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XyZspineZyX
10-08-2003, 01:25 AM
UQMG for IL2FB UPGRADE! Now More than 32 planes!

Greetings to all UQMG and IL2 FB Users.

It is my greatest pleasure to announce the first major upgrade to the UQMG (UberQuick Mission Generator) for IL-2 Forgotten Battles. upgrade can be obtained at www.uberdemon.com (http://www.uberdemon.com) . Before I post the README content, this is probably the most exciting and requested feature of all:

- More than 32 Aircraft per mission. No longer will you be limited to a mere 32 planes. Through an algorithm I created called "Cloning" you can have an extremely high number of planes with the SAME ease you have come to expect from UQMG... yeah a few clicks can give you in seconds a mission with 40, 50, 80, 200, 400, whatever you want planes... I am not joking. You can have anything from one plane to over 1400 in a UQMG mission if you really wanted. Go to my site and look at the 3 pictures I have there with swarms of Pe-8's everywhere... no more than a few clicks my friends.

Well, I'll let the README do the talking. Thank you for your continued support.

I. New Features
=================
* (Way) More than 32 aircraft per mission now is enabled in UQMG with a feature I developed called Cloning, which uses algorithms I developed. Finally UQMG should become a real alternative to QMB allowing more than 32 total aircraft per mission. Each flight in UQMG can have up to 45 Clone flights which are placed in different positions in relation to the original flight. This means that a mission could have a total of 368 Flights, or 1472 Aircraft. Although most PC's today would choke at those figures, I have developed algorithms that make using that many aircraft a reality through possible waves of flights which are automatically calculated for you.

The important thing is that you have more flexibility than ever. You can set up your missions in an almost infinite set of ways. For example, you could have the original flight have 2 planes. Which means all clones of that flight would have 2 aircraft as well. You could have a flight of 1 plane and have clones of one plane. Similarly you could have flights of 3 or 4 aircraft that have clones of the same quantity.

This means you could have a mission of huge proportions just using one friendly flight and one enemy flight. Take for example a traditional simple UQMG mission with 2 P-39's against 3 He-111's. That is a fun mission on its own. With the Cloning feature, all you have to do is go to the usual Flight editor and select how many Clones you want. So lets say you select 6 Clones of your flight and 12 clones of the enemy flight... Now suddenly with a couple of extra clicks you have a fairly huge battle in the air comprising of:

* 2 + 2x6 = 14 P-39's
* 3 + 3x12 = 39 He-111

Dont' forget you still have all the cool features you are used to... and that was using just two flights... you still have 6 to spare, and the fact you have up to 45 Clones per flight... Are you getting excited yet? Remember that all missions get copied as Coop missions as well so you can have some pretty exciting Coop missions. I have built missions with a over 100 planes that worked pretty well.

Special Flights of Tugs with Gliders, a favorite UQMG feature, was not left out. So if you have a flight of Tug/Glider combo, you can Clone it like anything else. It is that simple, up to 45 Clones for that flight.

An important part of this algorithm is Taking Off behavior. You can start your mission in takeoff mode with 3 Choices in the Flight Editor
1 - Have the Original Flight Take off normally, and all cloned flights begin mission flying over the runway.
2 - Have Delayed takeoff done normally. This is done with a special algorithm that automatically calculates when a flight will appear depending on flight, and clone magnitude. This avoids flights appearing and crashing at runway. Most importatnly this feature adds Wave effect. You could have a mission with a huge number of planes but only have them appear in intervals, ensuring a constant flow of aircraft in a mission.
3 - You can have aircraft start normally. If the number of Clones is too high, you may run the risk of overcrowding a runway, meaning the mission may not start.

Limitations/Problems with this feature:
- You can presently only have up to 4 types of aircraft per team per mission.
- Due to the way UQMG and IL-2 are set up, a total of 1472 aircraft is a ceiling until more regiments on the Red side are added. For every two Red regiments added to IL-2, an additional Clone can be possible. It will be a while until you can surpass this limit anyway.
- The more aircraft you have, the slower the performance of your game, and the more possible collisions.
- Historical Ace flights are Cloned exactly as the original... which means you could have in a flight up to 46 Erich Hartmanns out there with 3x46 Bf109G6s... no way around that at the moment. I recommend using these flights without clones.
- Sometimes a few tug/glider combos do not get cloned correctly. It happens in the blue side and only in up to 4 cloned flights.
- There are only up to 16 flights per generic country regiment, such as r01, g01 usa01, fr01, etc... meaning that if you clone an American flight more than 15 times, you will have aircraft that use markings for another country. No way around that. There is a limitation on IL-2 in that.

