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View Full Version : Landing on carriers is easier????



blakduk
12-04-2005, 05:00 PM
This is too weird.
I've been playing AEP for a while and recently got PF. I read all the posts about how hard it is to takeoff and land on carriers and felt quite intimidated.
Anyway, i tried the training mission for a takeoff- no problem.
Feeling confident i thought i'd try a landing- easy as pie http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif
Next i tried a takeoff and landing from a stationary carrier- again its as easy as!!!!!
Its too weird- i still have trouble landing on ordinary strips (i often have trouble staying straight on the slow-down).
Has anybody else found this?

Before i get too carried away, i started a campaign in a Wildcat- I got shot down REALLY quickly by the first Zeros i ran into.

Oz_Canuck
12-04-2005, 05:45 PM
No...I usually end up in firey death when attempting carrier landings ...or course my field landings suk, too......

Skycat_2
12-04-2005, 09:55 PM
It's a new technology called False Sense of Security (FSoS) designed to hook you into the game and keep you from returning it to the store because of some silly reason like "the Avenger isn't flyable" or because there aren't any Devastators or Helldivers. The game lets you make successful landings after you first install, and then after you get hooked on the game a 'timebomb' goes off in the code and suddenly every landing you attempt goes tragically wrong. No joke.

My first attempts at landing were in a Seafire, and I could practcially catch the wire with my eyes closed. "What's all this nonsense about carrier landings being hard in PF?" I wondered. Then a few days later my 'skill' ran out and now I can't avoid hitting the fantail or bouncing into the tower. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

actionhank1786
12-05-2005, 12:17 AM
Yeah my first time trying to land with the carrier i missed with the seafire, and had to go around, then on the 2nd run, i caught it, but i was a little high, and slammed into the deck.

PERSEUS1953
12-05-2005, 10:57 AM
Originally posted by Oz_Canuck:
No...I usually end up in firey death when attempting carrier landings ...or course my field landings suk, too......

Try using the top ege of your cowling (not the gunsight) as an aiming device, gear, hook and flaps full down. Keep the 3rd wire in alignment with your cowling edge using power (about 20-30%)speed 100+-10k. Use the throttle(power) to keep the target wire in position with cowling edge, not the stick(pitch changes should be minimal) Approach set up from about 700ft and keep it no less than 300ft until you can see the touch down point.Use max magnification. Secret to any landing is to first identify a target touch down point and then keep it in the same position in the wind shield using power and minimal pitch. Cut power only when landing is assured. Carrier deck is 50ft above the water.

Oz_Canuck
12-05-2005, 05:22 PM
Ha ...thanks for the tips...what I need is some time to practise (12 week old baby, good luck....)... and maybe a funky chair like yours!

blakduk
12-05-2005, 06:00 PM
Originally posted by Skycat_2:
It's a new technology called False Sense of Security (FSoS) designed to hook you into the game and keep you from returning it to the store because of some silly reason like "the Avenger isn't flyable" or because there aren't any Devastators or Helldivers. The game lets you make successful landings after you first install, and then after you get hooked on the game a 'timebomb' goes off in the code and suddenly every landing you attempt goes tragically wrong. No joke.

My first attempts at landing were in a Seafire, and I could practcially catch the wire with my eyes closed. "What's all this nonsense about carrier landings being hard in PF?" I wondered. Then a few days later my 'skill' ran out and now I can't avoid hitting the fantail or bouncing into the tower. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

I believe you...
Last night i managed to have a go at a few more missions- i pancaked everyone of them. I managed to survive each landing but the planes were rightoffs. If the USN had been relying on me they would have needed to make my planes disposable. I wonder if thats a result of the era i grew up in http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif
As my dad keeps telling me 'We valued things more when i were a lad' (In a strong Yorkshire accent http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif)

VW-IceFire
12-05-2005, 08:57 PM
Landings have always given me a good rush. Especially when you are returning from battle with some holes in your wing and a half busted engine.

