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Frankthetank36
01-22-2010, 11:50 AM
...prohibit the use of rockets against aircraft in flight? They were used against bombers in real life, not just against ground targets.

Wildnoob
01-22-2010, 12:13 PM
Originally posted by Frankthetank36:
...prohibit the use of rockets against aircraft in flight?

Because they considerate that use of rockets is not even. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

K_Freddie
01-22-2010, 12:29 PM
Coz, there are a lot of 'cry-babies' running the servers.

It's more challenging with difficult odds, and tactics ar quickly developed.
http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

na85
01-22-2010, 01:55 PM
Originally posted by K_Freddie:
Coz, there are a lot of 'cry-babies' running the servers.

+1

People make rules to prevent things they can't cope with.

thefruitbat
01-22-2010, 02:07 PM
to true!

it's supposed to be a WWII simulation, plenty of people died in WWII, shot down when landing, taking off, on the runway, by rockets etc ect... guess they should of asked the server to enforce the 'rules' better http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

Frankthetank36
01-22-2010, 02:52 PM
Heh, the other day I was about to go pound some ground targets in a Corsair and took a detour to bounce a guy attacking my ships. Turned away and ended up on a headon course toward his wingman. Fired all my rockets at the N1K and destroyed it a second before we collided. Thought it was a pretty clean kill but then he said that it was illegal. The brief said nothing about rockets, but apparently their site does >:/

pogobbler
01-22-2010, 02:55 PM
<<to true!

it's supposed to be a WWII simulation, plenty of people died in WWII, shot down when landing, taking off, on the runway, by rockets etc ect... guess they should of asked the server to enforce the 'rules' better Roll Eyes>>

I, personally, wouldn't see anything wrong with rockets being legal to use on a server, but some of the other stuff, such as being shot when taking off or landing or while just on the runway are at least a bit of a different animal, I think. Though it did happen in WW2, obviously, it would've happened a lot more frequently if the opposing airfields were as close to one another as they are in servers, and aircraft could-- after taking out AA, at least, if present-- circle over and over, just waiting for someone to fly home or try to take off. You've got to make at least some minimal rules to help make up for the limitations of the simulation or the virtual pilots' patience. Most virtual pilots really don't want to have to fly a couple hours to a fight and then only be able to fight a few minutes before having to turn back home because of limited fuel, after all.

ImMoreBetter
01-22-2010, 02:58 PM
I want to see a server that bans bullets and cannon shells. Rockets and bombs only.

thefruitbat
01-22-2010, 03:01 PM
all the servers have to do is have say 3 different airfield for each side, maybe one far behind the front lines, if one side can succsesfully overun 3 airfiels similtanously, they deserve everthing they get.

the problem more often than not, lies with bad mission design, imo.

Frankthetank36
01-22-2010, 03:04 PM
Next thing you know, they will ban torpedoes against ships because they are 1-hit-KO weapons http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif (against some of the smaller ones, at any rate)

As for airfields, they could give them better defenses, not just 3 or 4 AA guns. That could lead to additional tactics, with flak suppression planes going after the AAA in addition to the fighter and bomber attacks. Airfields were the first things to be targeted in most aerial campaigns and the servers are completely ignoring that.

thefruitbat
01-22-2010, 03:07 PM
Originally posted by Frankthetank36:
Next thing you know, they will ban torpedoes against ships because they are 1-hit-KO weapons http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

on a slightly different note, a 1000lbs bomb beats 1 torpedo all day long in il2.

if i remember correctly, a carrier takes 6 torps to sink, and 2 1000lbs bombs.

M_Gunz
01-22-2010, 03:25 PM
Do the rockets make a bigger framerate hit?

Wildnoob
01-22-2010, 03:26 PM
Originally posted by ImMoreBetter:
I want to see a server that bans bullets and cannon shells. Rockets and bombs only.