* Added ability to keep Clone settings when switching between mision types and maps. Settings are saved.

* Added the ability to manually configure IL2 FB location. That should help some users. The feature is in the Tools menu.

* Added minor ability to communicate with Shift_E's Quick Mission Tuner EXCELLENT IL-2 FB 3rd party application. As you may know, we are trying to collaborate on some projects. You can configure it from the Tools menu in UQMG. After you generate a mission, you can run QMT going to one of the UQMG directoroes in IL2 and fine tune a mission, adding things like Skins, etc. I highly recommend this application.

* 8 new "uqmg" missions that can be loaded from the UQMG File->Open Menu using the new cloning feature. 4 are for Red Team and 4 are for Blue Team. The missions are:

- "patch 0002 - Red - 14xP-39 vs 180xMe-321.uqmg" - Just what it says. You fly a P-39 with extra ammo and you do a turkey shoot against count them, 180 Gigant gliders. This is on the Islands map. It work OK because the Me-321 does not have overtaxiing AI.

- "patch 0002 - Red - Huge BoB.uqmg" - Too much to describe in this Battle of Britain scenario. You will fly a Hurricane, and gradually more aircraft are going to appear. As you struggle against the Germans, your Blenheims will make attempts accross the Channel. There are plenty of aircraft that come in waves. Much more than 32 but not enough to kill enjoyment.

- "patch 0002 - Red - P40 vs Ju52.uqmg" - 12 P-40's vs 54 unnescorted Ju-52's. Enough said.

- "patch 0002 - Red - P47&Tug vs IAR&210.uqmg" - You lead 16 P-47's that are escorting 16 (yes count them) British C-47/Air Horsa Tug/Glider Combos (Li-2/G-11). While you try to fend-off 16 pesky IAR 80's, you have to protect your cargos from 8 Hungarian Me-210s.

- "patch 0002 - Blue - 14x190 vs 90xPe-8.uqmg" - The name kinda gives it away. Over the sea, you lead 14 Fw190's with dual MG151/20 gondolas, you stumble upon 90 (yes - ninety) unescorted B-17's (Pe-8's) from the USAAF and RAF. Do your worst.

- "patch 0002 - Blue - Biplanes.uqmg" - A fun and wacky mission with 20 German I-153's, 20 German U-2 bombers, 20 French I-153s, and 20 British U-2 bombers.

- "patch 0002 - Blue - Huge BoB.uqmg" - Same as the Red mission with some modifications. You fly Jabo in this large mission.

- "patch 0002 - Blue - Seaplane Fest.uqmg" - You lead 12 Bf109K's with MK108 gondolas and go against the enemy's 20 Beriev's and 20 Catalina float planes. The enemy is flying 12 Yak-9Ts, and is trying to shoot down your 20 Ar-196s and 20 Ju-52 Float planes.

*** REMEMBER you can play these missions in Coop as well, as well as build your own, or modify these.

* When you re-start UQMG, mission "patch 0002 - Red - P40 vs Ju52.uqmg" will be loaded.

II. Modifications
==================
* All previous Demon/UberDemon "produced" uqmg data mission files are overwritten in order to be updated with new format so you will not have messages from program.
* This add-on does not include any previous add-on or patch. Always install them in the order they were released. It is possible to skip patch 0001 and just install this. The addons still need to be applied before this patch.

III. Installation
=================
* Download file to the installation directory of UQMG for IL-2 FB, which is most likely "c:\program files\uberquickfb\"
* UnZip (www.winzip.com (http://www.winzip.com)) file in that directory. If you created any new directories, you did something wrong. The best way to do this is by right-clicking on the zip file and selecting Winzip->Extract Here.
* If you get asked to overwrite a file, say "Yes to All".

IV. Contact
============
* uberdemon@uberdemon.com
* http://www.uberdemon.com

Enjoy.

Best Regards,
Demon/门揵erDemon
uberdemon@uberdemon.com
http://www.uberdemon.com

XyZspineZyX
10-08-2003, 01:25 AM
UQMG for IL2FB UPGRADE! Now More than 32 planes!

Greetings to all UQMG and IL2 FB Users.

