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GH_Klingstroem
03-16-2006, 09:21 AM
I love its new agressiveness!!! Its beautiful to see 109s finally dive fire a short burst and then see them climb away to make another attack!
If I have to chose between this AI and previous AI, I would chose this one!. The perfect AI of course would be to keep the agressive AI of 4.04 but tone down the very fast rolls they can make and maybe decrease the negative Gs they are pushing!
Also they can dive with anyting, which is wrong, but that has been that way since day one!

Basicly, if you have troubles with it, make them average or even rookies and you will once again be able to shoot down 4-5 planes per mission!

Thx Oleg! Keep it coming!

thefruitbat
03-16-2006, 09:29 AM
i agree 100%

I think the reason some people are complainging about the ai, isn't so much because of the new/proper tactics they seem to be employing, but because an aircraft extending away from you, highlights the ai's resistance to overheating much more than in a turning fight, espesially in evenly matched planes

personally i think this is the best ai yet

Treetop64
03-16-2006, 10:00 AM
http://forums.ubi.com/images/smilies/351.gif

Great AI now. Much more fun to play offline.

ICDP
03-16-2006, 10:10 AM
I have been playing the Ostfront addon campaigns since I got it on Tuesday and the AI are starting to get on my nerves. I can't catch up with them flying between waypoints as they are too fast. If I try to stay with them I have to use 110% + WEP which overheats the engine very quickly. The only way I can stick with them is if I use autopilot. When I use autopilot the plane gets a speed boost and uses less power to do so!

I have been rammed once and shot down twice by my wingmen who were shooting through me to get an enemy I had already badly damaged. I have watched as my flight of Bf110's configured for ground attack with the 37mm cannon decided to get into a furball with some Hurricanes. In the process two of them collided and the others aborted the primary mission. All of this while our escort was also engaging the enemy fighters, after which the escorts returned home. This left me alone to fly into enemy territory to carry out the ground attack primary mission.

All of this in only eight or so missions in three seperate campaigns. In other words approx 40% of the time I get killed by so called friendlies and more often than not they are liabilities rather than a help. I have now started a bomber campaign to see if there is any improvement in playability.

This is not a fault of Ostfront but the "new improved AI". They might give a better account of themselves 1 on 1 with the player (and I hope this is retained) but as a group they are awful.

GH_Klingstroem
03-16-2006, 10:20 AM
I haven't seen the problems you talk about at all ICDP! Im not saying that you dont have them tho...

Kuna where have u read that we will get improved AI in the new patch?! Has Oleg ever answered to the AI threads?!
Cheers

GregSM
03-16-2006, 10:22 AM
€œpersonally i think this is the best ai yet€

So do I.

Besides the details, though, it€s great especially to see that they try still, even at this hour, to improve the AI.


Cheers,


Greg

Treetop64
03-16-2006, 10:30 AM
Originally posted by ICDP:
I have been playing the Ostfront addon campaigns since I got it on Tuesday and the AI are starting to get on my nerves. I can't catch up with them flying between waypoints as they are too fast. If I try to stay with them I have to use 110% + WEP which overheats the engine very quickly. The only way I can stick with them is if I use autopilot. When I use autopilot the plane gets a speed boost and uses less power to do so!

I have been rammed once and shot down twice by my wingmen who were shooting through me to get an enemy I had already badly damaged. I have watched as my flight of Bf110's configured for ground attack with the 37mm cannon decided to get into a furball with some Hurricanes. In the process two of them collided and the others aborted the primary mission. All of this while our escort was also engaging the enemy fighters, after which the escorts returned home. This left me alone to fly into enemy territory to carry out the ground attack primary mission.

All of this in only eight or so missions in three seperate campaigns. In other words approx 40% of the time I get killed by so called friendlies and more often than not they are liabilities rather than a help. I have now started a bomber campaign to see if there is any improvement in playability.

This is not a fault of Ostfront but the "new improved AI". They might give a better account of themselves 1 on 1 with the player (and I hope this is retained) but as a group they are awful.

