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KrYpToNiC95
08-18-2011, 06:23 AM
Some interesting info regarding the gameplay that will be shown at Gamescom. Especially that he will be wounded and ome his abilities will be taken off him for a mission.

http://www.nowgamer.com/news/1...meplay_revealed.html (http://www.nowgamer.com/news/1020842/assassins_creed_revelations_altair_gameplay_reveal ed.html)

LightRey
08-18-2011, 06:36 AM
I guess this is strongly suggests that the first memory of Alta´r is the one where he saves Al Mualim's life.

KrYpToNiC95
08-18-2011, 06:38 AM
Originally posted by LightRey:
I guess this is strongly suggests that the first memory of Alta´r is the one where he saves Al Mualim's life.

I think so as well, this information ties in with all of the images that were released the other day. I also particularly like the fact that you can bounce bombs around a corner. Can't wait for the gameplay to be shown. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

LightRey
08-18-2011, 06:40 AM
Originally posted by KrYpToNiC95:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
I guess this is strongly suggests that the first memory of Alta´r is the one where he saves Al Mualim's life.

I think so as well, this information ties in with all of the images that were released the other day. I also particularly like the fact that you can bounce bombs around a corner. Can't wait for the gameplay to be shown. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>
yeah. I hope guards can have an "oh, shi-" moment right before they blow up.

KrYpToNiC95
08-18-2011, 06:43 AM
Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by KrYpToNiC95:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
I guess this is strongly suggests that the first memory of Alta´r is the one where he saves Al Mualim's life.

I think so as well, this information ties in with all of the images that were released the other day. I also particularly like the fact that you can bounce bombs around a corner. Can't wait for the gameplay to be shown. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>
yeah. I hope guards can have an "oh, shi-" moment right before they blow up. </div></BLOCKQUOTE>

Well I read in another article that Ezio complains that he can't climb because of his age. He says something like, "It's so much harder that I'm not young" that's probably way off but you get it.I think they have put much more effort into this game than Brotherhood, also the fact that the "death talk" with assassination targets is returning is more good news.

ShaneO7K
08-18-2011, 06:57 AM
I wonder if the limp when Ezio is critically injured will be a permanent feature or something that will only happen at the opening mission in Masyaf.

thedeadman_47
08-18-2011, 07:10 AM
hey isn't gamescom should be the no closed-doors demos they should publish the video

Rakudaton
08-18-2011, 08:42 AM
Originally posted by dead_gunner187:
I wonder if the limp when Ezio is critically injured will be a permanent feature or something that will only happen at the opening mission in Masyaf.

Yes, because playing as a semi-crippled assassin would make it so much more fun. No more running, fighting, or climbing makes for better assassinating!

/sarcasm

I believe it will be temporary, like the start of Sequence 2 in Brotherhood.

ShaneO7K
08-18-2011, 08:48 AM
Originally posted by Rakudaton:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by dead_gunner187:
I wonder if the limp when Ezio is critically injured will be a permanent feature or something that will only happen at the opening mission in Masyaf.

Yes, because playing as a semi-crippled assassin would make it so much more fun. No more running, fighting, or climbing makes for better assassinating!

/sarcasm

I believe it will be temporary, like the start of Sequence 2 in Brotherhood. </div></BLOCKQUOTE>

I was just wondering, a normal answer was all that was needed. There was nothing to signify that it wouldn't be a feature that could've possibly made the game more difficult and make people actually more suited to a defensive when in combat. I never said that it was something I wanted or that it would be in the game. I was just wondering.

Jexx21
08-18-2011, 10:12 AM
Originally posted by KrYpToNiC95:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by KrYpToNiC95:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
I guess this is strongly suggests that the first memory of Alta´r is the one where he saves Al Mualim's life.

I think so as well, this information ties in with all of the images that were released the other day. I also particularly like the fact that you can bounce bombs around a corner. Can't wait for the gameplay to be shown. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>
yeah. I hope guards can have an "oh, shi-" moment right before they blow up. </div></BLOCKQUOTE>

Well I read in another article that Ezio complains that he can't climb because of his age. He says something like, "It's so much harder that I'm not young" that's probably way off but you get it.I think they have put much more effort into this game than Brotherhood, also the fact that the "death talk" with assassination targets is returning is more good news. </div></BLOCKQUOTE>

Is returning? We've had it with AC2 and AC:Brotherhood. The AC1 one's were just the longest.

..and most annoying because they were so long.

LightRey
08-18-2011, 10:15 AM
Originally posted by Jexx21:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by KrYpToNiC95:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by KrYpToNiC95:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
I guess this is strongly suggests that the first memory of Alta´r is the one where he saves Al Mualim's life.

I think so as well, this information ties in with all of the images that were released the other day. I also particularly like the fact that you can bounce bombs around a corner. Can't wait for the gameplay to be shown. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>
yeah. I hope guards can have an "oh, shi-" moment right before they blow up. </div></BLOCKQUOTE>

Well I read in another article that Ezio complains that he can't climb because of his age. He says something like, "It's so much harder that I'm not young" that's probably way off but you get it.I think they have put much more effort into this game than Brotherhood, also the fact that the "death talk" with assassination targets is returning is more good news. </div></BLOCKQUOTE>

Is returning? We've had it with AC2 and AC:Brotherhood. The AC1 one's were just the longest.

..and most annoying because they were so long. </div></BLOCKQUOTE>
Well I wouldn't say the ones in AC1 were annoying, just a little unrealistic since usually there were guards all around Alta´r while he was chatting it up with the dying guy.

Jexx21
08-18-2011, 10:33 AM
Originally posted by LightRey:
Well I wouldn't say the ones in AC1 were annoying, just a little unrealistic since usually there were guards all around Alta´r while he was chatting it up with the dying guy.

Well, I was annoyed. Sure the insight on the character was great, but I felt that they went on for too long most of the time.

Of course, I only felt this way after playing the game a 2nd time when I knew more about the world.. so that probably has a factor. But honestly, I have to say I preferred the AC2 way with having a video made by Shaun, and a shorter death sequence.

I forget, did AC:B have the videos? If not I hope they return in Revelations. I really loved those videos.

LightRey
08-18-2011, 10:39 AM
Originally posted by Jexx21:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
Well I wouldn't say the ones in AC1 were annoying, just a little unrealistic since usually there were guards all around Alta´r while he was chatting it up with the dying guy.

Well, I was annoyed. Sure the insight on the character was great, but I felt that they went on for too long most of the time.

Of course, I only felt this way after playing the game a 2nd time when I knew more about the world.. so that probably has a factor. But honestly, I have to say I preferred the AC2 way with having a video made by Shaun, and a shorter death sequence.

I forget, did AC:B have the videos? If not I hope they return in Revelations. I really loved those videos. </div></BLOCKQUOTE>
No, ACB didn't have them. I do agree that they were a better way to show insight into their character and I hope they return in ACR too.

Rakudaton
08-18-2011, 10:56 AM
Originally posted by dead_gunner187:
I was just wondering, a normal answer was all that was needed. There was nothing to signify that it wouldn't be a feature that could've possibly made the game more difficult and make people actually more suited to a defensive when in combat. I never said that it was something I wanted or that it would be in the game. I was just wondering.

That wasn't meant to be mean, I was just being sarcastic for... fun? http://forums.ubi.com/images/smilies/sadeyes.gif

But come on, your question was a little silly. Why would they reduce the main character's mobility in a game essentially based on having massive freedom of movement? Anyway, if my response came off as too harsh then I apologise.

CRUDFACE
08-18-2011, 11:02 AM
hmm, I think they're showing too much in these presentations, like before, they showed a random mission and in ACB, displayed a borgia tower and assassin recruitment.

In ACR we already know how Ezio will leave Constantinople near the middle of the game and now they're showing the opening and Altair's first memory. I hope this game is so long that they can afford to show so much.

reddragonhrcro
08-18-2011, 11:06 AM
Well i hope they give us an option that when we beat the game that we can switch between Ezios and Altairs era.So that we can play with both of the characters when beating the game.(Altair + his armour + second hidden blade = EPICLY AWESOME)

LightRey
08-18-2011, 11:11 AM
Originally posted by reddragonhrcro:
Well i hope they give us an option that when we beat the game that we can switch between Ezios and Altairs era.So that we can play with both of the characters when beating the game.(Altair + his armour + second hidden blade = EPICLY AWESOME)
I think we should be able to. If we'll be able to replay memories, and I assume we will be, then we would also be able to replay the memories of Ezio "playing" the memories of Alta´r.
I'd also like some fighting as Desmond during the credits. I absolutely loved that about ACII. Best. Credits. Ever.

kriegerdesgottes
08-18-2011, 11:21 AM
Originally posted by reddragonhrcro:
Well i hope they give us an option that when we beat the game that we can switch between Ezios and Altairs era.So that we can play with both of the characters when beating the game.(Altair + his armour + second hidden blade = EPICLY AWESOME)

I'm almost positive I read that the Altair portions of the game are going to be linear sequences which doesn't surprise me at all so I doubt we will be able to switch back and forth and just play around in different time periods even though that would be cool. I'm sure they are all replayable, just linear.

GamerMayron
08-18-2011, 11:49 AM
http://www.pcgames.de/Assassin...cher-Trailer-840051/ (http://www.pcgames.de/Assassins-Creed-Revelations-PC-236835/News/Assassins-Creed-Revelations-Gameplay-Video-von-der-Gamescom-mit-Spielszenen-plus-deutscher-Trailer-840051/)

Here a video of the demo(?)
Not posted here by my, im just re-posting this in this topic (and im not german :P)

HEAR ALTA¤R's VOICE AND WATCH HIS NEW ABILITIES (WALL GRAB), AND THE USE OF THE BOMBS(STALL), AND THE DEATH SCENE

CRUDFACE
08-18-2011, 12:12 PM
Originally posted by GamerMayron:
http://www.pcgames.de/Assassin...cher-Trailer-840051/ (http://www.pcgames.de/Assassins-Creed-Revelations-PC-236835/News/Assassins-Creed-Revelations-Gameplay-Video-von-der-Gamescom-mit-Spielszenen-plus-deutscher-Trailer-840051/)

Here a video of the demo(?)
Not posted here by my, im just re-posting this in this topic (and im not german :P)

HEAR ALTA¤R's VOICE AND WATCH HIS NEW ABILITIES (WALL GRAB), AND THE USE OF THE BOMBS(STALL), AND THE DEATH SCENE

http://forums.ubi.com/images/smilies/metal.gif http://forums.ubi.com/images/smilies/88.gif http://forums.ubi.com/images/smilies/heart.gif...YES! OH,but Ezio's third kill in the beginning kill chain looked really phony. Still watching though http://forums.ubi.com/images/smilies/blink.gif

Edit: Damn Ezio spammed those bombs like crazy, and it looks like he's getting worse with respecting the dead than he was in AC2.

kriegerdesgottes
08-18-2011, 12:23 PM
THANK YOU FOR POSTING THIS!