It is my greatest pleasure to announce the first major upgrade to the UQMG (UberQuick Mission Generator) for IL-2 Forgotten Battles. upgrade can be obtained at www.uberdemon.com (http://www.uberdemon.com) . Before I post the README content, this is probably the most exciting and requested feature of all:

- More than 32 Aircraft per mission. No longer will you be limited to a mere 32 planes. Through an algorithm I created called "Cloning" you can have an extremely high number of planes with the SAME ease you have come to expect from UQMG... yeah a few clicks can give you in seconds a mission with 40, 50, 80, 200, 400, whatever you want planes... I am not joking. You can have anything from one plane to over 1400 in a UQMG mission if you really wanted. Go to my site and look at the 3 pictures I have there with swarms of Pe-8's everywhere... no more than a few clicks my friends.

Well, I'll let the README do the talking. Thank you for your continued support.

I. New Features
=================
* (Way) More than 32 aircraft per mission now is enabled in UQMG with a feature I developed called Cloning, which uses algorithms I developed. Finally UQMG should become a real alternative to QMB allowing more than 32 total aircraft per mission. Each flight in UQMG can have up to 45 Clone flights which are placed in different positions in relation to the original flight. This means that a mission could have a total of 368 Flights, or 1472 Aircraft. Although most PC's today would choke at those figures, I have developed algorithms that make using that many aircraft a reality through possible waves of flights which are automatically calculated for you.

The important thing is that you have more flexibility than ever. You can set up your missions in an almost infinite set of ways. For example, you could have the original flight have 2 planes. Which means all clones of that flight would have 2 aircraft as well. You could have a flight of 1 plane and have clones of one plane. Similarly you could have flights of 3 or 4 aircraft that have clones of the same quantity.

This means you could have a mission of huge proportions just using one friendly flight and one enemy flight. Take for example a traditional simple UQMG mission with 2 P-39's against 3 He-111's. That is a fun mission on its own. With the Cloning feature, all you have to do is go to the usual Flight editor and select how many Clones you want. So lets say you select 6 Clones of your flight and 12 clones of the enemy flight... Now suddenly with a couple of extra clicks you have a fairly huge battle in the air comprising of:

* 2 + 2x6 = 14 P-39's
* 3 + 3x12 = 39 He-111

Dont' forget you still have all the cool features you are used to... and that was using just two flights... you still have 6 to spare, and the fact you have up to 45 Clones per flight... Are you getting excited yet? Remember that all missions get copied as Coop missions as well so you can have some pretty exciting Coop missions. I have built missions with a over 100 planes that worked pretty well.

Special Flights of Tugs with Gliders, a favorite UQMG feature, was not left out. So if you have a flight of Tug/Glider combo, you can Clone it like anything else. It is that simple, up to 45 Clones for that flight.

An important part of this algorithm is Taking Off behavior. You can start your mission in takeoff mode with 3 Choices in the Flight Editor
1 - Have the Original Flight Take off normally, and all cloned flights begin mission flying over the runway.
2 - Have Delayed takeoff done normally. This is done with a special algorithm that automatically calculates when a flight will appear depending on flight, and clone magnitude. This avoids flights appearing and crashing at runway. Most importatnly this feature adds Wave effect. You could have a mission with a huge number of planes but only have them appear in intervals, ensuring a constant flow of aircraft in a mission.
3 - You can have aircraft start normally. If the number of Clones is too high, you may run the risk of overcrowding a runway, meaning the mission may not start.

Limitations/Problems with this feature:
- You can presently only have up to 4 types of aircraft per team per mission.
- Due to the way UQMG and IL-2 are set up, a total of 1472 aircraft is a ceiling until more regiments on the Red side are added. For every two Red regiments added to IL-2, an additional Clone can be possible. It will be a while until you can surpass this limit anyway.
- The more aircraft you have, the slower the performance of your game, and the more possible collisions.
- Historical Ace flights are Cloned exactly as the original... which means you could have in a flight up to 46 Erich Hartmanns out there with 3x46 Bf109G6s... no way around that at the moment. I recommend using these flights without clones.
- Sometimes a few tug/glider combos do not get cloned correctly. It happens in the blue side and only in up to 4 cloned flights.
- There are only up to 16 flights per generic country regiment, such as r01, g01 usa01, fr01, etc... meaning that if you clone an American flight more than 15 times, you will have aircraft that use markings for another country. No way around that. There is a limitation on IL-2 in that.

* Added ability to keep Clone settings when switching between mision types and maps. Settings are saved.

* Added the ability to manually configure IL2 FB location. That should help some users. The feature is in the Tools menu.

* Added minor ability to communicate with Shift_E's Quick Mission Tuner EXCELLENT IL-2 FB 3rd party application. As you may know, we are trying to collaborate on some projects. You can configure it from the Tools menu in UQMG. After you generate a mission, you can run QMT going to one of the UQMG directoroes in IL2 and fine tune a mission, adding things like Skins, etc. I highly recommend this application.

