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Mr_Shade
11-14-2011, 07:46 AM
Hi Assassin's!

Please use this thread for single player gameplay feedback for the latest game in the AC series, Revelations.


Do not post spoilers of any kind in this thread!


Use this thread to say what you like and what you don't like about the game, but please do not go into detail about the games story line.

Many people may get the game after release, so do not post any spoilers!


If you wish to chat about the plot or gameplay in detail - do so in the AC Hints and tips forum (http://forums.ubi.com/eve/forums/a/frm/f/9011039408)


Spotted single player bugs? please report them directly to Support - and use the bug thread here!
Singleplayer bugs! (http://forums.ubi.com/eve/forums/a/tpc/f/5251069024/m/4811023169)



Multiplayer bugs? you want this thread!
Mutilplayer bugs and issues. (http://forums.ubi.com/eve/forums/a/tpc/f/2361024388/m/3431023169)



Want to talk about multiplayer game modes or give feedback on them?
Multiplayer feedback thread (http://forums.ubi.com/eve/forums/a/tpc/f/2361024388/m/8031023169)


Anyone posting gameplay or story spoilers may have the post removed and face suspension - so please do not risk it!

What can you talk about?

Graphics, sound, variety, your enjoyment or lack of it! and many other things!


Anything as long as it does not risk the enjoyment of the game for others!

Remember your feedback will be read by the team, so please make sure your posts are concise and to the point!


Thanks for taking time to post and your understanding on spoilers!!

The Forum Team

Grandmaster_Z
11-14-2011, 11:10 AM
ability to remove all armor if you choose to?

cless711
11-14-2011, 04:19 PM
Originally posted by Grandmaster_Z:
ability to remove all armor if you choose to?

Ubigabe told us why they can't give the option to remove armor. I'm not exactly sure what he said though. If you look at the assassins creed youtube channel, and look for the videos he did when he was in PAX, than you should find your answer.

roostersrule2
11-14-2011, 05:26 PM
I'm up to sequence 2 it's amazing and anyone who wants to watch walkthroughs don't seriously.

obliviondoll
11-14-2011, 06:04 PM
Open question to all who have the game:

What about the combat system?

Have they made it balanced and fair this time? Do your enemies actually have some hope of leaving a dent in your armour? Because in the original game, decent AI would have made the combat system AMAZING, but the enemies were morons. In AC2, they made the enemies more diverse, but still ******ed, AND they made you MORE powerful, AND they broke the combat system's balance, but the continued enemy stupidity made that ok. In ACB, they broke the combat system MORE, but in a different way, and added more complexity to the enemies while still making no AI improvements.

So how does the combat system work. Is there a guard-break attack like they had in AC1 and ACB (which was a STUPID oversight in AC2)? Is it skill-based like in AC1 (unlike the broken spammable kick in ACB)? Do counters require timing again? How about combo kills? Or can you mash the buttons like crazy and hit it every time like you could in AC2 and ACB? And the same goes for the killstreaks... They only added them in ACB, but it was EASY to just mash the attack button while pointing the left stick at the next guy you want to kill, then occasionally throw in a counter when someone tries to fight back.

I REALLY want to find a reason to play Revelations, but after seeing what Ubisoft did to ACB's multiplayer, I'm unlikely to bother with much of that side of ACR, so the single player better be an ACTUAL improvement. Rehashing the same mistakes and occasionally throwing in a few new ones does NOT make the game better. Please tell me Ubisoft have made SOME good decisions here. Please?

HarrysPate
11-14-2011, 06:16 PM
great game so far. I was focussing on the story mode so far, so not very much to say right now:

- game's looking exceptional great, wonderful work by the designers!

- concerning the Animus Edtion just a short question: soundtrack sample, seriously?!

(apart from that: soundtrack is as genius as ever - as is the encyclopedia)

- change of controls: needs some training but perfectly valid additions/changes - thanks for that!

- tower defence: nice addition, didn't "used" it that much until now, so not that much to say about that


all in all: great game, wonderful story, beautiful city (as always http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif )

DeadFiend
11-15-2011, 06:08 AM
I wrote an e-mail about this to ubisoft but I thought I'd post this on here as well to see if anyone agrees with me.

I'm in Sweden and I guess that's why the on screen commands and instructions are in swedish.
This has been the case with all AC games and it has become a pet-peeve of mine. Why isn't there an option to choose on-screen language? It's available for subtitles, why not of this kind of stuff? Not only does it impair my experience but in Brotherhood for instance the instructions were so poorly translated it actually told me to use different commands than I was supposed to (I got frustrated and looked them up in the strategy guide) Please please please make a patch for this.. I know it's not a major issue but still..

Nightmare8767
11-15-2011, 06:44 AM
The game lacks on Singleplayer side content (in other words, Story is alright), and by content, I mean in quantity, and only a few in quality. The ones the quality could be better are the Bomb missions. Master Assassin missions are long to be sidemissions, and are perfect. You could have done something similar for Bombs, giving a bigger mission instead of just "toss at". So I really suggest adding more Ezio side stuff.

Also, I was looking forward to see Ishak Pasha's memories. I only collected 10 pages. The armor and Hidden location is good, but really, the Scrolls of Romulus could be read. I was expecting to see Turkish Assassin impressions.

Also, I don't understand why Masyaf and Capoddocia can't be accessed by ship. I'd patch that, at least Capadoccia.

I'm enjoying the gme, but if those could be added, it would beat Brotherhood. Because the game has potential.

Animuses
11-15-2011, 09:13 AM
Just finished the horse carriage mission...

I have to take a breather... it was terrible.

Aside from that, I can easily tell the secondary weapons button will be very useful.

Blind2Society
11-15-2011, 10:19 AM
@Nightmare8767:The Ishak Pasha part of your post, that's a spoiler. Thanks for the warning http://forums.ubi.com/images/smilies/51.gif

Some pros and cons so far (part way through sequence 3)

Pros
- The new robes look epic in assassin white! Best yet. But why no black?

- I'm absolutely loving the bomb crafting and the bombs themselves. It's so satisfying throwing one to lure in ten guards then blowing them all up at once. http://forums.ubi.com/images/smilies/59.gif

-The city's atmosphere and appearance is the best yet. The first view point I went up, I just sat there and looked across the water at Hagia Sophia and the rest of Konstantiniyye with the awesome music this series has become known for (it was a specific "soft" song and if I can figure out which one I'll point it out). And I loved it, until the music stopped.

- I'm liking the hookblade as well, it comes in quite handy in many situations.

- Den defense, I've only done once so far and it was quite fun. However, as someone else has mentioned, it seems it could get boring quick.

- The competing guards thing is pretty cool.

- Stalkers are cool too. I like hearing the whispers in SP and having to watchmy back. http://forums.ubi.com/images/smilies/shady.gif

- I like how we get to know a bit more about subject 16s side of things and how, well, you know. I'll leave the spoilers out http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

There are probably more pros but I just can't recall at the moment. There will probably be more to come as well as I am only part way through sequence 3.

Cons

- This first one is one I simply cannot believe. Why in God's name did you all not fix the 100% sync!? What are checkpoints for if they don't take you back to where you were, sync requirements included!? Honestly we just need a manual save system. I'm pretty POd bout that so I'll just move on and hope you all decide to finally do something about it http://forums.ubi.com/images/smilies/51.gif

- No black robes. Why not? It should be the opposite of assasin white, black with white trim and red sash.

- There seems to be some corners cut in some cases. A lot of the civilians' dialog are the same amd some even saying 'oh look florins' when you throw money. Other example are some of the database entries. This is somewhat minor I just hope this type of thing (cutting corners) doesn't become a habit. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

- I'm still very early in the game but there doesn't appear to be a way to replay memories from the DNA menu. Is this just an oversight because what am I supposed to do if I fail 100% sync and don't start the mission over immediately?

[This section may contain spoilers]
- <span class="ev_code_WHITE">The Desmond missions, though considerably fun, are also a big let down. Perhaps it was wrong of me but I expected a lot more. I mean, a few words and some fuzzy pictures on the wall? That's pretty lame. I, as well as others I'm sure, thought we would actually get to see some stuff or even play some parts but no, it's just a couple of pictures on the walls. What I think it should have been is we do what it is now simply to get to parts where actually get to play or even just some cutscenes. I was kind of disappointed to be honest.</span>
[end of spoilers]

I'm sure there will be more cons (as well as pros) to come so be sure to stay tuned. http://forums.ubi.com/images/smilies/typing.gif

erockin82
11-15-2011, 11:42 AM
Eagle Vision and view point synchronization on the L3 button is the worst idea ever. It needs to be change.

When in combat you do a quick reverses on the L stick to get a quick kill on the next selected target and you end up getting hit because you popped in to Eagle Vision mode and you screen blink black.

L2 is a better place for this, Or change it back to Triangle and make Shoot the upper L2 modifier. While holding L2 you shoot, when not holding L2, triangle will revert to regular AC controls(Eagle vision).

when running and climbing even the slightest push on L3 changing you to Eagle vision is really a pain.

Nightmare8767
11-15-2011, 12:41 PM
Originally posted by Blind2Society:
@Nightmare8767:The Ishak Pasha part of your post, that's a spoiler. Thanks for the warning http://forums.ubi.com/images/smilies/51.gif

Sorry if you considered it a spoiler... However, they're exactly like the feathers in AC: Brotherhood. Only so hidden you may not notice their existance, since no one mentions them in the game :/

D173120T
11-15-2011, 12:49 PM
Add the Posters that reduce your notoriety,or at least sprinkle a few about.If you dont have much money then you cant bribe the Heralds!

Blind2Society
11-15-2011, 12:52 PM
Well that's kind of my point, nothing is metioned about them and they were a complete mistery to me when I happened upon one. Then I unwittingly read your post...

I would have liked to find out what happens with them myself. Hence it being a spoiler, it spoiled part of it for me. It's pretty much the same as the spoiler in my post, it doesn't reveale any specifics, just some things that some would consider a spoiler in the same way your post was. Not too big a deal, just be careful what you post in the future.

As for posters, that's a good idea but they should be re-worked. There should only be a few and only in large meeting areas. Also, one should have to distract guards in the area to take them down.

LordWolv
11-15-2011, 01:29 PM
Half way though sequence 3... Disappointed. Very. I actually got to the point where I decided it would be more fun to retire to the forums.

Blind2Society
11-15-2011, 02:11 PM
I literally just finished sequence 3 and I couldn't disagree with you more.

PhiIs1618033
11-15-2011, 02:25 PM
Finished sequence 3. I can't believe I paid 55 euros for this thing.
<span class="ev_code_WHITE"> How hard is it to have some targets in your games? You know, it's called 'assassin's creed' for a reason. >.< Give me some damn assassinations.</span>

Nightmare8767
11-15-2011, 02:34 PM
Originally posted by PhiIs1618033...:
Finished sequence 3. I can't believe I paid 55 euros for this thing.
<span class="ev_code_WHITE"> How hard is it to have some targets in your games? You know, it's called 'assassin's creed' for a reason. >.< Give me some damn assassinations.</span>

I've finished the game. People who're having doubts before Sequence 5: Trust me, play the game.

Animuses
11-15-2011, 03:39 PM
The Vlad The Impaler mission is amazing. It's short, but sweet. Don't worry about the time limit either, you'll finish it with ease.

crash3
11-15-2011, 04:54 PM
Storyline is much better this time, it is a lot deeper and more complex thats all ill say on that!

The majority of combat is still too easy but I think the Janissaries are a big improvement and are a good step forward to making combat more challenging, so please have more guards like the Janissaries, they were brilliant to fight!

Lass4r
11-15-2011, 05:08 PM
The first few sequences are slow, and too much hack and slash. After that it gets really good however, so those of who are discouraged after sequence 2/3, dont worry.

Animuses
11-15-2011, 06:21 PM
I'm glad to see they changed back the apple to the way it actually looks like instead of the crappy design it had in Brotherhood.

underrtaker901
11-15-2011, 07:31 PM
Couple of minor quibbles so far.

First, you should be able to skip cinematics and cut-scenes with a button press instead of having to bring up the sluggish menu system.

Secondly, there is no restart from last checkpoint option. This was a huge annoyance to me in Brotherhood, when you would play a lengthy mission only to fail 100% synch at the very end. Then you would be forced to kill yourself to restart from the last checkpoint, but would keep the 100% failure, even if you reached the checkpoint while you had satisfied it. I really hope this is patched in, because it was such a huge issue for me in the previous game, and I thought it would be addressed in Brotherhood.

I'm still undecided about the tower defense system. I haven't played enough to see how often you will need to defend Assassin dens, but I found in GTA: San Andreas that it happened too often, and I spent a lot of time running back and forth to defend territory instead of advancing the story.

Lumiep
11-15-2011, 07:44 PM
The worst game in the AC series.

I just started the game tonight (I'm in sequence 3) and I have to say that ACR goes against almost everything that AC stands for. The gameplay is really complicated compared to the previous games, I mean seriously, for me AC is synonymous with intuitive controls and smooth gameplay but ACR is far from that, there is nothing intuitive about the controls !! It's really complicated, I'm not talking about the fights or the free-running, I can't really explain it but in some missions it doesn't feel the same as usual. It's the new weapons system that bugs me the most. And seriously, eagle vision is the L3 button now ? Ubisoft what the hell ?? Maybe I'll just get used to it, but I sure won't get used to the fact that you can't activate eagle sense while you're walking. I could do it in all the other AC game, but now all of a sudden you decide that I should make a full stop before I press L3. One could think that it's a physical limitation from the controller, but no, you CAN deactivate eagle **** while you're walking SO WHY CAN'T WE ACTIVATE IT TOO WHILE WE'RE WALKING ? ****.
And don't even get me started on that den defense thing. It was long, boring and I wish I won't have to do it again, is this AC or ****ing Starcraft ?? I ****ing hate tower defense games. AC should have stayed the way it was. Not to mention that the dialogue of the NPCs is THE SAME as AC2/ACB, only with a different accent. Seems like Ubisoft is starting to get lazy.

And that was my angry, uneducated opinion.

Animuses
11-15-2011, 07:51 PM
Originally posted by Lumiep:
The worst game in the AC series.

I just started the game tonight (I'm in sequence 3)
Whoa whoa whoa. Stop right there. The first two sequences suck, but after that the game picks up it's pace. Don't jump to conclusions this early in the game.

ENFORCER2JC
11-15-2011, 08:30 PM
i just love ACR constinople is beautiful and the combat is great worthy of a 10 star rating. thank you for a amazing game

LordWolv
11-15-2011, 11:20 PM
PEOPLE DOUBTING THE GAME ON SEQUENCE 2/3
I am now on Sequence 6. Guys, the start is slow and I felt the same as you. But hit Sequence 5 and it'll really kick off. Just persevere, the game will shine.

deviltrunks
11-15-2011, 11:36 PM
I have mixed feelings about the game, but I am loving the story and several of the new gadgets.

I am currently stuck on the first Thief Assignment. I can higher Thieves, and send them after guards outside of the mission, but once I'm on the missions it won't let me do it at all. The mission requires it to continue, so I guess I'm stuck, because I don't want to restart the entire game.

Kotza92
11-15-2011, 11:47 PM
I'm up to sequence 6, so i think it's warming up now but these are my complaints:

1) There are some REALLY REALLY POINTLESS missions that are used just to fill in time. Like [no spoiler] when Ezio finds out that one his friends had her painting stolen, and you go off and get it back. What's the point of that? It doesn't add anything to the plot, if you want to develop charachters and their relationships, make them go for a walk or something

2) 6 Sequences and still havent played as Desmond or any of the outer-animus characters

3) WORST OF ALL!!! No scary/creepy stuff! What made the first game was Subject 16's blood on the wall, what made the other two were those puzzles and having to solve them to 1) Unlock 'The Truth' and 2) Access Subject 16's recordings. Undoubtedly the greatest part of the series has been the protagonist's interaction with Minerva and Juno. ACR has none, there better be some awesome interaction with Those Who Came Before or something like that, or else this game was pointless.

I know it's early so i don't really have the right to complain, but everything so far (pretty sure im half way) hasn't added anything. The game is titles REVELATIONS, there better be some. I read in a revie that the game didn't really reveal anything much, but i guess i'll just have to wait and see.

keeno1995
11-16-2011, 01:04 AM
finished today story is still realy short, bring back the massive storylines like ac2

Nistelroy78
11-16-2011, 01:49 AM
I have a Issue with one of my Assasins who is on a mission .. I dont know exactly it this is call the same on English but in Danish the mission is called "Den lille Prins" and it says Time Left : Unknown at this have been in "unknown" in over 3 hrs now .. But if i translate it Correctly it is called "THe Little Prince" its in "Bursa" missions ..

xdrewchedx
11-16-2011, 02:24 AM
I enjoy assassins creed for the cool stuff in the city the storys fun but i find things like the borgia towers better. And though in revelations they have added few cool and usful new features like the zip line and different recruiting situations i find that gets over powered by some downsides. They have added many new things making the controls which were just barable vergem over the line of unbarable. Also the equivalant to my favourite thing in brotherhood the borgia towers, has been poorly updated in my opion it is a downgrade because you capture a area and start loosing it straight away and i find them defending missions near to impossible i was trying for 30 minutes with no luck. and its stupid how the area gets recaptured in a short time its just really irritating and repetative. i found the most fun and acompishment in the borgia towers but now these towers in revelations just really anoy me because i also spend alot of time and rescoures on it anyway for it to be lost instantly. i think they should have taken the towers out of the game. and though i havent played much up to now i think brotherhoods the better game.

Mr_Shade
11-16-2011, 02:34 AM
Originally posted by Nistelroy1978:
I have a Issue with one of my Assasins who is on a mission .. I dont know exactly it this is call the same on English but in Danish the mission is called "Den lille Prins" and it says Time Left : Unknown at this have been in "unknown" in over 3 hrs now .. But if i translate it Correctly it is called "THe Little Prince" its in "Bursa" missions .. The assassin will return when you complete more of the story, it's linked to it http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

NinjaShwin
11-16-2011, 03:35 AM
So, right off the bat, the game plays great and there's some awesome ideas here. The tombs are especially well crafted this time around, balanced well between the contemplative platforming of AC2 with the blistering action of Brotherhood.

But I do have complaints. I have just begun Sequence 6, and when I looked up my DNA, I saw no sequences after this. Is that simply because a sequence doesn't show up unless you have started it or because Sequence 6 is indeed the final mission of the story? If the latter than I am hugely disappointed.

Firstly, since the tombs and Altair's sections are woven into the main objectives of the campaign, this also means that sections which used to be secondary in past AC games have been used to pad an even smaller story component. Moreover, AC2 and Brotherhood's story modes were between 10-12 sequences. If I am wrong, and this game continues for a sequence 7, 8, and 9, then forgive me, but otherwise ... poor show. This game was finally starting to get crazy awesome and I find out I am nearly done the main campaign? WHAT?

Aside from that, it's a solid game with minor issues: Altair's sections are too short, notoriety posters and other means of lessening notoriety are sorely missed (especially since you gain notoriety for opening tailor shops and banks ... what?), and, lastly, in contrast to many of the fans on here, I believe the Brotherhood format generally is not good.

You may have the masses fooled, but as big as Rome and Constantinople are, it's far easier and faster to crank out one big beautiful city of consistent architecture than several the beautiful and architecturally distinct cities and locations that you did with AC2.

Look, Assassin's Creed is about the environment, and as much as people may have complained about riding horses in the countryside, going from the spires of Florence to the towers of San Gimignano to the canals of Venice was what drove things forward and gave an epic scale to AC2. But is the Brotherhood format going to be how it is from now on? One big city with a few distinct landmarks so you can crank these out annually? With even shorter storylines?

Look, I know you tried, it shows. The game looks awesome, its epic, there are parts of it which are damn near breathtaking and we're grateful. But please, the franchise is starting to cut corners and its beginning to feel 'assemblyline-sh'. Make Assassin's Creed feel big again. Longer story, more cities again ... take two or three years to make AC3. We don't care. Write in how the big cataclysm happens in 2014 for all we care. We just want an awesome game.

Anubis2kx
11-16-2011, 05:51 AM
Anyone else think that the "Desmond Memories" are a freaking joke? I mean, seriously - the premise of hearing all of his back-story is fine, but the tediousness and monotony of running through this ******ed abstract world in first-person, and magically materializing ramps/block out of thin air seem VERY out of place.

So far the game is otherwise fine, the graphics are amazing, there are several new execution moves (some of these are pretty sick). However, I think the lack of "Posters" for reducing notoriety needs to be addressed, considering that just about EVERYTHING you do adds notoriety... Renovating a tailor shot? SERIOUSLY??! Also, the whole "Tower Defense" bit gets absurd as well - especially when you just take over a templar den, your notoriety gets pegged out, and next thing you know the templars are attacking one of your dens (and of course, they have that wonderful siege equipment that takes forever to kill)


Do something about that, and this game will make a worthy addition to the series.

luckyto
11-16-2011, 09:29 AM
Initial thoughts ...

<span class="ev_code_BLUE">The Good</span>

Visuals - Revelations is probably the best looking game so far. NPCs are more detailed and realistic than ever before. Lighting and textures are meticulous - I remember climbing near a brass dome in Masyaf early and see the soft glow of the sun move across the metal and saying, "Wow, that looks real." The new engine has also really ironed out the texture pop-in that plagued the last few installments. Water is something that is very hard for games to get right, and Revelations renders water with very realistic reflections and motion that accurately reflects wave movement up close AND far away (kudos to the guys who did that work.) Animations are as good as ever too. On the whole, Revelations is a major step forward in this department.

