53 PM
africa. and med. missions or maps

maps add.ons

Chin up ..HUTCH


http://www.il2skins.com/skins/thumbs/1486.jpg

http://www.il2skins.com/?action=display&skinid=1486

Next time your in Eugene,Oregon come see me at my internet/lan center....I have 2 systems runing FB
http://www.fragnetgaming.com/

XyZspineZyX
09-12-2003, 10:54 PM
A Sabre vs. Mig addon.

RichardI
09-12-2003, 11:48 PM
Pacific Theatre

Battle of Britain

Rich /i/smilies/16x16_smiley-happy.gif

<Center>http://www.ghosts.com/images/postimages/THUNDERBOLT.jpg <Center>I've got 140 109's cornered over Berlin!

XyZspineZyX
09-12-2003, 11:52 PM
The Pacific War, already!!

Yeah, I know it's been done, but not for nearly 10 years. I crave realistic carrier ops, and the chance to refly Midway one more time.

Not to poo-poo the other suggestions - North Africa/Mediterranean are interesting and not overdone, but no air campaign besides the Battle of Britain (and possibly the strategic bombing of Germany) had as much strategic consequence as the naval air campaigns of 1942-1944.

XyZspineZyX
09-12-2003, 11:55 PM
new sim would be great if it will simulate also pilot fatigue to shakes, G-forces, etc and also aircraft frame stress.
Just my opinion.
Bye

XyZspineZyX
09-13-2003, 12:06 AM
For next sim

-more detailed modelling of engine performance especially wrt damage (like to lose power from individual cylinders, different possible rates of fluid loss for various types of leaks etc), and power/heat/temperature.

-structural/stress modelling of planes with damage effects. So that a plane that may have a 12g structural limit before wings come off can have this limit changed by damamge (as well as tail etc).

-jamming of guns. every WWI sim has it, don't know why WWII sims don't, WWII guns didn't jam as much, for sure, but they certainly did jam on occasion, especially when fired under high G or other stressfull conditions.

-and, as always, better AI. What would be really nice is to have the AI directly operating the same controls for the same FMs that humans use. In particular the AI difficulty should be seperately adjustable wrt situation awareness, gunnery, and flight envelope (so we can have an ace gunner that doesn't fly his plane to the limit or have radar awareness, or we can have a perfect flyer that is only a medium shot but has eyes behind his head etc).

XyZspineZyX
09-13-2003, 12:07 AM
I bumb Lexx post.
And from me i like to see flyable plane`s for all sort off pilots even if cockpit is not historical correct.
Like transport , bombers , seaplane`s , reconplane`s and the one`s i forgot lol.
And city`s/bildings/bridge`s/airports and harbours/trainstations / crossroads , make it available as target to bomb (give it a points like tanks/plane`s ets)
And if a airfield is distroyt close it for landings or starts , all online and offline.
And if possible make A.I. stuff apair in DF , i mean online its nice to see a.i. start and fly to point B and than land again over and over again (sort of normal war trafic from and to airports/fields), nice to practise on for all fighter pilots/SQD`s.

Hope it give 3C some stuff to think on.
Greatings I/KG26_Oranje

XyZspineZyX
09-13-2003, 12:44 AM
Hi folks

First of all WINTERWAR (gladiator, Fokker, F19 and Moltovs bread basket

British Campaign like Malta, Artic Convoys, North Africa and BOB

And a polish campaign would be splendid


More finnish planens! (g50 etc)



AND Then Korea War

Buy the way Maddox should consider to "sex up the campaign"

Popse

XyZspineZyX
09-13-2003, 12:56 AM
How about submarine simulation similar to Silent service but more national select like Russian, Italtian, Japanese, France, USA, of course German. Extra candy is aircraft in submarine simulation is more like from IL2 that fly smooth than SSII even p ossible some aircraft to be flyable. Give new life to AR-196, IL2-T, PBY and some seaplane from IL2! Anyone support my idea?



Regards
SnowLeopard

XyZspineZyX
09-13-2003, 01:00 AM
Better AI

Better high altitude FM, also including icing.

Better dynamic campaign (just give the guy who does IL2DCG
some cash to do it!)

An board-game style add on for ground wars for doing online war ground war element planning with. Can be pretty simple,
even an implementation of an existing board game rule set. Basically just packaged with the game, and putting out the results in a form that can be directly loaded into a mission builder.

Possible link up with WW2 RTS for online play.

Ability to upload results of a WW2 RTS battle into the
Next Sim so the ground battles can be played out in detail
(in addition to the board-game style interface).

Enhanced statistics so you can examine how well you are
actually hitting targets, and so on.

Muzzle flashes that are not too bright during the day.

Decent ground control, including GCI for night fighting.

Radar for night fighters.

The ability to move your virtual head left and right in
the cockpit.

Dynamically changing weather, and maybe even the option
to use online weather servers.

Enhanced weather including more fog effects, rain drops,
etc.

Ability to set rate of progress of time of day for online
games.

Tools to allow basic terrain to be created from satellite
information, under licensing, so 3rd party terrain add
ons, licensed by 1C, can be added more quickly.

Random equipment failures, including engine failures,
gun jams, etc.

better detection of network probelms in online games
and additional feedback on the problems in game.

Forests that you can see from low altitude.

XyZspineZyX
09-13-2003, 01:09 AM
How about WWII tank simulation with playable anti-aircraft tanks to fight with AI and playable planes borrow from IL2.

Regards
SnowLeopard

XyZspineZyX
09-13-2003, 01:47 AM
Decent mission editor with the ability to script "random" events and triggers - something the CFS series does really well. It means that missions can be reflown with differing events if they are designed well. Thinks like planes taking off if enemy come within a certain distance etc

More varied landscape graphics - although the FB landscape is good it is a bit bland

Being able to bail out when you are a gunner instead of going down with your plane if the pilot is killed.

Forget the online voice comms its handled a lot better by other packages and is not worth the programming effort.

The ability to change the colour of the labels and padlock so us colour blind players can see the damn thing on a green background.

Lables on ground targets (for the same reason) Yes I know this will offend the full real players - I am not for the colour blind reason but I still like to fly :-)

Aircraft carriers would add an interesting dimmension to the game. CFS2 carrier landings were a blast!

The ability to create airbases in the mission builder would be great but I can see the reasons for not doing that.


www.netwings.org (http://www.netwings.org)
Home of the Il2 3rd Party Modellers
Home of the VEF Forums

XyZspineZyX
09-13-2003, 01:50 AM
New Sim?


How about a new historically accurate WWII fighter combat sim?

One with only enough planes that can accurately be modeled relative to each other.

How about a sim that does not procced to add more planes sets, more eye candy, more ground targets, more features, more maps, more anything, untill the planes that are already modeled are accurate and accurate relative to each other.

My ideal sim would be a mid war Western European Sim.

The first 2 planes modeled would be a 109F4 and a Spitfire MarkV.

No more planes would be added until these planes were made accurate and accurate relative to each other and the only planes that would be added to the new sim would be planes that fit into the plane set with each new plane being accurate and accurate relative to the other planes in the sim.

My ideal first 2 additional planes would be the FW190A5
and the P-47C

If those four planes could be accurately modeled and accurately modeled relative to each other than the next 2 planes in my ideal sim would be the 190D-9 and the P-51D.

The new ideal sim IMO would have the ability to add new planes without disturbing the relative performance accuracy of the old planes.

The new sim would maintain accurate relative performance.

Western Europe figter combat WWII is my vote





JG14_Josf

XyZspineZyX
09-13-2003, 01:54 AM
More complex targets like Bunkers and increase protect for armors like anti-craft tanks follow tanks.

Also make Ai more smart like bail out damaged plane before they "land crashing" into woods. Also make Ai pilots response to our warning like yell "look behind your tail"

Regards
SnowLeopard

XyZspineZyX
09-13-2003, 01:58 AM
id like for controls to be simulated to every last detail. id like to be able to put my flaps to whatever i want. it would be nice to be able to put gear down one at a time. it would be cool if there was a really complex engine management with caborator settings, and priming, and all the stuff that needed to be done before takeoff. id also like to see on the p-51 haveing change from fuel tank to fuel tank so the plane's weight distribution remains even. also better high altitude performance.



Message Edited on 09/12/0305:00PM by jj8325

XyZspineZyX
09-13-2003, 01:59 AM
Any possible if can make boats in FB to be playable and manned them. Of course, it may so complex but leave it to new simulation like I talk about submarine simulation even add surface boats like patrol boat and other boats often saw in Russian front actions in canal, river and sea.

Regards
SnowLeopard

XyZspineZyX
09-13-2003, 02:03 AM
Spitfire Spitfire Spitfire!!!!!

XyZspineZyX
09-13-2003, 02:58 AM
Future addons:

Keep doing what you're doing! thanks.

New sim:

Ability to play in a persistent, real time online war.

A more immersive role-playing element.

Focus on limited plane set.

Possible integration online with a compatible ground war simulator.

Barfly
Executive Officer
7. Staffel, JG 77 "Black Eagles"

http://www.7jg77.com

XyZspineZyX
09-13-2003, 04:54 AM
Sounds:

- Please, REMOVE SONAR, make surprise attacks possible!!! Most pilots in WWII never knew what/who killed them...

http://mywebpages.comcast.net/fletcher183/surprise.html ( <A HREF=)" target=_blank>http://mywebpages.comcast.net/fletcher183/surprise.html</a>

http://www.simhq.com/_air/air_065a.html ( <A HREF=)" target=_blank>http://www.simhq.com/_air/air_065a.html</a>

- More realistic AI behaviour - no seeing in clouds, no seeing six without moving plane, no flak hiting in clouds...


FM:

- More complicated and more realistic Flight models

- Better hi-alt FM including icing...

- More realistic dive speeds

- Realitic relative performance of planes


DM:

- More realistic damage model - more fires, damage more affecting performance - please no P39 that flies for 45min with fuel and oil leaking and with 20mm holes in wings catches Dora45 in a climb...no such bugs anymore please...

- More realistic collision models

- More realistic ammo effectiveness and ballistics of all calibres

- Better modelling of incendiary ammo effects, more burning tanks in wings...

- Better modelling of overstressing...damaged wing should break sooner than a good one in Hi-G maneuvers...

- more realistic/bigger difference between hits from very close distance and hits from far away...for all calibres...salvos from very close must be devastating...hits from far away harmless

- more realistic modelling of overheating

Graphics/Views:

- Better viewing system - maybe NewView incorporated...adjustable speed of viewing, adjustable pilot possition, semitransparent bars in 3D cockpits or an option to move head to sides, front and backwards...

- More realistic and nicer cockpits...refraction in Fw190 or lower bar in front of Revi...

- More realistic/smaller muzzle flashes of MG

Misc:

- Pacific would be nice

- Better loadouts, a chance to fly A5 without outer cannons and without bomb rack

- Ongoing realtime online war

- Some nice planes like Ta183 "Huckebein", Fw190A10 with BMW 801F, Dora D12 etc.

...and please THE MOST ESSENTIAL OF ALL: THE ELEMENT OF SURPRISE NEEDED!!!

http://mywebpages.comcast.net/fletcher183/surprise.html

http://www.simhq.com/_air/air_065a.html

XyZspineZyX
09-13-2003, 05:43 AM
Bombing wars with Bombers like B17 B25 etc. and = german bombers as a addon with multiple team play options online.

Hard for me to explain but if anyone here knows about Red Raron 3D bombing multy play wars which were turn based wars similar to base ball innings. Teams switch from offensive ground attacks then after a certian time server announces switching and then defending our ground targets.

If not I would like to even up the bombers to have better bombing co-ops

<table width="100%" border="0" cellspacing="0" cellpadding="0">
<tr>
<td><p align="center">http://www.artjunky.com/phantomfighters/images/media/pilotbadge02.gif (http://www.artjunky.com/phantomfighters/)

http://www.artjunky.com/phantomfighters/images/media/468x60phantomfighters02.jpg (http://www.artjunky.com/phantomfighters/)

<a href="http://www.artjunky.com/phantomfighters/
" target=_blank>http://www.artjunky.com/phantomfighters/
</a>
http://phantomfighters.sqhq.net/</p>
</td>
</tr>
</table>

XyZspineZyX
09-13-2003, 05:56 AM
Addons:

1. Make all the AC currently in FB flyable from the cockpit. What the heck, throw caution to the wind and make a best guess on some of the AC like the Pe-8. Seems a shame we can't fly some of these historical AC from the pilots seat. I'm sure everyone playing this "game" will understand some of the difficulties of obtaining historical documents on certain aircraft. Just make a disclaimer regarding these aircraft.

2. Add the missing aircraft from the eastern front complete with cockpits. Anything we can get our hands on will be appreciated. Some more lend/lease planes also.

3. Incorporate some of the online scripting ideas into the game. Players love to fly in dogfight rooms that have a goal and where attrition plays a part. I guess this would be more like a patched feature.

New Sim:

1. WW1 !!!!!

2. WWII Western Front AC and maps including the BOB.

3. WWII North Africa.

4. Spanish Civil War (Seems popular).

5. WWII Pacific.

6. Move away from flight sims entirely and make us a decent WWII Naval Simulator (must have submarines) or an WWII Armor Simulator.

Pipe Dreams:

1. Integrate the upcoming WWII RTS with FB and give us a dynamic battle field for offline and online fun. Make the armored and naval vehicles manable as well. You could select a hotspot of conflict and jump right into the action from a first person perspective. A bit like "Operation Flashpoint" or "BF1942" but on the larger and grander scale of an RTS game. Imagine 32 players facing off and commanding squadrons, platoons, etc. and also being able to jump to any vehicle in the game, including the troops themselves. The "Battle Of Kursk" unfolds.....

XyZspineZyX
09-13-2003, 06:08 AM
-Randomized performance in planes: ie. there is some randomization factor in every plane in reasonable limits which alters their performance. This way you may have factory-new planes and almost used up -planes. Maybe even ability to tune this percentage in campaigns. Or you could select the plane for mission, and mechanic tells that "this is in a good condition, but that one's engine is quite poor"

-Randomized engine-problems in planes. Failures in engines if started incorrectly. Even more CEM.

-Triggers in mission builder

-Starting from edges of the field in campaigns too to improve atmosphere.

-Air surveillance messages during flights. Ground control reports about enemy activity.

XyZspineZyX
09-13-2003, 07:07 AM
At the top of my list would be:

- (My biggest wish) Head movement simulated. Even to the point of head bouncing around a little during violent maneuvers. This would be incredible for immersion factor.

- More voice communication/expanded speech. I miss hearing my wingmen call out "long-nose 190's, dead ahead" like in EAW. Again, this would greatly add to immersion. Voice/command hotkeys would be nice too like; "Clear my tail!" or "Enemy sighted" with the plane sending the message blinking for a short time on the minimap or some other way of locating the sender. I'm really surprised the latter were not included in FB.

- More specific tracking of ground kills. I want to know I destroyed a T-34, not just a "tank." This would be fairly easy to implement IMHO.

- Less stiff/static cameras. Have the views move a little bit instead of being perfectly centered at all times. As someone else wrote a long time ago, "rubberband the cameras."

- Desert maps/campaigns! Nothing better than having 109's, 190's, 110's, and Macchi-202's battling Spitfires, Hurricanes, P-38's, and P-40's over the sands while a gaggle of Mitchells and Liberators stream towards their target.


Overall my biggest wish would be that the next sim loses that "cold", "mechanical" feel that IL-2 and FB have and that the immersion level is increased. I think the above suggestions would go a long way towards achieving this.



<center>
http://www.brooksart.com/Icewarriors.jpg

"Ice Warriors", by Nicolas Trudgian.

Message Edited on 09/13/0306:09AM by kyrule2

XyZspineZyX
09-13-2003, 08:08 AM
I want to see pacific theater first with carrier ops.

I also want to see multiplayer maps where the objective is to sink the other teams carrier. Once one of the carriers has been sunk, the map would start over. This would be fun a lot of fun. People really would have to escort and fly cap b/c their base would be at stake.

After the pacific theater, I want to see africa/med. I also want to see British carriers in this with the Sword Fish torpedo bombers.

I also want a korean war game with sabre vs migs. This can come after these other 2.

Thanks for asking.

XyZspineZyX
09-13-2003, 08:15 AM
All addon and for MAddox businnes!

- MED and Italy;
- BoB;
- Pacific;

Not new sim but new Map with new aircraft.

First af all: Spitfire, D 520, Me 110c and some italian fighters for MED and BoB.
F4F, F6F, Corsair, SBD, Val and Kate for Pacific.

"Italian question", another forgotten aviation.

We have P 51, P 39, P 47, P 38, all aircraft how fight very hard in Italy. What about Fiat G 55 "Centauro" - Mc 205 "Veltro" and an North Italian map?

http://ourworld.cs.com/VeltroF/mc202tav4.jpg

XyZspineZyX
09-13-2003, 08:18 AM
I agree with kyrule2 on everything, exspecialtiy the EAW part, In my opnion, EAW had alot more relistic things than IL-2 did, like the bailing out, the communcation, I liked in EAW, when your wingman or wingmen, would help you out by calling out if someone was on your tail, or where a enemy plane was, like your 9 a clock high, or 3 a clock low. I also agree with the AI sonar thing, this needs to be done with, also the Rooke AI Padlocking you, and doing high G menuvers while flying thier plane like they were aces, that brings me to my next point, the diffucult settings, rookie AI need to fight like they have no combat experience, Ive seen rookie pilots fly like they have been doing it for ever, and I see rookie gunners leading thier targets into thier bullets, from what ive seen most gunners just sprayed and prayed. One more thing, the forests need to looks better, they look like texture patches when looking at them from the side on the ground.

http://pilotosdelaluftwaffe.tripod.com/avi/erichhartmannsabre.jpg
--------------------------------------
"Out of all of my accomplishments, Ive never lost a wing man"- Erich Hartmann
He fought for hes country, not for hes leaders.

XyZspineZyX
09-13-2003, 08:46 AM
hi all,

I would like to see either the med or the Pacific theatres of war.

Both would be excellent with this development team producing it.

I would also like to see more grounds units which also acted more like grounds units, I mean better attack formations.

IL2 and FB are great games. I want to see more of this type of PC game.

EuroLord

To the Brave comes Honour & Victory. To the Weak comes Defeat and Dishonour.

XyZspineZyX
09-13-2003, 08:52 AM
The Mediterranean Front... That's could be nice..
And off course More Airplanes... and Night Interceptor with RADAR...

Ju88, Bf110 With Radar for the Night Interceptor

Bye

Foxmonter
Rosario, Argentina

XyZspineZyX
09-13-2003, 09:55 AM
hi,

Why not making the missing maps?

- Atlantic ocean for U-boat hunt with liberators

- Attacks on norway(Tirpitz) with beaufighters

- convoy support to murmansk

- mediterranean map(N.Africa-Italy-Swiss alps

- Battle of Britain map( Also usable for B-17 to Germany)

- Pacific map

XyZspineZyX
09-13-2003, 10:11 AM
Please improve the campaigns.

I would like to see:

- The possibility to asign a skin to a Squad (not to an aircraft)

- Enhanced statistics

- The ability to select targets, waypoint and pilots

- Improving of radio chatter (I never know who is speaking)

XyZspineZyX
09-13-2003, 10:43 AM
** For the addon **

Small things that would greatly improve the offline experience, such as:

1) Change colors to the messages directed toward player and flight (two different colors, one for plyr msgs, one for flight msgs).

2) Make the AI correctly use its planes. E.g. in the 109 it quickly loses Energy because it jinks and makes the Handley Page slats open-close-open-etc. Even at Ace levels.

3) Correct the vector given to the player when it's scolded by its flight leader (it's a reversed vector). [BUG]

4) Give the player the possibility to ask for vector for his flight. Even if it means no voiceover for that message, only text.

5) Improve ATC. Multi runway airports should allow for concurrent operations (e.g. two planes landing).

6) Give the player command when his flight leader dies and he has more planes after him. Currently they form on him and don't do anything for the rest of the mission. [BUG]

** For the next sim **

More wingman commands (at least on par with 5 years old games)
Dynamic campaign

XyZspineZyX
09-13-2003, 10:46 AM
MTO all the way.Cant wait to fly a BF110 or a stuka in the North African Desert.

--------------------------------------------------------------------------------

http://www.warbirdpictures.com/LCBW/Ju87-B2-45.jpg


JU87B2 of 8/St.G77 , Smolensk Sept 1941

Stukageschwader77 soon divebombing an airbase near you.---- Visit www.stg-77.net (http://www.stg-77.net) to join StG77 ----

XyZspineZyX
09-13-2003, 11:02 AM
the airwar over the channel 1941/1943 comes to mind as an addon.that along with Norway, the Med and the North African desert should make an interesting addonpack.

for new sims I'd say do a Pacific sim and later addon stuff like CBI,AVG,the Brits and the Australians.Oh, and don't forget Pearl Harbour.

I'm a crappy pilot, but one hell of a shot.

XyZspineZyX
09-13-2003, 11:11 AM
Choice 1

The northern Pacific campaign around the Alutian Islands would be interesting and practical choice.

US and RAF (Canadian) versus Japanese
Points going for it

Limited theatre of operations that is, an island chain that would possibly keep the map sizes reasonable
Many aircraft type already done or nearly done / in progress
Somewhere to use FB's excellent weather modelling (visual)
The Alutians have possibly the worst weather in WWII.
In Keeping with the lesser known areas of air combat that IL2/FB has promoted


Choice 2

Being a regular He111 Nighttime pilot I am stunned by the lighting effects, And think that we have the platform at last to do the ultimate Nightbomber sim

Needed 1 Lancaster (or Wellington)
NF versions of 110 and Ju88
Radar ground or A/C based

Sly

XyZspineZyX
09-13-2003, 11:16 AM
I'd have to agree with Sturm on this one. For an add on to FB, the Med/N Africa would be the best choice IMHO.