LieutenantJojo
08-18-2011, 12:25 PM
Hmmm... Altair's voice has changed. It's kinda weird to hear it at first, but I'll get used to it. He looks different, to me, as well. Perhaps this means that the Animus truly does just copy the user's face onto his ancestor's? If this is the case, then I wonder what Ezio would look like...

I also like the black in the death scenes. It really shows you that you're in the black room.

I'll need to get used to everything different/ new in the game (like Ezio's age), but it looks promising.

kriegerdesgottes
08-18-2011, 12:27 PM
He's younger than he was in ACI and it's not as off the charts ridiculous as the Bloodlines voice acting so I guess I'll get used to it even though I was hoping they would just get the original voice actor.

rc732
08-18-2011, 12:28 PM
Originally posted by GamerMayron:
http://www.pcgames.de/Assassin...cher-Trailer-840051/ (http://www.pcgames.de/Assassins-Creed-Revelations-PC-236835/News/Assassins-Creed-Revelations-Gameplay-Video-von-der-Gamescom-mit-Spielszenen-plus-deutscher-Trailer-840051/)

Here a video of the demo(?)
Not posted here by my, im just re-posting this in this topic (and im not german :P)

HEAR ALTA¤R's VOICE AND WATCH HIS NEW ABILITIES (WALL GRAB), AND THE USE OF THE BOMBS(STALL), AND THE DEATH SCENE
http://forums.ubi.com/images/smilies/11.gif http://forums.ubi.com/images/smilies/clap.gif http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif http://forums.ubi.com/images/smilies/25.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif THANK you !!!!!!!!!!!!!!!!! It looks amazing

CRUDFACE
08-18-2011, 12:29 PM
Jjust wondering, but judging from Altair's personality, did he get arrogant later on? cause this sounds like Altair after he got done killing Al-Mualim in AC1. Oh, and Ezio already knows the Constantinople Assassin guild by this point?

GamerMayron
08-18-2011, 12:36 PM
Apparently so....
Even the guards(?) use bomb (To destroy the wagon)

LightRey
08-18-2011, 12:51 PM
Originally posted by t260z:
Jjust wondering, but judging from Altair's personality, did he get arrogant later on? cause this sounds like Altair after he got done killing Al-Mualim in AC1. Oh, and Ezio already knows the Constantinople Assassin guild by this point?
I suspect losing Adha made him bitter.

piratprince
08-18-2011, 12:53 PM
To double the fun. Here is an "HD" Version of it.


http://www.hardwareclips.com/h...tions--Gamescom-2011 (http://www.hardwareclips.com/hdvideo/3975/Assassins-Creed-Revelations--Gamescom-2011)


Ive already posted this in the "beard" ups .."ACR gamescom trailer" Thread . Have fun http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

SixKeys
08-18-2011, 12:53 PM
At first I was worried when I heard how different Alta´r sounded, but at 8:37 in the demo when he says "No man should pass from this world without kindness" it sounds like his old voice. Has it been confirmed that Philip Shahbaz from AC1 is doing the voice again? If so, then they did a pretty good job coaching him with the accent. As long as it's the same voice actor, I'm fine with the accent. Just....keep the actor, please.

Apart from that, the demo looks absolutely amazing. A few parts where the guards seemed even dumber than usual, like when Alta´r just runs past one of them and the guy doesn't even turn around. But the bomb-crafting system looks interesting and the backgrounds are beautiful. It's weird to see Al Mualim looking so different from the old model and even weirder to actually see Alta´r's face. Really stoked about this now, thanks a lot for the video.

CRUDFACE
08-18-2011, 12:54 PM
Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by t260z:
Jjust wondering, but judging from Altair's personality, did he get arrogant later on? cause this sounds like Altair after he got done killing Al-Mualim in AC1. Oh, and Ezio already knows the Constantinople Assassin guild by this point?
I suspect losing Adha made him bitter. </div></BLOCKQUOTE>

OH! That'd be a good memory to play! Wait, nvm, that was in a separate game, right? then again it could be cool if he went from kind teenager, to angry adult to cool headed Grand Master.

LightRey
08-18-2011, 01:00 PM
Originally posted by t260z:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by t260z:
Jjust wondering, but judging from Altair's personality, did he get arrogant later on? cause this sounds like Altair after he got done killing Al-Mualim in AC1. Oh, and Ezio already knows the Constantinople Assassin guild by this point?
I suspect losing Adha made him bitter. </div></BLOCKQUOTE>

OH! That'd be a good memory to play! Wait, nvm, that was in a separate game, right? then again it could be cool if he went from kind teenager, to angry adult to cool headed Grand Master. </div></BLOCKQUOTE>
I suspect the memories will be from various points from all over his lifetime (quite possibly not even in chronological order), so I wouldn't be surprised if we'd see that kind of evolution.

CRUDFACE
08-18-2011, 01:07 PM
Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by t260z:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by t260z:
Jjust wondering, but judging from Altair's personality, did he get arrogant later on? cause this sounds like Altair after he got done killing Al-Mualim in AC1. Oh, and Ezio already knows the Constantinople Assassin guild by this point?
I suspect losing Adha made him bitter. </div></BLOCKQUOTE>

OH! That'd be a good memory to play! Wait, nvm, that was in a separate game, right? then again it could be cool if he went from kind teenager, to angry adult to cool headed Grand Master. </div></BLOCKQUOTE>
I suspect the memories will be from various points from all over his lifetime (quite possibly not even in chronological order), so I wouldn't be surprised if we'd see that kind of evolution. </div></BLOCKQUOTE>

That's been confirmed already, that they'll be from various points of his life (the last one will be when he's around 80-82 the source not coming from Oliver's books), though I'm not sure if they will be chronological or not. But I'm hoping for that character development.

Ruscris2
08-18-2011, 01:11 PM
I hate 3 things about what i saw in the demo.

-The scene where Ezio fell from the carriage, NOBODY could survive that, even superman.Ok, let's say he manages to survive, but immediately he starts doing high profile assasinations and sprinting.
-Slow-Motion in fighting... i may get use to it, but now i hate it.
-The part where he is healing, that bull****, it takes less than looting an chest to heal,and than he's freerunning like nothing happened.If they would add an anim that takes 5-10 seconds, i might like that.

Rest of the gameplay is from Ok to MIND BLOWING, loving the crafting of bombs,soundtrack,death talk cut-scene and ofc the Altair memories.

LightRey
08-18-2011, 01:17 PM
Originally posted by Ruscris2:
I hate 3 things about what i saw in the demo.

-The scene where Ezio fell from the carriage, NOBODY could survive that, even superman.Ok, let's say he manages to survive, but immediately he starts doing high profile assasinations and sprinting.
-Slow-Motion in fighting... i may get use to it, but now i hate it.
-The part where he is healing, that bull****, it takes less than looting an chest to heal,and than he's freerunning like nothing happened.If they would add an anim that takes 5-10 seconds, i might like that.

Rest of the gameplay is from Ok to MIND BLOWING, loving the crafting of bombs,soundtrack,death talk cut-scene and ofc the Altair memories.
-you underestimate the workings of the human body, my friend
-w/e
-can be attributed to the animus skipping unnecessary memory information, just like it sometimes skips short walks etc.

lukaszep
08-18-2011, 01:24 PM
Eagle sense. Snow. Bombs. Altair. Actually being able to climb up frustrating walls in Masayf. omgomgomg.
Although..i really hated that backwards stab at the beginning :/

LightRey
08-18-2011, 01:30 PM
Originally posted by lukaszep:
Eagle sense. Snow. Bombs. Altair. Actually being able to climb up frustrating walls in Masayf. omgomgomg.
on that note: http://static.fjcdn.com/gifs/d...eh_59722d_184258.gif (http://static.fjcdn.com/gifs/dancin+kitteh_59722d_184258.gif)

on another note: Who is this woman that has a son named Giraldi and why is she stalking Ezio?

GallopRider
08-18-2011, 01:36 PM
Originally posted by SixKeys:
Has it been confirmed that Philip Shahbaz from AC1 is doing the voice again? If so, then they did a pretty good job coaching him with the accent. As long as it's the same voice actor, I'm fine with the accent. Just....keep the actor, please.
The guards seemed even dumber than usual, like when Alta´r just runs past one of them and the guy doesn't even turn around.

I'm seconding SixKeys' question about Altair's voice actor for ACR. I liked his AC1 voice better, even though the accent is probably more realistic.

I noticed the guard, too. Maybe he was a blind sentry, lol. I thought guard AI was being improved?

I'm REALLY disliking the bombs. This is AC, for Minerva's sake! If I wanted a plethora of bombs, I'd play COD! I plan on ignoring the bombs as much as possible.[/rant]

LightRey
08-18-2011, 01:44 PM
Originally posted by GallopRider:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SixKeys:
Has it been confirmed that Philip Shahbaz from AC1 is doing the voice again? If so, then they did a pretty good job coaching him with the accent. As long as it's the same voice actor, I'm fine with the accent. Just....keep the actor, please.
The guards seemed even dumber than usual, like when Alta´r just runs past one of them and the guy doesn't even turn around.

I'm seconding SixKeys' question about Altair's voice actor for ACR. I liked his AC1 voice better, even though the accent is probably more realistic.

I noticed the guard, too. Maybe he was a blind sentry, lol. I thought guard AI was being improved?

I'm REALLY disliking the bombs. This is AC, for Minerva's sake! If I wanted a plethora of bombs, I'd play COD! I plan on ignoring the bombs as much as possible.[/rant] </div></BLOCKQUOTE>
What's wrong with bombs? Real life assassins (not from the original order ofc, just people that assassinate people) use bombs all the time. Hell, of the various people that tried to assassinate Hitler almost all used bombs.

Jexx21
08-18-2011, 01:44 PM
The might of made the game easier so that the demo would look better. I know that some game developers do that.

piratprince
08-18-2011, 01:44 PM
Things that bother me.

Fighting is to easy. They should implement a Concentration bar.

When its full its should access the cool moves counter attacks etc. As long it is not filled You have to doge and parry. Skilled player have be patient to be successful.

Or similar systems. The best way to improve the fighting is with a difficulty system.


Enemy Ai is stupid it pretends to be smart. But its ok. it is going to the right direction this time.

I hope that the Altair missions are not as short as there were shown.

For me its a must buy. http://forums.ubi.com/images/smilies/88.gif

Because the story is great. At least i think it will be.

Jexx21
08-18-2011, 01:50 PM
Am I the only one that thinks the graphics are looking bad? I hope they look better in the game. Because the ACB graphics were better than that..

Calvarok
08-18-2011, 01:50 PM
I thought that that kill was awesome! He looks like he's going to go for something fancy, but then he just kills him behind his back!

