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View Full Version : Bf-109 Almanach (is there?)



Belphegorn
01-01-2007, 03:38 AM
Hi All,

I'm new to the forum but not new to the Il-2 game. It's been so many years and we still play it... amazing! Anyway, yesterday I got myself a new X52 joystick and decided to get back to this fabulous game. Last time it took some time for me to become at least good enough to survive two or three engagements. This time, after a few hours, it turned out I still remember how to fly! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif I started reading in the manuals in search of anything that has at least something to do with my beloved Bf-109. Unfortunatelly, this field was not covered well by the developers. I know, I know... There are so many planes in the game that the manual covering all of them would have to be thousands pages thick. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif (well, I wouldn't mind... http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif)
Anyway, I was hoping You - the Il-2 Community could help me. There are some particular questions I would like to get answers to. Here they are:

1) Are there any mods enhencing Il-2's graphics? For me the simulation is the most important but I've seen some fan screenshots and the graphics was looking better there. Have they been tweaked? My Il-2 runs smoothly on my system but that is not an achievement nowadays ;P. Anyway, perhaps water or surface textures has been changed? New clouds???

2) The game has a set of void textures that can be used to create skins. If I change their resolutions to higher ones will the game still be able to apply them on the models???

3) I would like to find a manual describing and explaining the usage and work of ALL Bf-109's onboard "clocks" and gauges. From early 1940 models to the advanced 1945 C3. Please! There must be some kind of a Bf-109 Encyclopedia...

4) What follows is the list of working devices, e.g.: in Bf-109 I cannot set the mixture manually but I can use the radiator. I'm not sure about "feather", supercharger setup (oce it worked now it doesn't...), mirrors (are there any?) and oppening the cannopy (not modelled, am I right? :/). Basically, I'd like to know which keys to assign to my joystik without ommitting any, even most useless device.

5) What are the superchargers for anyway? I mean I know what they are for but what can the player "do" with their use?

6) Same question goes to the radiator. In all the Il-2 player recorded films I could see it being setup manually. Why not open/auto mode??? What advantages (and/or disadvantages) does manual radiator setup give? And how did the Germans manage to cool down the engine through wings??? http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

7) Last thing... how good was the Bf-109 during the WWII period? What ather plane could overrun it???

Thanks for the answers!
Happy New Year Everybody!

slipBall
01-01-2007, 04:00 AM
Not sure that this will help....but good reading for sure
http://www.virtualpilots.fi/feature/articles/109myths/<div class="ev_tpc_signature">

http://i51.photobucket.com/albums/f394/SlipBall/orders.jpg

csThor
01-01-2007, 05:22 AM
Skins are at a max of 1024x1024 with 8Bit colour depth (BMP). Anything else won't work.<div class="ev_tpc_signature">

______________________________
Ab heute heissen wir Meier!

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Pirschjaeger
01-01-2007, 11:30 AM
Welcome to the forum. http://forums.ubi.com/images/smilies/25.gif

Regarding question 3, I have some copies of real 109 manuals. IIRC, the gauges are covered. Lastweek we had an earthquake near Taiwan which damaged 5 of 7 undersea net cables. So, being that I am currently living in China, my net is too slow to bother sending files. But keep in touch and I'll be happy to send you Gb's of 109 files in the next few weeks.

Regarding question 6, I usually run the radiator wide open. I like to turn and burn with the 109 and as you probably already know, they heat up quickly. I've tried using the auto-rad but found I had more over heating problems.

Fritz<div class="ev_tpc_signature">

http://i11.photobucket.com/albums/a198/FritzFranzen/Sig11.jpg

Valhalla Kittens (http://www.dennyweb.com/viking_kittens.htm)

"I furiously yelled an ancient Anglo-Saxon single syllable word referring to the act procreation about a dozen times." Blakduk as he was looking for Ctrl + E in his Ford Falcon XT