Bad luck, bro. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

Kuna_
03-16-2006, 10:57 AM
Originally posted by GH_Klingstroem:
Kuna where have u read that we will get improved AI in the new patch?!

http://forums.ubi.com/eve/forums/a/tpc/f/63110913/m...061031024#3061031024 (http://forums.ubi.com/eve/forums/a/tpc/f/63110913/m/5271058714/r/3061031024#3061031024)

A.K.Davis
03-16-2006, 11:24 AM
I've noticed a definite improvement, especially with fighters. I'm still seeing (or seeing new) oddity with ground attack aircraft going very wacky when they get near a target at lower altitudes and also some unexplainable deaths DGEN missions.

Keep in mind that some of this may have to do with the planes.dat files for DGEN campaigns.

GH_Klingstroem
03-16-2006, 11:54 AM
Sorry Kuna, still cant see Olegs quote in that thead!

DaimonSyrius
03-16-2006, 12:52 PM
Originally posted by GH_Klingstroem:
Sorry Kuna, still cant see Olegs quote in that thead!
I think Kuna was pointing to this post (will stand corrected if I'm wrong):

Originally posted by NerdConnected:
FYI, just got a reply from Oleg. They've looked at some AI issues I've sent them (also pointed them to this thread of course), and Maddox confirms there are some issues with the current AI/FM and they will look into this and fix it.

However, he said they will not make a any code changes until the Pe-2 add-on and free map from Ian Boys (Burma) are released.

So, we just have to wait and hope that the Pe-2 add-on and the new map from Ian Boys will be released soon ;-)

Cheers,
S.

SeaFireLIV
03-16-2006, 12:52 PM
"Am I the only one that loves the new AI?"

Yes.

Well, actually, no. Some others like it too. As you know, I hate it and have not flown offline with it since. Patiently waiting for new AI, as Icefire might say...

DaimonSyrius
03-16-2006, 01:13 PM
Klingstroem,

SeaFire is correct, actually you're not the only one that's enjoying the curent AI. I like them now for what I use them, which is mainly flying on my own in QMB setups against single or pairs of AI Ace fighters, also flying a few simple FMB missions I've sketched for myself where single or pairs AI keep coming at variable intervals (or I go to find them), both fighters and bombers, with a few ground targets too. Always flying on my own, no AI friendlies. In this kind of context, the enemy aces currently put really challenging, stimulating fights for me.

However, I'm aware of the problems other people see with the AI, particularly when they're in numbers and especially in campaigns. I got fed up, several patches ago, with having to babysit my friendlies and simultaneously having to fear them almost as much as the enemies, even when they were supposedly aces http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

Cheers,
S.

Amagi
03-16-2006, 01:20 PM
I favour the new AI. If AI planes had a slightly more complex overheating model we could test whether it's an effective increase in speed or the AI FM that produces greater energy. Overheating is unevenly modelled in general, though.

Also, it would be better to balance the aggressiveness with a return to base on any damage, and a rule that only two aircraft should attempt to fire on one enemy plane at the same time. However, it's good that monoplanes use their speed advantage against biplanes in 4.04m.

ICDP
03-16-2006, 01:26 PM
I agree that the new ace AI is more aggressive and gives a better fight than in previous patches but only one on one. We cannot conclude from this one area that the AI is much improved. It fights better due to higher energy retention and recovery. This means that it can hold high AoA climbs and extremely high G turns for excessively long periods.

I just flew another offline campaign and on the first encounter with enemy fighters three out of our eight La7's collided headon with three Fw190's. This is and other anomolies mentioned need fixed.

shinden1974
03-16-2006, 03:19 PM
I like the AI's aggressiveness...that's about it, I hope they hold on to it.

solving it's energy retention ability and keeping the AI from crashing into me and others would just about solve any problem I have. I know others don't see this problem, so I'm going to trust Olegs judgment after having the problem (as I see it) presented to him.

I shot 4-5 a mission in 4.04, so I think maybe the mistaken fantasy that the complaints about the AI are because of difficulty should be put to rest.

I'm not a big mossie fan, so I'm on 4.03 without complaint. I'm looking forward to a better experience in the next patch. that's the beauty of it, we can have it any way we want it.

VW-IceFire
03-16-2006, 03:36 PM
I have no problem with the AI in 4.04. Its a bit more agressive and slightly less prone to go spinning about in rediculous barrel rolls.

Not sure what as the fuss was about.

NonWonderDog
03-16-2006, 03:45 PM
The problem I have with the AI is one I've always had -- the AI knows when you pull the trigger. They have no trouble dodging out of the way before they even see the tracers or hear any hits.