As for the next sim, I would beg for any theater of operations (WWII) that employed carriers. I would prefer the Pacific, but would gladly settle for the Atlantic/Med. I've no doubt in my mind that 1C could really do this justice. Carrier operations, just by itself, would make a great sim, and the air combat would just be icing on the cake! /i/smilies/16x16_smiley-very-happy.gif

I would like to see the entire environment of the carrier simulated, from the LSO, to the barriers, and elevators, to a populated flight deck, and hanger deck. I know you CAN do it Oleg, I just hope you're motivated to do it. /i/smilies/16x16_smiley-wink.gif

"Those people in aviation, who think they know it all, are particularly annoying to those of us who really do" /i/smilies/16x16_smiley-happy.gif

XyZspineZyX
09-13-2003, 11:22 AM
How about Radar for night-fighting!

S! Simon.
<center>

'''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' ''''''''''''''''''''''''''''''''''''''''''''''''
Download the USAAF campaign folder here (http://www.downloadcounter.com/cgi-bin/download.pl?username=James_Jones&account=705).

http://extremeone.4t.com/images/USsig.jpg
<font color="#000000">It's my attitude not my aptitude that determines my altitude.</font></center>

XyZspineZyX
09-13-2003, 11:24 AM
Pacific from the attack of pearl to the surrender of jpn and jpns invasion of china

Med

North africa

Italian

Spanish Civil war

Europe

which are sadly really forgotten, and would be a world wide seller having planes of all nations good marketing

i would really like to see a strictly prop wwii sim, a game with full world terrain having the smallermaps load up a new map when reaching the edge of 1cs square maps kinda like how gta3 and 4 does it.

High alt definatly needs to be fixed and we need multi layered cloud heights

I would also like to see a complete wwii sim having all theaters planesets in one sim letting us fly them all or do campaigns offline for any theater we choose or feel like making a career out of. I also would like to see no AI aircraft they are pretty useless without a cockpit, in this day and age flightsims shouldnt have ai only planes. il2 fb needs to work on making all the ai flyable even if certain cockpit designs and the correct guages arent historically correct need to get the flyable

we need more prop fighters from

british
japanese
italy
czech
polish
to french aircraft

also we need more flyable light mid and heavy bombers

new features would be nice like canopies opening, left and right braking keys ability for users to add in sounds

a simplified chat system

T types to all
Y types to team

macros for preset messages

being able to start as a player in a hanger and having to scramble to your plane being able to escape from enemy lines

for the mechanics having something similiar to motorcity online where we can work on the planes engines and maintain them if not properly maintaned or fueled will result in falure. and will also give people somthing to do on the ground.

having players on the ground being able to man aaa guns


64 player games that will run smooth http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif



I posted earlier that wanted to see some french aircraft which i havent seen them in any sim before
http://www.kitreview.com/reviews/images/frenchfightersbookreviewbg_1.jpg


I would really like to see these french planes in the game, and would enjoy flying them.

Morane-Saulnier MS405/406
http://www.legendshobbies.com/classicair/CAF418%20MORANE%20SAULNIER%20M.S.jpg


Potez 630
http://avions.legendaires.free.fr/Images/Ppotez63.jpg


bloch 150 151 and 152
http://www.flottille12f.com/images/bloch150_jpg.jpg


http://www.hellas.org/military/air_force/images/mb151-1.jpg


bloch 155
http://www.flottille12f.com/images/bloch155_jpg.jpg


H. 75
http://gaubs.free.fr/--DATES--/Photos/H-75.jpg


Cauldron-Renault CR 714 Cyclone
http://mapage.noos.fr/papeguay/cr714.jpg


Dewoitine D.520
http://www.simviation.com/pageimages/d520runwy.jpg


Arsenal VG 33
http://www.flottille12f.com/images/arsenalvg33_jpg.jpg



This game needs some more prop fighters that can put up a descent fight with whats in the game. I much rather see these aircraft then concepts prototypes and planes then seen hardly any to no combat experience.

a historically accurate complete flightsim of all theaters in one is what is needed to keep wwii flight alive












http://mysite.verizon.net/vze4jz7i/ls.gif

Good dogfighters bring ammo home, Great ones don't. (c) Leadspitter

XyZspineZyX
09-13-2003, 11:27 AM
My Idea (hope devs are listening,lol):

I would kill for a naval simulator (well, maybe not kill, lol). Options should include controllable submariens, PT Boats, Destroyers, Cruisers, Battleships, Carrier Borne Aircraft, etc. I'd absolutely love a sim like this with IC Maddox quality graphics, complexity and attention to detail/realism.

Secondly, a great armour sim. Including Panzers (Tiger II especially) other tanks (IS-2, T-34 to name but a few), and other lightly armourded vehicles. Same thing applies with regards to realism, complexity, graphics, etc.

Regards,
luftwaffe_109

XyZspineZyX
09-13-2003, 11:33 AM
. progressive panning, not just 45?, 90?, 135?.
. better head controls (btw, when turning the head to the right, push automatically the head closer from the cockpit window)
. create a mode between "icons" and "no icons". ie, better contrast and eventually assign a button to check if we are looking at a friend or a foe.
. change the size, the color and the position of the messages appearing on the screen. That's so arcadish and ugly as it is now. Remove these messages from the sky especially because atm we can't see the planes behind the messages.
. give us an option to record tracks in absolute mode so that we can keep older tracks recorded under previous versions of the game.
. Strenghten the learning part of the game by providing more tracks giving advices on tactics, technics, etc. Or Tell UBI to host such tracks on their website.
. Give us more progressive campains.
. A save-game option would avoid a lot of nervous breakdowns.
. A dedicated server running in a black box or under linux would be welcome.
. A proxy linked to a server could host several spectators (for the cost of the bandwidth of a single player) and give a new meaning to online matches. Imagine hundreds of spectators watching live two great teams fighting.
. Please make an effort for offline players and give us a decent AI that respects flight models. Make AI more "human" and less powerfull/all-knowing.
. Try to get rid of these stereotyped damages and messages: the same things happen over and over and over ....
. I like the idea of a persistent battle going on, taking place on a cluster of servers, and maybe involving different kinds of games (flight sim, ground battle, naval, real time stategy on a local or broader scale).

XyZspineZyX
09-13-2003, 11:45 AM
I forgot the most important thing:

PUT A PILOT IN THE DAMN PLANE !

Last time I checked, there was a ghost in every cockpits.
What about a map on the knees of the pilot, or important messages/flight params in the same place ?

XyZspineZyX
09-13-2003, 11:47 AM
Better detail and accuracy of flyable aircraft/physics/fm/dm/cem rather than a larger number of flyable aircraft.

Sound that travels at the speed of sound not the speed of light.

Aircraft carrier ops in a stormy ocean with ships moving in three dimension ie. realtime wave modelling. ha ha

Weather! rather than little fluffy white clouds.

Mission builder with graphical editing features for instance selecting unit(s) and being able to copy and paste.

Big persistant multiplayer online war.

Offline campaign with 'automatic' ground war. In the mission builder, you can choose a map and a date, then on the map the front line is already drawn and the map is occupied by ground forces.

as someone said above SURPRISE!

<center>


http://www.imgmag.org/images/delta9tetra/lurch-avatar.gif



</center>

XyZspineZyX
09-13-2003, 11:54 AM
I tried to read all previous posts but I gave up http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif so if I'm repeating things already said than I'm sorry!

I don't think there's much to add when it comes to different theaters, You've got them all covered allready.

So instead, here's some details I'd like to see.

First of, the ability to open the canopy and leaning out of Your aircraft while taxying. Great feature from Rowans BoB...

Second the ability to chose between different kinds of ammo for the guns would be nice.

I bet I could think of more but that's enough for now.

Cheers!

www.cptfarrels.com (http://www.cptfarrels.com)

XyZspineZyX
09-13-2003, 12:49 PM
Addons/fixes/improvements:

- Fatique modelling (e.q. when pulling too many G's you will not be able to control the joystick anymore (besides sreen going black))
- B&Z AI for typical B&Z fighters (Me109 and so on).
- Turning AI for those that are specially built for it (e.q. I16).
- AI: when damaged they should most of the time bail out, run for cloud cover, hit the deck, return to base or try to crash land instead of trying to fight on. Some exceptions for fanatics will be nice of course ;-)
- AI: staying in formation during an attack. High flying fighters which protected the bombers did not swoop down to lower flying fighters every time they saw them, but only when the bombers were at risk and the fighters had a clear advantage.
- AI: B&Z fighters kept alititude as much as they could during fights and did not follow enenmy fighters all the way down except during the latter part of the war (especially strafing from P47 end Mustangs).
- AI: wider formation flying and more stacking
- More 'relaxed' waypoints for flights will maybe prevent erratic flight behaviour
- AI: e.q. 'experten' did head-on attacks on bomber formations. Maybe a nice feature for the western map with B17's?
- AI: AI fighters should not follow or shoot through clouds all of the time.
- AI: when possible, introduction of typical fighter tactics for that period. E.q 'slicing' through bomber formations form above, 'experten' head-on attacks at bombers, split-S for 109's, B&Z for P47's. Me262's that keep altitude and speed advantage and form attack position and swoop down.
- AI: flight members that ask to attack; when told "no" they stay in formation unless enemy is too close and ready to attack them.
- AI: less 'insect-like' flight behaviour for planes that are not capable of doing so. when flying along waypoints, flights should fly more smoothly.
- Ability to see which group is where on the map. E.q. when moving the mouse over a group a number pop's up.
- Ask status from members of a flight (damaged and retuning home, okay, in pursuit, attacking primary target, enemy in sight, I'm at your six etc, etc.).
- Some CGI on the radio. E.q ground troops that ask for an air attack, ground control that directs flights to enemy bombers.
- AI: when attacked by FLAK, flights used to change altitude or direction when possible.

- AMD 64 optimization ;-)

XyZspineZyX
09-13-2003, 01:31 PM
Aircraft Carriers for both sides = Pacific

Aircraft carriers where you can simulate take of and landing on the aircraft carrier decks by Flyable or Ai planes

Any seriouse combat flight Sim created from WW2 falls short otherwise.

S!



Message Edited on 09/13/0312:34PM by Artic_Wulf

XyZspineZyX
09-13-2003, 02:04 PM
NerdConnected wrote:

-- AI: flight members that ask to attack; when told "no" they stay in formation unless enemy is too close and ready to attack them.
-- Ask status from members of a flight (damaged and retuning home, okay, in pursuit, attacking primary target, enemy in sight, I'm at your six etc, etc.).

Those two suggestions are absolutely solid gold!

XyZspineZyX
09-13-2003, 02:15 PM
For offline only-

* lack of radio comms for those aircraft which may not
have had radios. Use of hand signals when in close
formation. Probably doesn't affect many aircraft in
the current sim - but it might apply to some very early
types, and would lead nicely into a WW1 sim.

* radio failures modelled. Hence the P39 would show
one of its advantages - a reliable radio.

With built in voice comms you could model this online too,
but most people use 3rd party voice comms.

* Addition of plane intercomm for multi-seat aircraft
- commands for AI such as 'report fighter position',
'hold fire' 'report status' etc.
- ability to redeploy crew in mutli-seat aircraft where
appropriate. Needn't be as detailed as B17II- just
a case of using the tabs menu to do 'move'
'ventral gunner' 'top turret'

* Gunners report activity in multi seat aircraft.

* Option when not using map - have comms to navigator
to give directions, with options of getting lost, etc.
dependent on crew skill.

* For bombers which had this, have an AI bomardier
requesting course adjustments from pilot. Or if you
fly as the bombardier, then keys to do the same. Option
online to have separate pilot and bombardier.

* For planes with radar for intercept, option to fly
as radar operator and to give directions, or fly as
pilot and get directions. Ditto with online

* Infrared sights for those planes that had them (Do217
night fighters, etc)

* If a Lancaster is modelled (a few B17s also had this)
H2S.

* Other ECM etc modelled if night fighting becomes an
option.

* Option to play as ground controller online. Yes - you
too can be one of the men manning the phones watching
the WAAFs push tokens around a big map of Kent :-)
(Modelling of WAAFs optional but high desirable :-)))

XyZspineZyX
09-13-2003, 02:31 PM
FIRST OF ALL : Correct FMs without bugs !

If that`s fullfilled, then maybe we can think of:

-Dynamic damage model like in B-17FF II: holes open up in wings where damage is done, cannons make big holes like a cannon shell would do, Flak scatters the plane with fragments, small caliber just makes small holes...

For cocpit and external model, too!

-Much more sounds in game : different sounds for cannon rounds exploding, small rounds justraking fusalgehitting. Different when they hit engine, just soft skin, hard areas like armor/main spars, or just pass through canvas...

- Random damages (optional Difficulty), engine failure, droptank failure, jammed guns.

-Icing at high alitudes (de-icing device!), frost on cocpit glass. Animated raindrops on cocpit glass...

-More unique engine sounds... right now I think only 109s have historical sound..

-Even more sounds : landing gear retracting, locking in position, slots coming out/closing... airframe cracking under high-G loads. Rain pounding the skin... if canopy glass damage, sound of wind through the holes..

-More radio sounds and option like mentioned by others

-More "storyline"... random speech over radio, not just "takeoff, complete mission, land" everytime... more FEELING to the game.

-Briefing room screen, Hangar screen etc.. this adds a lot to the feeling!

-If possible, when becoming important officier, player should be able to manage staffel: decide which planes to repair, what ammunition loading order used... decide mission planning.

- Ability to change ammo belt order

- Some kind of linked online play with WW2RTS (yeah I know it`s only a dream).

-More 109s. /i/smilies/16x16_smiley-wink.gif /i/smilies/16x16_smiley-very-happy.gif

-More advanced looking, more accurate Object viewer... right now it has no style...

-Detailed statistics on pilot : how many rounds spend of what type, hit percantage etc... Online wars already do this...

-More realistics maps... I mean, not every country is as flat as Ukraine...

- Carrier battles, landing on carrier etc.

-More detailed DM for ground units, not just HP and armor based, but some (simple) damaging of fighting compartment, gun, engine, tracks... not very hard!

- Infantry, Infantry, Infantry, Infantry, Infantry, Infantry, Infantry, Infantry, Infantry, Infantry. More infantry.


http://vo101isegrim.piranho.com/FB-desktopweb.jpg
'Only a dead Indianer is a good Indianer!'

Vezérünk a Bátorság, K*sérµnk a Szerencse!
(Courage leads, Luck escorts us! - Historical motto of the 101st Puma Fighter Regiment)

Flight tests and other aviation performance data: http://www.pbase.com/isegrim

XyZspineZyX
09-13-2003, 02:56 PM
Macchi 200 and 202 for FB east front.
Mediterranneo sim with a very nice maps of Italy, North Africa, Malta, Greece,ex- Yugoslavia, south of France,Creta, Romania to bomb Ploesti and appropriate plane like: Fiat 55 Macchi 205, SM79,B17, B25, Swordfish, Dewotine ect ect.
Don 't forgett the english carriers and the Italian fleet, i would like to bomb again Taranto...

best regards

5SA_Albe

XyZspineZyX
09-13-2003, 03:00 PM
What about a map addon: "Forgotten areas in Forgotten Battles" ?

Rumania
Kiev
Perekop Isthmus
Odessa
Kharkov - Izyum
Rostov - Sea of Azov
Staraya Russa - Cholm
Velikye Luki
Lake Ilmen - Volkhov Front
Poland
East Prussia
Baltic States and Courland Peninsula
Bryansk - Orel


For new game:

- historically correct paintschemes for each unit (down to Staffel) along with correct markings (tactical and unit emblem) in correct size and corresponding to the time period

- real life aces with correct plane, also on own side

- more detailed squadron management -> detailed data for each pilot, each pilot is assigned a tactical number and plane, Rottenführer has always the same Rottenflieger (except when the latter is wounded, on vacation or has unserviceable plane) -> if possible use historical persons

- real time campaign flow -> no jumping from day to day but kinda like in Rowan's BoB (with chance for time acceleration), changing weather according to historical data(which might influence flight ops), enemy actions (scramble missions or missions as "Alarmrotte")

- when in command of a larger unit (say a german Gruppe) be able to define rough mission parameters, receive tactical and strategical informationas well as orders from higher command

- use correct ranks (for God's sake!) and not just 6!

---------------------------
http://home.t-online.de/home/340045970094-0001/lwskins_banner_gross.jpg (http://www.lwskins.de.vu)
Historical Skins for Luftwaffe-Fighters

XyZspineZyX
09-13-2003, 03:01 PM
Well if you ask me the mediterranean/north africa would be the best theater. Closely followed by the CBI (China Burma India isn't it?). A flying tiger campaign would be excellent. I'd even love to fly a DC3 over the hump. Flying as the RAAF defending against the invasion of Australia (around Port Moresby IIRC) would be great too.

I don't care much about the pacific air battles. I hope that won't be it. China/Burma is the way to go in the PTO. But I'd still like the med better.

I'd also like a good high alt model to fly my favourite plane (D series 190 and Ta 152).

As for new planes, my preference would go to the P40B/C, and to the P51A and A36A

Nic

http://www.randomhouse.com/kids/art/authorphoto/cookie.jpg


Message Edited on 09/13/0304:03PM by nicolas10

XyZspineZyX
09-13-2003, 04:07 PM
I'd strongly request that Oleg stay with FB add-ons for a while and make them so that installing FB/i/smilies/16x16_smiley-tongue.gif acific (for example though we really want the Med first) will not lock you out from playing non-Pacific games with your friends who didn't buy the add-on.

I also wonder if the flight physics between low and high altitude are different enough that Oleg should keep the high-altitude bombers separate from the low-alitude ground attackers.

And flyable Pe-2, SB-2, and Hs-123!

<center>
http://members.verizon.net/~vze2cb22/KosSig.gif

America: #1 military...#15 in literacy...
Because right wingers run our military
and leftists run our schools!/i/smilies/16x16_smiley-very-happy.gif </center>

dux-1
09-13-2003, 04:13 PM
Africa,Med and Italy

XyZspineZyX
09-13-2003, 04:13 PM
I think what ever next region its chosen it'll be good and eventually the whole of WWII is covered.

If that ever comes true, IL-2 will be THE SIM of all times!

==========
RAAF_Kuky

XyZspineZyX
09-13-2003, 04:16 PM
I forgot.....The wide runways so that formations could take off together etc.....That would be great and very realistic. I saw a few photos of that in the update section. If that is going to be implemented then fantastic!

XyZspineZyX
09-13-2003, 04:32 PM
Spanish Civil War.

Aircraft from more than 15 countries, and designs of the ten years more decisive in the history of military aircraft development, joined in a relatively small scenery, were all situations were posible.

Many aircraft, specially the late ones, are in yet.

Just a bunch of aircraft necessary to have a gaudy and really challenging campaign. You can choose among this ones:

- Hispano-Nieuport Ni.62 (early in the war, both sides!)
- Breguet Br. XIX (idem)
- Polikarpov I-15 and I-15bis
- Polikarpov I-16 early types (rather easy)
- Heinkel He 51
- Fiat CR.32bis and CR.32ter
- Fiat G.50
- Junkers Ju 52
- Douglas DC.2
- SB-2 (it's in yet!)
- Grumman FF (the "Thunderbolt" of SCW, called "Dolphin"!)
- Polikarpov R.5 "Rasante"
- Junkers Ju 86
- Junkers Ju 87 B and A (experimental!)
- Henschel Hs 123
- Dornier Do 17 and He 111 w/o glazed noses!
- Messerschmitt Bf 109 B, C, D (interesting, and completing the family!) and E
- Heinkel He 112 (Also in the Romanian Eastern Front)
- Potez 54 bomber series
- Hawker Spanish Fury (An Hispano engined version of Hawker Fury. Really nice!)
- Savoia SM.79 Sparviero & SM.81 Pipistrello

And more aircraft that were in minor numbers but would make an interesting add to the era:

- Boeing P-26 Peashooter
- Martin B-10 bomber
- Lockheed Vega
- Bellanca racing plane
- PWS P.9
- Blériot-SPAD 510
- Dewoitine D.500 and 510
- Loire 46
- Bristol Bulldog
- De Havilland Dragon Rapide (Franco himself used a British one to travel from Canary Islands and start the rebellion)
- and more...

Imagine: A massive dogfight with obsolescent aircraft flown by rivals from Spain and volunteers from URSS, Germany, Italy, USA, France, UK... suddenly, a squadron of the new monoplane cantilever breed of fighters fall from above, and alter the score. Much like Me 262s in late WW2, but at lower speeds and, thus, more time for tactics and brain use.

And think, the earlier planes (Ni.62, for instance) lacked even tracer ammo. A new challenge in aiming, interesting for Full-Reality lovers! /i/smilies/16x16_smiley-tongue.gif But the later just were the ones we'll see until 1941.

This FORGOTTEN AIR WAR is expecting a sim to exploit its posibilities. Come on! /i/smilies/16x16_smiley-happy.gif


- Dux Corvan -



http://www.theinformationminister.com/press.php?ID=612322300

</span></blockquote></font></td></tr>

Message Edited on 09/13/03 04:34PM by DuxCorvan

Message Edited on 09/13/0304:36PM by DuxCorvan

XyZspineZyX
09-13-2003, 05:13 PM
Ah, and I forgot it. There are many different landscapes in Spain. High mountains, plains, green valleys in the North, dry plantations in the South, deserts in SE, beaches, dovers, etc.