jester_587
01-01-2007, 11:44 PM
geez I have been looking for a 109 manual for ever, if you really wanna get ridd of one, ill happily take on off your hands. As for the game, there is no mirror for the me109, at least i cant find one. I also run with the radiators wide open unless I need that few extra kph of speed then i close them reguardless of overheating just to get away. setup a button for supercharger, it only goes on or off, just make sure that the engine is at idle or atleast under 30% before you turn it on or you'll cause engine damage. I never feather my engine, if it starts burning then get out of it, but i just let it wirl around at will if it the engine does die. The super charger is great for taking off quickly and getting away fast, but overheats the engine faster obviously, but in the game you can leave it on all the time just use that 30% rule. on my control stick for the x52 i have it set up as, the main trigger is guns on the first detent and cannons on the seccond, the button that is covered is my supercharger, buttons 3 and 4 are rockets and bombs. the hats are as follows, top hat has the folwing combination, flyby, cockpit view, no cockpit view, and gunsite view. the bottom hat is a combination of zoom and normal view, and left and right views. the button on the far left is next enemy view. The pinky button I use as the map. This has been the best combination of buttons I have ever used and works great for combat. The throttle has all my trims, and the little hat on it is used mainly for more engines, as in selecting left and right engines, all engines. I left one of the hat options unused as i cannot find a use for it yet. I have the big button on the bigges wheel as my bail out button, and my little mouse thumb thing is my looking around and the little button next to it is my radiator shutters, its quick and easy to reach there with a flik of my thumb. the 3 buttons on the throttle that are next to the screen are for cockpit lights, landing lights and nav lights. On the joystick the 2 way switches are as follows, 1... Flaps up and down, 2... up is auto gear up or down, and down is wheel chalks, 3... is for manual gear up and down. I hope this helps, I still use the keyboard to switch between ground targets and various things like instructing wingmen or whatever i feel like. I tried every combo in the book for months after i got the x52 and this is what just hit home as the most usefull and quickest to reach and the most needy. If anybody else wants to hook me up with some ME109 stuff please do. I have recsently been married to a german and one of her family members was a me109 pilot in ww2 and I have been trying to collect as much stuff as I can for a schrine in his honor, since he was killed in combat. IL2 is a great game, if you have any other questions about the me109 in the game just ask me, I ONLY fly the ME109 in the game. I just love that bird. OHHHH also the me109 is not a turn and burn bird from my experiance, I use altitude to gain the advantage and dive and blast in short birsts and then climb back to altitude. The me109 G2 is a yank and back bird though, it can turn on a dime, and keep up with that pain in the but SPIT and YAK. All other ME109's are not that good in turning but can dive pretty fast and if your average you can avoid even a couple of shooters on your 6. JUST USE THAT RUDDER. I useually fly at about 1700 meeters into a dogfight then pick and choose my targets and use my speed after a burst to get the hell outa there cause U can upset a few spit pilots and they can turn inside any 109 accept the G2.

slipBall
01-02-2007, 03:11 AM
4) What follows is the list of working devices, e.g.: in Bf-109 I cannot set the mixture manually but I can use the radiator. I'm not sure about "feather", supercharger setup (oce it worked now it doesn't...), mirrors (are there any?)



They did try using mirrors, but they vibrated so much, as to be useless<div class="ev_tpc_signature">

http://i51.photobucket.com/albums/f394/SlipBall/orders.jpg

slipBall
01-02-2007, 03:13 AM
I keep getting a double post...Hammy http://forums.ubi.com/images/smilies/354.gif<div class="ev_tpc_signature">

http://i51.photobucket.com/albums/f394/SlipBall/orders.jpg

DuxCorvan
01-02-2007, 01:53 PM
Originally posted by mangaroca2007:
Hi All,

I'm new to the forum but not new to the Il-2 game. It's been so many years and we still play it... amazing! Anyway, yesterday I got myself a new X52 joystick and decided to get back to this fabulous game. Last time it took some time for me to become at least good enough to survive two or three engagements. This time, after a few hours, it turned out I still remember how to fly! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif I started reading in the manuals in search of anything that has at least something to do with my beloved Bf-109. Unfortunatelly, this field was not covered well by the developers. I know, I know... There are so many planes in the game that the manual covering all of them would have to be thousands pages thick. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif (well, I wouldn't mind... http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif)
Anyway, I was hoping You - the Il-2 Community could help me. There are some particular questions I would like to get answers to. Here they are:

1) Are there any mods enhencing Il-2's graphics? For me the simulation is the most important but I've seen some fan screenshots and the graphics was looking better there. Have they been tweaked? My Il-2 runs smoothly on my system but that is not an achievement nowadays ;P. Anyway, perhaps water or surface textures has been changed? New clouds???

2) The game has a set of void textures that can be used to create skins. If I change their resolutions to higher ones will the game still be able to apply them on the models???

3) I would like to find a manual describing and explaining the usage and work of ALL Bf-109's onboard "clocks" and gauges. From early 1940 models to the advanced 1945 C3. Please! There must be some kind of a Bf-109 Encyclopedia...

4) What follows is the list of working devices, e.g.: in Bf-109 I cannot set the mixture manually but I can use the radiator. I'm not sure about "feather", supercharger setup (oce it worked now it doesn't...), mirrors (are there any?) and oppening the cannopy (not modelled, am I right? :/). Basically, I'd like to know which keys to assign to my joystik without ommitting any, even most useless device.

5) What are the superchargers for anyway? I mean I know what they are for but what can the player "do" with their use?

6) Same question goes to the radiator. In all the Il-2 player recorded films I could see it being setup manually. Why not open/auto mode??? What advantages (and/or disadvantages) does manual radiator setup give? And how did the Germans manage to cool down the engine through wings??? http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

7) Last thing... how good was the Bf-109 during the WWII period? What ather plane could overrun it???

Thanks for the answers!
Happy New Year Everybody!

1) Most screens you'll see are not from original Il-2 game, but from Il-2:Forgotten Battles and subsequent add-ons (AEP, Pacific Fighters, 1946, etc.). These have added some graphic features, specially on water, forests and clouds, that keep the game a bit more up-to-date in a graphic level. You'd need a late generation GPU card and a good CPU to benefit from that, though.

2) Textures/skins have to be maximum 1024x1024 *.bmp files with 256 colors (8 bit) max.

3) In Il-2:1946 DVD (last release on the series containing everything till the date), there's an aircraft guide with all the cockpits gauges and clocks.

4) In the hardest difficult settings, most planes can switch devices