Saunders1953
12-05-2005, 11:04 PM
Hey Perseus...we share the same cool last name! http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Thanks very much for the tips. I rarely fly off a carrier, but when I do, I land in one of two ways: either crashed on deck or crashed in the water.

WOLFMondo
12-06-2005, 06:28 AM
Originally posted by VW-IceFire:
Landings have always given me a good rush. Especially when you are returning from battle with some holes in your wing and a half busted engine.

I was in a co-op recently and the only surviving F4U with 1 missing elevator and holes all over, Leadspitter winding me up over the text and every one watching. I had to make 4 passes on the carrier to get it down and then I crashed. With 1 elevator that plane is incredibly hard to land on a carrier. It was good fun though.

nakamura_kenji
12-06-2005, 06:47 AM
once dead stick A6m online from sbd machine gun hit prop scary scary landing hook no catch cable but brake stop just before edge ^_^

Tater-SW-
12-06-2005, 08:12 AM
Too bad the cables don't slow you down properly. Who looked at the play in the cables and thought it looked even remotely realistic, anyway? Wish THAT would get fixed in a patch.

tater

Worf101
12-06-2005, 09:46 AM
Originally posted by PERSEUS1953:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Oz_Canuck:
No...I usually end up in firey death when attempting carrier landings ...or course my field landings suk, too......

Try using the top ege of your cowling (not the gunsight) as an aiming device, gear, hook and flaps full down. Keep the 3rd wire in alignment with your cowling edge using power (about 20-30%)speed 100+-10k. Use the throttle(power) to keep the target wire in position with cowling edge, not the stick(pitch changes should be minimal) Approach set up from about 700ft and keep it no less than 300ft until you can see the touch down point.Use max magnification. Secret to any landing is to first identify a target touch down point and then keep it in the same position in the wind shield using power and minimal pitch. Cut power only when landing is assured. Carrier deck is 50ft above the water. </div></BLOCKQUOTE>
Hey, where'd you get that chair doohicky from? Whar are that thang? They got anythang for chairs wit arms on em?

99th Worf101

Worf101
12-06-2005, 09:50 AM
Originally posted by Tater-SW-:
Too bad the cables don't slow you down properly. Who looked at the play in the cables and thought it looked even remotely realistic, anyway? Wish THAT would get fixed in a patch.

tater

Forget modding the cables... How bout getting me a thrust assisst off those jeep carriers. Every try taking off in a Corsair with anything but 25% fuel on a jeep carrier? Suicide I tell you. Where are those steam powered catapult like I see in the film clips for those things?

99th Worf101

BSS_Vidar
12-06-2005, 01:40 PM
Originally posted by Tater-SW-:
Too bad the cables don't slow you down properly. Who looked at the play in the cables and thought it looked even remotely realistic, anyway? Wish THAT would get fixed in a patch.

tater

The cables are all ready modified to accept an arresting aircraft on a non-moving carrier with no wind. If they adjusted the cables for a shorter, more accuratly portrayed run-out, the damage model would not hold up. You'ld be ripping you tail off on every pass - Just like what would happen in real life. Try making an arrested landing in a coop mission. You'll see a big difference in arresting gear run-out. Consider that the wind is still missing too. Carriers turn into the wind for launch & recovery ops. Simple vectoring generates a lot of wind over the deck. example:

17kts carrier speed + 15kts wind = 32kts wind generated over the deck.

With an approach speed of 90-105kts (depending on you aircraft), your closure rate to the deck is 58 - 72kts. That's a hugh difference from a no-wind and motionless flight deck environment.

If the original poster thinks landing on a carrier is too easy and wants a greater challenge. Try executing authentic carrier ops. This means no 5 mile straight-ins to land. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif The Blacksheep have been taught "by me" how to conduct authentic carrier operations where there is virtualy little to no groove length for landing. All while trying to orchestrate your arrestment with a dozen other pilots trying to get on the same deck.