* 8 new "uqmg" missions that can be loaded from the UQMG File->Open Menu using the new cloning feature. 4 are for Red Team and 4 are for Blue Team. The missions are:

- "patch 0002 - Red - 14xP-39 vs 180xMe-321.uqmg" - Just what it says. You fly a P-39 with extra ammo and you do a turkey shoot against count them, 180 Gigant gliders. This is on the Islands map. It work OK because the Me-321 does not have overtaxiing AI.

- "patch 0002 - Red - Huge BoB.uqmg" - Too much to describe in this Battle of Britain scenario. You will fly a Hurricane, and gradually more aircraft are going to appear. As you struggle against the Germans, your Blenheims will make attempts accross the Channel. There are plenty of aircraft that come in waves. Much more than 32 but not enough to kill enjoyment.

- "patch 0002 - Red - P40 vs Ju52.uqmg" - 12 P-40's vs 54 unnescorted Ju-52's. Enough said.

- "patch 0002 - Red - P47&Tug vs IAR&210.uqmg" - You lead 16 P-47's that are escorting 16 (yes count them) British C-47/Air Horsa Tug/Glider Combos (Li-2/G-11). While you try to fend-off 16 pesky IAR 80's, you have to protect your cargos from 8 Hungarian Me-210s.

- "patch 0002 - Blue - 14x190 vs 90xPe-8.uqmg" - The name kinda gives it away. Over the sea, you lead 14 Fw190's with dual MG151/20 gondolas, you stumble upon 90 (yes - ninety) unescorted B-17's (Pe-8's) from the USAAF and RAF. Do your worst.

- "patch 0002 - Blue - Biplanes.uqmg" - A fun and wacky mission with 20 German I-153's, 20 German U-2 bombers, 20 French I-153s, and 20 British U-2 bombers.

- "patch 0002 - Blue - Huge BoB.uqmg" - Same as the Red mission with some modifications. You fly Jabo in this large mission.

- "patch 0002 - Blue - Seaplane Fest.uqmg" - You lead 12 Bf109K's with MK108 gondolas and go against the enemy's 20 Beriev's and 20 Catalina float planes. The enemy is flying 12 Yak-9Ts, and is trying to shoot down your 20 Ar-196s and 20 Ju-52 Float planes.

*** REMEMBER you can play these missions in Coop as well, as well as build your own, or modify these.

* When you re-start UQMG, mission "patch 0002 - Red - P40 vs Ju52.uqmg" will be loaded.

II. Modifications
==================
* All previous Demon/UberDemon "produced" uqmg data mission files are overwritten in order to be updated with new format so you will not have messages from program.
* This add-on does not include any previous add-on or patch. Always install them in the order they were released. It is possible to skip patch 0001 and just install this. The addons still need to be applied before this patch.

III. Installation
=================
* Download file to the installation directory of UQMG for IL-2 FB, which is most likely "c:\program files\uberquickfb\"
* UnZip (www.winzip.com (http://www.winzip.com)) file in that directory. If you created any new directories, you did something wrong. The best way to do this is by right-clicking on the zip file and selecting Winzip->Extract Here.
* If you get asked to overwrite a file, say "Yes to All".

IV. Contact
============
* uberdemon@uberdemon.com
* http://www.uberdemon.com

Enjoy.

Best Regards,
Demon/门揵erDemon
uberdemon@uberdemon.com
http://www.uberdemon.com

XyZspineZyX
10-08-2003, 01:29 AM
Thanks UberDemon, I enjoy your work

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<font size= 2>

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XyZspineZyX
10-08-2003, 01:50 AM
terrific additions UberDemon


I'm just off to get it now /i/smilies/16x16_smiley-happy.gif



http://www.airplane-world.addr.com/Corgi/aa30701.jpg


No601 County of London Squadron,Tangmere Pilots.
http://www.tangmerepilots-raf.co.uk

XyZspineZyX
10-08-2003, 01:58 AM
I`d love to be in a 400 plane flight- pretty much EAW numbers. But I fear my PC would explode!

"Tis better to work towards an Impossible Good, rather than a Possible Evil."

SeaFireLIV.
(Spitfire & Escape Whiner Member).

XyZspineZyX
10-08-2003, 02:33 AM
wow, just keeps getting better. the community is really lucky to have you! keep up the good work!

