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Hippo69
11-08-2009, 01:09 PM
Hi all,

I am planning to learn to shoot by setting a mission with targets moving at different speend/climb/etc. I think learning would work the best if I could play and rewind the trk file. Unfortunately I can not rewind my tracks in il2. I can only play it from start.

Someone please let me know if there is a way to rewind tracks onlya vew seconds back

Thank you

ytareh
11-08-2009, 01:19 PM
Cant be done as far as I know...

AndyJWest
11-08-2009, 02:39 PM
No, there is no way to rewind .trk files - they simply store the starting situation, and then your control inputs, as far as I can tell, so 'rewinding' would be practically impossible to program. A file that saved enough information to do this would be huge, I'd think.

I think mose of us probably learned to shoot using the Quick Mission Builder - the latest version allows you more control of the starting situation, so make sure you have the latest patch (4.09m).

Don't forget you can select 'Unlimited Ammo' in the difficulties, which is useful for the initial stages of shooting practice. Don't stay with this setting once you get reasonable results though, as you need to learn to save ammo.

WTE_Ibis
11-08-2009, 04:11 PM
Well there is a way to work around that by using a free program called fraps.
Install the program, learn the hotkey for movies, start your track, press the hot key and bingo you have a movie of your track. This can be rewound.
You will have to make sure that the perspective ie. external or internal view is the one you want as you obviously can't change that in the movie.
Fraps works well and it will give you frame rates and screen shots.
Movies take resources so I usually use the half size option.

I hope this helps.
cheers.

Romanator21
11-08-2009, 05:08 PM
I agree a rewind feature would be nice. Fraps only helps to a limited degree though. Usually I want to get every perspective on a nice crash for instance, and I have to replay the track 20 times just to get it that way I like into Fraps. If we could rewind, then I could play back the interesting parts as many times as I needed, saving a ton of time in the process. I would only need to go through the track once.

The_Stealth_Owl
11-08-2009, 05:19 PM
Baicly, when you make a ntrk, and save it, you are basicly saving like a autopilot, that the computer flies when you play the track, if we got it to rewind, then some butt-heads would figure out how to rewind flying in game. That would not be good. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Hippo69
11-08-2009, 06:56 PM
Thanks for the replies. I would sumup the answer as NO. I still would imagine that there might be MODs that deal with the problem. I will get in touch with mod community. MOD like that would benefit the game. I think that good shooting is most beneficial to the game. I personally get enormous satisfaction when I see my target disintegrate.http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif


Cheers all

Engadin
11-10-2009, 12:47 PM
Originally posted by Hippo69:
Thanks for the replies. I would sumup the answer as NO. I still would imagine that there might be MODs that deal with the problem. I will get in touch with mod community. MOD like that would benefit the game. I think that good shooting is most beneficial to the game. I personally get enormous satisfaction when I see my target disintegrate.http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif


Cheers all

+1 here http://forums.ubi.com/images/smilies/clap.gif. A .ntrk rewinder is the final tool for all of us to improve shooting accuracy to ACE level in no time. And all the data from the flight is already in our HD. You only have to play it backwards, which implies FM, DM et al. running backwards too. At first sight not an easy task at all - IMHO -, but I would pay an euro for it at once. Or even 2. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Engadin.

thefruitbat
11-10-2009, 02:36 PM
Originally posted by Engadin:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Hippo69:
Thanks for the replies. I would sumup the answer as NO. I still would imagine that there might be MODs that deal with the problem. I will get in touch with mod community. MOD like that would benefit the game. I think that good shooting is most beneficial to the game. I personally get enormous satisfaction when I see my target disintegrate.http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif


Cheers all

+1 here http://forums.ubi.com/images/smilies/clap.gif. A .ntrk rewinder is the final tool for all of us to improve shooting accuracy to ACE level in no time. And all the data from the flight is already in our HD. You only have to play it backwards, which implies FM, DM et al. running backwards too. At first sight not an easy task at all - IMHO -, but I would pay an euro for it at once. Or even 2. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Engadin. </div></BLOCKQUOTE>

Why do you think looking backwards rather than forwards is going to make any difference to your shooting, you won't see anything different than you do already playing forward 1/4 speed.

All it would do is make looking at the action more convienient, as you don't have to replay to see the same 'moment' in time.

I am always moderately amused by the things people belive will make them an ace, anything but practice http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

And you won't ever see trk's being able to be rewound, because of how they work. Ntrk's maybe.

To the stealth_owl, thats not how tracks work.

Trks save your inputs, and when you replay the track, it applies these inputs to the flightmodel as 'you' did.