This makes boom and zoom very, very hard.

shinden1974
03-16-2006, 04:03 PM
Originally posted by VW-IceFire:
I have no problem with the AI in 4.04. Its a bit more agressive and slightly less prone to go spinning about in rediculous barrel rolls.

Not sure what as the fuss was about.

Wow, really? That's all I remember about 4.04m, ridiculous barrel rolls, everytime.

big neg. G dive, zoom climb, dive, barrel roll to the right or left and gaining speed...same thing like clockwork.

but honestly I'm starting to think that either this sim installs differently in every machine or this is a good example of how everyone sees things VERY differently.

VW-IceFire
03-16-2006, 04:36 PM
Originally posted by shinden1974:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by VW-IceFire:
I have no problem with the AI in 4.04. Its a bit more agressive and slightly less prone to go spinning about in rediculous barrel rolls.

Not sure what as the fuss was about.

Wow, really? That's all I remember about 4.04m, ridiculous barrel rolls, everytime.

big neg. G dive, zoom climb, dive, barrel roll to the right or left and gaining speed...same thing like clockwork.

but honestly I'm starting to think that either this sim installs differently in every machine or this is a good example of how everyone sees things VERY differently. </div></BLOCKQUOTE>
The last bit is probably true. But I've noticed that the AI mixes up the insane and stupid barrel roll thing with some reversals on that with a negative G pushover and a few other tricks I haven't seen out of it in a while. It seems better to me now than before...definately more of a challenge to me. They are still rediculous...but AI programming is not going to be getting much better for quite some time yet.

SeaFireLIV
03-16-2006, 05:55 PM
Originally posted by VW-IceFire:
I have no problem with the AI in 4.04. Its a bit more agressive and slightly less prone to go spinning about in rediculous barrel rolls.

Not sure what as the fuss was about.

Well, once upon a time, you had a problem with `wobbles` and I wasn`t sure what the fuss was about. Guess this time, it`s my time to have an AI problem and for others to nay say it.

This is just that other `AI` thread by the back door isn`t it?

Kuna_
03-17-2006, 07:10 AM
Our opinions about this issue (as with any for that matter) may be different.

But what we are all unanimously asking here is improved, better Ai.
As SeaFire said more 'human-like'.
Offliners & COOP folks were put aside for a long time and it is about time that things are going in positive way here.

I am more than pleased to see that devs actually care about this issue in 'late hour' and have announced major changes after Pe-2 add on.

http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

A.K.Davis
03-17-2006, 08:41 AM
Well, watching the AI dive and slash through bomber formations more frequently is a true joy. I certainly haven't seen anything that we make cry for "roll back" to previous AI code.

Could it be improved? Of course, but we will never have perfection.

Bearcat99
03-17-2006, 09:05 AM
Originally posted by NonWonderDog:
The problem I have with the AI is one I've always had -- the AI knows when you pull the trigger. They have no trouble dodging out of the way before they even see the tracers or hear any hits.

This makes boom and zoom very, very hard.

I dont know about that one.. my problem with the AI is.. they see through clouds, they dont black out, they often fly wing to the guy shooting you up... they warn you too late very often... they steal the kill you are after instead of taking the guy lining up on you... other than that I think the AIis pretty good.. and overall inspite of all that4.04 AI is better than previous versionsIMO.

thefruitbat
03-17-2006, 09:42 AM
Originally posted by Bearcat99:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by NonWonderDog:
The problem I have with the AI is one I've always had -- the AI knows when you pull the trigger. They have no trouble dodging out of the way before they even see the tracers or hear any hits.

This makes boom and zoom very, very hard.

I dont know about that one.. my problem with the AI is.. they see through clouds, they dont black out, they often fly wing to the guy shooting you up... they warn you too late very often... they steal the kill you are after instead of taking the guy lining up on you... other than that I think the AIis pretty good.. and overall inspite of all that4.04 AI is better than previous versionsIMO. </div></BLOCKQUOTE>

I am sure the ai does know when u are going to pull the trigger, but only if you are straight behind him. Many time when i have been flying in the qmb, i have run out of ammo trying to finish the last enemy off. if i have already damaged them and we are low, i line up shots pull the trigger and watch the ai take evasive, if you keep this up you can normally makr them crash into the sea.

