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View Full Version : Definition of a bug? To be answered by devs...



XyZspineZyX
08-12-2003, 11:23 AM
What is a bug in IL2/FB?

Is IL2/FB supposed to be an absolutely realistic flight simulator?

Should anything that differs from historical reality be reported as a bug?

Are such reports welcome or are they considered a nuisance to you?

Should reportees expect your comments on their reports, are their reports taken into account without you letting reportees know about it (seems strange to me) or is it pointless at all to report here?

Thank you for your answers developers.

Best regards

CSL_Kocour

XyZspineZyX
08-12-2003, 11:23 AM
What is a bug in IL2/FB?

Is IL2/FB supposed to be an absolutely realistic flight simulator?

Should anything that differs from historical reality be reported as a bug?

Are such reports welcome or are they considered a nuisance to you?

Should reportees expect your comments on their reports, are their reports taken into account without you letting reportees know about it (seems strange to me) or is it pointless at all to report here?

Thank you for your answers developers.

Best regards

CSL_Kocour

XyZspineZyX
08-12-2003, 11:43 AM
wrong rollrate = some tuning needed
exploding P40 = bug

/i/smilies/16x16_smiley-wink.gif



<center>http://www.kurita.sk/PRIVATE/pictures/sig_il2.jpg

XyZspineZyX
08-12-2003, 12:02 PM
According to a statement from Oleg I think I read here and in an interview he gave a spanish mag, there are no bugs in FB. AAMOF it's _all_ mistunings /i/smilies/16x16_smiley-wink.gif

XyZspineZyX
08-12-2003, 12:23 PM
Bugs are usually something you can not debate - "fine-tuning" is what you can debate.

For example, you could argue with various charts and books if plane x should climb 5 meters faster or slower per second or if a certain maschine gun should have 5 more bullets or 5 less.

However, when you see for example a second "ghost head" in a canopy, then it's clearly a bug. That's not something anyone would argue to be realistic.