Dagio12
08-18-2011, 01:52 PM
I enjoyed that a whole lot. The scenery and backgrounds look amazing. The pacing and cinematics really bring that demo to life.

As far as the quick healing process that someone mentioned, I'll second LightReys post about the animus maybe skipping unnecessary time gaps.. not to mention healing has always been a quick process throughout AC2 and ACB (... with that said, I wouldn't mind a small animation for a significant part like that.. but, its not big deal.)

I actually really liked the bomb crafting system. You can tell the demos is trying to show off the variety of style one can use to play the game, so I dont think using them as frequently as the demo implies will actually be that necessary. The game does seem pretty open ended in how you want to tackle, or avoid, or distract gaurds... thats a plus in my book. The noise bomb looked like a crafty little tool.

My only small problem as of right now is the slow reacting (and sometimes none reacting) guards at times, but i'm getting used to that by now http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif.. not a deal breaker for me.

Can't wait to see more. consider me stoked...

lukaszep
08-18-2011, 01:53 PM
Originally posted by Pirat of Persia Warrior Muffin:
Things that bother me.

Fighting is to easy. They should implement a Concentration bar.

When its full its should access the cool moves counter attacks etc. As long it is not filled You have to doge and parry. Skilled player have be patient to be successful.

Or similar systems. The best way to improve the fighting is with a difficulty system.


Enemy Ai is stupid it pretends to be smart. But its ok. it is going to the right direction this time.

I hope that the Altair missions are not as short as there were shown.

For me its a must buy. http://forums.ubi.com/images/smilies/88.gif

Because the story is great. At least i think it will be.

But what makes the concentration bar fill up and go down? I don't understand how that work. But i agree the counter attacks just seem to easy. He's limping and then all of a sudden can take on 3 guys in about 5 seconds.

Jexx21
08-18-2011, 01:54 PM
Originally posted by Pirat of Persia Warrior Muffin:
Things that bother me.

Fighting is to easy. They should implement a Concentration bar.

When its full its should access the cool moves counter attacks etc. As long it is not filled You have to doge and parry. Skilled player have be patient to be successful.

Or similar systems. The best way to improve the fighting is with a difficulty system.


Enemy Ai is stupid it pretends to be smart. But its ok. it is going to the right direction this time.

I hope that the Altair missions are not as short as there were shown.

For me its a must buy. http://forums.ubi.com/images/smilies/88.gif

Because the story is great. At least i think it will be.

Something tells me that that wasn't the whole mission. Because both things were too short. It's probably something tailored to show off at gamescom. They either weren't things actually in the game, or extremely shortened.

kalo.yanis
08-18-2011, 02:01 PM
I think Altair sounded and looked a bit different because he's younger than the Altair from AC1.

Things I liked:
- Awesome soundtrack (seriously, if all tracks are as good as the snowy town one, I'm sold)
- Bomb crafting looks nifty and kinda cool
- I actually liked the backwards head-stab. It's like he was trying to surprise the guard my making him think he'd go sideways but then he swung backwards into his skull. Certainly got me.
- Environment looked more detailed than in previous games.
- Graphics looked better.
- Death sequences look good.
- Altair sequence looked fun, but was short. Probably due to it being the first one.
- Hearing the Byzantines say "Pame!" and "Malakas!" made me smile. I'm half Greek.

Things I didn't like:
- The guards' AI seems not to have improved a lot. Seriously, with all the weapons, kill streaks, recruits and bombs, guards would be ridiculously easy. I hope they get harder later on in the game.
- Ezio surviving that fall stretched my suspension of disbelief.
- No transition between the Ezio and Altair sequences. I mean, come on, he used some sort of ancient artifact to relive recorded human memories. I expected some sort of short sequence where the animus says something like "Foreign code detected. Decrypting..." in its cold feminine computer voice.

Verdict: Awesome.
-

piratprince
08-18-2011, 02:05 PM
Originally posted by lukaszep:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Pirat of Persia Warrior Muffin:
Things that bother me.

Fighting is to easy. They should implement a Concentration bar.

When its full its should access the cool moves counter attacks etc. As long it is not filled You have to doge and parry. Skilled player have be patient to be successful.

Or similar systems. The best way to improve the fighting is with a difficulty system.


Enemy Ai is stupid it pretends to be smart. But its ok. it is going to the right direction this time.

I hope that the Altair missions are not as short as there were shown.

For me its a must buy. http://forums.ubi.com/images/smilies/88.gif

Because the story is great. At least i think it will be.

But what makes the concentration bar fill up and go down? I don't understand how that work. But i agree the counter attacks just seem to easy. He's limping and then all of a sudden can take on 3 guys in about 5 seconds. </div></BLOCKQUOTE>

I think there should be something like active blocking. With each successful parry or doge it should go up. And down (with health) when the player fails. And you have to run if you have no concentration this implies low health.


@Jexx21

I really hope so. I think u are right. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

lukaszep
08-18-2011, 02:08 PM
Originally posted by Pirat of Persia Warrior Muffin:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by lukaszep:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Pirat of Persia Warrior Muffin:
Things that bother me.

Fighting is to easy. They should implement a Concentration bar.

When its full its should access the cool moves counter attacks etc. As long it is not filled You have to doge and parry. Skilled player have be patient to be successful.

Or similar systems. The best way to improve the fighting is with a difficulty system.


Enemy Ai is stupid it pretends to be smart. But its ok. it is going to the right direction this time.

I hope that the Altair missions are not as short as there were shown.

For me its a must buy. http://forums.ubi.com/images/smilies/88.gif

Because the story is great. At least i think it will be.

But what makes the concentration bar fill up and go down? I don't understand how that work. But i agree the counter attacks just seem to easy. He's limping and then all of a sudden can take on 3 guys in about 5 seconds. </div></BLOCKQUOTE>

I think there should be something like active blocking. With each successful parry or doge it should go up. And down (with health) when the player fails. And you have to run if you have no concentration this implies low health. </div></BLOCKQUOTE>

Ahh good call.
@NBST i think the reason Altair looks and sounds different is because it's Ezio seeing Altairs memories, whereas in AC1, AC2, Desmond relived them through the animus, and so it was his voice and face. I think,

Geinref
08-18-2011, 02:08 PM
Originally posted by NBST:
I think Altair sounded and looked a bit different because he's younger than the Altair from AC1.

Things I liked:
- Awesome soundtrack (seriously, if all tracks are as good as the snowy town one, I'm sold)
- Bomb crafting looks nifty and kinda cool
- I actually liked the backwards head-stab. It's like he was trying to surprise the guard my making him think he'd go sideways but then he swung backwards into his skull. Certainly got me.
- Environment looked more detailed than in previous games.
- Graphics looked better.
- Death sequences look good.
- Altair sequence looked fun, but was short. Probably due to it being the first one.
- Hearing the Byzantines say "Pame!" and "Malakas!" made me smile. I'm half Greek.

Things I didn't like:
- The guards' AI seems not to have improved a lot. Seriously, with all the weapons, kill streaks, recruits and bombs, guards would be ridiculously easy. I hope they get harder later on in the game.
- Ezio surviving that fall stretched my suspension of disbelief.
- No transition between the Ezio and Altair sequences. I mean, come on, he used some sort of ancient artifact to relive recorded human memories. I expected some sort of short sequence where the animus says something like "Foreign code detected. Decrypting..." in its cold feminine computer voice.

Verdict: Awesome.
-

I agree i thought the jump from Ezio to Altair was weird, I'm thinking that this is just a demo to show off the game. I'm sure they'll adjust it, if not i'm hoping that Ezio had already found an artifact before getting this one; that would explain why it just jumped like that.

Another thing i noticed is that Altair has that air assassination technique when in truth he learned it after the events from AC1. I know u can do that move in AC1 but not from high distacnes.

Another thing i did notice was that Al-Mualim's right eye isnt white, im assuming we get to relive a memory were he gets injured.

Besides everything i said im loving the game ALOT!! Can't wait to Novemberhttp://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Jexx21
08-18-2011, 02:11 PM
Originally posted by NBST:
I think Altair sounded and looked a bit different because he's younger than the Altair from AC1.

Things I liked:
- Awesome soundtrack (seriously, if all tracks are as good as the snowy town one, I'm sold)
- Bomb crafting looks nifty and kinda cool
- I actually liked the backwards head-stab. It's like he was trying to surprise the guard my making him think he'd go sideways but then he swung backwards into his skull. Certainly got me.
- Environment looked more detailed than in previous games.
- Graphics looked better.
- Death sequences look good.
- Altair sequence looked fun, but was short. Probably due to it being the first one.
- Hearing the Byzantines say "Pame!" and "Malakas!" made me smile. I'm half Greek.

Things I didn't like:
- The guards' AI seems not to have improved a lot. Seriously, with all the weapons, kill streaks, recruits and bombs, guards would be ridiculously easy. I hope they get harder later on in the game.
- Ezio surviving that fall stretched my suspension of disbelief.
- No transition between the Ezio and Altair sequences. I mean, come on, he used some sort of ancient artifact to relive recorded human memories. I expected some sort of short sequence where the animus says something like "Foreign code detected. Decrypting..." in its cold feminine computer voice.

Verdict: Awesome.
-

The graphics looked horrible compared to ACB.. I might just be wrong because I play the PC version where the graphics are normally better.

Both sequences were probably extremely shortened or made for showing off at gamescom. The demo might of also been made easier so that it would be shorter. They probably also cut out things that they deemed unnecessary.

I hope more trailers are released.

kalo.yanis
08-18-2011, 02:14 PM
Originally posted by lukaszep:
Ahh good call.
@NBST i think the reason Altair looks and sounds different is because it's Ezio seeing Altairs memories, whereas in AC1, AC2, Desmond relived them through the animus, and so it was his voice and face. I think,
Hm... might as well be this. I guess we'll have to wait to find out. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

kalo.yanis
08-18-2011, 02:20 PM
I think it's the quality of the video that made the graphics look off, but the guard's faces (and body armour for that matter) look more detailed and the added skin reflections make them look more realistic. I agree, however, that the graphics in the death sequences looked a bit worse.
Also, the weather effects (mist, snow, etc), the streets and building walls (the rocks, etc) look more detailed. Plus, the facades of the buildings and street "decor" is much more varied in comparison with Brotherhood.

Jexx21
08-18-2011, 02:26 PM
I'll just wait for the game to be released. Hopefully the PC version will not be delayed.

nickfern19
08-18-2011, 02:39 PM
Click the "HD Off" button. Turns HD on and makes it look a LOT better. Seriously. The cinematics were more, cinematic, the graphics looked way more improved, and it certainly doesn't look like a copypasted version of AC:B. I actually like that when you run past some guards that they don't instantly turn around, it ruins the fun of looking like you're in a hurry. I'm probably going to get a lot of crap for not doing this already, but I'm definitely going to preorder this game now (once I have the money.)

