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XyZspineZyX
08-20-2003, 05:23 PM
I went for a quick flight in a Hurricane yesterday after reading all the complaining about it. And I cant help thinking what's the prob?
Not having flown it in it's prepatched state I cant say how uber it was before but it certainly feel uber now.

It may not be that fast but the turn rate feels very unrealistic. Did these things really turn that well?

Not having flown one in real life I couldn't tell you but you dont even see manuvers this thing is capable of at airshows with modern stunt props.

Same with the I 16 and other Allied aircraft they just feel a tad wrong. This is what turns me off the allied campaign, some palnes just don't feel real.

But hey, I might have been flying 109's too long and I am certainly not an expert on Ruskie Craft and have certainly never flown one in real life.

If anyone knows this is how they flew in real life (Real I16, Hurri pilot reports ect.) I would like to know.

Don't beat me up too bad Hurridrivershttp://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif




"Do unto others before they do unto you"

XyZspineZyX
08-20-2003, 05:23 PM
I went for a quick flight in a Hurricane yesterday after reading all the complaining about it. And I cant help thinking what's the prob?
Not having flown it in it's prepatched state I cant say how uber it was before but it certainly feel uber now.

It may not be that fast but the turn rate feels very unrealistic. Did these things really turn that well?

Not having flown one in real life I couldn't tell you but you dont even see manuvers this thing is capable of at airshows with modern stunt props.

Same with the I 16 and other Allied aircraft they just feel a tad wrong. This is what turns me off the allied campaign, some palnes just don't feel real.

But hey, I might have been flying 109's too long and I am certainly not an expert on Ruskie Craft and have certainly never flown one in real life.

If anyone knows this is how they flew in real life (Real I16, Hurri pilot reports ect.) I would like to know.

Don't beat me up too bad Hurridrivershttp://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif




"Do unto others before they do unto you"

XyZspineZyX
08-20-2003, 05:29 PM
Version 1.0 or 1.1b?

If it's 1.1b and your talking about the IIb version it's even slightly undermodelled in turning, the other Hurricane models are correct in turn rate. (According to some chart that was posted here yesterday I think)

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XyZspineZyX
08-20-2003, 05:35 PM
The 1944 model I think.

Man, I would be throwing up over the guages!

"Do unto others before they do unto you"

XyZspineZyX
08-20-2003, 07:07 PM
RE: If anyone knows this is how they flew in real life
- (Real I16, Hurri pilot reports ect.) I would like to
- know.
-



Comments from RAF ace Douglas Bader regarding the Hurricane:


"The Hurricane was slower than the Spitfire, with a maximum speed of 335 mph against 367 mph. The Hurricane also was less elegant to the eye, but then there has never been such a beautiful areoplane as the Spitfire. For all that, like other fighters from the Hawker stable, and the result of the design genius of Sydney Camm, the Hurricane was a thoroughbread and looked it. Like the Spitfire it was immensely strong: a pilot had no need to fear the danger of pulling the wings off, no matter how desperate the situation became.

When I first flew the Hurricane in June 1940, I was agreeably surprised at the compact feel of the aeroplane. It had seemed big on the ground in comparison with the Spitfire; in the air it felt nothing of the sort. You could see out of it better and the controls were perfectly harmonized. It climbed steeply and at a lower speed but required a good deal of right rudder in the climb, to counteract the engine torque. I found this a considerable nuisance on a long climb.

Like all pilots who flew and fought in the Hurricane, I grew to love it. It was strong, highly maneuverable, could turn inside the Spitfire and of course the Me 109. Best of all, it was a marvellous gun platform. The sloping nose gave you a splendid forward view, while the eight guns were set in blocks of four in each wing, close to the fuselage. The aeroplane remained rock steady when you fired. Unlike the Spitfire with its lovely elliptical wing which sloped towards the tip, the Hurricane wing was thicker and straight. The Spitfire was less stead when the guns were firing because, I have always thought, they were spread further along the wing, and the recoil effect was noticeable. "

XyZspineZyX
08-20-2003, 07:19 PM
-
- Not having flown one in real life I couldn't tell
- you but you dont even see manuvers this thing is
- capable of at airshows with modern stunt props.
-

theres reasons why they dont fly that aerobaticly at air displays, its flying in a 50 year old airframe so they dont want to stress it too badly! in il2 your flying a pretty new recent one so you can feel free to throw it about as much as u like!

