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XyZspineZyX
07-06-2003, 12:25 PM
Hi

I don't know so much about aerodynamics and I keep pushing fighters a bit too hard and ending up in kindof a flat spin (nose about 30 degrees down, wings only 20 deg from level, plane spinning and dropping like a stone).

Any way to recover from this or time to eject? I've searched about a bit but can't find anything.

Thanks

Shane

XyZspineZyX
07-06-2003, 12:25 PM
Hi

I don't know so much about aerodynamics and I keep pushing fighters a bit too hard and ending up in kindof a flat spin (nose about 30 degrees down, wings only 20 deg from level, plane spinning and dropping like a stone).

Any way to recover from this or time to eject? I've searched about a bit but can't find anything.

Thanks

Shane

XyZspineZyX
07-06-2003, 12:30 PM
At less than 2000 metres I'd reccomend ejecting.

How to recover does depend somewhat on what plane you are in.

Try hard rudder in the opposite direction to the spin and slightly pointing towards the ground...

S! Simon.
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XyZspineZyX
07-06-2003, 12:30 PM
Depends on which a/c u're flying: a 190 should recover by it's self when you neutralize the control surfaces.

A 109G-2 will lawn-dart, no difference what u're doing.

When you realize that you can't recover the spin after 2 or 3 rotations (after 4 it might be too late already), simply bail !

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XyZspineZyX
07-06-2003, 12:32 PM
basically throttle down, full flaps, lower gear, opposite rudder. some planes throttle down then up, some stick forward is rumored to help.

If you have been damaged at all then just bail. I find that some planes that practically automatically self recover from a spin will be unrecoverable with even slight damage.

XyZspineZyX
07-06-2003, 12:32 PM
Hey there mate,

I find the best way to recover from a spin is to hold down hard on the rudder the opposite way to which the spin is occuring. Also using a bit of aileron control to point the plane in the way you want it helps, however the rudder is your best friend in a bad spin. Sometimes though, a bad spin cannot be recovered from and you are better off hitting the silk!

XyZspineZyX
07-06-2003, 12:44 PM
Excellent, thanks to you all for the info - I'll give it a try http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

If it makes any odds, I seem to do it far more often in a fw190 than (my current favourite) bf109

Cheers

Shane

XyZspineZyX
07-06-2003, 12:56 PM
If you have il2 v1.2 i recommend this file: http://acn.waw.pl/jg300/tracki/lekcja 1 i 2.rar
It is polish training 2 lessons (dogfight and flat spin recovery). In il2 times flat spins were earlier and harder to recover, i miss that.

p.s. you can look those files as training mission (extract all files to training folder) or as normal track. It is IL2 v1.2 remember. FB wont play it.

Edit: copy all link and paste into browser, dont click couse there is space in name.

Fly fast, stay high, shoot to kill.

Message Edited on 07/06/0311:59AM by JG300_And

XyZspineZyX
07-06-2003, 01:03 PM
spin recovery in FB seems to work with "standard" recovery techniques most days .. stick neutral, power off, opposite rudder then stick forward and power back on as spin stops .. no aileron at any stage


in IL2 you often needed to drop gear dump flaps all sorts of exotic stuff, even use aileron which is normally a no-no

XyZspineZyX
07-06-2003, 01:16 PM
Step one, Use your "Energy" well. uses it to climb instead of bleeds in stall turn.

Step two, Slow down to 450kph before making your quite sharp turn, and end the very sharp turning before speed drop below 330kph to get your deflection angle or get into tailgating otherwise break off and stop engaging. Back to step one.

Hint is most the WW2 mono planes are designed to turn very sharp at between 450-330kph.

XyZspineZyX
07-06-2003, 01:18 PM
lol flatspinning in fb ? buhaha u call it spinns ?
if u didnt recover I-16 (Sturmovik game) at 400 m "unplanned" snap roll than better dont say u know anything about phenomen of dynamical lift force loss http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif
WTE_Galway explained it well, i would add only that using a flaps is like digging owngrave. Plane spinns when u lose liftforce on one of wings ( usually that moving "slower" ,in turn) , lowering flaps will incrase lift force on "working" wing , so all what u will get is a speed up of spinning spiral.
gears... its method for newbies on n00bicans (lol how it is possible to spinn on it )

i dont understand why fb flight modell is so strange - from one side we have "non_stalling planes" but from other side we can expire "controll surface reversion" in manouvers like snap roll or other related to it. I hope Oleg will do something with it


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XyZspineZyX
07-06-2003, 03:02 PM
There's nothing "broken" with spin modelling in FB.

It just isn't accurately modelled.

Oleg has done a pretty good job with his method of integrating spins into the FM but from what I understand it does not rely on actual aerodynamic modelling, but instead is somewhat better than a canned sequence of sorts due to current CPU limitations.



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XyZspineZyX
07-06-2003, 04:02 PM
I think it is really big work to "tweak" all aspects of FM correctly, and set correct parameter describing plane's behave durnig spinning or near_stall_speed,

XyZspineZyX
07-06-2003, 05:25 PM
Inverted flat spins are my favourite - I've pulled far too many of those screwing up the energy on the top of an immelman.

XyZspineZyX
07-07-2003, 12:38 AM
Fb spins may or may not be accurate historically

but apart from the P40 the spins in FB are a bit too tame for a challenging game,

one of the factors that made IL2 great was the "yank and bank" brigade from Wing Commander IV could not just jump in a WWII fighter and do the same stuff (unless they trimmed to a slider hehe) in FB they can, even without slider trim



Message Edited on 07/06/0311:42PM by WTE_Galway

XyZspineZyX
07-07-2003, 12:44 AM
nose down opposite rudder and lower trottle to 0 and you get right out of it in any plane even the p40 under 1000m


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