Then we gonna be vulchers, as even attacks with those weapons are not allowed in some severs. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

Frankthetank36
01-22-2010, 03:30 PM
Originally posted by thefruitbat:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Frankthetank36:
Next thing you know, they will ban torpedoes against ships because they are 1-hit-KO weapons http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

on a slightly different note, a 1000lbs bomb beats 1 torpedo all day long in il2.

if i remember correctly, a carrier takes 6 torps to sink, and 2 1000lbs bombs. </div></BLOCKQUOTE>

I assume you're talking about escort carriers. Just went to QMB to test this out against a full-size fleet carrier and it took the F4U 1-D's full 4000lb bombload to sink the carrier. Don't tell that to the servers though, they might ban any bombloads bigger than 500bs because Japanese planes can't carry the same weight http://forums.ubi.com/images/smilies/10.gif

thefruitbat
01-22-2010, 03:32 PM
sorry my mistake, i meant 2 2000lbs bombs. http://forums.ubi.com/groupee_common/emoticons/icon_redface.gif

still more effective than torps though, i always take bombs rather than a torp.

thefruitbat
01-22-2010, 03:39 PM
so your saying you want historical tatics, but not that historical...

Wildnoob
01-22-2010, 03:42 PM
Originally posted by thefruitbat:
so your saying you want historical tatics, but not that historical...

Deleted. It was not that I want to mean.

thefruitbat
01-22-2010, 03:46 PM
to be fair, i agreed with what you said about TnB players whinging about BnZ players, i love it if someone calls me a run 190! Suck it up.

Wildnoob
01-22-2010, 03:55 PM
Originally posted by thefruitbat:
to be fair, i agreed with what you said about TnB players whinging about BnZ though...

Yeah. The problem with historical tactics, is that most players don't use them. I never would underestimate a pilot on those crates, but for instance, if you check in the servers, a Pacific mission with late war US planes against early Japanese - even with the considerable superior American aircraft over Ki-43s and Zeros, you'll see that most players are trying to T&B the Japanese planes instead of use their advantage in speed.

megalopsuche
01-22-2010, 04:02 PM
Originally posted by Wildnoob:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by thefruitbat:
to be fair, i agreed with what you said about TnB players whinging about BnZ though...

Yeah. The problem with historical tactics, is that most players don't use them. I never would understimate a pilot on those crates, but for instance, if you check Pacific server with late war US planes against early Japanese - even with the considerable superior American aircraft over Ki-43s and Zeros, you'll see that most players are trying to T&B the Japanese planes instead of use their advantage in speed. </div></BLOCKQUOTE>

That's easy to explain with the fact that energy tactics are counter-intuitive, and difficult to learn.

As for server rules, I don't mind the gentlemanly rules if it leads to more air-to-air combat. If you guys really, really want to vulch and bomb people on the ground so badly, then you're playing the wrong flight sim.

Even if there were no rules at all, no dogfight server can be a simulation of WW2.

na85
01-22-2010, 04:06 PM
Originally posted by megalopsuche:

If you guys really, really want to vulch and bomb people on the ground so badly, then you're playing the wrong flight sim.

You're kidding right? Are you seriously claiming this sim was NOT INTENDED to have ground attack? Maybe you should get out your disc and have a look at the name of the aircraft on it.

Here's a hint (http://en.wikipedia.org/wiki/Ilyushin_Il-2)

Wildnoob
01-22-2010, 04:08 PM
Originally posted by megalopsuche:
That's easy to explain with the fact that energy tactics are counter-intuitive, and difficult to learn.

Exactly. When I started, my only "tactic" was T&B. I guess most of us were already T&B players as well. But the problem is that a sim, and thefore many things cannot be judge based on intuition. People should have that in mind. For instance, most of "The P-51 is porked", treads are created by people who don't know how to fly it properly.

thefruitbat
01-22-2010, 04:13 PM
Originally posted by megalopsuche:

As for server rules, I don't mind the gentlemanly rules if it leads to more air-to-air combat. If you guys really, really want to vulch and bomb people on the ground so badly, then you're playing the wrong flight sim.

