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View Full Version : New multiplayer option in Pacific Fighters



Gbucket
09-24-2004, 03:45 AM
Pacific Fighters will launch with a multiplayer mode that will allow up to 128 players to participate in live online in aerial dogfights!

For the first time in any retail combat flight simulation, Pacific Fighters will allow massive live engagements for up to 128 players in dogfight mode on the same dedicated server via Internet or LAN. Cooperative play and dynamic online campaigns are also available for up to 32 players. Whether it€s in dogfight or cooperative mode, Pacific Fighters will provide an unparalleled online multiplayer experience. In addition to live players, the game also includes a large number of AI-controlled aircraft, ships and ground vehicles. Pacific Fighters provides a faithful re-creation of the most decisive battles of WWII€s Pacific theater, in famous locations like Midway, Guadalcanal and Iwo Jima, where the courage of a single pilot could turn the tide of war.

"We are thrilled to offer flight-sim enthusiasts the opportunity to fight in massive live engagements. Aerial dog-fighting between live opponents in multiplayer will never be the same again. The opportunity to join huge squadrons or plan a Task Force to route the enemy will be amazing in Pacific Fighters," said producer Fabrice Cambounet.

Backed by Oleg Maddox and the team that created the IL-2 series, Pacific Fighters allows players to participate in the most compelling Pacific air war experience ever created.

€œIt€s great to be able to provide one place for fans of 1C: Maddox games to visit for the most up-to-date content, forums and news on the entire line of Oleg Maddox games, including the IL-2 games already released and the new Pacific Fighters, which is coming soon,€ said Ilya Shevchenko, lead development producer. €œFans who have played and enjoyed any of the IL-2 games will love Pacific Fighters with its new Pacific theater location and its upgraded multiplayer options.€

Jaws2002
09-24-2004, 07:17 AM
Great news, great new look http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif Thx.
BTW, am i the first one here???? http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

borchi
09-24-2004, 07:21 AM
if i understand this message, we are able to play a 32 player coop game like VOW or VEF with much less resources on a dedicated server than the "classic way" of hosting a multiplayer mission?

great

Willey
09-24-2004, 07:25 AM
Will there be:

Dedicated Server for Coop Missions?
Dedicated for Linux?

weasel75
09-24-2004, 07:35 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Willey:
Dedicated Server for Coop Missions?
Dedicated for Linux? <HR></BLOCKQUOTE>

Nice try http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

But all together this are truly good news http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Lets see how much active aircrafts the average PC and connection can handle..

Tuff
09-24-2004, 08:49 AM
Man what a furball!

TX Rahman
09-24-2004, 10:11 AM
TX is very interested in the prospect of 128 players on a single server. Curious as to what you guys have up your sleeves... 32 players usually taxes a good system on a great connection... Can you provide a few more details on if this is a windows or linux dedicated server? Also, what will be the system/bandwidth requirements for an all out 128 player battle?

TgD Thunderbolt56
09-24-2004, 10:12 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by TX Rahman:
...Also, what will be the system/bandwidth requirements for an all out 128 player battle? <HR></BLOCKQUOTE>

Good question. http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif

StG77_Stuka
09-24-2004, 11:56 AM
Excellent News! Someone, PLZ issue me a Dauntless!!!! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

TAGERT.
09-24-2004, 12:22 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by TX Rahman:
TX is very interested in the prospect of 128 players on a single server. Curious as to what you guys have up your sleeves... 32 players usually taxes a good system on a great connection... Can you provide a few more details on if this is a windows or linux dedicated server? Also, what will be the system/bandwidth requirements for an all out 128 player battle? <HR></BLOCKQUOTE>My guess is it will be one of those ROOM TO GROW things.. As in

"I know you may not be able to make use of it now.. But should things (hardware, isp providers, etc) change in the future you wont be limited to just 32."

I mean if you could get past the legal stuff.. you could charge $ and invest in some hardware and compete with the likes of Warbrids and Aces High!

What I would really like to see though is moving objects (ships, trucks, etc) in the DOGFIGHT mode (Like LockOn does) or allow people to join a CO-OP in progress. Because the DF maps are so lifless.. nothing on the ground moves.. All we get is flack.. LockOn does this much better than IL2 does!

PS where is the DEVICELINK forum?

Tuff
09-24-2004, 01:03 PM
Well, it can be done, there are a few games out there that hold 100's of players, WWII online has 2000 players in a server sometimes.

But, to have that many in a server with this type of game is going to be interesting.

I feel sorry for dail-up users already.

9th_Spitin
09-24-2004, 02:05 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by TAGERT.:
[QUOTE]Originally posted by TX Rahman:

What I would really like to see though is moving objects (ships, trucks, etc) in the DOGFIGHT mode (Like LockOn does) or allow people to join a CO-OP in progress. Because the DF maps are so lifless.. nothing on the ground moves.. All we get is flack.. LockOn does this much better than IL2 does!