XyZspineZyX
10-08-2003, 09:25 AM
Really a great effort! Thanks again!

By the way, could you tell us where to find the Quick Mission Tuner by Shift_E?

I have also noticed a minor problem with the addons in Windows XP. They won't extract and overwrite to the required folders because of the built-in ZIP support in XP. This means the individual files have to be copied by hand.
Any chance of creating a self-executing ZIP instead?

(I'm *not* looking a gift horse in the mouth, though /i/smilies/16x16_smiley-wink.gif )

Great work!

Jet

XyZspineZyX
10-08-2003, 10:06 AM
Thanks again - great work. Hope Oleg is smart enough to take you up on your offer to help with BOB :>


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XyZspineZyX
10-08-2003, 10:16 AM
that sounds absolutely stunning, it'll breathe new life into it - very impressed dude /i/smilies/16x16_smiley-happy.gif

Can this technology also be applied to ground units?: I would love to see huge tank battles and huge numbers of tanks rolling across the fields /i/smilies/16x16_smiley-happy.gif

Keep up the good work.

/m



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XyZspineZyX
10-08-2003, 10:34 AM
Jet stream get winrar man its Much better than winzip & its free


U R AWSOME UBERD

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XyZspineZyX
10-08-2003, 10:38 AM
I just tried the Ju 52 Turkey Shoot. Man, is that cool!! They're everywhere! Fantastic work!!


I'm absolutely terrified about a mission like that against B-17s.

Frame rate dropped to about 18, but it's still very playable.

Thanks again!

Jet

T_O_A_D
10-08-2003, 10:47 AM
Very Cool thanks for the effort.

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XyZspineZyX
10-08-2003, 12:04 PM
Lo mate,

Thanks for all the work put into UQMG, it's a great tool and adds so much to the game, enabling myself and others in AHS (and guests to our server) to fly constantly changing COOP missions.

Once again Thanks.

AHS_Kristorf

XyZspineZyX
10-08-2003, 01:20 PM
Absolutely fantastic:

That + the incoming B17 will make for absolutely awesome missions.

Nic

XyZspineZyX
10-08-2003, 08:45 PM
Hi everyone

It seems that this is a great achievement but i have never used it and i have a few questions.

1. Went to the website and there's a lot of different files in there, wich one is the latest (please give me the url if you can /i/smilies/16x16_smiley-wink.gif )

2. Does it works with the unpatched version of FB.

3.My computer has trouble handling more than 60 aircrafts in Dynamic Campaign (stutters and then simply lock up or crashes to desktop). Will this amount of planes requires too much CPU or RAM power for me to be playable /i/smilies/16x16_smiley-sad.gif

My specs are Athlon Xp2000+, Gf4mx440 vid card, Asus A7V8x Mobo and only 256 DDR RAM (333Mhz)

Good flight to you !

XyZspineZyX
10-08-2003, 10:52 PM
Greetings,

First off, thank ya'll for the incredible support. You may want to see this post from Avatar at SimHQ which has screenshots and a narrative of a mission generated with the UQMG upgrade:

http://oldsite.simhq.com/simhq3/sims/boards/bbs/ultimatebb.php?ubb=get_topic;f=98;t=004483

Sorry for the delay on reponses, but I had other commitments previously.

* georgeo76 - You're welcome. I aim to please!

* no601_Gilly - Thank you. I hope meets your expectations.

* SeaFireLIV - I didnt expect people would use all those planes... I set up a mission with the maximum UQMG limit, and every plane would move a little every 6 seconds. Still, you now dont have that annoying limit which truly embarassed me. I should have had more aircraft from the get go. The flexibility you get is worth it. Plus, in a few years, I bet you will still be playing IL-2, and your computer probably would support all those additional planes.

* RS_Shiesty - Thank you. Just doing my part.

* JetStream100 - Current version of QMT can be found at http://12iapil2ops.0catch.com/downloads.htm . I originally had Executable Zip files, however my Web Server company does not allow me to upload ".exe" files. I have XP but do not have the problem you desribed... then again I am using home edition, sounds like you have either XP workstation or server. I am glad you enjoyed the misioin.

* clint-ruin - Thank you again. It would be nice... If the mission syntax remains the same, UQMG will have no problems being adapted to the new Flight Sim.

* ICAG_Bader - Thank you. Hmm... theoretically yes, but I would have to do some considerable editing of my code to allow cloning of vehicles. Today vehicles are not selectable like aircraft, plus the ground clones would look weird because they would not follow roads, etc.