Who can ask for more? /i/smilies/16x16_smiley-happy.gif

- Dux Corvan -



http://www.theinformationminister.com/press.php?ID=612322300

</span></blockquote></font></td></tr>

XyZspineZyX
09-13-2003, 05:17 PM
i second oroxair smooth panning, its definatly needs for hat switch users.

Old games like janes wwii fighters have it and theres even a program to simulate smooth panning for fb which doesnt work as smooth as the mouse like janes hat movement. I dont know why its not in the game


http://mysite.verizon.net/vze4jz7i/ls.gif

Good dogfighters bring ammo home, Great ones don't. (c) Leadspitter

XyZspineZyX
09-13-2003, 05:24 PM
The Med (c.'40-'43)

The RN carriers

Swordfish

convoys

Italian Battleships

Stuka attacks

Taranto

Tobruk

British evacuation of Greece

Italian A/C

and more ...

plenty for a full game.


Falcon



http://www.endlager.net/fis/pix/banners/fis_euro_us_02.gif

XyZspineZyX
09-13-2003, 06:15 PM
....

Nice big map of Poland (about the size of the "Leningrad" map /i/smilies/16x16_smiley-wink.gif ) for September 1939 dynamic campaign. It could also be used for Russian counter offensive in 1944. Single missions featuring B-17s dropping supplies to sieged Warsaw in 1944. Polish armor & equipment (already made for Battlefield Command).

Early versions of German planes (for above mentioned campaign and Spanish Civil War). Also more old aircraft.

Nachtjaegers with operational rear-seat radar equipment.

If we get those B-25s/FW-200s etc. how about a (generic?) map with an airfield near the coast and a big patch of the ocean for a submarine/convoy attacks?

Infantry (made of sprites to save on processing power, a'la Medieval:Total War)

Recon photos of mission targets generated by game's engine.

....

And most of what you said : Spain, Mediterranen, BoB, Pacific, Far East etc.



R. "Rola" Skibicki

-----------------------------------
Polish Aviation Museum supports us!
http://www.muz-lotnictwa.krakow.pl

XyZspineZyX
09-13-2003, 06:25 PM
Well, Oleg has worked with Akela on a PT Boat simulator, how about an add-on to combine the two games. Some folks down on the water, some up in the clouds.

It'd be cool.

Veteran, Bermuda Triangle Expeditionary Force, 1993-1951.

XyZspineZyX
09-13-2003, 07:05 PM
how about we fix this one,before we move on to the next.
mmmmk.

After it was refeuled i climbed in.With many manipulations the mechcanics started the turbines.I followed their actions with the greatest of interest.The first one started quite easily.the second caught fire.In no time the whole engine was on fire.Luckily as a fighter pilot i was used to getting quickly out of the cockpit.The fire was quickly put out.The second plane caused no trouble - Adolf Galland (first time in a ME262)

XyZspineZyX
09-13-2003, 08:01 PM
I saw you had some ideas too. Hmmm, I must find more!

Hopefully Oleg and crew read this thread.

;-)

XyZspineZyX
09-13-2003, 09:14 PM
I'm not sure someone posted these ideas before, but:

- What about complete cloud cover and having difficulty to find your target. (will problably also improve the frame rate ;-))
- Mosquito pathfinder missions
- Maybe some cars with head lights
- darkened cities
- burning targets (I'm aware of the frame rate problem)
- Lancaster night bombing missions
- Winmen that notice landmarks and inform you. ("I see the river, five more minutes".)
- Shooting down V1's in your Tempest or Spit
- Missions to destroy the V sites (E.q. The Haque, hey I'm Dutch)
- Destroying the U-boat pens in France
- Some U-boat hunting in the Atlantic
- Some missions from the 'Phoney War'.(some clashes between Hurricanes and He-111, Do17's, Bf109 and BF110's)
- More historical background info about real missions or major events from that time (Grofaz declared war on America!)
- off loading the campaign (or parts of the AI) to a dedicated second computer or a second CPU
- What-if scenario if the me262 was ready in 1943?
- Some maps in the game that show were army divisons are, what progress they made and where they are problably going to. I imagine big red and blue arrow's on a map ;-)
- The same for fighter and bomber groups. Where are they stationed, what is their estatimated strenght and what missions have they flown.
- Flying fighter cover in the northern part of Great Britain (Scotland, Scapa Flow)
- Destroying the Tirpitz in Norway in your brand new Swordfish
- parachute that sometimes does'nt open.... Bailing out is not always an option
- Early war time scenario: Cowardly wingmen. You order them to attack and they give you hell and run to the nearest air base ;-)
- Oil leak that completely blinds your vision
- Cockpit that sometimes does'nt open in case of emergency ;-)
- Bad maintenance that ensures that only a half or 75% of the planes in your flight are ready for take off.
- Wingmen that return early to the airfield because of engine problems.

XyZspineZyX
09-13-2003, 10:16 PM
BATTLE OF BRITAIN !

but immersion is very important, maybe some new radio messages... there are lots of unused sound-files in FB..just listen to some FB-radio-message sounds in your FB folder... you'll notice that some are missing in the game:

e.g.: "you are cleared for take-off"

XyZspineZyX
09-13-2003, 10:19 PM
Jeez NerdC.

Along with my fantastic ideas ...

ahem

yours are great!!!

Actual real reality stuff.


Falcon

http://www.endlager.net/fis/pix/banners/fis_euro_us_02.gif

XyZspineZyX
09-13-2003, 10:31 PM
Falcon_41 wrote:
- Jeez NerdC.
-
- Along with my fantastic ideas ...
-
- ahem
-
- yours are great!!!
-
- Actual real reality stuff.
-
-
- Falcon
-
<img
- src="http://www.endlager.net/fis/pix/banners/fis_e
- uro_us_02.gif"> -

Just started reading "No 1 squadron" from Michael Shaw and it had some very interesting stuff. However, I think most of the ideas have already been posted before by others ;-)

XyZspineZyX
09-13-2003, 10:44 PM
The ability to hotkey specific customizable views.

For example to use the mouse to zoom in on a certain spot (say a part of the instument cluster in a zoomed view, or over your left shoulder in wide view) then map a key so that holding that key will pop you to that view and releasing key returns to previous view.

XyZspineZyX
09-13-2003, 11:51 PM
Thread is becoming a bit long so I am not sure someone posted these before. Some of them were posted earlier I know. Before I'm starting to repeat myself what about:

- when taking off or taxiing you see 2 or 3 maintenance guys walking away from your plane?
- what about changing weather. You're on the runway and it's a bit cloudy. When taking off it starts to rain (or snow or it clears up).
- You get towed to the runway in your me262 by a 'schlepper'
- Sometimes fighter cover takes off first and cicles above the airfield before the me262 take off.
- no oxygen, you hear yourself breathing heavily (or screen slightly turning black) and have to drop down to below 3000
- bad radio set or somewhat damaged. You only hear hiss or faint voices.
- a bit more random hardware failures like the breaking off of a tail wheel, jamming of guns when pulling too many G's
- maybe impossible but AI should not shoot at you with pinpoint accuracy when you fly into the sun (or come out of it)
- Enemy fighters that stay high and only one element/flight of 2 or 4 swoops down on you. The others circle above and stay high and out of reach.
- Your airfield is a field in front of an old building like a castle or mansion. For the brits in France and Belgium this was sometimes the case.
- AI fighter cover that flies zig-zag's above the bombers (because the bombers are slower.)
- You fly with an ace as your leader. E.q. Mr Galland is your flight leader and you have to keep his tail clear.
- The voice you hear is actually Galland's voice! (Is he still alive?).
- Fake targets. Germans lit fires to confuse the bombers. The russianss did so too I presume.
- transport colums crossing the ice in Leningrad.
- Hmmm, friendly fire?

Mark

XyZspineZyX
09-14-2003, 12:55 AM
1) providing some trainer planes: 2 sits. one for the instructor and one for the rokie.

2) possibility to shift your head to right or left (no rotating p) ) just to see better outside the cockpit /i/smilies/16x16_smiley-wink.gif

S!*Umaydie*

XyZspineZyX
09-14-2003, 04:13 AM
Basiclly I would like to see FB maxed out. A full blown WW2 warfare engine....land sea & air. Everything that everybody else said. As far as a new sim... I would like to see Korea.. Not as many planes...jets but still old school....Korea..yeah..

<CENTER>http://www.world-wide-net.com/tuskegeeairmen/ta-1943.jpg <marquee><FONT COLOR="RED"><FONT SIZE="+1">"Straighten up.......Fly right..~S~"<FONT SIZE> </marquee> http://www.geocities.com/rt_bearcat

<CENTER><FONT COLOR="ORANGE">vflyer@comcast.net<FONT COLOR>
<Center><div style="width:200;color:red;font-size:18pt;filter:shadow Blur[color=red,strength=8)">99th Pursuit Squadron

XyZspineZyX
09-14-2003, 06:10 AM
ok, sorry if something like this has been posted, but i would like to bring it up.

the key configuration is pretty clunky now; it's definitely playable but could use a lot of improvement.
for one thing, i don't think keys like "toggle speed bar", "toggle icons", and "toggle mirrors" should really be keys that you have to waste. They could simply be options set in one of the menus. Also there are a lot of keys with very few uses, or uses only in 1 or 2 planes (for instance air brakes only in ju 87) I propose that for keys like that, we should either have A) a gui interface type menu that pops up and you can click on or off options or hit menu specific hotkeys to toggle the same options on or off. B) clickable cockpit (i would actually rather just a gui menu, seems like a clickable cockpit would get rather funky.) now just to not ruffle feathers, you could still allow users to assign keys, so that someone who flies ju87's exclusively can set his airbrake key to joystick button 2 but joe, who flies an assortment of planes, can use the airbrake when he needs to without having to give up precious real estate on his joystick or keyboard.
please don't flame me for this; i know it's not necessary but it's hard to argue that it wouldn't be convenient on many occasions.

XyZspineZyX
09-14-2003, 07:08 AM
DONT DO WW2

DONT DO PACIFIC

DONT DO EUROPE

DONT DO AFRICA

DONT DO MEDITERANEN



MAKE A KOREAN WAR SIM

XyZspineZyX
09-14-2003, 07:09 AM
next sim should be KOREAN WAR

KOREAN WAR

KOREAN WAR

KOREAN WAR

KOREAN WAR

KOREAN WAR

KOREAN WAR

KOREAN WAR

XyZspineZyX
09-14-2003, 10:15 AM
Umaydie wrote:
- 1) providing some trainer planes: 2 sits. one for
- the instructor and one for the rokie.
-
- 2) possibility to shift your head to right or left
- (no rotating p) ) just to see better outside the
- cockpit /i/smilies/16x16_smiley-wink.gif -
- S!*Umaydie*

Your 2) is a great idea! Imagine your're taxiing, cockpit is open and you lean over to the right or left just to see the runway. I cannot remember a flight sim that had such a feature .

XyZspineZyX
09-14-2003, 10:22 AM
Hi Just one small suggestion from me.

Can it be made possible to save your difficulty settings as a scheme.Then you can load your appropriate difficulty scheme easily instead of wading through to current two pages of settings (that will undoubtedly become more in future) everytime you have a new pilot, mission,or server.


Oh, and one more for now : when scroling through other planes (CTRL+F2 and Shift+F2) can men in parachutes be excluded? Give them another key if you want to look at them?

Thanx
Cirx

XyZspineZyX
09-14-2003, 10:33 AM
Umaydie wrote:
- 1) providing some trainer planes: 2 sits. one for
- the instructor and one for the rokie.

Make it a Miles Magister and I'll see if I can find
that manual somewhere!

XyZspineZyX
09-14-2003, 12:07 PM
Had some new thoughts:

- What about an 'extreme' option that means dead = end of campaign? No option to refly and your campaign files are gone. It will make you a lot more cautious when you fly a mission ;-) If shot up badly you will have to limp you're way home on instruments (hopefully working) and have to (crash)land. Bailing out maybe an option but you're not quite sure if your chute opens. If you're a german and bail out over russia, you've got a 90% chance of being send to the gulag and die. If you're a russion you've got about a 70% chance you're executed on spot. As a german you are happy you bailed out above english/american held territory ;-) I don't know if I want this, but maybe for the die-hards who want full-real;
- AI: possibility to give commands to flight elements;
- If not possible right now, let other people create terrains. The Dutch can create a map for the Netherlands, the French for France and so on. Q&A and final touches will de done by Maddox but creators deserve also some credit of course ;-)
- Changing front lines. When you're on route for ground support to your target the frontline changes and you have to look for signals from the ground to find your target. Maybe radio contact or a little red flag on the back of a tank. Hitting the wrong target 2 or 3 time in a row will lead sometimes to a demotion.
- Only one landing strut extends and you have to manually raise it again
- A 'real life' waypoint map in your cockpit instead of the one onscreen.
- Instruments/gauges that don't work as advertised although everything else works the way it should
- Radio silence (The dam busters did while flying in darkness at 100/150 ft. Complete madness but makes you admire these guys..)

Mark

XyZspineZyX
09-14-2003, 03:47 PM
A sim would be great where the air and land war could be played out within the same game ie: Be foot soldier or drive tank, vehicles or fly aircraft sort of like BF1942 but with decent aircraft and vehicle handling characteristics, the planes being like in FB and the ground vehicles like in a tank sim.

As simulators seem to be progressing rather quickly i dont see why the land and air war couldn't be integrated into one game at some point it would be so cool especialy for multiplayer, imagine getting shot down and bailing then finding yourself on the ground in the middle of a battle and being able to jump in vehicles, grab weapons and be able to try make it back to base to fly again.

Just a thought.....

XyZspineZyX
09-14-2003, 05:56 PM
Far more elaborate weather regime - turbulance, air temperatures, several detailed types of weather systems, several cloud layers, updrafts and downdrafts and windshears, ect. Also if possible integrating weather and visibility into the AI. All other additions are cool and all but the only major thing FB lacks is interesting weather that has much meaningful effect upon gameplay.

Also, if in a historic game, you could 'model' historic weather conditions.

XyZspineZyX
09-14-2003, 08:46 PM
Make a flyable fiesler storch /i/smilies/16x16_smiley-very-happy.gif

Glasses-"I may have four eyes but you only have one wing"

"Kurt Tank is your daddy"

XyZspineZyX
09-14-2003, 09:28 PM
Just keep your next sim on eastern front too, and I am happy /i/smilies/16x16_smiley-happy.gif Remember there are and still going to be a lot of Western front simulations, but IL2/FB is the ONLY Eastern Front simulation.. let's keep the battles Forgotten /i/smilies/16x16_smiley-wink.gif

____________________________________



Official Sig:



<center>http://koti.mbnet.fi/vipez/shots/Vipez4.jpg </center>

XyZspineZyX
09-14-2003, 09:34 PM
mllaneza wrote:
- Well, Oleg has worked with Akela on a PT Boat
- simulator, how about an add-on to combine the two
- games. Some folks down on the water, some up in the
- clouds.

Where did you heard like that?


Regards
SnowLeopard

XyZspineZyX
09-14-2003, 10:33 PM
I suppose a new sim about the Korean war-Mig-15&Sabre and all the others (which already exist-many of them in Il-2FB,Yak-9U,Yak-9T,La-7-9,Tu-2,P-51,F-86 etc.

XyZspineZyX
09-15-2003, 01:38 AM
Most definitely the Pacific War, the Medeterranean war, oh, and a map builder so that we can fly on maps we made. This way we can create racing maps and make them a lot more complex but also less laggy.

Boosher-PBNA
----------------
<center>On your six 24 hours a day, 7 days a week.<center>
<center>Boosher-ProudBirds-VFW<center>
http://proudbirdswing.tripod.com/proudbirds.htm

http://www.escadrila54.com/logo_sm.jpg

<center><marquee><FONT COLOR="RED"><FONT SIZE="+1">"The ProudBirds..Flying High and Proud..~S~"<FONT SIZE> </marquee>

XyZspineZyX
09-15-2003, 03:03 AM
definately the med,by med i mean all of north africa,italy and all the balkins,

If ye're sick of flight sims then i reckon the world could do with a full blooded wwii tank sim,Not an arcade game but a proper tank game with the same attention to detail sturmoviks got,

XyZspineZyX
09-15-2003, 03:28 AM
I would like to see some british and american planes from any theater. With good flight models. Yes the pacific has been done before but not by Madox. I really would like to fly Japanes aircraft also. If I had to pick one new front it would be Pacific with Battle of Britian in a close second.

http://www.hardrockhotel.com/rock/memorabilia/elvis.jpg


Thankya Thankya very much
Van Elvis

XyZspineZyX
09-15-2003, 04:47 AM
Updated Again, since I can not EDIT the original:

Edit: 20030603 Added eyeline adjustment commands.
Edit: 20030418 Added pure_server and allow_skin_download console variables, added allow_wingtipsmoke FLAG in server flag section. Added request for Wing Tip smoke to be toggled during track playback
Edit: 20030407 Added padlock distance suggestion (host configurable in MP, and client configurable in SP only)
Edit: 20030714 Added Feature Request for Kneeboard (Map) aka "In-Flight Map"


New additions / suggestions:

-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --

KneeBoard Options
mapflags nnnnn
Where "nnnnn" is a summation of options:

show_playeraircraft 2
show_redarmy 4
show_bluearmy 8
show_greenarmy 16
show_yellowarmy 32
show_(etc) 64, 128, 512, 1024, 2048
show_wapoints 4096
show_path 8192
show_objectives 16384
show_redfront 32768
show_bluefront 65536
show_greenfront 131072
show_yellowfront 262144
show_(etc)front 524288, etc.

Add the options you want to enable, the value is entered at the console with the "mapflags" option.
All these are very "granular" and can have some preset defaults per general "difficulty settings."

KneeBoard Display Options
map_size_2xscale 0|1 (0 Default, 1 is 2x size)
map_opacity (0 ... 1) Any value from 0 to 1. 0=Map transparent, 1=Fully Opaque

KneeBoard New Commands
Able to assign keys to:

map_ZoomIn
map_ZoomOut
map_ToggleZoom (current behavior)

-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --

eyeline_adjust_zaxis, eyeline_adjust_xaxis, eyeline_adjust_yaxis

eyeline_adjust_zaxis -2 to +2 (decimals valid, default 0)
eyeline_adjust_xaxis -2 to +2 (decimals valid, default 0, negative numbers port, positive numbers starboard)
eyeline_adjust_yaxis -2 to +2 (decimals valid, default 0, negative numbers toward back of plane, positive numbers to front of plane)

-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --

pure_server (1/0)

pure_server is a server-side variable that forces all clients to use default skins. Selecting a custom skin has no affect as the default skin will always show up. This prevents re-naming valid skins in favor of an "all yellow" skin (remember Quake days?). This setting is most useful for VEF and competition use.

allow_skin_download is a server-side and client-side variable. If server uses it, clients can still use custom skins on their own craft, but that skin is not transferred to the server and then to other clients. This is a bandwidth-saving measure. If the skin is already on the client machine, then the custom skin is shown/displayed; however, no skins are transferred. This is slightly different than pure_server, and pure_server forces a condition, allow_skin_download simply checks to see if the skin is already on the client machine and then does not send it. If clients have this turned off (to disallow), then they are skipped in the polling process and they will not receive custom skins from any players at all.

track_chat 1/0
Chat bar not recorded in NTRK files (client configurable)

track_voice 1/0
Internal FB Voice Comms not recorded in NTRK files (client configurable)

show_pingbar 1/0
Display or Hides the connection quality bar (client configurable and includes NTRK files as well).

Suggestion:
Make "Toggle Wing Tip Smoke" work during Track playback. Also, this toggles smoke for the currently selected aircraft in focus, regardless if it's the player planes (client), or other player or AI planes.


Main Body of Post:



Flags are used to tell the game a whole set of options by entering a value from the summation of a set of options. If you understand that, then let me try to convince you of a great idea (of course, this is my opinion):

Assign values to the commands above. Warning, this gets slightly technical. Adding the value of an option enables it, not adding the value to the "view_flags" obviously, does not enable it.
The definitions of the flags are below the entire dialog. An example of this in action is to review id Software's approach for setting coop and deathmatch flags in their games. One setting at the console quickly and easily sets a bunch of options that do not have to be typed manually or included in a script file.

; start new config file options

padlock_distance_limit nnnn

where nnnn is the value in meters. Minimum distance available, 50, maximum current game default

; start view_flags options
; -- -- --
screenshot_limit (value of 2)
encrypt_missions (value of 4)
pilot_black (value of 8)
ext_allow_dead (value of 16)
ext_friendly_only (value of 32)
ext_allow_flyby (value of 64)
ext_allow_chase (value of 128)
ext_padlock_friendly (value of 256)
ext_padlock_enemy (value of 512)
ext_padlock_air (value of 1024)
ext_padlock_ground_enemy (value of 2048)
ext_padlock_ground_friendly (value of 4096)
ext_allow_static (value of 8192)
allow_padlock (value of 16384)
show_ping_graph (value of 32768)
show_chat_window (value of 65536)
realistic_view_restrictions (value of 131072)
allow_wingtipsmoke (value of 262144)

etc. etc. etc. (meaning you could add all the options such as cockpit always on, etc. etc.). This makes console commands for the dedicated server much easier, and then the flag summations can easily be used by Hyperlobby to report ACCURATE server information.

At the console, or in a "server.ini" file or whatever, you'd have (among whatever other options):

view_flags 'nnnn'

where 'nnnn' is any of the options above that you want to enable, add the number(s).

Like:

view_flags 74544

Enables several options above, but at the same time, disables other options.

