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View Full Version : no ai challenge no more in 1946 weak dogfighting skills



kommander777
04-24-2011, 06:43 PM
anyone noticed? the ai dogfighting skills in 1946 are weaker compared to fb ,, and il2, all planes are easy prey now,, they where a lot more agressive in fb always turning fighting you

Erkki_M
04-25-2011, 03:32 AM
Originally posted by kommander777:
anyone noticed? the ai dogfighting skills in 1946 are weaker compared to fb ,, and il2, all planes are easy prey now,, they where a lot more agressive in fb always turning fighting you

Someone still plays single player? http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

stalkervision
04-25-2011, 05:42 AM
Il-2 ai skills have never been good. I hear COD isn't a lot better. http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

The Il-2 series is mostly about M/P which I dislike more then i can tell you.

If you really want outstandingly capable single player ai order Battle of Wings of Victory.

It is the best of any game by far. The community at a2a has been heavily involved in getting it that way.

BWaltteri
04-25-2011, 07:27 AM
Yeah, the I-16 in forgotten battles... http://forums.ubi.com/images/smilies/compsmash.gif

I play entirely single player. And I'm proud of it.

stalkervision
04-25-2011, 08:08 AM
Originally posted by BWaltteri:
Yeah, the I-16 in forgotten battles... http://forums.ubi.com/images/smilies/compsmash.gif

I play entirely single player. And I'm proud of it.

M/P is so convoluted I just can't stand it.

I can just jump into a quick mission and enjoy myself without all the drama queens and the politics.

The best is BOBWOV IMO but I will take any S/P in any game including Il-2 variations over any M/P.

thefruitbat
04-25-2011, 08:15 AM
couldn't disagree more.

no M/P, not interested.

ai just doesn't cut it compared to flying against humans period.

no ai is anywhere near as good as real people.

stalkervision
04-25-2011, 08:43 AM
Originally posted by thefruitbat:
couldn't disagree more.

no M/P, not interested.

ai just doesn't cut it compared to flying against humans period.

no ai is anywhere near as good as real people.

You'd would be surprised how wrong you are, Well you are entitled to your opinion of course. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Now you'll tell me how wrong I am and that you actually flew bob/wov at some earlier generation or other and that's your proof. http://forums.ubi.com/images/smilies/88.gif

M/p players are M/p and S/P is S/P and never the twain shall meet.

thefruitbat
04-25-2011, 08:54 AM
lol, you're a joke thinking that ai can be as good as a human.

full stop.

doesn't matter what game.

of course, your entitled to your opinion, even if its completely wrong.

Erkki_M
04-25-2011, 08:58 AM
AI has no brains. Making AI challenging by giving it advantages and allowing it to cheat is not making it actually good player, or in this case, pilot. Then then making the AI actually work together...

Besides even if, and now as, it cheats, its still no challenge. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Treetop64
04-25-2011, 10:11 AM
Originally posted by Erkki_M:
Someone still plays single player? http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Um, yeah! http://forums.ubi.com/images/smilies/blink.gif http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Ba5tard5word
04-25-2011, 12:28 PM
No woman no cry?

Anyway, before getting 1946, I had a copy of AEP/FB/PF and played it for a month or so before getting 46. The AI in AEP/FB/PF is definitely weaker, enemies would get really lazy and not do enough to try and evade you. 1946 AI is a lot more aggressive.

In any case I'm totally fed up with the stock AI in 1946, I get tired of their constant barrel rolls when you get on their tail. The AI in UP really is better because it gets rid of this but enemies are still pretty tough.

Romanator21
04-25-2011, 06:52 PM
I agree that it can be frustrating, but it's a reasonable maneuver. I've used it and others online to avoid getting hit. The real problem is that the AI knows where you are at all times and enters this maneuver right as you get within your convergence distance.

BWaltteri
04-26-2011, 06:32 AM
The AI pilots just have no personality, which is mirrored by the fact that everyone has the same face too. If there were several different AI behavior patterns that would surprise the player as well.

But the AI is sufficient for those who aren't really good players. The ones who at times appear here to ask about how to switch into the German gunsights will hardly complain about the AI guys.

T_O_A_D
04-26-2011, 10:17 AM
I prefer Human pilots, they cry and whine out loud.

AI don't give a rats Arse if I kill them over and over, making the same mistake with the same predictable maneuvers.

and vice versa

Ba5tard5word
04-26-2011, 10:43 AM
Originally posted by Romanator21:
I agree that it can be frustrating, but it's a reasonable maneuver. I've used it and others online to avoid getting hit. The real problem is that the AI knows where you are at all times and enters this maneuver right as you get within your convergence distance.

If you're talking about barrel rolls, I don't get how someone could do them for as long as the AI does without barfing all over their windshield...yeah it makes sense to do it for a bit but it's unrealistic for them to do it for several minutes like I've seen the AI do.

Also the UP AI mod seems to reduce the "eyes in the back of their arse" tendency of the AI to start evading right when you put your crosshairs over them from any angle even if there's no way they could see you. They'll start evading but only after you've been tailing them for a bit.

Xiolablu3
04-26-2011, 03:42 PM
Originally posted by T_O_A_D:
I prefer Human pilots, they cry and whine out loud.

