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View Full Version : padlock or no padlock???



XyZspineZyX
08-14-2003, 10:49 PM
As everyone has formed their own opinions on this topic I would merely like to offer a suggestion to those that regularly host games. Allow for padlock!!!!! Whether you think its too easy,cheating, or whatever it should be the pilots choice as to how he'ld like to fly. If you don't prefer it then don't use it, but dont limit those pilots who find it much smoother and more realistic then this arcade view where you have to fiddle with a dam hat-switch every time you want to move your head! As a former Navy pilot I can assure you guys that padlock offers a much smoother and more realistic flight feel then not. I think most guys that whine about it are merely unable to look in one direction and fly in another...well gentleman there's a little thing called "situational awareness" that you need to have to be a good pilot and if you dont have it your dead. Like I said it should be pilots choice as it offers no distinct advantage other then personal pilot preferrance, so come-on host give everybody a fair shot..

XyZspineZyX
08-14-2003, 10:49 PM
As everyone has formed their own opinions on this topic I would merely like to offer a suggestion to those that regularly host games. Allow for padlock!!!!! Whether you think its too easy,cheating, or whatever it should be the pilots choice as to how he'ld like to fly. If you don't prefer it then don't use it, but dont limit those pilots who find it much smoother and more realistic then this arcade view where you have to fiddle with a dam hat-switch every time you want to move your head! As a former Navy pilot I can assure you guys that padlock offers a much smoother and more realistic flight feel then not. I think most guys that whine about it are merely unable to look in one direction and fly in another...well gentleman there's a little thing called "situational awareness" that you need to have to be a good pilot and if you dont have it your dead. Like I said it should be pilots choice as it offers no distinct advantage other then personal pilot preferrance, so come-on host give everybody a fair shot..

XyZspineZyX
08-14-2003, 11:05 PM
Look dude, here is the deal with padlock/ trim/ overmodelled/ undermodelled/ newb planes/ AAA/ vulching/ or whatever is the whine of the week....

It does not matter.

Have you ever fought a guy online who was good, but not quite as good as you? He ALWAYS makes excuses when he gets shot down.

"AAA got me engine before we fought"
"My stick is acting uo"
"You have TIR"
"You warp too much"
"PL is like radar"
"Are using F2 to find enemies?"

The list of excuses is endless. Don't rely on padlock. Don't fly newbie planes. Take away every excuse your opponent can invent and he is forced to admit that he sucks and you rule.

PS- Don't fly on servers without padlock if its so important to you.


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XyZspineZyX
08-14-2003, 11:08 PM
I host Full Real with Friendly icons and limited internal Pad Lock, take it or leave it.


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XyZspineZyX
08-15-2003, 02:45 AM
Your right those are all excuses, my only point is that most hosts don't give you the choice when it has no advantageous effect for anyone other then pilot preference, thus they are using whatever excuse to limit those that can use it. the reason I started this whole thread is simply that its been very hard as of late to find a full-real game that doesn't have padlock turned off that's all. But anyone who calls their games full-real and doesnt allow padlock has more then likely never flown a real plane before(and I don't mean a cessna) or they would know what "real" is. hopefully some host will allow a little leeway on the padlock..some guys like it some dont.

p.s. when padlock is allowed guys that don't like it can still fly the way they prefer and not the other way around..not fair

XyZspineZyX
08-15-2003, 04:15 AM
to me Padlock is more realistic than using your Hand to move your veiw

XyZspineZyX
08-15-2003, 01:15 PM
I ask the guys in game what they want - simple.

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XyZspineZyX
08-15-2003, 01:26 PM
Host your own server if you're so keen on padlock.

XyZspineZyX
08-15-2003, 01:36 PM
Not to engage in this typically over-heated debate, the nice thing about the new padlock is the shorter range.

(I still would like to see this a value that the host can set)

The new range is 3km instead of 5km. I have personally noticed that you spot and track way before 3km (3km is a bit late to lockon most the time http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif.

This is a good improvement at least http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

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XyZspineZyX
08-15-2003, 01:56 PM
I too am a military pilot (22 years now) and concur with the inadequacies stated by the host of this thread in using the "chinese-hat" on the joystick to select your viewing angle.

Likewise, the heavily restricted "stuck in cockpit" view is just as unrealistic. Therefore the use of padlock may serve as a suitable compromise. The worst "Cheats" (unrealistic options) IMO are the darn arrows and icons indicating enemy location and distance. If anyone wants something toward realism, get rid of these.

