PDA

View Full Version : Interactive Cinematics (POLL)



pop_sot
12-25-2006, 12:18 PM
Hi AC Fans! Long time No See http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

No doubt that Assasins Creed has a huge potential to be a BLockbuster Hit All over in future but still the Game can lead towards bordism if it would go stright-forward without any interaction. I guess Player involvment is through Interaction of the Leading Character of the Game. THis Poll is about Interactive Cinematics. By Interactive Cinematics, I mean ones that we played in Warrior Within and More Brilliantly it is being done by Capcom in Resident Evil 4.<form action="http://forums.ubi.com/eve/forums" method="POST" name="VOTE">

pop_sot
12-25-2006, 12:18 PM
Hi AC Fans! Long time No See http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

No doubt that Assasins Creed has a huge potential to be a BLockbuster Hit All over in future but still the Game can lead towards bordism if it would go stright-forward without any interaction. I guess Player involvment is through Interaction of the Leading Character of the Game. THis Poll is about Interactive Cinematics. By Interactive Cinematics, I mean ones that we played in Warrior Within and More Brilliantly it is being done by Capcom in Resident Evil 4.<form action="http://forums.ubi.com/eve/forums" method="POST" name="VOTE">

Lhorkan
12-25-2006, 01:51 PM
Yes, of course. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif<div class="ev_tpc_signature">

http://img110.imageshack.us/img110/4773/assassinscreedscreenie2yy7.png (http://www.assassinscreed.com)

MTXteerling
12-25-2006, 05:05 PM
I don't remember warrior within having interactive cinematics. Not being cinical or sarcastic or anything. But what were the interactive cinematics then. What did you have to do in the them and what did they show?

Do you mean interactive cinematics as in tomb raider and fahrenheit (indigo prophecy). If so, then yes, I wouldn't mind having some of those.<div class="ev_tpc_signature">

I'm almost, but not quite, entirely unlike normal.

Wherethesnow
12-25-2006, 05:22 PM
i want interactive cinematics,

AKdemon
12-25-2006, 08:36 PM
Interactive for the win.

princeofyo
12-25-2006, 09:26 PM
I'm very sure there weren't any interactive cinimatics for Warrior Within...

But anyway I say yes to interactive cinimatics to AC...just as long as it doesn't look rushed.<div class="ev_tpc_signature">

___________________
"Burn out the day, burn out the night. I feel no reason to put up a fight. I'm liven' forgiven' the devil his due. And I'm burnin', I'm burnin for you."
-Burnin' for you, Blue Oyster Cult

FableB
12-26-2006, 08:01 AM
Yes I would like to see those, but if the game won't feature any then it's not a problem for me, I mean, it's not THAT cool...<div class="ev_tpc_signature">

http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif The Indifferent Hero Of Light ? http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif
http://i68.photobucket.com/albums/i29/FableB/TehSig.jpg
http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif Leader of The Legion of The Cookie ? with UnDead_Knight1 http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Wherethesnow
12-26-2006, 01:20 PM
any two word combination that contains "interactive" and "cinematics" has just got to be great.

RetiredHatch
12-26-2006, 03:04 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FableB:
Yes I would like to see those, but if the game won't feature any then it's not a problem for me, I mean, it's not THAT cool... </div></BLOCKQUOTE>

http://forums.ubi.com/images/smilies/agreepost.gif

FARLEYFAN
12-27-2006, 02:55 AM
Well, anything that adds realism and control I am all for it. I think interactive environments would be awesome.<div class="ev_tpc_signature">

God is a Red Sox Fan

http://67.189.38.217/splintercelldude.jpg http://www.myspaceyo.com/content/misc/gif1/29f.gif

Official Foxhound

pop_sot
12-28-2006, 02:24 PM
Yup if u remember there were a Minor Interaction in the Low-Rez Cinematics in Warrior Witihin, Only if the Fight Sequences, where Both the Characters The Prince and Shahdee forces to push the opponent to back. Remember? I agree that those were not a good use so that you can safely say that there were interactive cinematics in the Game but thats what called by POP Team at that time.

Yeah Exactly, By Interactive Cinematics I meant that One with Resident Evil where you can actually do actions in a Cinematic or also you can take that example of Indigo Prophecy but Indigo Prophecy was heavily loaded with interactive Cinematics because it was just like a total Interactive Movie which was a fun thing to play but Assasins Creed has its own Unqie Category, IT should Have Rather I should say, so thats why I thought that a Little Touch of Interactive Cinematics can make the Game even more Attracting. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif<div class="ev_tpc_signature">

http://i5.photobucket.com/albums/y199/pop_sot/popsotsigian2qn2.jpg

FARLEYFAN
12-28-2006, 07:53 PM
I like to sit back and watch cinematics, but if you can play them, that would be even better but to what extent of interaction?<div class="ev_tpc_signature">

