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View Full Version : How do I get a FM2....



Lead-Brick
08-27-2007, 01:25 AM
To take off from a stationary light carrier?

Ok I fly on Zeaks v Wildcats a lot and in some missions the only place I can get one of these cool little birds is on one of the light carriers. Now I've tried trimming and different flap and fuel settings etc but there is no way in He1l I can get off the deck. What am I doing wrong? And if I'm not doing something wrong (and I suspect I'm not) could one of the admins add the FM2 to some of Fleet Carriers? On the Maps that I'm having problems with I've never seen other FM2's flying so I suspect other Pilots are having the same problems. If Its just a pilot problem maybe a post from the wise will hepl some of the other average pilots out there.

Cheers

LB

Whirlin_merlin
08-27-2007, 01:41 AM
I could be wrong here but weren't escort carriers the point of the FM2, as they were too short for the Hellcat.

JG53Frankyboy
08-27-2007, 01:57 AM
well, even Avengers made it from CVE , so, i doubt Hellcats had proplems to launch.........

anyway, sure, there is no proplem to get of a CVE that is mooving , but on Dogfightservers only static objects are possible...........

i personally can only start from a CVE with a Wildcat (50% fuel, setting landing flaps short before i leave the deck) when the Missiondesinger put the Spawnpoint to the carriers back (possible with a little trick in the FullMissionBuilder).
with the standart spawnpoint, there is also no way for me.......... perhaps with 25% fuel (not tested that), but than its endurance is rather short.

i would recommend to join the WoP forums http://www.warbirdsofprey.org/modules.php?name=Forums (Zeke vs Wildcat part included) and explain your proplems there, espacially if you remember the flwon mission name - so its desinger could have a lock into it.

DKoor
08-27-2007, 02:15 AM
Lead-Brick what is your loadout?
Fuel (droptanks and internal tanks quantity...? 75% , 100% .. ?) and ammo/bombs?

Lead-Brick
08-27-2007, 02:24 AM
Default, 50% fuel.

I figured that there was no point in taking 25% as there would be almost no loiter time after a climb.

Whirlin_merlin, most of the real light carriers would be doing 40km or more into a stiff breeze. You would have 60km or more airspeed without evne pulling chocks

DKoor
08-27-2007, 03:07 AM
I tried from taking off from a short carrier....well my end speed was barely 100km/h TAS (end of the carrier runway) obviously no way of taking off with 100% fuel. Wouldn't go very far with 50 either.
Not enough acceleration.

JG53Frankyboy
08-27-2007, 03:37 AM
start this dogfightmap
http://www.franky.fliegerhospital.de/staticCVE%20test.zip

the southern CVE has the putted back spawnpoint - it should be possible to launch the Wildcat from it with 50% fuel, at least i can.

Feathered_IV
08-27-2007, 04:06 AM
Rather have an F2M http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

stansdds
08-27-2007, 04:31 AM
Getting off the deck of a carrier, especially the escort carriers, in Il2 is a real challenge. One major problem is that Il2 does not model the prevailing surface wind over the deck. Carriers would turn into the prevailing wind, steam at full speed (15 to 18 knots for escort carriers, up to 30 knots for the fast carriers) and this combined to give the aircraft a solid 30 knots or more over their wings before the plane even started to move.

Another problem in Il2, especially with the escort carriers, is the lack of a functioning catapult. Even with a good head wind, escort carriers would still use the catapult to launch aircraft.

Unfortunately, Il2 was not originally designed for carrier operations and it would take major changes in the game engine code to correct these shortcomings, so the best we can hope for is to see these issues addressed in the Storm of War series.

PF_Coastie
08-27-2007, 04:57 AM
Are you bringing the engine to full power and supercharger 1 BEFORE releasing the chocks? Also, do not use flaps until you pass the tower on the carrier. Flaps cause drag. Try to get speed up before engaging flaps.

hejbrigade
08-27-2007, 05:24 AM
And dont forget to trim your plane if your joystick has this function.
25% fuel is enough to get you in combat for kill or two,
only on larger maps use 50-70% fuel but most likely if you run of it you could still glide to carrier or hard soil,
or go under ocean to inspect the sea life.

Matz0r
08-27-2007, 10:59 AM
most important: lock tailwheel!!11

TgD Thunderbolt56
08-27-2007, 11:41 AM
25% fuel, Flaps FULL, Cockpit closed, Fuel mix =120%, full throttle and revs BEFORE releasing chocks.

You gotta be quick on that manual landing gear too. The quicker you get it up the better you'll accelerate.

Stick with it, It's possible.

VMF-214_HaVoK
08-27-2007, 01:38 PM
The FM-2 which was based on Grumman's XF4F-8 prototype I believe, was optimized for small-carrier operations, with a more powerful engine, and a taller tail to cope with the torque. It also had an improved climb rate. This version of the Wildcat has had issues in this sim since it was introduced. It should be easier to get off the deck then earlier version but it is not. I have not flown it in a long time because of issues that plagued it like very quick overheat. Was this fixed recently?

S!

mortoma
08-27-2007, 02:06 PM
Some of the guys upthread mentioned the Hellcat, either they were confused or simply meant Wildcat.

In any case, how fast is this escort carrier going when you try to take off?? Is it stationary or steaming slow, medium or fast??

mortoma
08-27-2007, 02:08 PM
Originally posted by VMF-214_HaVoK:
The FM-2 which was based on Grumman's XF4F-8 prototype I believe, was optimized for small-carrier operations, with a more powerful engine, and a taller tail to cope with the torque. It also had an improved climb rate. This version of the Wildcat has had issues in this sim since it was introduced. It should be easier to get off the deck then earlier version but it is not. I have not flown it in a long time because of issues that plagued it like very quick overheat. Was this fixed recently?

S! I hear you, the overheat with this one is bad and the overall performance is not any better than the other Wildcats. It should at least be noticably faster and quicker to accelerate.

BSS_AIJO
08-27-2007, 02:29 PM
hmm

wildcat or fm2 with 50% fuel off a cve is no biggie.

Lock the tail wheel, full throttle 0 flaps go to full flaps about 1/3 of the way don the deck pull back on the stick a little don't mess with the gear until you have some speed built up in the air. ( you need to be focused on keeping the plane up till then )


The the fm2 up high and use the speed from height to zoom and boom the zeros. Avoid the bettys though.


BSS_AIJO

DKoor
08-27-2007, 02:39 PM
Originally posted by mortoma:
In any case, how fast is this escort carrier going when you try to take off?? Is it stationary or steaming slow, medium or fast?? Stationery, AFAIK DF maps only allow stationery vessels.