Even if there were no rules at all, no dogfight server can be a simulation of WW2.

air to air combat's only purpose in WWII, was to enable to have air supremacy, so your airforce could attack ground targets freely.

Battles are won on the ground, not in the air, your completly missing the point of what airforces were about, just because you belive dogfighting is everything.

luckily oleg didn't think like you.

megalopsuche
01-22-2010, 04:20 PM
Destroying AI vehicles is completely different from attacking human players in aircraft at their airfield.

Unlike a real war, you risk absolutely nothing by diving through AAA to vulch someone. So acting macho about how you play like it's a war makes me laugh.

I should mention that I dislike servers that ban BnZ because that limits air-to-air combat.

thefruitbat
01-22-2010, 04:25 PM
do you realise how silly your post is http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

unlike in a real war you risk absolutely nothing by dogfighting a human player as well...

now thats funny!

but i do def agree with you on any server that bans BnZ http://forums.ubi.com/images/smilies/51.gif

na85
01-22-2010, 04:26 PM
Originally posted by megalopsuche:
Destroying AI vehicles is completely different from attacking human players in aircraft at their airfield. Why? Because the AI vehicles don't cry when they get strafed?


Unlike a real war, you risk absolutely nothing by diving through AAA to vulch someone. So acting macho about how you play like it's a war makes me laugh.

When strafing someone on the runway you risk exactly the same amount as you risk when you get into an air to air fight. So... your point is what exactly???


I should mention that I dislike servers that ban BnZ because that limits air-to-air combat. In other words, you're okay with banning a tactic you don't like, but you're not okay with banning a tactic that you do like.

megalopsuche
01-22-2010, 04:34 PM
You're making my point for me, thank you. Yes, the only thing I risk is getting humiliated by a good stick if I don't vulch him before he takes off. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

As for my comment about playing the wrong sim, try Aces High. You can vultch other humans to your heart's content, and the game's creator encourages it.

na85
01-22-2010, 04:36 PM
Originally posted by megalopsuche:
You're making my point for me, thank you. Yes, the only thing I risk is getting humiliated by a good stick if I don't vulch him before he takes off. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif Well that explains it. If you view death in an online game as humiliating I can understand why you require rules to protect you from people strafing your runway.


As for my comment about playing the wrong sim, try Aces High. You can vultch other humans to your heart's content, and the game's creator encourages it.

I was unaware that Aces High was named after a famous ground attack aircraft.

Frankthetank36
01-22-2010, 04:36 PM
In servers that allow vulching, I just move to a different airfield if I get attacked on takeoff (or landing, if I am in a condition to go the extra distance). Problem solved. And I believe it's 4.09 Jets that doesn't allow BnZ? Even though everyone is using BnZ planes???

thefruitbat
01-22-2010, 04:48 PM
Originally posted by Frankthetank36:
In servers that allow vulching, I just move to a different airfield if I get attacked on takeoff (or landing, if I am in a condition to go the extra distance). Problem solved.

Bingo.

As i said before, most of the problems lie in the mission design, its easy to create a mission where vulching isn't an issue, even if its allowed, with a tiny bit of thought. People should aslo learn what CAP is http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif very satisfying BnZing people trying to vulch, and easy kills http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

megalopsuche
01-22-2010, 04:59 PM
Originally posted by na85:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by megalopsuche:
You're making my point for me, thank you. Yes, the only thing I risk is getting humiliated by a good stick if I don't vulch him before he takes off. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif Well that explains it. If you view death in an online game as humiliating I can understand why you require rules to protect you from people strafing your runway. </div></BLOCKQUOTE>

If you haven't ever felt humbled after losing a fight, then you're not fighting the right people. If I cared more about getting a good score, I would probably prefer vultching, but that's not what I'm here for.

na85
01-22-2010, 05:27 PM
Humbled is not humiliated. I view every death as a learning experience.

