PDA

View Full Version : Massive Multiplayer Online for FB



XyZspineZyX
08-08-2003, 11:26 AM
Firstly, this post is not about any FB patch or HL being down.

I have played Massive Multiplayer Online (MMO) WWII flight games for the past 5 years. I played Fighter Ace (too much!), Warbirds and Aces High. For those who don't know these games are designed for online only play, as opposed to FB which is in effect, a single player game that can also allow an individual to use their pc as a server and allow others to join them for online fun.
MMO's have a high-powered server, or multiple servers that allow hundreds of players to play online together in the same arena. The upkeep of these servers leads to the other big difference in that the true MMO games I mentioned above are free to download, or a normal price to buy, but charge a monthly pay to play fee.
People playing these games FA, WB, AH etc are often "brand loyal" and there is a strong community aspect generated by the sheer numbers of players online together.

Although about only 5% of people who buy FB actually play it online, I would love to see this game released in future formats as MMO with Ubi, or some third party, providing customer service and a server.
As a stand-alone game, FB is beating the competition hands down, with or without a patch (every flight community is forever waiting for the next patch/version -go check). I believe that if the game were to be developed along the same lines as Fighter Ace, Warbirds or Aces High, then it would soon be in healthy competition with them and eventually be ahead of them.

XyZspineZyX
08-08-2003, 11:26 AM
Firstly, this post is not about any FB patch or HL being down.

I have played Massive Multiplayer Online (MMO) WWII flight games for the past 5 years. I played Fighter Ace (too much!), Warbirds and Aces High. For those who don't know these games are designed for online only play, as opposed to FB which is in effect, a single player game that can also allow an individual to use their pc as a server and allow others to join them for online fun.
MMO's have a high-powered server, or multiple servers that allow hundreds of players to play online together in the same arena. The upkeep of these servers leads to the other big difference in that the true MMO games I mentioned above are free to download, or a normal price to buy, but charge a monthly pay to play fee.
People playing these games FA, WB, AH etc are often "brand loyal" and there is a strong community aspect generated by the sheer numbers of players online together.

Although about only 5% of people who buy FB actually play it online, I would love to see this game released in future formats as MMO with Ubi, or some third party, providing customer service and a server.
As a stand-alone game, FB is beating the competition hands down, with or without a patch (every flight community is forever waiting for the next patch/version -go check). I believe that if the game were to be developed along the same lines as Fighter Ace, Warbirds or Aces High, then it would soon be in healthy competition with them and eventually be ahead of them.

XyZspineZyX
08-08-2003, 12:04 PM
Yes, that would be nice for some players, but I doubt it. With another company maybe, but UBI, hmmm...

<center>http://easyweb.globalnet.hr/easyweb/users/ntomlino/uploads/sig.jpg

XyZspineZyX
08-08-2003, 01:13 PM
Too much eye candy for it to happen - would be interesting though - I'd certainly pay if it did - currently happily flying in AH and sometimes in FA - peer to peer seems to be a lot of 1000 ft dogfights with no greater goal than shoot someone down then get shot down - over and over - offline is more fun in FB.

XyZspineZyX
08-08-2003, 01:32 PM
MAN a dedicated server is sooo needed for FB .... same with a server program ....

ONLINE is where the FUN of playing FB is , i dont know how ppl can stand to be mainly offline players.....

online Dogfighting / Dueling is looked down upon as being "quake " like

what rubbish , the rooms hosting DFs are DF rooms .... what do ppl expect to find ??!?!? you go in there to Duel in air to air combat

if we were given a proper FB server program then at least we could have a decent go at hosting enjoyable rooms

contray to popular opinion you DONT need a flash computer to be a server ...... especially if all your going to be hosting is 30ish people

XyZspineZyX
08-09-2003, 03:49 PM
----"contray to popular opinion you DONT need a flash computer to be a server ...... especially if all your going to be hosting is 30ish people"

I was thinking along the lines of 300 people per game.As home pc technology and communications both become quicker I seriously think this is the future for games likes FB.





Message Edited on 08/09/0303:51PM by barndoor_

XyZspineZyX
08-09-2003, 03:54 PM
Have YOU ever tried hosting a multiplayer game of FB without getting severe stuttering and poor latency with less than a gig of ram? If you have, I'd love to hear how you did it.

---------------------------------------
http://www.world-data-systems.com/aerofiles/albums/userpics/109K.jpg


I STILL love my 109!

