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Bearcat99
04-23-2006, 08:46 PM

Bearcat99
04-23-2006, 08:46 PM

UberPickle
04-23-2006, 08:48 PM
I dont care how many points I rack up, it's always about the mission and the wingman. Make's it far more fun http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif That's why most FPS games get boring.

Stigler_9_JG52
04-23-2006, 08:51 PM
If the scenario/campaign is well designed, well, the point structure will reward getting the mission accomplished AND will reward getting home in one piece.

lronSight
04-23-2006, 08:55 PM
Points mean something to me only when I'm on a server that boasts 'just get up there and kill'.

Saying that, the mission and the survival of my online wingmen are far more enjoyable and satisfying. I love it how two people from different parts of the globe, without communication, pair up in formation flying to a target / target zone or on RTB. I could care less that I'm being shot at, just as long as I can stay on my buddies wing. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

tagTaken2
04-23-2006, 08:56 PM
Hmmmph. I know squat about online flying... but why wouldn't you lose all your points when you die?

wayno7777
04-23-2006, 08:59 PM
What points???

Zeus-cat
04-23-2006, 09:04 PM
I try to score points (inflict damage on the enemy) because that is why I am up there as a "pilot".

When playing offline I tend to be a point hog, but online I try to balance the two and am happy to return to base intact with zero points if my fellow pilots have made it too.

Tully__
04-23-2006, 09:12 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by tagTaken2:
Hmmmph. I know squat about online flying... but why wouldn't you lose all your points when you die? </div></BLOCKQUOTE>
90% of them, but you get to keep 10%

tagTaken2
04-23-2006, 09:34 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Tully__:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by tagTaken2:
Hmmmph. I know squat about online flying... but why wouldn't you lose all your points when you die? </div></BLOCKQUOTE>
90% of them, but you get to keep 10% </div></BLOCKQUOTE>

Is that a sufficient disincentive? Would it discourage pointhogs if you gained minus points or dying, and at a certain negative number, you got booted for a month?

Maybe your wingman should lose all his points as well...

Gold_Monkey
04-23-2006, 09:40 PM
Points? Points are for egotists, complete the mission and come home safe.

I_KG100_Prien
04-23-2006, 09:57 PM
There are points? http://forums.ubi.com/images/smilies/halo.gif

I care about getting to my target, dropping my bombs, and coming back in 1 peice. I don't play this sim to increase or show off the size of my E-Peen.

Jumoschwanz
04-24-2006, 12:16 AM
The ultimate is damaging the enemy and getting away with it. Having it all, that is what I consider success.
Especially when you are the mission-maker.

Joining a server, dogfight or coop with objectives, formulating through experience and brilliance a good plan, and then carrying it out, kicking the s hit out of the other team, and getting back to base so the other team sees the "xxxxx has landed safely", then you are doing it right.

Points are fun on a points only dogfight server, with no real objectives other than free-for-all fighting. They show you are kicking a s s and getting back in one piece, somthing most cannot do.

Jumoschwanz

Badsight.
04-24-2006, 12:22 AM
i care about RTB the most

but only after ive found something to shoot

HotelBushranger
04-24-2006, 01:01 AM
The ultimate is flying a bomber on a closed pit server, being attacked by fighters, surviving and making it home (with damage makes it even better). You really do get sh1tscared when you see a fighter coming for you with nothing to fire back but an MG15 http://forums.ubi.com/images/smilies/metal.gif

tHeBaLrOgRoCkS
04-24-2006, 01:54 AM
Well I could give a monkies about points. I guess survival and giving my apponent a bloody good scare is all I can realy ask for.

That said these days 'as I get older' the most significant thing for me is comfort. 20 mins at my home workstation is like 5 minits on the rack for me.

JG52_Helgstrand
04-24-2006, 02:01 AM
Points mean nothing, I like to get kills like anyone but the important thing is getting the mission done and the squad back in one piece.