City - Constantinople is a very diverse city. You can visually tell the difference between districts. One problem with Rome is that it all looked very much the same, in fact, all of the cities in the AC games were one big sandbox of the same architecture. Constantinople feels much more like a real city that has grown up organically over time. Such variety adds a HUGE level of enjoyment to simply walking around and exploring. So far, Constantinople is stacking up to be my favorite city of the entire franchise --- good work, Ubi.

Rooftop freerunning --- For some reason, free running across rooftops in Rome was tedious to me. It didn't seem to be as well-designed, at least, as well-designed for fluid free-running. So far, Constantinople has been a joy. Lots of paths to take and ziplines to speed it up --- good work.

Sporadic placement of elements --- Smokestacks in AC2 bothered me. The smoke didn't look real and they were everywhere, littering the skyline. In AC1, the beggar women were around every corner. You'd think bringing back beggars would be the stupidest idea ever, but they are sporadically placed on the map so that they become an effective game element without being a joy-killer. Smokestacks are placed far enough apart to make them appear realistic. In fact, most everything seems to be placed sparingly across the map. Why is this good? Because it makes it feel more real. Nothing screams "I'm playing a video game" like having the same element repeated over and over across a map. This is subtle, and most will overlook it, but it's subconscious effect on gameplay is worth mentioning.

Stronger Villains - I'm only three sequences in and the villains are already better antagonists than Brotherhood.

Ezio and Altair - I still love Ezio. I thought I would be burnt out, but I'm glad they brought him back for a last hurrah. Any chance to play Altair again is welcome.

Stalkers --- FRIKKIN BRILLIANT! Perhaps my favorite new addition. This mechanic brilliantly complements an AC game. It's keeping me on my toes, and I haven't had to stay on my toes in AC since Templars in AC1. Must keep. And give whoever thought of this idea a raise.

Eagle Vision Identification --- Yay for the improvement to eagle vision that has you scanning enemies to identify assassination targets! Smart layer of complexity to a core mechanic.

Story --- So far, so good, even the side characters.

<span class="ev_code_BLUE">A wash and the meh </span>

Den Defense - I knew as soon as finished Brotherhood the first time, that the biggest problem with Towers is that they remain in your possession. Conquering them was fun, but once you beat the game, whose butt do I get kick now? Rome was cleansed. Boring. There was no give-and-take. So Ubisoft fixed this, creating this really awesome tug-of-war between Templars and Assassins --- very very smart.

BUT, I guess Ubisoft decided they couldn't just take away (or timeout) a tower the player had conquered without giving the player a chance to defend it. I see that argument. People (not me) would have complained. So we have Den Defence.... which frankly sucks. It just sucks. And I don't think it complements the Assassin mythology either (or story.) I'm calling it a wash, because at least my towers will get taken back and I'll get to go conquer them again; but I won't be playing Den Defense unless I get really bored and pray I'll never see it again.

Hookblade - Meh. It's kind of fun, but please don't bring it back. It's a nice change of pace for one game, and one game only.

Desmond Optional Missions --- Nice concept. You know, it good to try new things and glad you made the effort here. I'd probably give this a "kudos" but there was no REWARD for playing the missions. Some dialogue, some pictures and mostly stuff we knew. Guys, it's called Revelations. Time to spill the beans a little more. I may change my mind, but I don't feel like I'm getting a lot of new information on the Desmond story... just hints and stuff.

<span class="ev_code_BLUE">The Bad </span>

Eagle Vision on L3 --- BOOOOOOOOOOOOOOOOO for moving it to the L3 button. Truly the most boneheaded move in a while. 1) I've used the same button to activate Eagle Vision for over THREE YEARS... think you can recondition everyone that fast? 2) It is so easy to press L3 when you are in a fight on the run... so easy and so so so frikkin annoying. Move it to L2 and put Assassin signals on your new improved weapon wheel, for god's sake. Or at the very least, move it R3, the right analog is for "looking", a passive action. The left analog stick is what gets all the juice in the heat of the moment. Boneheaded.

Cinematics, Pacing and Load Screens --- Boys, if you are going to try play like Uncharted, you had best get it right. Twice in the first sequence alone, the story stops for a load screen and completely kills the moment. Hell, once it was between two different cutscenes... really? Best figure out how to load that stuff in the background or do something. You can't do linear cinematic gameplay (like a movie) and stop the movie every other minute. AC2 handled cinematics well and without notice, for some reason, we've gone backwards.

Desmond's face --- I don't care what anybody says about how realistic he looks. THAT DUDE DOES NOT LOOK LIKE DESMOND MILES. I hear Desmond, but I don't see Desmond. So the emotional attachment I've built up over three games to Desmond is completely lost. It's like I have to get to know a completely new character. This is my opinion and my emotional reaction, and probably others - so please, spare the arguments on this point (the others are fair game.)


More to come...


PS Very thoughtful post, NinjaShwin. I'll probably feel the same but reserving judgement on that until I finish.

Lass4r
11-16-2011, 09:56 AM
Originally posted by NinjaShwin:
I have just begun Sequence 6, and when I looked up my DNA, I saw no sequences after this. Is that simply because a sequence doesn't show up unless you have started it or because Sequence 6 is indeed the final mission of the story? If the latter than I am hugely disappointed.

The story is definitely longer than Sequence 6, don't worry =)

Nightmare8767
11-16-2011, 09:56 AM
luckyto: I disagree on the Hookblade (opens up a lot of mechanics and allows you to climb really fater), on the Den Defense (how is it horrible, someone please tell me? I had no idea on how to do it right until I discovered how to kick out the carruages. Then I did like 6 of them lol)

Eagle Vision: So what if it's L3? I've had no problem at all in the game. In fact that's allowed us to have more options (Top button to Shoot -- except the Crossbow). I also don't see how you need to activate it while running, seriosuly.

On those I disagree. I'd like to know what cutscenes (as in Sequence - Memory) the story suffred because of loading times, beyond Sequence 9 because of the obvious.

I agree on Desmond, although at the ending he looked more like himself.

luckyto
11-16-2011, 10:23 AM
I hear you on the hookblade. It is a smart extension, and a little fun. But like I said, for one game. I'd rather do without the clinking next time.

The two scenes...

From the wreck of the carriage to the Templar captain ordering Ezio's death.... the two scenes went hand in hand at the end of a very fast-paced sequence, but were split with a load screen. All the tension from the chase and crash were lost.

Talking to the "scholar" on the boat. They talk for a minute --- load --- and then talk again. That conversation got chopped in the middle with a load screen. It felt jarring. It didn't flow.

Those are the obvious two, and I'm only on Sequence 3.


Eagle Vision: So what if it's L3? I've had no problem at all in the game. In fact that's allowed us to have more options (Top button to Shoot -- except the Crossbow). I also don't see how you need to activate it while running, seriosuly.

Well myself, I'm very aggressive on the controller (I go through about one a year) when I'm fighting, shooting or on the run. Since the left analog stick is for movement, it is very easy for me to press it in and activate Eagle Vision. Nothing is so annoying as free-running from some dude and having the entire environment go eagle sense on you.

The right analog stick is for looking and camera movement. It is more passive. And it actually makes logical sense to put heightened vision with the camera button. Very likely, I would rarely activate it by accident on R3.

Or if ranged weapons were L2 like so many other games, then that would make sense also. It doesn't really make sense to me to make that button exclusively for Assassins when they could be added to the weapon wheel. Of course, I use Assassins sparingly - others may differ.

But why it is boneheaded is that three games over three years plus have conditioned players for one button, and then Ubi changes it. That's not very good usability practice. Consistency. It would be like COD moving the reload button just for the heck of it. Players not only have to train the new way, but have to unlearn their old habit which is difficult for a large percentage of people. On way too many occasions, I've had to stop being immersed in the gameplay to remember, "Oh yeah, that moved."

So for me, it is three strikes. Annoying. Illogical. And inconsistent.

Nightmare8767
11-16-2011, 10:39 AM
Well myself, I'm very aggressive on the controller (I go through about one a year) when I'm fighting, shooting or on the run. Since the left analog stick is for movement, it is very easy for me to press it in and activate Eagle Vision. Nothing is so annoying as free-running from some dude and having the entire environment go eagle sense on you.

R3 has a problem: it's used to center the camera back to you, meaning it'd be even worse. If you play the game/use the controller agressively, well, I don't know. I don't and I don't have any problem. I'd say, without trying to offend, that the problem comes from your end, as after having completed the game I haven't had any kind of problem with Eagle Sense.

On the cutscenes: I'll have to double check those to see what it could have been, but if we're changing envoirenment, it's losgical, since the game needs to reubicate the models.

luckyto
11-16-2011, 10:52 AM
For one, I never center the camera. I use it.

And no offense taken. But I'm not the only person who uses a controller heavily. I'm not the only one to complain about accidentally activating it. I realize that some people are oh-so-gentle with a controller when fighting a dozen guards, but I and others get into it and slam joysticks and mash buttons like the old school. We grew up playing games on the arcade tops. Different strokes for different folks, and that's what makes good design. Good design is NOT getting right for a one type of player. Good design is getting right for most all players.

When a game I've never had problems controlling suddenly becomes a burden to control - then to me, that change is a development issue. And when controls in a game get bad, I walk - I don't care if is 10 star super game of the decade look-so-good-make-yo-mamma-cry awesome... if the controls suck, I don't play. It is a very big deal.

Blind2Society
11-16-2011, 11:05 AM
Found another thing that's irritating me quite a bit. I have opened a ton of chests and looted every corpse I can but I always get the same ingredients.

Impact shells, sticky pouches and trip wires are extremely rare as well as British gunpowder though I do come across them every now and then. What really annoys me though, I have not found a single shrapnel in hours upon hours of play. It's really quite annoying. All components should have been much more evenly dispersed. I realise you can buy ingredients but honestly, what is the point of finding ingredients around the map if it's never the ingredients you need?

Another thing, why is one crossbow bolt over 200 whatevers? (What is the currency called by the way?)

kalo.yanis
11-16-2011, 01:16 PM
I think the currency's called "ake".

http://en.wikipedia.org/wiki/Ak%C3%A7e

luckyto
11-16-2011, 01:16 PM
Haven't noticed that yet.

I will say this --- my positives far outweigh the negatives. In some cases, it's a tradeoff - like loving the added depth of Eagle Sense but no liking the button move.

I really haven't got a sense of combat yet.

Fire --- Great animation and visual work. Man, the visuals really are solid.

Bomb crafting --- On the whole, this is much better system than the random ingredients of Brotherhood. And it feels like it belongs in an AC game.

Mercenaries --- Why do they look just like Italian mercenaries? Come on.

No Action Camera Frequency Option --- I liked be able to set to off or set it to a 100%. I really wish I had that kind of control still. I like counter kills the AC1 way best.

PhiIs1618033
11-16-2011, 01:22 PM
To whomever said that the game picks up slack from sequence 5 onwards: you were right.

It's no AC1 or AC2, but it's rather enjoyable. Still, MORE ASSASSINATIONS, DAMMIT!
The Altar missions are nice for their storytelling, but otherwise short and boring. I wouldn't have minded if it were a cutscene instead of gameplay. If you're going to do something like this, actually have us do something, not just 'walk there', 'run there', 'kill these guards', done! It's way too linear and I don't like linear.

Blind2Society
11-16-2011, 01:48 PM
Originally posted by NBST:
I think the currency's called "ake".

http://en.wikipedia.org/wiki/Ak%C3%A7e
You happen to know how to pronounce that? The wiki doesn't really say.

@luckyto: I don't mind the button move myself other than wasting a few bullets trying to activate it. What I don't like is the light to dark 'pulse'. I wish it would just stay light so I can see.

kalo.yanis
11-16-2011, 01:58 PM
From my extremely limited knowledge of the Turkish language, I think it's pronounced "ah-che". Google translate confirmed that the k is silent.

Animuses
11-16-2011, 02:10 PM
I loved the Altair memory with Malik in it. That one was my favorite.

djandysp
11-16-2011, 03:05 PM
Im gutted to find that after looking forwards to the "concluding" part of the Assassins creed games I found out it was a big let down. Ive bought all the other Assassins games and loved every one rather than renting the game first I thought id just buy it to complete the collection.....big mistake, a day later its complete, the sub missions are few and far between, no real decent armour upgrades, the sroryline is far too easy to get through and apart from the bombs which I could never be really bothered with there were no new weapons. In fact the thought thats gone into this game is sadly lacking and im really disappointed, just wondered what everyone else thought

UtilityTortoise
11-16-2011, 03:20 PM
I'm a huge, longtime fan of the AC universe and for what it's worth, here are my two cents.

What I liked:
-- The narrative this time seems to really humanize the characters, I had no trouble at all feeling like all the different people WERE people.

-- I was initially skeptical about the hookblade and the loss of horses, but I REALLY like ziplining across the city.

-- Increased enemy variety and the Janissaries actually are a challenge.

-- Graphics are stellar, I love seeing the dust in the sunlight in the Assassin's dens. The water simply looks amazing as well.

-- I was a big fan of the assassin recruits in Brotherhood, so I'm glad to see that they have some back story now.


The stuff that I found okay:
-- I personally don't mind Eagle vision being moved to L3, and I like the second weapon wheel a lot.

-- The whole bomb-crafting thing took me a while to get into, even though after a bit I began to appreciate what I could do with it. It feels superfluous in some ways to me, it's not like Ezio needs MORE tools of destruction. Then again I was one of those who liked the first AC game for how simple and intuitive the weapon selection was.


What I questioned about the game (all highly subjective to one fan's opinion of course):
-- This might be just me but one thing that REALLY grated on me was the quality of the animation. We used to have such fluid animation going from running to jumping to climbing over all kinds of terrain, but now Ezio seems to 'pause' on odd corners, and whenever he walks up a berm or curb there's that odd skip where his model shifts up too abruptly. Also, the climbing feels different, I felt like I had more range of movement and subtle control in Brotherhood.

-- As another poster mentioned earlier, I have completely lost all the emotional connection with Desmond. That's not Desmond. I don't know or care who this person is.

-- Again another nitpicking point but especially during the melee finishes, the audio sound effect and the animations don't seem to match up. It kind of breaks the immersion for me. There just seems to be an overall deterioration of fluidity everywhere.

-- Ezio's attacks were extremely flashy and flourishy in Brotherhood, and I thought that went along with his character; flamboyant, confident, etc. All of a sudden the kills he's doing in Revelations seem way too brutal and out of character for him. I get it, he's older now, he's tired, he's done with all the showing off, but the difference is so marked that I found myself missing the younger Ezio.

-- Whenever I loot a body there is a very irritating little pause. This is on the 360.

-- I really do not like this Den Defense thing. It's like eating chocolate with tuna. They don't belong on the same plate, in my humble opinion. I played several rounds and none of it felt like Assassin's Creed at all.

-- That carriage chase event at the beginning was awful. Sorry.

-- This probably sounds crazy but the Altair sections look 'too clean'. I wanted to see the dust and grit from the first game and was disappointed to see that the grass was actually quite a vivid green and Altair's boots looked too yellow. Killing people is hard work, and I liked his old 'dirty' robes.



With all that said, I'm still looking forward to putting on quite a few more hours on the game. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

luckyto
11-16-2011, 03:47 PM
Originally posted by Whren:
I really do not like this Den Defense thing. It's like eating chocolate with tuna.

ROFLMAO! Perfect analogy!


---
On the fluidity, I haven't played enough to nail exactly what's going on with the animations. But, I do notice that something is not quite right. Time and lots of fighting will tell. But there is something different. Maybe not as drastic a departure from Brotherhood, but I've clocked a lot of AC1 hours lately and something is just not right. Altair was graceful and smooth. So was younger AC2 Ezio. It's almost like they've cut out part of the animation.... a "jumping" like you said. Good catch.

Blind2Society
11-16-2011, 03:53 PM
I wanted to elaborate on my feelings towards bomb crafting.

Before the game released I really thought the addition was a complete waste of time on Ubi's part but now that I've played the gamed a bunch I have to say that I love it. I use bombs almost as much as the hidden blade and hidden gun. I don't use the other weapons much if at all. In ACB I never used the gun unless I was out of crossbow bolts and now it's the other way round. I don't like how the crossbow is a primary, that was a dumb move in my opinion. But I like how the gun is a lot quicker to use. However, the range and lack of ability to aim using the right stick still irritates the heck out of me. Whoa! Now that I went complete of my original subject...

Ok, so I love the bomb crafting. I didn't use it much at first, mostly because I couldn't. But in the last part of sequence 3 I used more than I can count, and continue to use them all the time. [possible minor spoilers] <span class="ev_code_WHITE">In that part of the mission I spent a ton of time meticulously planning and going from beam to beam attracting and blowing up tons of guards. I also used the gun a bit here and there. (you had to remain undetected). I had tons of fun doing it.</span> http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif [end of possible minor spoilers]

There are a couple of issues I have with the bomb crafting though and they are as follows.

- Lack of shrapnel available from chests and looting corpses.

- Sometimes, diversionary bombs only attract one of two guards away from guard post effectively wasting a bomb and making diversionary bombs completely useless.

- The secondary weapon wheel should have a ton more slots so we can make multiple different types of bombs in each category. The lack of this seems like kind of a big oversight actually.

Other than those couple of things though, I love the bomb crafting. Great idea guys and gals! http://forums.ubi.com/images/smilies/25.gif

Animuses
11-16-2011, 04:59 PM
Sequence 7 was absolutely AMAZING! It's far better than any sequence in Brotherhood.

Blind2Society
11-16-2011, 05:10 PM
Please don't elaborate, I'm not there yet http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Animuses
11-16-2011, 05:25 PM
I wouldn't want to spoil that for anyone.

stillcantollie
11-16-2011, 05:34 PM
This being a feedback forum, I would like to share this article I recently wrote about why I am not terribly excited for the latest installment of the Assassins Creed series. I don't dislike the game, I just wish so much more from it, and as a consumer would like to share with the Ubisoft team my personal dissatisfaction with the series as of late. I hope you enjoy it, or at the least is something to consider for future Assassins Creed releases!

http://goodbyeworld.net/2011/1...-buying-revelations/ (http://goodbyeworld.net/2011/11/16/opinion-i-am-not-buying-revelations/)

Blind2Society
11-16-2011, 05:39 PM
Anyone know the name of the music where it's basically just some lady humming and what not (not the ujam song and not the upbeat one) that plays often when just roaming the city. It's somewhat reminiscent of Now We Are Free from the Gladiator soundtrack. It's so calming and I love it. Anyone know what it's called?

kalo.yanis
11-16-2011, 05:54 PM
Originally posted by Blind2Society:
Anyone know the name of the music where it's basically just some lady humming and what not (not the ujam song and not the upbeat one) that plays often when just roaming the city. It's somewhat reminiscent of Now We Are Free from the Gladiator soundtrack. It's so calming and I love it. Anyone know what it's called?

Any of these?

http://www.youtube.com/watch?v...8&feature=plpp_video (http://www.youtube.com/watch?v=39Vfil5uFI4&list=PLCEF8DC469005B0A5&index=8&feature=plpp_video)
http://www.youtube.com/watch?v...05B0A5&lf=plpp_video (http://www.youtube.com/watch?v=kWDPP-O1_1s&feature=BFa&list=PLCEF8DC469005B0A5&lf=plpp_video)
http://www.youtube.com/watch?v...05B0A5&lf=plpp_video (http://www.youtube.com/watch?v=Y_R93a7OODY&feature=BFa&list=PLCEF8DC469005B0A5&lf=plpp_video)

If not, then have a look at the playlist to which these videos belong. The track should be there.

Blind2Society
11-16-2011, 06:33 PM
Nope, the third one is the upbeat on I mentioned though. But thanks for linking that playlist, you're awesome! http://forums.ubi.com/images/smilies/25.gif

I'll edit this post when I find out which one it is.

Animuses
11-16-2011, 08:11 PM
The gunmen are still annoying and the only flaw the Jannisaries have is... the annoying gun.

SinError
11-16-2011, 09:33 PM
you guys destroyed the Assassin's creed single player....
-It's slow, sluggish, annoying, glitchy.
I was a big fan of AC until now, I had to stop playing. i'm not having fun playing through the story, why? :s
are these the same people that developed AC 1 and 2?

Blind2Society
11-16-2011, 09:44 PM
Ezio the entertainerhttp://i1102.photobucket.com/albums/g444/Blind2Society/rofl.gif http://forums.ubi.com/images/smilies/88.gifhttp://i1102.photobucket.com/albums/g444/Blind2Society/rofl.gif http://forums.ubi.com/images/smilies/88.gifhttp://i1102.photobucket.com/albums/g444/Blind2Society/rofl.gif http://forums.ubi.com/images/smilies/88.gifhttp://i1102.photobucket.com/albums/g444/Blind2Society/rofl.gif http://forums.ubi.com/images/smilies/88.gifhttp://i1102.photobucket.com/albums/g444/Blind2Society/rofl.gif

Bravo devs, BRAVO! http://forums.ubi.com/images/smilies/clap.gif http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

I hope you all made Roger Craig dress up in the same outfit as Ezio when he sang those. That would be worth a million pointshttp://i1102.photobucket.com/albums/g444/Blind2Society/rofl.gif
<sub>If you did we want to see the pictures</sub> http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Kotza92
11-16-2011, 10:19 PM
So around a day or so ago i posted my complaints about the game - but the ending made up for it! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

I wasn't too impressed pre-sequence 5, but having beaten the game i can assure any of you who are doubting it can rest easy. The ending was pretty epic, now i just gotta wait for these damn credits to finish to play Desmond's memories on the island. -.-

Anubis2kx
11-16-2011, 10:22 PM
Originally posted by Blind2Society:
Another thing, why is one crossbow bolt over 200 whatevers? (What is the currency called by the way?)

