PDA

View Full Version : Forgotten Battles 1.1 Readme File



XyZspineZyX
08-10-2003, 06:31 PM
Found it on Mudmovers's website.


Forgotten Battles 1.1 Readme File

"Video

Changes and fixes in Perfect mode.


To start the updated variant, last versions of drivers are required
ATI Catalyst 2.4, NVidia Detonator 44.03 (or latest WQHL certified)

To play in this mode with pleasure we recommend:
Video card: Geforce4, ATI 9500 or better, with at least 128 Mb of texture memory.
Processor: 2.4 Ghz or higher.
Memory: 512 MB or more

fixed

1. Fixed hang-ups on ATI cards
2. Speed up the geometry render of a landscape and trees
3. Increased view distance (the view at the big height was also improved)
4. Slightly improved objects lighting
5. Reduced blinking of textures on landscape (improved forest at far distance)
6. The set of fine visual artifacts is corrected.
7. Peak delays in render are reduced

Not fixed features

1. On ATI 9700 screenshot function does not work

2. If you notice strips on landscape textures at far distance.
It is recommended to set the maximal render quality from a driver tab
in Display properties panel and to switch off a compression

Network:

Console Commands:
- words containing spaces may now be used in console commands in quotes
- 'user' command is modified: disposed of of 'KICK' keyword
- 'chat' command is modified: added keyword 'TO# ' - it sends the message to the player of the given number
- added command: 'kick ' - disconnects the given player from the server
- added command: 'kick# ' - disconnects a player of the given number
- added command: 'ban' - prohibits connection for the given player groups
command format:
ban [ADD] [REM] [NAME []] [PATTERN []] [IP []] [CLEAR] [LOAD []] [SAVE []]
ADD - adds players listed in NAME, PATTERN, IP to the ban list
REM - removes players listed in NAME, PATTERN, IP from the ban list
CLEAR - clears the ban list
NAME [] - picks out a player by his name
PATTERN [] - picks out a player/players by the name(s) given in the .
In the - '?' represents any character, '*' represents any quantity of any characters
IP [] - picks out a player by his network address
- N.N.N.N, where 'N' is either a number 0 to 255, or a number range (i.e. 10-127), or a '*' that is any number
LOAD [] - reads list from a file ('banned.txt' by default)
SAVE [] - writes the list into a file ('banned.txt' by default)

Additional network fixes:
- improved interaction with GameService
- made improvement to the used network protocol
- modified skin download algorythm: switching off skin download now also prohibits skin uploading
- corrected a error not allowing to destroy air ballons
- in dogfight mode you will no longer collide with the chunks left of your previous flight
- corrected the issue with aircraft that spawn later into the co-op missions
- corrected the 'ground' response to vector to home base
- corrected incorrect 'eventlog' listings when a player leaves the session before mission ends

Track:
- corrected issues with incorrect playback of remaining fuel quantity, airbrake position and odd engine RPMs

Sound:
- corrected errors in network telephone
- corrected the order of custom music files playback
- removed the option for 48 kHz from il2setup
- improved overall sound quality


FM

Reworked and tuned more precisely FM, according technical data

The behavior tunes of the most planes in air:
- More precise aerodynamics model.
- Climb rates with more precise ratio.
- Maneuverability and energy loss in maneuvers.
- Stalls
- Spins
- Roll rates
- High altitude performances
- Dives
- Gliding ratio
- Impact of the speed on the control for different types of planes
- Work of flaps
- Landing on 3 points
- Breaking and taxiing
- Landing on roads
- Jamping and breaking on unprepared airfield (or out of airfield) surface


Additional:
- GM-1 NO2 boost now works in Bf-109E-7/Z
- Reworked manual pitch control for the row of the planes, especially Bf-109s and FW-190s (still under revision, if there will be other docs).
- Added automatic pitch control for Bf-109 series E4 and E7 (because with beginning of German invasion in Soviet Union most if not all were already re-equipped by constant speed propellers. Still under revision, if there will be other docs.)


AI

The main work over pilot AI:

- AI of low level afraid now of the head to head attacks
- Reworked the methods of ground attacks for different types of planes.