The_Stealth_Owl
01-22-2010, 05:34 PM
About 90% of people that fly online take the Spit or La-7, and they stay on the deck and TnB. We are actually quite lucky, becuase that makes them quite easy to kill. http://forums.ubi.com/images/smilies/59.gif

megalopsuche
01-22-2010, 06:03 PM
Originally posted by na85:
Humbled is not humiliated. I view every death as a learning experience.

That's good. I suppose I chose the word poorly the first time.

JtD
01-23-2010, 12:11 AM
Personally, I dislike the use of rockets against bombers. There are few enough folks who have enough balls to use a bomber, and there are way too many knobs who do nothing but park on their six and try and shoot them. Rockets improve their chances to survive their idiocy and also decrease the number of pilots willing to fly bombers. I prefer idiots getting punished and a decent bomber group, simple as that.

Against fighters I don't mind.

As for vulching, it's fun every once in a while, can be useful occasionally, but mostly it's pointless and just annoys the very guys you're trying to have a good time with. If folks feel they need to shoot things on the ground, they should attack the designated targets.

K_Freddie
01-23-2010, 12:34 AM
Rockets against fighters is fairly difficult, but I use do it to get rid of my rockets, when bounced on a ground attack mission - One might get lucky. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

I always remember that doccy about the P51, where the one vet talks about attacking airfields in europe.. something like..

"There was so much flak as we attacked this airfield, that all I could do was fly through it, saying to myself.... This won't take long, This won't take long - I was so relieved when I got out the other end."

So yup.. there's a lot at risk attacking a nicely defended airfield.
http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

Frankthetank36
01-23-2010, 12:49 AM
^I fly naval bombers most of the time myself. Sure, single engined carrier planes are smaller targets than multiengine level bombers and therefore harder to hit with rockets, but that is beside the point. While I am tired of being the only bomber in half the missions I fly, the key to surviving a bomber sortie is to get a decent escort (in other words, COMMUNICATE) and attack from an unexpected direction or altitude. Not to hope that the attacking fighters are idiots who always fly straight into the path of the rear gunner (although my rear gunner seems to get plenty of kills and I can't remember the last time I was attacked head-on). I think that too many people don't realize that the primary purpose of fighters was to engage enemy ground attack planes and defend the friendly ones, not to go roaming around looking for dogfights.

EDIT: was responding to JtD's post

Frankthetank36
01-23-2010, 12:51 AM
Originally posted by K_Freddie:
Rockets against fighters is fairly difficult, but I use do it to get rid of my rockets, when bounced on a ground attack mission - One might get lucky. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

This. I figured if I was going to get involved in a fight with a George I might as well jettison my rockets in his face first.

Jumoschwanz
01-23-2010, 09:38 PM
Good thread.

I had great fun flying this sim online in it's early years on Aviar's dogfight server. He has not hosted it since around 2003 or 2004 though.

He did not have any bull**** unrealistic rules at all except "no whining". His actual words in the server brief:

"\n-Whiners, complainers and self-proclaimed 'experts' will NOT be tolerated. Making nasty comments about other planes WILL bring the wrath of the host down on you. Believe me, you don't want to go there. I will boot your *** in a heartbeat. I am sick and tired of all the whining crybabies and I'm not taking any more. Have a nice day."

I used to take off from my base in my 190a5 with it's load of five bombs, if it was being strafed, I took off from the alternate airfield.

Then I would fly an roundabout way to an enemy airfield and try to take out all the AAA on it. If I was really lucky and in good form, I would hit three AAA installations with the three bomb drops the aircraft had in it, and then maybe I would have to shoot out one or more to finish the job. This of course was if I was not attacked by enemy fighters and forced to lose my bombs etc.

Once I knocked out the AAA at the airfield, then it was rightfully mine. I could do as I pleased with it and whoever was on it until the AAA re-spawned or someone with enough brains or skill to do it took it back.

In WWII surely airfields were targets with the highest priority, and so were taking out bombers!

Servers that have rules banning the use of munitions and tactics do so soley so the hosting squads can have more of their brand of "FUN", which means living out their own fantastical version of what WWII was like.