I think because with AC:Brotherhood, the game became far too easy with the crossbow. It was easily to enter/exit areas without being detected, simply by ranging people - though there are still bombs and such in this one, so I digress.

Blind2Society
11-16-2011, 10:27 PM
I guess so, at this point I don't even use the thing anyway. The gun is far more convenient, it being faster than it was and not stuck in a primary slot.

Animuses
11-16-2011, 10:38 PM
I enjoyed Ezio's singing so much that Suleiman eventually got his throat slit.

Blind2Society
11-16-2011, 10:44 PM
Originally posted by Animuses:
I enjoyed Ezio's singing so much that Suleiman eventually got his throat slit.
http://i1102.photobucket.com/albums/g444/Blind2Society/rofl.gif

I spent so much time just standing there and listening to him sing over and over.

luckyto
11-17-2011, 08:12 AM
Originally posted by Blind2Society:
Ezio the entertainerhttp://i1102.photobucket.com/albums/g444/Blind2Society/rofl.gif http://forums.ubi.com/images/smilies/88.gifhttp://i1102.photobucket.com/albums/g444/Blind2Society/rofl.gif http://forums.ubi.com/images/smilies/88.gifhttp://i1102.photobucket.com/albums/g444/Blind2Society/rofl.gif http://forums.ubi.com/images/smilies/88.gifhttp://i1102.photobucket.com/albums/g444/Blind2Society/rofl.gif http://forums.ubi.com/images/smilies/88.gifhttp://i1102.photobucket.com/albums/g444/Blind2Society/rofl.gif

Bravo devs, BRAVO! http://forums.ubi.com/images/smilies/clap.gif http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif



You and I are moving along about the same pace --- I just finished that last night, and it was magnificent.


A few more things...

Blood --- The new blood animation is sweet. Much better than the spray effect which has been used in the past AC games. I've noticed a lot of people mention that ACR's kills are more gory and brutal; and I don't really think that is the case. A lot of the kills are the exact same as Brotherhood, but the new blood effect does make it look more brutal.

HUD Elements --- Do not like new sync bar. No biggie for me, I turn it all off anyway.

Sofie Romance --- Here is a relationship that is getting some attention and story time. It works. So far, so very good...

Altair --- Is it just me, or does Altair have Ezio's moves instead of Altair's AC1 moves? Counter kills, etc.

Bombs --- the more I play, the more I realize my early reservations were wrong. It does belong in an AC game. Crossbows and pistols not so much, but poison and bombs a resounding yes.

Music --- The soundtrack is SOOOOOOO much better than ACR's soundtrack. One thing that really drove me nuts in ACB was the music that kicked into high gear during a fight. Not because it was bad, but because most fights only lasted 3 seconds and it created these really awkward transitions to and fro calm exploring background music to a loud action score. The fights are still short, but the music seems manage its transitions very well and is more suited for it.

SpaceRazzer
11-17-2011, 09:00 AM
I just finished the game, and I have to say...

None of my questions have been answered.

I felt Brotherhood was more important to the AC storyline than this one.

It was still a good game, but I had hoped for some better 'revelations'.

Brotherhood continued the story of the Borgia, which were already introduced in AC 2.

But this one just started in a new area, and I really got the feeling Ezio did not need to do everything he has done in this game.

Gshoemaker06
11-17-2011, 10:28 AM
I'm only slightly into the game so maybe my opinions will change. But I just wanted to comment on some of the things that people have been complaining about

Posters: I'm GLAD they took away the posters. I always thought that was such an easy option compared to the others. I never bribed a herald because they were so expensive and killing the city officials were too scarce. I feel like taking away the posters is a lot more realistic (aside from the fact I think killing a city official would actually make notoriety worse).

Den Defense: I have only done the defense once so far, and I already know that it will be incredibly boring (although I'm glad the developers are thinking outside the box). This shouldn't even be an issue if you just keep up with your notoriety. Yes... opening up a shop SHOULD cause notoriety. Think about it, if you're a wanted criminal and you open up banks and pawn shops all over the place, don't you think the police will start to catch on? It makes it a lot more interactive.

Notoriety Increase:: I've already touched on it a lot so far... but I love the new update to it. In ACB I felt like I could run around unstoppable. I could pick pocket a group of 10 people and then run to the next group and they would have no clue I just stole from everybody around them. I like the change in Rev. Also, all the guards in ACB should have been fired immediately. I was almost at full notoriety but could walk inbetween a group and tear down a poster... then OH! everything is better.


TL;DR - I like what the changes most people are complaining about.

Mitchings
11-17-2011, 12:03 PM
I think the 50% & 100% Sync feature which was also in AC Brotherhood is completely unfitting.

I've seen interviews where the devs tout the games freedom and that AC is a game about giving you the choice to tackle a mission the way you like.

This sync feature just does not fit with that idea.

It feels like it's a feature shoehorned in for the sake of another bulletpoint.

I understand it's not forced upon you to do it a certain way but it's not exactly subtle about telling you you failed with the big font saying "50%" and a subtitle of "FAILED".

Many AC players like myself are likely to be of the completionist variety too and to be told you've just failed a mission despite carrying it through and despite doing it with immense style and skill is extremely irritating.

AC is apparently meant to be strong on story and freedom but this feature totally disrupts the two.

Having to restart a mission over and over because of some ridiculous, limiting requirement disrupts the flow and sure I can go back and play it again after but a story, narrative, a plot is meant to be experience as one flowing whole. I don't go back and re-watch chapters of movies after having just sat through the whole thing, it ruins the atmosphere and mood the content just left me with.

Some have said it brings replayability; I don't get why AC needs it, it's a 25-50hr open world game, now with tutorials, an inventive multiplayer and Uplay rewards.

I certainly wouldn't miss this feature if it disappears but if it has to come back it needs serious revision. It needs to be in less missions, the requirements need to be less stupid; cause at the moment I feel like the requirements were just pulled out of a hat for each mission. It needs to be 75% rather than 50% to lessen the blow a little and don't stick it in such big writing. Better checkpointing to accommodate the feature would also be nice

I feel the cons far outweigh the pros with this.

I personally would like to see the back of it but there are some who like it, so a revised, scaled back, smarter version of the feature would imo be a better compromise.


On another subject. Why are Ezio's eyes appearing a golden yellow most of the time?

It's bringing about a bit of uncanny valley.

I know his eyes were a funny colour but he looks like a demon outta supernatural on this.

apresmode
11-17-2011, 02:03 PM
The worst thing about the game is the switching of the B and Y buttons. I don't mind Eagle Sense on the stick button, but it just seems to make so little sense to change the Head button. No matter how much I play I can't get used to it.

Blind2Society
11-17-2011, 05:15 PM
Recently I have been working on challenges and it has come to my attenion that there is a severe lack of guard activity around the city.

Altair_LAhaD
11-17-2011, 06:07 PM
I'm playing on the PS3. Why are the transitions when countering and killing several attackers so clumsy? My game glitchs out and skips animations. Looks like crap and is a huge step back from Brotherhood. Also, get rid of that stupid slow motion last kill crap. It's not cool just really annoying. This isn't the Batman game. So far this game feels like a big step behind from Brotherhood. Don't fix whats not broken. Also, where are all the guards? Seems like it takes forever to bump into some. I love this series it is my favorite set of games but in this direction it make me un-easy. That command your army mode is really annoying and not well thought out. bores me to tears and wish it wasn't there. I do however love the hook blade. Like I said the games feels uncomplete and not smooth. I use to love mowing people down now it feels weak. The new animations feel just plain weak, clunky, and not as steller.

polarwind1
11-17-2011, 06:11 PM
Menu UI Tweaks: The menus need a 'push up' to go to the bottom. All the menus across the game, single player pause menus, tunnel menus, MP menus, in order to get to the bottom options you have to scroll down through all of them. It would be much more convenient to be able to just push up when at the top option to have to switch down to the bottom, and press down when at the bottom to go back up to the top.

Lock On system in single player: The lock on system in single player is horrible, if it were more like the multi-player system it would be much better. Otherwise its difficult to do any kind of lock on, let alone an accurate one.

Animuses
11-17-2011, 06:44 PM
@TheMiitch
I totally agree. I really want it gone in AC3.

There was one mission in which the full synch I couldn't kill anyone using any blades. I'm a freakin' Assassin, it's what they use!

dylanfrim
11-17-2011, 07:37 PM
the notification for desmond's journey on the UI was not noticable enough, so i didnt even realize they were unlocked until about seqeunce 5. it wasnt a huge deal, but i wish i could have done them a bit earlier


also id like to see more ziplines. i felt like i didnt get to enough and many time went out of my way just to go ride one.

rataven
11-17-2011, 08:22 PM
In general, I'm a very easy going gamer. But I just have to vent for a minute and get some of the issues I'm having with AC:R off my chest. Hope this is an ok place to do so.

1. Character model - Desmond. Seems this is a frequently and loudly discussed issue; some are ok with the change, while many are not. I'm in the latter camp. Desmond's look is very jarring. Why make the model change from II/Brotherhood? No one asked for it! It would be nice to have an explanation other than a 'rescan'.

2. Character model - Ezio. Where oh where has our dashing Italian gone? The twinkle in his eye is lost (replaced by some demonic yellow. Seriously, WTH?), and the smile on his face obscured. From what I understand, Ezio is somewhere in his early to mid 50s in Rev, correct? So why does he look like he's pushing 70? Compare him at the end of Brotherhood to the beginning of Rev and tell me if that's the same character. For his grand finale, Ezio definitely deserved better than this.

3. Artistic Theme Consistency. Why so much black? Everything that was once white, has now been shadowed. Our lead Assassin's uniform? Black (or grey). Desmond's sweatshirt? Inexplicably changed to black between Bro and Rev. The Animus? Now swathed in black! Oh, and even the collector's edition of the guide isn't safe! It's now BLACK. This isn't Ninja Creed. Give us back our red and white. Couldn't believe what a difference it made once I dyed Ezio's costume Masyaf White. Now THERE'S my Assassin's Creed.

4. Notoriety. I understand why the change was implemented, but it's terribly executed. Oh, so I renovate this little bookshop so it can sell tomes of adventure and wonder to the citizens of Constantinople, yet this somehow earns me a place on the city's Most Wanted list?! Come on.

With all that said, I do really enjoy the world that's been created, and the core of what I love about Assassin's Creed is still intact. But that artistic direction has me concerned. I think we're seeing and feeling Desilets departure, and a clear disregard by the current creative director to maintain his predecessors vision. I don't need nor want my AC games to be 'dark and gritty'. Keep it clean, keep it crisp. Keep it red and white. Keep it an Assassin's Creed game.

UtilityTortoise
11-17-2011, 08:48 PM
@rataven:
I'm glad I'm not alone as someone who greatly prefers the red and white colors. Perhaps they wanted to echo the fact that Desmond has "fallen past the white room into the black room" (as said repeatedly in interviews), and so changed the colors accordingly, but I really do agree with you about the artistic consistency. I can totally feel the absence of Desilets here :/ I don't want dark and gritty Assassin's Creed. I miss the stylish, sleek, white and red design before.

Animuses
11-17-2011, 09:09 PM
Originally posted by rataven:
I think we're seeing and feeling Desilets departure I was feeling that way with Brotherhood. I think most fans want the original team back.

rataven
11-17-2011, 09:26 PM
What a relief that others are feeling the disconnect with the artistic direction of this game too.

Revelations definitely feels like it's going for a more "Dudebro" vibe. From the ugly-ing up of the characters to the darkening of the core AC theme, it's definitely taking an artistic turn I'm not fond of.

Don't know exactly who to blame for the changes, but I very much miss Desilets direction and vision for the series.

naran6142
11-17-2011, 10:37 PM
Enviroment -

awesome, had lots of good variety in it, really liked the baazar.
tho alot of the towers looked the same

Combat -

works really well, i love all the new feature it the combat, like having secondary(tho i was hoping for combo move with the secondary) and the counter steal
tho there are still the problems that ACB had, like when guards with ranged weapons join the fight it screws everything up, and sometimes when u do a counter on a enemy they will get knock out of conflict meaning you cant counter them anymore
Hook blade is very cool and i like all the options it gives in combat and free running

Free running -

still hasn't changed to much from the other games except for the hookblade, which is awesome but still...

the little things -

i love how when you mark a location on your map you can a beam of light from the sky in eagle vision that marks the location
just looking at the sky in eagle is awesome when you can see all of those birds
also i liked how the animus fragments are the loading icon from ACB, not really a big deal but i smiled when i saw that

and the ending well i cant say... but it was epic

cant wait for AC3... only 362 day http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Animuses
11-17-2011, 11:34 PM
I'm on my second playthrough already and now I only think the first sequence was bad. I actually like sequence two. I think I didn't like it the first time around because the crap from sequence one left a bad taste in my mouth.

wapikas
11-18-2011, 01:52 AM
Not fond of den defense. It seems to be so out of place and gameplay is so rigid (weird angle on rooftop, using both analog sticks, etc.). although I like the idea that dens can be taken by templars, just have to rethink this concept.

Blind2Society
11-18-2011, 03:23 AM
I absolutely hate it when hired blend groups (Romanie/Courtesans) automatically leave you when moving past guards.

Ishak Pasha's armor is badass! Too bad it's so bulky, why can't you all make all the armors not so bulky like the azap?

jcoyle_hull
11-18-2011, 05:59 AM
Ive just 100% synced the game, when i played Brotherhood i loved all the new gameplay but i thought the story wasnt good enough, that said Ubisoft have done a much better story this time around and il leave it at that.

Alot of questions do get answered in Revelations but alot more get brought to mind such as ...

1. How did Altair even make/get the Masayaf keys?

The rest are spoilers do i wont bother posting.



The Assassin dens are good and alot better then the Templar Towers of Brotherhood but still need tweaking abit more the way you take them over gets abit boring i now just run into the area climb a building find the captain and kill him as quick as possible forgetting about the gaurds, also if you send your assassins away on missions then your dens are attacked constantly which is annoying.

In regards to taking over cities you can only control them 50% and then even then your control percentage goes down over time there should be a way to control them 100% and fortify the city for the assassins. Also you should be able to go on the "take the city" assassin missions that would be so cool.

The master assassin missions and the way you meet your assassin recruits are alot better now though and much more varied along with the fact you feel you know your assassins better through this which was a complaint i had about Brotherhood so im very happy with that.

May be posting again once i think of more things to say.

zerocooll21
11-18-2011, 06:08 AM
Pro's:

-Improved graphics

-Beautiful landscapes

-City deff felt more like a city and not just AI on a loop

-Ending was good

-Desmond gameplay was deff pretty cool and nice break from the norm. Love the puzzle levels.

-Altiars Ending very touching, A+

-Ezio's Ending, Very touching again, A+

-Loved the Uncharted-esq feel with the game play. Put more of that in, loved the cave climbing scene.

-Den Defense was cool (I find it funny that the same people who are crying for removable armor complain about templar awareness being too hard in the game lol.)

Whok blade! Loved it, great addition.

Bombs were deff a wicked cool add on, Kudos.

Con's:

-For all the hype I don't see what "revelations" we were promised

-Desmond story was completely lame! WTF really!? For all these answers were supposed to be given, its just him restating facts WE ALREADY KNEW.... I expected cut scenes with more detail than "oh hey I ran away hehe"... And only 5 memories?? What was with Giant Goose Egg you guys left in one of the trailers where it had a list of memories in Base64 coding!!??

-Desmond Story Trailer - Out of that whole trailer I saw maybe 1 or 2 scenes from the actual game. I understand the game play was in first person but that doesn't mean you go advertising a game with levels that aren't in the game. What happen to the room with all the red writing!!??

-S16 answers??? Why did we not get anything on him!? Even his frigen name, you even point out that we don't' have his name only to not tell us what the name is. Yah yah I can find it on AC wiki but how the hell were we supposed to know that was his name by only playing the games?


Bottom line I'm not too happy with this game but that's because you guys set the bar higher with previous games. Felt very rushed, no depth and most importantly NO REVELATIONS.... I do appreciate you guys making this a console game and not just a side game like you originally planned.

PLEASE PLEASE PLEASE make some kind of DLC that gives us the "revelations" we were promised.

I'm not sure if desmonds progression was done b/c of the plot or b/c people have been complaining about not liking desmond, if its for the latter please ignore those people. They are clearly ******ed and have no idea what they are talking about.

Blind2Society
11-18-2011, 08:01 AM
This could very well be a spoiler so I'll hide it.
[SPOILER]<span class="ev_code_WHITE">The Maiden Tower was awesome! Great fun, well done, a bit easy but overall, brilliant! Wish we could have spent a bit more time outside in the storm though.</span>[END SPOILER]

luckyto
11-18-2011, 08:34 AM
Originally posted by rataven:
What a relief that others are feeling the disconnect with the artistic direction of this game too.

Revelations definitely feels like it's going for a more "Dudebro" vibe. From the ugly-ing up of the characters to the darkening of the core AC theme, it's definitely taking an artistic turn I'm not fond of.


As for outfits and such, Yes, I wholeheartedly agree. Uglying-up Desmond, oh yeah, I agree. As for the look of the environment itself, I have to say that Constantinople itself is pretty amazing. In fact, the graphics on the whole are on par with AC1, if not better. But yes, Assassin White is Assassin White; and that person is not Desmond Miles.

----------------

Story GREAT --- Story is so much better than Brotherhood. So much better. It's very clever in places about using existing or past game elements. The result does a great job of tying the Universe together cohesively and adding a layer of meaning and reality to the world. Mild spoilers: <span class="ev_code_WHITE"> Little details like including the guy who harassed Claudia to interacting with a rug merchant (someone you normally never would talk to but always see) to Ezio's minstrel mission are clever and well-executed. Using Masyaf keys as a McGuffin is very powerful and effective. </span> I'm barely touching the surface of what's great with the story, but kudos, Ubi.

Altair GOOD ---- Except for having the same animations as Ezio, I love the narration and character of Altair. If you ever do a remake, use this guy.

Lairs or Key Locations WICKED AWESOME --- I love every bit about it, from the discovering them to the playing them. I was very concerned about linear gameplay elements similar to Uncharted; but the Lair sequences seem like the perfect use of them. I wouldn't want them all through the game, but they do work as excellent punctuation marks. And considering that the keys are the cornerstone of the plot, using that approach really immerses deeper into the story and gives you that sense of accomplishment and excitement. Not only that, the teams working on them did a fantastic job designing the environment and gameplay. Excellent excellent work.

Targeting and Lock HORRIBLE ---- Man, it's as glitchy as a crack junkie on day one withdrawals. Sometimes it won't highlight a target. Sometimes it won't switch targets. And for cryin out loud, sometimes it won't release a target. Is it trying to automate target selection for me? Or is it automatically targeting people who attack me? I went to chase a Den Captain last night, and it locked on some guy behind me, and no matter how hard I tried, it would not release the target. I'm trying to run across rooftops and Ezio's got his head (and the camera) turned behind me. I don't know what you did to screw this up, but you messing with controls that were otherwise perfect and moving towards controls that are frustrating.

SolidSage
11-18-2011, 10:50 AM
BEST GAME IN THE SERIES TO DATE.

Ubi's execution was nothing short of brilliant this time.
The story was better written and presented.
The game play has been refined and improved.
The uneccessary has been removed.
The exotic gameplay sequences were fun and well paced with the cut scenes sprinkled in a way that was both unobtrusive and complimentary.
The environments somehow echo AC1 'feel'.
The difficulty or challenge has been improved with tougher guards in more locations but the assistance for newer players is still there. (the combat truly is more fun than ever).
And the new additons are actually good, bomb crafting is great, the hookblade is great...tower defense is interesting (I haven't fully explored it yet).

Well done Ubi team.
Xbl: fog Sandman
Psn: Solidsage

jcoyle_hull
11-18-2011, 11:43 AM
I have this idea of a mission type where every now and again you get a mission where its to big a job for you to handle all on your own so you have to take various amounts of your assassins with you.

It starts off with you having to collect information on the mission, eg. the target and his habits, the means to infiltrate the camp/tower/castle such as gaurds who constantly bugger off to talk to women or that are easily distracted, fences that arent sturdy and can be broken down, walls that have bricks missing that are climbable and all this from civilians who have noticed on there travels ( all the while somehow keeping fun).

Then picking your assassins by what they specialaize in eg. if you think you will need a good distraction pick a brawler who can fight 4/5 gaurds while you sneak in. Or a crossbow assassin if you know your going to need to have gaurds picked off in towers.

Then also different varying tasks and amounts, such as maybe you need to open a gate with a lever at the other side of the castle and cant be in two places at once so then your assassin would have a target mission to let you threw or maybe its as simple as you need your assassins to cause a distraction at the right time such as a fire or let the horses out or start a riot.

All of this could even be implemented into the Templar den takeovers as it would be very hard at first but the more you take over the more assassins you have to help you out also depicting the fact the templar control of the city is gradually dieing off and so they put more gaurds on patrol etc so each one gets harder but you have another assassin to help you out.

This would help build a better relationship with your assassins, make the templar dens more varied and fun and also give it a real strategy feel as assassins would plan out there missions not just run in and kill everyone although still needs to be a way you can just fight your way through if you so choose too or if something goes wrong cant be having the templar captain running off and hiding when your stuck behind a gate it gets so annoying waiting for them till the next day, maybe they could run into the barracks and get out 5/6 of there best gaurds and then come for you or maybe then could call out the archers and then you have to (sort of) go into first person shooter style like covering and then running out to the next bit of cover and sending assassins to kill the archers while you get the captain (dont know how i imagine that bit as id hate assassins creed as a first person shooter but was just an idea for maybe ONE mission).


