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XyZspineZyX
08-30-2003, 03:59 PM
What is the "requirement" to get credit for a kill in FB?

Obviously, detaching a wing or exploding a plane or setting it on fire will do it.

But what about auger kills? When, because of your attack, or at times, your defense, an enemy spins into the ground? Or, if after you score minimal damage the same thing occurs?

I have seen many instances where I've yet to score the big cannon hit, but registered a couple of hits with the MG and then the bogie starts maneuvering really hard. I stay with him and eventually he augers in. No kill credit. ????

Now, at times, one works HARD for those kills. And in the war, the pilot would claim a kill like that (and likely get it, if the wreck could be found).

Could there be a kill credit given for augers if the proximity is close between aircraft? Or, if *any* damage has been scored by the winning pilot (that would eliminate some auger kills where the victor is defensive the entire time, but well, you can't have everything). http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Thanks, Oleg, for listening.

XyZspineZyX
08-30-2003, 03:59 PM
What is the "requirement" to get credit for a kill in FB?

Obviously, detaching a wing or exploding a plane or setting it on fire will do it.

But what about auger kills? When, because of your attack, or at times, your defense, an enemy spins into the ground? Or, if after you score minimal damage the same thing occurs?

I have seen many instances where I've yet to score the big cannon hit, but registered a couple of hits with the MG and then the bogie starts maneuvering really hard. I stay with him and eventually he augers in. No kill credit. ????

Now, at times, one works HARD for those kills. And in the war, the pilot would claim a kill like that (and likely get it, if the wreck could be found).

Could there be a kill credit given for augers if the proximity is close between aircraft? Or, if *any* damage has been scored by the winning pilot (that would eliminate some auger kills where the victor is defensive the entire time, but well, you can't have everything). http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Thanks, Oleg, for listening.

XyZspineZyX
08-30-2003, 04:47 PM
I second this.

Many times I am flying P.11, and hit an opponent a few dozen times with machine gun fire. They then crash, and I don't get any points.

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XyZspineZyX
08-30-2003, 07:10 PM
Come on now, how would a computer really be able to accurately determine this? Would you have it so that whoever is closest to an enemy aircraft when it crashes gets the kill? What if you never even saw it? What if it was on your tail and crashed when a buddy came in to clear your six? Would you get the kill if it crashed 50m closer to you than your buddy? Your asking way too much of a non-human intelligence, and for little if any benefit to boot.

--AKD

http://www.flyingpug.com/pugline2.jpg

XyZspineZyX
08-30-2003, 07:19 PM
In other games, maneuver kills are awarded using exactly the method you described. The closest opponenet player gets credit for a crashing enemy, up to a maximum distance.

But I'm talking about when you shoot the oppoenent, then he crashes. In this situation, there should be no confusion as to who gets credit.

It is just a bug in how light MG damage is handled in FB (and IL-2).

http://www.smiliedb.de/s/sdb06894.gif http://www.smiliedb.de/s/sdb57471.gif http://www.smiliedb.de/s/sdb11726.gif http://www.smiliedb.de/s/sdb75733.gif http://www.smiliedb.de/s/sdb80477.gif http://www.smiliedb.de/s/sdb64472.gif http://www.smiliedb.de/s/sdb59442.gif http://www.smiliedb.de/s/sdb80347.gif http://www.smiliedb.de/s/sdb73057.gif http://www.smiliedb.de/s/sdb48642.gif

XyZspineZyX
09-02-2003, 04:00 AM
Well, it's not that difficult.

If the enemy AI crashes it's because he made a mistake while trying to evade someone (human, in this case).

The program should know to whom the AI is reacting so that 'whom' should be awarded a kill.

The British and Americans (I think the Germans didn't use this method) also shared kills:
In the case two guys shot at the same bandit (with hits) and it would be downed, each of them would be credited half a kill.

This can be confirmed (I don't recall now where I read it) in historic documents by Oleg and his team and be implemented if feasible.

XyZspineZyX
09-02-2003, 05:38 AM
I thought we were talking about online play. I don't think awarding kills against crashing AI would be quite fair. It's not their fault that the poor bastards think forests are a good place to hide from you.

--AKD

http://www.flyingpug.com/pugline2.jpg

XyZspineZyX
09-02-2003, 06:28 AM
You attack plane, plane crashes, you score kill. Should be simple, right? In his memoirs, the Mustang ace Clarence Anderson tells about attacking a German who bailed out as soon as Anderson was on his six, without him firing a shot. Even though he didn't really attack the plane, he still got credited for an aircraft destroyed. I don't know how easy it would be to implement shared kills, but it is frustrating to inflict a ton of damage to an opponent, only to lose the kill when he flies in front of your wingman and your wingman gives him the final killing shot. A shared kill system would be nice!

XyZspineZyX
09-02-2003, 07:19 AM
of course it is but it's less frustrating to get this kill steals.

I don't know how many times I shot up the enemy and he started burning. I then usually disengage in order to let him bail. Then mr.wannakill comes along and shoots this already wrecked plane. Kill gets awarded to mr.wannakill...
This is ridiculous (since the enmey already dropped the canopy..).
This happens all the time.

I don't know how the DM in FB is but something like a BULLET/caliber counter could be good.
Let's say you peppered him with 30 hits and mr wannakill with 10 he would get 25% of a kill. I don't think that this issue matters for real teamplayers and in Squadron fights but online during this DM-Fights it matters.

Same goes for the stuff like being shot and returning to base nearly unscathed but still someone gets full credit.
This leads to the situation where certain guys wait above your airbase and as soon you attempt to land they put one or two bullets into your crate and although NOTHING Happens they get the kill. This is ridiculous too.

I don't really care during Squadfights but online this is annoying.


This so called-maneuverkills are allready implemented I think. Many times over I manage to put some 108 into the enemy and after he can see through his wing (big hole http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif )he makes a mistake, stalls and crashes. I get Kill awards for these. I don't know what the real issue is. AFAI it's allways that you get the kill if you were the last one damaging the plane before it crashes or did I miss something ?