SixKeys
08-18-2011, 02:40 PM
I don't get why so many people are complaining about the graphics. It's a HUGE improvement over previous games. Just look at the detail on Al Mualim's robes and the guards' armor. The facial animations look good, too.

There were definitely some things cut from this video, probably to make it flow better. A few times a scene would just suddenly fade to black, like the transition from Ezio to Alta´r's memories. They may have cut out some fighting as well.

LightRey
08-18-2011, 02:44 PM
Originally posted by SixKeys:
I don't get why so many people are complaining about the graphics. It's a HUGE improvement over previous games. Just look at the detail on Al Mualim's robes and the guards' armor. The facial animations look good, too.

There were definitely some things cut from this video, probably to make it flow better. A few times a scene would just suddenly fade to black, like the transition from Ezio to Alta´r's memories. They may have cut out some fighting as well.
Don't forget his talk with that bald Templar guy (I forget his name).

nickfern19
08-18-2011, 02:46 PM
Exactly, they didn't want to show too many spoilers and wanted a quick demo. Already seeing the new menu and Altair memory I feel like I lost a lot of surprise before I got the game. Just like the time I decided to watch a whole Fable 3 walkthrough before I bought the game.

piratprince
08-18-2011, 02:55 PM
Originally posted by SixKeys:
I don't get why so many people are complaining about the graphics. It's a HUGE improvement over previous games. Just look at the detail on Al Mualim's robes and the guards' armor. The facial animations look good, too.

There were definitely some things cut from this video, probably to make it flow better. A few times a scene would just suddenly fade to black, like the transition from Ezio to Alta´r's memories. They may have cut out some fighting as well.

I approve this message. We really don't know.

The only things that bothers me is the awareness of the guards + crowd. And the simple fighting.. These major issue follows us since AC 1. These are the main things that makes me wanna punish the developers. :P (Only Easy mode is available) Sadly. AC is such a great game but with no challenge

Calvarok
08-18-2011, 02:58 PM
Ezio survived that fall because he clearly reached out and grabbed trees and rocks, if you look closely at that part.

CRUDFACE
08-18-2011, 03:01 PM
Originally posted by Ruscris2:
I hate 3 things about what i saw in the demo.

-The scene where Ezio fell from the carriage, NOBODY could survive that, even superman.Ok, let's say he manages to survive, but immediately he starts doing high profile assasinations and sprinting.
-Slow-Motion in fighting... i may get use to it, but now i hate it.
-The part where he is healing, that bull****, it takes less than looting an chest to heal,and than he's freerunning like nothing happened.If they would add an anim that takes 5-10 seconds, i might like that.

Rest of the gameplay is from Ok to MIND BLOWING, loving the crafting of bombs,soundtrack,death talk cut-scene and ofc the Altair memories.

-Slow mo looked weird, so true
-And the medical parts, even if the animus did skip the part where he was healed, like seriously, Ezio applied all that to himself how fast? They rushed that part.
-this should've been a scene where you have recruits helping you out because you're injured, not just quick heal and bam, you're perfect
-lol, as usual, guards have o aim and the bad guys never stay around to see if the good guy gets killed, common cliches.

kalo.yanis
08-18-2011, 03:01 PM
Something else that seemed odd is how Ezio threw that splinter bomb next to his feet without hurting himself.

donngold
08-18-2011, 03:03 PM
Why is altairs shortblade holder empty and why does his sword not have a sheath it had one in ac 1 and what gives why the accent all the sudden. still i liked the demo http://forums.ubi.com/images/smilies/25.gif

VictorAviram123
08-18-2011, 03:10 PM
Did someone noticed the new Fire graphics? I mean, look in 04:12 - the fire look WAY more realistic than it used to be in previous games. One of the reasons that I'ce hated the Naval Cannon mission in AC:B was the fire on the ships. awwweee

notafanboy
08-18-2011, 03:46 PM
loved the soundtrack !!

Will_Lucky
08-18-2011, 04:15 PM
Really like the fact they have given Altair the proper accent, slightly disappointed though it doesn't sound like the voice actor from AC1, unless of course its the same one really throwing his voice to be younger.

JJTHoukes
08-18-2011, 04:26 PM
I think the faces of Alta´r and especially Ezio look much chubbier. You still recognize Alta´r, but Ezio's looking stranger and stranger.
Ofcourse, this might be because he's now older, and has wrinkly, loose skin.

I also think the graphics, while upgraded, also look more cartoony.
Look at the part where Alta´r climbs up the wall of Masyaf. It might just be the white against the brown wall, in a bright season instead dof snow... but for a second I thought it was PSP or that 3D Nintendo thing footage.
Really bad.

ShaneO7K
08-18-2011, 04:31 PM
Originally posted by Rakudaton:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by dead_gunner187:
I was just wondering, a normal answer was all that was needed. There was nothing to signify that it wouldn't be a feature that could've possibly made the game more difficult and make people actually more suited to a defensive when in combat. I never said that it was something I wanted or that it would be in the game. I was just wondering.

That wasn't meant to be mean, I was just being sarcastic for... fun? http://forums.ubi.com/images/smilies/sadeyes.gif

But come on, your question was a little silly. Why would they reduce the main character's mobility in a game essentially based on having massive freedom of movement? Anyway, if my response came off as too harsh then I apologise. </div></BLOCKQUOTE>

Not trying to start an argument, but I wouldn't say it was that silly seeing as Ezio is in his 50's and wouldn't make sense to just shrugg the pain off. But yeah I never would've wanted it and it came to mind when I remembered people were complaining about ACB not being difficult, and this definetly would've answered that.

LightRey
08-18-2011, 04:39 PM
Originally posted by dead_gunner187:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Rakudaton:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by dead_gunner187:
I was just wondering, a normal answer was all that was needed. There was nothing to signify that it wouldn't be a feature that could've possibly made the game more difficult and make people actually more suited to a defensive when in combat. I never said that it was something I wanted or that it would be in the game. I was just wondering.

That wasn't meant to be mean, I was just being sarcastic for... fun? http://forums.ubi.com/images/smilies/sadeyes.gif

But come on, your question was a little silly. Why would they reduce the main character's mobility in a game essentially based on having massive freedom of movement? Anyway, if my response came off as too harsh then I apologise. </div></BLOCKQUOTE>

Not trying to start an argument, but I wouldn't say it was that silly seeing as Ezio is in his 50's and wouldn't make sense to just shrugg the pain off. But yeah I never would've wanted it and it came to mind when I remembered people were complaining about ACB not being difficult, and this definetly would've answered that. </div></BLOCKQUOTE>
When it comes to choosing between being realistic and playability, playability will and should always come first.

ShaneO7K
08-18-2011, 04:45 PM
Originally posted by LightRey:

When it comes to choosing between being realistic and playability, playability will and should always come first.

Yeah that's the one thing I always stand by when thinking on how games could be improved, as I said before I didn't want or really think it would happen. But it started to seem possible when the demo showed quite a few things fans have asked for, and I remembered the forums being flooded with people complaining about ACB not being difficult a while back so that's pretty much the only reason I thought I'd bring up the possibility.

Animuses
08-18-2011, 04:50 PM
I know most of these things as been previously stated, but I like sharing my opinions.
My favorite thing about the demo was the detailed environment and the atmosphere in general. It feels new and refreshing. Rome put me to sleep.
The slow motion behind the head stab was really nice, I liked it a lot.
Still kind of skeptical about Eagle Sense, whether they clear it up before the game or not, I'll be fine. I'd rather be surprise though.
I'm also skeptical about the bomb crafting system, whether or not I like it will have to wait for me actually experiencing it.
The bombs itself, I really like. I'm really going to enjoy the variety and I enjoyed watching Ezio throwing bombs at the guards' faces.
The graphics were typical AC graphics, but highly detailed.
I'm glad to see Ezio limping after an injury and not just shaking it off.
Another thing I really liked... hearing other accents!
The guards don't seem any smarter or aggressive, but I wasn't expecting them to be either.
I HATED Altair's face, but didn't mind his accent. I'll get used to it.
I noticed Al Mualim didn't have his blind eye... interesting. I still love his wise words even though I know he's a traitorous bastard.
Oh and, Death scenes = amazing

I really hope the economic system changes.

CRUDFACE
08-18-2011, 04:54 PM
Originally posted by dead_gunner187:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Rakudaton:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by dead_gunner187:
I was just wondering, a normal answer was all that was needed. There was nothing to signify that it wouldn't be a feature that could've possibly made the game more difficult and make people actually more suited to a defensive when in combat. I never said that it was something I wanted or that it would be in the game. I was just wondering.

That wasn't meant to be mean, I was just being sarcastic for... fun? http://forums.ubi.com/images/smilies/sadeyes.gif

But come on, your question was a little silly. Why would they reduce the main character's mobility in a game essentially based on having massive freedom of movement? Anyway, if my response came off as too harsh then I apologise. </div></BLOCKQUOTE>

Not trying to start an argument, but I wouldn't say it was that silly seeing as Ezio is in his 50's and wouldn't make sense to just shrugg the pain off. But yeah I never would've wanted it and it came to mind when I remembered people were complaining about ACB not being difficult, and this definetly would've answered that. </div></BLOCKQUOTE>

I would've liked it to been more thought out a bit better though, but I see where you're coming from

ShaneO7K
08-18-2011, 04:55 PM
Glad to be able to just walk through Masyaf again.

acjake
08-18-2011, 05:42 PM
Awesome demo.

- Graphics, textures, and facial animations are amazing!

- Weather!!!!!!!!

- I hope the death talk Ezio had with Leandros was cut short for demo purposes.

- Altair's accent sounds good but it makes him seem different than the AC1 Altair IMO http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif (I would rather have him with the AC1 accent)

- There should be an option where you can remove the white markers that tell you exactly where to go...I like figuring that out for myself.

- LOL at Ezio healing super fast.

Deathgrim666
08-18-2011, 05:48 PM
Originally posted by acjake:
Awesome demo.

- Graphics, textures, and facial animations are amazing!

- Weather!!!!!!!!

- I hope the death talk Ezio had with Leandros was cut short for demo purposes.

- Altair's accent sounds good but it makes him seem different than the AC1 Altair IMO http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif (I would rather have him with the AC1 accent)

- There should be an option where you can remove the white markers that tell you exactly where to go...I like figuring that out for myself.

- LOL at Ezio healing super fast.

I miss the voice from ac1 as well.

acjake
08-18-2011, 05:55 PM
Originally posted by deathgrim666:
I miss the voice from ac1 as well.

Glad someone agrees. IMO Altair sounding different took away a bit of Nostalgia, from who he was back in AC1 http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif...if that makes any sense. I mean Altair sounded like a really cold character in AC1..that was awesome! I miss Altair I'm glad hes back. I'm hoping they bring back the AC1 accent. On a side note the music in the demo was amazing!!