Anyone think this is a good idea or care to add any ideas?

LordWolv
11-18-2011, 11:51 AM
Oh my God.. Oh my God. Oh my God...
The ending.. My God.. The credits literally started rolling 30 seconds ago. I'm in unbelievable, complete and utter awe.. Oh my God.. I wish I could blurt it out. That ending.. The whole last memory. Oh my God. It was the most amazing.. It was.. Oh my God..

All I can say is..
If you thought AC's ending was unbelievable.
If you thought ACII's ending was staggering.
If you thought ACB's ending was brilliant.

You've seen absolutely nothing yet.

Mr_Shade
11-18-2011, 12:04 PM
Just a reminder, let's not go into details about the story please

LordWolv
11-18-2011, 12:09 PM
Sorry Shade, I didn't realise I was going into the story too far?

Mr_Shade
11-18-2011, 12:19 PM
Originally posted by Isaac500:
Sorry Shade, I didn't realise I was going into the story too far? It was a general reminder - hence no one was qouted..

It's easy to for others to forget and start going in depth http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif.

Blind2Society
11-18-2011, 01:39 PM
Any devs peeping this thread, or even Shade if you could pass this along. Altair's rags (not robes) need to be released in a DLC or via Uplay. Please oh please oh please oh please. Best outfit yet by far!

Animuses
11-18-2011, 04:41 PM
Now that skins are being requested... I'd like to request Ezio in Yusuf's robes and Ezio's minstrel outfit.

neftones
11-18-2011, 08:21 PM
Having finished the game tonight, I can't help but feel some measure of disappointment. There is a distinct lack of polish that frequently breaks any sense of immersion. For instance, the new "follow" mechanic for exposition-heavy memories - love the idea, hate the execution. Watching Ezio get hung up on every little object in the environment, glitching around trying to walk next to the AI character again - it's just ugly. It's something that no one could have missed in the development phase, and it's really disappointing to see it make the final product.

There are so many of these sorts of issues - broken aiming when using crossbow/gun, characters and object popping in (and out) of the environment (can't tell you how many times a group of guars appeared out of thin air right in front of me, or a ship flashed in and out of the harbor), some really drastically out-of-sync audio (sound effects during battle AND dialog), choppy/glitched music cues, the list goes on - that it's become really hard to support the idea of an annual Assassin's Creed game. I'd been on board with it before - love the story so much, how could I not want more of it every year? - but now, not so much. This game pretty clearly needed more bug testing, more quality control, more SOMETHING to measure up to the level of previous entries in the series.

It's very surprising, because I felt like Brotherhood was a truly excellent game with very few issues. Revelations feels like it was rushed out the door. It doesn't stop with technical issues either.

Desmond's portion of the game is very thin. As others have mentioned, we learned virtually nothing about him (or Subject 16, for that matter). The amount of content on Desmond's side feels like it equates to one section of his role in previous AC games. Why didn't we have a traditional gameplay section with him? The gameplay we did have felt only half-realized - there was plenty of potential to flesh these levels out, and instead they're more like perfunctory "this is the 'weird' Assassin's Creed level" additions.

Ezio's main story feels oddly paced and disconnected. There's no villain for most of the game, and it's hard to say what happened between the first sequence and the end of sequence 6, or at least to say how any of it mattered. Many of the plot twists from the second half are plot points that should have come up in the first act. This would have led to a greater sense of urgency in the search for the keys, at the very least. Instead, everything happens in a flash and is resolved before you can even begin to care about it.

And yes, the new faces were a pretty terrible design decision. It's pretty hard to get invested (or reinvested, really) in these characters when you don't recognize them at all.

All that being said (I know it's a lot of negativity), I still could barely put down the controller, and I'm still excited about the future of the series. I just hope that the next installment gets a little more TLC than Revelations did. Assassin's Creed deserves better than a buggy, underdeveloped game.

BadWolfCub
11-18-2011, 08:57 PM
Found a major glitch on the assassin missions, the first master assassin I obtained through the memory missions has somehow become stuck on a Mediterranean Mission with an Unknown return time. I think it might have occured during a unexpected power down, corrupting the data. Hoping to override the glitch, I proceeded to take over the city, only to have every assassin on the capture the city mission die, even with the 100% success rate. (update) It would seem I have taken over the city now, though the assassin is still stuck on the same mission for an unknown amount of time, it's been 6 hours and counting so far.

SgtProfane
11-18-2011, 11:00 PM
I think the camera angles at time are terrible. Seems to happen at critical times = LAME

LordWolv
11-18-2011, 11:13 PM
Holy..
A stalker almost just gave me a heart attack. He ran around a corner screaming. http://forums.ubi.com/images/smilies/34.gif
Surprised I let that knock me off my seat. Literally. http://forums.ubi.com/images/smilies/88.gif

zhengyingli
11-19-2011, 01:05 AM
Originally posted by BadWolfCub:
Found a major glitch on the assassin missions, the first master assassin I obtained through the memory missions has somehow become stuck on a Mediterranean Mission with an Unknown return time. I think it might have occured during a unexpected power down, corrupting the data. Hoping to override the glitch, I proceeded to take over the city, only to have every assassin on the capture the city mission die, even with the 100% success rate. (update) It would seem I have taken over the city now, though the assassin is still stuck on the same mission for an unknown amount of time, it's been 6 hours and counting so far.

If you're talking about the "Little Prince" mission, that assassin'll come back at a later point in the story.

TexCube
11-19-2011, 04:44 AM
I wish Ubisoft would realize that no one likes the Den Defense junk. Who ever developed that portion or suggested it should be thrown from the rooftop by an employee dressed as Ezio. It should have never made it into the final build of this game and is the reason I may not finish an Assassin's Creed game for the first time. It destroys the game and detracts from the Assassin's mythology that has been established by previous installments of this series. Sometimes bad ideas happen, I understand that, and this could be taken out with an update to the game. It needs to go.

TexCube
11-19-2011, 04:59 AM
I wanted to add my two cents on changing the button mapping. Like having L3 be used for Eagle Vision. I think it is a good idea to add new elements to the games to make them fresh. But NOT DEN DEFENSE. But the control scheme of a series shouldn't be altered. Why? It's like taking a first person shooter and mapping the trigger used for firing your gun to the dpad. It makes no sense because users have gotten used to the ease of using set controls. It's a challenge in some games to learn new elements and switching the scheme only brings confusion and frustrations.

Ubisoft had made 3 other AC games that continued to move the experience forward. With each of these games I was always quick to tell others who had not played the games to pick them up because they would not be disappointed. Sadly I will not be doing the same with Revelations. Ubisoft broke a game that wasn't in need of being fixed. That's just a shame because I've been waiting for this one since it was announced. Just really sad and I'm not sure at this point if I'll finish Desmond's journey when they launch his final story next year in 2012.

PhiIs1618033
11-19-2011, 07:06 AM
Texcube, I dislike Den Defense, but you only really have to do it once. Just keep your Templar Awareness low and if a Den gets attacked, just initiate Den Defense and lose as quickly as possible. Then you can retake it by killing the captain.

TexCube
11-19-2011, 07:29 AM
To Nightmare8767

This forum is not visited by trolls. We've been asked to post what we like and what we don't like. Ubisoft asked us to do so. They didn't ask you to put down their concerns about the game in a show of fanboyism. I have a real problem with people like you forgetting that and trying to counter the concerns of others who play the game. Comment on things about this game and not others comments unless they specifically ask you for a reply to something they can't figure out. Just because others have problems with that game shouldn't be reason enough for you to troll on their posts and concerns in an attempt to downplay them. Let others have their say and stop being a fanboy who won't permit anything negative to be said. The game needs some work and you are in the minority with your celebrating of every aspect of the game. I care when I spend money on a game and it feels unpolished or clunky. You may have no problem with things such as that and are willing to overlook things in an effort to justify your purchase. I expect more.

ajl992008
11-19-2011, 08:01 AM
here are the main pros of it:

1. MUCH BETTER STORY- revelations has the best story in the series (yes better than ac2, it flows well and have many cool twists.) so thanks for that.

2. BETTER MISSIONs- all missions a varied and fun, these are mission types never seen in previous assassins creed games, acb had a lot of the missions of ac2 but revelations has a fresh new set of mission types so carry on this way, the missions where the best missions i have ever played in an ac game expect the chariot race at the beginning that was bad.

3. LOCATION- the location was amazing, reason why i liked this more than brotherhood, it has a better location, keep it up!

4. BRAND NEW ADDITIONS- the hook blade and bombs in particular- they flow well and belong in an assassins creed game, they are very innovative. stuff like den defence but not something i will miss if you took it out.

5. TONNES OF SMALL ADDITIONS- new shops, new factions, new collectables, new side missions, new hiding spots, random events, new enemy types and new ways of interaction with people in game, this hit me when playing the game, this also made me want to explore a lot, its good to make many big additions but sometimes its the small ones that matter thanks.

6. GRAPHICS- grpahics have improved dramatically, miles better than other acs, just keep improving it, i dont think you guys need a new engine.

7. CONCLUSION TO EZIO AND ALTAIR'S STORIES- they get a perfect conclusion, this is why i like this game because we got a conclusion to the ancestors stories instead of a cliff hanger.

8. DESMOND GETS SOME BACK STORY- although gameplay is either you hate it or you love it it does give a good back story to Desmond, i enjoyed it but i felt it would have been more fun with the type of platforming we did with Desmond in acb.

9. THE ENDING- this is the most epic ending of all the AC games, i just hope you conclude everything with the next game.

the main cons:

1.THE BEGINNING- the beginning could have been better, starts in a random place, they should have had a better intro.in future a better intro will b needed if your carrying on a current characters story, acb was good because it picked up straight after ac2.

4. MASYAF AND SURROUNDING LOCATIONS ARE NOT FREE ROAM- this was something that i didn't like, although the overall game was good it would have been good to visit masyaf and the surrounding kingdom, this would have been a good way to introduce horse which you don't see in the game except for exotic segments.

5. ALTAIR MISSIONS ARE A LITTLE SHORT- they could have been longer but they are good mission and give good revelations on altair but still they could have been longer.

ALTAIR FREE ROAM- not in Constantinople but it would have been good for altair free roam in masyaf and surrounding parts.

overall,it recaptures that magic that made ac2 so special. in my opinion its better than ac2 with all the improvements of brotherhood and some big game changers itself.thanks you ubisoft

Dave-Blade
11-19-2011, 08:26 AM
Lots to like about Assassins Creed and basically Ubisoft did a lot right.

I do not like den defense as rts are not something i enjoy, if that is what i liked i'd buy a rts game.

Bomb making is not for me but i do not think it is a bad thing as you can choose not to do it.

I just tried multiplayer and although i am not so good at it (i run around too much) it is really enjoyable.

i want to stress Ubisoft, if you make more games of Assassin's Creed then keep the rts out!

LordWolv
11-19-2011, 10:28 AM
Just a note to people who have finished the Revelations storyline (and only people who have finished it), you NEED to watch Embers! Absolutely, absolutely essential!

FunniestTooth93
11-19-2011, 11:31 AM
I liked most of the things, there were only a few problems for me that I thought would've been addressed for this game.


FREERUNNING
Like some of the previous posts said, it became less fluid. Why does Ezio stumble when he lands on the edge of the roof? Why doesn't he jump straight, but goes off towards a side so if the initial jump was towards the building, he would fly off to the side a bit then miss? Ezio seems to be losing a lot of momentum. In AC1, Altair would just keep running if he lands on the edge of the roof. He would also jump straight.


Revelations
It didn't live up to it's name. Nothing was revealed
Most of Desmond's past was already known, being already revealed in AC1, others as context within the character progression.
Nothing was revealed for Ezio.
The only thing that was revealed was Altair but I felt that he was already dead as a character (he was cool, though) and ubisoft just brought him back alive then to just kill him again, for me it wasn't a "wrap up Altair," it was "Dig him back up, then put him back in with no significance whatsoever"
Nothing was really new to me in Altair, besides the Masayf Keys.

I didn't feel that it revealed anything to me, it was just a game that expressed the already known facts in words, for people who didn't pick up on the context. Has this game raised any questions?
No, there were heated debates going on after AC2 & Brotherhood about what happened. Not revelations. The story really didn't progress.

Story
Whst happened? Did the all the writers get fired? The stories didn't get more intriguing as the game went on, the missions just became more exciting.
The Desmond story didn't progress much. It all seemed so terribly rushed Altair & Ezio endings were great. But the Desmond ending had so many holes in it, terribly done. If Desmond has had achieved a sync nexus at the end, why does the island rebuild, more importantly why does he go back to Ezio, why is he still in the "black part" of the animus? Hasn't Ezio shown him everything? Then why Assassins Creed Embers? (Which was really good), Revelations is full of plot holes, unlike the previous ACs, which was solid. Revelations was really rushed, very unwell done.
I understand it is so that people can go back into the game but why? In AC1, Desmond goes bac k because he wants to. In AC2, it's so that he can gain as much info. In ACB, it's because he's in a coma. In ACR, the screen just cuts to there. Didn't Desmond get out of the animus?

This sounds like a terrible DLC lead up

jcoyle_hull
11-19-2011, 11:49 AM
I have to say some people on here are so unnesecerily critical.

Revelations, brought back a good story, made certain points clear not just peoples geusswork, yeah it didnt really tell us what happened to Ezio but its not hard to geuss he settled down with that woman.

Desmond bits where abit lame but at least there trying new things if they did the same thing every time we would get bored, they gace us all the things we love about Assassins Creed in a new beautifull enviroment with new fleshed out characters made some of the gameplay elements from brotherhood better (assassin recruits and templar towers) although for some people the den defense wasnt for them, but its a OPTION Assassins Creed gives us all a game where we pick how we do the mission thats whats good sometimes i like to fight my way through and kill twenty gaurds sometimes il pick them off one by one thats the beauty of it.

Id much rather Assassins Creed keeps throwing these new gameplay mechanics/features in and if it doesnt work it doesnt work they can just take it out i didnt like the assassin recruits in brotherhood now i think theyve sorted it, next game if they do have the towers again then they will tweak it and make it more varied and maybe abit more so you have alot of options maybe you should be able to just click send assassins to go sort it out for people who dont like that

UrDeviant1
11-19-2011, 02:04 PM
Just completed the story and it answered a lot of the questions i was left with from the previous AC's with regards to Altair and Ezio (I'm gonna miss that guy). Also much less of a cliffhanger which made me happy. There is still more stories to tell and i for one cant wait! Bring on November 2012...

Antiqious
11-19-2011, 03:57 PM
I love Revelations, quite a bit more than I loved Brotherhood. The Den Defense is fun and a welcome change of pace, I believe. Also, I'm not really sure why people are complaining about Eagle Vision being on L3 to such an extent. Just how are you guys manhandling your controllers? xD I've played up to Sequence 6 and never once accidentally turned Eagle Vision on, no matter how intense the fighting got.

SteelCity999
11-19-2011, 05:53 PM
The first thing I will say is that you can tell this game was not originally planned to be made. The story is short and there are really no revelations of major importance - especially if you have read the Secret Crusade and followed alot of the other media, etc.

The story for ACR(Ezio's)is better than Brotherhood but still a bit disappointing from the Desmond side. I feel like nothing was really revealed to me that was of major importance. In fact, I think Ubisoft does an outstanding job of blowing things up bigger than they are for the last two games. I think the series, overall, for someone like me that enjoys the narrative has a hard time living up to AC1 and AC2. Those two games had real-life stories that were tailor-made for the franchise and at this point I doubt they will ever be equaled. Overall though, the ACR story was good even if it was short. I think in the end, Ubi got into trouble with AC being too big and these two games were their remedy. But you can tell that these games had a short dev cycle.

There were alot of good things though. Oddly this game felt much more like a Brotherhood than Brotherhood did. The master assassin missions were good but I still was disappointed I couldn't customize them at all. Den defense is okay and possibly could have been better if the dev cycle was longer. The idea of Templar-assassin control was good but could've been better - it's an underdeveloped idea.

Constantinople was good in atmosphere, especially when you notice the subtle changes in fog and what not day-to-day. Much better than Rome. The zip-lines were fun but, again, Ubi blew them up to be bigger than what they were. I am getting tired of the one big city.

The graphics are definitely better than previous games. No complaints on that front at all.

The gameplay was a mix of good and bad. The first two sequences were fairly boring and bordering on bad. From sequence 3 onward it felt more like an AC game. If 1 and 2 were representative of the whole game, the game would've gotten 4's and 5's out 10. The carriages chases are really bad and the Indiana Jones type gameplay was bad too. The chase in sequence 8 could've been much better and failed as well - it was really the only sore spot in the remaining sequences. I think one thing the devs need to make a priority is in mission design by making the player use the items they put in the game. We have sooo much stuff that is just meant to be collectible and is pretty useless otherwise. Bombcrafting could've been better utilized - nice idea but again the short dev time makes it underdeveloped. The tombs were for the keys were fairly good - they got better as you went along. Would've been nice to see the weather effects in the one tomb, the maiden tower?, used more and be more apart of the level. Sequence 1 was annoying with Altair's ghost - that whole sequence should;ve been better. Brotherhood's seige was far better in every aspect. In fact ACR was the opposite of brotherhood - ACB started off strong and went pretty lame (except the Desmond sequences) whereas ACR started lame and got better. I was expecting more of the Altair sequences and was disappointed in their length - I biased because I read the Secret Crusade though. The Desmond sequences were just odd....it would've been more fun to play as him in some capacity. The factions in this game are pointless as well - I found no need to use them. If there is no need for them whay are they in the game - put something else useful in its place.

Overall, I think the reviews of 8 and 8.5 are pretty on target for this game - maybe not for the same reasons however. I think the big problem with this franchise is the first two games and the storyies they told. The gameplay has gotten better but is a little underdeveloped. I could only imagine what these games would look like if they were given a 2-year cycle. In looking to AC3, I can only imagine where the next ancestor will be if any....I would think England, France or the U.S.(SPOILER) as it looks like Desmond will probably be in the U.S at the coordinates from DaVinci Disappearance(END SPOILER).

UrDeviant1
11-19-2011, 07:30 PM
I do agree with a few things 'SteelCity999' said. For Assassins Creed III i'd hope to see a longer story with parts to play as Desmond, like in AC:B. I liked the Bomb Crafting and think nothing really needs to be changed their. More outfit customization/hidden armor would be nice next time around, although the Turkish hidden armor in this game looked ridiculously cool!

Assassins Creed III is going to have to be fresh and epic in order to keep fans and newcomers to the series, interested and wanting more!

BadWolfCub
11-19-2011, 10:31 PM
zhengyingli thanks for the info, glad to know I didn't mess up my game.

ProdiGurl
11-20-2011, 07:01 AM
So far, I've just started Seq. 4 and I'm doing alot of the side mission/recruit stuff.
I'M LOVING THIS GAME!

I so much prefer this recruiting system w/ the Master Assassin missions. I also like that I don't have to kill myself to get to the available recruits after I torch the tower lol.

DEN DEFENSE - I love the concept, altho after 3 fights, I only won 1 of them (and that was at 29%) - I'm having a very hard time with the red squares where it forbids you to place your people. I spend so much time trying to place a rifleman, crossbowman or air assassin (that won't place there), that the enemy comes in before I have my defense set up & it goes downhill from there.
The Cannon doesn't fire on the Seige mobile so the den takes massive damage if I get it at all.

Thankfully they let us retake the den which is what I do - and love doing it.

I think making the defense system a little easier to place your men would make this more fun & achievable? But still it's a Great concept, very realistic bcuz of course the enemy would come back & try to retrieve their territory.

STALKERS are awesome!!, I freaked out when one came out of nowhere behind me.

The tower takedown, recruiting & leveling up Assassins is still my favorite part of ACB & ACR.

I have a slight Map & text issue, but it's my own problem, I need bigger print to see . . so I miss out on reading things & the map gives me some eyestrain if I play for too long.

http://forums.ubi.com/images/smilies/heart.gif the Bombs - alot of that is trial & error.
I'd like it if we could hold more than one type of diversion, lethal or tactical bomb for a mission. Going into a new mission, you never know which type works better.
If you choose the wrong type for your mission, you're screwed. (I usually abort mission, go get the right bombs & come back to do it).

Cosmetically (and being a girl, that's very importanthttp://forums.ubi.com/groupee_common/emoticons/icon_wink.gif, it's fantastic. Ezio fits in much better this time - lots of great dye choices but I have to admit that I loved the vivid colors from ACB.
Scenery, sound effects.. all great!

EAGLE SENSE - great change being able to 'target' stuff.

Humor is all thru this game (so far) - from Ezio to the citizens and I love that. I've laughed so hard at some of the comments & conversations ... from rabid monkeys to halitosis. http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

I saw a few Columns here like ACB had and it brought back fond memories for me - so that was a great touch I enjoyed. I also noticed some music from ACII that brought back memories.

Bringing #16 in is interesting but I don't know what will come of it later - good idea tho.
I was never a big Desmond fan, so I don't need alot of Desmond time . . . I also never played AC1 so I don't need alot of Altair time either but I did enjoy the Master's Keeper mission w/ him.

I'm loving all the side missions & stuff to do - it really adds replay value & that's important to me since I buy my games and keep them to replay.

The game so far is very long for me, so it's already been worth the price (even tho I'm renting it at the moment and WILL buy it).

Will add more as I play longer.
So far, I'm very happy w/ ACR and http://forums.ubi.com/images/smilies/heart.gif it.

