PDA

View Full Version : what's the deal with squadrons?



XyZspineZyX
08-11-2003, 01:50 PM
what goes on in a virtual squadron?

XyZspineZyX
08-11-2003, 01:50 PM
what goes on in a virtual squadron?

XyZspineZyX
08-11-2003, 01:53 PM
They fly coop missions together, train together and fly war missions in the online wars together.

Then there are also a few Squadrons who also attent to LAN Meets every now and then. (I am in one that does, very interesting)

<center> http://www.322squadron.com/banners/Giobanner.jpg </center>

XyZspineZyX
08-11-2003, 01:55 PM
Or you just hang out on the net together and play FB.

michapma
08-11-2003, 01:59 PM
In a good squadron you can grow a lot more than you can by yourself. Stop wondering and go find a good one and join it.

/i/smilies/16x16_robot-happy.gif

<table width="100%" border="0" cellspacing="0" cellpadding="10"><tr valign="middle" bgcolor="#3e463b"><td height="40" colspan="3" align="center">The ongoing IL-2 User's Guide project (http://people.ee.ethz.ch/~chapman/il2guide/)</a></td></tr><tr bgcolor="#515e2f"><td width="40%">FB engine management:
Manifold Pressure sucks (http://www.avweb.com/news/columns/182081-1.html)
Those Marvelous Props (http://www.avweb.com/news/columns/182082-1.html)
Mixture Magic (http://www.avweb.com/news/columns/182084-1.html)
Putting It All Together (http://www.avweb.com/news/columns/182085-1.html)
Those Fire-Breathing Turbos (Part 1 of 6) (http://www.avweb.com/news/columns/182102-1.html)</td><td align="center">

‚ =69.GIAP=Chap‚

69.GIAP (http://www.baseclass.modulweb.dk/giap/)</p></td><td width="40%" align="right" valign="top">Hardware:
Flight Simulation Performance Analyzed (http://www.simhq.com/_air/air_062a.html)
Building a home-made throttle quadrant step by step (http://forums.ubi.com/messages/message_view-topic.asp?name=us_il2sturmovik_gd&id=zkavv)
Sound Can Be Hazardous for Games (http://www6.tomshardware.com/game/20030405/index.html)</td></tr></table>

XyZspineZyX
08-11-2003, 02:03 PM
we are recruiting: www.666th.com (http://www.666th.com)

we are part of an huge online simcommunity, air and land squads.
u are most welcome, its way more fun in a squad, talk through mics, train and fly in online war vef and vow.

we are an international squad from all over the world in all timezones

check it out u wont regret

http://www.666th.com/uploads/forumsigs/2-devbleuscreen2.gif



papercuts are the worst

XyZspineZyX
08-11-2003, 02:04 PM
ah use my official sig also then
http://www.666th.com/uploads/forumsigs/sig-Trespa4.jpg


http://www.666th.com/uploads/forumsigs/2-devbleuscreen2.gif



papercuts are the worst

XyZspineZyX
08-11-2003, 02:16 PM
Squad participation opens up a whole new world in FB. From simple formation flying to advanced wingman tactics, it's just a completely different game.

Word of advice though, make sure that the squad you choose works for you. i.e. compatible mentality and time-zones.

<hr width="400">Before you criticize someone, you should walk a mile in their shoes.
That way, when you criticize them, you're a mile away and have their
shoes!
http://members.rogers.com/teemaz/sig.jpg (http://www.jagdgeschwader1.com)

XyZspineZyX
08-11-2003, 02:17 PM
join the fighting irish

http://www.fighting-irish.org

http://rumandmonkey.com/widgets/tests/giantrobot/bender.jpg
Which Colossal Death Robot Are You? (http://rumandmonkey.com/widgets/tests/giantrobot/)

michapma
08-11-2003, 02:28 PM
Stop by the squadron forum.

