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View Full Version : Day dreaming...the perfect sim.



XyZspineZyX
09-16-2003, 09:30 AM
While I'm waiting for my new PC to arrive I have been putting some thought into what I would change in IL-2 to make my own flight sim.

Maybe my ideal would only appeal to a small group or just myself. But, since I'm a billionaire in my day dream, I'm not concerned with appealing to everyone. A lot of my ideas have obviously been put forth by others in this forum as well.

For starters, I would keep the games realism settings as simple as possible. There would be no scalability for realism. This would keep online servers accessible to everyone. I would make this sim as realistic as possible.

Engine management would incorporate preflight procedure for starting engines. In fact, everything a real aircrew would need to perform would be incorporated into the game. "B-17 Flying Fortress - The Mighty Eighth" made an attempt at this. I would also take this concept a bit further.

In multicrewed aircraft, for instance, the player could actually leave their position and move around inside the aircraft from a first person perspective. This would allow accessing features like manual landing gear retraction, fuel transfer, etc.

Key mapping would be streamlined with no redundant functions.

Ingame views would reflect my focus on realism. External views would only consist of a small window for viewing paint schemes.

From the pilots seat, the views and head movement / panning would attempt to emulate what a real pilot could do from a strapped in position. The canopy would also be operable and the pilot could lean over within his limits. I would also study how the canopy frame affects / obstructs the pilots view and attempt to model this correctly as well.

I would try to encompass the entire air conflict of WWII from the eastern front to the war in the pacific and from the opening shots to the end of the war. Every area would be mapped as closely as possible. Online maps would include samples of all terrain types and locales.

The full mission builder would allow the movement / placement of airfields as well as placing and removing other buildings, vehicles, objects, etc. This would give the mission designer more flexibility. Markers for objectives could be placed and show up ingame for any multiplayer game mode.

There would be a fully interactive dynamic campaign for each theatre of conflict. The campaign engine might be similar to the way it was handled in the "Rowan's Battle Of Britain" game.

Online play would include three modes of play: cooperative, dogfight, and online war. The online war type maps would allow definable objectives and attrition. Of course this idea follows in the footsteps of the scripted servers some of us have been playing on. All map types could be created in the full mission builder.

In conclusion, I would try to model every relevant aircraft of WWII as realistically as possible. Cockpits would be fully interactive via the mouse. Where information was lacking I would make my best guess for internal views, controls, flight model, etc. In other words, all aircraft in the game would be flyable from the cockpit.

My new PC should be here in a week, hope to be back up and flying soon.

Best regards,

Popov

XyZspineZyX
09-16-2003, 09:30 AM
While I'm waiting for my new PC to arrive I have been putting some thought into what I would change in IL-2 to make my own flight sim.

Maybe my ideal would only appeal to a small group or just myself. But, since I'm a billionaire in my day dream, I'm not concerned with appealing to everyone. A lot of my ideas have obviously been put forth by others in this forum as well.

For starters, I would keep the games realism settings as simple as possible. There would be no scalability for realism. This would keep online servers accessible to everyone. I would make this sim as realistic as possible.

Engine management would incorporate preflight procedure for starting engines. In fact, everything a real aircrew would need to perform would be incorporated into the game. "B-17 Flying Fortress - The Mighty Eighth" made an attempt at this. I would also take this concept a bit further.

In multicrewed aircraft, for instance, the player could actually leave their position and move around inside the aircraft from a first person perspective. This would allow accessing features like manual landing gear retraction, fuel transfer, etc.

Key mapping would be streamlined with no redundant functions.

Ingame views would reflect my focus on realism. External views would only consist of a small window for viewing paint schemes.

From the pilots seat, the views and head movement / panning would attempt to emulate what a real pilot could do from a strapped in position. The canopy would also be operable and the pilot could lean over within his limits. I would also study how the canopy frame affects / obstructs the pilots view and attempt to model this correctly as well.

I would try to encompass the entire air conflict of WWII from the eastern front to the war in the pacific and from the opening shots to the end of the war. Every area would be mapped as closely as possible. Online maps would include samples of all terrain types and locales.

The full mission builder would allow the movement / placement of airfields as well as placing and removing other buildings, vehicles, objects, etc. This would give the mission designer more flexibility. Markers for objectives could be placed and show up ingame for any multiplayer game mode.

There would be a fully interactive dynamic campaign for each theatre of conflict. The campaign engine might be similar to the way it was handled in the "Rowan's Battle Of Britain" game.

Online play would include three modes of play: cooperative, dogfight, and online war. The online war type maps would allow definable objectives and attrition. Of course this idea follows in the footsteps of the scripted servers some of us have been playing on. All map types could be created in the full mission builder.

In conclusion, I would try to model every relevant aircraft of WWII as realistically as possible. Cockpits would be fully interactive via the mouse. Where information was lacking I would make my best guess for internal views, controls, flight model, etc. In other words, all aircraft in the game would be flyable from the cockpit.