ProdiGurl
11-20-2011, 07:17 AM
I agree w/ the Poster about better missions too. I'm enjoying alot more of the side missions & it's been so fun, I've put the main story on the back-burner.
(and by side missions, I mean any missions/quests other than the main storyline itself).

I like missions that are shorter with alot of variety so you don't get burnt out on long, drawn out, tedious stuff.

I also noticed ACR gives you more room to craft your own methods of getting the mission done. I like that alot.

& Fast Travel is here again - can't be without that.
I miss the horses from ACB & AC2, they could have added spitting camels or something http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
But then the map isn't a whole lot of open area - they're smaller, crowded streets, so it probably would be more of a hindrance to speed.

ProdiGurl
11-20-2011, 07:24 AM
Originally posted by Nistelroy1978:
I have a Issue with one of my Assasins who is on a mission .. I dont know exactly it this is call the same on English but in Danish the mission is called "Den lille Prins" and it says Time Left : Unknown at this have been in "unknown" in over 3 hrs now .. But if i translate it Correctly it is called "THe Little Prince" its in "Bursa" missions ..

Ya that had me concerned I had a game glitch too - or did something wrong.
Just continue on in the storyline, it's not a glitch.

To me, that was a kool idea.

S-EVANS
11-20-2011, 08:01 AM
Dear developers please scrap den defense and any other similar ideas along the same lines as you are wrecking your otherwise fairly decent unique gameplay within assasin creed series.

In fact get rid of dens all together, trust me your losing the original feel of the game and the latest two version in the series are nothing short of a watered down version of the original.

The original had more overall focus and less detail yet provided an exhilarating feeling which resulted in each cut scene worth watching rather than being a brief descripition of a set of verbal instructions, etc...

whilst things such as battle animations have become more refined other things within the game are now sidetracking from the unique aspect of what made assasins creed truley different.

because right now your moving away from that special aspect you created...

ProdiGurl
11-20-2011, 09:15 AM
@ S-E,

Are you wanting them to completely scrap the Assassins & recruiting/leveling up?
If so, that's one of the best parts of the game.

If anything, the more relevant to the story/plot they make it, the better it could be.

XP_Ang
11-20-2011, 09:24 AM
Possible Spoiler Warning

<span class="ev_code_WHITE">Any chance we can get an update for the map that shows the locations of the hidden wells, its the only part of the game I havent 100%</span>

End Spoiler Alert

Nightmare8767
11-20-2011, 09:43 AM
Originally posted by TexCube:
To Nightmare8767

This forum is not visited by trolls. We've been asked to post what we like and what we don't like. Ubisoft asked us to do so. They didn't ask you to put down their concerns about the game in a show of fanboyism. I have a real problem with people like you forgetting that and trying to counter the concerns of others who play the game. Comment on things about this game and not others comments unless they specifically ask you for a reply to something they can't figure out. Just because others have problems with that game shouldn't be reason enough for you to troll on their posts and concerns in an attempt to downplay them. Let others have their say and stop being a fanboy who won't permit anything negative to be said. The game needs some work and you are in the minority with your celebrating of every aspect of the game. I care when I spend money on a game and it feels unpolished or clunky. You may have no problem with things such as that and are willing to overlook things in an effort to justify your purchase. I expect more.

Sorry, but I don't know how I'm celebrating on everything on the game when I said more Secondary Missions are needed, and there are terrible glitches out there o.O

Talking about glitches: If you try to do one of the Mercenaries' challanges, the one about throwing a heavy weapon, in Cappadocia it doesn't count.

GeneralTrumbo
11-20-2011, 10:09 AM
The game is FANTASTIC! It is everything Brotherhood had, but better! Side quests, a much more of an emphasis on story, a much more beautiful city, HUGE upscale in graphics, and an AWE-INSPIRING ENDING. And so much more! Great game! Can't wait for AC3!

SupremeCaptain
11-20-2011, 01:24 PM
Well, this is the last AC game I will ever get.

Big letdown, Ubisoft. Shame.

jcoyle_hull
11-20-2011, 01:34 PM
@SupremeCaptain

Did you even play the game? the story is miles better then brotherhood and now all the gameplay from brotherhood has been enhanced and made better and as always theyve added loads of new stuff, i say thats a win!

SupremeCaptain
11-20-2011, 03:15 PM
Originally posted by Coyleyy:
@SupremeCaptain

Did you even play the game? the story is miles better then brotherhood and now all the gameplay from brotherhood has been enhanced and made better and as always theyve added loads of new stuff, i say thats a win!

I have my reasons bro, sorry.

Terrible story, buggy and frustrating gameplay, laggy menus, 100% synch takes away freedom (AGAIN), ending left me with more questions and no answers, Altair's parts were lackluster, although I greatly enjoyed Altair being back, BUT WHERE'S MALIK?! I was under the impression Desmond's parts where actual memories of him, and not some puzzle thing (Though gotta admit, when I saw a shadow of some doll on the wall, that creeped me out, so that was pretty awesome)

Den Defense was okay, and the music was nice, but I just can't be bothered with it.

Only things I really liked was the music, and the atmosphere. I loved those dark nights and capturing the Templar Dens. Alas, the cons outweigh the pros.

It's just... what happened to AC?

SolidSage
11-20-2011, 03:30 PM
@I agree with Jazz about how R6 telling the story in game previously reduces the quality. It was easy to miss stuff. Cut scenes (good ones) GRAB your attention.

BAC: When I played through I too gave it GOY honors. Unfortunately there was one more contender yet to be scored....ACR GOY 2011.

@Shobhit
Okay, I'm not much of a writer but I'll give it a go and try to avoid spoilers with generalizations.

ACR:
Continues the story of Desmond right from where we left off in ACB. While there are a lot of complaints going on in the AC community about his altered look I personally appreciate his weathered and perhaps stressed face, perhaps recent history and the bleeding effect are taking their toll.
In any case, the graphics, in game and cut scenes are noticably improved. The initial scens featuring Ezio are the best I have seen in any game to date. I would totally watch a Creed movie. I thought it would be a difficult task to surpass Brotherhood's 'Red Hats and Cesaria carriage' scene, but surpass it they did.
The crafting and telling of the story is the most noticable change in the new episode. All of the main protagonists have matured and show new depth of charcter that has made me feel more attached to them than ever, rivaling now, legacy characters like Snake and Sam. ACR completes the process of us growing with the characters and offers perspectives on life, and the passage of time, that for some younger players wih less life experience, will be valuable insights for their own real existences.
I felt a profound and emotional connection to the tales of Ezio and Altair. For such new characters in the gaming world (relatively) to take us on this epic journey is suprising, they have, in no small measure, accomplished an epic tale telling that really van only be rivaled by the MGS series, yet somehow ACR achieves more, by avoiding repetition and translating a story that, in it's basic form is so....real.

"Nothing is true, everything is permitted", what does it mean? You will find out.

The personal quest for truth, shared by all three main characters is a genuine one, and should not fall on deaf ears of players who truly wish to evolve and grow through out their time here.

Okay, beyond the emotional and spiritual impact ACR delivers another quality game play experience. All of the fundamental mechanics are still there, free running at it's finest, combat action with such fantastic depth that to date has only been challenged by BAC for the Crown of fighters (serious,y outshining the likes of true fighters like SF and Tekken). For me, ACR combat wins, it's more visceral and violent, the moves are more stylish and pleasing to the eye. I love BAC combat, and it's speed + combo counter is special but ACR isn't a slouch there either and the sheer variety of actions is mind boggling. The combat has been tweaked, several new move sets added, mostly thanks to the hook blade addition but my own favorite is the ability now, to throw a heavy weapon (bearded axe) into an enemy during close quarter combat. Previously I had to lock, aim and throw before the guards closed on my position but now it's possible to unleash a combo that pushes the enemy back then hold 'x' for a quick chuck to the face!! Be warned, it's easy to lose the weapon, I threw one at an attacker who was fleeing across a roof top only to see my beloved (and somewhat difficult to reaquire) bearde axe pinwheel past his head off in to the distance....didn't think that one out too well.

We now have a double weapon wheel that takes a moment to master, but allows for mixing and matching of an arsenal of martial tools. I feel like there are a small amount of weapons and armor variations this time around, still plenty, but it's almost like they are no longer such a large focus of the game, where as the action and story have been amped a little IMO. Refined is a word that fits here.
Travle has been sped up significantly, even climbing is faster if you choose, in fact I had to remind myself at times not to employ the hook blade in every climb scenario, some times it actually slows you if used in an incorrect manner and like this, it's as if there is a little more skill involved in moving efficiently, echoing precepts of free running and alike in challenge to Catwoman's climbing trick...timing etc. the zip lines are fun and useful but not really a center stage feature.

In regards to stealth combat, it is a completely viable option, all the old hiding spots are here and vital, the weapon options compliment the approach and the new bomb crafting (complete success) that I had concerns about is both fluid and engaging. The variations alone prevent me from providing a good overview, I've used the junk out of the Thunder bomb (go boom) and like the smoke similar to Bats, but the other options such as tripwire (proximity), timed mines, bouncing bombs all with their own sub variations like smoke, smell, caltrops, etc and varying ranges offer a depth that really allow a player to adjust their packout to suit their preferred approach. So I, who loves Creed for the open violence can really stir up a hornets nest, while a stealth fan can use eagle vision to pre plan an attack on enemy routes, laying traps as they choose or distractions to open up angles of attack.
One short coming I have to offer up, is the lack of a crouch walk. I frequently wanted to slip in to an SCC/BAC crouch walk, and slide behind a wall or sneak silently up behind the target. The silence is doable and LOS is a real element in this game, but doing it standing up feels wrong somehow. In advocasy I have to say that ALL of the buttons are used up,and there are already so many context sensitive actions that I don't know where a crouch would fit....but I still want it.

Exotic sequences are done better in ACR, I enjoyed all of them this time, and there was good variety, even some new ones that, while being perhaps a touch unrealistic (unless you accept that Ezio is a bit tougher than the average bear - 50' falls etc) are great fun.
Tomb play is back and chase sequences are so much more fluid and rewarding. Chase sequences are one of the things I thought UC3 did best, ACR's are on par.

There are some prevailing community concerns. Horses are gone, I for one am pleased, they were fun a while in ACB but were quickly tiring and monotonous and detracted from the free runnning aspect, still some fans miss them.
The Den Defense mode right now seems to be hated. At first I wasn't really impressed, it's built well but isn't the type of play I enjoy. Or so I thought. During a long session of exploring Constantinople I actually appreciate a little side task and played DD several times recently, it is mildly challenging and fun now. Also, when you fail, the Den reverts to Templar control and the entire area reverts to Tower defense, reviving the guards and tower captain, which is exactly what Brotherhood needed. SO DD is a win.
Recruits perform better, recruiting them is more real and less repetetive, using them in combat is about the same, but more helpful this time due to the presence of stronger AI variants, and using them in the Meta game, taking over territories is more fun. There is a little more math and strategy on their than before and you can do a little more. Another feature I initially wasn't fond of but now count myself as a fan.

Side missions aren't as apparent this time. They are there but seem to be in smaller number, BUT, I played differently this time, following the engaging story missions more, so now with the story finished, I am finding plenty to do, side missions, random systemic events (save citizen, challenge recruits, etc) and then guild challenges galore, plus finding data fragments, flags, treasure etc. There is plenty for me to still do and for some reason I feel there is more of Ezio's story to be told. There are certainly a couple of areas that make it apparent there is available space for DLC content.....an Acre visit that wasn't playable for example, has me wondering. No AC yet cries out more for all cities to be on a disc, I desperately want these mechanics for all locations...and I don't want to say goodbye


10/10. It's been a good fall release season starting with Gears and ending with a resounding bang from ACR, UC3 being the only minor grievance. My concerns for this AC were great, burn out, repetition, flaws, etc, Ubi didn't dissapoint, as one would hope with their flagship title involving ALL (?) departments.
ACR defines 'AAA title'.

Some minor glitches do exist, and I am sure more will come to light. Graphical oddities now and then in the form of misplaced items or people are the most common, in fa t that's pretty much all I have experienced so far.

I can't tell you about the MP other than, there is more customization of characters, personalization that while not deep, outshines ACB options. Modes are slightly increased, I don't see a true co-op option yet, perks and abilites see some new additons, but in all it's pretty much the same deal.
I was a massive fan of MP last year but I can't bring myself to not play the SP yet, it is the ONLY thing I want play right now, and considering the quality titles out now, that's saying a lot.

ACR does answer questions, ties up tales and leaves a fresh perspective for what is yet to come.
My one true complaint is still the lack of a 2 or more player free roam. Exploring the entire territory with a friend and the ability to use all the in game mechanics (combat engine) is SCREAMING for attention....it would complete the package. Let my friend play a recruit or whatever, just allow them to be in my game.


@Ubisoft and staff: Thank you.


XBL: fog Sandman
PSN: SolidSage

FreshPrinceoba3
11-20-2011, 04:52 PM
please get rid of full synch. It is unfulfilling. You dont get that "full" and "rich" experience of playing. Honestly, I feel like if you mess up, there is no point restarting the entire mission just to get the full synch. AT LEAST, MAKE CHECKPOINTS TO RESTART FROM IF YOU MESS UP ON FULL SYNCH INSTEAD OF RESTARTING THE ENTIRE MISSION.

kriegerdesgottes
11-20-2011, 05:40 PM
The game exceeded my expectations which were admittedly pretty low and I do enjoy the game. The graphics are so much better than I was expecting. I will be honest and say that I feel the graphics after the first game were not that great compared with AC1 but this one really does look fantastic. I have been playing it now for 5 days every chance I get and I find it difficult to pull away but there are a couple things about it that annoy me.The first thing that bothered me was the way the e3 extended trailer was inserted into the opening of the game making it unplayable. Aren't you trying to convince us these games are not being rushed and recycled? Because that's not a good way of doing it. When I saw that trailer in there in the middle of gameplay I was like " are you kidding me?"

The thing I hated most of all about Brotherhood other than it being a rushed/recycled game was that it took away the freedom to play the way you want to play which was Patrice's whole vision for the series in the first place. Revelations continues this horrible trend by forcing the player to play stealthily or be desynchronized. This infuriates me as I am not a stealth person. I don't want to ALWAYS sneak around. I want to kill people. I can live with the annoying 100% synch b.s. but please let us play this game the way we want to play without desynching the player for not playing the mission the way you are supposed to.

I wasn't interested in the bomb crafting/hook blade at first but I will say that I enjoy them more than I thought. The more I use the bomb crafting system the more I don't mind it. I really like collecting stuff from the environment to create useful materials but, all from a treasure box? RDR is a better example of how to implement a feature like that. using flowers, or plants or whatever. Piri reis even talks about a poisonous flower used to make poison. And you get everything from a treasure box.

Another thing that bothers me is I feel the franchise is taking too many liberties with historical accuracy. Do you think you could have bought a freaking parachute from a store vendor in Constantinople in 1511!? Mind you the parachute was officially invented in 1783 in France! Come on Ubisoft!. I know Leo designed a working parachute but he never made a patent for it and as far as we know he never used it. It sure the hell wouldn't be sold in stores anywhere let along in Constantinople.

I was also disappointed by the random missions. I was really looking forward to those because I feel it's the one thing that could really improve AC's replay value by leaps and bounds but this was a joke. They almost never appear and then only in relatively fixed locations and they are in no way fun. Again, I would say RDR perfected that as well by having you save citizens or get ambushed. The ambush feature in Brotherhood wasn't bad. It was a good start but this game went backwards for some reason.

I would also like to say how disappointed I am that you can't remove armor again AGAIN but I suppose I should stop wasting my time. Luckily there is another glitch in this game to get around that but we shouldn't have to imo.

Anyway I do like the game and I feel it's better than Brotherhood but ACII continues to be my favorite AC game so far. I'm really glad you can actually free-roam in Cappadocia but I still feel like the yearly renditioning is continually hurting the franchise more and more. I can't imagine how insanely awesome this game or Brotherhood could have been had it been given more than a year developing time.

Animuses
11-20-2011, 06:01 PM
ACB and ACR seem to be opposites to me.

Brotherhood started of great and then became crappy, whereas Revelations started of terribly and eventually became good.
The more I played Brotherhood, the less I liked it, but the more I play Revelations, the more I like it.

kriegerdesgottes
11-20-2011, 06:22 PM
Originally posted by Animuses:
ACB and ACR seem to be opposites to me.

Brotherhood started of great and then became crappy, whereas Revelations started of terribly and eventually became good.
The more I played Brotherhood, the less I liked it, but the more I play Revelations, the more I like it.

Yeah same here. I just feel like the flaws that are there are unnecessary and could have been avoided especially since it makes a lot of the same mistakes Brotherhood made. Even some of the glitches are exactly the same like me not getting my Altair sword because it's stuck on 11/12 assassins.

zhengyingli
11-21-2011, 02:15 AM
Originally posted by kriegerdesgotte:
Even some of the glitches are exactly the same like me not getting my Altair sword because it's stuck on 11/12 assassins.

I actually started a new game to see if the problem can be circumvented. Since the challenge doesn't start counting until after you've recruited your first assassin, I caused said assassin to die. Then it'll start counting correctly. It's still a major oversight, but just FYI just in case you're interested.

Mitchings
11-21-2011, 06:25 AM
I have a lot of criticisms, but I've just arrived in the Capodocia Caves and all I have to say is Wow!. The old grey cape looks awesome too, slightly star wars'ish.

I also have nothing but praise for Ubi's implementation of MLAA. It's vastly superior to that of even Naughty Dog's in UC3 which had an implementation of MLAA that was a vast step down from UC2's MSAA.

BUT, for the next game, please just concentrate on performance. V-Sync needs to be there and the framerate needs to be more solid.

I also hope that after ACIII, there are no more AC games this generation.

AC is a franchise crying out for the next gen and it needs a two year breather. The controller delay is a big issue for me and it really needs 60fps; something only the next gen could bring to AC.

ProdiGurl
11-21-2011, 09:46 AM
Originally posted by SolidSage:
@I agree with Jazz about how R6 telling the story in game previously reduces the quality. It was easy to miss stuff. Cut scenes (good ones) GRAB your attention.

BAC: When I played through I too gave it GOY honors. Unfortunately there was one more contender yet to be scored....ACR GOY 2011.

@Shobhit
Okay, I'm not much of a writer but I'll give it a go and try to avoid spoilers with generalizations.

ACR:
Continues the story of Desmond right from where we left off in ACB. While there are a lot of complaints going on in the AC community about his altered look I personally appreciate his weathered and perhaps stressed face, perhaps recent history and the bleeding effect are taking their toll.
In any case, the graphics, in game and cut scenes are noticably improved. The initial scens featuring Ezio are the best I have seen in any game to date. I would totally watch a Creed movie. I thought it would be a difficult task to surpass Brotherhood's 'Red Hats and Cesaria carriage' scene, but surpass it they did.
The crafting and telling of the story is the most noticable change in the new episode. All of the main protagonists have matured and show new depth of charcter that has made me feel more attached to them than ever, rivaling now, legacy characters like Snake and Sam. ACR completes the process of us growing with the characters and offers perspectives on life, and the passage of time, that for some younger players wih less life experience, will be valuable insights for their own real existences.
I felt a profound and emotional connection to the tales of Ezio and Altair. For such new characters in the gaming world (relatively) to take us on this epic journey is suprising, they have, in no small measure, accomplished an epic tale telling that really van only be rivaled by the MGS series, yet somehow ACR achieves more, by avoiding repetition and translating a story that, in it's basic form is so....real.

"Nothing is true, everything is permitted", what does it mean? You will find out.

The personal quest for truth, shared by all three main characters is a genuine one, and should not fall on deaf ears of players who truly wish to evolve and grow through out their time here.

Okay, beyond the emotional and spiritual impact ACR delivers another quality game play experience. All of the fundamental mechanics are still there, free running at it's finest, combat action with such fantastic depth that to date has only been challenged by BAC for the Crown of fighters (serious,y outshining the likes of true fighters like SF and Tekken). For me, ACR combat wins, it's more visceral and violent, the moves are more stylish and pleasing to the eye. I love BAC combat, and it's speed + combo counter is special but ACR isn't a slouch there either and the sheer variety of actions is mind boggling. The combat has been tweaked, several new move sets added, mostly thanks to the hook blade addition but my own favorite is the ability now, to throw a heavy weapon (bearded axe) into an enemy during close quarter combat. Previously I had to lock, aim and throw before the guards closed on my position but now it's possible to unleash a combo that pushes the enemy back then hold 'x' for a quick chuck to the face!! Be warned, it's easy to lose the weapon, I threw one at an attacker who was fleeing across a roof top only to see my beloved (and somewhat difficult to reaquire) bearde axe pinwheel past his head off in to the distance....didn't think that one out too well.

We now have a double weapon wheel that takes a moment to master, but allows for mixing and matching of an arsenal of martial tools. I feel like there are a small amount of weapons and armor variations this time around, still plenty, but it's almost like they are no longer such a large focus of the game, where as the action and story have been amped a little IMO. Refined is a word that fits here.
Travle has been sped up significantly, even climbing is faster if you choose, in fact I had to remind myself at times not to employ the hook blade in every climb scenario, some times it actually slows you if used in an incorrect manner and like this, it's as if there is a little more skill involved in moving efficiently, echoing precepts of free running and alike in challenge to Catwoman's climbing trick...timing etc. the zip lines are fun and useful but not really a center stage feature.