AAA/FLAK:
- Reduced precise of Ground AAA and Ships AAA


Weapons:
- adjusted various ammunition lethality
- replaced Ju-87G underwing cannon shells with the tungsten-core APs
- made bombs able to ricochet off asphalt or concrete surfaces

Other fixes:
- modified engine startup sequence
- corrected errors in 3D models for several aircraft
- added missing landing and formation lights
- disabled the ability to de-WEP La-5F manually"



Lt.Davis

http://www.angelfire.com/hero/apvg/tigerlogo01.jpg


**Speed is the KEY**

XyZspineZyX
08-10-2003, 06:31 PM
Found it on Mudmovers's website.


Forgotten Battles 1.1 Readme File

"Video

Changes and fixes in Perfect mode.


To start the updated variant, last versions of drivers are required
ATI Catalyst 2.4, NVidia Detonator 44.03 (or latest WQHL certified)

To play in this mode with pleasure we recommend:
Video card: Geforce4, ATI 9500 or better, with at least 128 Mb of texture memory.
Processor: 2.4 Ghz or higher.
Memory: 512 MB or more

fixed

1. Fixed hang-ups on ATI cards
2. Speed up the geometry render of a landscape and trees
3. Increased view distance (the view at the big height was also improved)
4. Slightly improved objects lighting
5. Reduced blinking of textures on landscape (improved forest at far distance)
6. The set of fine visual artifacts is corrected.
7. Peak delays in render are reduced

Not fixed features

1. On ATI 9700 screenshot function does not work

2. If you notice strips on landscape textures at far distance.
It is recommended to set the maximal render quality from a driver tab
in Display properties panel and to switch off a compression

Network:

Console Commands:
- words containing spaces may now be used in console commands in quotes
- 'user' command is modified: disposed of of 'KICK' keyword
- 'chat' command is modified: added keyword 'TO# ' - it sends the message to the player of the given number
- added command: 'kick ' - disconnects the given player from the server
- added command: 'kick# ' - disconnects a player of the given number
- added command: 'ban' - prohibits connection for the given player groups
command format:
ban [ADD] [REM] [NAME []] [PATTERN []] [IP []] [CLEAR] [LOAD []] [SAVE []]
ADD - adds players listed in NAME, PATTERN, IP to the ban list
REM - removes players listed in NAME, PATTERN, IP from the ban list
CLEAR - clears the ban list
NAME [] - picks out a player by his name
PATTERN [] - picks out a player/players by the name(s) given in the .
In the - '?' represents any character, '*' represents any quantity of any characters
IP [] - picks out a player by his network address
- N.N.N.N, where 'N' is either a number 0 to 255, or a number range (i.e. 10-127), or a '*' that is any number
LOAD [] - reads list from a file ('banned.txt' by default)
SAVE [] - writes the list into a file ('banned.txt' by default)

Additional network fixes:
- improved interaction with GameService
- made improvement to the used network protocol
- modified skin download algorythm: switching off skin download now also prohibits skin uploading
- corrected a error not allowing to destroy air ballons
- in dogfight mode you will no longer collide with the chunks left of your previous flight
- corrected the issue with aircraft that spawn later into the co-op missions
- corrected the 'ground' response to vector to home base
- corrected incorrect 'eventlog' listings when a player leaves the session before mission ends

Track:
- corrected issues with incorrect playback of remaining fuel quantity, airbrake position and odd engine RPMs

Sound:
- corrected errors in network telephone
- corrected the order of custom music files playback
- removed the option for 48 kHz from il2setup
- improved overall sound quality


FM

Reworked and tuned more precisely FM, according technical data

The behavior tunes of the most planes in air:
- More precise aerodynamics model.
- Climb rates with more precise ratio.
- Maneuverability and energy loss in maneuvers.
- Stalls
- Spins
- Roll rates
- High altitude performances
- Dives
- Gliding ratio
- Impact of the speed on the control for different types of planes
- Work of flaps
- Landing on 3 points
- Breaking and taxiing
- Landing on roads
- Jamping and breaking on unprepared airfield (or out of airfield) surface


Additional:
- GM-1 NO2 boost now works in Bf-109E-7/Z
- Reworked manual pitch control for the row of the planes, especially Bf-109s and FW-190s (still under revision, if there will be other docs).
- Added automatic pitch control for Bf-109 series E4 and E7 (because with beginning of German invasion in Soviet Union most if not all were already re-equipped by constant speed propellers. Still under revision, if there will be other docs.)


