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View Full Version : New Arsuf Bug



calwoo
02-15-2008, 06:34 AM
Wondering if anyone else has experienced this bug. In Arsuf while you're fighting the group of knights or whatever before you fight Robert De Sable. Right when you start out head into the memory wall straight ahead of you. You should see some soldiers standing behind the wall that you cannot fight. The knights will get in a semi circle around you when you have your back against this cloud wall. If you have the hidden blade out and one of the knights gets behind the cloud wall, when you go to counter kill him with the hidden blade, you glitch through the cloud wall and it is an instant death.

I have been able to duplicate this on PS3 and XBOX360 multiple times.

GreyFlameIII
02-15-2008, 06:40 AM
It's not actually a bug if you think about it huh?...
''If you have the hidden blade out and one of the knights gets behind the cloud wall, when you go to counter kill him with the hidden blade, you (...) through the cloud wall and it is an instant death.''

PS. It's pretty cool though...

PSS. Welcome on the forums! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/images/smilies/partyhat.gif

calwoo
02-15-2008, 06:55 AM
I still feel that it is a bug, several things should/could happen here.

1.) Knights cannot get behind that wall.
2.) You should be allowed to glitch through and then it should immediately set you back outside the wall after the kill.
3.) You just flat shouldn't go through the wall

I think a combination of 1 and 3 would be best. One of the best strategies for that fight is to get your back against the wall so you don't have to worry about guards attacking from behind you.

Thanks for the welcome http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

GreyFlameIII
02-15-2008, 07:13 AM
Good strategie.

And you're welcome

Crash_Plague
02-16-2008, 09:37 PM
That's not really new. Happened to me in Damascus while there were still memory barriers. Just a precaution to make sure you don't go venturing in areas you aren't supposed to go to.

ArcBlade1972
02-17-2008, 02:58 PM
Pluis the memory barriers are there because fo one reason or another its out of sync with Desmond's recollection of how events unfolded for Altair, to commit the kill there or have some other dramatic event occur "out of bounds" so to spek would be both mentally distressing and anachronistic causing a desync (Odd analogy here but if you've ever seen "Somewhere in Time" with Christopher Reeves and Jane Seymore you'll see the rationale).

spazzoo1025
02-17-2008, 03:16 PM
^^^ woah thats actually a pretty awesome way to think about it


btw, welcome