XyZspineZyX
08-09-2003, 03:57 PM
300 people is NOT the FUTURE of online gaming.. WB had 300 people online 4 years ago, and Aces High has more than that on almost all the time.

A perpetual MMOP server for FB would bring the game to new heights. Making a statement that online play is a perpetual 1000ft dogfight leads me to believe that the eprson making the statement is ignorant, or has never actually experienced what he is commenting on. MMOP servers have far FAR more to offer. Highly organized squads and events that number in the THOUSANDS of people..not just the first 30 that show up randomly in "hyperlobby"

The eyecandly is not what limits the MMOP potential of IL2 BTW.. skin downloads would need to be handled differently, but other than that, IL2 is capable of MMOP play.

XyZspineZyX
08-09-2003, 05:01 PM
SCHADEN wrote:
offline is more fun
- in FB.
-
-


SCHADEN,

Don't forget Co-op missions online. These can be a lot of fun, especially when done well.

These can really show off FB, as icons can be turned off, and planes ID'd by shape. Ground-attack missions provide a welcome change from dogfighting, although even in these missions, some dogfighting usually happens as well.

The various AI planes can be brought into the fray, to provide a richer experience than you would get in dogfight servers. For example, Bf110's can be assigned to ground-attack, but will then switch to air-to-air combat when threatened by enemy fighters. This provides for a nice variety of action, and even the co-op designer is never sure how the mission will play out.

You can have ground battles raging below the aerial action, which provides for some memorable moments.

The possibilies are endless.

This is a shameless plug for people to create and fly co-op missions online.

If you don't fly in co-ops, you are missing a big part of the FB experience.

Creating and testing co-op missions is great fun in itself, and provides an outlet to be creative. Some of the scenes in a good co-op are beautiful, and a joy to behold.

My advice for co-op creators is to please use good weather. Personally, I believe that having guests grope around in heavy rain or snow is unrealistic, as this was generally not done in real life, and tends to turn people off to co-op missions. Especially if icons are turned off, with the limitations of a computer monitor, guests need good visibility and lighting to be able to have fun in a co-op. Early morning missions may look pretty, but mid-day lighting makes for better game play, IMHO.


Take care,


<center>BlitzPig_Zip

http://homepage.ntlworld.com/gingernuts/blitz_anim.gif </center>

XyZspineZyX
08-09-2003, 05:13 PM
MackZ wrote:
- Have YOU ever tried hosting a multiplayer game of FB
- without getting severe stuttering and poor latency
- with less than a gig of ram? If you have, I'd love
- to hear how you did it.
-

I think what he was referring to was using a DEDICATED server to host where, in fact, you don't really need much processing power (especially video) when the server doesn't have to do any FM,DM, or graphics calculations. This is because nobody is playing the game on the dedicated server so it can "dedicate" all of it's resources to managing the connecting clients.

You would still need the bandwidth though.



<center>http://members.rogers.com/4xtreme/chbanner.jpg

XyZspineZyX
08-09-2003, 05:59 PM
MackZ wrote:
- "Have YOU ever tried hosting a multiplayer game of FB
- without getting severe stuttering and poor latency
- with less than a gig of ram? If you have, I'd love
- to hear how you did it. "

I think you missed my point MackZ.... I don't want to do the hosting. I want a 3rd party providing a high banwidth specialist server. I have flown in an online arena with over 850 people all flying together at once in a Fighter Ace historical event.

These larger, permanently on, arenas create true scope for squad tactics, battle developemnt and immersion into the game environment.

FB beats the opposition hands down as far as it has taken it's limited, player hosted game. I would glady subscribe to an online-only version of FB backed by a 3rd party server
(one based in Europe would be nice http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif )



Message Edited on 08/09/0306:00PM by barndoor_

XyZspineZyX
08-09-2003, 06:26 PM
Oleg already stated that with current technology a MMP version of FB - using the current amount of data flow - is impossible.

Additionally the current MMP sims (WW2 OL excluded, AFAIK the flight part is still not quite up to whar the Rats want themselves) are using a game design from almost 15 years ago. A simple arena with planes capturing ground is - after a short time - boring and pointless. A new system would have to be incorporated including a greater level of organisation and squadron management.

And the dedicated server for FB - and that was stated very early - will NOT support coop missions but dogfights only. I don't like that either, but we've got to live with it /i/smilies/16x16_smiley-sad.gif

---------------------------
http://home.t-online.de/home/340045970094-0001/lwskins_banner_gross.jpg (http://www.lwskins.de.vu)
Historical Skins for Luftwaffe-Fighters