That's when landing on a carrier is a challenge. Not by yourself, starting your appraoch from the cheep seats http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

3-plane formation inbound for the carrier brake.
http://pub16.bravenet.com/photocenter/album.php?img=67115&usernum=1291521479

Me on a no groove-length approach... with the formation split up in "intervals" behind me.
http://pub16.bravenet.com/photocenter/album.php?img=67117&usernum=1291521479

Read this, and learn how it's suppose to be done. http://www.bss214.com/cq/cq.htm



S!

CRSutton
12-06-2005, 02:12 PM
Originally posted by Oz_Canuck:
Ha ...thanks for the tips...what I need is some time to practise (12 week old baby, good luck....)... and maybe a funky chair like yours!

Well I think for a 12 week old baby you are doing a remarkable job. who would think that you could even turn on a computer, much less reach the keyboa.......Oh, I get it.

Congratulations.

Oz_Canuck
12-06-2005, 04:09 PM
The baby is having a little trouble holding the joystick, which hinders her landings a bit...maybe I can rig something up using a rattle and dummy combo.........

VW-IceFire
12-06-2005, 05:30 PM
Originally posted by WOLFMondo:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by VW-IceFire:
Landings have always given me a good rush. Especially when you are returning from battle with some holes in your wing and a half busted engine.

I was in a co-op recently and the only surviving F4U with 1 missing elevator and holes all over, Leadspitter winding me up over the text and every one watching. I had to make 4 passes on the carrier to get it down and then I crashed. With 1 elevator that plane is incredibly hard to land on a carrier. It was good fun though. </div></BLOCKQUOTE>
Always makes it harder when everyone is watching.

I was once dared to land a Corsair on a Escort Carrier deck...it didn't go so well http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Corsair-D
12-06-2005, 05:32 PM
Forget modding the cables... How bout getting me a thrust assisst off those jeep carriers. Every try taking off in a Corsair with anything but 25% fuel on a jeep carrier? Suicide I tell you. Where are those steam powered catapult like I see in the film clips for those things?

I have no trouble, except when I have a loadout of any sort besides bullets. Of course I have practiced with Pacific Fighters since it came out, and CFS2 before that.

slo123
12-06-2005, 09:04 PM
Originally posted by Oz_Canuck:
No...I usually end up in firey death when attempting carrier landings ...or course my field landings suk, too......

http://forums.ubi.com/images/smilies/10.gifu to huh well leat i know im not the only one now

Kuna15
12-07-2005, 01:05 PM
I can land SBD on carrier with absolutely no problems. Really easy.

For me carrier landings are easy but only once when you get used to it.

PERSEUS1953
12-07-2005, 04:48 PM
Originally posted by Oz_Canuck:
Ha ...thanks for the tips...what I need is some time to practise (12 week old baby, good luck....)... and maybe a funky chair like yours!
the "funky chair" has a SimSit overlay on it'
,Twill fit any chair, saves reaching for the controls.
Merry christmas.

Giantiguana20
12-07-2005, 06:47 PM
It all depends on the plane you're flying. I've landed B-25's Me262's and even a TB3 on a carrier, but give me a Corsair and there's a good chance I'll splatter myself all over the deck. Same with Seafires, they just have poor low speed handling. From what I've read this is historically accurate. As for the SBD, the thing flys at almost the same speed as a carrier so of course its easy to land.

Te_Vigo
12-09-2005, 02:59 AM
Originally posted by VW-IceFire:
Landings have always given me a good rush. Especially when you are returning from battle with some holes in your wing and a half busted engine.

and one of the landing gear shot off.

try using (in the middle default view zoom) the very bottom of the gunsight. Keep this planted where you want to trap. as soon as you are over the fence nose up gently and place the same part of the gunsight on the bow of the carrier.
Don't come in too shallow, is the key and the plane wants to be slow enough to be just a little bit bobbly...just starting to go wobbly