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nstudt
12-28-2005, 05:50 PM
Does anyone know how to get PF to recognize an X52 profile? Even without the profile, most of the features of the HOTAS are not recognized in the "controls" configuration.
...assumed that you need to clear all key references to the joystick (like in Lock-on), but there is also no option to do that - only assing a new key.

nstudt
12-28-2005, 05:50 PM
Does anyone know how to get PF to recognize an X52 profile? Even without the profile, most of the features of the HOTAS are not recognized in the "controls" configuration.
...assumed that you need to clear all key references to the joystick (like in Lock-on), but there is also no option to do that - only assing a new key.

Tully__
12-29-2005, 05:19 AM
A profile available for download will generally use the default keyboard controls, but some controls don't have default assignments. For those controls you'll have to load the profiling software and see what keystrokes are assigned on the joystick, then make matching assignments in the game. If the profile came with a readme file, it should tell what assignments to make for controls with no default assignments.

For axis assignments, these are not controlled by the profile. You'll have to go to the game's controls screen, scroll all the way to the bottom and find the section labelled HOTAS CONTROL. Make axis assignments there. IIRC for the X-45 at least the throttle will need assigning (labelled Power in the game) and if you have another controller plugged in you'll possibly need to assign all axes.

Click the "Joysticks..." link under my sig pic for more information.

bogusheadbox
12-29-2005, 09:06 AM
Are you having problems activating a profile, or are you wandering how to create one ?

If its the later. Refer to this page in Airwarfare.com where another asks the same question.

http://www.airwarfare.com/phpBB2/viewtopic.php?t=829

If you have a profile loaded. And you have activated it by right clicking on the x52 icon in your systray (icon will turn green when activated). Then it should all work.

Just remember one thing. If you download a profile that someone else has made. You MUST ensure you have the same key binds set in IL2 as the person who gave you the profile.

If you need help in setting up a profile from start (doesn't take that long) and the link does not explain all. Just give me a shout and i'll try to answer all your questions.

The only thing that needed mapping on my x52 was the buttons. All axes (plural for axis?) work fine and don't need any tweaking....unless you want to of course.

dbillo
12-29-2005, 02:00 PM
The game will recognize an X-52 profile just fine. The trick is getting the profile to match the game control assignments and/or vice versa. In addition to the hats, rotaries, sliders, mini-mouse, and X,Y,Z axes on the X-52, there are 23 buttons and switches, 1 to 15, and 27 to 34. By default these will be viewed by the game as JoyButton 1, Joybutton 2, etc.

There are really two ways to approach it:

1. Make the profile match the game control assignments. e.g. program a button on the stick to produce a 'G' when it is pressed. This matches the game key assignment of 'G' to raise or lower landing gear.

2. Make the game key assignments match the stick. e.g. select 'Gear Up/Down' in the controls menu of the game, and then press a button on the stick. JoyButton x will appear as the key assignment, where x is a the button number.

The X, Y, Z, axes should conform by default, but if they don't, it's as simple as selecting those functions on the game controls menu, then moving the appropriate axis on the X-52. This works for the slider and the rotaries as well.

The hats can be programmed as POV, 4 way buttons, 8 way buttons, or mouse. By default, Hat 1 will, I think, already be giving you some snap views in the game. In general hats will produce a HatSwitch number or a JoyButton number in the game, depending on what they are programmed as in the profile. They can be assigned in either of the two ways described above for buttons and switches.

Once you have decided what you want each button, switch, hat, axis, rotary or slider on the X-52 to do in the game, you'll likely end up with a combination of the two methods for your personal profile.

On top of all that, there are three modes, plus a pinkie-shift for each mode on the X-52. So a particular button on the stick can theoretically produce up to six different responses in the game.

Hope this helps.