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View Full Version : The ultimate campaign are you in?



Brutal67
01-08-2005, 12:14 PM
I have an idea that I thought I would pass around with the community and see what you all think of this. I hear many of the complaints about the dynamic campaign and the lack of depth to it sometimes. I have sometimes felt that same thing but so far I have not been spending my time voicing my dissatisfaction about it on the forums but instead building missions in the FMB and playing them online with friends.

Now this has been a lot fun but I have been thinking about taking this to a new level. I am a fan of role-playing games as well as flight simulators. What about combining the two of these into this simulation. I would create missions and live players will make up the pilot rosters.

We would need two rosters of players willing to participate one for Axis of course and the other Allies. Now here is where the tricky part comes in. We have to have a commander for each side as well as a second in command. The commander will be in charge of his squadron picking targets, pilots based on a rotation, assigning flights, and the resources at his disposal. The commander will be in charge of placing units such as AAA, planes (which airfield they are at), and stationary aircraft (planes with no pilots available). It would be kind on the same as a greater green type of mission except that it will all be linked and the results of one mission will affect the future.

All flights will be required to be recorded by all players involved so if there are any conflicts that arise we will have the tracks to keep up with what has happened. Don€t fear that if you were shot down that you out of it for good instead you will be put on a replacement roster and you will fly again. The bad part your record goes back to zero. You have just become someone else after all your other pilot has died. If captured you are out and become a replacement just as if you had been shot down.

No AI pilots will be involved with this. The missions will be flown the same time each week so the time schedule will not be juggled around. After the mission has been flown it will be judged and changes to the rosters will be made. This will be emailed to the commanders and they will have a certain amount of time to get their orders for the next week to me (so I have time to build the next weeks mission). I along with a few others will come up with the rules, distribute them to all people involved then adjust or make changes based on comments.

I will referee the first campaign to get this started from there we will look into doing it on some type of a rotation (after all I would like to fly as well). If you have any interest in something of this nature I would like to hear from you. Post and let me know.

Brutal67
01-08-2005, 12:14 PM
I have an idea that I thought I would pass around with the community and see what you all think of this. I hear many of the complaints about the dynamic campaign and the lack of depth to it sometimes. I have sometimes felt that same thing but so far I have not been spending my time voicing my dissatisfaction about it on the forums but instead building missions in the FMB and playing them online with friends.

Now this has been a lot fun but I have been thinking about taking this to a new level. I am a fan of role-playing games as well as flight simulators. What about combining the two of these into this simulation. I would create missions and live players will make up the pilot rosters.

We would need two rosters of players willing to participate one for Axis of course and the other Allies. Now here is where the tricky part comes in. We have to have a commander for each side as well as a second in command. The commander will be in charge of his squadron picking targets, pilots based on a rotation, assigning flights, and the resources at his disposal. The commander will be in charge of placing units such as AAA, planes (which airfield they are at), and stationary aircraft (planes with no pilots available). It would be kind on the same as a greater green type of mission except that it will all be linked and the results of one mission will affect the future.

All flights will be required to be recorded by all players involved so if there are any conflicts that arise we will have the tracks to keep up with what has happened. Don€t fear that if you were shot down that you out of it for good instead you will be put on a replacement roster and you will fly again. The bad part your record goes back to zero. You have just become someone else after all your other pilot has died. If captured you are out and become a replacement just as if you had been shot down.

No AI pilots will be involved with this. The missions will be flown the same time each week so the time schedule will not be juggled around. After the mission has been flown it will be judged and changes to the rosters will be made. This will be emailed to the commanders and they will have a certain amount of time to get their orders for the next week to me (so I have time to build the next weeks mission). I along with a few others will come up with the rules, distribute them to all people involved then adjust or make changes based on comments.

I will referee the first campaign to get this started from there we will look into doing it on some type of a rotation (after all I would like to fly as well). If you have any interest in something of this nature I would like to hear from you. Post and let me know.

LStarosta
01-08-2005, 12:52 PM
I would have actually read this if the person knew how to utilize paragraphs.

Sorry, it's a short attention span thing...

EDIT: Thanks, now I can read this interesting proposal without popping a few Ritalins.

GreyBeast
01-08-2005, 01:02 PM
Jeeeeeeesh, LStarosta! How rude! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
But you might have a point there, I myself would rather see short sentences coupled with sigs with babes with their thangs hangin' out

civildog
01-08-2005, 06:43 PM
Sounds like an interesting idea to me. If you want to take on the workload, I'll give it a shot.

I've done the same thing for years with wargames so I know it can be done.

Ignore the nay-sayers, they are just full of themselves.

T_O_A_D
01-08-2005, 06:57 PM
A major undertaking, for sure. Take a look at this. http://www.forgottenskies.com/ForgottenWars/default.aspx I signed up awhile back but the scheduling is just enough out of sink for me to apprecate it.
These guys might be what your looking for, for advise and some experience, on this type of thinking.

If it was up and running, with proper participation it would be alot of outstanding work and fun.

LStarosta
01-08-2005, 07:52 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by GreyBeast:
Jeeeeeeesh, LStarosta! How rude! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
But you might have a point there, I myself would rather see short sentences coupled with sigs with babes with their thangs hangin' out <HR></BLOCKQUOTE>

But they sure are nice, aren't they? http://forums.ubi.com/images/smilies/784.gif

GreyBeast
01-09-2005, 06:19 AM
Oooooooooh, yeah!

ImpStarDuece
01-09-2005, 06:42 AM
I seem to remember trying something like this with X-Wing vs TIE Fighter a few years ao.

The main idea revolved around a "floating' campaign (actually two running at once) which ran fortnightly with competing Empire and Alliance squadrons.

The few missions I did fly in were fun but there are a few drawbacks.

First and most obviously are scheduling conflicts; people always dip out at the last minute so CO's MUST be able to assure attendance.

Secondly; gamers must be serious and be willing to put in more than a little time. This can only really apply and be flown by 'serious' simmers, not by someone like me who lets otherstuff get in the way.

Thirdly; variable mission quality. Scenarios must be thouroghly play tested and though out beforehand. A week may not be long enough given whatever variable you want to use. I have had a few online and squadron 'campaigns' and 'championships' throughly skewed and ruined by inadequate attention to detail in the mission building stages.


Otherwise I applaud your incentive, give it a try but generate a lot of force before you get the ball rolling. Things like this need a LOT of momentum behind them initally nd regular shots in the arm to keep them going.

And I agree with LStarosta; paragraphs are there for a reason people. Learn them, use them and love them.