Definition examples (when enabled):

screenshot_limit
Enables the code to mitigate risk of induced lag by taking more than 1 screenshot per 5 seconds.

encrypt_missions
If value is added to the view_flags, then missions are encrypted to clients. If disabled (DEFAULT), missions are transferred as plain text.

pilot_black
Screen does not go black during pilot kill

ext_allow_dead
Externals are always allowed for dead players, regardless of external view option.

ext_friendly_only
When externals are allowed server-side, this flag only allows external chase view of other friendly objects (via the cycle view commands). This flag would have to address the ability (and subsequent INABILITY) for external padlock of friendly aircraft.

ext_allow_flyby
Allows flyby view, regardless of other external view options.

ext_allow_chase
Allows chase view, regardless of other external view options (great for taxiing).

ext_padlock_friendly
Allows external padlock of friendly air objects.

ext_padlock_enemy
Allows external padlock of enemy air objects.

ext_padlock_ground_friendly
Allows external padlock of friendly ground objects.

ext_padlock_ground_enemy
Allows external padlock of enemy ground objects.

ext_allow_static
Allows static camera view, regardless of external view option.

allow_padlock
Allows FB Padlock system to be enabled.

realistic_view_restrictions
Works like Janes F/A 18 in the sense that you can view your "six o'clock" directly (relates to the TrackIR issue/feature). I use the term "realistic" carefully as the jury will never come to an agreement.

allow_wingtipsmoke
Server-side variable that disallows the use of wingtip smoke. This option may be that clients can still see their own smoke, but other clients can't.


For interface changes, it would be great to add the following features for text management.

Create a [Texts] area in the conf.ini file:

where: #nnnnnn is the HEX number of color (e.g. #ff00ff)
where: .0 - 1.0 is the OPACITY amount, 1 fully opaque, 0 fully transparent

For text size, use points (e.g. in Windows, 10pt)

Subtitle.text #nnnnnn .5
Subtitle.size 10
Subtitle.text.font 'Trebuchet MS'
;
;
Chat.font 'arial'
Chat.size 10
Chat.bgcolor #nnnnnn .5
Allied_Chat.text #nnnnnn .5
Axis_Chat.text #nnnnnn .5
Other_Chat.text #nnnnnn .5
;
;
Quickbar.font 'tahoma'
Quickbar.size 8
Quickbar.text #nnnnnn .2
;
;
Infotext.font 'arial'
Infotext.size 10
Infotext.text #nnnnnn .5
;
;
Inflightmap.opacity .5
;
;

-end

XyZspineZyX
09-15-2003, 07:21 AM
I normal will said we want Med/North Africa, I wonder if Spanish civil war should be much easier with few more planes like Ju-86, Hs-123 and some other planes.

Regards
SnowLeopard

XyZspineZyX
09-15-2003, 09:23 AM
Hi,

I think that the DM and FM will be more precise in next sims.

My main wish is to make planes planes really living machines. I'd like to make any procedures before take off and after landinghttp://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif I'd like use all off the switches, buttons, and all equipment in my plane. So CEM and management of the hole plane should be as complex, as it was in the real life. (Of course it should be an option, what u can choose)
IL2 was a very big step from arcadish airgames to simulations. My opinion is that the next step after tune FM and DM is to make planes control/management to full complex.

Graphical improvements and weather effects is important too.

Cheers:

HWick

XyZspineZyX
09-15-2003, 10:57 AM
Modelling of refraction in armoured glass screens, to be toggled on/off like the mirrors we have in some aircraft. This should be the best solution for the FW-190 forward view issue, together with a higher head position in non-aiming view.

A simpler parachute model for paratroopers and crew of AI aircraft so they don't affect the framerate that much. We don't need every single paratrooper or bomber crew member as a camera object.

An option to interchange the functions of the left and right mouse buttons!

A better user interface that allows us to apply all tweaks and adjustments from inside the game without editing ini files or using third party software.

Include a viewer for the readme files in the game interface.

We have already made many suggestions for the Full Mission Builder, if you are interested you can always find some of them in this thread: http://forums.ubi.com/messages/message_view-topic.asp?name=Olegmaddoxreadyroom&id=zwsqb&tpage=1&direction=0
I think I don't have to repeat it all.

---------------
http://home.arcor.de/rayluck/sturmovik/stulogo-banner.jpg (http://home.arcor.de/rayluck/sturmovik/)

Kampagne für IL-2 1.2: I-16 - Kampf im Kaukasus (Deutsch) (http://home.arcor.de/rayluck/sturmovik/kampagne.html)

XyZspineZyX
09-15-2003, 10:57 AM
I think all Oleg needs to do is different theatres/maps as addons (Western Front/Med/Pacific etc) that can all be intergrated into the basic Forgotten Battles product.

This way when/if we ever get the Spitfire we could fly it over every theatre just like in real life (Called World War 2) I still find it hard to believe Maps such as Normandy/Ardennes are being talked about on various sites and we can't even fly one of the best fighters in WW2. (Normandy without a Spitfire? I don't think so)

Splash

XyZspineZyX
09-15-2003, 11:23 AM
What i would change in Forgotten Battles? Nothing, everyting is perfect... ;-)

* mousewheel - Make the mousewheel avaiable for keymapping. It could be very useful for trim, field of view, throttle, propset, mixture, radiator. Just everything that has more than switchset.

* moving head - When a head turns left, the head will move left a bit too. Maybe enough too peer on those instruments which are normally obstacled by gunsight or controlstick (already mentioned above).

* remove (all?) onscreen messages when Speedbar=off
-like "Engine on fire/GunJamm". i`m sure that you will realize this fast enough
-like the Throttleset. there are rpm`s and manifold`s that indicate the Power. (complexer engine Management?)
-like "Engine Overheat". There are temperature gauges in cockpit to monitor the Heat... It`s too easy too keep the engine close on the overheat border just because of this message. Better would be the thought: "Will my engine survive this powerset for 2 minutes?"

* when there are gauges you can`t see , there might be an onscreen table which puts all gauges to digits. This could work like the onlinescore-view. Interesting in addititon wiht the "remove onscreen messages" option up.

* map on knees - Someone posted this already above. When you navigate by map in a real plane it`s always on the upper legs. Take a look down, take a look outside. That`s a better solution like the current map i think. Ofcourse the M-key folds it and let it dissapear to show the ...(look next point).
<a href="thatmap.jpg">
http://www.chippee.onlinehome.de/thatmapthumb.jpg
</a>
* a short (automatically generated) checklist of waypoints on the knees too (times,speeds, alts, tasks,formations) - like when flying a real Motorplane

* important enginesettings, operating temperatures, pressures, prop-sets for TakeOff Cruise, Climb, FullThrottle for how much minutes added to the Internal Database informations. (or short: A flightmanual for each plane)

* optionally automated field of view for mousemode! -Zoom in a bit when looking to the instruments, zoom out when looking rear/back, zoom in when view directed to crosshair and firing. Zoom a bit into focussed planes or groundtargets. The things you take attention always look a bit larger.

* Overhaul the nonflight-userinterface please. Maybe it works since 3 Years, but it`s uncomfortable. An athmospheric briefing tent instead! A virtual book with virtual pages for the infodatabase, ofcourse with worn and ripped pages.

* When flying an offline-campaingn, your plane should wear out with the time. Ofcourse it depends how you treat your plane/engine. B.t.w.: All real motorplanes have an hour-counter.

* What about the radiocompass? Is it`s waypointfinding function real? Or was it just an antennaloop where you could bear to friendly Radiostations? The missiondesigner could put some Radiotrucks with an own frequency (on own side only ofcourse) in the scene. The Pilot can use them as waypionts. More intensing navigation?

* lightning and signalflares to light something on the dark ground or call for help in onlinegames.

* Wind information for takeoff and landing..

* when an AI-pilot explodes, his radiocry should be interrupted at the same time. But you sure know that AI could need more important fixes. For me is the AI the weakest point in the whole game. Luckily there are COOP-Missions in online....

Remarks: I play IL-2 Sturmovik because it`s flightmodel is so close to reality. That gives a lot of immersion for me, who likes to fly real <unarmed>planes. For me the aviation feel is more than shooting enemys, yet more scenarios or much more planes. As in real life, i`m happy in each plane that i can take place in, even if it`s "only" a Po-2. Unfortunately (for me) the majority of gamers think different.
I know that not every thing i posted here is a matter of possibility, but please think about the first 4 or 5 ideas. I think these will be useful for other players and in my imagination it doesn`t take too much programming work.
Thanks for reading this and think about a little.
Elan_One

p.s. Full Real could be a lot of fun!

XyZspineZyX
09-15-2003, 11:53 AM
moving objects (tanks ships...) in multiplayer dogfight, multiplayer missions with objectives, more eye-candy (especialy fire on bombed buildings).....

XyZspineZyX
09-15-2003, 12:31 PM
The battle of France would be nice too. The LW lost around 1000 planes during it. Italian and French planes going at it would be nice too.

Nic

http://www.randomhouse.com/kids/art/authorphoto/cookie.jpg

XyZspineZyX
09-15-2003, 12:50 PM
English Channel map!

R_R

"Alright, come out with your hands up, two cups of coffee, an auto freshener that says Capricorn, and something with coconut on it!"

XyZspineZyX
09-15-2003, 02:03 PM
WORLD WAR 1.....

Oleg and Team could make this era be what it should have always been.

Forget Red Baron and the other games that used to take up our days!!

The team could make the ground war come alive!! the planes look like planes and not engines with boards straped to them. a dynamic engine. a real WW1 flight sim. Not an pseudo acrade WW1 flight sim.

Give us our gunbus's with guners, fire up the bristol's and take to the air. Give us a dynamic canpaign generator, and a stable online arena,, and of course a dedicated server option!!!!

I'm not looking for a recreation of those endless hours of DR-1 vs Snipe battles that all the turn and burners & speed junkies run for these days.

Give us your vision on what it should be!!! and start from the begining of the war to the end not from a popular period and on. give us the early stuff, the observation planes, hell even give us the ballons with a dude with a handgun to defend himself!!!

Make the trenches come alive!!!

You have conquered WW2 and your making an impact with Lock on... Step back punt and tackle the start of aerial combat!!! I can see the Oleg box set now!!!.

Forget about the pacific or other ww2 battles it the same endless drone.. been there seen that... this community needs a new wake up call!!!

Your next installment in the IL-2 Series....

Forgoten Trenches!!!!!



S!

Tac'

Oleg for governor of California!!!!

Tis far better to burn out than to Fade AWAY!!!

XyZspineZyX
09-15-2003, 02:22 PM
A Korean war sim or addon would be excellent- high speed and intense dogfights and ground attack missions with no hi-tech systems. It would have the best prop fighters with some very nice and very fast jets. It would seem like a great idea for me, and I would definitely buy such an addon! /i/smilies/16x16_smiley-happy.gif

To be able to fare well,
To avoid the frustration of misfortune,
That, in this world, is happiness.
-Euripides' Electra

XyZspineZyX
09-15-2003, 10:42 PM
Elan_One wrote:

- * map on knees - Someone posted this already above.
- When you navigate by map in a real plane it`s always
- on the upper legs. Take a look down, take a look
- outside. That`s a better solution like the current
- map i think. Ofcourse the M-key folds it and let it

We don't think we need "map on leg" as FB's "m" work fine. Just leave it for other better candies to model them.


Regards
SnowLeopard

XyZspineZyX
09-16-2003, 03:01 AM
I suggest Oleg and hes team buy or play EAW (European Air War) and spend about a mouth playing it. Let me tell you they can learn and get alot of idea from EAW. Ive been playing EAW more then ive ever played IL-2, and ive been having fun as hell for the last two weeks. EAW has some more relistic things than IL-2. Although the game doesnt look all that great, the gameplay makes up for it. I will list somethings that EAW has, that IL-2 does

- Friendly AI really trys trys to help you, and themselves and thier friends, and thier country, they always help report when an enemy is on your tail or when an enemy is close to you, say you 6:00 or an bandit at 9:00 high, They also tell you when to break, "BREAK RIGHT BREAK RIGHT" they sometimes say or THEY SCREAM WHEN THERES A GUY BEHIND YOU FIRING ON YOU, THEY REALLY CARE ABOUT YOU!!!. Sorry, but its true.

- When a friendly AI gets a kill, they actually feel happy and joyful, they say alot more than one thing when they get a kill. When you get a kill, they say "Nice Shot" or something else that makes you feel good about the kill you just got, Basicly, the people in EAW have alot more emotion and feeling in what thier saying.

- Also in EAW, theres way more than one voice for each pilot in your group, they all sound the same, and you can reconize who is your wingman talking because of hes voice, and you can always tell when he gets a kill or gets hit.

- The flak in the game is way more better than the flak in IL-2, I mean you see tons of Flak in the air, like it was in RL, and like in RL it isnt common to see bombers or fighters going down from flak at med-high alltitude, only at low alltitude does flak get really accurate.

- Because of EAW's low graphics engine, it can allow more bombers in the air than IL-2 with no slowdown, so I would like to see IL-2 have big formations of B-17 formations, and in EAW they have accurate bomber formations, from German formations of bomber, to American and British.

- EAW has more and better alltitude's than IL-2, I think you can go up to 20,000 feet or more in EAW, without seeing no stars, like in IL-2.

= EAW has a better cloud system than IL-2, they have overcast clouds, that look like in RL when all you can see is clouds for miles unless you go below them.

- Unless you have the fuel, you can go from England to Austria without having to load a new map.

- I dont know, but the 303 guns in EAW, in the spit and Hurricane seem to do the right amount of damage to planes, than the 303's in IL-2. Same goes with the MG17's.

- In EAW, when a fighter aircraft is smoking, the pilot most of the time bails out, because he knows he has no chance of getting back to base, with a damage engine, or with fightes on hes tail, Unlike in IL-2 when rookie fighters keep on flying like they have no damage, even when thier planes are full of holes and has black smoke coming out.

- In EAW, when your shooting at a bomber, when you see an explosion, its because you hit the fuel, and set it off, sending him down. In IL-2 you have to damage a whole crap load of the bomber, before he even decides that if he should bail out. and the gunners actually spray thier guns, they dont try to LEAD THIER TARGETS THAT ARE GOING FASTER THAN THEY ARE!!!.

- Bombers actaully drop thier payloads like bombers, in formation and all at ounce, and break up when and get confused when lead bomber is downed.

- In EAW, planes like the P-51, FW190, P-38, Late spits, you can select what guns you want, like in FW190, you can select only two 20mm guns, or just your MG's, or in P-51, you can select to fire only two of your 50's or 4 in the D version.

- All planes in the EAW have thier own hangers, and activity is happning in those hangers and outside it.

- Before each mission, your commander sit you in a room with a big map, and goes over the mission with you, and the weather reports, and the flak concentrations. and Says Good morning, Listen up, or Good hunting, something like that, which gives you good feeling inside, and you also hear other pilots talking to eachother before and after the briefing, feels really real.

- Thier are two boards that you can look at before you leave for your mission, one tell you the entire mission layout, the time your leaving, the alltitude, the weather, and the Radio Call signs, and more, the other tells you who is in your squadron, tells thier ranks, names, and thier kills and sorties, and tells you who is flying today in that mission and what group your going to be in, from Red Flight to Yellow flight. Another menu shows your plane and the fuel and other stuff, thats important to know, this same menu you put whats on your aircraft, from Drop Tanks, TO ROCKETS ON THE ME-109! and ME-110!!.

- After each mission, you see a debriefing menu, tell you how many planes were shot down, for both sides, and gives you a score, and rates the missions preformance, and gives other information, like time you took off, the time you shot down an aircraft, and when landed, also gives remarks, tells you when you get promoted, or get an award.

- After that menu, you end up in the berracks, by your bed, you see your uniform and you hear people near you sleeping and talking, in this room, you can see your logbook, which tells your preformance from everymission, from the day you became an ace, to a day you got an award, feels like an almost real diary, you also have a Medel box, which where you can view your medels you have won, these medels, thell you why and how you got these medels, also when they were rewarded, its not easy getting awards from Britain, thats all i got to tell you.


- When you get promoted to squadron leader, or pick squadron leader, you pick whoes going to fly in the flight, you get a awhole diffrent room for yourself, this is where you can change wingman, and flights, you can do this here or before a mission.

- Bailing out in EAW is far more relistic than IL-2, Theres always a percent if your parachute is going to open. If your going to fast, theres a 25% chance it wont open, because your spinning like crazy, or 25% when you were pulling a crazy menuver. Also if your to close to the ground you might hit the ground before you can pull the strap. Also you might die, or not parachute, if you HIT THE PLANE WHILE BAILING OUT!!.

- Theres a 50 to 25 percent chance if you get shot down over enemy territory, you will get rescued, For instance, I was shot down over France, the French Resistance rescued me, and it took about two weeks before i got back to England, same goes with getting shot down over friendly, takes two weeks or less to get back to your unit. When your captured, or get killed, the country your fighter for SENDS A SORRY LATTER TO YOUR FAMILY, I LOVE IT!.

- On Airfield and in the country side, THERE ARE PEOPLE WALKING AROUND, When airfield are under attack, people start running from the buildings, knowing that thier building is going to get attacked, and you can kill these people.

Well, thats all I can think of, that its EAW and not in IL-2, which needs to be.



Message Edited on 09/15/0307:03PM by Wetwilly87

XyZspineZyX
09-16-2003, 04:15 AM
Snoopy, you better not just be throwing us bones with these thread!

Someone is reading them other than us, right?

If I could only have one gaming wish, it would be that Oleg and his team would expand upon what we already have! Make as many aircraft as possible, flyable. Include as many different ground targets as possible! Infantry, flak towers, MG emplacements!

An online dynamic campaign with designated leaders able to issue orders to ground units, with an additional "Supreme Leader" over-rule present on occasion (and not usually for the better!).

It would be better to do one corner of the war well than to do the whole war badly. Hey, that should be my NEW TAG LINE!

<center>
http://members.verizon.net/~vze2cb22/KosSig.gif

America: #1 military...#15 in literacy...
Because right wingers run our military
and leftists run our schools!/i/smilies/16x16_smiley-very-happy.gif </center>

XyZspineZyX
09-16-2003, 06:12 AM
How about limited bombs & rockets, For example if you use the 500kg bombs too much you run out until you get resupplied, This would make for a more diverse use of bombs & rockets, you would'nt use three bombs on a STUKA to knock out a bridge if you would eventually run out of certain bombs, You would use 1 bomb to conserve what you have on stock.

"An attack against a unit of Flying Fortresses was something like controlled suicide...Sometimes 50, Sometimes 80 machine guns were firing at you... You attempted to close your eyes & continue to fire, Frightened to death, Frightened to death."

Oberst Johannes Steinhoff (176 kills)

XyZspineZyX
09-16-2003, 06:16 AM
Carriers, Carriers Carriers. Solomons theatre and correesponding planes from US , Japan, Great Britain and Australia..

XyZspineZyX
09-16-2003, 07:16 AM
COULD WE PLEASE HAVE A SKIN VIEWING TOOL

SO INSTEAD OF STARTING A DF MAP WERE CAN JUST BOOT THE 3D MODEL VIEWING TOOL UP & LOOK AT A SKIN

XyZspineZyX
09-16-2003, 08:13 AM
hi.

Addons: 1) Last Fights Over Europe 1944/45

2) BOB

3) Pacific Battles Scenery


Did I understand that well: Simulator ? hmmm...???

OK: in that way 1-2(3-4) fighters with well addressed FM on every altitude including dynamic weather scenery and high advanced gunsight views in interactive 3D cockpits.
Of course with best original engine sounds...and pilots communication and aviation of that time....

A good background pilot story....in dynamic theatre of pilots career.../east/west/north/south of Europe


A new PC-Simgame could be the 'Korean War' with few planes ...


the coming Addons should fix main old 'view bugs' in some planes (FW series /gunsight view) and should performe the FM, the damage modelling and the sound issue...

for more ideas I suggest a special email address at Maddox or Ubisoft ...

XyZspineZyX
09-16-2003, 08:28 AM
re,

in the way of programming a PC-Game as a combat flightsim in more precise way and not before the background of subjektive consideration about game balance problems,
.. the developer of sim games are on a good way to more 'real things'....that are possible on PC-Desktops...in the next years..

XyZspineZyX
09-16-2003, 08:36 AM
re,
the developer should consider a better way of FM programming..
I guess the X-plane method is more closed to real physic flight dynamics..than all 'container FM files systems' in the running PC-sims on the market....

XyZspineZyX
09-16-2003, 10:26 AM
I suggest a user-friendly graphical interface.

I hate most everything about CFS series, but the little tidbits in general management of the game are actually worthwhile noting. Also, a small little change can make the game very much more immersive and fun, like the hangar/armament screens provided in Aces High.


For instance, with the armament loading screens, do we really have to settle for the bland windows of letters and numbers? Not only is it uninspiring, but multiple armament options listed in current manner are grossly inefficient.

Why don't we get to see a plane in a typical hangar, with ordnance and ammo laid out on the ground? Move the cursor over an armament option, and maybe we'd get to see tooltips - that way, instead of newbies having to memorize everything in an already a hard game with steep learning curve, we'll be able to see a tool-tip pop up on what gun this is, what bomb that is, what it does, what it is effective on and etc etc.. then click, and attach to the plane. Bravo - a visual depiction of mechanic work. Useless bit of depiction, but still detailed enough to bring out a smile on a gamers face.

Or, other options we get to do inside a hangar would be preferable, for instance, tweak the gun convergence, and get to testfire rounds and see the dispersion pattern on a bullseye set up.

Small details maybe tiresome for the development, but since FB already uses two CDs, I don't see why not use another CD and add in some more small details of immersion.

The hangar/base screens/options in B-17 FF2: The Mighty Eight, was also pretty cool. Seeing footages taken from intelligence/recon planes prior to the mission, looking at maps, seeing the officers explain the objectives.. etc etc..

It's already a graphically superb game.. and I don't see why stop at what we have now. Let's see some more eye-candy goodies!






