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View Full Version : FW 190 Dora - How to Land



XyZspineZyX
10-19-2003, 03:16 PM
Please let me into the secret of landing this 99.9% of times.

Or is it common opinion do not bother as bleed speed model is incorrect at present for this bird for doing correct circuits/finals.

Or maybe it was really this hard to land in R/L.

(NB my skill level is that in Experten Campaign, I did 100 take off and landings in 109 without losing a plane.

TIA /i/smilies/16x16_smiley-happy.gif

Mark

XyZspineZyX
10-19-2003, 03:16 PM
Please let me into the secret of landing this 99.9% of times.

Or is it common opinion do not bother as bleed speed model is incorrect at present for this bird for doing correct circuits/finals.

Or maybe it was really this hard to land in R/L.

(NB my skill level is that in Experten Campaign, I did 100 take off and landings in 109 without losing a plane.

TIA /i/smilies/16x16_smiley-happy.gif

Mark

XyZspineZyX
10-19-2003, 03:36 PM
The Fw 190 had a high landing speed. In RL the downwind leg speed was around 300km/h. Turning onto the base leg, flaps were set halfways, and on final full flaps were used. Speed is now 220km/h. Touch down speed, 170km/h.

In-game such organized procedures are rarely used. I usually come in at high speed, perform a couple of short E-bleeding steep turns while at the same time I'm lowering my flaps and gear. I just make sure the airspeed is low enough before droping everything, I don't want anything flying off!/i/smilies/16x16_smiley-happy.gif Touch down is easier at higher speeds, around 220/240 is comfortable. However there's a great risk that the Dora will start skipping if touching down at these speeds. Preventing this, a lower landing speed is better, although landing without skipping is almost impossible with the Dora. Make sure to go easy on the brakes they can easily tip you over. In RL full brakes was possible directly after touch down.

Hope this helps, good luck!/i/smilies/16x16_smiley-happy.gif

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XyZspineZyX
10-19-2003, 03:37 PM
Someone could write a book on the subject, but to keep it short try this (works for all AC)

ensure a proper approach, there is no difference between a good approach and a good landing (check out the fighting for you life article in my sig, there is a section on landing approaches)

come in at a shallow angle: Your varrometer should indicate 500m/min decent max.

Watch your speed: you want to be at about 105%-110% of stall speed w/ flaps down.

Flare your AC at about 10m to achieve a 3-point landing and to bleed off excess speed. Ideally, you want your AC to stall when it's less than 1m off the ground.

as soon as you touch down, raise flaps. This was a real world procedure to avoid damage to flaps from airfield debris thrown up from the wheels. In-Game it serves to cut down on your lift and helps eliminate bounce.

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XyZspineZyX
10-19-2003, 04:07 PM
Open the radiator, it helps control the descent...

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Buzz_25th
10-19-2003, 07:06 PM
As Robbin said:

"The Fw 190 had a high landing speed. In RL the downwind leg speed was around 300km/h. Turning onto the base leg, flaps were set halfways, and on final full flaps were used. Speed is now 220km/h. Touch down speed, 170km/h."


This is what I do. Use manual pitch at 100%, open the radiator. You can fly the Dora very slow. If your not slow when you turn for final, just go around again. You need to hit it just right or it will bounce like a ball.


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XyZspineZyX
10-19-2003, 07:14 PM
after learning to land the freekin nebulous jet ,the dora becomes a piece of cake.

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XyZspineZyX
10-19-2003, 07:15 PM
I touch down at about 170km/h with full flaps. Approach speed is usually 600+ until I do some crazy manuevers to bleed it off /i/smilies/16x16_smiley-very-happy.gif .

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