PS where is the DEVICELINK forum? <HR></BLOCKQUOTE>

Watch the new movie /trailer and you will see the vehicles/ships moving, so I dont see why they wouldnt in dogfight mode.

VMF-214_HaVoK
09-24-2004, 02:15 PM
Novalogic has figured it out. Maybe Oleg and team has as well. Lets hope http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

USN_Bostimax79
09-24-2004, 02:35 PM
http://forums.ubi.com/images/smilies/53.gif-so many planes flying-can't see straight. Very good job and by the way-Love the new face lift at the site.

alky_6
09-24-2004, 04:58 PM
Once upon a time... long long ago...
There was a WWII Air Combat game by Kesmai called Air Warrior. It had 3 different countries you could choose fly for online and the "arena" easily handled 150+ players. Players became very loyal to their country. You could fly a B-17 and fill all the gunner spots with live online players, voice comms came to be and it was a riot to hear guys yelling out.. bandit at 9 o'clock http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
It was cool to go up in a flight of 3 or 4 B-17's all with filled gunner positions. Flying an Me109 was not easy against those birds http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
I've missed that kind of online play for a long time, I hope PF comes close to the experience that I had over 10 years ago http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

BERNDT79
09-24-2004, 09:34 PM
FINALLY!


Someone who played airwarrior! That has to be my all time favorite online game. Back when i was in 8th grade that started my sim passion. There was nothin like fillin up a "death star" b17 loaded to take out the spit factory on the other side of the map, talkin on vox, thinking it was the coolest thing ever flying over a giant brown triangle mountain. I still think sims today can learn from that game and its gameplay structure. the way to cap bases with paratroopers and takin the ack and tower was ingenious...where is something like that in IL2?

my old Air warrior handle:

<Warhammers> Capt. =F16=

Pentallion
09-24-2004, 10:27 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by UbiRazz:
For the first time in any retail combat flight simulation, _Pacific Fighters_ will allow massive live engagements for up to 128 players in dogfight mode on the same dedicated server via Internet or LAN. <HR></BLOCKQUOTE>

Except that Red Baron 3D also allowed for up to 128 players and was a retail combat flight simulation....

JG54_Arnie
09-25-2004, 03:06 AM
Could we get some enlightment on this?
As Rahman says, what is expected to run this massive dogfight for the common folks? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

UbiRazz, do you have some more info about this? Its nice to make such a statement, but is it real enough? Did Maddox renew the netcode? Are we supposed to wait two years before it works?

Gbucket
09-25-2004, 09:05 AM
Personally I've not seen the multiplayer aspects of PF, only the single player, but I'm hoping to see it this week. If Oleg says he can get 128 players per server I believe him http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

VF-11 Vadger
09-25-2004, 09:19 AM
There better be a linux server option is all I have to say.

AFJ_rsm
09-25-2004, 09:33 AM
u could host a 255 people game on CFS1 through IP. it was a lag fest though, people dissappearing and gettin booted constantly, but a laugh nonetheless

Merlin..
09-25-2004, 11:17 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by VF-11 Vadger:
There better be a linux server option is all I have to say. <HR></BLOCKQUOTE> http://forums.ubi.com/images/smilies/351.gif

How about a linux installer as well http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

o_ozkan
09-25-2004, 12:36 PM
Hi,

I just want to ask will there be an online rating in this game? I mean can the pilots see their online kills or points on the internet and a ranking for players?

alky_6
09-25-2004, 09:18 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by _VR_C_Berndt:
FINALLY!


Someone who played airwarrior! That has to be my all time favorite online game.

my old Air warrior handle:

<Warhammers> Capt. =F16= <HR></BLOCKQUOTE>
I started playing AW for 2 bux an hour in the Dos version. I have every boxed version of AW with manuals http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
There's been nothing but wannabe combat sims ever since. Once the arena went down I went to Nascar online, a lot of fun but not close to the skill and finesse needed to dive on planes trying to take off from their runway while you have a couple on your tail trying to take you out before you can. A definate sweaty adrenalin rush http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Bombing and strafing airfields, dogfighting, trying to take out a flight of enemy bombers and in the end gaining some of the enemy territory for your own was awesome.
That was what Massive Multiplayer was built on, when you came back the next day, other players had either taken more enemy territory or maybe lost some, you knew you had to get up in the air with the help of others and and do your part to win some ground. It was a continuous ongoing battle that went on for months http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Unless this sim actually creates opposing forces with landing fields, AC carriers and other enemy targets that you can actually use and/or destroy, it will be boring. Just going up and dogfighting for no real purpose won't hold anyone's interest long.

WUAF_Co_Mantis
09-26-2004, 03:47 AM
@ the 128 people thing, I heard that it was possible because they changed the net code.