In regards to stealth combat, it is a completely viable option, all the old hiding spots are here and vital, the weapon options compliment the approach and the new bomb crafting (complete success) that I had concerns about is both fluid and engaging. The variations alone prevent me from providing a good overview, I've used the junk out of the Thunder bomb (go boom) and like the smoke similar to Bats, but the other options such as tripwire (proximity), timed mines, bouncing bombs all with their own sub variations like smoke, smell, caltrops, etc and varying ranges offer a depth that really allow a player to adjust their packout to suit their preferred approach. So I, who loves Creed for the open violence can really stir up a hornets nest, while a stealth fan can use eagle vision to pre plan an attack on enemy routes, laying traps as they choose or distractions to open up angles of attack.
One short coming I have to offer up, is the lack of a crouch walk. I frequently wanted to slip in to an SCC/BAC crouch walk, and slide behind a wall or sneak silently up behind the target. The silence is doable and LOS is a real element in this game, but doing it standing up feels wrong somehow. In advocasy I have to say that ALL of the buttons are used up,and there are already so many context sensitive actions that I don't know where a crouch would fit....but I still want it.

Exotic sequences are done better in ACR, I enjoyed all of them this time, and there was good variety, even some new ones that, while being perhaps a touch unrealistic (unless you accept that Ezio is a bit tougher than the average bear - 50' falls etc) are great fun.
Tomb play is back and chase sequences are so much more fluid and rewarding. Chase sequences are one of the things I thought UC3 did best, ACR's are on par.

There are some prevailing community concerns. Horses are gone, I for one am pleased, they were fun a while in ACB but were quickly tiring and monotonous and detracted from the free runnning aspect, still some fans miss them.
The Den Defense mode right now seems to be hated. At first I wasn't really impressed, it's built well but isn't the type of play I enjoy. Or so I thought. During a long session of exploring Constantinople I actually appreciate a little side task and played DD several times recently, it is mildly challenging and fun now. Also, when you fail, the Den reverts to Templar control and the entire area reverts to Tower defense, reviving the guards and tower captain, which is exactly what Brotherhood needed. SO DD is a win.
Recruits perform better, recruiting them is more real and less repetetive, using them in combat is about the same, but more helpful this time due to the presence of stronger AI variants, and using them in the Meta game, taking over territories is more fun. There is a little more math and strategy on their than before and you can do a little more. Another feature I initially wasn't fond of but now count myself as a fan.

Side missions aren't as apparent this time. They are there but seem to be in smaller number, BUT, I played differently this time, following the engaging story missions more, so now with the story finished, I am finding plenty to do, side missions, random systemic events (save citizen, challenge recruits, etc) and then guild challenges galore, plus finding data fragments, flags, treasure etc. There is plenty for me to still do and for some reason I feel there is more of Ezio's story to be told. There are certainly a couple of areas that make it apparent there is available space for DLC content.....an Acre visit that wasn't playable for example, has me wondering. No AC yet cries out more for all cities to be on a disc, I desperately want these mechanics for all locations...and I don't want to say goodbye


10/10. It's been a good fall release season starting with Gears and ending with a resounding bang from ACR, UC3 being the only minor grievance. My concerns for this AC were great, burn out, repetition, flaws, etc, Ubi didn't dissapoint, as one would hope with their flagship title involving ALL (?) departments.
ACR defines 'AAA title'.

Some minor glitches do exist, and I am sure more will come to light. Graphical oddities now and then in the form of misplaced items or people are the most common, in fa t that's pretty much all I have experienced so far.

I can't tell you about the MP other than, there is more customization of characters, personalization that while not deep, outshines ACB options. Modes are slightly increased, I don't see a true co-op option yet, perks and abilites see some new additons, but in all it's pretty much the same deal.
I was a massive fan of MP last year but I can't bring myself to not play the SP yet, it is the ONLY thing I want play right now, and considering the quality titles out now, that's saying a lot.

ACR does answer questions, ties up tales and leaves a fresh perspective for what is yet to come.
My one true complaint is still the lack of a 2 or more player free roam. Exploring the entire territory with a friend and the ability to use all the in game mechanics (combat engine) is SCREAMING for attention....it would complete the package. Let my friend play a recruit or whatever, just allow them to be in my game.


@Ubisoft and staff: Thank you.

http://forums.ubi.com/images/smilies/25.gif http://forums.ubi.com/images/smilies/25.gif

& I did miss the horses this time, but it's no real drawback.

At a certain point in ACB, I was dreading the monkey climbing in the Romulus Lairs . . but getting the Keys in ACR has been a complete Joy for me . . they almost feel like Indiana Jones.
They're not too long & tedious and they're actually possible to achieve if you make one screw up.
What a pleasure to play so far, I'm really getting more and more fond of this game.

As far as Den Defense, it's been fine for me. Up to Seq. 5 I've only had 3 defenses, but I didn't know if you kept your Templar Awareness down that you could avoid it.
Also if you level your Master Assassins to level 15, you're free from them threatening that den.
So it's pretty brilliant - if you enjoy DD, just let your awareness go up & keep them from level 15. If you don't, just work it so that you don't have to.

Also, if you lose your DD, you still have the fun of taking the Captain down again to reclaim the den. =D



I did wish Ezio wasn't as "weathered" or "thick" around the middle (esp. with all his exercise).
Great review

PS to any AC crew,
I love the Sync system - it pushes me harder to do things a different way. I'd always take the easy way to do things & it's less of a challenge imo.
As long as the Sync's aren't near IMPOSSIBLE, they're fun & challenging.

twenty_glyphs
11-21-2011, 10:01 AM
Originally posted by zhengyingli:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kriegerdesgotte:
Even some of the glitches are exactly the same like me not getting my Altair sword because it's stuck on 11/12 assassins.

I actually started a new game to see if the problem can be circumvented. Since the challenge doesn't start counting until after you've recruited your first assassin, I caused said assassin to die. Then it'll start counting correctly. It's still a major oversight, but just FYI just in case you're interested. </div></BLOCKQUOTE>

The problem with this challenge is that you get one recruit by default through the story, so it doesn't count as you recruiting him. More than that, there is an entire system where you designate Assassins for cities in the Mediterranean Defense game, and they leave your normal guild and open up slots to recruit more. I believe there are 10 cities and you can increase the number of Assassins assigned to each city to 5 through missions, so you could possibly recruit more than 50 Assassins without any of them ever dying. The assignment to cities just wasn't explained well in the game, and it's confusing seeing something say 11/12 when you look at your Assassin guild and see 12 recruits already there.

Mitchings
11-21-2011, 10:36 AM
Partial Spoiler..



That CGI sequence at the end looked dreadful, created a total disconnect from the game.

The concept was fine but the art style was a complete departure from the game and it was just horrible low quality, looked like one of those poorly rendered CGI cutscenes of the early PS2 era.

Should have been more in line with the "The Truth" video.

I liked the way they tied up Altair & Ezio (gonna watch embers in a moment). Desmond's ending felt a little brief and sudden; but it's clearly opening up for more.

Newer AC games shouldn't stray that far off the art direction though, the Desmond sequences and The Truth worked because they fit with the overarching haunting atmosphere that is so prominent in AC. But that CGI sequence at the end; just horribly unfitting...

deskpe
11-21-2011, 11:12 AM
Originally posted by cless711:
Ubigabe told us why they can't give the option to remove armor. I'm not exactly sure what he said though. If you look at the assassins creed youtube channel, and look for the videos he did when he was in PAX, than you should find your answer.
That is nonsense, they can just add a "pure" skin, similar to the Altair, desmond, brutus armor and turkish armor skin.

_________________________________
I too want to be able to have more costomization options.
Hood on/off option like the assassin recruits, for the protagonist.

And i would like more costumes to chouse from.
_________________________________

I almost liked the Den Defense minigame, but all the last machines were way too hard, wich made the whole thing really bad and anoying.

Also turning off SSI disable the cursor in den defense, you should have a seperate option for turning off health bars.

Mitchings
11-21-2011, 02:22 PM
One thing that definitely needs fixing is the latency in the menus, I'm loading the map up all the time and to have it take so long eventually gets annoying.

ironduke6
11-21-2011, 02:56 PM
Does anyone know or have any ideas when the next patch will be released? A stab in the dark question I know, but just in case.

twenty_glyphs
11-21-2011, 03:37 PM
Originally posted by TheMiitch:
Partial Spoiler..



That CGI sequence at the end looked dreadful, created a total disconnect from the game.

The concept was fine but the art style was a complete departure from the game and it was just horrible low quality, looked like one of those poorly rendered CGI cutscenes of the early PS2 era.

Should have been more in line with the "The Truth" video.

I liked the way they tied up Altair & Ezio (gonna watch embers in a moment). Desmond's ending felt a little brief and sudden; but it's clearly opening up for more.

Newer AC games shouldn't stray that far off the art direction though, the Desmond sequences and The Truth worked because they fit with the overarching haunting atmosphere that is so prominent in AC. But that CGI sequence at the end; just horribly unfitting...

I totally agree about the cutscene at the end -- it just felt so out of character for this series. Before this game the only true "cutscene" was The Truth video I believe, but it wasn't nearly as jarring. Everything else had been rendered with the game's engine. Then this game comes along and it has the trailer as the first memory (which feels so disjointed that I don't think it was the original plan), and that was really jarring to me. The one at the end especially feels weird because the very end of it looks almost like something out of Pixar before it then switches over to what I think is in-engine rendering for a minute.

Don't even get me started on how every returning character now has an uglier face. Every. Single. Returning. Character.


Originally posted by TheMiitch:
One thing that definitely needs fixing is the latency in the menus, I'm loading the map up all the time and to have it take so long eventually gets annoying.

Brotherhood had the same issue with the map loading time, though Revelations may be slightly slower, which would become very noticeable over time. I think AC2's was much zippier because it didn't have any of the other Animus effects before it showed up. When something is used as a tool as often as the map, it needs to be less flash and more utility.

kalo.yanis
11-21-2011, 04:55 PM
Here's a very comprehensive and positive review from Kotaku:
http://kotaku.com/5861437/assa...ns-the-kotaku-review (http://kotaku.com/5861437/assassins-creed-revelations-the-kotaku-review)

phoenix-force411
11-21-2011, 09:32 PM
Ummm....I take my time...A LOT in this game! There are some days where I only finish one story mission. I take my time doing other stuff just to savor my moments!

kriegerdesgottes
11-21-2011, 09:56 PM
Originally posted by NBST:
Here's a very comprehensive and positive review from Kotaku:
http://kotaku.com/5861437/assa...ns-the-kotaku-review (http://kotaku.com/5861437/assassins-creed-revelations-the-kotaku-review)

Yeah I read that this morning. That's a great review.

ashassin96
11-21-2011, 11:27 PM
Also, I don't understand why Masyaf and Capoddocia can't be accessed by ship. I'd patch that, at least Capadoccia.[/QUOTE]

Once you complete the story you can travel to Capadoccia..

fossa1991
11-22-2011, 02:57 AM
seriously??????.. thats just to awesome ACR is my game of the year.

ProdiGurl
11-22-2011, 03:56 AM
Originally posted by Animuses:
ACB and ACR seem to be opposites to me.

Brotherhood started of great and then became crappy, whereas Revelations started of terribly and eventually became good.
The more I played Brotherhood, the less I liked it, but the more I play Revelations, the more I like it.

Well I can't agree at all about ACB, but I'm into Seq. 5 of ACR now and I know what you mean about the game amping up - I already loved it from the beginning (was busy learning new features), but it keeps getting better and better the more I go along.

These missions are awesome! But I'm noticing they're getting harder too. I could say fighting & missions were easier in this one, but not since hitting Seq. 5 so far.

ProdiGurl
11-22-2011, 04:03 AM
Originally posted by joshuathao64:
Ummm....I take my time...A LOT in this game! There are some days where I only finish one story mission. I take my time doing other stuff just to savor my moments!

Same here. http://forums.ubi.com/images/smilies/25.gif I've been playing ACR for 7 days and only got to Seq. 5. I only rush a game when I'm not enjoying it & don't much care anymore.

To the AC crew ~
(& I don't know if this is considered a Spoiler or not, if so let me know, I'll remove this part) -
I http://forums.ubi.com/images/smilies/heart.gif the Sophia Memory w/ the flowers thing. I was blown away that it was in there and I was so impressed with it. Well done.
A Daring move imo. (I can see the male complaints lol) But then it helps promote Ezio's maturity now.

Nightmare8767
11-22-2011, 10:30 AM
Originally posted by ashassin96:
Also, I don't understand why Masyaf and Capoddocia can't be accessed by ship. I'd patch that, at least Capadoccia.

Once you complete the story you can travel to Capadoccia..[/QUOTE]

Yeah, I know... Silly me didn't see the ship (although I already looked at the map LOL)

crash3
11-22-2011, 12:46 PM
What I really miss from AC games is the Kingdom from AC1, it made the world feel more open, and it was awesome for free-roaming in outside the confines of the city, although ACR was more open than ACB, I still feels slightly confining. I miss phsically riding out from the city gates and going into the larger kingdom

anyone agree?

Animuses
11-22-2011, 04:20 PM
The kingdom served no purpose. Not a single mission even took place there.

Edit: My last Animus data fragment was hiding behind a book store icon in Cappadocia. http://forums.ubi.com/images/smilies/16x16_smiley-mad.gif

evilgeneral4
11-23-2011, 01:49 AM
I honestly thought revelations was the worst assassins creed of them all. I'm not comparing the story, I'm comparing how ubisoft fixed things that weren't broken. It's great they can push these out once a year. It's obvious they don't change much, but revelations changed too much for me.
<UL TYPE=SQUARE> <LI> I prefered the diamond health bar instead of the rectangle. Not the worst part.
<LI> Buying landmarks and rebuilding shops increase notoriety, which is something that really grinds my gears.
<LI> Full notoriety means if you can't clear it within 30 seconds templars will attack your den. Most annoying part of the game.
<LI> Ubisoft removed fliers and decided that heralds were the way to go. I don't mind paying them 100 gold, but 25% is ridiculous when in previous games it was 50. Yes, there are tax collectors, but you got to be lucky to find them.
<LI> I really don't like how the map is a lot smaller than in previous games. Maybe it's me, but I honestly feel that the map is pretty small.
<LI> There was absoutely way too much emphasis on bomb making and using the bombs. It's a nice addition, but too much emphasis on it.
<LI> I absoutely hated retreiving my den after it was attacked. I prefered the way it was in brotherhood.
<LI> I wish they kept the treasure chests to actually having money instead of bomb making equipment.
<LI>There weren't enough assassin temples.
<LI>The temples they did have I felt lacked quality. They were very short, and not as fun as previous games.
<LI>The tailor shop was even more useless in revelations. What's the point of dying my armor if it all looks like crap? At least in earlier assassins creeds it was vibrant that you dyed the armor.
<LI>Also the fact that there is no more cape. I liked having the cape. Also, not my biggest concern. But, it's something I'd like ubisoft to reconsider.
<LI>Eagle vision is more annoying because you have to be standing still. It shouldn't been kept as Y or triangle.
<LI>Having two weapon wheels was too much. I prefered the way it was in brotherhood where you either wieled the gun, crossbow, or sword. Not having a secondary weapon.
<LI>The removal of horses was a big disappointment. Riding around the towns was fun and entertaining. Bring them back.
<LI>I felt Ezio stumbled way too much. I get he's 51, but he ain't no slouch.
<LI>There were too many guards on the rooftops. That or the fact the map is so small they can still see you. It was annoying to not be able to run across the rooftops as much as you could in previous games.
<LI>Too much emphasis on the hookblade. Climbing buildings was so much more fluid in previous games. It's annoying to constantly have to hit A to jump every 2 seconds. It's cool to have to hookblade, but you don't need to literally make everything about the hookblade. [/list]

Kismos
11-23-2011, 05:24 AM
Originally posted by Nightmare8767:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ashassin96:
Also, I don't understand why Masyaf and Capoddocia can't be accessed by ship. I'd patch that, at least Capadoccia.

Once you complete the story you can travel to Capadoccia.. </div></BLOCKQUOTE>

Yeah, I know... Silly me didn't see the ship (although I already looked at the map LOL)[/QUOTE]

Hi guys, I've got a fairly serious problem in that I have played the first memory in Cappadocia, but I turned the game off after I finished it and now when I go to play the game I am back in Constantinople and cannot get back to Cappadocia to continue the story.

I have tried all the ferries showing on the map but they only take me between Galata and the Imperial District. Am I missing something? Is there any way I can get back to Cappadocia to finish the game?

crash3
11-23-2011, 06:55 AM
A problem for me was the length and structure of ACR.

The first sequence is fine as an introductory sequence and so is sequence 2 in terms of learning new controls but then sequence 3 continues to be like an introductory sequence so then after that you only have 3 more sequences before you go to Cappadocia and the story comes to a climax. As a result I feel some aspects of the game were still rushed like in ACB.

I dont understand, can ubisoft only make 9 sequences in a year? Because I feel ACR is still too short, there isnt enough content to make the storyline feel progressive before the big climax

I just hope AC3 is a LOT LONGER, literally as long as AC2 which was 14 SEQUENCES, NOT 9!

TonberryFeye
11-23-2011, 07:24 AM
I've waited until I actually beat the game before commenting (I'm at around 93% sync at time of writing), so let's focus on the single-player stuff I felt was worth singling out.


ASSASSIN'S CREED - SIM CITY EDITION
I enjoyed building Monteriggioni in AC2, and I didn't mind buying up Rome in Brotherhood too much, but now I own Constantinople as well? Seriously?

Guys, next time, PLEASE just let us build an Assassin's Den! I would love that. Revelations would have been a LOT better in my mind if instead of buying random banks and crumbling landmarks I was sinking my cash into barracks for recruits, dead-drops around the city, magazines for storing gunpowder and explosives... Having one or two shops to act as a front or launder cash is fine, but at least in AC 2 you got the impression Ezio's money was being put to tangible use.

FACTION MISSIONS - WHERE ARE THEY NOW?
Really, guys? You gave us ONE Romani, ONE Thief and ONE Mercenary mission? These 'factions' felt so badly tacked on it was a joke. Why did you even bother? Looking back, I can't even remember what they did to advance the plot!

Either include them properly, or not at all. You've proven you can do MUCH better than this with previous titles.

SURPLUS TO REQUIREMENTS:
As I recall, the top-tier weapons and armour purchasable from shops comes at around Sequence 6. By Sequence 5 I had the most powerful weapons (the "5-star in all three categories" sword - which isn't even Altair's I notice - and the same with a dagger) and the "Master Assassin" armour which looks about as good as the Assassin's Tomb set.

Something has gone very, very wrong there; what is the point of having all this 'high tier' equipment if the TOP tier can be obtained so much sooner?

Actually, on the weapons front I found them all pointless - there was never any need to use anything but the hook and blade, unless you were trying for some of the challenges.

For future games: Make the Hidden Blade a BAD option for direct combat. It should be great if you want to be a sneaky bastard, or to show off just how insanely good you are at counter-kills, but otherwise it shouldn't be used.

Personally, I would give daggers the highest "window" for countering, whilst giving swords superior deflection and blocking. "Heavy" weapons could just bludgeon their way past lesser foe's blocks. That way, we have a nice spectrum of weapons: Hidden Blade for stealth, Daggers for countering, Swords for disarming / defence and Heavy for being an unsubtle thug.

On the armour front... well, that's nice and easy; don't allow people to unlock top tier gear until toward the end of the game!

BOMBERMAN:
I really, really LOVE bombs. They suit my style of play down to a T - hurl a poison bomb at a crowd of guards and smile as they die silently.

Only change I would say is this - it felt cluttered. Fully half the bombs never really saw use with me, because it's pretty much a one size fits all affair; caltrops, phosphorous and poison (all rigged as impact) are all you ever need. Why would I bother smacking an enemy with skunk oil or lambs blood when I can blind, disable or instant kill the guy and everyone stood nearby? Why exactly do cherry bombs and smoke-signals seem to do the exact same thing? Is there ANY point to coal?

So, with my own play in mind, here are my thoughts:

1) Offensive Grenades and Caltops should have friendly fire enabled - it seems silly I can throw an instant-kill poison grenade at my feet and waltz away unharmed, or tapdance on a floor covered in metal spikes.

2) Enemies should PANIC when a bomb comes their way. Again, it's rather silly...
"Hey bill, you've got a bag stuck to your face... and it's got a lit fuse attached!"
"Meh, it's just some kid playing a prank. Nothing to worry about."

3) Explosions should NOT BE IGNORED! This applies to the hidden gun as well - it annoys me that I can be hurling high explosives or blazing away with blackpowder firearms in a confined space and the guards ten feet away don't give a damn. THAT would make support bombs more useful - Cherry Bombs might be easier to make, but that big bang is going to draw a LOT of attention. A Smoke Signal, on the other hand, will just draw a few nearby guards...


Those I think are the main points of contestation. Don't get me wrong, I've thoroughly enjoyed the game, but just because something is done very well doesn't mean it shouldn't be striving to do better.

ProdiGurl
11-23-2011, 11:46 AM
Enemies should PANIC when a bomb comes their way. Again, it's rather silly...
"Hey bill, you've got a bag stuck to your face... and it's got a lit fuse attached!"
"Meh, it's just some kid playing a prank. Nothing to worry about."

Ok, now that was funny LOL

Bombs are a GREAT addition, I agree.

The thing I missed and needed in some missions was ACB's smoke bomb that I could quickly drop to get out of a bad situation -
Using the "y" to use these bombs, you can't use them to escape when guards are all around you.

I'd like AC3 to bring back my smoke bomb for quick escapes or kills.
http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

A ps about Factions - the point of Factions in my understanding is to create the groups around the cities for you to use when you need them.
Plus, they have skills you need to accomplish.
I'm fine that there are less Faction missions - I'd just like more Master Assassin missions one-on-one w/ my MA's. Just add more of those, they were great!