-----------
Due to pressure from the moderators, the sig returns to..

"It's the machine, not the man." - Materialist, and proud of it!

XyZspineZyX
09-16-2003, 11:14 AM
EURO_Snoopy wrote:
- The Aircraft requests thread seems to be running
- well, so how about your wishes for future FB addons
- and the next Simulator.


FB Addons: Mediterranean theatre, BoB, and Pacific, in order to have most of the a/c of WW2: Italian, Japanese, more British, American, Australian, etc... Plus making flyable the French and Romanian a/c already present in FB.

Next sim: WWI !!!!!

The only surviving flightworthy Macchi MC.205 "Veltro"
http://www.uploadit.org/files/040903-MC205_Flying_picc.jpg


The Official MC.202/205, G.55 and Re.2005 Whiner</p>
<center>http://www.bloggerheads.com/mash_quiz/images/mash_hawkeye.jpg (http://www.bloggerheads.com/mash_quiz/)</center>

XyZspineZyX
09-16-2003, 11:45 AM
Korean war - early jets.
BG

XyZspineZyX
09-16-2003, 11:52 AM
Even in the next sim FW-190 cockpit will looks the same. Just more precise will be small details. Be sure. Even if you will not buy due to this reason our new sim it will be like it should and is in FB.

IV_JG51_Swine wrote:
- Please fix the FW 190 cockpit and take the grease
- off of the 109 cockpit glass. Thats all I would ask
- for.
-
- Thanks
- IVJG51_Swine
-
-



Oleg Maddox
1C:Maddox Games

XyZspineZyX
09-16-2003, 11:56 AM
Oleg_Maddox wrote:
- Even in the next sim FW-190 cockpit will looks the
- same. Just more precise will be small details. Be
- sure. Even if you will not buy due to this reason
- our new sim it will be like it should and is in FB.
-
-
-
-
-
- Oleg Maddox
- 1C:Maddox Games
-

Like they should be & the way I like it. Thx Oleg for not giving in.

btw - will there be a new sound engine in a future sim?

S!

M0NS



"Blow up the outside world"

http://www.flugwerk.de/images/01k.jpg
My garage!

Message Edited on 09/16/0310:57AM by M0NS

XyZspineZyX
09-16-2003, 12:06 PM
Oleg..face the facts, that you are making mistakes and you are going to ruin FB!

XyZspineZyX
09-16-2003, 12:23 PM
Whould be nice to have some aircraft carriers at the next IL-2 version. The pacific war, for me, is as great as Europe war. Will be very good also if we have flyable bombers and attakers like B-17, B-25, A-26, A-20, He-177, Ar-234...
Oh, please improve the P-47... I mean, i whould like to control it's supercharger as it is at real life... You know, turbine RPM, waste gates...

Thanks and please take a look at it.

http://sites.uol.com.br/disco_virtual/cmte_carvalho/compartilhada/Forgotten_Battles/Assinatura_IV.gif

XyZspineZyX
09-16-2003, 12:25 PM
Interesting who will buy such sim? Just two planes.... probably two people.

On the other side... I'm sure that even you will not buy the sim with one map and two planes.

The problem of you that you don't understand the whole term - the game(and especially sim) that could be sold enough that to cover expences and finally gives the profit that to make next one better.

Other thing that the sim isn't only map without lots of objects and "life" on the ground, but also a lot of other work.

100% "correct" plane modelling is possible. Then you need to make it probably only one and only concentrate all forces on that plane. Then forget about other aspects of what all need, say such as very imporatn thing as gameplay. And what we'll get? We'll get technical sim of one plane that will fly 100% correct (that is also absolutely impossible nearest future due to small power of home PC that is possible to use for calcualtions in real time) over empty surface, etc... Ok, just imagine you got it... and then you just spend couple of days that to check the technical data and behaviour with all the sources.... that what you need again? Right to make it not empty... next plane, next plane, next plane.... Who will pay for that next? You alone? I don't this so.

I think if you would like to look clever you need to think before to post.

I know that you are not satisfied with one or more German planes. But I think you will not found more better or precise sim that cover your request. Sure. Think about it.



JG14_Josf wrote:
- New Sim?
-
-
- How about a new historically accurate WWII fighter
- combat sim?
-
- One with only enough planes that can accurately be
- modeled relative to each other.
-
- How about a sim that does not procced to add more
- planes sets, more eye candy, more ground targets,
- more features, more maps, more anything, untill the
- planes that are already modeled are accurate and
- accurate relative to each other.
-
- My ideal sim would be a mid war Western European
- Sim.
-
- The first 2 planes modeled would be a 109F4 and a
- Spitfire MarkV.
-
- No more planes would be added until these planes
- were made accurate and accurate relative to each
- other and the only planes that would be added to the
- new sim would be planes that fit into the plane set
- with each new plane being accurate and accurate
- relative to the other planes in the sim.
-
- My ideal first 2 additional planes would be the
- FW190A5
- and the P-47C
-
- If those four planes could be accurately modeled and
- accurately modeled relative to each other than the
- next 2 planes in my ideal sim would be the 190D-9
- and the P-51D.
-
- The new ideal sim IMO would have the ability to add
- new planes without disturbing the relative
- performance accuracy of the old planes.
-
- The new sim would maintain accurate relative
- performance.
-
- Western Europe figter combat WWII is my vote
-
-
-
-
-
-
-
-
-
-
-
- JG14_Josf



Oleg Maddox
1C:Maddox Games

XyZspineZyX
09-16-2003, 12:32 PM
PTO, will be my choice. BUT!...

if future sim/addons can be include all ww2 air war... that's the best!!!

OR, 1 server for all the onliner (more than thousand players play in 1 server)

Lt.Davis

http://www.angelfire.com/hero/apvg/tigerlogo01.jpg


**Speed is the KEY**

XyZspineZyX
09-16-2003, 12:34 PM
Oleg_Maddox wrote:
- I think if you would like to look clever you need to
- think before to post.
-
- Oleg Maddox
- 1C:Maddox Games
-

Can I quote you?

btw - will sound be fixed soon?

S!

M0NS



"Blow up the outside world"

http://www.flugwerk.de/images/01k.jpg
My garage!

Message Edited on 09/16/0311:38AM by M0NS

XyZspineZyX
09-16-2003, 01:15 PM
Vo101_Isegrim wrote:
-
---Dynamic damage model like in B-17FF II: holes open up in wings where damage is done, cannons make big holes like a cannon shell would do, Flak scatters the plane with fragments, small caliber just makes small holes...


Are you sure that it is done in B-17II like you describe it? I have this sim /i/smilies/16x16_robot-happy.gif


- For cocpit and external model, too!

Agree in future.

--Much more sounds in game : different sounds for cannon rounds exploding, small rounds justraking fusalgehitting. Different when they hit engine, just soft skin, hard areas like armor/main spars, or just pass through canvas...


Are you sure? Ok if there will be more advanced sound cards that will be able to handle more than already in Fb.

-
-- Random damages (optional Difficulty), engine failure, droptank failure, jammed guns.


Maybe

--Icing at high alitudes FIRST OF ALL : Correct FMs without bugs !


Agree with icing. Nice to be developed correct.



--More unique engine sounds... right now I think only 109s have historical sound..
-
--Even more sounds : landing gear retracting, locking in position, slots coming out/closing... airframe cracking under high-G loads. Rain pounding the skin... if canopy glass damage, sound of wind through the holes..
-
--More radio sounds and option like mentioned by others


Look above about sounds and amount of them.

--More "storyline"... random speech over radio, not just "takeoff, complete mission, land" everytime... more FEELING to the game.

That is hard to make with the generator. Especially when you need to think about so many languages that will be used for localisations.... I mean rulese of the languages that we may use in generator...


--Briefing room screen, Hangar screen etc.. this adds a lot to the feeling!

I dislike it myself, but maybe


-
--If possible, when becoming important officier, player should be able to manage staffel: decide which planes to repair, what ammunition loading order used... decide mission planning.

Hmm


-- Ability to change ammo belt order


Ok.

-- Some kind of linked online play with WW2RTS (yeah I know it`s only a dream).


No. RTS isn't possible to link with sim.


-
--More advanced looking, more accurate Object viewer... right now it has no style...

Disagree about style. And its more accurate than many other books.


--Detailed statistics on pilot : how many rounds spend of what type, hit percantage etc... Online wars already do this...

Maybe


--More realistics maps... I mean, not every country is as flat as Ukraine...

Agree about Hills in Hungary.

-- Carrier battles, landing on carrier etc.

Not in the next sim.


--More detailed DM for ground units, not just HP and armor based, but some (simple) damaging of fighting compartment, gun, engine, tracks... not very hard!


Disagree that its not very hard. ITS VERY HARD.


-- Infantry, Infantry, Infantry, Infantry, Infantry, Infantry, Infantry, Infantry, Infantry, Infantry. More infantry.
-

prtobably NO.



Oleg Maddox
1C:Maddox Games

XyZspineZyX
09-16-2003, 01:26 PM
Oleg_Maddox wrote:
- Even in the next sim FW-190 cockpit will looks the
- same. Just more precise will be small details. Be
- sure. Even if you will not buy due to this reason
- our new sim it will be like it should and is in FB.
-

More precision is having the lower armour glass frame modelled correctly.

One has to model it as to what the pilot sees on the inner surface of the armour glass. That is with the frame almost level with the instrument panel shroud.



http://a1276.g.akamai.net/7/1276/734/625ed428e022ef/www.harley-davidson.com/PR/MOT/2004/Softail/images/DOM/img_Softail_FXST.jpg

http://www.redneckengineering.com/photogallery/photo23581/curves-done-03.jpg


"Only a dead 'chamber pot' is a good 'chamber pot'!"

Message Edited on 09/16/0308:51AM by MiloMorai

XyZspineZyX
09-16-2003, 01:44 PM
Well....

-Improved weather system. I think it would be nice to have more weather options in the mission builder, like in CFS2, where you could select wind, type of clouds....
-Better graphic, more visual effects, "bump mapping" on aircraft models, "self casting shadows"....
-More sounds, in particular I would like aircraft engines with different sounds...
-Ability to add new airfield on the maps in the mission builder
-Improved graphic at high altitude....

Oleg_Maddox wrote:
-Carrier battles, landing on carrier etc.

Not in the next sim.

But would you please think again about it? A lot of people, including me, are asking for aircraft carriers.... I think that aircraft carriers would add a lot to the "gameplay"...

Thanks for your attention.

XyZspineZyX
09-16-2003, 05:05 PM
Oleg_Maddox wrote:
- Even in the next sim FW-190 cockpit will looks the
- same. Just more precise will be small details. Be
- sure. Even if you will not buy due to this reason
- our new sim it will be like it should and is in FB.

If one of these details is light refraction, then it's OK, nothing more 2 do. OK, movable Pilot's head would be useful, too - but IIRC you plan that anyway /i/smilies/16x16_smiley-wink.gif . I think the FW cockpits are 99,9% correct graphically - and they belong to the best in quality which are in FB. There are just some small engine limitations from which the FW suffers most.

-
- Vo101_Isegrim wrote:
--
----Dynamic damage model like in B-17FF II: holes open up in wings where damage is done, cannons make big holes like a cannon shell would do, Flak scatters the plane with fragments, small caliber just makes small holes...
-
-
- Are you sure that it is done in B-17II like you
- describe it? I have this sim /i/smilies/16x16_robot-happy.gif

If I regret correctly, graphically, yes. But the "internal" damage model is very simple, something like hitpoints & hitboxes...

-
-
-- For cocpit and external model, too!
-
- Agree in future.

Ah, nice... I'd also like all switches and levers beeing movable /i/smilies/16x16_smiley-happy.gif .

-
---Much more sounds in game : different sounds for cannon rounds exploding, small rounds justraking fusalgehitting. Different when they hit engine, just soft skin, hard areas like armor/main spars, or just pass through canvas...
-
-
- Are you sure? Ok if there will be more advanced
- sound cards that will be able to handle more than
- already in Fb.
-
-
---More unique engine sounds... right now I think only 109s have historical sound..
--
---Even more sounds : landing gear retracting, locking in position, slots coming out/closing... airframe cracking under high-G loads. Rain pounding the skin... if canopy glass damage, sound of wind through the holes..
--
---More radio sounds and option like mentioned by others
-
-
- Look above about sounds and amount of them.

More sounds. What I want is just more different engine sounds and gun sounds. They are complex enough now. I just want the P-47's R-2800 sound different to the 109E's DB-601A for example. The quality is fine (OK some problems here&there, very loud ship AAA/artillery for example, but the sounds' quality itself), there just must be more difference. It would be cool to sit on the runway, engine off and just listen to all the different engine sounds so you can distinguish them without looking ("ahh, that's a jug..."). All those sounds listed above by Isegrim would be really hard /i/smilies/16x16_smiley-happy.gif .
-
-
--- Ability to change ammo belt order
-
-
- Ok.

Thanks for that /i/smilies/16x16_smiley-happy.gif . I'm looking forward to that point. A more complex arming screen would be great, too. For example an option to remove single guns (like the 7,9mm MGs in FW *g*), or destinate the exact ammo count (like just 300rpg MG 17 in FW, but full cannon load). Similar complex setup for loadouts would be great, like: first select the ER4 bombrack on the 109, then attach 4 50/70kg bombs to it, maybe even a mix of SC and AB.


<hr>

<p align=center style="width:100%; filter:glow[color=#33CCFF, strength=2)">

<img src=http://mitglied.lycos.de/eldur190d9/bilder/willey110.jpg border=0 alt="Hier geht's zur I/JG78"> (http://www.jg78.de)

</p><font color=59626B>

XyZspineZyX
09-16-2003, 06:01 PM
ground troops sailors /i/smilies/16x16_smiley-happy.gif

"Never forget the past so we dont make the same mistakes in the future"

MicroSoft Most Wanted
http://www.angelfire.com/empire/the-aztek-eagles/oleg.jpg

XyZspineZyX
09-16-2003, 07:37 PM
- realistic flight model for all (!!!) planes at all altitudes
- more realistic damage model for all planes
- more realistic engine management (Start up procedures etc)
- more intelligent behavior of the artificial stupidity /i/smilies/16x16_smiley-tongue.gif
- AI planes don't vanish after landing or crashing






Message Edited on 09/16/0308:42PM by VVS-Manuc

DanoClark
09-16-2003, 08:41 PM
Dont ask me about flight models and such, never flown a real warbird...but can we have clouds that move with the wind please http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
oh and a lot more respect for the man as well while we are at it.

XyZspineZyX
09-16-2003, 08:45 PM
hi,

dear Mr. Maddox...You have learned a lot by MS$ + FS..
..I guess You want to copy the sucess of them...

XyZspineZyX
09-16-2003, 08:47 PM
Willey wrote:
-
-
- If one of these details is light refraction, then
- it's OK, nothing more 2 do. OK, movable Pilot's head
- would be useful, too - but IIRC you plan that anyway
- /i/smilies/16x16_smiley-wink.gif . I think the FW cockpits are
- 99,9% correct graphically - and they belong to the
- best in quality which are in FB. There are just some
- small engine limitations from which the FW suffers
- most.
-

Yes the cockpits are well done, EXCEPT for that lower frame.

The vertical FoV is CASTRATED in the Fw.

First the sighting line is 30mm lower than what it should be (nothing can be done about this), but the the frame intrudes upwards another 30mm in the vertical plane. (this is for RL) One does not need a super computer to show the frame on the inner surface of the bulletproof glass, modelling does this. It is also what the pilot sees, not what FB gives us. So much for authentic cockpits./i/smilies/16x16_smiley-sad.gif





http://a1276.g.akamai.net/7/1276/734/625ed428e022ef/www.harley-davidson.com/PR/MOT/2004/Softail/images/DOM/img_Softail_FXST.jpg

http://www.redneckengineering.com/photogallery/photo23581/curves-done-03.jpg


"Only a dead 'chamber pot' is a good 'chamber pot'!"

XyZspineZyX
09-16-2003, 08:55 PM
hi,
OK..if there is a way ..let's do it..

if there is a way to more ...I will support Maddox to do the Job...


there are many...

XyZspineZyX
09-16-2003, 09:01 PM
hi,
milo..
sorry the development is running in a very fast way ..
I guess ..sometimes the users + O.M. don't know how fast..



MiloMorai wrote:
-
-

XyZspineZyX
09-16-2003, 09:19 PM
One with less aircraft maybe 4-8 as most (most common types comparable performance, something in WW II Fighters style but better). With limited planeset I mean fighter aircraft in which case FM is very important (no further addon fighters, nevermind what). FM as accurate as possible and more hi-tech controls and difficulty. Weigth on physics engine not on graphics, FB level is sufficient. Bombers and such could be added because FM and performance of those is hardly going to be that important (nobody's going to discuss turning or climbing to a one second accuracy). Just my 2c



-------------------------------------
http://people.freenet.de/hausberg/schimpf.gif

XyZspineZyX
09-16-2003, 09:39 PM
Besides adding new planes (flyable or AI) and adding new maps (pacific or europe) and ironing out some little bugs, having AI that looks more real would be more than enough for me to buy the next sim because I play it offline most of the time.

I like the current DM and FM. For me it's good enough and way better than anything out there. The graphics are great and still very, very good when compared to other sims. Some things like suddenly changing weather, overcast, smoke and so on can be added easily I think and are, as always, a nice bonus.

Little graphical features can be added and fixes in the sound system are welcome, but what the next (flight)sim needs, is credible and possibly historically correct AI that make you feel your virtual life is at stake.

Mark

XyZspineZyX
09-16-2003, 10:06 PM
in wings of glory (really old /i/smilies/16x16_smiley-very-happy.gif ) the autopilot would skip u to the next bit of action, ei start with take off, auto and u get dogfight, auto again and its just before u land /i/smilies/16x16_smiley-happy.gif
oh and give the game more feel and chacriter, hard to say how but its a bit cold
thats why i only fly campaigns ppl have made

XyZspineZyX
09-16-2003, 11:11 PM
I don´t know if it has already been suggested, but is there any chance we get a "pencil" tool, in order to draw lines/circles and make notes on the map? Something like waypoint path, but drawn freehand...

-dolfo

Ja te atendo, Tche!

XyZspineZyX
09-16-2003, 11:49 PM
What about training planes????
would be nice to have plane with two seats with paralel controling on it. Please if it is possible.

thanks a lot for IL-2

XyZspineZyX
09-17-2003, 12:55 AM
Oleg_Maddox wrote:
- Interesting who will buy such sim? Just two
- planes.... probably two people.

Probably more than two people would buy it. Better two aircraft which are modeled very detailled and correct rather than dozends of aircraft of which many are almost never flown and where more compromises must be made.
I personally would want a flight model that models as many aerodynamical effects as possible because only then it feels realistic. P-factor, propwash, turbulences and all the other cool things, in the right balance. It must be a model where you think about a maneuver and then be able to fly it directly in every little detail in the game without being limited by code limitations due to simplifications and such. That's much more important for me than wasting many ressources to eye candy and such things. A good flight model will prevail and make a simulation good over years whereas good graphics will soon be excelled by other games and better graphics hardware.

XyZspineZyX
09-17-2003, 02:43 AM
Mr. Maddox,
If I have just one wish, it is that you will one day tackle a naval simulation, including submarines, destroyers, PT Boats, battleships, etc. With the level of detail, complexity and graphics that we have come to expect from you, I know that it would be a success.

If i could have another wish (haha) it woulod be that you create a tank sim. With a multitude of drivable tanks with your quality in regards to complexity, realism and graphics, it would offer something never before seen in a sim.

Regards,
luftwaffe_109

XyZspineZyX
09-17-2003, 04:04 AM
1. Some pilot animation.

It would be very immersive to see an animated pilot in the cockpit. He could run through procedural routines for each airplane, like flipping switches, raising/lowering gear, adjusting engine controls, squeezing the trigger etc.

Option to have animated pilot run through the engine start up routine for each airplane type.

A smarter padlock, that moves the pilots viewpoint around cockpit obstructions when viewing a target. Also implementation of something like the "new view" as an option.

2. Physics Modeling tweaks:

More complex ground handling physics. Modeling of independant brake systems, potential for ground loops.

Structural limits for aircraft control.

Include modeling of structural damage or failure if pilot exceeds aircraft control limitations/exceeds 'G' limits for aircraft.

3. Aircraft Documentation:

Better documentation that reflects the complexity of modeling for individual aircraft. A simplified version of a pilot's manual for each plane. Someone already mentioned including some kind of user friendly performance data, and this would be nice. Operational numbers, not charts. Usefull info would include taxi and takeoff techniques that are unique to each plane, power setting and engine setup for different phases of flight, such as: takeoff, climb, max range cruise, maximum endurance (L/D max clean at normal weight) combat power, emergency power, limitations associated with each, unaccelerated and accelerated stall speeds, final approach speeds, etc.

Additional information on droppable ordnance.

4. Communications:

As mentioned by someone else, some enhanced AI comms. AI should ID specific enemy plane types to the group, or call out a tally on friendlies, etc.

5. Dynamic War for solo play:

Something like what "Scorched Earth" promises, where the results of action in one mission directly affects what happens in the next mission.




Barfly
Executive Officer
7. Staffel, JG 77 "Black Eagles"

http://www.7jg77.com

XyZspineZyX
09-17-2003, 04:29 AM
Forgot to add:

Steady state winds (not just with T-Storms)

Realistic assymetric handling problems with differential power or engine failure on a multi.

Barfly
Executive Officer
7. Staffel, JG 77 "Black Eagles"

http://www.7jg77.com

XyZspineZyX
09-17-2003, 08:34 AM
hi,
question to the developer..

any chance for an 64 bit programmed PC-sim from Maddox team in near future ?

