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DarkCrawler90
09-29-2006, 03:03 AM
Alright. As we know about different sources, there are three cities in this game. Acre, Damascus and Jerusalem. I've been gathering some information and links of them, that I hope that you find informing, and as what we might be having in the game. From what I have seen, and considering the realism Ubisoft is thriving for, probably most things listed here is in the game...of course I am not sure.

I guess this thread could be used as primary discussion of these cities? Unless there is a thread for that too.

Acre (http://en.wikipedia.org/wiki/Acre%2C_Israel)

Map of Acre as it is now (http://www.akko.org.il/English/Map/default.asp)

Acre was the city shown in the recent X06 Presentation. It is smallest of the three cities. It is about 95 miles from Jerusalem. Acre is very important city, and in the end of Third Crusade, it became the capital of Kingdom of Jerusalem. As this game takes place during the Third Crusade (1189-1192), it can be assumed that it is under the control of Guy of Lusignan (http://en.wikipedia.org/wiki/Guy_of_Lusignan), who besieged it during 1189, in the Siege of Acre, probably the most important event of the beginning of Third Crusade. I don't know if this game takes part after Siege, or before it. Acre is also one of the most important locations of the Templar Knights, so the game should feature lot of them in there. You can see the sights of Acre from the link to Wikipedia and the map.

Damascus (http://en.wikipedia.org/wiki/Damascus)

Map of Damascus as it is now (http://www.syrialive.net/Tourism/MajorSites/Damascus/damascus_map.htm)

As I have counted the distances between cities, I'm pretty sure that you won't travel to city by foot or horse from any of the other cities. Currently, Damascus is the capital of Syria, and is about 136 miles from Jerusalem. From this city, we should find (they would not leave him out the game, I am sure of that) Saladin (http://en.wikipedia.org/wiki/Saladin). Damascus is under his control. The city apparently has lot of walls and such, so I think it should be a climbing haven. The link again has the sights of Damascus and more information.


Jerusalem (http://en.wikipedia.org/wiki/Jerusalem)

Map of the Old City of Jerusalem as it is now (http://www.passia.org/palestine_facts/MAPS/images/jer_maps/old_city.html)

I guess, as Jerusalem is the most important city of the three, that most of the action in the game happens here. This is also the largest city, I think. It is under the control of Muslim forces of Saladin. The most famous sights in the game will be here. There is the Tower of David (Will be fun to climb it http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif ), The famous Western Wall which is one the most important sites of the Jewish religion, the Al-Aqsa Mosque and Dome of the Rock, important locations for Muslims, and the Church of the Holy Sepulchre for Christians. I think this will be the most fun and diverse city of the game.

Can't wait to see what the developers come up with these. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Fates.Dark.Hand
09-29-2006, 03:36 AM
Awesome find dude! http://forums.ubi.com/images/smilies/25.gif

You can see where one concept picture fits into the docks in Acre! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

But somthing tells me this won't all be free roaming, look how big they are O_O

Lizard000
09-29-2006, 03:50 AM
crossed links... When you click on Jerusalem, Damascus comes

entropy777
09-29-2006, 04:00 AM
<span class="ev_code_GREY">Have to love the retro look on the Acre map, looks like someone was having a bit too much fun with MS Paint.</span>

DarkCrawler90
09-29-2006, 04:39 AM
The link should be fixed.

And I think all of it will be free roaming - from the demo you saw that buildings in the Acre weren't just background image, they were in 3d. And anything that extends two inches from the wall is climbable...as we saw in the demo. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Of course the cities weren't as large during then that they are now, but they are still pretty damn big.

Saudus
09-29-2006, 06:10 AM
The bigger the better http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif.
But as darkcrawler said, if the citys are the original size, will the land between them be so to. And if there is no land between the citys then....well.....damm it if it turns out like that!!
I want to explore the farms and villages in between to!!

Fates.Dark.Hand
09-29-2006, 07:46 AM
Originally posted by DarkCrawler90:
The link should be fixed.

And I think all of it will be free roaming - from the demo you saw that buildings in the Acre weren't just background image, they were in 3d. And anything that extends two inches from the wall is climbable...as we saw in the demo. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Of course the cities weren't as large during then that they are now, but they are still pretty damn big.

But then the question will be "why?" if you start at one end of the city and your target is at the oher end, it's gona get repetitive and borring running along the roofs and streets to get wherever.

Unless of course, there are several missions that are in each city, killing different targets, different ways, different paths to take Ect, then i'd imagine it you could explore it all.

Legendary_111
09-29-2006, 09:07 AM
Interesting find DarkCrawler... interesting find indeed http://forums.ubi.com/images/smilies/25.gif

ameshockey3
09-29-2006, 09:35 AM
sweet find

DarkCrawler90
09-29-2006, 01:30 PM
Originally posted by Saudus:
The bigger the better http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif.
But as darkcrawler said, if the citys are the original size, will the land between them be so to. And if there is no land between the citys then....well.....damm it if it turns out like that!!
I want to explore the farms and villages in between to!!

