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AO1_AW_SW_USN
11-10-2006, 06:28 PM
384

384 = The estimated number of total hours that I had to endure Heavy Precipitation, Heavy Fog, and 15km winds as sea in the game.... THAT'S 16 DAYS STRAIGHT!

I had to submerge and run on electric?s just so I wouldn't run into anything in that garbage. But since it was mid-1941, I didn't have the snorkel so I had to eventually surface to recharge my batteries. Then out of nowhere I was pot-holed by a Clemson Class DD in BF17 on the return leg back to Loreint. It simply amazes me that they could spot a submarine, but my watch crew could not spot a larger DD in that soup!

I'm finished playing this game... and you can blame the idiot(s) who created the weather systems and the ignorant AI in the game. Never in the eight years of sailing the seas did I ever see a weather system last for more than 12 hours. Not only does a low pressure system move itself, but so does the ship that you're on... so eventually you WILL move on to better weather. In reality, 95% of the time you're at sea the water is like a plane of glass with little to no cloud cover.

It's a shame that they didn't model the weather correctly... this would have been the one of the best simulation-type games I've ever played. One could hope that one of the developers could read this complaint and take it to heart before SHIV is released.<div class="ev_tpc_signature">

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"Whoever said nothing is impossible never tried to nail jam to a tree."

AO1_AW_SW_USN
11-10-2006, 06:28 PM
384

384 = The estimated number of total hours that I had to endure Heavy Precipitation, Heavy Fog, and 15km winds as sea in the game.... THAT'S 16 DAYS STRAIGHT!

I had to submerge and run on electric?s just so I wouldn't run into anything in that garbage. But since it was mid-1941, I didn't have the snorkel so I had to eventually surface to recharge my batteries. Then out of nowhere I was pot-holed by a Clemson Class DD in BF17 on the return leg back to Loreint. It simply amazes me that they could spot a submarine, but my watch crew could not spot a larger DD in that soup!

I'm finished playing this game... and you can blame the idiot(s) who created the weather systems and the ignorant AI in the game. Never in the eight years of sailing the seas did I ever see a weather system last for more than 12 hours. Not only does a low pressure system move itself, but so does the ship that you're on... so eventually you WILL move on to better weather. In reality, 95% of the time you're at sea the water is like a plane of glass with little to no cloud cover.

It's a shame that they didn't model the weather correctly... this would have been the one of the best simulation-type games I've ever played. One could hope that one of the developers could read this complaint and take it to heart before SHIV is released.<div class="ev_tpc_signature">

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WilhelmSchulz.
11-10-2006, 06:30 PM
Dont let that ruin it for you.<div class="ev_tpc_signature">

Good Luck and Good Hunting,Wilhelm


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Eoweth
11-10-2006, 06:55 PM
You should use SH3Weather, that "fixes" that silly constant weather stuff.

I've done 5 Wolves At War patrols with them and had a few 3-5 day storms but only one storm that lasted more than 8 days with heavy weather. It's a great little program and autorun by SH3 Commander.<div class="ev_tpc_signature">

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Foehammer-1
11-10-2006, 07:15 PM
It happens. Hey, check this out. My 1st ever patrol report, scroll down and look at the conditions I attacked (successfully) a convoy at.1st patrol (http://forums.ubi.com/eve/forums/a/tpc/f/857101043/m/2521097374)

It's not that bad once you get used to ithttp://forums.ubi.com/groupee_common/emoticons/icon_wink.gif<div class="ev_tpc_signature">

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stabiz
11-10-2006, 07:32 PM
I dont think I have ever had the same weather for very long.

AO1_AW_SW_USN
11-10-2006, 07:56 PM
I understand the feedback, and I do appreciate it... but it's not the point.

I know that this is just a game, but if you're going to tag the word "simulation" on the box, then you should take the time and research everything.

I also know that the intention of the weather in the game was to simulate the nastiness of the North Atlantic... but that really doesn?t apply to regions like the Mediterranean or Freetown. I can understand that kind of weather exists around Cape Verde or the Caribbean from late July through October, but not anywhere else.