XyZspineZyX
09-17-2003, 08:57 AM
JG5_JaRa wrote:
- Oleg_Maddox wrote:
-- Interesting who will buy such sim? Just two
-- planes.... probably two people.
-
- Probably more than two people would buy it. Better
- two aircraft which are modeled very detailled and
- correct rather than dozends of aircraft of which
- many are almost never flown and where more
- compromises must be made.
- I personally would want a flight model that models
- as many aerodynamical effects as possible because
- only then it feels realistic. P-factor, propwash,
- turbulences and all the other cool things, in the
- right balance. It must be a model where you think
- about a maneuver and then be able to fly it directly
- in every little detail in the game without being
- limited by code limitations due to simplifications
- and such. That's much more important for me than
- wasting many ressources to eye candy and such
- things. A good flight model will prevail and make a
- simulation good over years whereas good graphics
- will soon be excelled by other games and better
- graphics hardware.
-
-

IL-2 first had only a limited number of flyable planes. But there was a loud cry for more. And who implemented prototypes (Bi-1), exotic planes (PZL-11) or field-mods (MIG-3 variants...)??

XyZspineZyX
09-17-2003, 10:11 AM
Hi all,

Christ, I am glad I am not a games developer.

I think some of the people posting here need to go back a few years and see what was available in the way of flight sims then.

Of course, we all want the perfect flight sim, but be realistic.

Personally, I think FB is just about right. A lot of very hard work has gone into this PC game, and remember that is just what it is - a game!!!! It is not the real world.

Play the game for the fun it gives you. If you want to fly a real aircraft, then do it.....

How many other games developers come to the forum and explain why they have done something a particular way - none that I can think of. Even less, actually listen to the comments made by us. Be grateful for this.

EuroLord

To the Brave comes Honour & Victory. To the Weak comes Defeat and Dishonour.

XyZspineZyX
09-17-2003, 10:29 AM
I would like to see changes to DGEN to something like VEF 2. To be able to plan your own missions from recon reports, your input would directly affects the war effort (eg Train busting limits supplies/Troops to the front etc)
Vef 2 is excellent online it can also have one side generate both missions, I was just wondering if it could be adapted to work offline the same way. The mission generator DGEN just doesn't do it for me, it seems to be a set of missions,towns are taken/lost and sometimes you haven't done a thing just flown around and admire Oleg's scenery.

Can anybody remember 1944 Across the Rhine, that tank sim had two front lines on the map (blue and red I think)to correspond to the historical front line and your attempt to win or defend depending on which side you were on.

I think FB is the best flight sim to represent the air war of WW2, alright some people whinge that they don't roll right or can't see through the windscreen etc in my mind unless you have actually flown the real thing/s how can you tell. Most of the information comes from resource books but how many of them tell the same story.

The Germans/Russians have loads of planes, the Americans are coming up fast but Oleg spare the British a thought. We only have one plane, the Hurricane (ok it's tuned down now landing flap only and crap turning circle)

All we want is the Spitfire (Mk1,Vb,IX,XIV), one of the best fighters of WW2 and it's still not in your sim. I can't imagine a Normandy map without this great war bird.


Splash

XyZspineZyX
09-17-2003, 11:07 AM
The possibility to adjust the height of your seat...

in FB, the fw 190 pilot seat is too low, and the yak pilot seat is too high...

Sorry Oleg, you made a wonderful job modelling cockpits, but on this particular point, you is wrong /i/smilies/16x16_smiley-wink.gif

Most pilots seats were adjustable in height, it should be useful...

<center><img src=http://hoarmurath.free.fr/images/sighoar.jpg></center>

XyZspineZyX
09-17-2003, 11:20 AM
VVS-Manuc wrote:
- IL-2 first had only a limited number of flyable
- planes. But there was a loud cry for more. And who
- implemented prototypes (Bi-1), exotic planes
- (PZL-11) or field-mods (MIG-3 variants...)??

Yes, there was a loud cry for more and will always be until every aircraft that ever fired a round (and even those who were only supposed to on the blueprints) will be modeled. Especially in a good sim like FB. Who would want his favourite aircraft in a crap sim?
When I have to decide between few aircraft/good models and many aircraft/throw most of them away, then my choice is clear.



Message Edited on 09/17/0311:22AM by JG5_JaRa

XyZspineZyX
09-17-2003, 12:11 PM
- An board-game style add on for ground wars for doing
- online war ground war element planning with. Can be
- pretty simple,
- even an implementation of an existing board game
- rule set. Basically just packaged with the game, and
- putting out the results in a form that can be
- directly loaded into a mission builder.

So FM can be simplified using dices instead that complicated math/physics stuff like 109 vs La: 4d6 vs 3d4 http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif))

- Possible link up with WW2 RTS for online play.
-
- Ability to upload results of a WW2 RTS battle into
- the
- Next Sim so the ground battles can be played out in
- detail
- (in addition to the board-game style interface).

SOUNDS like a good idea but I personally think it would be too hard to implement.

- Enhanced statistics so you can examine how well you
- are
- actually hitting targets, and so on.

Well, we do have the Arcade=1 setting. But additional after battle report would be nice.

-
- Muzzle flashes that are not too bright during the
- day.

Agreed, those ridiculous "flamethrowers" should be redone

- Decent ground control, including GCI for night
- fighting.
- Radar for night fighters.

Cool, but if you want radars I would suggest Flanker 2.0 or LOMAC.

- The ability to move your virtual head left and right
- in
- the cockpit.

What the hell for? It would just add another bunch of keys to remember and would be useless in terms of playability.

- Tools to allow basic terrain to be created from
- satellite
- information, under licensing, so 3rd party terrain
- add
- ons, licensed by 1C, can be added more quickly.

I would be MUCH more happy if we could have GMAX support and FM API for third party developers/modellers. If we did have it we would allready have Spit, P-51, Bf-110 etc. On the other hand we all know what happened to CFS which has open development model: UFO's in online games which spoil the fun of it. Perhaps we could have something like 1% planes for CFS that would certify that certain third party ac is correctly modelled for online play. Planes should be certified by comparing FM data with historical performance data.

- Random equipment failures, including engine
- failures,
- gun jams, etc.

That would be fairly easy to implement, but I'm not sure that I would enjoj it (considering the biased attitude of FB developers 109 would have probably 50% chance of even sucessful engine start. I appologize for Luftwhining)

- better detection of network probelms in online games
- and additional feedback on the problems in game.

And a bloody dedicated server would be nice to have at last.
That would really boost the popularity of the game.

XyZspineZyX
09-17-2003, 12:51 PM
johno__UK wrote:
- A sim would be great where the air and land war
- could be played out within the same game ie: Be foot
- soldier or drive tank, vehicles or fly aircraft sort
- of like BF1942 but with decent aircraft and vehicle
- handling characteristics, the planes being like in
- FB and the ground vehicles like in a tank sim.
-
- As simulators seem to be progressing rather quickly
- i dont see why the land and air war couldn't be
- integrated into one game at some point it would be
- so cool especialy for multiplayer, imagine getting
- shot down and bailing then finding yourself on the
- ground in the middle of a battle and being able to
- jump in vehicles, grab weapons and be able to try
- make it back to base to fly again.
-
-
- Just a thought.....
-
-
-
Your ideas are great, but so many hurdles stand between you and a game like that, it's almost funny.

A game that complex would be huge, probably 7 to 10gigs. The fastest connections have limitations, and in order to have a game like you want, with the connections available now, you could have enough for about 4 planes, 4 tanks, 4 people, 4 boats, etc, and that's per side. It wouldn't be realistic, it would only be a "mini-war" at best. Even the super server on Hyperlobby would only be able to handle about 6 or 7 of each, still not very realistic. Computers cannot handle that kind of graphics right now. Just FB chokes up most machines it's played on, except the very best, and those certainly don't have excess computer horsepower to throw in 4 more games together as graphic as FB, all going at the same time.

I do envy your ideas, and hope one day they do come true!

XyZspineZyX
09-17-2003, 12:53 PM
I personally think that a new Sim should be made, using some of the existing Sim.


New Sim:
same again but with Falcon4 like ongoing long term campaign.
Take Freelancer for an example. the server (or whoever hosts, stores the satus of pilots, and status of the battle. This would eliminate for the need of the unrealistic VEF and others being necessary to fill the big hole.


Future Addons for IL2FB:
European, Mediteranean, Africa, and Pacific Theaters, as many a/c as possible.



S~
Shrike

XyZspineZyX
09-17-2003, 01:04 PM
another thought, can we have better menu music? i especially liked the selection of classical music made by Forza for in game menu, inflight, intro, etc...

they really improve the quality of the intertface...

(sorry for the composer of original menu music, it is not that they are bad, it is just that some classical were better)

<center><img src=http://hoarmurath.free.fr/images/sighoar.jpg></center>

XyZspineZyX
09-17-2003, 02:26 PM
Swordfish, Gladiator
"Is the poop-deck really what i think it is?" -Homer Simpson

Message Edited on 09/17/0306:29AM by Aileron

XyZspineZyX
09-17-2003, 07:26 PM
Well if its another flight sim then it should be backwards compatible,also extra sounds and sound effects would be useful,Its only a small touch but there should be more ground battle sounds.I agree that there is too much splitting hairs,games are after all just like cartoons and can never be more than a cartoon of the real thing.

I still reckon it should be the med theatre or a wwii tank game,a long tank game with over 100 drivable vehicles

XyZspineZyX
09-17-2003, 08:04 PM
Med/North Africa/Italy/Polesti

Massive online multiplayer missions.

Better weather graphics.

Better Ground Graphics. Somtimes FB feels a bit sterile. I like the idea of WWIIRTS somehow working with the next flight sim. That would be much more immersive.

Keep increasing those poly counts for the A/C, until the straight lines disappear.

Please find the best sound man in PC gaming and hire him!

XyZspineZyX
09-17-2003, 09:29 PM
having trainers with multy crew on onlines games so we can teach our squad mates

"Never forget the past so we dont make the same mistakes in the future"

MicroSoft Most Wanted
http://www.angelfire.com/empire/the-aztek-eagles/oleg.jpg

XyZspineZyX
09-17-2003, 10:11 PM
Would be a nice touch to have some kind of carrier landing/take off, in the med maybe. What about the african campaign new theatre may turn out fairly intersting.

In fairness I think we would be grateful with any new aircraft or sim with the simular detail as to what you have given us currently.

goodluck with your new adventure.

Jackal

XyZspineZyX
09-17-2003, 11:43 PM
How about automatic add name and rank plus awards of player and wingmen on side of cockpit as "marking" and also add score marking on all Als' and Player's planes in each mission at campiages.

Regards
SnowLeopard

Message Edited on 09/17/0305:45PM by WereSnowleopard

XyZspineZyX
09-18-2003, 12:51 AM
###OLEG, WAGS, C1 AND ALL DEVELOPERS, PLEASE TAKE A LOOK###


Hello again guys;

I've been thinking about some new stuff that we may like pretty much on the new version of the IL-2 simulator. So, here is my little list:

-Open/Close canopy while flying without have to bail-out
-Soldiers operating AAA, tanks and walking through scenery
-Damage on propeller when it got a shot
-Armament customisation*

*It would be very nice if we can put some mesages on our bombs, rockets, or simply paint it with diferent collors... My suggestion is to add the armament skin of each aircraft on it's skin file, so we can paint the armament separately for each airplane.

Thanks and good luck

http://sites.uol.com.br/disco_virtual/cmte_carvalho/compartilhada/Forgotten_Battles/Assinatura_IV.gif

XyZspineZyX
09-18-2003, 03:36 AM
I would like the ability to add user made aircraft to single play and lan. I beleive there are soo many aircraft being built that all of them cant possibly make it in game without some kind of openess (old il-2 game?)

"Is the poop-deck really what i think it is?" -Homer Simpson

XyZspineZyX
09-18-2003, 07:29 AM
This old Canadian is a steady customer for life, Oleg. Whatever you decide to create next, I'll buy it.

Newertheless, in between the fun with FB, a lot of us have been having flashbacks to Port Moresby with the white sands and coral seas ... carrier ops. ... Corsairs, Hellcats, Wildcats ... Zeros, flaming Bettys ... flying the "slot"... Midway.

Can't wait to fly the Forgotten Battles P-40 and Zero against each other someday.

My vote is for Pacific Theatre / carrier and land based operations.

But then I'm just a noob with only 2 postings counting this one :-)

XyZspineZyX
09-18-2003, 02:06 PM
Polish map, polish speak pak (under development), do p11c real (bug fix by Rola), dont treat polish stuff as second important, it was our war too, and we had much influence to it too.

<center>http://acn.waw.pl/jg300/Stronajg300/images/obrazki%20do%20strony/banand.jpg

Fly fast, stay high, shoot to kill.

XyZspineZyX
09-18-2003, 02:12 PM
(Reposted)

Forgotten Battles:

- Map of the Olonets isthmus and the river Svir, East of Lake Ladoga. This was the main area of operations for the Finnish Curtiss and Morane squadrons AFAIK. No new aircraft required but a few new flyables.

- Map of Northern Finland, including the Tiiksj¤rvi and Belomorsk air bases and the White Sea. No new aircraft required except the Gladiator. Extremely sparsely populated and vegetated area, so no new for new ground objects or lots of RAM.

- New Polish map for 1939 scenarios. Polish aircraft are already on the way by third parties. A Bf-109D and some Polish vehicles would be a bonus.

- Spanish Civil War map with appropriate aircraft. This would be mostly variants of existing aircraft, e.g. I-15, I-16 Type 5 and 10, Bf-109 C, D, and early E, and Fiat CR.32. Also a few new types like the He-51 fighter and Hs-123 dive-bomber (the latter was a major type on the WWII Eastern Front as well).

New sim:

- Mediterranean! Malta, Tunisia, Sicily, Greece...

- Spanish Civil War, provided it doesn't get done for FB. See above for aircraft wish list.

That's all I ask really. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif



http://www.zi.ku.dk/personal/drnash/model/spain/Media/i15.gif


http://www.zi.ku.dk/personal/drnash/model/spain/Media/He51C.gif



http://www.zi.ku.dk/personal/drnash/model/spain/did.html

XyZspineZyX
09-18-2003, 02:36 PM
First /i/smilies/16x16_smiley-very-happy.gif

Add-ons whether aircraft or maps should relate mutually. We do not need aircraft that have no place to be flown historically in the maps and times covered by IL2-FB.

If we had a Mediterranean Theatre with Malta operations from 1940-44. We should have the Fulmar, the Swordfish, the Hurricane, the Ju87, the BF109 and the Italian aircraft flown during those time periods that relate to that war theatre. We do not have many of the aircraft models flown in the Mediterranean theatre, and to be honest most users could probably care less...except those old slow birds flown from Malta during the period 1940-44 was what the opposing forces had to fly. A strong point with me with the Il2-FB is flying aircraft that related specifically to the time and place in historical situations. The aircraft that were used in those time periods and places, did do the job as they were arrayed against their respective enemies. Those missions that address historical correctness, time, place, and actual aircraft used are most important.

Second /i/smilies/16x16_smiley-very-happy.gif

We desparately need an improved FMB that allows mission builders to utilize logic programming tools, i.e., triggers, flags, events, We need communications tools tied to triggers and alternate waypoints to allow more realistic changes of missions in progress.

An example would be Jane's WW2 Fighters, and MSFT CFS2.

I don't mind not having the latest hottest Jet or other Uber aircraft. I appreciate the IL2-FB because of Oleg's keeping the aircraft within historical boundaries.

There is still a lot of flexiblity in aircraft models for the Online players.

I realize the aircraft flown in the Mediterranean war theatre, like the Fulmar, Swordfish and Italian aircraft like the MC200 and CR42 wouldn't appeal to most users. Those aircraft would be correct and help to create historically combat situations. Historical correctness, sets the IL2-FB far above other Combat Flight Sims.

So...I think just two things will make this sim an even better sim.

Keep providing aircraft and maps that mutually relate, and improve the FMB.

----------------- /i/smilies/16x16_smiley-very-happy.gif

Just for fun:

It might be fun to have a aircraft, which didn't fly that we could move like ground vehicles to setup better landing and takeoff viewing.

It might be fun to have different kinds of explosion objects we could place and provide timed waypoints. That way you could create an array of explosions to take place over a battle area without having to place two opposing objects (FPS HITS).

------------------ /i/smilies/16x16_smiley-wink.gif

I realize I didn't say anything about flight models and many of the issues online players of particular concern to many users. I believe Oleg is doing, and will continue to do the best he can to produce accurate flight modeling and high quality graphics.

------------------ /i/smilies/16x16_smiley-very-happy.gif

XyZspineZyX
09-18-2003, 05:51 PM
Add-ons:

1) Mediterranean/North Africa
2) Pacific

in this order if there will be no aircraft carrier landings as Mr. Maddox seems to have stated in one of his interventions.
If there were carriers it would be:

1) Pacific
2) Mediterranean/North Africa

don't know if made my point, but I'd really love to land on aircraft carriers...

New sims:

1)WWI
2) Korean war

Regards and thanks for best sim in the world.

XyZspineZyX
09-18-2003, 08:55 PM
JG300_And wrote:
- Polish map, polish speak pak (under development), do
- p11c real (bug fix by Rola), dont treat polish stuff
- as second important, it was our war too, and we had
- much influence to it too.
I have nothing to add. I'm thinking same thing. BUMP for this one /i/smilies/16x16_smiley-happy.gif

XyZspineZyX
09-18-2003, 09:21 PM
Yesterday there were celebrations of the 64th annivesery of the soviet inroad into Poland (17th september 1939). I wonder whether the Polish Campaign will ever appear in the IL2. Polish planes after 17.09 were evacuated to Romania but we may add imaginary fights between Polish and soviet pilots. In case of new map of the Poland before 1945 there is a great chance to build up the Polish September 39'. Not only is the map needed but also Polish planes like P23, P37, Lublin R-XIII, RWD 14 and PWS 13 must be created. Some achievements have been made by e.g Skibicki and other people from www.il2forum.prv.pl (http://www.il2forum.prv.pl) but its is still insuffiecent due to lack of the map and types of Polish and German planes (Bf109 D)

XyZspineZyX
09-18-2003, 09:47 PM
Oleg, please include POLISH CAMPAIGN SEPTEMBER `39 in future add-ons for FB. There were also many interesting Polish aircraft, including PZL 37 "Los" which would surely add a lot of flavour to the campaign and FB as a whole.





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XyZspineZyX
09-19-2003, 03:29 AM
Hello again guys;


Here is more a little list of suggested fixes to the next version/update of the simulator:

-NIGHT SKY: i think the actual night sky is unrealistic with that iluminated area. It would be great if we can see some stars, the moon and a realistic all black/dark blue sky...
-ILUMINATED CLOUDS: when a aircraft passes through a cloud with it's landing lights on, we can see the cloud iluminated by inside and outside.
-MOUSE ACTIVATED BUTTONS AT COCKPIT: very nice!
-FLAP SETTINGS: more options of flap settings, not only combat, takeoff and landing...
-PROPELLER SMOKE EFECTS: on the actual version (FB), even when we are taxing over a cemented area, we can see behind our aircraft an earth smoke, and i think this is unrealistic. Would be great if we can see some water trails coming from the tires and propelers when raining.
-PILOT HURT/BAIL OUT EFFECT: depending of the helth of the pilot, we can see it bail-out slowly from the aircraft or simply coming out from it limping after a crash landing. Would be nice too some blood effects from outside.
-ADDICTION OF FLYABLE TRANSPORT AND TRAINING AIRCRAFTS: just like the C-47, Ju-52 (transporters) and T-6 (trainer)


That's all and thanks by the oportunity again.




http://sites.uol.com.br/disco_virtual/cmte_carvalho/compartilhada/Forgotten_Battles/Assinatura_IV.gif

XyZspineZyX
09-19-2003, 07:41 AM
Med

North africa

Italian

Europe

Any of the above would be great, would like the chance to chase V1's in Spit,Tempest or Meteor plus attcking V1 sites in a Typhoon or a Mosi. Hitting road or ship convey's in in a Beaufighter.

How about Korean sim early jets Sabre and Migs people have said that it will not sell, that people are more interested in WW2, yet the up and coming LOMAC is not based on any war, just a 'what if' but a lot of people seem interested in it's release. Mig Alley sold well so i'm sure if Oleg and the team produced a Korean sim it would sell very well.

cheers

XyZspineZyX
09-19-2003, 04:22 PM
EURO_Snoopy wrote:
- The Aircraft requests thread seems to be running
- well, so how about your wishes for future FB addons
- and the next Simulator.


FB addons:

- BoB with all the missing UK a/c
- Mediterranean & North Africa with the Italian a/c
- Pacific with more USA and Jap a/c ... ans carriers to land on!!

Next Sim:

World War I, definetly!

/i/smilies/16x16_smiley-happy.gif



http://www.uploadit.org/files/170903-G55_Firma.jpg

XyZspineZyX
09-19-2003, 04:32 PM
What about a guncam, you know like the real guncams, the moment you pull the trigger it films, no colour just black and white movies! COOL. After the mission you can view the movie or post it to the ones you shot down, Its only a movie thats is15 to 20 seconds long, depends how much ammo a plain has.
More trucks and trains (trains on railroadtracks!!! not on a frozen lake or park in the woods! I've seen it often) and cargo in those trucks and trains like ammo or fuel, as you hit them they blow up or not, depends on their cargo.
Put some more ships in the water. Big ships like destroyers, hospitalships, troopship, might even be a battleship (didn't the Germans have a battleship in the Gulf of Finland? or in the Ostsee?).
At least proper and intelligent AI, not the jerks you seen now, no teamwork and so on.
And for what other people suggest! I agree with them

XyZspineZyX
09-20-2003, 01:53 PM
I won't get in detail on what feature future add-ons and new sims should incorporate, as the list would be too long, and the developers surely know better then me.