Ntrks, save positions in time, and have no bearing on the flight model, thats why they are forward and backward compatible through versions, and trks arn't.

mortoma
11-10-2009, 03:20 PM
Originally posted by The_Stealth_Owl:
Baicly, when you make a ntrk, and save it, you are basicly saving like a autopilot, that the computer flies when you play the track, if we got it to rewind, then some butt-heads would figure out how to rewind flying in game. That would not be good. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Oh come on now, I think flying a plane backwards would be a unique challenge and very fun.

The_Stealth_Owl
11-10-2009, 03:49 PM
Fly the Fi-156 Storch then. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif


You can also fly backwards by falling. But you have to keep stable.

AndyJWest
11-10-2009, 05:27 PM
Oh come on now, I think flying a plane backwards would be a unique challenge and very fun.
On the contrary, Mortoma, you fly backwards most of the time. If they had followed the Wright brothers like they should have done, planes in WW2 would have all looked like this:
http://i958.photobucket.com/albums/ae65/ajv00987k/WindwhirlerCanard.jpg
Much more sensible.

Romanator21
11-10-2009, 06:16 PM
It's not about flying backwards, but about being able to repeat the same event over and over and over and study it without having to wait at least five minutes each time to replay the same track.

Woke_Up_Dead
11-10-2009, 07:17 PM
Originally posted by Romanator21:
It's not about flying backwards, but about being able to repeat the same event over and over and over and study it without having to wait at least five minutes each time to replay the same track.

Make several small tracks rather than one big one. I try to quickly stop and start a new track after each significant event. I start the track, take off, climb and cruise around, stop and start the track when I first spot a bogey, fight, stop and start the track after I shot him down, cruise around, stop and start the track when I spot the next bogey, etc. Later I can just skip the tracks where I cruise around and watch just the minute or two of action in a sortie.

Romanator21
11-10-2009, 08:20 PM
A rewind feature would definitely be welcome is what I am saying http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Yours seems to be the best method available. Problem for me is start/stopping recording gives a slight stutter, nothing to significant, but annoying. I also don't like having to go through the ambiguous trk000, 0001, 0002, 0003 listings. :P

knightflyte
11-11-2009, 12:17 AM
One thing I really like about Grand Touring Racing (GTR) was the replay function. It was so useful to pause your game and watch the last 15 or so seconds. It really helped me analize my line through curves. You could watch in cockpit or out side.

I've asked Oleg about this before as a system to diagnose ones shooting and aiming skills. Too much rudder? Not enough rudder? Am I shooting too soon or too late? Is my convergence okay? It's tediously frustrating to watch an ntrk/trk file just to see a few seconds. Or if you use the "record now" function you still need to quit the current mission to access it. Highly inconvenient.

Engadin
11-11-2009, 04:35 AM
Originally posted by Romanator21:
It's not about flying backwards, but about being able to repeat the same event over and over and over and study it without having to wait at least five minutes each time to replay the same track.

That's the point and you´ve got it mate http://forums.ubi.com/images/smilies/clap.gif. "Why the hell did I miss that shot with that deflection angle?" Clic and two seconds later you already know you should have pressed a little harder and longer on the stick, at the edge of the stall.

It's not a short way to improve but to use all the tools at hand. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Engadin.

thefruitbat
11-11-2009, 05:42 AM
as opposeed to watching the track and looking at the time, and just fast forwarding to that moment which takes like ages..... http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

Engadin
11-12-2009, 04:35 AM
Originally posted by thefruitbat:
as opposeed to watching the track and looking at the time, and just fast forwarding to that moment which takes like ages..... http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

well if you have time to waste in every shot you miss ..... http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif .... unless you are already an ace shot, in which case you don´t need all this. http://forums.ubi.com/images/smilies/clap.gif

Engadin

thefruitbat
11-12-2009, 08:58 AM
lucky for me then, that i learn't to shoot years ago, and your right, i don't need this, thanks!

If you really want to improve your shooting, your time will be well spent if you use the QMB.

Turn off engine overheat, give yourself unlimited ammo, and set inderstructable, then set yuorself up in something like a 109f4, against 16 normal yak1's. Its just a pure shooting exercise, you don't have to worry about anything apart from the shooting of the one in front of you, and theres always a bevy of targets right behind. It also turns out to be good practice for using sicsors, and nailing someone on the overshoot. Do this several times and you'll find that it dosen't take long to get your eye in. It what i use to do back in the day.

Engadin
11-12-2009, 02:38 PM
Fruitbat, I do appreciate your wise advice. But on the other hand, and beside 'to excelence from practice', this idea of .ntrk rewinding is something I have been thinking about from a long time ago. It's exciting since AFAIK it has never done before in any other sim, no?.
And in the end I guess it's just another valid way to improve my aim - poor online I should say -, giving it may be implemented. http://forums.ubi.com/images/smilies/winky.gif

BTW, I am a long time Il-2er, though out of bussines for more than 6 months now. http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

Anyway, enjoy the weekend and good hunting.

Engadin.