XyZspineZyX
08-20-2003, 11:42 PM
Uberduper wrote:
- The 1944 model I think.
-
- Man, I would be throwing up over the guages!

There is no 1944 model Hurricane in the game.

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XyZspineZyX
08-21-2003, 12:21 AM
I've got news for you, they aren't real..............

XyZspineZyX
08-21-2003, 08:12 AM
The model was the latest out of the three.....there is three right??? or 4 with the field mod??going of memory here.

I realise why Hurris don't fly aerobatics at airshows.
They are classics and worth a fortune which is another reason.
I was saying you don't see modern stunt props do what the hurri/I16 does in the game.





"Do unto others before they do unto you"

XyZspineZyX
08-21-2003, 08:33 AM
Uberduper wrote

I realise why Hurris don't fly aerobatics at
- airshows.
- They are classics and worth a fortune which is
- another reason.
- I was saying you don't see modern stunt props do
- what the hurri/I16 does in the game.

Maybe you dont see to many stunt planes then /i/smilies/16x16_smiley-wink.gif


No1RAAF_Pourshot


http://members.optusnet.com.au/~andycarroll68/CAC-15.jpg

How many people think this is a p-51/i/smilies/16x16_smiley-wink.gif

XyZspineZyX
08-21-2003, 09:04 AM
The slower top speed a plane has, the faster it can turn. It's simple physics..

What this means is that while the hurri was a great turn fighter, later model aircraft can simply choose not too engage, or fight using proper energy tactics... i.e. B&Z

-Hareball

--------------------------------------
We should have all the generalizing extremists taken out and shot.
--------------------------------------

XyZspineZyX
08-21-2003, 12:35 PM
Hareball wrote:
- The slower top speed a plane has, the faster it can
- turn. It's simple physics..


Last time I made a comment about forumn physics I was set upon from many angles ... I will sit this one out

CC

michapma
08-21-2003, 12:54 PM
Physics? I'll show you physics! /i/smilies/16x16_robot-very-happy.gif


There's no direct physical relationship between top speed and max turn rate that I know of, but planes with low top speeds are generally lightly built and can thus turn tightly. Remember the difference between turn rate and turn radius, though. /i/smilies/16x16_robot-happy.gif

Mike

<table width="100%" border="0" cellspacing="0" cellpadding="10"><tr valign="middle" bgcolor="#3e463b"><td height="40" colspan="3" align="center">The ongoing IL-2 User's Guide project (http://people.ee.ethz.ch/~chapman/il2guide/)</a></td></tr><tr bgcolor="#515e2f"><td width="40%">FB engine management:
Manifold Pressure sucks (http://www.avweb.com/news/columns/182081-1.html)
Those Marvelous Props (http://www.avweb.com/news/columns/182082-1.html)
Mixture Magic (http://www.avweb.com/news/columns/182084-1.html)
Putting It All Together (http://www.avweb.com/news/columns/182085-1.html)
Those Fire-Breathing Turbos (Part 1 of 6) (http://www.avweb.com/news/columns/182102-1.html)</td><td align="center">

‚ =69.GIAP=Chap‚

69.GIAP (http://www.baseclass.modulweb.dk/giap/)</p></td><td width="40%" align="right" valign="top">Hardware:
Flight Simulation Performance Analyzed (http://www.simhq.com/_air/air_062a.html)
Building a home-made throttle quadrant step by step (http://forums.ubi.com/messages/message_view-topic.asp?name=us_il2sturmovik_gd&id=zkavv)
Sound Can Be Hazardous for Games (http://www6.tomshardware.com/game/20030405/index.html)</td></tr></table>