God is a Red Sox Fan

http://67.189.38.217/splintercelldude.jpg http://www.myspaceyo.com/content/misc/gif1/29f.gif

Official Foxhound

g2ladmin
12-29-2006, 01:13 AM
I support interactive cut scenes that are done like the scenes in Indigo Prophecy, or Fahrenheit for you PAL people.

pop_sot
12-29-2006, 12:25 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FARLEYFAN:
I like to sit back and watch cinematics, but if you can play them, that would be even better but to what extent of interaction? </div></BLOCKQUOTE>

Well! Like I said earlier! Indigo Prophecy was heavily Loaded with Interactive Cinematics. The Proportion of Interactive Cinematics in AC in my opinion should be 20-25% of the Whole Thing.

For example, Altair is going to fight with a Big Boss and it is happeneing in a Hi-Rez Cinematics where both are talking with each other then suddenly the Big Boss attacks to Altair and then the key appears in screen for us to press so that Altiar can defend himself. Thats just happened in Resident Evil 4 which I think should be in AC too.<div class="ev_tpc_signature">

http://i5.photobucket.com/albums/y199/pop_sot/popsotsigian2qn2.jpg

StrikerFIN
12-31-2006, 08:42 AM
Ahem.. My english is not perfect so I´m not sure what do you refer to by interactive cinematics. But - as a rule of thumb - I hate games with a lot of cutscenes and stuff you just stare at passively.

When I want to *just look* at the screen, I go to a movie. When I want to *do myself*, I buy a game. I think in a game, use cutscenes ONLY when it´s absolutely the only option. And, I think there´s always an option.

Please, lets keep games games, and let movies do what they do a lot better, tell stories.

pop_sot
12-31-2006, 10:35 AM
Brother! I am sure that ur english is not so perfect thats why u didn't understand the meaning of Interactive Cinematics.

By Interactive Cinematics, we mean to increase the Player rights in Cinematics, thats what we also want that Games should be different from Movies,so plan that there should be cinematics in the Game where we the Players can perform our moves throught the Cinematic. Thats what we meant. Hope u will understand now.<div class="ev_tpc_signature">

http://i5.photobucket.com/albums/y199/pop_sot/popsotsigian2qn2.jpg

StrikerFIN
12-31-2006, 04:29 PM
Ah ok.. now I got it. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif But still, I prefer the style in which the story is told very much "in-game", like in Call of Duty 2. The events are scripted, but you can move around freely while they take place, it gives a some kind illusion of freedom.

Nothing wrong with cutscenes though, if they are not too numerous / long and skippable after first view.

I think this whole game looks like a movie http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif The graphics and animations are simply awesome

Wherethesnow
12-31-2006, 10:01 PM
Happy New Year!!!!!!!!!
that doesnt answer much, just wanted to say it

RetiredHatch
12-31-2006, 10:02 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by aalataur:
Ah ok.. now I got it. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif But still, I prefer the style in which the story is told very much "in-game", like in Call of Duty 2. The events are scripted, but you can move around freely while they take place, it gives a some kind illusion of freedom.

Nothing wrong with cutscenes though, if they are not too numerous / long and skippable after first view.

I think this whole game looks like a movie http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif The graphics and animations are simply awesome </div></BLOCKQUOTE>

http://forums.ubi.com/images/smilies/agreepost.gif

katz_bg
01-01-2007, 04:52 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by pop_sot:
Yeah Exactly, By Interactive Cinematics I meant that One with Resident Evil where you can actually do actions in a Cinematic or also you can take that example of Indigo Prophecy but Indigo Prophecy was heavily loaded with interactive Cinematics because it was just like a total Interactive Movie </div></BLOCKQUOTE>
Well Fahrenheit (the bane of the European uncensored version of the same game) was actually categorized in many ways as The Interactive Movie, as it was the first of it's kind. David Cage is working on another, but the story is unrelated because it doesn't need to be continued.

Anyways there should be some (15-20% from all cinematics) that should be interactive, but all is too much for this game.<div class="ev_tpc_signature">

http://img335.imageshack.us/img335/494/freakazoid1mk.png
Dahaka chase videos - http://tinyurl.com/luons

DarkCrawler90
01-01-2007, 05:53 AM
I love cutscenes. I don't know why, but I really like it when game kind of plays like a movie (MGS3 and DMC3 cutscenes were dreamtastic). I like interaction between characters, and stuff like cool cutscene fights, jokes, the uber-speech before battles...