JJTHoukes
08-18-2011, 06:32 PM
I thought Alta´r's lack of an accent was HORRIBLE.
It sounded fake. A lot of people blamed it on the Animus one's translation mistake. But still, Alta´r was the only one without an accent.

I like his new accent. It still sounds plain, but has a slight accent.

Will_Lucky
08-18-2011, 06:54 PM
Actually, I've just noticed Altair commits a assassination from a ledge. Something he hasn't yet invented.

I'm not that bothered really though, shows some of the AC2/ACB improvements have moved across I guess.

NewBlade200
08-18-2011, 07:11 PM
The demo was mostly alright except for a few things:

Why was Ezio limping, then suddenly capable of slaying several guards with ease? Whats the point of sustaining a temporarily crippling injury if you can still massacre any who stand in your way?

Why in god's name can Altair use assassination techniques that he only discovered after AC1? Not only is it non-canon but its also making less of a distinction between Altair and Ezio gameplay and making the Altair segments feel less exotic or unique.

Why could Alty climb at Ezio speed? I hope it explains this some way, like a bad back or something.

There was a large amount of bomb usage in this demo. Hopefully this isn't necessary in the actual game.

It still looks too easy. Guards still seem stupid, and squishy. Ezio seems ridiculously deadly (seriously, the last kill in that kill chain was just vomit inducing and dumb).

Other than those its just fine. The faces look a bit weird for some reason. Its seems like a chubbiness or something. I don't know, maybe its just me.

SixKeys
08-18-2011, 07:17 PM
I agree that it's a bit strange for Alta´r to be performing moves that he didn't have in AC1, especially since this scene takes place even before the first game. The air-assassinate I don't mind, even if it does contradict the codex (because I always wished he could have done that in AC1), but I wish they would have at least kept his climbing slower than Ezio. It makes no sense that in AC1 and in the dream sequence in AC2 he's a slow climber and suddenly he isn't.

sameer_monier
08-18-2011, 08:04 PM
Is it me or are the character looking bulky (Fat) ?!, in case of Ezio I understand, he is a walking arsenal (Sword, Knives, Bombs, Dagger, .....etc), but in case of Altair ?!

Also I am kinda sad too for Altair, his face looks so bad, and his voice is so meeeh, Ezio's face on the other hand seems to be acceptable, age has found his way to you my friend

Can't we make anything to help Altair ?!, at least give us his look from AC1 back, Even Sucker Punch listen to their fans, they changed the look of Cole in inFamous 2 which lead to upset many fans, but the changed him back, can Ubi do the same ?!

LionHeart XXII
08-18-2011, 09:15 PM
Perhaps it is just me....but some of you guys just seem so ungratful. I remember beating the first game on that cliff hanger and having to wait around 2 years for any kind of answer. I know some people worry that with them releasing a game every year that the game will start to get watered down, but i for one am glad that i dont have to wait that long.anymore, and will gladly buy a new game every year. That being said...this game looks like a huge step in such a short time.

the graphics are insane. Its looks like there are using a completly different ingine for the game so thats probably why some people say it looks bad, but raelly, its just different. But seriously, did you see the detail!

I understand some people dont like that fact that him being able to destroy those gaurds after almost dying is a little unrealistic, but it is a video game. How fun would the game be if after that you couldn't do anything against the gaurds.

As for the "game being to easy" thing, the way i justify it is "hey" Ezio may be in his 50s now, but that just means he has been training and learning new ways to defeat his enemies. And i think thats how the devs justify it too. He is the GRAND MASTER of the Assassin's after all.

sorry if i made anybody made....thats just how i feel http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

RzaRecta357
08-18-2011, 09:20 PM
Gotta say, I loved it. The fighting and bombs not so much but Altairs young face and voice that WILL change and become more mature like Desmond and like his actual voice with the appropriate accent instead of american.

Loved it. Was freaking awesome.

AnthonyA85
08-18-2011, 09:23 PM
I'm glad i'm not the only one who spotted the Assassination Techniques error.

Granted, I would have liked to have at least one of them in AC1 (air assassinate maybe), but still, I hope they fix that before the release.

And I HOPE we will see Templar Knights again, they were the only real challenge (apart from Robert) in AC1.

And I don't like Altair's accent, it sounds very similar to the one they used for Bloodlines, and that one sounded very bland.

acjake
08-18-2011, 09:34 PM
Originally posted by Sylynceshhh:
Perhaps it is just me....but some of you guys just seem so ungratful. I remember beating the first game on that cliff hanger and having to wait around 2 years for any kind of answer. I know some people worry that with them releasing a game every year that the game will start to get watered down, but i for one am glad that i dont have to wait that long.anymore, and will gladly buy a new game every year. That being said...this game looks like a huge step in such a short time.

the graphics are insane. Its looks like there are using a completly different ingine for the game so thats probably why some people say it looks bad, but raelly, its just different. But seriously, did you see the detail!

I understand some people dont like that fact that him being able to destroy those gaurds after almost dying is a little unrealistic, but it is a video game. How fun would the game be if after that you couldn't do anything against the gaurds.

As for the "game being to easy" thing, the way i justify it is "hey" Ezio may be in his 50s now, but that just means he has been training and learning new ways to defeat his enemies. And i think thats how the devs justify it too. He is the GRAND MASTER of the Assassin's after all.

sorry if i made anybody made....thats just how i feel http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I agree with you AC:R does look fantastic. To be honest I'm not so worried about the yearly releases either (for now), the only way to tell if the annual release model is working for the AC franchise will be after playing AC:R. At this point AC:R looks incredible and I have no doubt in my mind everything from gameplay to the narrative will be stellar.

Calvarok
08-18-2011, 10:56 PM
Once again, he only wrote the techniques down in the codex. he knew how to do them before that.

EDIT: as evidenced by him being able to do it all thoughout Bloodlines.

kalo.yanis
08-19-2011, 12:49 AM
I don't think we should judge the Altair sequences (and Altair himself for that matter) without seeing the rest of them.

Also, the air assassination looked similar to the one he was able to do in AC1. The target wasn't too far away. Even if it is slightly unusual, big deal.

iNEEDSmeINSIDES
08-19-2011, 02:04 AM
From the bomb crafting screens:

<span class="ev_code_RED">Lethal Pouch</span>

Components
Shell
IMPACT SHELL: The Terracotta Shell is a brittle casing that allows the bomb to explode on impact.
FUSE SHELL: This Metal Shell rebounds off surfaces and detonates after 3 seconds.
TRIP WIRE: The Trip Wire Shell is laced with thin filaments around its perimeter. The slightest touch will trigger an explosion.
UNKNOWN SHELL:

Gunpowder
INDIAN GUNPOWDER: This Gunpowder creates a small explosion radius, minimizing the number of casualties around the target area.
ARABIC GUNPOWDER: This Gunpowder offers a medium sized explosion, affecting multiple targets at once.
BRITISH GUNPOWDER: This Gunpowder explodes in a wide radius, affecting a very large area.

Effect
SHRAPNEL: Shrapnel creates a lethal device designed to kill by dispersing metal shards upon exploding.
UNKNOWN EFFECT:
UNKNOWN EFFECT:

Bomb Type:
SPLINTER BOMB: The splinter Bomb kills or injures by dispersing deadly shrapnel with its explosion.


<span class="ev_code_RED">Tactical Pouch</span>
Components
Shell
IMPACT SHELL: The Terracotta Shell is a brittle casing that allows the bomb to explode on impact.
FUSE SHELL: This Metal Shell rebounds off surfaces and detonates after 3 seconds.
TRIP WIRE: The Trip Wire Shell is laced with thin filaments around its perimeter. The slightest touch will trigger an explosion.
UNKNOWN SHELL:

Gunpowder
INDIAN GUNPOWDER: This Gunpowder creates a small explosion radius, minimizing the number of casualties around the target area.
ARABIC GUNPOWDER: This Gunpowder offers a medium sized explosion, affecting multiple targets at once.
BRITISH GUNPOWDER: This Gunpowder explodes in a wide radius, affecting a very large area.

Effect
LAMB's BLOOD: Lamb's Blood creates a tactical explosive used to scare, making anyone affected by it vulnerable.
CALTROPS: Caltrops are a tactical ingredient that impair movement, rendering anyone affected by them vulnerable to attack.
UNKNOWN EFFECT:
UNKNOWN EFFECT:


<span class="ev_code_RED">Diversion Pouch</span>
UNKNOWN

woowu
08-19-2011, 02:24 AM
Originally posted by Sylynceshhh:
As for the "game being to easy" thing, the way i justify it is "hey" Ezio may be in his 50s now, but that just means he has been training and learning new ways to defeat his enemies. And i think thats how the devs justify it too. He is the GRAND MASTER of the Assassin's after all.


You do know that we all do this kind of imagination game where we think Ezio is tougher than the norm of guards and everything but that doesn't excuse the fact that the game has no challenge at all. It's TOO easy compared to other open-world games like Infamous or RDR.

souNdwAve89
08-19-2011, 02:48 AM
Originally posted by Sylynceshhh:
Perhaps it is just me....but some of you guys just seem so ungratful. I remember beating the first game on that cliff hanger and having to wait around 2 years for any kind of answer. I know some people worry that with them releasing a game every year that the game will start to get watered down, but i for one am glad that i dont have to wait that long.anymore, and will gladly buy a new game every year. That being said...this game looks like a huge step in such a short time.

the graphics are insane. Its looks like there are using a completly different ingine for the game so thats probably why some people say it looks bad, but raelly, its just different. But seriously, did you see the detail!

I understand some people dont like that fact that him being able to destroy those gaurds after almost dying is a little unrealistic, but it is a video game. How fun would the game be if after that you couldn't do anything against the gaurds.

As for the "game being to easy" thing, the way i justify it is "hey" Ezio may be in his 50s now, but that just means he has been training and learning new ways to defeat his enemies. And i think thats how the devs justify it too. He is the GRAND MASTER of the Assassin's after all.

sorry if i made anybody made....thats just how i feel http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I agree with you. People can complain all they want, but I know that most of them will cave in and buy the game to know what happens next. I personally don't mind that they come out with a game each year since the games continue to be a good quality game. In my opinion, each game that has been released has been improved each time.

LightRey
08-19-2011, 02:55 AM
Originally posted by AnthonyA85:
I'm glad i'm not the only one who spotted the Assassination Techniques error.

Granted, I would have liked to have at least one of them in AC1 (air assassinate maybe), but still, I hope they fix that before the release.

And I HOPE we will see Templar Knights again, they were the only real challenge (apart from Robert) in AC1.

And I don't like Altair's accent, it sounds very similar to the one they used for Bloodlines, and that one sounded very bland.
I think Alta´r using the techniques he had yet to invent could be explained in any number of ways. One is that it's simply because Ezio knew of them and he's the one "playing" Alta´r's memories, so he finishes them in the way he feels are most efficient.
Another explanation could be that Alta´r had already used some of those techniques, but later adapted and perfected them so they could become standard techniques for the assassins.