XyZspineZyX
08-21-2003, 12:54 PM
Coon-Chow wrote:
-
- Hareball wrote:
-- The slower top speed a plane has, the faster it can
-- turn. It's simple physics..
-
-
- Last time I made a comment about forumn physics I
- was set upon from many angles ... I will sit this
- one out
-
- CC


Okay, I can't resist it though! /i/smilies/16x16_smiley-very-happy.gif

Coon-Chow: Sooo... according to that line of thinking the TB-3 can outturn the Yak-3? Maybe you should take a closer look at those physics books. /i/smilies/16x16_smiley-happy.gif

cheers/slush



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You can't handle the truth!
Col. Jessep

michapma
08-21-2003, 01:05 PM
Okay, okay, here's what I understand about turn performance. My understanding is pretty limited though, so take it with a grain of salt please.

The wings are what actually turn the airplane. In a purely horizontal turn, you turn the wings 90&deg; and pull. The elevator pushes the nose up (in the turn plane) and this creates a larger angle of attack for the wings. Thus the wings are pushing up, and the turn performance will depend on how much power the motor has and how quickly the wings can push the aircraft around that turn. Engine performance is important to maintain airpseed, because the wings are burning energy at that high angle of attack, and airspeed is important because the relative wind is what allows the plane to turn at all.

If I've got it right the important parameter of the wing is its wingloading. This is something like the ratio of force per surface area that the wings can provide. When you're in level, unloaded flight, it's simply the plane's weight divided by the wing surface area. (Weight is a force, the plane's weight times acceleration of gravity, how do ya like that for physics /i/smilies/16x16_robot-happy.gif ). When the plane is in a high-g turn, the wingload increases dramatically, because the plane is accelerating perpendicularly to the wings, that is, in the plane of the turn. (Wish I had a diagram here.) The wing design is thus obviously important, but the less the plane weighs, the less force per surface area, and the lower the wingloading.

Am I close?

<table width="100%" border="0" cellspacing="0" cellpadding="10"><tr valign="middle" bgcolor="#3e463b"><td height="40" colspan="3" align="center">The ongoing IL-2 User's Guide project (http://people.ee.ethz.ch/~chapman/il2guide/)</a></td></tr><tr bgcolor="#515e2f"><td width="40%">FB engine management:
Manifold Pressure sucks (http://www.avweb.com/news/columns/182081-1.html)
Those Marvelous Props (http://www.avweb.com/news/columns/182082-1.html)
Mixture Magic (http://www.avweb.com/news/columns/182084-1.html)
Putting It All Together (http://www.avweb.com/news/columns/182085-1.html)
Those Fire-Breathing Turbos (Part 1 of 6) (http://www.avweb.com/news/columns/182102-1.html)</td><td align="center">

‚ =69.GIAP=Chap‚

69.GIAP (http://www.baseclass.modulweb.dk/giap/)</p></td><td width="40%" align="right" valign="top">Hardware:
Flight Simulation Performance Analyzed (http://www.simhq.com/_air/air_062a.html)
Building a home-made throttle quadrant step by step (http://forums.ubi.com/messages/message_view-topic.asp?name=us_il2sturmovik_gd&id=zkavv)
Sound Can Be Hazardous for Games (http://www6.tomshardware.com/game/20030405/index.html)</td></tr></table>

XyZspineZyX
08-21-2003, 01:27 PM
Slush69 wrote:
-

- Coon-Chow: Sooo... according to that line of
- thinking the TB-3 can outturn the Yak-3? Maybe you
- should take a closer look at those physics books.


That was not MY line of thinking ...

CC

XyZspineZyX
08-21-2003, 02:17 PM
Coon-Chow wrote:
-
- That was not MY line of thinking ...
-

Whooooops! /i/smilies/16x16_smiley-surprised.gif sorry 'bout that!

cheers/slush


http://dk.groups.yahoo.com/group/aktivitetsdage/files/Eurotrolls.gif

You can't handle the truth!
Col. Jessep