AI

The main work over pilot AI:

- AI of low level afraid now of the head to head attacks
- Reworked the methods of ground attacks for different types of planes.

AAA/FLAK:
- Reduced precise of Ground AAA and Ships AAA


Weapons:
- adjusted various ammunition lethality
- replaced Ju-87G underwing cannon shells with the tungsten-core APs
- made bombs able to ricochet off asphalt or concrete surfaces

Other fixes:
- modified engine startup sequence
- corrected errors in 3D models for several aircraft
- added missing landing and formation lights
- disabled the ability to de-WEP La-5F manually"



Lt.Davis

http://www.angelfire.com/hero/apvg/tigerlogo01.jpg


**Speed is the KEY**

XyZspineZyX
08-10-2003, 06:39 PM
Is this the final reamde?
if it is i think is to early to put the final reamed all ready.

----------------------------------------
<center>
http://defence-data.com/storypic/spitfire.jpg

"Take off is only the beginnigg
Bail out is YOUR end."

XyZspineZyX
08-10-2003, 06:44 PM
This is oooold.

"degustibus non disputandum"

<center>http://carguy.w.interia.pl/tracki/sig23d.jpg

<center>"Weder Tod noch Teufel!"</font>[/B]</center> (http://www.jzg23.de>[B]<font)

XyZspineZyX
08-10-2003, 06:55 PM
Hope they didnt downgrade the 109s climbrate or speed /i/smilies/16x16_smiley-sad.gif

XyZspineZyX
08-10-2003, 06:57 PM
Skyhawk44 wrote:
- Hope they didnt downgrade the 109s climbrate or
- speed /i/smilies/16x16_smiley-sad.gif



Few of Me109 are really overmodelled.I didn`t want UFO Emil,I asked for real-like I16.


"degustibus non disputandum"

<center>http://carguy.w.interia.pl/tracki/sig23d.jpg

<center>"Weder Tod noch Teufel!"</font>[/B]</center> (http://www.jzg23.de>[B]<font)

XyZspineZyX
08-10-2003, 07:20 PM
Skyhawk44 wrote:
- Hope they didnt downgrade the 109s climbrate or
- speed /i/smilies/16x16_smiley-sad.gif
-
-

Yeah i hope not too, like they did in il2 at various patch stages.....

Would be nice also if the g10 we have could be modeled with the dc motor.....



Message Edited on 08/10/0306:24PM by johno__UK

michapma
08-10-2003, 07:47 PM
I think it's just the text from Fishdog's announcement. Nothing new.

<table width="100%" border="0" cellspacing="0" cellpadding="10"><tr valign="middle" bgcolor="#3e463b"><td height="40" colspan="3" align="center">The ongoing IL-2 User's Guide project (http://people.ee.ethz.ch/~chapman/il2guide/)</a></td></tr><tr bgcolor="#515e2f"><td width="40%">FB engine management:
Manifold Pressure sucks (http://www.avweb.com/news/columns/182081-1.html)
Those Marvelous Props (http://www.avweb.com/news/columns/182082-1.html)
Mixture Magic (http://www.avweb.com/news/columns/182084-1.html)
Putting It All Together (http://www.avweb.com/news/columns/182085-1.html)
Those Fire-Breathing Turbos (Part 1 of 6) (http://www.avweb.com/news/columns/182102-1.html)</td><td align="center">

‚ =69.GIAP=Chap‚

69.GIAP (http://www.baseclass.modulweb.dk/giap/)</p></td><td width="40%" align="right" valign="top">Hardware:
Flight Simulation Performance Analyzed (http://www.simhq.com/_air/air_062a.html)
Building a home-made throttle quadrant step by step (http://forums.ubi.com/messages/message_view-topic.asp?name=us_il2sturmovik_gd&id=zkavv)
Sound Can Be Hazardous for Games (http://www6.tomshardware.com/game/20030405/index.html)</td></tr></table>