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Hunter_uav
04-29-2005, 01:06 PM
How on earth do I make a torpedorun and make the topedo detonate under the keel??

I've tried 4 times now and all 4 times it just went straight under my target.

I've set the pistol on "M", I set the depth roughly 1 meter below the keel listet i rec manual. I line up my shot and fire. I check it with freeview, and see i just passes under the target. One time I was less than 1 feet (or foot or whatever..) from target and it still didn't detonate.

I've also used diffent torp (those 2 u have from the beginning)

Now what am I doing wrong?? I can't belive that more than 80% of torpedos had a faulty mag pistol..
So plz help..

Shultzz005
04-29-2005, 01:25 PM
When seas are rough, 5+ feet, and the ships are bobbing up and down - more noticable on smaller ships - it can be enough that the torpedo won't detonate. Other than that I can't really see what you're doing wrong.
If the seas are calm I will sometimes set the depth to 1/2 meter below listed keel depth. I set the torpedo speed to Slow since most of my bad shots were early detonations. When the seas are rough I always try for an impact detonation IF possible.
There were problems with the German torpedo early in the war both with depth setting and the magnetic detonator but 4 bad ones in a row is alot. Are you 300 meters out from your target? It takes 300 meters for the torpedo to arm itself.

http://img113.echo.cx/img113/7251/shultzz005100k0nn.jpg (http://www.imageshack.us)

"What do you mean the head is broken"

Desslock
04-29-2005, 01:26 PM
Perhaps you fired closer than 300m, so torpedoes didn't have time to arm. Is it the case?????

Hunter_uav
04-29-2005, 01:32 PM
Well, there was a lot of big waves, and no, it wasn't under 300 meters.

So i guess i'll stick to impact where im 100% so far (no bouncy's yet, knock on wood http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif )..

Thx 4 the advice.. And happy hunting..

Hyper_Fish
05-01-2005, 02:25 AM
Well, early in the war the magnetic pistols were so notoriously unreliable that u-boat captains were ordered to use them as impact triggers only. What era in the game are you playing at?

I guess the game randomises the effectiveness and ratio of duds / live torpedoes. Could be you just got unlucky.

axeman3d
05-01-2005, 03:57 AM
If you're firing at distances greater than 300 metres and your aiming and depth settings are right then all you've got there is a run of bad luck. My last batch of torps proved to have 2 duds, and that's a patrol right at the start of the war when torpedos truly were unreliable. Such is life, I'm afraid. All my patrols later in the war with my previous career hardly had any torp problems, apart from the suckers blowing prematurely in stormy weather if set to magnetic.