I really hate games where there is no character interaction or cutscenes at all. It makes the game seem so emotionless...although Altair being a silent protagonist would be pretty sweet.<div class="ev_tpc_signature">

http://img509.imageshack.us/img509/4064/acwu7.gif

quicksilver_502
01-01-2007, 08:00 AM
i know loads of people who skip all cutscenes and don't care about the story but i watch everyone.!!!! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

pop_sot
01-02-2007, 11:08 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by katz_bg:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by pop_sot:
Yeah Exactly, By Interactive Cinematics I meant that One with Resident Evil where you can actually do actions in a Cinematic or also you can take that example of Indigo Prophecy but Indigo Prophecy was heavily loaded with interactive Cinematics because it was just like a total Interactive Movie </div></BLOCKQUOTE>
Well Fahrenheit (the bane of the European uncensored version of the same game) was actually categorized in many ways as The Interactive Movie, as it was the first of it's kind. David Cage is working on another, but the story is unrelated because it doesn't need to be continued.

Anyways there should be some (15-20% from all cinematics) that should be interactive, but all is too much for this game. </div></BLOCKQUOTE>

I totally agree with ya on Indigo Prophecy Part. There should be 20-25% Interaction in the cinematics to make the Game more immersive for the players.

Off-Topic! Do you mean that there is a second part of Farenheit is under-development?

quicksilver! Yeah this is also a problem that most of the fans skip the cinematics and with the help of interactive cinematics, this problem will be removed because Interaction will force the players to stay and watch the Cinematics. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif<div class="ev_tpc_signature">

http://i5.photobucket.com/albums/y199/pop_sot/popsotsigian2qn2.jpg

katz_bg
01-02-2007, 01:34 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by pop_sot:

Off-Topic! Do you mean that there is a second part of Farenheit is under-development?
</div></BLOCKQUOTE>
No I said the story is unrelated, but it's the same creator and the same goal - unique game quality.<div class="ev_tpc_signature">

http://img335.imageshack.us/img335/494/freakazoid1mk.png
Dahaka chase videos - http://tinyurl.com/luons

zgubilici
01-02-2007, 02:06 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DarkCrawler90:
I love cutscenes. I don't know why, but I really like it when game kind of plays like a movie (MGS3 and DMC3 cutscenes were dreamtastic). I like interaction between characters, and stuff like cool cutscene fights, jokes, the uber-speech before battles...

I really hate games where there is no character interaction or cutscenes at all. It makes the game seem so emotionless...although Altair being a silent protagonist would be pretty sweet. </div></BLOCKQUOTE>

http://forums.ubi.com/images/smilies/agreepost.gif

I love cutscenes too http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif it makes me very hooked on the game http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
Interactive cinematics sounds great http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif<div class="ev_tpc_signature">


<center>http://img401.imageshack.us/img401/7383/arwensig2iv8.jpghttp://img401.imageshack.us/img401/2598/evenstar4dd7.gif (http://img406.imageshack.us/img406/1973/ah2um4iz1.gif)
<font face = "new century schoolbook" size = 2><font face="new century schoolbook" size = 3>Prince of Persia</font> (http://forums.ubi.com/groupee/forums/a/cfrm/f/747107822), <font face="new century schoolbook" size = 3>Assassin's Creed</font> (http://forums.ubi.com/groupee/forums/a/frm/f/5251069024) <font face="new century schoolbook" size = 3>&</font> <font face = ?new century schoolbook? size = 3>King Kong</font> (http://forums.ubi.com/eve/forums/a/frm/f/4171007123) <font face = "new century schoolbook" size = 2> Moderator</font> (http://img406.imageshack.us/img406/1973/ah2um4iz1.gif)[/i][/b]</font>

<font face = "new century schoolbook" size = 1> "The most precious treasure is inevitably found in the most unexpected and unimaginable of places..."</font>
<font face = "new century schoolbook" size =1>"All we have to decide is what to do with the time that is given to us....and to have fun breaching 'impossible' limits"</font></center>

RetiredHatch
01-02-2007, 04:51 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by zgubilici:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DarkCrawler90:
I love cutscenes. I don't know why, but I really like it when game kind of plays like a movie (MGS3 and DMC3 cutscenes were dreamtastic). I like interaction between characters, and stuff like cool cutscene fights, jokes, the uber-speech before battles...

I really hate games where there is no character interaction or cutscenes at all. It makes the game seem so emotionless...although Altair being a silent protagonist would be pretty sweet. </div></BLOCKQUOTE>

http://forums.ubi.com/images/smilies/agreepost.gif

I love cutscenes too http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif it makes me very hooked on the game http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
Interactive cinematics sounds great http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>


same, it shows the characters personality a little better than just hearing the in game speech

pop_sot
01-03-2007, 01:00 PM
200% Agreed http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif<div class="ev_tpc_signature">

http://i5.photobucket.com/albums/y199/pop_sot/popsotsigian2qn2.jpg

adio540
01-04-2007, 08:17 PM
maybe a stupid question but is being able to move camera around while a scene is going interactive?<div class="ev_tpc_signature">

http://card.mygamercard.net/gelsig/adio540element.png

pop_sot
01-05-2007, 04:35 AM
Its an interesting Idea. You mean that In a cut-scene we player should have been given the right the move around the Camera. Woooooo Great Idea Infact. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif<div class="ev_tpc_signature">

http://i5.photobucket.com/albums/y199/pop_sot/popsotsigian2qn2.jpg

RetiredHatch
01-05-2007, 02:01 PM
Kind of like Shadow of the Colossus? Doesn't hurt not as fun as it sounds though