These are the "unintelligencia" that ban large calibre weapons, attacking airfields and the use of rockets etc. so that they can have their own personal online wet dreams at the expense of history, truth and what is decent and correct.

More than once I have witnessed hosting squad members either on teamspeak or the chat bar talking about or plotting changes to servers and maps to prevent their getting shot down.

They will ban aircraft that are historical to the battle or map they host, they will put land-locked war-ships on their bases for AAA, they will put their bases closer to the front lines and targest than their opponents, and they will even kick and/or ban players that give them too much competition or truthful criticism.

Oh, and the latest is that they will produce and support mods to the sim that alter it in a way that makes their lives easier, again, even if that mod sacrifices accuracy and history.

This is why I favor servers with no rules, just like war, and I also like servers that only run official patches with no mods.

That way smart people can use their brains and find creative ways to win the map, and the online community is united under one version of the sim increasing the population on all servers at different times and giving everyone the same flight models and weapons to use.

There is nothing good or noble in unintelligent people changing the history of WWII or Oleg's officially supported version of this flight sim to serve their self-interests, egos, and delusions.

na85
01-23-2010, 10:30 PM
http://forums.ubi.com/images/smilies/blink.gif

Vexicles
01-26-2010, 02:21 PM
Anyone who can kill a fighter with rockets deserves free beer!

Strafing airbases to disable the flak and take out targets of opportunity be they static or moving, should be allowed for all servers.

Alot of servers running MDS now have airbases that are captured and the often change sides during a match, this means the base has to have a certain amount of defences taken out and anyone spawning from the bases are just cannon fodder.

But it's fun, for both sides. Scramble defence games really make you think tactics wise.

And anyone who thinks it wont happen in SOW is kidding themselves.

Frankthetank36
01-26-2010, 02:39 PM
Made a topic on the server's site about this and someone mentioned that he actually took out a B-17 using his Zero's BOMBS! Their mods said that was illegal, too. They also have a rule about not attacking enemy planes at airbases, so I guess that means when I am trying to dive/torpedo bomb a carrier my escorts are not allowed to engage the defending fighters http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

Slapshot_54
01-26-2010, 03:38 PM
Originally posted by na85:
http://forums.ubi.com/images/smilies/blink.gif

You and me both.

Frankthetank36
01-26-2010, 09:24 PM
There is one rule that I would completely support that never seems to get implemented/enforced: KEEP THE TEAMS EVEN!!! I am tired of games with 10 reds and 3 blues.

Gadje
01-28-2010, 03:55 AM
Banning vulching might not be to everyones taste but its done to prevent some of our more challenged brothers from taking a fighter, flying straight to enemy base at 500m, vulching, getting shot, spawn, rinse, repeat ad finitum. The end result being low furballs around enemy bases and little else.
My own preference would be to allow base attack but have the deterant of a deathkick together with heavy airfield AAA. The guys doing the brainless stuff above would be out the server soon enough. People who want to base attack know they have to organise it. Base attacks will be less frequent then but much more authentic.
I don't vulch with fighters but the above I would do. Even being on the receiving end of a 3-4 ship ground attack with fighter cover is pretty exciting if they do it and try to get home......on the other hand lone kamikase vulching pilots are just irritating n00bs. I agree with megalopsuche that that approach is for gamers not sim-pilots!

TheGrunch
01-28-2010, 07:15 AM
Originally posted by Gadje:
Banning vulching might not be to everyones taste but its done to prevent some of our more challenged brothers from taking a fighter, flying straight to enemy base at 500m, vulching, getting shot, spawn, rinse, repeat ad finitum. The end result being low furballs around enemy bases and little else.
But that still happens, except that they wait until someone's just taken off and shoot them down. And then die. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif And then repeat.

megalopsuche
01-28-2010, 11:39 AM
Originally posted by Gadje:
Banning vulching might not be to everyones taste but its done to prevent some of our more challenged brothers from taking a fighter, flying straight to enemy base at 500m, vulching, getting shot, spawn, rinse, repeat ad finitum.