Calvarok
08-19-2011, 03:41 AM
Originally posted by iNEEDSmyINSIDES:
From the bomb crafting screens:

<span class="ev_code_RED">Lethal Pouch</span>

Components
Shell
IMPACT SHELL: The Terracotta Shell is a brittle casing that allows the bomb to explode on impact.
FUSE SHELL: This Metal Shell rebounds off surfaces and detonates after 3 seconds.
TRIP WIRE: The Trip Wire Shell is laced with thin filaments around its perimeter. The slightest touch will trigger an explosion.
UNKNOWN SHELL:

Gunpowder
INDIAN GUNPOWDER: This Gunpowder creates a small explosion radius, minimizing the number of casualties around the target area.
ARABIC GUNPOWDER: This Gunpowder offers a medium sized explosion, affecting multiple targets at once.
BRITISH GUNPOWDER: This Gunpowder explodes in a wide radius, affecting a very large area.

Effect
SHRAPNEL: Shrapnel creates a lethal device designed to kill by dispersing metal shards upon exploding.
UNKNOWN EFFECT:
UNKNOWN EFFECT:

Bomb Type:
SPLINTER BOMB: The splinter Bomb kills or injures by dispersing deadly shrapnel with its explosion.


<span class="ev_code_RED">Tactical Pouch</span>
Components
Shell
IMPACT SHELL: The Terracotta Shell is a brittle casing that allows the bomb to explode on impact.
FUSE SHELL: This Metal Shell rebounds off surfaces and detonates after 3 seconds.
TRIP WIRE: The Trip Wire Shell is laced with thin filaments around its perimeter. The slightest touch will trigger an explosion.
UNKNOWN SHELL:

Gunpowder
INDIAN GUNPOWDER: This Gunpowder creates a small explosion radius, minimizing the number of casualties around the target area.
ARABIC GUNPOWDER: This Gunpowder offers a medium sized explosion, affecting multiple targets at once.
BRITISH GUNPOWDER: This Gunpowder explodes in a wide radius, affecting a very large area.

Effect
LAMB's BLOOD: Lamb's Blood creates a tactical explosive used to scare, making anyone affected by it vulnerable.
CALTROPS: Caltrops are a tactical ingredient that impair movement, rendering anyone affected by them vulnerable to attack.
UNKNOWN EFFECT:
UNKNOWN EFFECT:


<span class="ev_code_RED">Diversion Pouch</span>
UNKNOWN
Thanks for taking the time to type that out! I hope that bombs are somewhat challenging to get the ingredients for, I don't want to end up with limitless quantities of every ingredient like happens with money. Hopefully this will inspire people to truly craft only what they want to use.

Calvarok
08-19-2011, 03:43 AM
Originally posted by woowu:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Sylynceshhh:
As for the "game being to easy" thing, the way i justify it is "hey" Ezio may be in his 50s now, but that just means he has been training and learning new ways to defeat his enemies. And i think thats how the devs justify it too. He is the GRAND MASTER of the Assassin's after all.


You do know that we all do this kind of imagination game where we think Ezio is tougher than the norm of guards and everything but that doesn't excuse the fact that the game has no challenge at all. It's TOO easy compared to other open-world games like Infamous or RDR. </div></BLOCKQUOTE>
This is true. Alexandre did an interview where he talked about givign enemies versions of the abilities that you have, to make them more powerful. Hopefully there is either a difficulty, or an increase in challenge. From what we've seen, the intro will do a much better job of easing players into the game, so I hope that they'll start steadily increasing challenge and non-linearity. : )

LightRey
08-19-2011, 03:56 AM
Originally posted by Calvarok:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by woowu:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Sylynceshhh:
As for the "game being to easy" thing, the way i justify it is "hey" Ezio may be in his 50s now, but that just means he has been training and learning new ways to defeat his enemies. And i think thats how the devs justify it too. He is the GRAND MASTER of the Assassin's after all.


You do know that we all do this kind of imagination game where we think Ezio is tougher than the norm of guards and everything but that doesn't excuse the fact that the game has no challenge at all. It's TOO easy compared to other open-world games like Infamous or RDR. </div></BLOCKQUOTE>
This is true. Alexandre did an interview where he talked about givign enemies versions of the abilities that you have, to make them more powerful. Hopefully there is either a difficulty, or an increase in challenge. From what we've seen, the intro will do a much better job of easing players into the game, so I hope that they'll start steadily increasing challenge and non-linearity. : ) </div></BLOCKQUOTE>
I think it's strange that people are already judging the AI of the guards when the game isn't even finished and we've only seen them do like 3 different things.

Calvarok
08-19-2011, 04:10 AM
Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Calvarok:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by woowu:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Sylynceshhh:
As for the "game being to easy" thing, the way i justify it is "hey" Ezio may be in his 50s now, but that just means he has been training and learning new ways to defeat his enemies. And i think thats how the devs justify it too. He is the GRAND MASTER of the Assassin's after all.


You do know that we all do this kind of imagination game where we think Ezio is tougher than the norm of guards and everything but that doesn't excuse the fact that the game has no challenge at all. It's TOO easy compared to other open-world games like Infamous or RDR. </div></BLOCKQUOTE>
This is true. Alexandre did an interview where he talked about givign enemies versions of the abilities that you have, to make them more powerful. Hopefully there is either a difficulty, or an increase in challenge. From what we've seen, the intro will do a much better job of easing players into the game, so I hope that they'll start steadily increasing challenge and non-linearity. : ) </div></BLOCKQUOTE>
I think it's strange that people are already judging the AI of the guards when the game isn't even finished and we've only seen them do like 3 different things. </div></BLOCKQUOTE>

Exactly! The only real problem with guards in AC1-B was how they needed to investigate bodies they saw being killed right in front of them (like with a crossbow from a roof) and they didn't have a long enough sight range, and never looked up. If they solve that, and make them chase faster and search more than one hide spot, before giving up, and search more effectively, then they'll be perfect. If they only fix the first and last problem, they'd be significantly better. And you're right, we don't really know till we've got the game. ACB added a lot of new behaviors and smarts to the guard AI, but it also made it less hypersentitive (eg. throwing knives alert guards MIDFLIGHT) in ac2. But guards in ACB were more persistent in investigating, and patrolled in more places, and stood in groups more often.

The biggest thing that could help the guards seem smarter (because they don't really need to be smart, they just need to appear smart) is having a better notoriety/detection system. Hopefully the hints that notoriety has been reworked are true, and hopefully you can be detected quicker when notorious, and from farther away. Even when incog, you should get detected if you let a guard get close to lecuture you about bumping into a poor man. Also, civillians should be able to call guards on you, like actually. If they say that you just killed someone, guards should stop their investigation and go after you.

LightRey
08-19-2011, 04:29 AM
Originally posted by Calvarok:
Exactly! The only real problem with guards in AC1-B was how they needed to investigate bodies they saw being killed right in front of them (like with a crossbow from a roof) and they didn't have a long enough sight range, and never looked up. If they solve that, and make them chase faster and search more than one hide spot, before giving up, and search more effectively, then they'll be perfect. If they only fix the first and last problem, they'd be significantly better. And you're right, we don't really know till we've got the game. ACB added a lot of new behaviors and smarts to the guard AI, but it also made it less hypersentitive (eg. throwing knives alert guards MIDFLIGHT) in ac2. But guards in ACB were more persistent in investigating, and patrolled in more places, and stood in groups more often.

The biggest thing that could help the guards seem smarter (because they don't really need to be smart, they just need to appear smart) is having a better notoriety/detection system. Hopefully the hints that notoriety has been reworked are true, and hopefully you can be detected quicker when notorious, and from farther away. Even when incog, you should get detected if you let a guard get close to lecuture you about bumping into a poor man. Also, civillians should be able to call guards on you, like actually. If they say that you just killed someone, guards should stop their investigation and go after you.
Yeah. I also don't get why people are complaining so much about Ezio being overpowered. He's supposed to be and the game shouldn't be a challenge when it comes to fighting, but rather when it comes to sneaking around, investigating, etc.

Vey03
08-19-2011, 05:34 AM
Hmm...i dunno about Altair's accent. I like how they wanted to make it more authentic, but there's something about it...just sounds a little "wrong" when he says some words. But i don't hate it.

And he looks totally different than he did in AC1.

Lol about the clueless guard who just stands there as Altair runs past.

Ezio...meh. He just looks and sounds like a bitter old man.
The way he just goes about business and swears at that guy and throws him down after killing him...it's like he has no remorse left whatsoever.
I dunno, maybe it's because he's old and tired, had enough, whatever.
He's changed into someone darker. Which isn't bad if that's the direction Ubi wanna take. I can understand he would have had enough of the life he didn't really choose.
But i'm not sure if that happened on purpose or by chance.
Maybe they wanted him to look like a "badass, action hero".

The bombs...not my cup of tea at all.

The fighting...gees, it looks easier than ACB, and that already was rediculous with the stupid kill streaks.

We'll be looking for treasures once again. Meh *shrugs*.

Now, what on earth happens when Ezio stops at that glowing table and disappears for a moment? Is that him healing himself? Because honestly...lol.
It makes more sense to press a button to heal yourself, because you could argue it's the animus default or something.
This just looks like he's actually healing himself in real life, like you go to glowing tables to heal. There isn't even a doctor there.

I don't know what people are seeing in the graphics...they look same as ACB to me.

Gameplay-wise, it looks...i dunno...meh.

I don't hate it, it looks good. I'm just not overjoyed by it.

LightRey
08-19-2011, 05:53 AM
Originally posted by Mouse03:
Hmm...i dunno about Altair's accent. I like how they wanted to make it more authentic, but there's something about it...just sounds a little "wrong" when he says some words. But i don't hate it.

And he looks totally different than he did in AC1.

Lol about the clueless guard who just stands there as Altair runs past.

Ezio...meh. He just looks and sounds like a bitter old man.
The way he just goes about business and swears at that guy and throws him down after killing him...it's like he has no remorse left whatsoever.
I dunno, maybe it's because he's old and tired, had enough, whatever.
He's changed into someone darker. Which isn't bad if that's the direction Ubi wanna take. I can understand he would have had enough of the life he didn't really choose.
But i'm not sure if that happened on purpose or by chance.
Maybe they wanted him to look like a "badass, action hero".

The bombs...not my cup of tea at all.

The fighting...gees, it looks easier than ACB, and that already was rediculous with the stupid kill streaks.

We'll be looking for treasures once again. Meh *shrugs*.

Now, what on earth happens when Ezio stops at that glowing table and disappears for a moment? Is that him healing himself? Because honestly...lol.
It makes more sense to press a button to heal yourself, because you could argue it's the animus default or something.
This just looks like he's actually healing himself in real life, like you go to glowing tables to heal. There isn't even a doctor there.