Fluke1981
11-23-2011, 04:45 PM
I like the game, I always like them. But, I thought I'd come out of the shadows and point out the things that I didn't like or simply annoy me in revelations

- Constantly being told to kill the coward Templar captain or receiving a message to use Eagle Vision to locate my target even though I have no target to locate.

- Bomb making, there is too much focus on it, personally I don't like the bombs and when forced in to using them sometimes three of a certain bomb is not enough.

- Not being told where to go to send my Assassins on missions. I was used to going to my Assassin den in Brotherhood, but in Revelations it took me quite a while to work out I had to go to one of the bomb making stations.

- 'Treasure' chests containing bomb materials, I'd find a chest wanting and expecting money and end up with bomb materials, it felt like bomb making was trying to be forced on me.

- Notoriety going up from renovating shops

- To get my notoriety down I'd find a Herald, bribe him, run a short distance away and go straight back and pay him off again, repeat until I've cleared my notoriety. It made notoriety a bit pointless.

- Den defence, it didn't fit in to the style of the game and was a chore having to go back to defend them. I found myself letting the Templars capture the dens and then taking them back the Assassins way by stealth and stalking instead of having to be forced in to a strategy game.

- I do miss the glyph puzzles, but understand why they are absent from this game, I'm hoping they will make a return in the future.

- What I did find was a nice touch was automatically having the map updated with the remaining animus fragments when I collected a certain number of them

I know almost all of my points are negative, but I always enjoy the games and felt that those things spoiled the game a little for me.

Bonkorz
11-23-2011, 10:14 PM
I believe all guards should share some of the aspects of Janissaries: survivability of counters and executions, deflecting, dodging kicks. Combat is far too easy, but thanks to the Janissaries, the difficulty of combat has been balanced out a little more.

Countering and kicking is too powerful and easy to pull off, which removes the point of avoiding a fight since the player can easily dispatch guards without being careful. Guards need to be more threatening, because right now, they're like Stormtroopers.

Countering shouldn't instantly kill every guard besides the Janissaries and targets. Kicking should be removed from the game in my opinion, and the guard break from the first Assassin's Creed should be returned, or at least a concept requiring precise timing in order to break a guard. In addition, I believe kill-streaks should actually require some timing in order to be pulled-off successfully, rather than mashing/holding down a button and instantly killing multiple guards.

The crossbow's animations need to be updated and improved (if it returns in AC3). I never got used to the motionless upper body of Ezio. The animation was always choppy looking, making it feel very out of place in a smooth game such as Assassin's Creed. It should also function like the Hidden Gun in AC2, where it aims very slowly but can still be fired without aiming precisely. That way, it is actually distinct from the Hidden Gun, rather than being a barely weaker variant with more ammo.

The Hidden Gun also needs to alert guards. It's a little ridiculous firing off a gun 50 feet away from a group of guards and then seeing them act as if nothing wrong happened.

The poison darts should be a completely different type of ammo that is very expensive. They are very useful, which is why they should cost so much. The poison blade is obsolete since it shares ammo with the darts. Fast poison should also be an option that can be switched between once bought as well.

Combo executions should also require timing as they did in the first Assassin's Creed, rather than just mashing a button a couple of times and instantly killing a guard. It adds more difficulty to the game, and well and compelling players to think of a different variety of ways to handling a situation.

I never liked the concept of medicine in this game. It made the game too easy since Ezio could heal himself up in the middle of a battle. The medicine used was described as a pain killer, so it should be just that. I think that it should partially fill Ezio's health blocks, and if he waited long enough without taking damage, he would eventually recover health. Healing at a doctor should be the only way the main character fully recovers health, not using Medicine. If this can't work, then medicine should only be able to be used while anonymous.

There also needs to be more assassinating. There weren't many targets in Brotherhood and Revelations, which was very disappointing to me. This game IS called Assassin's Creed, and lately, the only people that you can assassinate are poor, innocent guards who are only doing their duty.

The apprentices need a harder way of leveling up, since the player can easily send them on missions non-stop, leveling them up just like that. They should have a cool-down timer for every mission they perform, that way, it feels more rewarding for completely training an assassin.

Den Defense is a nice concept (to actually feel like the leader of the Assassins), but since this was its first debut, you can only expect to have some flaws. The angle of the field was VERY awkward, and didn't allow a good sight of enemies. The screen zooming towards fallen enemies and teammates also screwed up the mini game as well, since it distracted the player from what was actually happening in the mini-game as a whole. The assassins need to have health bars in order to tell when they should be recalled, and the angle of the mini-game needs to either be changed completely, or the player should be given the ability to move from place to place in the area. If you did happen to lose or decided NOT to defend the den, then you could just recapture it. The den should have a delay before it could be captured again, so it doesn't feel like a pointless attempt of defending in the first place. I think this mini-game should either be improved drastically, brought back to the drawing boards, or scrapped entirely.

I rarely ever encountered the random quests. The only ones I have ever played were the ones that involved fighting a random civilian and helping carrying boxes. These events need to have more variety and consistency in the game, as they are a nice concept, but rarely ever used.

I love the stalkers in the game, but they are far too easy to dispatch, and if they do somehow manage to hurt you, the player can just take some medicine and the damage is all gone. Speaking of damage, I expected having low health would disable free-running from seeing the Gamescom demo and the beginning of Revelations, but low health clearly has no effect on the game whatsoever. I believe that it should disable free-running if a player reaches a low area in health in order to encourage players to be more cautious of overly-reckless playstyles.

The hookblade was a very nice addition to the game. It was definitely one of my favorites. The ziplines were fun as well, but they seemed too limited in the game where the hookblade acts as one of the star additions.

Bombs were very fun as well, but the variety of effects were very limited. I felt a little lied to when you guys stated that there would be up to 300 variations, when there were only 120, but if you do not count the varying gunpowder sizes, you only get 40 variations. Yes, it was later stated that there were only dozens of variations, but it's definitely disappointing when a claim doesn't come true in the final product (like the right-hand Assassin that was promised in Brotherhood). Bombs are very fun and useful, but they aren't introduced into the game very well, which doesn't necessarily encourage a lot of players into using them.

Another issue on combat, deflecting was removed in Brotherhood, and I (and I'm sure many others) would highly enjoy if it was returned in AC3 and actually put to use so the deflect stat in weapons isn't so pointless. Again, this is another suggestion on precise timing. Simply holding down the high profile button during should block an attack, while timing the button correctly should deflect an attack.

The special attacks from AC2 with long/heavy weapons also need to return in AC3. It's a little ridiculous slashing a group of guards' necks with a spear, and sometimes annoying when 3 civilians decide to walk by and get me desynched while I sweep the spear. The concept is very fun and awesome, but the ability to throw weapons should only be accessible outside of combat from my perspective.

Heavy weapons were equippable in Brotherhood, so why not equip long weapons in AC3? The multiplayer characters placed their spears behind their backs, so why can't an Assassin? It's be an interesting thing to test out in my opinion.

Assassin recruits should also have more customization options, such as robe styles. I'm not sure if it's a glitch or not, but toggling the hood/mask on apprentices in AC:R doesn't always change that apprentice's appearance either. The class of an Assassin should also be decided by the player upon recruiting him/her, but then left permanent after choosing. All apprentices should also be able to become Master Assassins as well in my opinion, without the need to assign them a den. Perhaps a larger number of recruits could be included as well, as well as more interactive missions with them. I really enjoyed interacting with the recruits in the den missions, and I believe that the recruits shouldn't just be limited to these missions.

Regarding Den Masters, the player should still be able to partake in a Den Defense if he/she wants to, even if there is a Den Master. The Den Master will still protect the den, but if the player decides that he/she wants to play the minigame, he/she shouldn't be prevented from playing it. After getting all Den Masters by Sequence 5, I never saw Den Defense again. I do enjoy tower defense style games, even though Den Defense was a little unrefined.

The Desmond sections were not the greatest. Yes, it was... unique... kind of. The design of the environment was, but the gameplay was... to be honest, boring and abysmal. It served no challenge to me, since any player could simply spam blocks to get across areas, or spam them precisely for areas that required timing. I wanted to complete the levels (and I did), but I absolutely didn't want to as well, because they were so boring. We didn't get to see Desmond free-running, but instead, walking in first-person spamming blocks out of thin air to walk on. These were not even a fraction of the fun/difficulty/reward that the glyph/rift puzzles had given you. You felt great for accomplishing those, because you sort of wondered how you're going to solve all the puzzles, while the Desmond sequences feel more like you're just wondering when the level is finally going to end so you can go back to playing as Ezio.

Well, that was my incredibly long, and demanding (sorry) list of complaints, praises, and suggestions.

Dagio12
11-24-2011, 02:09 AM
I thought the game was pretty awesome. Probably my favorite of the series at the moment. The story and the presentation was very well done.

+ Romance between Ezio and Sofia was very well done, and I could really feel how strongly Ezio felt about her. Well done. The Sofia missions were great too, a nice change of pace and things like that work well when in the right context. good job with that

+ I thought the combat was a little more balanced, which was good. Still pretty easy for veterans, but thats ok.

+++ the missions were top notch. I dont think there is a single one that I dont like. They were well put together and most actually made me feel like a stealthy assassin. The minstrel missions was awesome and very original. more of that stuff please http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

+ eagle sense was a nice touch, it was nice to actually use it to do investigative things..

++ assassin recruit mission were excellent, no complaints there. It nice to interact with them in that way.

+ setting was great, so was the atmosphere. I felt like Ezio actually didnt stick out like a sore thumb.

+ character development was excellent this game.

++ story was awesome, the way it was told and the ending... phew, first time I felt really emotional for a video game. great writing.

+ bombs were actually pretty awesome. Ive always wanted to have tools to be more tactical and to create diversions, so this was very welcomed and very useful for me.

+ the templars in revelations reminded me of AC1 templars. They were well written and seem to have good templar motives.. not just evil for the sake of it

theres plenty more good stuff, but overall the game just presented itself very well and had some really great and unique missions.

now a few negatives..

- more side missions would be good, not an overwhelming amount, but a little more would have been nice

- i wouldnt have minded a few more Altair missions, or have them be a little longer.

- would have loved for the main story to have been a hair longer cause it was really good.

- den defense... concept was good, but i wasnt a huge fan. I would have rather preferred Ezio fighting a few waves of enemies with his assassins recruits ( but actual combat). but its nice that the devs thought outside the box and tried it out. its pretty optional, so i cant be too upset about it

- a few cut corner it seems, a little rushed in some areas, but not to bad.

at the end of the day this is part of a trilogy for Ezio, I wasnt expecting a million changes and upgrades as I can understand why the game is very similar to AC2 and ACB gameplay wise, the games have a nice cohesive feel and it makes sense seeing as how its technically one big chapter.

Ezio was extremely well developed from birth to his old wise self, and I will miss the guy. Not sure why he gets such a bad rep around these parts, but after revelations, I really realized how much I dug his character.

Excellent job. Now if you can refine the gameplay even more and create a "bigger" game like AC2... I think you will have hit the nail on the head for me.

ljn14
11-24-2011, 03:23 AM
For AC3, a LOT of changes to the way the player interacts with the world. For example, the platforming AND combat system needs to redone from scratch. New animations, new controls and a new way to fight enemies. Take notes from Rocksteady and the work they did in arkham city. Not only combat, but also animations and stealth. For multiplayer I would like to see the REAL battle between the templars and assassins, no more simulators please! Also coop missions either in the past OR present(****ing amazing if it was both) Also, make the city more interesting with more things happening around you, things that you cant directly control just to make things more interesting and add to the level of intensity, essentially, to make it less boring between missions.

ljn14
11-24-2011, 03:27 AM
Oh crap..HOW could I forget about Den defense?! Man, that minigame needs some serious tweaking or maybe get rid of it? Up to you guys. Also would be nice if the release date of AC3 was 12/1/12 Not only because its catchy, BUT because its on a saturday meaning that people can pick it up at midnight on FRIDAY NIGHT! You see how freaking brilliant that is!

ProdiGurl
11-24-2011, 07:49 AM
+++ the missions were top notch. I dont think there is a single one that I dont like. They were well put together and most actually made me feel like a stealthy assassin. The minstrel missions was awesome and very original. more of that stuff please Smile

Same here. Even tho I'm most partial to ACB, I still remember cringing at having to do some of those missions again..
I think part of it was how Long they were. If you screwed up a sync, you'd have to go thru the entire long thing repeatedly.

These seemed shorter and I felt like I had more variety to choose the way I'd do the mission. Less restrictive........

I'm enjoying these missions so much.

TrueStoic
11-24-2011, 01:16 PM
Love this sequel!
(when the team removes the lagg bug -in SP! ) - this will be in my opinion the best AC game made so far .

Oh and a little spoiler allert, or not... oh well.
At the points of the game i was laughing so hard in tears and other parts the adnrenaline gets high up, and again the tears come from sheer honour to the ..ehh spoiler avoid x).

* the minstrels songs! i need them! ful list anyone?*

lukaszep
11-24-2011, 02:35 PM
Love the game, but would like to see more unique assassination missions, e.g. having to chase the target through the streets after being spotted, or having to plan your route through the streets and over rooftops at night so as not to be seen by your target or any guards. I'd also like to have some more missions using social stealth like in the first two games.

Artagez
11-24-2011, 09:06 PM
The story line was rushed, in my opinion, It was not as great as Brotherhood, 2, or the first game, in the first game i felt i was learning about a war, training to become an assassin... In the second game, omg epicness!!! I felt bad and i felt the vengance for ezio, but in brother hood it started to fade, brotherhood was good, but i got bored, fast, but with revelations the storyline was just rushed, i beat the game in 2 days, and i got the ultima armor and now im bored out of my mind... not only did they not include more side quests they just added more combat and the ziplines, and that i thought was going to be amazing, i thought wrong. I hope the next game will be better than Assassin's creed 1 and 2.
<span class="ev_code_RED">Please do not bypass the Language Filter.</span>

Justin_Vega
11-24-2011, 09:07 PM
This game is an absolute DISGRACE!

Personally, at this point I'm so livid you would be lucky to get 2 points on a 10-point rating from me.

First of all, the requirements you set on the vast majority of your missions for 100% sync are so bogus that you have to redo the missions 5-10 ******* times before you can finally get it right. Last time I checked, videogames were supposed to be fun and for leisure time. Not drive you absolutely insane. I'm not saying make them easy, I'm just saying they don't have to be next to impossible.

Secondly, I have NEVER PLAYED A GAME WITH SO MANY GLITCHES IN MY LIFE.
I hope the programmers are absolutely ashamed of themselves. Every 20-30 minutes I'm running into another bogus glitch. The FIRST one happened when the POV camera got stuck on a roof while I was rescuing my first potential assassin recruit. Others include malfunctioning targeting systems, movement glitches, and others.

Third; WTF DID YOU DO TO THE STORY LINE?!?!!?

This entire game is a of 6 plot points rolled into a ball of cow feces burned onto a bluray disc, sold at whatever electronics store for $40 more than its actually worth. I feel so bad for everyone that wasted money on this game. Are you serious about the plot at this point? I'm about, eh, 1/3 of the way through and all the thats going one, honestly, has me so confused. At least in the first one or two discs everything was really straight forward, but now? Trying to reincorporate Altair along with old-as-balls Ezio AND Desmonds story (which is COMPLETELY CONVOLUTED FROM THE VERY 1ST MINUTE OF THIS GAME)? SO WEAK!!!! EVEN MY G/F WHO ISN'T A GAMER IS ASTOUNDED AT HOW MANY GLITCHES THERE ARE!!! Her words "I can't believe that. Why would you even release it." Yea. burned.

Oh, and how can I forget, this ties into #1.
Number four. WHY THE AM I STILL FORCED TO WATCH THE CUT SCENES IF I'VE ALREADY WATCHED THEM ONCE?!
This is STILL something you HAVEN'T FIXED IN ANY OF YOUR GAMES!!!!!

If you are going to make 80% of your objectives for 100%-sync almost impossible, MAKE IT AN OPTION TO SKIP THE CUTSCENES! It doesn't take a rocket scientist to figure out that I DONT WANT TO SIT THERE WATCHING THE SAME 5 MINUTES OF VIDEO EVERYTIME I HAVE TO RESTART BECAUSE YOUR SECONDARY OBJECTIVE WAS COMPLETE!!!!!!!!


I'm dead serious, this feedback better get to the right people, because if this happens again UbiSoft will not be seeing my money ever again.

<span class="ev_code_RED">If you have Feedback you need to post it without Language or CAPS.</span>

Dagio12
11-24-2011, 11:05 PM
Oh, and how can I forget, this ties into #1.
Number four. WHY THE AM I STILL FORCED TO WATCH THE CUT SCENES IF I'VE ALREADY WATCHED THEM ONCE?!
This is STILL something you HAVEN'T FIXED IN ANY OF YOUR GAMES!!!!!


is start, skip cinematic to difficult of a task for you??

KaiserSpartan
11-24-2011, 11:36 PM
Good:

Hookblade - Love this thing!

Relationships - Ezio's romance is quite nice

Assassin Recuits - Very happy with more involvement on their part!

Missions - The assassin tombs and near ending missions were beyond awesome. I mass approve.

Diffuculty - Much tougher...which is MUCH BETTER. Guards are an actual threat. Mission requires some planning. Tactics/stealth are very good. I like.

Mediocre (but still good)

Altair - Awesome to have him back...but missions and his voice...kinda lacking. 3rd mission...he seemed to lack the proper emotions... it was kinda disturbing to be honest...

Bombs - Awesome, but the materials acquired aren't very balanced (I pretty much only get sulfur and blood from loot...)

Characters - Yusuf was a great additon, could have used more interaction with all the characters though (plot important ones)

Master Assassin Missions - Yea...some of them were meh, strange, or wtf just happened. The Vizier seemed really random with the whole lead up...others could have used more epicness

Den Defense - I enjoyed it, but then again I like strategy and a change of pace. Only complaint is that it's impossible to complete it quick enough for the Duration bonus, and trying to kill the final siege vehicle is near impossible without lots of riflemen and cannon shots...

Bad

Plot - It didn't really go anyway like in Brotherhood... I spent half the time trying to figure out what exactly was going on and who the big bad was (was disappointed when we learn how short the actual confrontation with the final boss is...no build up like Cesare or Rodrigo from previous games)

Glitches - Glitchest AC game so far (I think), people stuck in rooves, money not appearing correctly, items disappearing, unwinnable situations (npcs disappear, can't get past a certain assassin mission due to poor foresight..., etc.)

Extra missions - I want my assassin contracts, guild, and random missions back. They added so much more flavor to the game.

ProdiGurl
11-25-2011, 05:31 AM
Originally posted by TrueStoic:
Love this sequel!
(when the team removes the lagg bug -in SP! ) - this will be in my opinion the best AC game made so far .

Oh and a little spoiler allert, or not... oh well.
At the points of the game i was laughing so hard in tears and other parts the adnrenaline gets high up, and again the tears come from sheer honour to the ..ehh spoiler avoid x).

* the minstrels songs! i need them! ful list anyone?*

LOL I know, I've only seen one thread where someone was mentioning the humor.
This game is packed with it.

Other than the Minstrel scene which is beyond hilarious, there's a scene earlier in the game w/ Yusuf & Ezio & Yusuf's cracking a joke about Ezio . . i was waiting for Ezio to respond with a laugh or something, but he was just silent - he was -Not- amused by it. hahha.

Then there's the hilarious citizen & Doctor comments all through it (garlic poultices to cure halitosis lol). Even some guards have some funny commentary.

This one is really a pleasure to play for me - it's got so much going on in it. An endearing game that grows on you.

ProdiGurl
11-25-2011, 05:40 AM
First of all, the requirements you set on the vast majority of your missions for 100% sync are so bogus that you have to redo the missions 5-10 times before you can finally get it right.

Not to be rude but how in the world did you manage to get through ACBrotherhood?
That one is 10 times harder than this.
ACB was a complete nightmare for me, almost to the point where if I didn't like Ezio & the story so much, I would have Quit the game.

Even I'm able to clear quite a few of these missions the first time and some others, 1-3 retries. (the hard ones, at least 12 tries lol).

If they made ACR even easier, they'd have a whole lot of AC fans complaining.

> KaiserSpartan: Mission requires some planning. Tactics/stealth are very good. I like. <


Totally. I think it's partly due to the bomb system involved, but I'm noticing that I'm having to plan alot more and I'm really getting into that.
Like in Decommissioned (Seq. 7) I'm in, I'm actually having to pre-plan my strategy w/ bombs.

Good overview.

VirtualTo
11-25-2011, 10:14 AM
Hi,

what an awesome game ACR is! I was glad to see that many things from ACB that kinda bothered me were fixed in ACR. There a still a few things that could be better, I think:

On the map it is quite hard to see whether a shop is closed or open. The difference between the grey and the white color is sometimes hard to tell. Couldnt the grey be in some darker shade?

Especially raising the Templar awereness after opening shops slows the flow of the game. If you want to open some shops at once, you open a shop, bribe a herald, open another shop, bribe a (if not the same) herald, and so on...

Failing a contracted mission in another city sometimes crashes the game and messes up the savegame. Quite tricky to get around it when that happens...

ziljn
11-25-2011, 11:21 AM
Well I waited until I finished the game (twice now) before I would offer feedback.

The Good:

The setting was great. Constantinople was a pleasure to explore and different enough from the prior settings to make it feel unique. They always put alot of time into getting the setting right and making it feel alive, and it shows. Kudos once again.