<table width="100%" border="0" cellspacing="0" cellpadding="10"><tr valign="middle" bgcolor="#3e463b"><td height="40" colspan="3" align="center">The ongoing IL-2 User's Guide project (http://people.ee.ethz.ch/~chapman/il2guide/)</a></td></tr><tr bgcolor="#515e2f"><td width="40%">FB engine management:
Manifold Pressure sucks (http://www.avweb.com/news/columns/182081-1.html)
Those Marvelous Props (http://www.avweb.com/news/columns/182082-1.html)
Mixture Magic (http://www.avweb.com/news/columns/182084-1.html)
Putting It All Together (http://www.avweb.com/news/columns/182085-1.html)
Those Fire-Breathing Turbos (Part 1 of 6) (http://www.avweb.com/news/columns/182102-1.html)</td><td align="center">

‚ =69.GIAP=Chap‚

69.GIAP (http://www.baseclass.modulweb.dk/giap/)</p></td><td width="40%" align="right" valign="top">Hardware:
Flight Simulation Performance Analyzed (http://www.simhq.com/_air/air_062a.html)
Building a home-made throttle quadrant step by step (http://forums.ubi.com/messages/message_view-topic.asp?name=us_il2sturmovik_gd&id=zkavv)
Sound Can Be Hazardous for Games (http://www6.tomshardware.com/game/20030405/index.html)</td></tr></table>

XyZspineZyX
08-11-2003, 02:47 PM
It depends greatly on the squadron!

Some are very organized, with structured meetings, a chain of command, a concrete training plan, and set roles for each pilot, with training drills to get the tactics down.

Others are simply groups of virtual pilots that fly together, a loose collection of folks under the same handle and get along.

With everything in between.

The advantages to being in a squadron, IMHO, are tournament participation (it's always easier to join in, and some even require squadron membership), flying with people you know and trust, and the freedom to fly and specialize in an aspect of the sim.

For example, there are ground attack squadrons, such as the StG77, which specialize in the Stuka (and make you appreciate how deadly they can be in a group), and the 2GvSAP, which specializes in the IL-2. For a ground pounder, squadron membership holds something special, as escort is often hard to find. If you're in a squadron, you get cover (or, like me, someone to cover down in your fighter).

Picking the right squadron is something that you really have to pay attention to, as it will mark how much fun you'll have.

Let's say you're pretty good at the sim, and don't want to muck about with newbies and folks that can barely take off. You may want to select a squadron that has tryouts for membership - skill is a requirement for them, so you'll be flying with folks that are at least as good as you.

Likewise, if you stink at this (like me - I'm just terrible at this sim, but that hasn't stopped me from loving it), you'll want to select a squadron that doesn't care a hat about your skill level.

Also, your level of participation figures in heavily. Some squadrons demand you participate regularly; indeed, you can actually get booted from some squadrons for missing as little as two weeks! Others are far more casual, where you can miss six months of flying and still retain membership.

Online, TeamSpeak changes the whole sim - the ability to holler for help at the press of a key and have a response back, including talking folks into your location or giving a layout of a ground target makes it far more enjoyable! It's pretty immersive!

There's a certain amount of inherent teamwork that just increases the enjoyability as well. My stress level goes way down in a DF server when I see a squaddie join in - I know I've got either a wingman (in a fighter) or a partner (on ground attack). You rarely find wingmen that will stick with you as a wingman in a pick-up game. Also, the more you fly with the same people, the more you'll figure out what they'll likely do in a given situation - we all work out patterns of flying and engaging unique to us, which means you can actually anticipate what the guy you're protecting is going to do and act accordingly.

You also have a support channel for the sim. One of our guys is on dial-up, so one of us will burn the patch on CD and express mail it to him. Likewise, we also share hardware from time to time.

As far as what actually goes on, I can only speak to my squadron. Right now it's summertime, so we're all pretty busy (mostly we're in our mid-thirties with kids) and meetings have become hit or miss. However, on any given night we'll meet in HL (just scroll for names), get on TS, shoot the breeze, and either join into a server, start one up, or fly in one of the two tourneys we're in (if there's a mission up). In a DF server we'll pick a target and then go after it, deciding who's on ground attack and who's escort (our squadron doesn't have set roles or flights), and then go do it. After we all get shot down, we'll switch roles and targets.