I don't know what people are seeing in the graphics...they look same as ACB to me.

Gameplay-wise, it looks...i dunno...meh.

I don't hate it, it looks good. I'm just not overjoyed by it.
I think Ezio isn't that bitter and old that he'd swear at the bald Templar guy for no reason. It probably has something to do with his final words, which were cut out of the demo.

Noble6
08-19-2011, 07:05 AM
I love the environment with snow and how game looks but it seems that game will be even easier than acB and ac2.(yeah that is possiple apparently lol).

I know that many of you are tired of these complaints game being not realistic/ too easy but... I dont care if game is realistic or not(well maybe little) but game isn't fun if gameplay is like "push win button and win"-easy. Bombs... Well they arent so bad and will provide lot of fun but I hope that enemies will be more dangerous and have better AI allthough this video made me little pessimistic http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif.

LightRey
08-19-2011, 07:11 AM
Originally posted by Noble6:
I love the environment with snow and how game looks but it seems that game will be even easier than acB and ac2.(yeah that is possiple apparently lol).

I know that many of you are tired of these complaints game being not realistic/ too easy but... I dont care if game is realistic or not(well maybe little) but game isn't fun if gameplay is like "push win button and win"-easy. Bombs... Well they arent so bad and will provide lot of fun but I hope that enemies will be more dangerous and have better AI allthough this video made me little pessimistic http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif.
I personally don't think it's the fighting they should make more difficult, but rather the overall tactics. Y'know, things like strategically getting to your target and finding clues.
I'd also like to see some tactics regarding recruits, like putting them in teams and learning them certain combo tactics or ordering them around to use (smoke) bombs or having them secure some areas ahead of time.

roostersrule2
08-19-2011, 07:11 AM
Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Mouse03:
Hmm...i dunno about Altair's accent. I like how they wanted to make it more authentic, but there's something about it...just sounds a little "wrong" when he says some words. But i don't hate it.

And he looks totally different than he did in AC1.

Lol about the clueless guard who just stands there as Altair runs past.

Ezio...meh. He just looks and sounds like a bitter old man.
The way he just goes about business and swears at that guy and throws him down after killing him...it's like he has no remorse left whatsoever.
I dunno, maybe it's because he's old and tired, had enough, whatever.
He's changed into someone darker. Which isn't bad if that's the direction Ubi wanna take. I can understand he would have had enough of the life he didn't really choose.
But i'm not sure if that happened on purpose or by chance.
Maybe they wanted him to look like a "badass, action hero".

The bombs...not my cup of tea at all.

The fighting...gees, it looks easier than ACB, and that already was rediculous with the stupid kill streaks.

We'll be looking for treasures once again. Meh *shrugs*.

Now, what on earth happens when Ezio stops at that glowing table and disappears for a moment? Is that him healing himself? Because honestly...lol.
It makes more sense to press a button to heal yourself, because you could argue it's the animus default or something.
This just looks like he's actually healing himself in real life, like you go to glowing tables to heal. There isn't even a doctor there.

I don't know what people are seeing in the graphics...they look same as ACB to me.

Gameplay-wise, it looks...i dunno...meh.

I don't hate it, it looks good. I'm just not overjoyed by it.
I think Ezio isn't that bitter and old that he'd swear at the bald Templar guy for no reason. It probably has something to do with his final words, which were cut out of the demo. </div></BLOCKQUOTE>im pretty sure trying to kill you gives you a reason to swear at someone

LightRey
08-19-2011, 07:16 AM
Originally posted by roostersrule2:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">I think Ezio isn't that bitter and old that he'd swear at the bald Templar guy for no reason. It probably has something to do with his final words, which were cut out of the demo. im pretty sure trying to kill you gives you a reason to swear at someone </div></BLOCKQUOTE>
True, but Ezio generally doesn't swear at the people he kills, so I suspect he had another reason for doing so.

roostersrule2
08-19-2011, 07:27 AM
Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by roostersrule2:
I think Ezio isn't that bitter and old that he'd swear at the bald Templar guy for no reason. It probably has something to do with his final words, which were cut out of the demo. im pretty sure trying to kill you gives you a reason to swear at someone </div></BLOCKQUOTE>
True, but Ezio generally doesn't swear at the people he kills, so I suspect he had another reason for doing so.[/QUOTE]yea i know i was just being a smartass but yea i think ezio was was after him for another reason

JJTHoukes
08-19-2011, 07:52 AM
I really like how after the advanced Eagle Vision, Ezio moans. As if it requires a lot of effort. It's probably still from that fall, but still.
___
Not many of Ezio's targets have personally tried to kill or otherwise hurt Ezio personallly either, and those that have: He cursed at.

Vieri de Pazzi and Rodrigo Borgia, for example.

twenty_glyphs
08-19-2011, 07:55 AM
If the bald Templar tried to hang Ezio, he could have known about his father and brothers and said something about them that really made Ezio mad. Seems an odd way to kill someone when you have a whole troop of people with swords, so perhaps he knew about the hanging and is using it on purpose to get to make Ezio suffer more. He seems to never shut up too, as Ezio comments on, so maybe between all of that Ezio just got incredibly ticked off.

@LightRey: Before every single game in any franchise comes out, people always criticize and nitpick little things that aren't final yet. It's just inevitable. Sometimes the stuff they complain about is valid, but other times it's something that they don't completely understand, isn't finished, or is only that way for a demo. For instance, this demo is likely early in the game (Ezio doesn't appear to have the crossbow or hook blade) and therefore part of its tutorial, so of course all the guards would be easy to handle.

kalo.yanis
08-19-2011, 07:56 AM
Doesn't anyone else wish they'd put in that effect where Ezio's robes flutter in the wind like Altair's in AC1? It would seem very appropriate especially in the level shown. Looks quite windy there.

LightRey
08-19-2011, 07:58 AM
Originally posted by twenty_glyphs:
If the bald Templar tried to hang Ezio, he could have known about his father and brothers and said something about them that really made Ezio mad. Seems an odd way to kill someone when you have a whole troop of people with swords, so perhaps he knew about the hanging and is using it on purpose to get to make Ezio suffer more. He seems to never shut up too, as Ezio comments on, so maybe between all of that Ezio just got incredibly ticked off.

@LightRey: Before every single game in any franchise comes out, people always criticize and nitpick little things that aren't final yet. It's just inevitable. Sometimes the stuff they complain about is valid, but other times it's something that they don't completely understand, isn't finished, or is only that way for a demo. For instance, this demo is likely early in the game (Ezio doesn't appear to have the crossbow or hook blade) and therefore part of its tutorial, so of course all the guards would be easy to handle.
Yeah, I know. It's just so friggin' annoying sometimes. People should show more respect to the developers and remember that it's just a demo.

JJTHoukes
08-19-2011, 08:27 AM
Everytime Landros says "Nothing gets trough", I really feel like adding ", killing is permitted!".

The way he says it sounds like he's saying "Nothing is true".

XD

piratprince
08-19-2011, 04:54 PM
Some things i wanna make clear

I do respect the developers.

There are a lot of things i really like about this game.

In my opinion, The best thing is clearly:
The variety of tools that are given to the players.

The art style, the glimpse of the story, music audio, overall better cinematic presentation , the much improved facial animation and the list goes on.

A round of applause to all developer heroines and heros.

All of this will keep the game fresh. I already preordered the game. (Long before this video)

But..

Sometimes i am cheating my self. let me explain.

I do get thrilled about the overall look, but the game play doesn't reflect it so much. Its hard to deny it when being a fan of the series.
While watching this game play sequence again.
I often pretend it to be much better then it actually is. And its because of the game play balancing.

For a weak wounded person ezio is a way too strong.

I like to have a great bridge between fiction and reality. This presentation doesn't satisfy that kind of fantasy. (The healing part for instance, Noise bomb and so on, the overacting Ai, the awareness system)

I am "afraid" about thoughts like

"Killing everyone with a bomb seems so easy to me."

I know this is an early mission....

I couldn't help but notice that ...

When i play Hitman for intense you have really great tools but you also get thrilled by using it. Because it is difficult to fight more than two persons and the tools are dangerous it self u can hurt your self too . The tension is much much much bigger.

Skill comes with practice!

please Ubi try to solve existing problems that are still present since AC1. Look here i already mention it in someway.

Like other players have done it before me. (Look http://forums.ubi.com/eve/foru...381045939#4381045939 (http://forums.ubi.com/eve/forums/a/tpc/f/5251069024/m/8361054939?r=4381045939#4381045939)



Of course some people get tired to read such post like these. But i do it to remind my self to not exaggerate about the truth.

At least , the truth of my opinion.
My ability to help is restricted. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif


whatever the circumstances are this will be the best AC game ever.


Thank u ubisoft. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

LightRey
08-19-2011, 05:19 PM
Originally posted by Pirat of Persia Warrior Muffin:
Some things i wanna make clear

I do respect the developers.

There are a lot of things i really like about this game.

In my opinion, The best thing is clearly:
The variety of tools that are given to the players.

The art style, the glimpse of the story, music audio, overall better cinematic presentation , the much improved facial animation and the list goes on.

A round of applause to all developer heroines and heros.

All of this will keep the game fresh. I already preordered the game. (Long before this video)

But..

Sometimes i am cheating my self. let me explain.

I do get thrilled about the overall look, but the game play doesn't reflect it so much. Its hard to deny it when being a fan of the series.
While watching this game play sequence again.
I often pretend it to be much better then it actually is. And its because of the game play balancing.

For a weak wounded person ezio is a way too strong.

I like to have a great bridge between fiction and reality. This presentation doesn't satisfy that kind of fantasy. (The healing part for instance, Noise bomb and so on, the overacting Ai, the awareness system)

I am "afraid" about thoughts like

"Killing everyone with a bomb seems so easy to me."

I know this is an early mission....

I couldn't help but notice that ...

When i play Hitman for intense you have really great tools but you also get thrilled by using it. Because it is difficult to fight more than two persons and the tools are dangerous it self u can hurt your self too . The tension is much much much bigger.

Skill comes with practice!

please Ubi try to solve existing problems that are still present since AC1. Look here i already mention it in someway.

Like other players have done it before me. (Look http://forums.ubi.com/eve/foru...381045939#4381045939 (http://forums.ubi.com/eve/forums/a/tpc/f/5251069024/m/8361054939?r=4381045939#4381045939)



Of course some people get tired to read such post like these. But i do it to remind my self to not exaggerate about the truth.

At least , the truth of my opinion.
My ability to help is restricted. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif


whatever the circumstances are this will be the best AC game ever.


Thank u ubisoft. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
This kind of criticism I can respect.

Calvarok
08-19-2011, 05:51 PM
I can deal with Ezio being able to take out a few noob guards in combat when he's wounded. He's done it before in brotherhood. and obviously it makes sense for him to be able to take some out with bombs when wounded.