SalaDin53
01-05-2007, 06:35 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by pop_sot:
Hi AC Fans! Long time No See http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

No doubt that Assasins Creed has a huge potential to be a BLockbuster Hit All over in future but still the Game can lead towards bordism if it would go stright-forward without any interaction. I guess Player involvment is through Interaction of the Leading Character of the Game. This Poll is about Interactive Cinematics. By Interactive Cinematics, I mean ones that we played in Warrior Within and More Brilliantly it is being done by Capcom in Resident Evil 4. </div></BLOCKQUOTE>

I am all for Interactive Cinematic pop_sot if they are truly freely interactive, and not cued as in POP "The Two Thrones", and just how vindictive the cues were, as some said wait for the sound FX to guide when to strike, and yet others the blue flash of the his knife to guide your timing...

For myself I found the Interactive Cinematic timing inconsistent, and extremely frustrating, sometimes nanoseconds early and other sometimes late, especially in the final cut scenes with the Vizier.

Now if one were allowed the discretion of the proper and freely chosen time to act, now there would you have what was or will become the new innovation in Interactive Cinematic!

Archanai
01-06-2007, 11:43 AM
yeah I think that there should be, just not too many - mainly because Altair's "real time"/"ingame" stuff is meant to so immersive you can do practicaly everything, so why would you need ingame cinematics. I think that if it's there it sshouldn't be there for long, but it would still be good to have it, I guess...

pop_sot
01-08-2007, 12:27 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SalaDin53:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by pop_sot:
Hi AC Fans! Long time No See http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

No doubt that Assasins Creed has a huge potential to be a BLockbuster Hit All over in future but still the Game can lead towards bordism if it would go stright-forward without any interaction. I guess Player involvment is through Interaction of the Leading Character of the Game. This Poll is about Interactive Cinematics. By Interactive Cinematics, I mean ones that we played in Warrior Within and More Brilliantly it is being done by Capcom in Resident Evil 4. </div></BLOCKQUOTE>

I am all for Interactive Cinematic pop_sot if they are truly freely interactive, and not cued as in POP "The Two Thrones", and just how vindictive the cues were, as some said wait for the sound FX to guide when to strike, and yet others the blue flash of the his knife to guide your timing...

For myself I found the Interactive Cinematic timing inconsistent, and extremely frustrating, sometimes nanoseconds early and other sometimes late, especially in the final cut scenes with the Vizier.

Now if one were allowed the discretion of the proper and freely chosen time to act, now there would you have what was or will become the new innovation in Interactive Cinematic! </div></BLOCKQUOTE>


I agree with ya my friend. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Definitly it should be more freely and different from Two Thrones. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif<div class="ev_tpc_signature">

http://i5.photobucket.com/albums/y199/pop_sot/popsotsigian2qn2.jpg

SalaDin53
12-29-2007, 08:25 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by pop_sot:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SalaDin53:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by pop_sot:
Hi AC Fans! Long time No See http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

No doubt that Assasins Creed has a huge potential to be a BLockbuster Hit All over in future but still the Game can lead towards bordism if it would go stright-forward without any interaction. I guess Player involvment is through Interaction of the Leading Character of the Game. This Poll is about Interactive Cinematics. By Interactive Cinematics, I mean ones that we played in Warrior Within and More Brilliantly it is being done by Capcom in Resident Evil 4. </div></BLOCKQUOTE>

I am all for Interactive Cinematic pop_sot if they are truly freely interactive, and not cued as in POP "The Two Thrones", and just how vindictive the cues were, as some said wait for the sound FX to guide when to strike, and yet others the blue flash of the his knife to guide your timing...

For myself I found the Interactive Cinematic timing inconsistent, and extremely frustrating, sometimes nanoseconds early and other sometimes late, especially in the final cut scenes with the Vizier.

Now if one were allowed the discretion of the proper and freely chosen time to act, now there would you have what was or will become the new innovation in Interactive Cinematic! </div></BLOCKQUOTE>


I agree with ya my friend. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Definitly it should be more freely and different from Two Thrones. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif&lt;div class="ev_tpc_signature"&gt;&lt;br/&gt;&lt;br/&gt;http://i5.photobucket.com/albums/y199/pop_sot/popsotsigian2qn2.jpg </div></BLOCKQUOTE>

And so it is my friend!

I did so love the inter-active combination cut scenes in the mid-battle action.

A welcome and new departure.