* AFJ_Locust - Thanks for the tip and thank you for using UQMG. I thougt that you had to pay for winrar.

* T_O_A_D - You are welcome sir.

* KRISTORF - It is good to know that you are using this for Coop. Now you can make some really interesting Coops with more planes.

* nicolas10 - While the B-17's are not out, you can always use the Pe-8's. Try the mission that you fly the Fw 190's Vs the Pe's.

* jagaetev - (1) well... the URL is www.uberdemon.com (http://www.uberdemon.com) , /i/smilies/16x16_smiley-happy.gif go to download page, and note that each download has a number... and it tells you what order they should be installed (1, 2, 3, 4, 5). You can download everything (original installation, addon0001, addon0002 and patch0002, which is the upgrade). You may not need the first patch, unless you are using a PC that is using extended character sets like Hebrew. Install and configure the original download (the big one). If you need install the first patch (patch0001). Only when it is running properly, then addon0001, then addon 0002, and finally the upgrade (patch0002). The key is you have to read the documentation... resist the impulse to skip steps, or you may get frustrated and not having it working properly. Good luck /i/smilies/16x16_smiley-happy.gif (2) Yes, it works with unpatched version, but in Net Map 2, some planes may not be able to take off from improvised airfields due to a bug in the release of IL2 FB (Aircraft such as all He-111s, Me-262s and I-153's). (3) That is OK. The key to UQMG is flexibility. Start with small numbers of aircraft and work your way to the optimum level in your PC. It is like QMB in a sense, so you enable only the options you want.



Best Regards,
Demon/门揵erDemon
uberdemon@uberdemon.com
http://www.uberdemon.com

XyZspineZyX
10-08-2003, 10:55 PM
UberDemon, you rock! Unfortunately, even 18 Pe-8s vs. 4 190s brings my system down into the 10 fps range, but it's fun nonetheless!

--AKD

http://www.flyingpug.com/pugline2.jpg

XyZspineZyX
10-08-2003, 11:30 PM
Damn I can't seem to make the clones option work. There is some error messages when I try to create the mission /i/smilies/16x16_smiley-sad.gif

BTW why is it not possible to create SP or coop mission on the Berlin and many other maps? Is there something in game preventing this?

Nic



Message Edited on 10/09/0312:41AM by nicolas10

XyZspineZyX
10-09-2003, 10:48 AM
mabney im over looking something really simple but how do u adjust how many times a flight gets cloned? yep NM im stupidhttp://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif just one click a way god i
love this program i wann get like a gig and a half of ram and a new graphics card just to try like 5 or 600 planes http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif


Message Edited on 10/09/0309:53AM by zodicus

XyZspineZyX
10-09-2003, 11:45 AM
A.K.Davis wrote:
- UberDemon, you rock! Unfortunately, even 18 Pe-8s
- vs. 4 190s brings my system down into the 10 fps
- range, but it's fun nonetheless!

I've tried to put 24 Fw 190 A9 and D9 vs 48 Pe8 + 12 Yak9U but it didn't work.

I think I'm doing something wrong but I can't see what. I did the whole installation process including creating the first mission then going back to the menu and click on create another and so on. I did this before installing the other patches and addons.

Do I need to do this first mission creation after everytime I install one of the patch or addon? I thought once you had done this to create all the forlders, you could freely add the patches. BTW I installed them all in the right order too.

Anyone got some tips?

Nic

XyZspineZyX
10-09-2003, 01:28 PM
Good work on this !

Cloning does work and the more planes you clone the more system resource the game will try and use.

Great tool - adds more value to this game and I like the random data button (always check there are not too many planes cloned).

Maybe a Max planes option so you can cap it ?

XyZspineZyX
10-09-2003, 03:46 PM
Hi UberDemon

Wow great answer i really appreciate the time you put on answering not only my question but other's too. That's the essence of this community, the Gigantic will to help other people.

Thanks in advance, even if i can't make it work yet /i/smilies/16x16_smiley-wink.gif

Good flight to you !

XyZspineZyX
10-10-2003, 12:50 AM
* A.K.Davis - try this: lower ground detail in IL2FB video options a couple of notches. Those forrests are the biggest FPS eater. In UQMG you could also remove every ground object so that you can have an aircraft only mission.

* nicolas10 - Sorry about your problems. What error are you getting, what does it say exactly? I am thinking that you may not have overwritten the existing files. Be sure to overwrite them when you unzip. I heard that some XP versions have a safe feature that keeps files from being overwritten when using Winzip. Regarding the SP/Coop missions, the reason some maps do not have them is that I have not had the time to create the templates for those maps to allow SP and Coop, but I wanted to give users at least the ability to play DF. Those templates take time, at least a couple of days, many hours, per new map, and I have to balance that with work, family, my other hobbies, etc...

