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View Full Version : Is there a 16:9 patch for 720P and 1080P?



RichardFF
10-14-2006, 08:37 AM
All this game has is 4:3 spect ratios but I am running a 16:9 display which screws up the geometry - everything is short and wide. That forces me to play in a 800x600 window to get correct geometry.

Would love nothing more than a 16:9 presentation with more field of view left and right!<div class="ev_tpc_signature">

Freetime = The Pacific Theater on my 8' wide 16:9 screen http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
HD on the brain? Visit HD Library (http://www.hdlibrary.com)

FoolTrottel
10-14-2006, 09:23 AM
There's no patch for that.
You will have to edit the file 'Conf.ini' (In the folder where your game is installed.)

This thread on native resolution (http://forums.ubi.com/eve/forums/a/tpc/f/49310655/m/4091080033?r=4091080033#4091080033) could be of help.

(Also, try a Find on these forums, looking for 'saveaspect' ... should give you more info...)<div class="ev_tpc_signature">

http://img.photobucket.com/albums/v668/fooltrottel/FtMoon.jpg
(Multicontrollered pIL2ots in need of tuning sensitivity settings:IL2-Sticks (http://www.mission4today.com/index.php?name=Downloads&file=details&id=332)
might come in handy, IL2 Joy Control (By Oleg_BS) (http://www.mission4today.com/index.php?name=Downloads&file=details&id=1021) can even be more usefull!)

RichardFF
10-22-2006, 02:14 PM
Thanks for the links!

This is a very powerful feature that allows the end user to provide 1X1 pixel mapping (http://isfforum.com/viewtopic.php?t=82) to the display for a vast performance improvement while providing an option for 16:9 or 4:3 gaming screens.

Figured I would post that info here directly.

Go to your Pacific Fighters directory and open the conf.ini file with note pad and at the top is the following:

[window]
width= 1280
height= 720
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0

Change the resolution lines in bold for your native scan rate and set SaveAspect for 0 for an aspect ratio that matches your display, typically 16:9. The game will maintain proper geometry by either clipping the gaming screen top and bottom for 16:9 or presenting the menus in the original 4:3 aspect ratio. If you want to retain the native 4:3 aspect and full vertical height of the gaming screen then set SaveAspect to 1 and it will pixel map that 4:3 presentation within your 16:9 display.

There are some consumer HDTV displays with odd resolutions that will greatly benefit from this tool. There are also some HDTV displays, typically plasma, that use rectangular rather than square pixels in which case you cannot use this tool and maintain correct geometry.

Some may not care for the loss in vertical height by going 16:9 and this really seems to depend on how you do your flying. I was using full field of view within the cockpit and while that presented more information to the screen it did look rather odd with a fish eye lens feel making it seem as if I was sitting on the tail looking into the cockpit rather than actually being in the cockpit. Going 16:9 clips some of the top and bottom using that same view while bringing the cockpit closer but it does maintain the same side to side width of the 4:3 presentation.

For me the difference was astonishing and going 16:9 with a full field of view made me feel like I was really in that plane rather than playing a game!<div class="ev_tpc_signature">

Freetime = The Pacific Theater on my 8' wide 16:9 screen http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
HD on the brain? Visit HD Library (http://www.hdlibrary.com)