If they put the land between them (Which I s-e-r-i-o-u-s-l-y doubt), the game is going to be ******* HUGE with a big H. Largest game area ever created. Here is an comparision image I made quickly:
http://img468.imageshack.us/img468/4852/comparisionmm5.png

If you want rough numbers...

The area would be about 3570 square miles, which would make it...

About 1/4 bigger then the country Luxembourg...

270 times as large as the playing area of GTA: San Andreas...

It would take an average racing horse 3,4 hours to go from Damascus to Jerusalem, IF it would go with full speed all the time...

...If the fastest human in the world would run at full speed all the time, it would take him 4,5 hours to run from Damascus to Jerusalem...

As cool as it would be, the time between cities would be VERY long, and this game would probably be finished in 2010 or something. http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

Now, what will the size of the game be IF it only includes the three cities?

The size of the three cities combined would be roughly 172 square miles, making it...

Seven times the size of GTA: San Andreas...

About 2/3 (two thirds) the size of the entire New York City...

If the aforementioned horse would want to run around that kind of area, it would take it 4,3 hours to do so...

And if the fastest human would want to do the same it would take him 5,7 hours to do so.

So, even without the areas between cities (and I believe there will be small parts of those too, like seen from the trailer) this game will be very huge.

DarkCrawler90
09-29-2006, 01:33 PM
Originally posted by Fates.Dark.Hand:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DarkCrawler90:
The link should be fixed.

And I think all of it will be free roaming - from the demo you saw that buildings in the Acre weren't just background image, they were in 3d. And anything that extends two inches from the wall is climbable...as we saw in the demo. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Of course the cities weren't as large during then that they are now, but they are still pretty damn big.

But then the question will be "why?" if you start at one end of the city and your target is at the oher end, it's gona get repetitive and borring running along the roofs and streets to get wherever.

Unless of course, there are several missions that are in each city, killing different targets, different ways, different paths to take Ect, then i'd imagine it you could explore it all. </div></BLOCKQUOTE>

With all the different moves that Altair can do (Like an interview said - HUNDREDS OF THOUSANDS of different animations) I don't think it will ever get boring, especially with the free running/parkour, the side missions, all kinds of stuff happening around the cities, stopping people from getting mugged etc...

At least for me it would never get boring. I still play Spider-Man 2 all the time. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Oh yeah, more on the locations in this game:


Every conflict needs a hero, and for this one players will adopt the role of Altair, (pronounced Al-tie-ear), and apprentice Assassin at the historic castle of Masyaf, a mountain hideaway in what is now modern day Syria.

Masyaf info from here:
http://en.wikipedia.org/wiki/Masyaf

Masyaf is about 223 miles from Jerusalem, so I doubt that we will be riding there either. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

DarkCrawler90
09-30-2006, 06:37 AM
So, which city of the three are you people looking to explore the most?

I'm torn between Damascus and Jerusalem...

By the way, about the whole game ares, IGN article states that there will be lots of stuff between the cities:


Unlike the whimsical fantasy of the Prince Of Persia however, Assassin's Creed has a real medieval setting, and instead of just a palace to explore, you now have an entire kingdom. There are three huge cities, each with its own unique atmosphere and socio-political make-up: Acre, a war-torn European-flavoured coastal settlement recently conquered by the Christian Crusaders; Damascus, a desert town featuring dust-blown markets and majestic mosques; and Jerusalem, the multi-cultural melting pot it's always been.

In-between these major cities, rather like GTA: San Andreas or Elder Scrolls: Oblivion, is wild countryside, with verdant hills, scorching deserts, dense forests and icy mountain regions, hiding away stunning vistas, castle hideouts and secret locations to explore and discover, on foot or on horseback.

Don't know how much though.

sCM_redruM
09-30-2006, 09:29 AM
You guys are missing the main point here...Think about how the assassination went down..Most likely Altair did his thing in the center of town, correct?? I mean, it's not like you isolate the lynchings to a discreet corner of the village, you do it in plain sight of everyone to prove your point..Center Square...

Now, based on 'speculation' that they did in fact have the lynchings set up in the center of town or near that, how long did it take Altair to reach the gates to leave the village??

He jumped off a wall, ran around one corner, hopped some steps, ran around another corner, took out the staircase, and boom, he was pretty much out of the village, correct??

Now, if what I figured out is right, the towns aren't nearly as big as you guys are estimating...Plus, you saw how many villagers were in that place on screen?? It's not like this was Oblivion crowd with like 20 people per town, this was a massive crowd with like 10-15 people on screen at all times...