* zodicus - sooooo... you got it working right? Simpy when you click on the flight you want to edit, the flight object editor will now have a cloning option in the bottom... just select the number of clones to add, and select what takeoff method you want for that flight.

* Thr0tt - Good to hear you enjoy it... Hmm... I'll keep your suggestion in mind.

* jagaetev - man... what problem are you having? I'll try to help you.

Demon/Uberdemon
www.uberdemon.com (http://www.uberdemon.com)
uberdemon@uberdemon.com

Best Regards,
Demon/门揵erDemon
uberdemon@uberdemon.com
http://www.uberdemon.com

XyZspineZyX
10-11-2003, 12:51 PM
Wow!
Great stuff again - as I've come to expect.

S! Simon.
<center>

'''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' ''''''''''''''''''''''''''''''''''''''''''''''''
Download the USAAF campaign folder here (http://mudmovers.com/Sims/FB/fb_essential_files.htm).

http://extremeone.4t.com/images/ex1_soon.jpg
<font color="#000000">It's my attitude not my aptitude that determines my altitude.</font></center>

XyZspineZyX
10-11-2003, 04:50 PM
Extreme_One,

Thank you. This ability was the one that was most requested by all users... and my answer was always NO. ON the inside I was kicking myself because I though... Darn it... why did I not plan for an expansion on that?

Well, one night, after a few beers and some cheetos, I was watching Star Wars II Attack of the Clones, and I started thinking about the concept of cloning planes in IL-2... but to make it work, it was quite hard.

I had to come up with a semi fail safe way to get planes to not run into each other... minding how I would handle the regiments in IL-2... then after I was done with that I had to find a way to handle take offs... and I came up with 3 solutions. Finally, I had to handle how I would be able to clone the Tug/Glider combos. At first I was going to leave them out, but I though... That would be a half-*** upgrade. So I did it.

This is a huge labor of love to me. So there is not better reward than your kind comments.

Cheers.

Best Regards,
Demon/门揵erDemon
uberdemon@uberdemon.com
http://www.uberdemon.com

XyZspineZyX
10-11-2003, 05:34 PM
UberDemon wrote:
- * nicolas10 - Sorry about your problems. What error
- are you getting, what does it say exactly? I am
- thinking that you may not have overwritten the
- existing files. Be sure to overwrite them when you
- unzip. I heard that some XP versions have a safe
- feature that keeps files from being overwritten when
- using Winzip. Regarding the SP/Coop missions, the
- reason some maps do not have them is that I have not
- had the time to create the templates for those maps
- to allow SP and Coop, but I wanted to give users at
- least the ability to play DF. Those templates take
- time, at least a couple of days, many hours, per new
- map, and I have to balance that with work, family,
- my other hobbies, etc...

I was with Win 2000 pro and I did click on overwrite all every time. I forgot the error message, so I'll try it again. I can't right now as I switched to Win XP yesterday, and I lack some files to try it now.

As for the other maps, I was just curious why they couldn't be available for those. It was definately not a complaint, but an attempt to understand how it works. I'm pretty sure you spent countless hours already on the program /i/smilies/16x16_smiley-happy.gif

Nic

XyZspineZyX
10-12-2003, 11:19 AM
nicolas10,

I think that Win2000 pro will give the same error. Try doing the manual overwrite. This is extremely annoying that the OS is not allowing re-writes... I imagine that many people are having problems with the IL-2 FB upgrades from UbiSoft because of this annoying feature. Perhaps I can have the files as executables and name them something like "update.exe.change_file_name_to_erase_everything_af ter_exe"

But I bet plenty of users would just be more confused.

No problems about your question. I just wanted you to know why not all maps are enabled for Single Play and Coop.

Best Regards,
Demon/门揵erDemon
uberdemon@uberdemon.com
http://www.uberdemon.com

XyZspineZyX
10-12-2003, 11:27 AM
I tested the new cloning facility quite intensively last night and all I can say is WOW!

The feel of a real war is awesome! Wave after wave of aircraft...
The problem for me is a puny PC that really struggles with too many aircraft at one time.

I'm gonna have to hurry up and upgrade!

Question:-

This cloning facility gives more planes than the FMB can generate doesn't it?

I worked out that using the FMB I can generate up to 128 planes (64 per side), or am I missing something?