HOWEVER, if you put in any vertical element to your attack, then they do not seem to have this magical ability. In vertical boom and zoom attacks i have never ever seen the ai display this tendancy once.

just my thoughts

fruitbat

crazyivan1970
03-17-2006, 10:56 AM
As i stated before... new AI might be a little bit shocking for those who flies only offline line, or have limited time online. Frequent onliners are not that freaked out because with all its craziness new AI still is no match for stunts that human can do http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Brain32
03-17-2006, 11:06 AM
Just a few observations:
Make them black/redout.
Prevent them to climb endlessly while extending, if they want to run away, cool, but constant perfect climb without overheat up to 7000m and beyond is downright frustrating.
Any yes friendly AI could be a bit more helpfull.

BadA1m
03-17-2006, 12:13 PM
I Agree- with (almost) every one. I get a kick out of watching my wingman follow me perfectly in formation- as I turn towards him, they must have put a window in the floor of that 109 (I won't complain about that one, http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif but it makes you wonder if the enemy can see through the floor too?). They also don't seem to give up even when in flames http://forums.ubi.com/images/smilies/touche.gif. I have found that voice recognition software makes it very easy to give commands and it helps to keep the boys in line, of course they don't always listen and they still pull stupid stunts, but all in all, it helps (I use game commander BTW). One day we will be able to give plain language commands to the AI and get similar feedback from them - now won't that be cool! I still have a love-hate relationship with the AI but I think it's heading in the right direction. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

GregSM
03-17-2006, 03:12 PM
I made this track (http://www3.sympatico.ca/greg.smart/AI_Energy.ntrk) in response to the popular wisdom that AI planes retain energy too well.

It seems obvious to me that they do not, but I think that they have improved:

This track (http://www3.sympatico.ca/greg.smart/AI_Improvement.ntrk), I made to show the improvements in the way energy is better used. I flew the merge manually to avoid getting shot and to position the I-153 advantageously behind the Messerschmitt. Thereafter, the I-153 is on autopilot. The track shows how the Messerschmitt is able to reverse the initial tactical disadvantage and win the fight. This was impossible in previous game versions.

To me, the recent improvement in energy management is, far and away, the best improvement to offline play to date.


Cheers,


Greg

Kuna_
03-17-2006, 04:21 PM
I see a lot of "Ai shot me up while he was on flames".
I myself often try to do the same in some aircraft types.

And these in game 'while on flames attempts' are not the only cases of mortally damaged enemy fighting untill the bitter end.

I have just read one story about one German Fokker D.VII ace who attacked his RFC counterpart flying the SE.5 marked with big white "Y" mark on upper wing & fuselage.
SE.5 had altitude advantage and D.VII guy (distinguished German ace Degelow) sneaked up from below on him.
Now at this point Englishman became awared of danger and started to manoeuver. Violently, he was not a rookie.
German seeing that he will lose the fight due to height/altitude/ disadvantage, predicted the next manoeuver path of his enemy and send a desperate barage burst in that direction.
Unfortunately for SE.5 pilot, few rounds hit his fuel tank and he started to burn.
Degelow, seeing that his enemy has been set on fire turned his aircraft in other direction and looked around; but as he did that burning SE.5 opened fire on him in dive.
Fortunately for Degelow, Englishman missed.
Fight lasted some time and the Englisman, realising that he was doomed in this unequal combat, dived in attempt to force land.

Degelow observed SE.5 in dive exploding near the surface.

But the Englisman somehow survived, he was taken as prisoner.

shinden1974
03-17-2006, 04:51 PM
Originally posted by GregSM:
I made this track (http://www3.sympatico.ca/greg.smart/AI_Energy.ntrk) in response to the popular wisdom that AI planes retain energy too well.

It seems obvious to me that they do not, but I think that they have improved:

This track (http://www3.sympatico.ca/greg.smart/AI_Improvement.ntrk), I made to show the improvements in the way energy is better used. I flew the merge manually to avoid getting shot and to position the I-153 advantageously behind the Messerschmitt. Thereafter, the I-153 is on autopilot. The track shows how the Messerschmitt is able to reverse the initial tactical disadvantage and win the fight. This was impossible in previous game versions.

To me, the recent improvement in energy management is, far and away, the best improvement to offline play to date.


Cheers,


Greg

Good points, I watched both and I can see some of your point about energy, unfortunately in neither track did I see the negative G dive nor lateral barrel rolls that I'm used to seeing in dogfights in 4.04m.

