PDA

View Full Version : Vulcher/cheating



XyZspineZyX
08-07-2003, 07:47 AM
As I am new to IL2, can someone tell me what a vulcher is and what does it mean when cheating has been detected?

XyZspineZyX
08-07-2003, 07:47 AM
As I am new to IL2, can someone tell me what a vulcher is and what does it mean when cheating has been detected?

michapma
08-07-2003, 07:58 AM
The "Cheating detected!" message is on most occassions a bit unfortunately worded. As far as I know it simply indicates that someone has a ping that is consistently too high. Consider it simply a sign that you are going to see some lag on that server, although I have played many a session where that message comes and goes but the lag is quite tolerable.

A vulcher is someone who shoots at planes on the ground; an extended definition is someone who shoots at any "helpless" plane, such as those taking off and landing. Whether vulching is allowed is up to the host of the server. Some hosts encourage it, others strongly discourage or forbid it. If nothing is written about it in the briefing (which you should always read), then it is permitted. My personal feeling about it depends a bit on context. The only time I really dislike it is when there is only one base to spawn at. A thoughtful dogfight server host who allows vulching usually makes more than one base at which to spawn, so that if a furball is over one base you can opt to takeoff from a safer remote base. A lot of times it is just downright fun, especially on servers with experienced and mature pilots who are there for fun. I find that in serious servers that are out for historical accuracy the opinions are still divided. My personal feeling again is that it is acceptable. It is unquestionably a historical tactic. The AAA should be responsible for defending the field, and especially now it is quite capable of it. Vulching is a fact of online flying, even if you don't like it you should not get upset about it. But I think you should even learn to enjoy a good vulch. /i/smilies/16x16_robot-happy.gif

Cheers,
Mike

<table width="100%" border="0" cellspacing="0" cellpadding="10"><tr valign="middle" bgcolor="#3e463b"><td height="40" colspan="3" align="center">The ongoing IL-2 User's Guide project (http://people.ee.ethz.ch/~chapman/il2guide/)</a></td></tr><tr bgcolor="#515e2f"><td width="40%">FB engine management:
Manifold Pressure sucks (http://www.avweb.com/news/columns/182081-1.html)
Those Marvelous Props (http://www.avweb.com/news/columns/182082-1.html)
Mixture Magic (http://www.avweb.com/news/columns/182084-1.html)
Putting It All Together (http://www.avweb.com/news/columns/182085-1.html)
Those Fire-Breathing Turbos (Part 1 of 6) (http://www.avweb.com/news/columns/182102-1.html)</td><td align="center"><p/i/smilies/16x16_robot-mad.gif 69.GIAP=Chap

69.GIAP (http://www.baseclass.modulweb.dk/giap/)</p></td><td width="40%" align="right" valign="top">Hardware:
Flight Simulation Performance Analyzed (http://www.simhq.com/_air/air_062a.html)
Building a home-made throttle quadrant step by step (http://forums.ubi.com/messages/message_view-topic.asp?name=us_il2sturmovik_gd&id=zkavv)
Sound Can Be Hazardous for Games (http://www6.tomshardware.com/game/20030405/index.html)</td></tr></table>

michapma
08-07-2003, 08:03 AM
And here's another recent thread where you can read some more on vulching:

http://forums.ubi.com/messages/message_view-topic.asp?name=us_il2sturmovik_gd&id=zbqph


<table width="100%" border="0" cellspacing="0" cellpadding="10"><tr valign="middle" bgcolor="#3e463b"><td height="40" colspan="3" align="center">The ongoing IL-2 User's Guide project (http://people.ee.ethz.ch/~chapman/il2guide/)</a></td></tr><tr bgcolor="#515e2f"><td width="40%">FB engine management:
Manifold Pressure sucks (http://www.avweb.com/news/columns/182081-1.html)
Those Marvelous Props (http://www.avweb.com/news/columns/182082-1.html)
Mixture Magic (http://www.avweb.com/news/columns/182084-1.html)
Putting It All Together (http://www.avweb.com/news/columns/182085-1.html)
Those Fire-Breathing Turbos (Part 1 of 6) (http://www.avweb.com/news/columns/182102-1.html)</td><td align="center"><p/i/smilies/16x16_robot-mad.gif 69.GIAP=Chap

69.GIAP (http://www.baseclass.modulweb.dk/giap/)</p></td><td width="40%" align="right" valign="top">Hardware:
Flight Simulation Performance Analyzed (http://www.simhq.com/_air/air_062a.html)
Building a home-made throttle quadrant step by step (http://forums.ubi.com/messages/message_view-topic.asp?name=us_il2sturmovik_gd&id=zkavv)
Sound Can Be Hazardous for Games (http://www6.tomshardware.com/game/20030405/index.html)</td></tr></table>

XyZspineZyX
08-07-2003, 08:10 AM
a squad can help you improve, and it is way more fun to fly in formation with friends and u wont get killed that much anymore cause squadies protect you.

if u are interested : www.666th.com (http://www.666th.com)
we are recruiyting now, fly in online wars : vef and vow
do training and have own dynamic missiongenerator.


cya in the skies !!

http://www.666th.com/uploads/forumsigs/2-devbleuscreen2.gif



papercuts are the worst