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View Full Version : possible to be lost at sea without a compass?



bootysnapper69
10-17-2004, 12:06 AM
would or could the compass or compasses onboard malfunction or be damaged as to force us to figure out other means to return to base using the sun, or stars, incorporating last known position and landmarks to find ones way back home. I think it would make for a nice challange to make it back home or continue hunting with only the sun and stars or landmarks or luck...

Farkitt_
10-17-2004, 12:39 AM
yeah that would be pretty cool, I believe the Dev team is making it accurate enough so you could if you knew how, navigate by the stars. I'm sure I read that somewhere.

But a bust compass, Would be pretty unlikely, I'm sure U-Boat commanders had a plan if the compass was bust. but you'd have to consult one of our group of sub experts.

Farkitt_
10-17-2004, 12:39 AM
oh, and welcome to the Boards matey!

Ravenspire1
10-17-2004, 12:54 AM
Well since this is a game we allways have the ingame map to navigate whit. So it doesnt matter if everything breaks down that help us to navigate. And it would take ages to reach the port if we had to navigate by the sun, stars etc coz we need to run the game at real time, no compressed time, for it to be accurate.

And if the compass would break down, its one of the most simpliest thing to reconstruct. All you need is a needle and then u rub it whit silke to make it magnetic. (they knew how to do this at late 1500 century) http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

But in RL at the time of ww2 they used the compass but also they used sextant and they ploted thier course so they allways knew where they where. They simply did navigate by the "old fashion " way. So the compass was not the only tool they used to navigate whit. And also, if the compass stops to work i think the sub lays on the botton whit big holes in the hull http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Ive never heard any true story about ships or subs that have been lost at sea coz of mailfunction compass.

hauitsme
10-17-2004, 05:39 AM
To lose all of your compasses would be highly unlikely. With dozens of crew and officers, how many would have their own, let alone the standard ones on board? Even if it happened, there are other options. The DevTeam HAS said we can navigate by the stars, plus there is radio navigation. Dead reckoning would probably work also. Even though it was a kind of silly question(sorry), it does/should make you/us think of things that could happen and the choices/options you had better think about if it did.
BTW, howdy. Welcome aboard.http://img.photobucket.com/albums/v325/hauitsme/CapSmile.gif Read these if you haven't already.
Silent Hunter III FAQ (http://207.44.164.159/phpBB/viewtopic.php?t=23215)
SH3 Main Site - Q&A 1&2/Live Chat 1&2 (http://www.silent-hunteriii.com/uk/home.php#top)
U-Boat.net (http://www.uboat.net/)

radsov
10-17-2004, 09:30 AM
A ships or submarines compass is not a simple thing like you would find in your local outdoor store. It is a complex instrument. Why ? ... Because all the steel the u-boat is made from completly disturbs a normal compass and it would not show true north, nor could you in harbour just add a "amount of degree" compensation if you knew where magnectic north was. A normal compass would just mis-behave completly.

A ships compass sits inside a holder called a binaccle on top of a tower. Within the holder and tower are complex magnets and lumps or iron which have to be expertly set to make the compass work correctly, there's even a set of magnetic balls http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif, within the tower.

Normally a ship would have more than one compass in case 1 broke and also to act as a check that they both corrospond. On a surface ship they carried several of these "ships" compasses. I'm not sure how many a submarine had.

If it should fail it wouldn't matter what compasses the crew had, they wouldn't work. The only way I could think they would work is if the crew member was towed some way behind the u-boat in a small wooden boat and shouted out if they were going the right way !

bootysnapper69
10-17-2004, 10:05 AM
ya i basically wanted to know if the situation could arise where some or all of your navigational equipment failed, if you could just get home the good old fashioned way. btw i dont like how the map in sh2 always knew your exact position,i think it would be nice to somehow offset this feature in sh3, either have it be an option to turn true map off and have just hash marks with last known positions in the handwriting of the navigator.

btw-thanks for the welcomes ppl gave.

Ravenspire1
10-17-2004, 12:41 PM
It doesnt have to be mailfunction navigation system coz ingame we hardley dont use them anyway when we have the "map" navigation system.

What they should implant is a realism setting for true navigation eg disable the map nav so we have to navigate the old fashion way whit compas, plot our course and by a sextant.

That would be a cool feature http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

hauitsme
10-17-2004, 01:27 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Ravenspire1:
..What they should implant is a realism setting for true navigation eg disable the map nav so we have to navigate the old fashion way whit compas, plot our course and by a sextant... <HR></BLOCKQUOTE>
Sounds like a mod to be made for those of you that 'know' exactly how to navigate.
But not me, I'll leave that up to the Navigator since he's been trained to do just that(yes, a 'real' Captain would know at least the basics, but he's spent YEARS of training and service which I haven't been through).
But to have the OPTION of having to use 'real world' navigation would be fine. Having the Navigator(again, not me)take measurements after a long storm, fog, long extended combat, etc. only to find you're way off course instead of 'knowing' exactly where you are at all times.
Sounds like it would work to me. http://forums.ubi.com/images/smilies/blink.gif

hauitsme
10-17-2004, 02:07 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by radsov:
...nor could you in harbour just add a "amount of degree" compensation if you knew where magnectic north was. A normal compass would just mis-behave completly...
...If it should fail it wouldn't matter what compasses the crew had, they wouldn't work... <HR></BLOCKQUOTE>
One of my many jobs was to 'compass swing' fighter A/C, so I know something of this. I had a solid gold screwdriver to adjust the compass just for this. It's true that a 'normal' compass wouldn't show 'true' north because of the other magnetic influences effecting it, but they wouldn't misbehave too much outside(inside, completely surrounded by metal is a different story). You would/should have a more or less neutral spot mapped out on the deck of the sub where you would know the amount(so many degrees)of deviation(at least I would for just this situation). And to say that even if you are 'in harbour just add a "amount of degree" compensation if you knew where magnectic north was', they COULD and they DID!(at least the ships compasses, but even some normal compasses have a way of adjusting them). That would be part of the maintenance done while in port. You wouldn't want to go sailing around with a screwy compass!!

HeibgesU999
10-17-2004, 02:16 PM
I'll radio BdU to send me a homing beacon signal.