I set up a QMB in 4.03 between I153 and Bf109E-4 and put myself in a better position that you did...the AI was still able to reverse the situation in 4.03. In 4.04 (your track) the reversal is much more decisive, and I've yet to complain about the AI's agressiveness. You've demonstrated that the AI is better against itself...a point no one has even complained about.

maybe I'll try it again, and see if maybe I'm just a offline only noob undergoing online 'shock'(not offended C.I. just kind of amused at the assumption http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif)

I'm at 4.03 right now and I have nothing to show you in response really, I'm getting sick of this subject...I just want oleg to fix whatever he thinks is wrong and move on. I hope he keeps most of 4.04, but the wierd moves kill my immersion.

If nothing changes I'll stay a loyal fan and just adjust, eventually. I was starting to get used to the wobble too!

jds1978
03-17-2006, 04:56 PM
My only gripe is the AI's redundant barrel roll. That seems to be the AI's answer for every move you make...negative G barrel roll...ad naseum.

I like the fact that they are in constant "do or die" mentality...it makes things much more desperate feeling.

GregSM
03-17-2006, 09:00 PM
Hi Shinden,


€œGood points, I watched both and I can see some of your point about energy, unfortunately in neither track did I see the negative G dive nor lateral barrel rolls that I'm used to seeing in dogfights in 4.04m.€

I hadn€t intended to display the negative G or barrel roll moves because I don€t see anything in them that I cannot do myself. At least, it€s not like they are performing a radical manoeuvre like a snap-roll.

€œI set up a QMB in 4.03 between I153 and Bf109E-4 and put myself in a better position that you did...the AI was still able to reverse the situation in 4.03. In 4.04 (your track) the reversal is much more decisive, and I've yet to complain about the AI's agressiveness. You've demonstrated that the AI is better against itself...a point no one has even complained about.€

Really? In my reading, the contention that the AI favours angles tactics remains fairly persistent.

That aside, I didn€t display that the AI is €œbetter against itself€. Rather, I think that the first track shows that AI is inferior to the player in terms of using energy, but is at least able to exploit, plausibly, a gross disparity in energy, as between the 109 and I-153 in the second track.

€œI'm at 4.03 right now and I have nothing to show you in response really, I'm getting sick of this subject...I just want oleg to fix whatever he thinks is wrong and move on. I hope he keeps most of 4.04, but the wierd moves kill my immersion.€

Precisely, I hope he fixes what he thinks is wrong. And while he€s at it, I want him to hear the endeavour to make the AI more challenging being applauded, however faintly.


Cheers,


Greg

VW-IceFire
03-17-2006, 09:45 PM
Originally posted by SeaFireLIV:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by VW-IceFire:
I have no problem with the AI in 4.04. Its a bit more agressive and slightly less prone to go spinning about in rediculous barrel rolls.

Not sure what as the fuss was about.

Well, once upon a time, you had a problem with `wobbles` and I wasn`t sure what the fuss was about. Guess this time, it`s my time to have an AI problem and for others to nay say it.

This is just that other `AI` thread by the back door isn`t it? </div></BLOCKQUOTE>
I don't see the two as being the same thing. Unless the AI is behaving drastically different on your machine than on my machine as was the case with the wobbles issue.

Fortunately that issue is gone.

Is the AI that different on yours...or...is this more a matter of perception. In that case (unlike the wobbles case) it was a technical issue. Infact I know it was a technical issue related in some way to the config.ini file (I could half turn on and off the severe wobbles by replacing the config.ini by the end). The AI thing...may be more a matter of I'm more forgiving about the AI as I have a decent understanding of the subject and topic of AI and neutral network research. So I'm more likely to just watch a behavior and say "well, thats just the AI for you" and not fuss over it that much.

Many of the rest of you will have different feelings. I can accept that part...I have no problem accepting that you may see it differently. But I don't see what the fuss is about, personally...from my perpective.

Nimits
03-17-2006, 11:14 PM
Originally posted by crazyivan1970:
As i stated before... new AI might be a little bit shocking for those who flies only offline line, or have limited time online. Frequent onliners are not that freaked out because with all its craziness new AI still is no match for stunts that human can do http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

No, it's not that bad, except for the very obvious energy advantage in AI planes (even with a dead engine) over same/similar types of human planes. Fix (or maybe just tone it down a little, really), and most people won't have a problem with it.