AI don't give a rats Arse if I kill them over and over, making the same mistake with the same predictable maneuvers.

and vice versa

I feel the same.

After Multi player, Single player feels a bit like empty victories.

Real player vs Real player is a game of wits and skill.

Then again I certainly like to play through single player historical campaigns if they are well designed. I particularly enjoyed Icefires Tempest Campaign, I forget its name now. But for me. the biggest thrill is from pilot vs pilot and the endless possiblilities only a human opponent can give.

dpleus
04-26-2011, 03:48 PM
Originally posted by Erkki_M:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kommander777:
anyone noticed? the ai dogfighting skills in 1946 are weaker compared to fb ,, and il2, all planes are easy prey now,, they where a lot more agressive in fb always turning fighting you

Someone still plays single player? http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif </div></BLOCKQUOTE>

Yes. Rather a lot of people I suspect.

Messaschnitzel
04-26-2011, 05:50 PM
Originally posted by Ba5tard5word:
If you're talking about barrel rolls, I don't get how someone could do them for as long as the AI does without barfing all over their windshield...yeah it makes sense to do it for a bit but it's unrealistic for them to do it for several minutes like I've seen the AI do.

Also the UP AI mod seems to reduce the "eyes in the back of their arse" tendency of the AI to start evading right when you put your crosshairs over them from any angle even if there's no way they could see you. They'll start evading but only after you've been tailing them for a bit.

I hear what you're saying about the AI endless barrel rolling. Another thing I find annoying is that the AI sometimes start to acting goofy, ie, zooming and diving until they crash. As far as the 'missile lock alarm' is concerned, I'll start to move into position like I'm going to stick they plane in the crosshairs, but before I get to that point I'll throw a burst in front and walk it into them using the rudder or elevators. I agree about the UP reducing the AI's usual habits though. One thing I find that'll make the AI a lot harder to kill is stick yourself with a ride that's way down on the list performance-wise, and give the AI better planes than yours.

I play the game offline only because I'm the type of person who'll play for a little while, then put the game on pause midflight for some reason, be it having to answer the phone, take a leak, etc, and then go right back to flying once I get done with whatever I got to do. I figure doing something like that's going to set off the folks I be flying with or against to no end. http://forums.ubi.com/images/smilies/34.gif

kommander777
05-01-2011, 03:53 AM
yes i still play single mostly in the pro creator its fun to make my own missions and to watch the ai play ,, so tell me hot shot youre an ace online ?? what plane you use?

kommander777
05-01-2011, 04:00 AM
battle of britan? ok thanks for the info man,ill buy it or torrent it hehehe,, but man fb had a challenging ai i remember those yaks outurned you badly, or the la7s, now they are cannon fodder to my 109 ,,

kommander777
05-01-2011, 04:04 AM
Originally posted by BWaltteri:
Yeah, the I-16 in forgotten battles... http://forums.ubi.com/images/smilies/compsmash.gif

I play entirely single player. And I'm proud of it.

you still play fb?? me too its the only one with hard ai in one on one dogfights, i use the 109 and i have to climb like hell to dive on them ,, the russians always outurn me ,thats was the way it was in reality the russian planes where better turn and burners

kommander777
05-01-2011, 04:09 AM
Originally posted by thefruitbat:
couldn't disagree more.

no M/P, not interested.

ai just doesn't cut it compared to flying against humans period.

no ai is anywhere near as good as real people. wrong ai can be better than many online players pal a lot better

kommander777
05-01-2011, 04:15 AM
Originally posted by Erkki_M:
AI has no brains. Making AI challenging by giving it advantages and allowing it to cheat is not making it actually good player, or in this case, pilot. Then then making the AI actually work together...

Besides even if, and now as, it cheats, its still no challenge. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif well in fb low alt turning fights ai WAS a challenge well the russian fighters where, you had to outclimb them and then dive on them like in reality because in turn and burn you where dead

kommander777
05-01-2011, 04:19 AM
Originally posted by Ba5tard5word:
No woman no cry?

Anyway, before getting 1946, I had a copy of AEP/FB/PF and played it for a month or so before getting 46. The AI in AEP/FB/PF is definitely weaker, enemies would get really lazy and not do enough to try and evade you. 1946 AI is a lot more aggressive.

In any case I'm totally fed up with the stock AI in 1946, I get tired of their constant barrel rolls when you get on their tail. The AI in UP really is better because it gets rid of this but enemies are still pretty tough. in some things it was weaker but in turning fights at low medium alt one on one no f..way, 1946 is a piece of cake , im talking about ace level ai in both fb and 1946 off course

thefruitbat
05-01-2011, 04:37 AM
Originally posted by kommander777:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by thefruitbat:
couldn't disagree more.

no M/P, not interested.

ai just doesn't cut it compared to flying against humans period.

no ai is anywhere near as good as real people. wrong ai can be better than many online players pal a lot better </div></BLOCKQUOTE>

While there may be some people who are worse than the ai, they just must really suck.

certainly all the people i fly with are alot better than the ai....

M_Gunz
05-01-2011, 06:23 AM
How good you are ha a lot to do with how good the AI seems. In time the AI should suck.

M_Gunz
05-02-2011, 06:47 AM
Maybe just a silly question but what kind of units do you end up with using these ratios?

1) Thrust / Weight

2) Thrust / Mass