@ Ozkan - When in Co-op mode you see players score at the end of mission. In dogfight mode you push S to see score. Some dogfight missions are scripted meaning you can get stats on gun hit %, kills of specific types of planes, and score. Or alternitivly you can download 3rd party apps that moniter your stats, like IL-2Manager

Air-Force-1
09-27-2004, 02:18 PM
test http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

Willey
09-27-2004, 06:28 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by UbiRazz:
Personally I've not seen the multiplayer aspects of PF, only the single player, but I'm hoping to see it this week. If Oleg says he can get 128 players per server I believe him http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif <HR></BLOCKQUOTE>

No doubt with a good dedicated. The same goes for 32 player coops. Dedicated needed here. Even high end rigs cause lags with 16 players already.
And a Linux build would rock, of course!

Whistling.Death
09-28-2004, 07:15 PM
Will this be for network only or for online play as well?

TX Rahman
09-30-2004, 06:51 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Whistling.Death
Will this be for network only or for online play as well? <HR></BLOCKQUOTE>

I would have to think that the following quote means just what it says...

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> UBIRAZZ
Pacific Fighters will launch with a multiplayer mode that will allow up to 128 players to participate in live <span class="ev_code_RED">online</span> in aerial dogfights! <HR></BLOCKQUOTE>

KSS_Shrike_UK
10-01-2004, 02:57 AM
if hosting 7 pilots in a coop causes FPS of 2 , whats it going to be like for 128 pilots? PC reboot? that net code is needing to be extremely different to get just 10 online again like in the old days of il2.
before you say it, its not because i have a bad pc, i dont, i have a fairly top end pc, same as others who also have same problem of only hosting 7.

Macka-
10-01-2004, 06:31 AM
I've been playing Warbirds for about 6 months and that is a multiplayer arena that often has 80 plus online. Being in Australia (and the server on the other side of the world) you get some lag when a lot of people are dogfighting in one location but generally it's okay. I'm looking forward to the better graphics and presumably more authentic planesets of PF tho.

Macka-

LW_Swordfish
10-03-2004, 11:40 AM
Something tells me it's going to be a Lag fest. I hope I'm wrong http://forums.ubi.com/images/smilies/784.gifLONE WOLVES FLIGHT SQUAD (http://webpages.charter.net/lonewolves/lw.html)http://webpages.charter.net/lonewolves/crew/swordy.jpg

TheGozr
10-08-2004, 12:39 AM
i've tweaked PF stand alone game and the ingame is set to a max of 32.

Now the dedicated server PF to "128" will be more like it.

The_Pharoah
10-08-2004, 07:25 AM
please please ubirazz tell me that Oleg and his team have performed a miracle on the net code such that 128 player servers won't become 128 warp speed servers (ie. u line someone up, then they warp to the other side of the map through lag, as it is now in a lot of situations). If you can't, then just lie to me! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

TheGozr
10-10-2004, 12:33 AM
The option is not on the game but don't know yet about the dedicated version and i'm shure it will be in the ded

WTE_DuStA
10-20-2004, 02:32 AM
so how long do we have to wait for a win32 ded server to come out ?

fluup
10-20-2004, 02:45 AM
I just want a good server listing. I hoped there would be a server listing in PF itself http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

I couldn't fly online yesterday simply because I couldn't find any servers... anywhere...

Destraex
10-20-2004, 03:28 AM
is there a coop dynamic campaign that you can choose from all sturmovik fighters and the map in?

e5kimo
10-20-2004, 04:06 AM
create an fmb mission with 127 ai planes plus yourself. good luck.... create a server with 79 ai plus yourself and see how well it plays on an above average computer...

i seriously doubt that we ll be able to handle 128 planes let alone the data required to be transmitted for 128 planes.
but here s to dreams coming true http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

JG54_Arnie
10-20-2004, 04:28 AM
hehe, there's a reason that Coops only allow for 30 players so far... http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif If there's AI involved you're gonna be in a lot more pain compared to the same number of human players. With 127 AI planes, they all have to have their behaviour calculated by your CPU, but in multiplayer, your PC just has to draw the planes on their correct location. Not saying it wont give any problems, but its less than all AI. Although the bandwidth issue is gonna be interesting alright http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif We'll find out soon. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Philipscdrw
10-20-2004, 07:09 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by UbiRazz:
Backed by Oleg Maddox and the team that created the IL-2 series, _Pacific Fighters_ allows players to participate in the most compelling Pacific air war experience ever created. <HR></BLOCKQUOTE>

WTF? Oleg and team made the game with Ubi's backing. What revisionist history are you regurgitating here UbiRazz?

WOLFMondo
10-20-2004, 09:13 AM
Forget that, Ubi might want to revise the bit about first retail sim to do 128 players. At least where I live, making statements like that can get you in trouble with advertising standards if it is indeed completely not true.