Then we post in our internal forums about how bad we stink at this and talk up the great thing the other guy did. Occasionally a little movie gets made about great moves or boneheaded stunts (like when I missed the B key and N'd my way right off the end of the runway, down a hill, across a little valley, and up another hill in a P-39 on landing). We also compare notes against our main opposition - in our case the WW's and JG1, and tactics they used to smoke us.

michapma
08-14-2003, 12:08 PM
BA_Dart, If it's okay with you I'm going to combine your thoughts with some of mine and put them in the User's Guide in a section on squadrons.

Okay?
Mike

<table width="100%" border="0" cellspacing="0" cellpadding="10"><tr valign="middle" bgcolor="#3e463b"><td height="40" colspan="3" align="center">The ongoing IL-2 User's Guide project (http://people.ee.ethz.ch/~chapman/il2guide/)</a></td></tr><tr bgcolor="#515e2f"><td width="40%">FB engine management:
Manifold Pressure sucks (http://www.avweb.com/news/columns/182081-1.html)
Those Marvelous Props (http://www.avweb.com/news/columns/182082-1.html)
Mixture Magic (http://www.avweb.com/news/columns/182084-1.html)
Putting It All Together (http://www.avweb.com/news/columns/182085-1.html)
Those Fire-Breathing Turbos (Part 1 of 6) (http://www.avweb.com/news/columns/182102-1.html)</td><td align="center">

‚ =69.GIAP=Chap‚

69.GIAP (http://www.baseclass.modulweb.dk/giap/)</p></td><td width="40%" align="right" valign="top">Hardware:
Flight Simulation Performance Analyzed (http://www.simhq.com/_air/air_062a.html)
Building a home-made throttle quadrant step by step (http://forums.ubi.com/messages/message_view-topic.asp?name=us_il2sturmovik_gd&id=zkavv)
Sound Can Be Hazardous for Games (http://www6.tomshardware.com/game/20030405/index.html)</td></tr></table>

XyZspineZyX
08-14-2003, 12:28 PM
Is there some squadrons looking for pilots who like to fly the "big birds"?

I prefer bombing

michapma
08-14-2003, 12:46 PM
Advertise yerself in the Squadron forum. /i/smilies/16x16_robot-happy.gif

<table width="100%" border="0" cellspacing="0" cellpadding="10"><tr valign="middle" bgcolor="#3e463b"><td height="40" colspan="3" align="center">The ongoing IL-2 User's Guide project (http://people.ee.ethz.ch/~chapman/il2guide/)</a></td></tr><tr bgcolor="#515e2f"><td width="40%">FB engine management:
Manifold Pressure sucks (http://www.avweb.com/news/columns/182081-1.html)
Those Marvelous Props (http://www.avweb.com/news/columns/182082-1.html)
Mixture Magic (http://www.avweb.com/news/columns/182084-1.html)
Putting It All Together (http://www.avweb.com/news/columns/182085-1.html)
Those Fire-Breathing Turbos (Part 1 of 6) (http://www.avweb.com/news/columns/182102-1.html)</td><td align="center">

‚ =69.GIAP=Chap‚

69.GIAP (http://www.baseclass.modulweb.dk/giap/)</p></td><td width="40%" align="right" valign="top">Hardware:
Flight Simulation Performance Analyzed (http://www.simhq.com/_air/air_062a.html)
Building a home-made throttle quadrant step by step (http://forums.ubi.com/messages/message_view-topic.asp?name=us_il2sturmovik_gd&id=zkavv)
Sound Can Be Hazardous for Games (http://www6.tomshardware.com/game/20030405/index.html)</td></tr></table>

XyZspineZyX
08-14-2003, 12:54 PM
MZ6 wrote:
- what goes on in a virtual squadron?
-
-

Depends on the squadron/i/smilies/16x16_smiley-wink.gif

<center>http://www.km011a0004.pwp.blueyonder.co.uk/poser3.jpg <CENTER>
<center><b/><table style="filter:glow[color=#FF0000,strength=4)"><TD><font color="#1A0000"face="americanabt">A society flexible enough to stand for everything really stands for nothing<font></table></center>