Having a world that big, and somehow filling the world up so it looks populated is VERY difficult..I don't think each village is that big really, maybe 3/4th the size of a town in Oblivion...

DarkCrawler90
09-30-2006, 09:57 AM
Well, first of all, they said that they were near the center of the town (though they really weren't). Center of Akko was bigger. You can also see from the demo that Altair is only in outskirts of the town somewhere near the eastern border. And for third, they said that they are modeling them from the historical documents, so they are as big as they were then. Plus the Scimitar engine(?) they are having handles 60 people on screen at the same time.

sCM_redruM
09-30-2006, 10:25 AM
Just because they are modeling the town from a historical standpoint doesn't mean they have to include every building, every house, every wall, exactly to scale...Townsquare was probably much bigger, but in the game, they most likely reduced alot of the useless stuff that wasn't needed or not helpful to Altair...

Also, you said they can have 60 people on screen, but other than the town square, there weren't that many people around...When Altair was escaping, there was only one person in the alley and zero people near the gate...So again, I don't see the town being immensely populated to the point where you have 60 people on screen at all times, again, reducing the size of the village in some ways...

He might start on the outskirts of the village, but by the time he finished jumping over those wooden beams, he 'might' have been closer to the center of town...

And lastly, which I thought was sort of obvious, was, the 3 towns are close together I think...If you watch the original trailer, in the beginning they show a full picture of the world, and by the looks of it, that's multiple villages connected closely...And at the end of the trailer after Altair disappears in the church, they pan out again and show the world, and that really doesn't seem to be just one village...

DarkCrawler90
09-30-2006, 11:10 AM
Originally posted by sCM_redruM:
Just because they are modeling the town from a historical standpoint doesn't mean they have to include every building, every house, every wall, exactly to scale...Townsquare was probably much bigger, but in the game, they most likely reduced alot of the useless stuff that wasn't needed or not helpful to Altair...

I doubt that was THE townsquare...looked more like an courtyeard of one of the numerous castles in the city.

And as Jade Raymond says: "We created the cities excatly as they were in the year 1191". Excatly.


Also, you said they can have 60 people on screen, but other than the town square, there weren't that many people around...When Altair was escaping, there was only one person in the alley and zero people near the gate...So again, I don't see the town being immensely populated to the point where you have 60 people on screen at all times, again, reducing the size of the village in some ways...

Seeing the scale of the the player character, it's nearly impossible to have more then 30 people on your view anyway. And the game had more then 25 on many points of the trailer.


He might start on the outskirts of the village, but by the time he finished jumping over those wooden beams, he 'might' have been closer to the center of town...

If you look at the trailer and compare it to map of Acre, you see that he isn't really near the center of the city.


And lastly, which I thought was sort of obvious, was, the 3 towns are close together I think...If you watch the original trailer, in the beginning they show a full picture of the world, and by the looks of it, that's multiple villages connected closely...And at the end of the trailer after Altair disappears in the church, they pan out again and show the world, and that really doesn't seem to be just one village...

Because it's not village. It's CITY. One of the largest and most important in the Third Crusade.

DarkCrawler90
10-01-2006, 10:44 AM
About the cities...the Dev Diary #1 elaborated them just a bit...

Acre is apparently war torn city, as Richard Lionhart had just invaded it. It also is a coast city, so there is water and harbor with ships in it's east side (Can Altair swim?). Damascus is under muslim rule, so it's more a traditional arabic city. And Jerusalem is the melting pot of different cultures.

XBfreak_101
10-01-2006, 11:38 AM
was sort of obvious, was, the 3 towns are close together I think...If you watch the original trailer, in the beginning they show a full picture of the world, and by the looks of it, that's multiple villages connected closely...And at the end of the trailer after Altair disappears

Guys, is the trailer you are talking about on IGN?

umiachi
10-01-2006, 07:54 PM
It'll be interesting to see what liberties Ubisoft has taken in modeling the Holy land, as we can already guess the issues of scale between the major cities will be different.

On a slightly unrelated note, however, I seriously hope that Saladin and / or Richard make zero appearances in this title. The potential exists in Damascus or in Jerusalem, but I hope these developers have enough sense of theatrical flare to avoid that. If this game is the first in a series then Altair shouldn't get within eye shot of such luminaries for the first two. These guys were like gods amoungst men, and that should be conveyed to the player through references to them, not encounters.

Anyhow, great thread.. I'm a history buff myself.

Illuminatus_85
10-01-2006, 07:59 PM
http://forums.ubi.com/images/smilies/agreepost.gif but i do think it would be kind of cool for Altair to make an assassination during a parade for Richard and u get to see his back or something

The_Smo_Show
10-08-2006, 02:42 PM
i dont think the distance between the cities will be scale, but the cities could be, this game has been in development for a long time right?

I think it would be cool if they hada stat sheet in this, keep track of distance traveled, highest peak reached and what have you