This being said, its also easy in real life to keep track of your own Sqn members. Not so easy in IL-2 is this, since not everyone on the same team is using voice com, flying the same plane and using cohesive Sqn combat tactics. It would be prudent to identify friendly aircraft by icons in this case.

What it boils down to then is a matter of personal preference, and only playing at the servers that host your desired options!

XyZspineZyX
08-15-2003, 01:58 PM
Some of us don't believe in the use of the padlock as a aid to help find ememy planes, plane and simple as that. Most servers that I have seen, like 85% of them, offer the use of padlock. Use one of them to fly on and use your padlock all you want.

And when you say "I think most guys
that whine about it are merely unable to look in one
direction and fly in another...well gentleman
there's a little thing called 'situational
awareness'". Is this when it is used to lock on planes you other wise wouldn't have seen sneaking up on you? That is what so fun about no padlock, the other guy has to find you himself and NOT the computer.

Just my two and a half cents worth. LOL

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XyZspineZyX
08-15-2003, 03:17 PM
Padlock reporduces a very simple behaviour, anyone in 'real life' can do it with no difficulty at all. Even my cat does easily. When you move your head like this, it's done unconsciously, it just follows whatever your looking at. So I don't feel padlock adds to or enhances anyone's abilities beyond what they already possess.

XyZspineZyX
08-15-2003, 05:25 PM
MZ6 wrote:
- Padlock reporduces a very simple behaviour, anyone
- in 'real life' can do it with no difficulty at all.
- Even my cat does easily. When you move your head
- like this, it's done unconsciously, it just follows
- whatever your looking at. So I don't feel padlock
- adds to or enhances anyone's abilities beyond what
- they already possess.
-
-
-
-
-Yes you are right, it does produce a natural behavior of following the target. BUT You also said "it just follows whatever your looking at". This is the problem I have with padlock, What if your NOT looking at the target and you DON'T spot him? You can hit padlock if he is close by and the computer will lock on him for you. This would be, my friend, called ESP. A very unnatural behavior, at least for me. /i/smilies/16x16_smiley-wink.gif

The best thing to do is fly on the servers that allow it, and they are a lot of them. S~



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XyZspineZyX
08-15-2003, 05:51 PM
FA_Maddog wrote:
-Yes you are right, it does produce a natural behavior of following the target.
- BUT You also said "it just follows whatever your looking at".
- This is the problem I have with padlock,
- What if your NOT looking at the target and you DON'T spot him?
- You can hit padlock if he is close by and the computer will lock on him for you.
- This would be, my friend, called ESP.
- A very unnatural behavior, at least for me. /i/smilies/16x16_smiley-wink.gif


I like internal PL. I think externals with PL is too much. With internal PL there is a much higher % chance of a real-life pilot seeing another plane right in front of him. In the game, planes disappear much more easily than they would in reality. I figure if the enemy is flying in the view of a virtual pilots sight then he would be noticed. As the attacker, you need to plan your angle of attack better. As the defender (with out externals) you'll need to perform maneuvers to check your six more often. I think this is realistic, more realistic than not seeing an enemy plane right in front of you because of computer graphics.






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XyZspineZyX
08-15-2003, 06:06 PM
internal padlock makes a more realistic dogfighting rather than a dumbfounded i lost the other guy flight style.

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XyZspineZyX
08-15-2003, 06:06 PM
Yes padlock and no externals (for the serious gamers).

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XyZspineZyX
08-15-2003, 07:17 PM
I find it very telling that a 'real life' military pilot described the cockpit view as unrealistic. Yet PC pilots would argue the opposite. So much sensory input ( peripheral vision, g-forces, etc. ) is missing from a flight sim, I find it reasonable to find some way to compensate for it, like external padlock But I agree, the "radar" nature of it could be toned down, in that you can't look at something you can't see.

XyZspineZyX
08-15-2003, 09:56 PM
you cannot turn external padlock off , if you want external padlock off you need to set the external view off

IRL you see things eaiser

in-cockpit padlock you cannot lock on to a plane that is on your 3 or 9 unless your view is in that direction

Padlock is MORE real than moving your head / view with your hand ( LOL )

you can have the Green Triangle set OFF so when you padlock it doest appear

the green Triangle is a gay addition