My new PC should be here in a week, hope to be back up and flying soon.

Best regards,

Popov

XyZspineZyX
09-16-2003, 09:50 AM
You might need one of these to run your dream sim Dave /i/smilies/16x16_smiley-happy.gif

http://web.bvu.edu/faculty/schweller/superbus/cray.jpg




<center>http://www.gamespy.com/legacy/top10/movievillains/hal9000.jpg </center>

XyZspineZyX
09-16-2003, 09:51 AM
I would buy it Popov!!! That sounds fantastic...one thing I would add though, is instead of just making this a WW2 sim (and since I am entitled to my imagination) I would make it just a total flight simulator, where you could fly any plane in any way there ever was!!! Now that would be a kick butt simulator, very big down load no doubt, but worth it down to every penny.

XyZspineZyX
09-16-2003, 10:06 AM
something like FB with ability to direct tactical air war, fully dynamic campaign with damage and ground unit losses from one mission factored into following mission (like scorched earth but coded into game); resupply rates of planes, supplies and pilots properly covered.

Maybe one huge continuous map that goes from UK to Moscow and from Arkhangelsk to Tunis so you can fight whatever campaign you like, way more planes onscreen so can have huge bomber streams etc. Basically all the european air war from 1939-1945 covered in one game.

All the additional pre and post flight checks that aren't included in the game, taxiing, palens all taking of at once (like in Battle of Britain rather than always as ordered line), realistic features like different rates of heating between oil and cylinder heads when warming engine etc etc. would like as close to real as possible so would include loss of sync. on guns if they overheated etc.

oh and I'd like it early next week and be able to run on my existing machine!

http://www.endlager.net/fis/pix/banners/fis_banner_07.gif


She turned me into a newt, but I got better.

XyZspineZyX
09-16-2003, 10:15 AM
If processor power were no objection, I'd want to have a real ground war going on there. I'm talking the hell on earth that the Ostfront was. Tank divisions, infantry, artillery, machine guns galore, halftracks, horse-drawn AT-guns, mortars, all duking it out on the front lines.

If I were at the right place at the right time, I want to see a single brave panzergrenadier take out a T-34 with a Panzerfaust. Or a magnetic mine. Or a grenade bundle.

I'd want support tropps and supply columns behind the lines, supporting the actual front lines.

In short, an actual dynamic ground war. Heck, I wouldn't even crave polygon men. Make them simple 2D sprites, we couldn't tell the difference anyway, going 300 km/h.

Our version of the Ostfront looks...so sterile. /i/smilies/16x16_smiley-happy.gif

--
Joques
Ok, so you've got a Yak
That don't impress me much

Message Edited on 09/16/0309:17AM by joques

XyZspineZyX
09-16-2003, 10:24 AM
And of course You will need one of these to play the perfect sim

http://www.vrheadsets.co.uk/gamesznetvr.htm


<center><img src= "http://homepage.ntlworld.com/n.bulger/Emil_Bug.jpg">

AKA JG5_Emil

"I wish we all had the courage to confine our defence to three simple words....LICK MY A*S!" Herman Goering

XyZspineZyX
09-16-2003, 11:36 AM
Love the VW http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

XyZspineZyX
09-16-2003, 11:45 AM
Heuristic_ALgor wrote:
- You might need one of these to run your dream sim
- Dave


LOL...I hope that is what Dell sends me. I would never need another upgrade.

fluke39
09-16-2003, 11:45 AM
Heuristic_ALgor wrote:
- You might need one of these to run your dream sim
- Dave /i/smilies/16x16_smiley-happy.gif
-
http://web.bvu.edu/faculty/schweller/superbus/cray.jpg

is that from the time when they tried to integrate a computer with a waiting room seat? - so it could calculate how long people had been sat there and eliminate arguments about who was next to see the doctor or whoever

<center><img src=http://mysite.freeserve.com/Angel_one_five/flukelogo.jpg>


Message Edited on 09/16/0310:47AM by fluke39

fluke39
09-16-2003, 11:48 AM
i'll buy your sim

maddox should hire you as chief "imagineer"

mind you i'd like that job too /i/smilies/16x16_smiley-happy.gif

<center><img src=http://mysite.freeserve.com/Angel_one_five/flukelogo.jpg>

XyZspineZyX
09-16-2003, 01:22 PM
Popov_Smirnov wrote:
- Love the VW /i/smilies/16x16_smiley-happy.gif
-


Thanks Popov /i/smilies/16x16_smiley-happy.gif

I dont really have the deaths head emblem on my door though....I might get run off the road for that /i/smilies/16x16_smiley-wink.gif



<center><img src= "http://homepage.ntlworld.com/n.bulger/Emil_Bug.jpg">

AKA JG5_Emil

"I wish we all had the courage to confine our defence to three simple words....LICK MY A*S!" Herman Goering