If they broke down the map into regions and simulated the seasonal weather that applied to each respectively, then it would fit into the "simulation" aspect better. Instead they created a random weather generator that applies unrealistic weather scenarios throughout the entire campaign map... and to me that's just plain laziness on the developer's part.<div class="ev_tpc_signature">

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"Whoever said nothing is impossible never tried to nail jam to a tree."

tuddley3
11-10-2006, 08:16 PM
Well, don't throw your disc away, I'm sure there is a nice kid in your neighborhood that would appreciate it, or someone you work with. Don't forget to tell them about UBI Forums, and to stay away from Sea Wolves.

Hopefully we will see you in the future with SH4.<div class="ev_tpc_signature">

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ArtieEngineer
11-11-2006, 09:56 AM
Heck send that disk my way. I know my son would enjoy getting on and doing some multi play with some friends and I.

By the way I am new to this game and honestly the only thing I truely dislike is the travel time from port to my destination. Good thing I learned I do not HAVE to patrol the assigned grid. I generally do anyway but it really depends on the grid and proximity to good hunting lanes. I generally travel around at max 16 time compression as I find I can generally manage fuel\battaries\crew at this rate, any higher and that's nearly impossible. Lower and it can take days of gaming time to get anywhere.

Just started with Grey Wolves and working out firing solutions on my own. Much more dificult but oh so satisfying. Son and I worked out a suitable intercept solution though it isn't nearly as precise as some I have seen. I don't generally go after anything heading away from my intended course.

Foehammer-1
11-11-2006, 11:55 AM
How come you sail at 16TC???? http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif 1024 does me just fine, I only drop it when I'm sure there are targets nearby and i dont want to miss them... It takes forever to sail to the Caribbean, I agree, but around britan its just fine imo....<div class="ev_tpc_signature">

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Eoweth
11-11-2006, 12:06 PM
TC greater than 256x breaks air attacks.<div class="ev_tpc_signature">

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Bockholt
11-11-2006, 01:00 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AO1_AW_SW_USN:
384


I had to eventually surface to recharge my batteries. Then out of nowhere I was pot-holed by a Clemson Class DD in BF17 on the return leg back to Loreint. It simply amazes me that they could spot a submarine, but my watch crew could not spot a larger DD in that soup!



</div></BLOCKQUOTE>

The've got your Enigma codes; they know where you are...

Bootsmann0815
11-11-2006, 02:44 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Bockholt:

The've got your Enigma codes; they know where you are... </div></BLOCKQUOTE>

Enigma grid references gave squares as large as six by six miles...no good in 300m visibility. So it should be mark one eyball versus mark one eyball; later perhaps radar set versus radar warning receiver. AO1 certainly has a point; it's ridiculous just how much your bridge crew misses, even when highly experienced and fully rested.<div class="ev_tpc_signature">

Use the vertical!

ArtieEngineer
11-11-2006, 06:09 PM
As I explained, anything over 16TC and I find I am running out of fuel or killing the battaries to much. Not good to pop up after running at1024 and running those battaries down below 25% only to find a task force right on top of you.

Foehammer-1
11-11-2006, 06:39 PM
Can you please explain? Are you running at ahead full or flank all the time? Are you running on full UNDERWATER? If so, then yes, it will kill yor batteries before you know it. But how do you run out of fuel? http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif It doesn't just disappear on you. Set speed to ahead one-third, plot course, and then ask your navigator officer the "range at current speed" and "distance to course end". Now, if your range is twice the course length, you should have enough fuel to go there and back to base. If not, decrease the speed. Hope this helps you enjoy the game morehttp://forums.ubi.com/groupee_common/emoticons/icon_wink.gif<div class="ev_tpc_signature">

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ArtieEngineer
11-12-2006, 09:39 AM
Sure thing bud.

First, thanks for the advice.

By the way the online manual is indeed awesome.

First attempt I was running at Flank speed (horrid idea) and got under 50% fuel before ever reaching assigned grid.

Second attempt was more like full or standard and I killed the battaries before I knew it.