I quite often just play defence, covering my leader and don't get any kills at all, with the satisfaction that I helped keep the squad alive and helped those that did get kills.

carguy_
04-24-2006, 02:08 AM
As a fighter pilot I must down as many planes as I can.I do everything I can to shoot down enemies and not get killed.
My failure always means stronger enemy or my squad losses so when there are no kills I couldn`t possibly think I`m succesful.However,being killed or losing a plane is worse scenario than both mission failure or lack of kills.
If I get killed I think of all my alive sorties been thrown out on trash.

x6BL_Brando
04-24-2006, 03:07 AM
I chose the fourth option. Apart from offline frolics I play predomimantly in coops and with a bunch of regulars (&lt;S&gthttp://forums.ubi.com/groupee_common/emoticons/icon_wink.gif and it's generally about getting home. I'm OK with seeing some points after my name http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif but only really in the way of confirmation. I'm quite happy to bring home my wingman safely even if I didn't score. It usually means that he scored and I just did my bit - but that's more satisfactory than coming back alone.

B.

RCAF_Irish_403
04-24-2006, 05:31 AM
start kicking the shoulder shooters, BC

ElAurens
04-24-2006, 05:37 AM
Points are a gauge of mission success in a way. If I fly around and get no points I have not contributed to the success of the mission. The idea is to win yes? Otherwise we would just fly around, avoid contact with the enemy and call it a "win" simply by surviving. Wars are not won by avoiding your opponent.

danjama
04-24-2006, 10:21 AM
Im with badsight. I like points (represents how much ive damage ive done) but nothing is more important to me than landing. If i dont land i feel like i havnt been able to close that chapter.

Man i used to get pissed at people for coops or when dogfights would end if i didnt land. The only time i wouldnt feel angry is if the mission was designed for no landing, like the missions i used to run where it was plain dogfighting to the end. No need to land there because its just for fun, its a whos got the best skills competition. But if im flying proper sorties i like to land (with wingman if possible)

rnzoli
04-24-2006, 02:27 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by tagTaken2:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Tully__:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by tagTaken2:
Hmmmph. I know squat about online flying... but why wouldn't you lose all your points when you die? </div></BLOCKQUOTE>
90% of them, but you get to keep 10% </div></BLOCKQUOTE>

Is that a sufficient disincentive? Would it discourage pointhogs if you gained minus points or dying, and at a certain negative number, you got booted for a month?

Maybe your wingman should lose all his points as well... </div></BLOCKQUOTE>

Loss of 90% is a good incentive for point *****s to come home alive. But the negative points are good proposal as well, I am thinking about something like this in the form of a zero-sum game, i.e., if someone shoots you and gets 100 pts, that means you just lose the same amount (-100 points for you) http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Would be an interesting experiment, but it would ruin the progress of beginners for sure.

Regarding the banning, my server gives a 2 min death suspension if you die more than 2 times within 10 minutes (IIRC). You should see how upset some people are with this rule...but overall, it prevents people losing their temper and 2 minutes is enough to cool down, re-think strategy and fly in a tactical way, not the angry way.


By the way, I voted the middle option, because I care about both, while flying in DF environment online. If the team is good, communications working, it's a lot of fun to work together, and that makes up for loss of points. But if the crowd is a lone-wolfer group, I go after points, just like everyone else.

ATLAS_DEATH
04-24-2006, 11:03 PM
If someone has negative points that usualy means they are TKing ... how would one tell the difference? I will usualy enter situation even if it means death... to complete a mission objective... i.e. bomb this.... There's been many a time when I was about 2 second or less from bomb release when I get blown up... while the 'escort fighters' (hah) are flying around doing nothing... 100 miles from target. If I wanted to care THAT much about points, I'd play CS more ( even more **** to deal with)... If it's a pure dogfight and nothing to bomb... fine... I care about points... as long as we win... I'm not scared to take on for the team.