QFT

And that is exactly what I've seen on servers that don't ban it. Not that it happens all of the time, or that a large number of people do it, but just a couple on each side is enough to dramatically degrade the quality of the fights.

Sokol__1
01-28-2010, 04:10 PM
In some server is forbidden shoot at anyone (in air) that have engine OFF. So, I you are in troubles, turn OFF you engine. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Sokol1

MD_Titus
01-30-2010, 06:30 PM
Originally posted by Frankthetank36:
Next thing you know, they will ban torpedoes against ships because they are 1-hit-KO weapons http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif (against some of the smaller ones, at any rate)

As for airfields, they could give them better defenses, not just 3 or 4 AA guns. That could lead to additional tactics, with flak suppression planes going after the AAA in addition to the fighter and bomber attacks. Airfields were the first things to be targeted in most aerial campaigns and the servers are completely ignoring that.

well, load up an airfield with AAA and it lags the server, too much metal in the sky. it is also destructible, so bandits can loiter and just pick off anyone spawning. this is not fun for the spawning targets, it is the opposite. yeah you can put in another airbase, possibly miles away from the targets, probably miles away from the airbsae. and guess what, that can be vulched as well.

in a lot of cases i'd say it's not so much bad map design. not all maps have airfields close enough together to offer support without beinga target themselves. no, i'd say it's more human nature. after all, where are you going to find planes if you can't be bothered to patrol over your targets? that's right! their airfield.the non-mission critical, but points heavy opportunity. and then it just turns into a series of base raids by each side. well, i say bsae raids, gadje nailed it pretty much on the head.

base raiding is fun to carry out, properly, but can be real tedious to be under the cosh or slaughtered whilst spawning.

trashcanUK
01-30-2010, 07:06 PM
A very good summary of the issues Titus.
Many servers have come to the conclusion that some AA near bases and no vulching with guns is the best balance between "realism" and keeping lag to a minimum.
It would be nice if all players could demonstrate common sense, but we all know that ain't going to happen.
In the meantime spare a thought for the poor admins who are trying to enjoy themselves, probably paying for the server costs and still having to act as the police http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Jumoschwanz
01-30-2010, 07:54 PM
Airfields were top strategic targets in WWII, that is common sense, they were as high a priority or higher than anything going on at the front line.

If you read Black Cross Red Star, the german and Russian pilots did exactly what all the online sissies hate, the Germans flew close to Russian airbases to knock aircraft out of the sky as they came up as well as strafing the fields.

The Russians sent Sturmoviks and other aircraft non-stop day and night to German airfields to wear them down.

And again, Chuck Yeager got his jet "kill" picking off a landing Me-262, and a Mustang pilot I know strafed three Bf109s taxiing to take off....

The Brits and Germans both sent fighters on low-level rhubarbs in a bee-line to enemy airbases etc., anyone knows this.

The "retentives" that run servers will ban vulching, but they will not stop there either!

if you are too successful taking out their ground-pounders at the front line they will make another change to "fix" that problem, say by tweaking the plane-set and eliminating a certain aircraft that is shooting them down to much, they will ban cannons on certain aircraft so they can fly their bombers unfettered,the sky is the limit! THAT is human nature.

Soon, you have a server that claims to be Realistic and Historical that is everything but.


The best way to have a simulation of WAR is to have a WAR, no holds barred. If someone is vulching your base, then YOU cap it. If someone is shooting your ground attack aircraft or bombers then YOU escort them. Don't stand there and whine like a little girl and make a list of rules to suit your ideals.

Besides Gadje, if those who are attacking your base are so "challenged" as you put it, then a fine pilot like you should have no trouble stopping them right?

Or is that too big a challenge for you????

BillSwagger
01-30-2010, 09:33 PM
hah...

whiners, whining about whiners online, thats almost inline with modders mad about mods being modded.