Besides, what I'd like to see is a new sim based on the MTO, with carrier operations and such, being worked in the background, while a variety of smaller add-ons is released for FB, containing a couple of maps (1/3), some new flyable (6/12) and several AI (10/15).
Example:

WWI
SCW
BoB
Korea
...

That would be very rational: enjoyable and satisfying for the simmers, profitable while not too demanding for Maddox/UBI.

Aero out

XyZspineZyX
09-20-2003, 03:26 PM
I hope the next sim will cover the Mediterranean Theatre...it would be a veritable Forgotten Battles: 40/42 Italian and Luftwaffe campaign over Malta and escort mission for Regia Marina and Kriegsmarine convoy (Gladiator, Hurricane, Spitfire, Swordfish versus CR.42, C.200, RE2000, Stukas and Bf109...), war over desert '41/43(Hurricane, Spitfire, P-40, Blenheim, Beaufighter, Wildcats versus C.200/202, Bf109, FW190, Hs129...), Italian campaign (add P-47, P-51, A-36, P-38, P-39, Boston/Havoc, B-26, and C.205 and RE2005...), and the bombardaments in north Italy '43/45 (Lancaster, B-24 and B-17 versus C.205, G.55, Bf109).
A lot of aircrafts and a lot of fun for a theatre never covered by any sim!
Another sim could cover the Spanish Air War: I-16, I-153, Tu-2, CR.32, He51, G.50, He111, S.79, S.81.....
I stay hopefully..../i/smilies/16x16_smiley-happy.gif
ciao
Pag

XyZspineZyX
09-20-2003, 04:37 PM
I had an weird but great idea. Why not create war plane simulation that we design planes and test fly it then send to frontline. Not need to used historic nationals names but fiction national as challenge each other one. That's fine with me if players want keep historic national names. I bet they will have chance to understand effect of airfoil, wing shape, ft sq area wing, type of engine, and more even give limit resocure and tech/research to improve planes. It is like mix with Hearst of Iron(tech/research/resources/national), Europa Universalis II(ficition national), X-plane(design planes), and Il2(plane simulation and battle)? What do you think?

Regards
SnowLeopard

XyZspineZyX
09-20-2003, 05:04 PM
i know this has been mentioned but i like the idea of only having 10 or so flyable planes, but making sure that the flight models, sounds, cockpits, and guns are modeled almost perfectly. then maybe slowly adding planes but with much time spent on each one.

XyZspineZyX
09-20-2003, 05:33 PM
I'd like to see some early war scenario, not BoB though...
As a Finn i'm interested in getting all planes that the Finns used as flyably, like the Curtiss Hawk, Gloster Gladiator and Fiat G.50. So a Winter War scenario would be very nice.

XyZspineZyX
09-21-2003, 12:24 AM
naaa keep IL2 :FB but enhance the flight engine, and bring more EF planes.. just keep it on Eestern front please.. I'd like to play the best simulation, and on EF as well..

____________________________________



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XyZspineZyX
09-21-2003, 10:53 PM
As wintergoose said on a post at General Discussion Forum, would be nice to rearm and refill our weapons... For example, an area on the airfields should be reservated for these things. The pilot, after land, stop over this area and wait while the plane is being refilled. After some time, he got again all weapon and fuel settings that he had configurated before enter on the mission. Thanks wintergoose, and i hope Oleg/C1 could think about this.

http://sites.uol.com.br/disco_virtual/cmte_carvalho/compartilhada/Forgotten_Battles/Assinatura_IV.gif

XyZspineZyX
09-21-2003, 11:45 PM
I would love to see the Mission Builder have many more tools, such as the ability to use triggered events, like randomly generated aircraft encounters upon crossing a trigger. Also more variables on mission targets, like being able to string several bridges together as one objective goal. Also to be able to give formation callouts in the waypoints window would be nice.



As for tweaks, I would like to see enemy AI suffer from the same limitiations as human pilots, bullet shake when firing, overheating, g-blackouts, and more bullet spray and less laser aim. Also AI bomber pilots have a real tendency to do some radical maneuvering if they get out of position even when in the final run on a bomb run.

AI wingmen are much improved as of late, responding well to commands, which makes me very happy. I would like it if they had less tendency to unload all their ordnance on the first pass when attacking targets in the open.

http://mysite.verizon.net/pmcgwire/IL2/
http://www.blarg.net/~Pete/redbaron.jpg

XyZspineZyX
09-22-2003, 03:24 AM
fjuff79 wrote:
- Forgotten airwars!
-
- like
-
- the Norwegian air war
-
- the Mediterrain air war
-
- the Sino-Japanese air War 1937-45
-
- the Spanish Civil air war



amen to that but also some missions covering Romania, Poland ('39 not the Russian counter attack in '44) and early war France
I can't understand why so many people push for the end of the war, why can't we play to first half

XyZspineZyX
09-22-2003, 04:46 AM
WereSnowleopard wrote:
- I had an weird but great idea. Why not create war
- plane simulation that we design planes and test fly
- it then send to frontline..


if its designing your own planes you want to do then you should try Crimson Skies.Flight sim purists would probably hate its guts but its a lot of fun and is really really cool and funny sometimes.Airships instead of aircraft carriers.

XyZspineZyX
09-22-2003, 08:21 AM
No bugs would be best.

Luckyboy = senior hydraulic landing gear designer for the P-11

XyZspineZyX
09-22-2003, 12:02 PM
"As for tweaks, I would like to see enemy AI suffer from the same limitiations as human pilots, bullet shake when firing, overheating, g-blackouts, and more bullet spray and less laser aim. Also AI bomber pilots have a real tendency to do some radical maneuvering if they get out of position even when in the final run on a bomb run.!"

This is perhaps the area that is most in need of improvement right now. I'm not saying it's all bad, but AI behaviour (meaning realistic behaviour, not how "133t" it is or how good it can shoot) is not really up to very high standards set by the rest of the game right now, IMHO.

Some issues, like the bomber gunners, have a very big impact on campaign play.

XyZspineZyX
09-23-2003, 01:57 AM
I find that I go to Quick mission a lot...It would be nice to be able to pic whatever city or area that I want...quickly. I would also like to be able to have a wider variety of mission options here.

I guess the reason for this is that the full mission builder is so clunky...The full mission builder takes too long to use and doesn't work very well. Since most of the prebuilt missions don't have descriptions on them, its quite hard to figure out which mission to load. That's why the quick mission builder is nice, you just pick a few things and start. That's it.

For me, that would be a nice improvement on the game.

As far as the region, I would like to keep this game in the realm of "forgotten battles" so the Mediterranean ara looks good to me.

- Enhanced weather including more fog effects, rain
- drops, - Dynamically changing weather, and maybe even the option to use online weather servers.


- Forests that you can see from low altitude.

- The ability to move your virtual head left and right
- in the cockpit.

- Decent ground control, including GCI for night fighting.

- An board-game style add on for ground wars for doing
- online war ground war element planning with. Can be
- pretty simple, - Possible link up with WW2 RTS for online play.


- Tools to allow basic terrain to be created from
- satellite information, under licensing, so 3rd party terrain add ons, licensed by 1C, can be added more quickly.

XyZspineZyX
09-23-2003, 08:50 AM
I'm going to have to go with the pacific theater for the next sim. You should be able to fly Navy, Marine, Chinese, and Japanese Campaipns.

Come on,
-Massave torpedo and dive bombing raids,
-Pearl Harbor, Dolittle, Enola Gay A-bomb missions,
-Kamakaze attacks, Napalm ground attacks,
-B-29 Superfortress carpet bombing raids.

Not to mention all the new planes that go with this theater; Wildcat, Hellcat, Corsair, Dauntless, Avenger, Zero, George, Mitchell, and a lot of the many of the old favorites.

You got to go Pacific!!!!!


http://www.assonetart.com/HurkyBigDay.jpg


Like the moon over
The day, my genious and brawn
are lost on these fools
~haiku

Message Edited on 10/28/0302:24AM by MustangWZI

XyZspineZyX
09-23-2003, 10:31 AM
With Aces high you can shift your head all over the place and save the position. I have to admit I'm more of a mouse look person now though and it seems more powerful than hat switch especially when quickly switching from on side to the other. IL2 forced me into this because of its poor padlock. But now that I'm using the mouse with my offhand - I love it!

XyZspineZyX
09-23-2003, 11:27 AM
My idea is to add maps for first part of war I mean map of Poland and ofcourse some planes for it, like: p23,p24, p37.

The next thing is a option in ini file:

no_complex_fm_for_arcade_players_and_noobies=0

super_historical_true_fm_hard_simulation_with_rand om_malfunction=1



Message Edited on 09/23/0310:29AM by josiv

XyZspineZyX
09-23-2003, 08:15 PM
early war, focused on med. but maybe also an invasion of France campaign, an Italy campaign (a mission in Ethiopia, participation in Spain,invasion of Greece, Malta, one mission in Russia, and North Africa) som polish planes and finally a spanish civil war campaign

XyZspineZyX
09-23-2003, 08:28 PM
Nightfighting with Groundcontroll Support

AI Gunners that can see you at 400m, in the night

Med Szenario

Engaging B17 Bombers (its in the free add on) /i/smilies/16x16_smiley-happy.gif



Snoopy

XyZspineZyX
09-23-2003, 09:14 PM
Hi

Nice to hear that u guys are thinking in doing a new sim.

I would like to see the Pacific Theatre... but one thing gents put fewer airplanes and better FM... it is proven that we cant have both


S
/i/smilies/16x16_smiley-wink.gif

adlabs6
09-24-2003, 04:55 PM
Hello,

These are a few items I would like to see in game.

1) User placed waypoints on the map. It would be better if waypoints included in the mission by the campaign or host, and those placed on the map by the player could be different colors, so that both waypoints could be checked at the same time. I would also appreciate a third kind of temporary markers that can be placed with a middle click, that can be added or removed during the game.

2) Realistic AI flight cruises. On many missions in IL2/FB, the AI airspeed appears determined by the distance between waypoints and the estimated time of arrival. AI planes (especially flight leaders) should travel at speeds more close to what was used historically by pilots.

3) Improved AI comprehension of surrounding aircraft. This prevents AI from destroying wingmen that are apparently not visible to them.

4) Compass completely visible in all aircraft.

5) Sounds that more closely match what is actually able to be heard from the closed cockpit of an aircraft with its engine running.

6) Selectable option to remove the player's plane icon from the map display.

7) Allow the "padlock" view to have the same range of view that mouse view has. Currently, the padlock seems unable to look upward as high as the mouse can. I am sure that fixing this would result in less "hunting" by the padlock when planes are above or near high six.

8) Adding a selectable takeoff and land option for the quick mission builder would add depth.

9) Allowing the pilot to bail out in first person mode would add immersion.

10) Model actual trim functions into the FM, rather than the apparent IL2/FB method of increasing control surface deflection. If the delay in trim movemtent must be kept, please consider the following. Trim tab movement should be an instant mechanical action, with no delay in positioning compared with the joystick input. Any delay should be placed in the aerodynamic adjustment in the FM to the any mechanical trim input. Please consider this carefully.

11) Much like other games (Quake), add user selectable symbols/shapes (triangle, dot, circle...) for the padlock indicator, AND for the information (range, plane) icons. These should cover a range of sizes also, from small to large. Be sure to add the option to enable/disable both of these indicators on the users machine.

That's all I've got together as of now. Thanks! /i/smilies/16x16_smiley-happy.gif

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adlabs6
09-25-2003, 04:17 AM
Some more suggestions...

1) Allow the option for planes to start missions from the hanger or apron. This is fun stuff, but the AI has to be clean to avoid trouble.

2) Make planes spawn in a fully "off" state. Have all the controls (trim, mix, pitch, fuel...) set to the settings used when the pilot steps into the plane. Adds some immersion to the preflight.

3) Like many other games now, the inclusion of a preset "voice" menu system of chat messages for online play. Selecting these messages would play a pre-recorded voice message on other players computers. This is a very addition nice if it's well implemented. Be sure the voice are clearly spoken, so that they are easily understood without reading a caption.

4) Instead of selecting "team chat" from a menu at the end of the chat input, allow a direct button press for a team chat. For expample, "`" for global chats, and "Crtl+`" for team chats.

5) During online play, add a "TEAM_CHAT:" message before chat messages that are being sent only to teammates. This avoids confusion on when a message is intended to be private.

That's all for now...

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XyZspineZyX
09-25-2003, 05:37 AM
Good idea Adlabs about the Preflight and Hangar...

Thanks

http://sites.uol.com.br/disco_virtual/cmte_carvalho/compartilhada/Forgotten_Battles/Assinatura_IV.gif

adlabs6
09-25-2003, 09:43 PM
Oh, and another request, no a PLEA!

Please sirs, for the sake of my sanity, please include a drop down menu for selecting the active joystick in your next sim! Having more than one game controller in FB, especially when windows refuses to allow device ID1 to be changed, only removed, is a big headache.

Most new games these days include a joystick selection menu anyway. Thank you.

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XyZspineZyX
09-25-2003, 09:58 PM
Oleg Maddox wrote:
-Even in the next sim FW-190 cockpit will looks the same.
-Just more precise will be small details. Be sure. Even if
-you will not buy due to this reason our new sim it will be
-like it should and is in FB.


This is a glaring problem with the Fw and to simply say that it is "like it should be" is incorrect. Plenty of evidence is coming forth showing this to be true (see this thread for starters - http://forums.ubi.com/messages/message_view-topic.asp?name=Olegmaddoxreadyroom&id=zuucp&tpage=5&direction=0 ).

No one is asking that you re-work the entire Fw modeling, physics or otherwise. All we want is to be able to see when looking forward, and through the gun sight unimpeded, as was the case in the real plane. For the gun sight it should be (I would hope) a fairly simple matter of removing that infernal bar that cuts across (blocks) the bottom of the gun sight, thus being more like what a real Fw pilot would have seen. In addition reducing the thickness of the canopy struts a little would mimic any refraction modeling sufficiently. Heck, I'd gladly pay another $40.00 for an add-on that FIXED the FoV and gun sight view of the Fw alone! /i/smilies/16x16_smiley-happy.gif


Cheers,
Lawn Dart
Operations Officer, IV/JG51
http://www.jg51.net/

Message Edited on 09/25/0303:38PM by IVJG51_Dart

XyZspineZyX
09-26-2003, 08:19 PM
WWI. Art in the air. Also, someone mentioned the Sino-Japanes action of the thirties. You can throw in the flying tigers as well. A between-the-wars mercenary sim like the old Strike Commander would be entertaining.

"When you have to shoot; shoot, don't talk."

XyZspineZyX
09-26-2003, 08:29 PM
i just want first than all , do never alow any one to get their planes into tthe game... just like it is right now...

second, ground troop! horsery! sailors in ships!!!! please for cristo santo!

"Never forget the past so we dont make the same mistakes in the future"

MicroSoft Most Wanted
http://www.angelfire.com/empire/the-aztek-eagles/oleg.jpg

XyZspineZyX
09-26-2003, 08:49 PM
are you still wanting horses to strafe?/i/smilies/16x16_smiley-happy.gif

XyZspineZyX
09-26-2003, 09:35 PM
Oleg_Maddox wrote:
- Interesting who will buy such sim? Just two
- planes.... probably two people.

Probably more than two people would buy it. Better two aircraft which are modeled very detailled and correct rather than dozends of aircraft of which many are almost never flown and where more compromises must be made.
I personally would want a flight model that models as many aerodynamical effects as possible because only then it feels realistic. P-factor, propwash, turbulences and all the other cool things, in the right balance. It must be a model where you think about a maneuver and then be able to fly it directly in every little detail in the game without being limited by code limitations due to simplifications and such. That's much more important for me than wasting many ressources to eye candy and such things. A good flight model will prevail and make a simulation good over years whereas good graphics will soon be excelled by other games and better graphics hardware.


***********************

Three people, I would buy such a sim without an hesitation /i/smilies/16x16_smiley-happy.gif

Btw, there are many aircrafts and maps available, and it's only the same few planes and maps which are used online.

Cheers,

XyZspineZyX
09-29-2003, 10:55 AM
Med. Add-on 1: North African + Italian campaigns
Med. Add-on 2: Spanish Civil War

<center>http://www.bloggerheads.com/mash_quiz/images/mash_potter_anim.gif (http://www.bloggerheads.com/mash_quiz/)</center>

XyZspineZyX
09-29-2003, 11:19 AM
The MOST important thing in my eyes is playability and fun factor.

Even the most realistic flight simulators (X-plane / Elite Pilot) are not real fun to fly. It's only nice to fly them to practise certain procedures (engine procedures or instrument procedures).

Some of the things I would love:
* Even more fine-tuning to make flying like the real thing. Flying IL-2 is like flying in perfect (!) weather. No turbulence, no winds etc. It feels a bit to smooth.

* Give us back a normal trim function on a slider. Trim programming should be such that it does NOT allow faster turning as some people think. It only allows to keep the stick at any desired position with no force to be applied ; The current set-up is like an electronic trim as in real a/c.

If I want to make a climb, i can use the slider such, that i don't have to apply a pull all the time. If I want to dive, i can very easily bring the slider forward a bit, so i dont need to push all the time ;

I dont want to press + or - all the time. Currently, i dont use trim at all, it's just terrible to use.

* Make on-line flying MUCH MORE attractive. Introduce objectives, Introduce objectives for different types of a/c (fighters, bombers, support role etc.).

Just look at medal of honour, Battle field command etc. Long life playability determines if a game is good or very good.

* Most people agree Il-2 is still the reference for on-line dogfighting. What about introducing different simulators (tanks / boats etc.) by using the same engine. Link those together and you have a winning product.

Developpers:
Just define a tank as a non-flying a/c, with very low speed, but a huge canon. Just try something simple like that, and see how much fun such a thing is.... Make also a movable FLAK-Panzer or something like that and check if that is fun. I would love to ride my flagpanzers into enemy positions and kill all those planes. ;-)

Introduce a battlefield 1942 start-screen in the game and make people select A/C - Tanks - Boats.

If someone selects A/C he can select any airfield like in the traditional way. If he selects tanks, same thing.

Just make the game more playable, less boring, and allow more creativity into the game.

Only then it will attract the masses.

Regards, Traceshot.

XyZspineZyX
09-29-2003, 12:22 PM
we suggest

1¨é*Ӕ÷ӹӔ¶¯* Œº
let us use some kind of two-seat traning-plane, controls are linkage. the drill master can choosing who cortrol the plane.
2¨éˆº¿Ӣˆªº.. .*´ӝŒ˜?ӝӢӺӞ* ž¶¨*'ƒºŽªº...µӞ ˆ
Add fuel octane-value setup, especially in campaign mode, limit the choice of whitch kind of fuel's usage.
3¨éˆ'*Ӣ*´ӝӚ ¦ӹ¦º'*ӢӝŒ¥² ºµӞ¿Ӱ¿¿ӝ
Add faults in planes-fling, simulate the random plane-parts failure, to incarnate the different kinds of planes's reliability and execie the pilots's emergent handling.
4ˆ²¿³Ӕ³ӰӚ*¶ ¯*ӡâµӞӡ?º³*¶¯Ӱ Ӛ*¶¯Ӕ³*¶¯² ²Ӕ÷
Add control of pilot's head, move head up, down, forword, backword, left, and right.
5¨éˆçHE111º¤Ӣ¨º ¸*Ӱӡ?ºӡ'*ª³Ӱ¶ µ¯
Adivise let the front-gunner control bombing example in He111
6¨éӔ²Ӣ¸ӡ¿Ӱ¿˜*µӞ¿ *´º'˜Ӣ¶¸²*ӡӞœ ...Ӕ*º
Add control of hatch-cover's open and close. insteed of when ctrl-E is pressed, the pilot must be bail out.
7ӔºƒӞœ¶¯ºӢ¿ª* ´¨Ӣ⎃ӡ²ƒӚ²Ӟ ӹ
Adivise to open the engine-cover, it will be great.
8µ˜ӰµӞӰª*³¶µ ¸ßß
Show the contours on map.
9³¿ ¦ƒŽž¶Ӕª*ӡˆç NEWVIEW.
Add HAT-controled smooth viewing, like NEWVIEW.
10ˆ¿Ӱ *µӞ珲çӹ
Add editable wind speed and wind direct in mission builder.
11¿Ӱӝ¸üӢ¦*µµӞOV ERCASTŒ˜?*ӡӝ´³¿ӝ*Ӱ ¿ӢӞœ¶ˆ¦¸ƒºœºƒ
Wish to see more reality OVERCAST...
12. Wish to enhance the pilot's profile record in single missions or in campaigns. example: gun hit rates, kill rates.
13. Wish to setup what type of Ammo-head is, like AP_AE_AE_TRACER....
14. Add pilots hand, leg, and moverment in the cockpit, It will bring us more real feeling.

http://www.chnace.org/chn_logo.jpg


..enjoy flight,enjoy live..

XyZspineZyX
09-29-2003, 12:32 PM
Hi.
All I want is A LOT OF ITALIAN AIRCRAFTS in Mediterranean map.
If someone wants to produce models of these a/c I can post pictures and drawings.
I visit this forum every day but I would post these pic only once a week (I'm in my office.. you know).
Bye

XyZspineZyX
09-29-2003, 08:57 PM
I had an idea for almost forgetten mission even most in plane simulations may not have it. it is tactical or photoreconnaissance missions. When go in this Recon. mission, fly on route or hunt for hidden target to take pictures as try evade interceptor. When return home safe, develop photo to see what HDQ looking for and use photo for bombing mission or other plan like Paradrop or other stuff. Let's drop "cheat" way by hit Ctrl-F2 to see emeny target or not use static camera to see target. Only use Recon photo to see target if escort tactical or photoreconnaissance version planes and home safe. It should be more challenge to fight in fog of war and try depend on tactical or photoreconnaissance version planes. We shouldn't forget many pilots who take risk in tactical or photoreconnaissance version planes. It may give new life to some plane like current AL flying R-10, U-2/Po-2, Fw-189 and to fly. Also we can make some fighter into photoreconnaissance camera installed variants.