GregSM
03-18-2006, 04:09 AM
Hi Nimits,


€œNo, it's not that bad, except for the very obvious energy advantage in AI planes (even with a dead engine) over same/similar types of human planes.€

If it€s obvious, then I wouldn't expect to be able to establish an energy advantage over €œace€ AI in the same plane. But I can do it in just a few moments. So, would you show me how it€s obvious?


Cheers,


Greg

msalama
03-18-2006, 04:24 AM
Well I really don't know what to think of the new AI. They're fun adversaries when you're a**eing around in the QMB, but that hardly counts. What counts is what REAL coop / off-line campaign guys say, and I'm not one, so...

But FWIW, I've done some 1 vs. 4 fighting in the QMB nevertheless just to check them out, and also flown some IL2WAR lately. And suffices to say that I don't find them too hard to beat per se, but that's again hardly the point here... But anyway, I _do_ win every time when I take, say, a Sturmo against 4 average Bf-110s, i.e. I shoot them all down pretty easily and usually suffer little damage unless I _really_ goof up badly.

So in conclusion I'd say that... well, I dunno what to say really http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif My jury is still out so to speak http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Monson74
03-18-2006, 06:26 AM
Gunnery: AI ("Veteran" & "Ace") can make some pretty insane deflection shots scoring many hits from crazy angles but they can't for the love of Dog shoot you down from dead six if you turn gently - this is absurd & spoils the fun of campaigns when all you have to do is a little turning to make them waste all their ammo.

G.J.deRue
03-19-2006, 03:26 AM
What I noticed about the AI now is that if you have the slower plane it goes into boom and zoom mode as it should, but usually ends up attacking head on.
The thing about that is, that even though they have the advantage and therefore the choice, the aces never avoid merging and end up damaged as well or crash into their opponent who had no choice but to go head on. That seems silly.
Also the rookies are possibly even harder to shoot down because they do avoid merging and only take the shot when you cant hit them, whereas it would be nice to see some of them "accidentally" turn and burn too much energy once in a while.

And in the inverse situation, where you have the faster plane they go into wild maneuvering mode and do silly barrel rolls and scissors, instead of just making a u-turn you can't possibly follow. They're just not very good at it. For example, I was easily able to stay behind an I-153 in a Bf109 and pick my shots as it rolled around my windscreen.

And the last thing I noticed is that when flying the IL-2, all you have to do to avoid getting shot at is to hit the deck, keep turning and the Messerschmitts will happily present themselves to your crosshairs.

In other words, It's certainly an improvement, but it's far from perfect.

Mc_Wolf
03-19-2006, 04:25 AM
Originally posted by NonWonderDog:
The problem I have with the AI is one I've always had -- the AI knows when you pull the trigger. They have no trouble dodging out of the way before they even see the tracers or hear any hits.

This makes boom and zoom very, very hard.

Yes,it seems...

mautsi2
03-19-2006, 01:55 PM
I think Fighter Ai has improved at to the right direction,only drawback is that bomber Ai seems to do some really dumb things.

It sometimes won't land after missions but circules around the airfield until they crash to another Ai or run out of gas and hit the dirt.

And it has difficulties to get off the ground and crashes a lot often then before on my opinion

Genie-
03-22-2006, 11:30 PM
well.. I really cannot say AI is good.

why?

well when you find yourself running away from CR42 in a dive and flying 580 km/h and CR42 kills you like a dog in that dive you start asking some questions.

Try it for yourself.. fire up few CR42s , sit in Hurricane MKI, fight a little (btw you will find out that those guys can fly on their props like helicopters) and then you will have to dive to extend.. good luck in that

PBNA-Boosher
03-26-2006, 07:05 PM
One thing I find that works extremely well for me is that I fly wing for my AI wingmates. I let them go on the offensive and defend their sixes. I get less kills, but it keeps us all alive.

Archer_F4U
03-26-2006, 09:09 PM
The most annoying things I've seen since 4.04 (which may have occurred before, and I just never came across it) is A-20s about 5 minutes from target with FW190s approaching from my 12. As the 190s pass our 3 o'clock moreorless, my wingmen dump their bombloads and dogfight. Dogfighting with 111s or 88s might make a little bit of sense, but to dogfight with 190s is just absurd.