By the way, where's my free beer? I've shot down several planes with rockets. I think i'm 4 for 100. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

Bill

Frankthetank36
01-31-2010, 12:46 AM
If you want to vulch, go ahead and do it. The enemy can just vulch you right back. In mission-based servers you generally aren't doing yourself any favors anyway. The other day I was flying a B5N in a Pearl Harbor mission (there were 3 people total on each side) and some guy in a Zero got in trouble for strafing the enemy base twice. He should have been carrying bombs and attacking the battleships instead of leaving the destruction of the fleet to me alone. Do people simply not read the briefings when they ALL choose to fly fighters or what?

Manu-6S
01-31-2010, 01:27 AM
Originally posted by Jumoschwanz:
Soon, you have a server that claims to be Realistic and Historical that is everything but.


LoL Jumo... we all know "that" server... it's so clear. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

RSS-Martin
01-31-2010, 01:29 AM
I would say that there are a lot of kiddies that donīt give a hoot about the mission & winning the map, as long as they can here there guns clunking and something going boom they are happy....some people are seamingly happy with very little.
Looking at some players you think why bother making a map at all? Place red & blue base right beside each other, and they donīt even need to take off, they can let it rip the second they spawn.http://i107.photobucket.com/albums/m290/RSS-Martin/baby.gif http://i107.photobucket.com/albums/m290/RSS-Martin/ras.gif
http://i107.photobucket.com/albums/m290/RSS-Martin/Comics/Whining.jpg

Gadje
01-31-2010, 02:44 PM
Winning maps after 120 min is gaming in my view. If you seriously want to fly missions as close to WW2 as you can in this sim, DF servers cant cut the mustard, online wars are the best this old game can offer or well written coops. DF servers how ever serious they see themselves are dogfight practice, lone bomber drop areas or guys trying to win maps like a game of draughts and little else. And that is funnily enough what they are like when you join them however the mission builders would wish. In other words crap all to do with history but good for pilot practice/ or draught players.

I use DF servers for DF practice which apparently I shouldn't and have many a chess match http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

ROXunreal
01-31-2010, 03:44 PM
Originally posted by Frankthetank36:
There is one rule that I would completely support that never seems to get implemented/enforced: KEEP THE TEAMS EVEN!!! I am tired of games with 10 reds and 3 blues.

OH BUT NO! NOT REALISTIC! In a late ETO map there should be 5 Luft pilots with 25% fuel against 40 Allied pilots. WE WANT REALISM.

Seriously though, I still find it dishonorable to strafe players on the ground. Bombs and rockets ok, they take more work to carry there and usually expose you to more danger as you're slower and a more attractive target.

People can cry realism but as you can see from my example at the beginning of the post, in a GAME, there is a place where realism stops in favor of fun. There is no fun in camping an airfield and shooting defenceless players. Or if you want that, why not also have 5 axis vs 30-40 allied planes in late war scenarios? It's realistic, but is it fun?

Frankthetank36
01-31-2010, 03:50 PM
^If they are camping your field, you can camp right back. If they are continuing to choose the dominant team even when you are vastly outnumbered, there isn't much you can do about it.

trashcanUK
01-31-2010, 04:02 PM
for full realism i can offer this ...

http://i297.photobucket.com/albums/mm209/trashcanman1967/ultrareal.jpg

RSS-Martin
02-01-2010, 02:28 AM
Originally posted by trashcanUK:
for full realism i can offer this ...

http://i297.photobucket.com/albums/mm209/trashcanman1967/ultrareal.jpg
Nice! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif
But missing vomit smell in the cockpit & crapped pants. http://forums.ubi.com/images/smilies/59.gif

Targ
02-04-2010, 05:47 AM
IL2 is a combat flight sim and I will use every method I can to kill you and crush your fighting spirit. If this upsets or distress you than good, your off your game and distracted and I will use that to my advantage.
There is no such thing as a fair fight and dont expect to see me in servers with some silly e-bushido creed as rules.