roelbartstra
06-26-2010, 08:13 AM
Hey everyone,
I tried to use Tunngle a couple of times now to play online. I don't use it that often because I hate the fact that 90% of the people there have an illegal copy of the game. I don't care people downloading games who play it one or twice and then uninstall it, but if you play it "full-time" you should just buy it.
Anyway, what I was trying to say in this discussion is why Ubisoft just doesn't patch the matchmaking to a server browser. I first thought that it was to much work, but there already is a server list in the LAN section, so why don't they just do the same for online, I don't understand.
When I use Tunngle, Conviction shows me a nice list of available servers, it works the way every PC gamer want it.
Ubisoft should just throw away there matchmaking, since the only good thing coming from it was the really funny announcement trailer. But the matchmaking website doesn't work and it doesn't work in-game either.
They should also hire a new guy for the menu's. The design is just terrible. Online friends should be shown on top, and invites should be show above the online friends.
I'm getting a little off topic here, I just hope Ubisoft knows when something doesn't work, and just accepts it. Admitting you made a mistake is hard, but ignoring it and doing it twice is just really dumb. We saw the matchmaking issues with Double Agent versus mode. I think the game died after 1 week because of it. Because if it had a server list people can focus on playing a fun game instead of waiting hour for an automatic system to drop you in a server.
There is one thing Ubisoft didn't think of when creating the matchmaking. There game is not popular enough online to do so. If there was a server list and there isn't a gamemode I want to play at the time, I could immediately click on another server in the list and play something else.
I remember playing Pandora Tomorrow versus mode. The gameplay sucked but people kept on playing it, coming up with there own rules. Coming up with a name for there rule-set and put that as a name in there server. If you give people these options, you can see what people like and come up with by only taking 1 look at the server browser.
I would advice Ubisoft to also play-test there games with real PC gamers who have played previous Splinter Cell games. Not only because of the "console based" online play, but also because of the terrible controls lay-out. It just looks like you guys printed out a peace of paper with a keyboard on it and thought darts at it. It feels to much like Konami, who always f*cks up there PC controls.
I wanna end this rant by saying that the few times I have played online, I really enjoyed it. Probably the most fun I've had in a game since the first Left 4 Dead.
I tried to use Tunngle a couple of times now to play online. I don't use it that often because I hate the fact that 90% of the people there have an illegal copy of the game. I don't care people downloading games who play it one or twice and then uninstall it, but if you play it "full-time" you should just buy it.
Anyway, what I was trying to say in this discussion is why Ubisoft just doesn't patch the matchmaking to a server browser. I first thought that it was to much work, but there already is a server list in the LAN section, so why don't they just do the same for online, I don't understand.
When I use Tunngle, Conviction shows me a nice list of available servers, it works the way every PC gamer want it.
Ubisoft should just throw away there matchmaking, since the only good thing coming from it was the really funny announcement trailer. But the matchmaking website doesn't work and it doesn't work in-game either.
They should also hire a new guy for the menu's. The design is just terrible. Online friends should be shown on top, and invites should be show above the online friends.
I'm getting a little off topic here, I just hope Ubisoft knows when something doesn't work, and just accepts it. Admitting you made a mistake is hard, but ignoring it and doing it twice is just really dumb. We saw the matchmaking issues with Double Agent versus mode. I think the game died after 1 week because of it. Because if it had a server list people can focus on playing a fun game instead of waiting hour for an automatic system to drop you in a server.
There is one thing Ubisoft didn't think of when creating the matchmaking. There game is not popular enough online to do so. If there was a server list and there isn't a gamemode I want to play at the time, I could immediately click on another server in the list and play something else.
I remember playing Pandora Tomorrow versus mode. The gameplay sucked but people kept on playing it, coming up with there own rules. Coming up with a name for there rule-set and put that as a name in there server. If you give people these options, you can see what people like and come up with by only taking 1 look at the server browser.
I would advice Ubisoft to also play-test there games with real PC gamers who have played previous Splinter Cell games. Not only because of the "console based" online play, but also because of the terrible controls lay-out. It just looks like you guys printed out a peace of paper with a keyboard on it and thought darts at it. It feels to much like Konami, who always f*cks up there PC controls.
I wanna end this rant by saying that the few times I have played online, I really enjoyed it. Probably the most fun I've had in a game since the first Left 4 Dead.