PDA

View Full Version : DGen question



BlitzPig_DDT
01-16-2005, 09:13 PM
Is there anyway to reduce the number of planes in your flight? I want to start a custom, ahistorical campaign but it's putting way too many planes in my flight. Just want to re-gen with like 4 max.

Though if I could tweak it for operations that would be the best. Say for one plane type have a 4-6 range, then for the next, 8-10, then for the next 2-4, or something.

BlitzPig_DDT
01-16-2005, 09:13 PM
Is there anyway to reduce the number of planes in your flight? I want to start a custom, ahistorical campaign but it's putting way too many planes in my flight. Just want to re-gen with like 4 max.

Though if I could tweak it for operations that would be the best. Say for one plane type have a 4-6 range, then for the next, 8-10, then for the next 2-4, or something.

Zeus-cat
01-16-2005, 09:26 PM
BlitzPig,

From the congig guide by Dieg777:

Some settings you can change in your config.ini file in the DGEN section

[DGen]
NoBadWeather=1 - Can be set to zero or one, one meaning you never get bad weather

MissionDistance=50 - Can be set to from 10 to 200 Kilometers, depends on the map and targets available.

NoAirfieldHighlight=1 - Set to one to zero. Zero meaning you'll have AAA/flak unit at some unused airbases

RandomFlights=0 Can be set to 0 to 5 Random flights are flights not related to your mission, both friendly and enemy are just incidental you may or may not see these flights, they might not get close enough. Default or not having the line in conf.ini is average (3). Can affect frame rates.

MaxFLAK=5 Can be set to 0 to 100, default or not having the line in conf.ini is 10. Can affect frame rates. Affects the amount of flak generated from your airfield to target, so can affect frame rates very much.

AirIntensity=Low Settings are low, medium and high. Default or not having the line in conf.ini is medium. Sets the number of flights, enemy and friendly, that are related to your mission. On low setting, there will be no random flights and it will override the "RandomFlights=" setting in that case, ( see above ). Can dramatically affect frame rates.

GroundIntensity=Low Settings are low, medium or high. On low, you'll only have ground objects around target or active airfields. Default is medium (or not having the line in conf.ini ) and there will also be extra objects around your flight route, besides target area and active airfields. High gives you extra targets of opportunity to and from your home field. Can dramatically affect frame rates.

Maxbomberskill=1 Settings are 0, 1, 2 and 3, ( for rookie, average, veteran and ace ) and default or not having this line in conf.ini, the AI bomber gunners will be kind of random or depend on other settings like CampaignAI=. This limits the entire bomber skill ( not just the gunners ) to a lower level if preferred, so you can attack bombers more easily if you limit it to a low setting. It affects only enemy AI for bombers, not friendly. Unfortunately, this does nothing for transport aircraft, such as LI-2, C-47 or JU-52, so be careful around those and don't assume they will be limited like the bombers if you set this to a low setting!!! Sometimes FW-200 Condor can also sometimes be assigned as a transport plane in some maps, so watch it!!!!

CampaignMissions=Hard Settings are easy, normal or hard. Default or not having the line in conf.ini is normal. This changes the scripts ( ops files, I.E. - ops41-E.dat, where "E", means easy ) files in the Dgen folder used to generate missions. Affects the number of enemy planes encoutered as opposed to the number of friendly planes in your group/s. For example, set on easy, you might have a mission generated which gives you four fighters on your side with four bombers, and two enemy fighters will later show up to intercept your bombers. The very same mission on hard might give you only two fighters on your side, maybe the same number of bombers to escort, but you'll run into four enemy fighters to deal with!! This balances out so it does not affect frame rate much, if at all.

CampaignAI=Hard Settings are easy, normal or hard. Default or not having the line in conf.ini is normal. Increases enemy and friendly AI by a factor of one. Low increases friendly AI level higher while lowering enemy AI level. High does the opposite. Normal gives you a more even match of AI strength."

CampaignLength=Short VeryShort, Short, Medium, Long, VeryLong (VeryLong is default)

Zeus-cat

BlitzPig_DDT
01-16-2005, 10:00 PM
Thanks for the info, but that unfortunately isn't what I was looking for.

Also, not to be rude, but "BlitzPigs" are a "squad". I'm one of somewhere around 60. Most don't post here anymore, but we all met here back in the day. Most have the team name just in their sig rather than forum name, like I do. Visit us at http://www.blitzpigs.com

ZG77_Lignite
01-16-2005, 10:38 PM
DDT, it can be done, though what you are asking may be a bit of work (if I understand you correctly).

http://www.simhq.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=127&t=000207#000004

What you may want to do is edit the 'Ops' file (41ops-N.dat, for example), there are 3 (Easy=E, Normal=N, Hard=H, depending upon what you have set in your conf.ini file) for a particular campaign, many campaigns reference a common ops file, look in the CampaignName.DB file to see which ops file is used for a specific campaign.

There are a lot of numbers to change, but it is not particularly difficult (find/replace can be very helpful).

BlitzPig_DDT
01-17-2005, 08:28 AM
Hmm. Maybe I'm missing something, but it looks like a lot of trial and error to find all the right #s to change in those files. That SimHQ thread was from the AEP era, maybe PF changed some things. Looks like too much work to be worth it though. :/