But what I really hope is that the game repeatedly ramps up difficulty by making even the noob guards tougher and giving special guards even more tools to actually potentially kill you. I want to see guards use bombs like in the first part of the gameplay. And I want them to hurt. I want them to lay traps, block assassinations if they can see you, and attack fast and furious in combat.

As long as there is a real sense of progression, I don't care how easy it is at the beginning.

LightRey
08-19-2011, 06:57 PM
Originally posted by Calvarok:
I can deal with Ezio being able to take out a few noob guards in combat when he's wounded. He's done it before in brotherhood. and obviously it makes sense for him to be able to take some out with bombs when wounded.

But what I really hope is that the game repeatedly ramps up difficulty by making even the noob guards tougher and giving special guards even more tools to actually potentially kill you. I want to see guards use bombs like in the first part of the gameplay. And I want them to hurt. I want them to lay traps, block assassinations if they can see you, and attack fast and furious in combat.

As long as there is a real sense of progression, I don't care how easy it is at the beginning.
They'd have to come up with a good excuse for the guards getting better and better throughout the game then though.

flyingeaglemile
08-19-2011, 07:14 PM
Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Calvarok:
I can deal with Ezio being able to take out a few noob guards in combat when he's wounded. He's done it before in brotherhood. and obviously it makes sense for him to be able to take some out with bombs when wounded.

But what I really hope is that the game repeatedly ramps up difficulty by making even the noob guards tougher and giving special guards even more tools to actually potentially kill you. I want to see guards use bombs like in the first part of the gameplay. And I want them to hurt. I want them to lay traps, block assassinations if they can see you, and attack fast and furious in combat.

As long as there is a real sense of progression, I don't care how easy it is at the beginning.
They'd have to come up with a good excuse for the guards getting better and better throughout the game then though. </div></BLOCKQUOTE>

You fight higher profile templars so they'd have better trained guards.

LightRey
08-19-2011, 07:20 PM
Originally posted by flyingeaglemile:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Calvarok:
I can deal with Ezio being able to take out a few noob guards in combat when he's wounded. He's done it before in brotherhood. and obviously it makes sense for him to be able to take some out with bombs when wounded.

But what I really hope is that the game repeatedly ramps up difficulty by making even the noob guards tougher and giving special guards even more tools to actually potentially kill you. I want to see guards use bombs like in the first part of the gameplay. And I want them to hurt. I want them to lay traps, block assassinations if they can see you, and attack fast and furious in combat.

As long as there is a real sense of progression, I don't care how easy it is at the beginning.
They'd have to come up with a good excuse for the guards getting better and better throughout the game then though. </div></BLOCKQUOTE>

You fight higher profile templars so they'd have better trained guards. </div></BLOCKQUOTE>
I guess that could work. Especially if they combine it with guards becoming more alert as more Templars are killed.

iNt0xiCaT3dSainT
08-19-2011, 07:27 PM
Did anyone by any change record the gameplay? http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

flyingeaglemile
08-19-2011, 07:33 PM
Originally posted by SukhvirsCreed:
Did anyone by any change record the gameplay? http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

http://www.youtube.com/watch?v...ture=player_embedded (http://www.youtube.com/watch?v=ZAy3nEyNUDw&feature=player_embedded)

Calvarok
08-19-2011, 07:33 PM
I agree. Boss fights need an overhaul. They need to be different than fighting a normal guard, and not feel like it's a war or atritition.

LightRey
08-19-2011, 07:34 PM
Originally posted by SukhvirsCreed:
Did anyone by any change record the gameplay? http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
I downloaded it from Youtube, while it was still up. You should be able to find it floating around on the internet if you look well enough though. However, if after a while you still can't find it, I might set up a torrent.

Animuses
08-19-2011, 07:42 PM
Originally posted by Calvarok:
I agree. Boss fights need an overhaul. They need to be different than fighting a normal guard, and not feel like it's a war or atritition.
I moved my post to a more appropriate topic.

Calvarok
08-19-2011, 07:52 PM
Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SukhvirsCreed:
Did anyone by any change record the gameplay? http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
I downloaded it from Youtube, while it was still up. You should be able to find it floating around on the internet if you look well enough though. However, if after a while you still can't find it, I might set up a torrent. </div></BLOCKQUOTE>

don't bother, Ubisoft will release it in better quality and a different playthrough (we might see things we didn't see last time) and a narration very soon. And in the meantime, people will keep uploading it.

LightRey
08-19-2011, 08:04 PM
Originally posted by Calvarok:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SukhvirsCreed:
Did anyone by any change record the gameplay? http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
I downloaded it from Youtube, while it was still up. You should be able to find it floating around on the internet if you look well enough though. However, if after a while you still can't find it, I might set up a torrent. </div></BLOCKQUOTE>

don't bother, Ubisoft will release it in better quality and a different playthrough (we might see things we didn't see last time) and a narration very soon. And in the meantime, people will keep uploading it. </div></BLOCKQUOTE>
That's true. I'm going to hold onto it just in case though.

iNt0xiCaT3dSainT
08-19-2011, 10:13 PM
Just in case the video gets brought down, i downloaded it http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

kalo.yanis
08-20-2011, 09:29 AM
Hmm... I may be wrong, but I think I remember having the guards spot Altair when he was climbing even when they were down on the streets and automatically becoming suspicious and throwing rocks at him. That made going about the city a bit harder.
Ubisoft, please bring that back!

LightRey
08-20-2011, 09:40 AM
Originally posted by NBST:
Hmm... I may be wrong, but I think I remember having the guards spot Altair when he was climbing even when they were down on the streets and automatically becoming suspicious and throwing rocks at him. That made going about the city a bit harder.
Ubisoft, please bring that back!
You're wrong. Only beggars did that when you started climbing while they were begging.

eagleforlife1
08-20-2011, 09:43 AM
Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by NBST:
Hmm... I may be wrong, but I think I remember having the guards spot Altair when he was climbing even when they were down on the streets and automatically becoming suspicious and throwing rocks at him. That made going about the city a bit harder.
Ubisoft, please bring that back!
You're wrong. Only beggars did that when you started climbing while they were begging. </div></BLOCKQUOTE>

It's not wrong I'm playing AC1 right now and it definitely happens.

ShaneO7K
08-20-2011, 09:46 AM
Originally posted by eagleforlife1:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by NBST:
Hmm... I may be wrong, but I think I remember having the guards spot Altair when he was climbing even when they were down on the streets and automatically becoming suspicious and throwing rocks at him. That made going about the city a bit harder.
Ubisoft, please bring that back!
You're wrong. Only beggars did that when you started climbing while they were begging. </div></BLOCKQUOTE>

It's not wrong I'm playing AC1 right now and it definitely happens. </div></BLOCKQUOTE>

Yeah the guards do throw rocks at you if they are chasing you and you begin to climb a building.

itsamea-mario
08-20-2011, 09:56 AM
Yeah ground guards don't give a damn if you climb a building, unless you've already alerted them.
However if a a beggar approaches you and you climb a building they get annoyed and throw rocks.

kalo.yanis
08-20-2011, 10:49 AM
Really? They didn't use to do that at all? I mean, guards in AC1 were pretty sensitive to high-profile actions, especially towards the end of the game...

Calvarok
08-20-2011, 12:03 PM
Well, not to that.

And I was just playing AC1 out of nostalgia, and I realized how easy the combat is. people complain about execution streaks, when in AC1 you can kill every single guard without them ever trying to attack you, through taking advantage of the stupid "I'm not paying attention" animations. That and guards flee WAY more often than AC2 or Brotherhood, and that's one of people's biggest complaints about those two games, usually. I think people get blinded by nostalgia to many of the things about AC1 that are stupid.

reini03
08-20-2011, 12:11 PM
Originally posted by Calvarok:
Well, not to that.

And I was just playing AC1 out of nostalgia, and I realized how easy the combat is. people complain about execution streaks, when in AC1 you can kill every single guard without them ever trying to attack you, through taking advantage of the stupid "I'm not paying attention" animations. That and guards flee WAY more often than AC2 or Brotherhood, and that's one of people's biggest complaints about those two games, usually. I think people get blinded by nostalgia to many of the things about AC1 that are stupid.

Totally... I always thought AC II that the most annoying combat. In AC1, there was that thing I find uber-awesome, when you counter someone and then quickly have to press square/X/whatever again to kill them. In AC2, there was basically nothing. You could only smash the button and hope to hit them - maybe kick them sometimes. The fastest way to kill enemies was to provoke and counter them. In ACB, there are the kill streaks. This doesn't make the combat easier because it was never hard, but it brings in a better flow and makes it way less annoying in comparison to AC2. At least that's my point of view.

eagleforlife1
08-20-2011, 12:34 PM
Am I the only one that thinks Ezio's face looks like something out of Planet of the Apes?

kalo.yanis
08-20-2011, 12:36 PM
"That's racist!" http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

ShaneO7K
08-20-2011, 12:46 PM
Originally posted by eagleforlife1:
Am I the only one that thinks Ezio's face looks like something out of Planet of the Apes?
Ezio and the Brotherhood.

http://flickfeast.co.uk/wp-content/uploads/2011/07/Battle-For-The-Planet-Of-The-Apes.jpg

VictorAviram123
08-20-2011, 12:56 PM
Originally posted by dead_gunner187:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by eagleforlife1:
Am I the only one that thinks Ezio's face looks like something out of Planet of the Apes?
Ezio and the Brotherhood.

http://flickfeast.co.uk/wp-content/uploads/2011/07/Battle-For-The-Planet-Of-The-Apes.jpg </div></BLOCKQUOTE>

LOL

LightRey
08-20-2011, 01:13 PM
Originally posted by dead_gunner187:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by eagleforlife1:
Am I the only one that thinks Ezio's face looks like something out of Planet of the Apes?
Ezio and the Brotherhood.

http://flickfeast.co.uk/wp-content/uploads/2011/07/Battle-For-The-Planet-Of-The-Apes.jpg </div></BLOCKQUOTE>
Omg, we have to warn Desmond. D:
IT'S A TRAP!

eagleforlife1
08-20-2011, 01:31 PM
Originally posted by LightRey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by dead_gunner187:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by eagleforlife1:
Am I the only one that thinks Ezio's face looks like something out of Planet of the Apes?
Ezio and the Brotherhood.

http://flickfeast.co.uk/wp-content/uploads/2011/07/Battle-For-The-Planet-Of-The-Apes.jpg </div></BLOCKQUOTE>
Omg, we have to warn Desmond. D:
IT'S A TRAP! </div></BLOCKQUOTE>

LOL

piratprince
08-20-2011, 02:55 PM
This is clearly an ancestor of Darwin.

http://upload.wikimedia.org/wikipedia/commons/4/42/Charles_Darwin_aged_51.jpg