S! Simon.
<center>

'''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' ''''''''''''''''''''''''''''''''''''''''''''''''
Download the USAAF campaign folder here (http://mudmovers.com/Sims/FB/fb_essential_files.htm).

http://extremeone.4t.com/images/ex1_soon.jpg
<font color="#000000">It's my attitude not my aptitude that determines my altitude.</font></center>

XyZspineZyX
10-12-2003, 05:43 PM
Extreme_One

Great. It is a lot of fun isn't it?

As to your question... no the limitation in in your computer's memory and processor. As stated by Oleg before, neither IL-2/FB, neither FMB imposes a limitation. It is all up to the PC... that is why my little application will come in handy in a few years when you are actually able to fly a mission with over 1000 planes! /i/smilies/16x16_smiley-happy.gif

Enjoy man!

Best Regards,
Demon/门揵erDemon
uberdemon@uberdemon.com
http://www.uberdemon.com

XyZspineZyX
10-12-2003, 05:47 PM
So I am missing something...

How can I, using the FMB, create missions with more than 64 planes per side.
I can select up to 4 squadrons with up to 4 flights within each, with up to 4 planes per flight...

What am I missing?

S! Simon.
<center>

'''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' ''''''''''''''''''''''''''''''''''''''''''''''''
Download the USAAF campaign folder here (http://mudmovers.com/Sims/FB/fb_essential_files.htm).

http://extremeone.4t.com/images/ex1_soon.jpg
<font color="#000000">It's my attitude not my aptitude that determines my altitude.</font></center>

XyZspineZyX
10-13-2003, 02:18 PM
Extreme_One,

I guess I need to clarify what your question really is:

1) You are asking what is the total number of aircraft in a mission in FMB? OK, here is the math:

There are:
* 91 Red Regiments
* 176 Blue Regiments
* 1 Neutral White Regiment (called NoNe, not in FMB, but available editing text file)

Each regiment has 4 squadrons of 4 flights, for a total of 16 Flights per Regiment.

So:
* 91 x 16 = 1456 flights = 5824 red aircraft
* 176 x 16 = 2816 flights = 11264 blue aircraft
* 1 x 16 = 16 flights = 64 neutral aircraft

For a grand total of up to 17152 aircraft in a mission...

UQMG has a limit of 1400+ because I need to account for the lesser red regiments, and the fact that number gets cut in half for combination flights like Ace and Tug/Glider Combos. That is why there is a total of up to 45 Clones per flight. Each regiment can have up to 16 flights, so it works well. If Oleg added one more Red Regiment, I'd be able to increase the number of clones to 46 per flight.


2) Now, is your quesion what is the total number of aircraft in a REGIMENT? Yes, you can only have up to 64 aircraft using all squadrons and flights of a regiment. That is a limitation. If you cannot add more than that in your FMB it is because you are not using all the other regiments in FMB.... You are only using the generic Red and Blue regiments. Open that list when you are adding planes and you will see a huge list of regiments.

UQMG does not generate more planes per squadron, it uses a fairly complex algorithm to use additional regiments available in IL2/FB using all squadrons and flights. It has to check which squadrons are used in the UQMG interface, and then it has to use additional ones for each clone flight... Now when you use combination flights like the Aces or Tug/Gliders, it uses yet a diferent algorithm and it gets pretty hairy. The function and routines to do that regiment resolution is hairy.



Best Regards,
Demon/门揵erDemon
uberdemon@uberdemon.com
http://www.uberdemon.com

XyZspineZyX
10-13-2003, 04:29 PM
Great work, awesome sight with all those planes in the air.
Thankyou!

JG4_Tiger

XyZspineZyX
10-13-2003, 05:43 PM
Thanks for taking the time to answer.

Still loving UQMG /i/smilies/16x16_smiley-very-happy.gif /i/smilies/16x16_smiley-very-happy.gif

S! Simon.
<center>

'''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' ''''''''''''''''''''''''''''''''''''''''''''''''
Download the USAAF campaign folder here (http://mudmovers.com/Sims/FB/fb_essential_files.htm).

http://extremeone.4t.com/images/ex1_soon.jpg
<font color="#000000">It's my attitude not my aptitude that determines my altitude.</font></center>

XyZspineZyX
10-13-2003, 09:45 PM
* Tiger27 - Thank you. I hope you have fun with it.

* Extreme_One - No prob. Enjoy man. A new upgrade is coming out... NOW!

Best Regards,
Demon/门揵erDemon
uberdemon@uberdemon.com
http://www.uberdemon.com