Again both early attempts were before I knew of the manual or being able to check range.
... Guess I should have read the included manual a few times before trying the game....
anywho....

What I am currently doing is getting out of port and going under and running at standard speed and running until the batts are below 50% stopping or going to slow every so often to let the sonar man do his thing always doing so before I surface. On the surface I also run at standard and pop under a couple of times to have the sonar man do his thing before the batts are fully charged rinse and repeat. When getting close to good hunting grounds I let the sonar man do his thing a bit more often and don't run the batts below 75%. Upon reaching the assigned grid I go to slow or 1/3 and pop under even a bit more to allow the sonar man the opportunity to spot something.

I am enjoying the game very much. BUT I think the single missions for the most part start to much in the heat of the battle. Always takes a few attempts to understand how I need to start out speed settings and torp solutions and the like. I have figured most of them out but the one I enjoy the most is Happy Times, always go back to it to try and get more ships before running out of ammo.

Always nice to setup in front of the approaching convoy between the two southern lines and depending on sub choice either pop the two tankers and the C2 in the second line and one or two of the C2's in the southern most line with the first salvo or just the two tankers.

My son suggested popping the approaching warships before they have a chance to find me and then dealing with the convoy using the deck gun with an IX boat. Which I haven't made work completely yet. Though I did get seven of them only to pop onto the surface to find the troop transport was armed as well D'Oh.

Anything close to 100% realism I just deal with one ship at a time as I haven't got the hang of manual solutions enough. Actaully I generally forget trying to plot a solution and just use what I call point and shoot. What I mean is I set the torps to run straight out of the tube at the desired depth and speed and just try to have my boat in a dead abeam alignment and just ahead of the approaching target.

I have now installed the Grey Wolves mod which makes it all a bit more difficult. Before I was sometimes able to get five ships sunk with five torps fired out of a type II. Now I feel pretty lucky to get two with the five.

Still trying to get all the ships in the torpedoe training mission without moving which has become much harder using Grey Wolves and duds. Ah but the attempt is way cool.

lecek
11-12-2006, 11:40 AM
You mentioned mid 1941.

I have noticed that somewhere between then and late 41, the DD's get their first radar. It has a range of about 6000 +/- meters. Obviously, this date is a but fuzzy. The game settings can be looked up though, I just haven't.

It is hard for me to place exactly when, but I have observed a DD disapearing into the fog completly at 4.5 KM. I wait a minute and surface. Sure enough the DD comes blasting back out of the fog at flank heading right form me. The DD's I noticed this on first was the Clemson. Not that that would be the only DD with radar. The corvettes at that time of the game didn't seem to have any though.

It happens again and again and you can be sure that DD is out of visual range.

I am not saying that this is what happened. But BF-17 is a bad gridsquare to be in during that weather without a radar detector.<div class="ev_tpc_signature">

100K Club Member

arhoolie
11-14-2006, 11:13 AM
Re: long strings of bad weather, I just finished reading "Iron Coffins" and the author described one patrol where they had horrid weather for about three weeks straight -- constant rain/snow, raging wind, and mountainous seas. Made life in the boat utterly miserable. In fact it seemed they often had extended runs of bad weather. I sure don't understand how they were able to spot anything in such conditions, though, which they frequently did. I thought it was hokey in this game that crew can still be on the bridge despite seas washing far overhead, but he affirms that often was the case; they were tethered to the bridge and in some weather would be riding totally underwater briefly.

AO1_AW_SW_USN
11-30-2006, 07:17 PM
After a two week "cooling down" period, I can safely say that I'm back playing SH3 (for now) http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif<div class="ev_tpc_signature">

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3.JG51_Molders
11-30-2006, 07:51 PM
In my Type II I can expect bad weather around the east coast of Britain and the North sea. The longest time I can stay out at sea is 22 days while the longest storm I had to tackle with lasted close to 20 days (your heavy fog, 15m waves...what a headache). http://forums.ubi.com/images/smilies/53.gif It only happened once though. I generally encounter storms that last anywhere from 5-10 days.<div class="ev_tpc_signature">

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