Regards
SnowLeopard

XyZspineZyX
09-29-2003, 09:09 PM
How about possible landing behind enemy line to pick wingman; whom was shotdown, up and fly home safe. make more challenge on skill to landing on unprepare "landing" field. Some planes like Me-109 may not allow landing on most of field unless if wingman parachuted near road. Il2, Stuka, and some planes may allow landing some fields. Make it a rule that pilot must keep eye on wingman in certain area to pick him up. Other rule, may not allow to pick wingman up if enemy is in LOS otherwise landing plane will be "capture" if agree unless want add risk of shot landing plane up as try pick wingman up and try take off.

Regards
SnowLeopard

XyZspineZyX
09-30-2003, 09:45 PM
I dont know if someone else has thought about this already, but here's my idea.

Cockpit shadows. With the Sun as the light source of course. Notice as your driving a car that the frames of the cars windows give you a visual clue as to the direction you are traveling. I think this addition alone would double the realism.

And dont give me any guff about frame rate. I doubt it would burn up that much.

XyZspineZyX
09-30-2003, 10:00 PM
well,i would welcome some WW 1 simulator in the same great quality as FB.with all the aspects of ground war too!first tanks,huge artillery on trains,airbaloons and zeppelins.
old huge ships.

also WW2 pacific theatre would be great!to show microsoft how to do it!

adlabs6
09-30-2003, 10:35 PM
newbravado wrote:
- I dont know if someone else has thought about this
- already, but here's my idea.
-
-
- Cockpit shadows.

I'd love a feature like that.

<html>
<body>
<table cellpadding="2" cellspacing="0" border="0" width="600" align="center">
<tbody>
<tr>
<td valign="top" bgcolor="#ffffff">
<font face="Helvetica, Arial, sans-serif"><font color="000000">adlabs<font color="#ff9900">6</font></font>
</td>
</tr>
<tr>
<td valign="top" bgcolor="#42524e">
<div align="center"><font color="#999999">
http://www.geocities.com/adlabs6/B/bin/sigtemp.JPG (http://mudmovers.com/Sims/FB/fb_skins_historical_adlabs6.htm)
<small><font color="#ff6600">NEW</font> at mudmovers! Click the pic to download my skins from mudmovers.com!</small>
</font>
Skinner's Guide at mudmovers (http://mudmovers.com/Sims/FB/fb_skinnersguide.htm) | Skinner's heaven (http://www.1java.org/sh) | IL2skins (http://www.il2skins.com)
<font color="#999999">
My Forgotten Battles Webpage (http://www.geocities.com/adlabs6/B/index.html) Current Wallpaper: <font color="#999999">Bf-109 Morning Run</font></font>

<A HREF="http://forums.ubi.com/messages/message_view-topic.asp?name=us_il2sturmovik_gd&id=zhiwg" TARGET=_blank>"Whirlwind Whiner"
The first of the few</A>
</div>
</td>
</tr>
</tbody>
</table>
</body>
</html>

XyZspineZyX
10-01-2003, 01:10 AM
I have 3 (IMO great) ideas. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

1. re-check and correct climbrates of all FB aircraft
2. model correct highspeed handling and limits
3. correct fw190 forward view using RL photos as reference

XyZspineZyX
10-01-2003, 10:37 AM
Arctic add-on for FB, to include Winter War, Norwegian campaign and Arctic convoys. Would also need more weather options such as different cloud types (current cumulus plus new stratus layers) ability to put layers at different heights with different amounts of cover, from scattered to full overcast. Could include some 'what if' stuff like a German CV with the 109T and navalized Stuka.

Kernow
249 IAP

XyZspineZyX
10-01-2003, 04:58 PM
Addons, north africa/Med. Battle of Britain.
because i want my Spitfire soooo bad.

future sims:

WW1 western front sim. without a doubt.

http://www.il2skins.com/skins/screenshots/438.jpg



"You can teach monkeys to fly better than that! Spring chicken to S.h.y.t.e.h.a.w.k in 3 easy lessons"

XyZspineZyX
10-01-2003, 05:49 PM
Thanks adlab, shadows seem like a natural thing to add and should be there. But I've never seen anybody mention it.

Also another thing I would like to see is above the overcast, the skies should be bright. Right now the sun looks like it shining thru a glass of muddy water. I've been on plenty of flights to know what it looks like up there. Maybe this visual can be improved in the next sim.

This is an excellent flight sim, none better. I'm still amazed with it.

XyZspineZyX
10-03-2003, 02:23 AM
Wolfstriked wrote:
- are you still wanting horses to strafe?/i/smilies/16x16_smiley-happy.gif
-

yes, every day i pray to my god for them, i am even thinking about building my ouwn plane and strafe the horses down here in mexico



"Never forget the past so we dont make the same mistakes in the future"

MicroSoft Most Wanted
http://www.angelfire.com/empire/the-aztek-eagles/oleg.jpg

XyZspineZyX
10-03-2003, 03:28 AM
WWI with the same options and grandeur of Il2-FB.

BOB with a London map to rival Leningrad.

RAF with Mosquitos and Lancasters!

1946 war between USSR and "NATO" countries.

1948 Israeli war of independence.



"Official Lancaster Whiner"

XyZspineZyX
10-03-2003, 05:58 AM
PLANES!!!!!!!!!!!!!!!!
PLANES!!!!!!!!!!!!!!!!
PLANES!!!!!!!!!!!!!!!!
and MAPS!!!!!!!!!!!!!!

HONK HONK HONK - TheGoose

XyZspineZyX
10-03-2003, 09:04 AM
It looks as if Maddox are anyway gearing up for a major European effort anyway by the amount of new aircraft being developed, dangled, but not yet touchable.

With the superb quality of FB then a good rendition of the daylight and night strategic bombing campaigns of the 8th Air Force and the RAF.

But have the guts to go the whole way and do the development of electronic warfare in the nightfighters and provide a whole new 'stalking' form of flight sim play.

Some wishes - Much more weather and some stable level stabilizers so we can get stuck into practical blind flying navigation.

And something I do not think anyone has done - a two seat trainer which either pilot can take control of. So we can actually give people valid training in these ever more realistic simulators which you need a lot of skill and knowledge to get the best out of.

WTE_CAVOK

XyZspineZyX
10-03-2003, 10:38 AM
WTE_CAVOK wrote:
- But have the guts to go the whole way and do the
- development of electronic warfare in the
- nightfighters and provide a whole new 'stalking'
- form of flight sim play.

Have you seen this CAVOK:

http://www.nightbomber.com/ ?

I posted my Arctic 'add-on' idea above, but for a new game I'd like a Battle of Britain game. It wouldn't need many ac types, so they could be done in detail. I think it would also be good to have some sort of overall campaign planning ability, especially as the Germans. It wopuld also be good to include (perhaps as an add-on) the forgotten aspects: the - suicidal - daylight Blenheim raids on fields in France and Scandinavia, and the Italian contribution in November.


Kernow
249 IAP

XyZspineZyX
10-03-2003, 12:23 PM
1) Med (possibly including Sardinia), with carriers also.
2) Sound, it should be more adherent to the real ones (or at least differentiate them more than they are now...)
3) Better AI, no more kill-steal (even of already burning planes!!!), no more tight-formation (and collisions), and they should'nt see you through clouds or in backlight.
4) Head movements, not only panning, but also down-up and forward-reaerward.
5) Better statistics, not only on a/c but also on ground kills, hit % etc.
6) Please, consider an aircraft as destroyed when it bellyland on enemy territory.
7) Better dynamic campaigns: there is too little variance now.
8) In offline campaign, when a pilot die, you should be able to replace him (with another pilot's name) and continue the campaign from that point on. Statistics should be kept for all the pilots you embodied.

Ah, and least but not last: a military flyng school with a proper plane: the AT6 Texan for example with a virtual instructor that teach you how to fly and combat...





Message Edited on 10/03/0311:29AM by Shardana

XyZspineZyX
10-03-2003, 12:36 PM
Hi I think there is a real lack of two areas of flight sims.

WW1 and Korea /i/smilies/16x16_smiley-very-happy.gif The only sims I know are for WW1 Flying corps that is a really good game but the graphics and joystick imput does not work well /i/smilies/16x16_smiley-sad.gif .

The only Korean sim is Mig ally that looks a good game but I have only played the demo.

XyZspineZyX
10-03-2003, 08:57 PM
Id like to see engine sounds that change with load on engine.So even planes with auto pitch youll still get a sense of speed with loaded and unloaded engine sounds.

Bullet dispersion that changes with airspeed.

Cockpit that moves foward and backwards in tune with acceleration g's and also doesnt move left to right in relation to earth but instead shows the horizontal slip of the plane.

XyZspineZyX
10-03-2003, 09:48 PM
S!

Tks for the link Kernow - I have been following that forum for a while now and wishing them well.

What those guys could do if they had some resources

CAV

XyZspineZyX
10-04-2003, 01:06 AM
Here is a list of all good suggestions i've saw and remembered for now:


-Add an area at the airbases where the aircrafts can re-fuel, refill and be repaired. Each aircraft should have at least two times for these operations (where we can select these times on the realism of the sim): one realistic and another more shorter for on-line flying, for example...

-Infantary! We need soldiers operating flaks, vehicles, walking on ships, etc. The FPS will decrease a bit but the realism will be incredible!

-Pilot with moving arms and legs, just as we get on some Fs. 2004 aircrafts while looking it from outside and moving aileron/rudder/elevon...

-Open canopy on aircrafts that have it, without have to jettinson for bail-out.

-A more realistic night sky, without that yellow iluminated area at one side of the horizon.

-Buttons and switches working on the panel of all flyable aircrafts. For example, the magnetos switch on P-47 doesn't move when we set it.

-More options for weather settings, like climatics changes of an area after some time.

-Ability to fly AI planes offline.

-More options to configure flaps and radiator, not only combat, takeoff and landing, for example...

-Clouds beeing iluminated by ground search lights or aircraft landing lights, just as in the real life.

-More options to configure aircraft's supercharger, like on the P-47 for example.

-Map and missions (including brazilian missions) of italian campaing.

-Wound effects on pilot and infantry, making the bail-out process more slow or watching the dificulties of a wounded pilot trying to exit of the aircraft after a ditch.

-Make bail-out process available from 1st person view.

-Bombs, rockets and external fuel tanks skin customization for each aircraft. My suggestion is to include a weapons skin on each plane's skin, so, for example, a silver plane can carry silver bombs, not green or blue...

-Transport missions. DC-3 carrying soldiers for a drop behind enemy lines or JU-52 taking supplies to a german troop would be great!

-Trainer aircrafts like the North American T-6 Texan and Boeing PT-13 Stearman, for example.

-Observation missions (very important on WWII for mission planning).

-If possible, increase the number of pilots that can fly simultaniously on a on-line dogfight.

-Pacific theater with aircraft carriers.

-Hangars with oppened doors, where we can enter on it for protection on a on-line game, for example.

-Diferent kinds of bullets for each weapon, like incendiary, fragmentation...

-More realistic ground effects. On real life we don't see earth smoke when a aircraft is over a clean pavimented field or a entire grass field.

-Disable the use of trim for better turn peformance on aircrafts. The trim is used just for cruise flight purposes.


Thanks

http://sites.uol.com.br/disco_virtual/cmte_carvalho/compartilhada/Forgotten_Battles/Assinatura_IV.gif

XyZspineZyX
10-04-2003, 02:11 AM
childrens in churches to bomb them!

"Never forget the past so we dont make the same mistakes in the future"

MicroSoft Most Wanted
http://www.angelfire.com/empire/the-aztek-eagles/oleg.jpg

XyZspineZyX
10-04-2003, 04:52 AM
Aztek_Eagle wrote:
- childrens in churches to bomb them!
-
- "Never forget the past so we dont make the same
- mistakes in the future"
-
- MicroSoft Most Wanted
<img
- src="http://www.angelfire.com/empire/the-aztek-eag
- les/oleg.jpg">
-

I really didn't understood your "joke" Aztec... Please, have respect for the catholic religion.



http://sites.uol.com.br/disco_virtual/cmte_carvalho/compartilhada/Forgotten_Battles/Assinatura_IV.gif

XyZspineZyX
10-04-2003, 09:36 AM
I've loved the idea of photoreconnaissance mission!!!


donnow if someone else said that but...

I'd like to see more communications and most of all interaction between the members of a squad...sometimes I just donnow where they are....more tactics possibilities within the squad...givin their position (like "I'm flying over the river towards smolensk!!") ....Operation Flashpoint gives a good example of interaction within your squad...

and it would be also nice a bit of chatting during the flights towards the enemylines....it's just too silent and the atmosphere is a bit flat....like jokes or stories about what happens on the flyin camp...etc.....and maybe some small addons oftenly like sound packs including new chat stuff...

it may sound like an extra optional...but it's meant to pump the pathos and the feel of those moments where you know you're gonna fight for your *** very soon....


thanx guys!
WereSnowleopard wrote:
- I had an idea for almost forgetten mission even most
- in plane simulations may not have it. it is tactical
- or photoreconnaissance missions. When go in this
- Recon. mission, fly on route or hunt for hidden
- target to take pictures as try evade interceptor.
- When return home safe, develop photo to see what HDQ
- looking for and use photo for bombing mission or
- other plan like Paradrop or other stuff. Let's drop
- "cheat" way by hit Ctrl-F2 to see emeny target or
- not use static camera to see target. Only use Recon
- photo to see target if escort tactical or
- photoreconnaissance version planes and home safe. It
- should be more challenge to fight in fog of war and
- try depend on tactical or photoreconnaissance
- version planes. We shouldn't forget many pilots who
- take risk in tactical or photoreconnaissance version
- planes. It may give new life to some plane like
- current AL flying R-10, U-2/Po-2, Fw-189 and to
- fly. Also we can make some fighter into
- photoreconnaissance camera installed variants.
-
- Regards
- SnowLeopard
-

XyZspineZyX
10-04-2003, 03:36 PM
Ability to set gun convergence and spread realistically.What I mean is to you sit in plane which is on platforms and test your settings to a trarget that can be moved in iuncrements.basically the real way they did it.

XyZspineZyX
10-04-2003, 05:13 PM
I don't know if this has been brought up but it would be really cool if the game auto saved gun camera footage that could be watched (with an option to save) after exiting the mission. I've just flown a mission on my career and scored three kills (a rarity for me). As I was flying back to base I was wishing that I could see my gun camera footage when I got back rather than saving the track and having to skip through the (rather long) flight to target, etc.

XyZspineZyX
10-04-2003, 05:47 PM
More realistic ground control & direction to enemy formations etc.

So if I am flying a fighter patrol, instead of icons showing exactly where the enemy formation is or no icons.. i would like a routine whereby enemy formations can be spotted & identified but are not always. Sometimes the information might be slightly off ex estimated altitude, or fighters mis-idntified as bombers (ala Boyington in the Pacific)

This would be differnt for the Eastern front & say the Battle of Britain of course.

One idea is a shadow icon (greay maybe) that represents last reported position of enemy aircraft or tank columns.
As a flight leader i then have to decide where I think they will be & plan my attack & then actually find them-quite difficult in bad wether etc.

I'm not realy interested in better shadows or moving my pilots head. I would rather add to the play of theis sim than the eye candy. FB is already too beautiful for my not too old Pentium 4. Plus I would love to see more people drawn into these games & expensive hardware requirements limit that happening.

XyZspineZyX
10-04-2003, 06:37 PM
if someone does the pacific, and u add large battleships such as yamato or iowa. it would be fun to maybe be a spotter plane on the back of those ships. also when ur at 10,000m it looks like ur orbiting in space. it should look like lomac. im not much for modern flight sims, but i really like how the landscape looks at different altitudes in lomac.

XyZspineZyX
10-05-2003, 01:27 PM
I had an idea but I may become hated one in this community. It will be add gun jamming feature in difficulty setting. I had read a lot of history books that some pilots talked about jamming in wing guns when pull G hard also jamming cannon in nose. You, players may setting gun jamming off but I bet online host may like to turn this setting on to make more suffer and challenge along players. I bet it is so difficult to program some factors in predict and actions that cause jamming as other don't.

Regards
SnowLeopard

XyZspineZyX
10-05-2003, 01:55 PM
Med Sim

High Altitude flight model pleeeeease!


More Western European Maps


Aircraft carriers

/i/smilies/16x16_smiley-happy.gif


<center><img src= "http://homepage.ntlworld.com/n.bulger/Emil_Bug.jpg">

AKA JG5_Emil

"I wish we all had the courage to confine our defence to three simple words....LICK MY A*S!" Herman Goering

XyZspineZyX
10-05-2003, 04:40 PM
a setting to limit the detail level of explosions.


The reason I say this is I can have perfectly good frame rates with settings i like but when you let loose 16 rockets at a convoy or train the resulting explosions can really kill your frame rate and when you are so close to the ground & the enemy you can die before your cpu /graphics card can catch up.

While keeping a good frame rate on a wide range of computers is most important, I must say that the cloud & sunlight effects in IL2 FB are the only ones that have ever given me the feeling i had while up in a plane. So just keep up the good work guys!

XyZspineZyX
10-05-2003, 05:02 PM
a new sim. or a add. for nightfigters with radar and Bombers of WW2


Gruß

ElKaskone alias Adler 1

XyZspineZyX
10-05-2003, 05:54 PM
disreg...sorry for the double post....

Message Edited on 10/05/0304:57PM by IV_JG51_Swine

XyZspineZyX
10-05-2003, 05:55 PM
Hello Mr. Maddox, "more precise will be small details", this is a small detail that would dramatically improve this sim for many people.

http://forums.ubi.com/messages/message_view-topic.asp?name=Olegmaddoxreadyroom&id=zukof&tpage=1

I realize that this is a touchy issue and has been beaten into the ground. All I would ask here is to have an open mind and look at some new information.
Thanks

Oleg_Maddox wrote:
- Even in the next sim FW-190 cockpit will looks the
- same. Just more precise will be small details. Be
- sure. Even if you will not buy due to this reason
- our new sim it will be like it should and is in FB.
-
- IV_JG51_Swine wrote:
-- Please fix the FW 190 cockpit and take the grease
-- off of the 109 cockpit glass. Thats all I would ask
-- for.
--
-- Thanks
-- IVJG51_Swine
--
--
-
-
-
-
- Oleg Maddox
- 1C:Maddox Games
-

XyZspineZyX
10-05-2003, 06:12 PM
I had an idea, How about select different role that you have choice is to fly or give order. For example, as role of General to make some decison, look at reco-photo, battle reports, control supply, other reports like that, give movement order, transfer order as even possible send paratroop. As Commander, take orders from high, send reports to high then give order/fly missions and more like send a reco-photo missions that earn award for get best reco-photo reports for generals to look at them. I know it sound more like stratgy game than simulation but in case if possible create a new strategy/simulation game as almost same as SWOLT but more advanced. Also if possible have control award points to re-supply, prefer types of planes to re-allocate air force even select type of weapon for example how much can you afford to re-armed air field with different kind of anti-aircraft guns also stock up oil/fuel and bomb/ammo and how many planes on alert for short notice interception mission to stop bombing raid on airfield.

Regards
SnowLeopard

XyZspineZyX
10-05-2003, 06:27 PM
Yes that'd be great to have more control over flight ops in the overall campaings. That is something I really miss from other modern flight sims where once you reached a certain rank you could have more control over the squadron or maybe later the whole wing's tasks.

Glasses-"I may have four eyes but you only have one wing"

"Kurt Tank is your daddy"

XyZspineZyX
10-06-2003, 02:39 PM
For BOB campaige mission, should we have sea resuce mission as escort the seaplane to pick pilots up? I may guess it is too late to re-program to effect of pick-up pilots but maybe create some seaplanes and follow route to target then it landing then it take off in timing manner then return base escort it safe. One most importand thing, If emeny pilot shot seaplane down carry downed emeny pilot will cost negtive award points for that action like shoot friendy plane down that will stay in record.

Regards
SnowLeopard

XyZspineZyX
10-06-2003, 03:00 PM
new suggest:

1. Let' planes like Yak3 ,use a Key like "Tinted Reticle Dimmer" to move head can see the magnetic compass.

2. When press "shift+F1" not "jump" to new view, it's smoothness move to new view.

3. let instrument's glass have reflectibility

4. thinking..

..enjoy fly,enjoy life..
http://www.chnace.org/chn_logo.jpg

XyZspineZyX
10-06-2003, 03:32 PM
lost 1...

pleas FIX 109's shadow ,let 109's shadow like other plane more exactitude...

we will do more Movies for FB , we need the Shadow

..enjoy fly,enjoy life..
http://www.chnace.org/chn_logo.jpg

XyZspineZyX
10-06-2003, 11:15 PM
have really cool crashes. crashes where the plane doesnt just break into a bunch of pieces, but maybe when it hits it breaks in half, or sticks part way into the ground. it would also be cool if when u crash landed there was a trail u left when u skimmed along the ground and then when at rest, dirt would be bunched around the plane. ive always wished for really realistic crashes. and then make gun jams at high g turns like someone else said, and make it so u stay in first person view when u bail out. all lil details but it would be cool to have them.



Message Edited on 10/06/0302:17PM by jj8325

XyZspineZyX
10-07-2003, 02:37 AM
mediterranean