Stalkers: Great addition and I'd really like to see this expanded on in the future. Having to watch your back was a nice change, but they were too easy to dispatch, so it wasn't really that foreboding. They should definitely expand on this element. Personally, I'd find trying to track down stalkers before they got to me a great optional timesink.

Hookblade: Had fun with this. I liked the new mechanics and actions it brought to the game

Janissaries: Nice to have some guards that were more challenging. Although, I have to wonder how they were reloading those one-shot black powder pistols during melee. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif That's my only complaint with them.

Bombs: A nice addition. Particularly distraction and tactical bombs. Didn't use lethals too much outside of the challenges. However, there was too much focus on them. Every chest in the city didn't have to do with bombs.

Combat: Not much different than ACB, which is not a bad thing. I liked the addition of the counter-throw and being able to bring down scaffolding.

The Not So Good

What's with the bulky armors? Each new set of armor was bulkier than the last. This is an assassin that relies on freedom of movement. You don't strap giant pauldrons on your shoulders and go climbing buildings. It's an assassin, not a medieval knight. Let's keep the armor somewhat believable please.

Speaking of armor (and weapons), in both playthroughs I had the best armor and weapons unlocked somewhere in the middle of the game. It's makes all subsequent unlocks obsolete already and there's nothing to look forward to.

And, just like in ACB, you play half the game stuck in the first set of armor. It makes me want to progress the sequences just to get to the upgrades, making me want to rush the game. You need to dole it out more evenly. Or better yet, don't tie the unlocks to specific times in the game. Perhaps linking it to how many shops were unlocked would have been a better idea.

From what I read prior to release, there were supposed to be random missions given by people roaming about, not stationary. I was excited about this change and looking forward to it. All I ever found was either a guy looking for a fight or some dude who wanted you to carry his boxes, and they sure seemed to be in fixed locations. Seems like an idea that wasn't fully implemented. This was a big disappointment.

Den Defense...bleh. I did it until I got 3 for the challenge and then avoided it. Too clunky. Not really much fun and didn't really seem to fit an AC game. Good concept, poorly implemented IMO.

Mediterranean Defense: Yeah, recruiting assassins you can level and use in game is good stuff, but what was the point of the whole Med Defense mini-game? It was just an unending game of tug-of-war. To actually keep any level of control took alot of micromanagement and you were never going to win anything in the end anyway. It became a chore rather than a fun diversion, so I just stopped bothering.

Finally, the whole game just seemed too short. I don't know if it was a lack of side-quests or a shorter main quest, but there just seemed to be a lack of things to do as compared to the last two AC's. We either needed more sequences or more side-quests. The master assassin quests were a nice change to silly races or husband enforcing, but there wasn't enough of it. For me, Den Defense and Med Defense was hardly a replacement for lack of other content.

Scottgun00
11-25-2011, 03:46 PM
Take the edge off Templar awareness for buying buildings because as it is, it just becomes a boring rut of buy 2-3 buildings, go bribe the herald, buy more buildings, bribe the herald. Perhaps offset with bigger penalty for starting a disturbance with the guards.

RangerRico
11-25-2011, 11:12 PM
With the new combat system, I think the strong attacks from AC2 should be brought back

I would like to use weapons other than fist on railings

The bomb throwing guards threw bombs too often and it felt cheap rather than difficult

I would like to be able to remove my armor for
1) the extra challenge
2)the appearance

I would rather have a bomb pouch that held 15 bombs that you could use as many different types of bombs as you wanted instead of than 3 pouches that held 5 of one type of bomb

Artagez
11-26-2011, 10:30 AM
(coming off of my previous comment) The Game lacked bosses, (Brotherhood: Ceasere, 2: Well the conspiracy... 1: 9 men needed to die) anyeway... The game was cool with the hookblade but it gets old very fast, not only that, the game was shorter than brotherhood, and i feel that ubisoft took a few months to create this... I mean its Ezio's last story, why not make it as long as AC2 or even longer? Its too late now, but i hope in the next game you will get to play as Desmond, Subject 16 and use their DNA to acess the first civilization to find the temples.

EvolutionIXMR
11-26-2011, 02:22 PM
Well, I finally beat the story several days ago but have been playing the side-missions and completing all the optional stuff for the most part.
I've been following the AC series since 05-06, before the release of the first. I remember the cinematic teasers and Jade Raymond giving us gameplay footage and making our anticipation for the game grow.
I've been a huge fan of the series and just wanted to give my honest opinion on the game and how I feel about it.


Graphics:
The graphics in AC are perfect. They haven't changed much thru the series apart from facial movement and such, but I don't mind really. They could keep them exactly the same until the end of the AC series and it wouldn't bother me.

Story:

The story was great and left me satisfied. Ubisoft has some amazing talent on their team when it comes to story-telling.
That being said, I don't feel like the characters in Revelations were as "memorable" as the ones in Brotherhood.

Location:

Constantinople is a very very large city, that's for sure. If you're not zip-lining from rooftop to rooftop or using the tunnel system, it can take a very long time to run from one side of the map to the other.
I liked the location, but definitely not as much as Rome. Rome just felt a bit more "diverse", visually. Unless you're looking at your minimap or are on the rooftop of a building, it's almost impossible to know where you are when running through the streets. A lot of it just looks the same in my honest opinion.
It's a great city and i'm glad that Ubisoft gave me the chance to experience it, but I just didn't like it as much as Rome.
Also, the walls surrounding the city made me feel a bit "closed-in". Haha. Meaning, I wish they could've included just a bit of surrounding country for us to roam a little. Kind of like Monteriggioni.
The ferry system in the game was a bit pointless. Rowing your own little boat across the canal took about just as long as taking a ferry and having to wait through the loading screen. Just something I don't think was needed in the game.

New features:
Let me start off by saying that there weren't too many new features I actually liked.
Starting with the HookBlade. Wasn't a fan when they announced it, still am not. Other than using it for the ziplines(which can be fun I admit), I didn't see it as something that was necessary to include in the game.
When it came to fighting & climbing, it made some of the movement look unnatural and a bit awkward to be quite honest.
The bombs. Uggghh! Probably one of the things I disliked the most about the game. There was no need to include "bombs" in this type of game.
Seeing bomb-crafting stations in the most unlikely places like the Yerebatan Cistern is just dumb. Then they expect us to be "stealthy" in certain mission while still using bombs on guards while not alerting others 50ft away? C'mon, i'm not asking for 100% super-realistic gaming here, but let's be reasonable.
Den Defense. Oh my. Seriously? I'm not even going to go into this abomination of an idea.

Animus Island:

I liked Animus Island. The Portal-like Journey levels were somewhat entertaining and the insight on Desmond's life/backround was great. Just wish they were a bit more "visual" with his memories, like when people have flash-backs in a movie or something. But overall, I liked it.

Books & Book Shops:

I really liked the idea behind this, but I think it could've been better. Would have been great if you can read just a bit more than just a tiny paragraph in the books you collected. Especially at the ridiculous costs of some of them.

Notoriety/Templar Awareness:

The Templar Awareness system in this game was ok, but certain aspects of it were a bit annoying. Like the fact that every time you opened up a new shop, your awareness would shoot up, resulting in you having to look for a Herald or Templar Official afterwards. It becomes a nuisance after a while when you are renovating these shops in groups. And at times, you can't find any Heralds or Templar Officials when trying to get your awareness down. Bug/glitch?

Sound Track:

Unbelievable as always. I don't think it was AS GOOD as ACII & AC:B's, but it still awesome. I can't remember the last time I saw a movie that had such great music as the AC series.

Multiplayer:

I'm not an AC-Multiplayer type of person, I'll admit. Wasn't a fan of it before they announced it for AC:B and wasn't a fan of it when it came out. It just never stuck with me I guess. I'm more of a FPS type of person when it comes to multiplayer.
That being said, I don't think it was right what Ubisoft did where they made certain unlockables only attainable by playing multiplayer. That's just not right.


Overall, I think Revelations was a great game. It has it's flaws, but so do others. I know some will disagree with some of my views here, but it's just my thoughts and opinions on the game and I just wanted to share them.

Black_Widow9
11-26-2011, 02:39 PM
Thank you for your continued Feedback. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif
Please make sure that it stays specific to Singleplayer and is respectful while following the Forum Rules.

EvolutionIXMR
11-26-2011, 02:42 PM
Originally posted by Black_Widow9:
Thank you for your continued Feedback. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif
Please make sure that it stays specific to Singleplayer and is respectful while following the Forum Rules.

Well, with all due respect, when Ubisoft decides to tie unlockables in single player w/ multiplayer, you have no choice but to mention it.

vanbroot
11-26-2011, 06:57 PM
The games feels more like an add on. With mostly same thins and barely any new things. Brotherhood ruined the franchise for me and revelations was the same.

ACSineQuaNon
11-26-2011, 09:17 PM
I liked ACR, but there's definitely some things that need to be improved for AC3 to be a GOTY contender, which ACR unfortunately isn't. First of all, more side missions. I don't know why so many were left out. Bring back faction assignments, assassination contracts, courier missions, and beat up missions. The random events simply did not work; they felt like a big downgrade and not fully realized. Also, pickpockets, messengers, and tax collectors need to appear more often. Chasing them is actually a much-needed challenge that the series is, in general, missing.

The biggest problem I've had with the AC games are that they are too easy. The most difficult of the 4 has been the first one. Stealth in missions needs to be encouraged. Combat needs to be more difficult, and the AI sensory needs to be improved. There needs to be a sense of danger. In AC1 guards responded to your actions, and they did not let you escape so easily. Then AC2 came and all you had to do climb a building and they stopped chasing you. Ubisoft, take out the "wanted area" system (yellow region on the minimap that you must escape from). The intensity is just not there. Return to the aggressive AI of the first AC guards. This will make the missions more thrilling. No one complained about the first AC being too difficult. Also, the riflemen need to fire more quickly. The mission towards the end in which Ezio infiltrates the Aresnal to find Prince Ahmet really demonstrates the weak AI. There were so many riflemen and guards there, but you can literally just run straight past them. Riflemen need to fire.

Also, as much as I admired the Masyaf Key cinematic set pieces functioning as the Assassin's Tombs/Romulus Lairs, they do not provide the challenge that their predecessors did. Don't scrap these segments, but bring back the tombs/lairs. The whole point of AC is exploration, and quick, linear sequences don't provide that. The AC2 tombs were amazing and difficult. I died so many times in those, but that's what made completing them so rewarding. There's a real sense of progression.

Alex Amancio mentioned that word, "progression," a lot in his storytelling interviews with GameInformer. Make the game more difficult and let the player actually feel this heightened intensity. The player should only be just a tad bit better than the AI. We should die countless times throughout our playthrough of the game. That way, armor becomes more than just a decoration; it becomes a necessary piece of equipment. That is how you bridge gameplay and narrative, through difficulty.

Here's the video interview of Alex Amancio:
http://www.youtube.com/watch?v...t=PLDED2F49012448D86 (http://www.youtube.com/watch?v=kvfif7xp4e4&feature=results_video&playnext=1&list=PLDED2F49012448D86)

yly3
11-27-2011, 12:56 AM
All I'm saying is that I hope that AC3 was developed since AC2 otherwise I don't think this game has any chance to be good. Let's be honest to ourselves for a moment.

GaidenFawkes
11-27-2011, 08:00 AM
I really hope they put out some side-mission DLC. The lack of content parallel to the main story is a major flaw in my opinion. Other than that, incredible game. Loved it.

TK421-677
11-27-2011, 08:58 AM
Hey Ubisoft!

So I'm only on Memory Sequence 5, but I do have some comments for you.

First off, the positives:

1. Fantastic job on creating Constantinople! I'm not sure if it beats my personal favorite city of Venice from AC2, but it's definitely up there with the best the series has ever seen. The view from the Arsenal shipyard is breathtaking.

2. Thank you for finally making combat a bit more challenging. It's not "break your controller" hard, but I was fighting a group of soldiers, some heavily armed guards and several Janissaries, last night and I was having a blast. I could no longer just counter kill everyone in a row and the added strategy really made the fight feel more real and ALOT more epic. Love the duel/dodging animations for Ezio when he fights the Janissaries.

3. I LOVE the Desmond sequences. Very unique and interesting. The platforming is just challenging enough and the voice acting is top notch. Love the mood you guys created for these sequences. I haven't finished all of them yet but I like where it's going.

4. Training your assassins is a lot more entertaining in Revelations. I haven't done too many of them, but the Master Assassin missions have been great so far. I can only imagine that they get better as you go along. Oh and I like the option to give your recruits masks. Very cool looking.

5. The hook blade has really come in handy and speeds up traversal quite a bit.

6. The Templar controlled lairs are quite challenging if you want to do them stealthily and I really love it. I feel like a true assassin when I'm scouting out different routes into the restricted areas and spying on the Templar Captains.

Now for the not so positive:

1. Aside from a handful of missions for the main storyline, I have been pretty underwhelmed with Memory Sequences 1-5. The first three sequences were almost entirely made up of tutorials and while I understand the need for these, they seemed to go on far too long. After that there have been only 3 stand out missions, and while I won't spoil them here, I wish there were a lot more like them. Now, I know I'm only on sequence 5, but there are only 9 sequences in the game so I hope the latter half is much better than the first.

2. Kinda tied into my first point, it would be great if missions were longer and allowed for more experimentation. For the most part you have to do exactly what the on screen prompts tell you to do and while there are times where this works fine, having a bit more freedom to choose how you accomplish the mission would be awesome. Without spoiling too much, there is a mission that requires you to infiltrate a heavily guarded area and the game tells you that there is only ONE way in. To accomplish the mission you only have one choice and while that choice is pretty neat, I think there should be multiple ways to infiltrate said area. Maybe you don't do what the game prompts you to do. Maybe there's a sewer system that isn't on the map, but if you're clever enough to find it, you can sneak in undetected. Maybe there's a way to get the proper uniform and walk right in the front door. Now I don't think the AC franchise needs to just throw away everything that makes it great and become the next Deus Ex, but a little bit more player choice would be great.


Okay, I need to leave for work, and though I have a ton more comments (both positive and negative) I leave with just one last remark:

PLEASE FOR THE LOVE OF GOD, BRING BACK THE TRUTH PUZZLES! I know they don't really make sense in the context of Revelations, but I LOVED them so much in AC2 and Brotherhood. Figure out some smart way to bring them back for AC3.

Edit:

Okay, back from work so I'm gonna update my list.

Another positive:

- The stalkers. Awesome idea. Love when the music changes. I also love when I catch one just standing around whistling, waiting for the right moment and I kill him before he has a chance to act.

More negatives:

- Den defense. Clumsy and not very fun. Maybe it would work if it were refined but I don't have any interest in it right now. I do everything in my power to stay hidden from Templars so I don't trigger a den attack.

- The voice actor for Altair. Not a fan.

- Where are the assassination contracts, mercenary, thief and courtesan(Romani) missions? There have only been two so far and since then no icons have popped up on my map. Are there really only two?!

Thats all for now. I guess I'll keep updating this post as I get further in the game.

Thanks Ubisoft, you rock!

--T

Inorganic9_2
11-27-2011, 03:28 PM
Time for some feedback from me!

Good:
- Hookblade: the extended reach and combat with the hookblade was actually really good, as was the hook-and-run technique (highly useful, especially against those irritating points where guards stand there and wait for you to run at them)
- No (unreasonable) assassination contracts; Ezio seems to have spent most of ACII and Brotherhood killing (mostly) innocent people, just as fillers for the game.
- choice: I liked the fact that you had a choice of fight or run at many points. I, personally, feel that it is far more enjoyable to avoid fights and escape areas. I felt like fight AND flight were both equally viable and possible options in Revelations.
- den defence: I actually enjoyed this myself, choosing where to put Assassins and which units to best use to defend the den. It could have done with being a little smaller in scale in order to feel a bit more underground/secretive.
- apprentices: they felt a lot more personal with their unique weapon classes and the master assassin missions. They could have done with a little more customisation though.
- stalkers: it was fun to have to watch your back; could've done with more options other than be stabbed or kill. Disarm perhaps?

Not so good
- Altars memories: while good in the story sense, they made little sense themselves. Why did he bother with the memory seals? They didn't particularly reveal anything (other than Altars story after AC). It made sense for us to see them, but made no sense as to why Ezio/Desmond needed to see them
- still no armour removal
- a little short
- certain bomb types were almost entirely unnecessary and unused, I found. Pyrite coins, blood, tripwires, stink bombs, sticky bombs etc. were examples of some bombs I never felt the need to use.
- I didn't think the ending revealed much that we didn't already know and didn't live up to the promise of "Revelations"

howdytorrey
11-27-2011, 04:02 PM
UBISOFT:

As this is my favorite game series, I couldn't help but add my feedback in the hopes of shaping future game development.

First, the by-fars:

By far

The worst game (overall) in the series
The glitchiest game in the series
The shortest game in the series
The easiest game in the series
The biggest rip-off in the series


THE BAD

Den Defense - Rip it out, lock it in a box, throw away the key and never talk about it again. It was unnecessary and didn't fit with the game's style of play. I 100% disliked this aspect. It's not why I play this type of game.

Loading - OMFG the loading! Everywhere loading. Nothing killed a moment faster than having to wait for additional loading in the middle of it. Seriously, it felt like I was playing a gen-1 game on PS1.

Missing Side-quest Elements (Assassinations, Faction Missions, etc) - Wait, what? These make up a great part of the game and I'm sad they were left out.

Desmond Memories - I liked the concept, but disliked the execution. Given that it was just narrated flashbacks, I thought the platforming work required to get through it was unnecessary and frustrating. I think that area could've been better handled similarly to "The Truth" puzzles of previous games.

Character Appearance - Why the drastic change to Desmond and Ezio? After the last two games, it was extremely jarring to see these changes. It took me a few seconds during the opening sequence to realize I was actually looking at Desmond. Also, WTF is with all the devil eyes?

Controls - Why mess with the controls? It seems odd to mess with the controls in what is to be the last game of the Ezio era. It would have been a more logical choice to make control changes in the next game. In particular, ES on L3 was a horrible decision.

Sequences - Too slow and too few. Three full sequences for tutorials? Really? Please leave the tutorials as a separate help item as in AC:B and not part of the storyline.

Cinematics - For the love of all that is sane, please make up your mind on what you want to do here. The opening CG was a beautiful, movie-like experience, but the end CG looked like it was rendered for a PS1 game -and- IT STUTTERED. As for in-game, some were rendered, some not. Again, schizo. I'm all for adding some Uncharted-like cut-scenes IF it doesn't add load-times or break the pace of play, otherwise, ditch it. The in-game has always been pretty good.

Bombs - Again, I like the concept, but I felt it made the game too easy, didn't really fit into the AC ethos and there was FAR too much emphasis placed on them throughout the game (from needing them to complete missions to having chests of bomb ingredients all over the place).

Hookblade and ziplines - While I will admit, it was much fun to hook and run over soldiers and slam them into the ground, I disliked the choppy catapult-climbing up structures and barely used the ziplines. I found the ziplines to be out-of-place in the city (but I thought they worked well in the tombs).

Weapons/Armor - This aspect seemed totally broken and completely pointless. The limited weapons all seemed equally capable and the armor totally pointless as all of the sudden some were unlocked.

Mulitplayer Tie-ins - I'm not a huge multiplayer fan and tying in MP accomplishments into the SP story is annoying. Honestly.


THE GOOD

Music (when it played, didn't seem to play reliably until Seq 4) - Outstanding as always. One of the main reasons I play these games. Some days, I boot up these games just to walk around and listen to the music and enjoy the environments. I know, dorky.

City Detail - Again, outstanding. The detail, colors and lighting of Constantinople were gorgeous. While not personally my favorite location, there is no denying it was beautiful, particularly the sunsets.

Stalkers - I LOVED this element, from the whispering voices to clue you in to their impending appearance to the ability to stop them. One improvement: prevent them from appearing during a mission. On multiple occasions, they appeared during a mission and ruined 100% sync because it alerted guards or killed someone, etc.

Assassins - While I initially disliked this aspect in AC:B, it has grown on me and other than the assigning Assassins to dens/den defense portion, I liked the improvements in regards to defending your satellite cities and having to maintain control/gain income, etc. It was just enough keep it engaging without turning it into a strategy game or requiring too much attention.

Altair/Ezio Connection - This could have been so much more!


OVERALL

I was severely let down by this game. After the crazy build-up in AC:B we get what amounts to nothing in AC:R to advance the story. There barely was any story. The only Revelation I got from this game was that it seems like a rushed, half-assed, money-grab. Hell, there isn't even any DC?!

After playing AC:R, I can't help but think what was once planned as a monumental game trilogy has been re-structured to produce yearly mediocre fodder designed to prolong the over-arching storyline and make as much money as possible. Which, of course, there is nothing wrong with doing those two things, but for crying out loud, MAKE THE GAMES WORTH IT!

Please, UBISOFT, take your time with AC3. Make it GREAT, make it AC2-GREAT. Give us another STORY. Keep your FOCUS and give us (at least some) answers to our questions.

vanbroot
11-27-2011, 08:12 PM
Assassins creed brotherhood and Assassins Creed Revelations in my opinion felt rushed. The games both felt short and left a big hole where there should not be one. The story should be more like Assassins creed 2 where it took time and developed beautifully. The only game out of the Assassins creed series that was good in every aspect was number 2. The rest had problems which was a very big let down.

CarbonShield2
11-27-2011, 08:22 PM
.If you have been following Assassins creed we are going to have sonething like borgia towers. i dont like anything like borgia towers like in Assassins credd Brotherhood. I ve been following the series since Assassins Creed the first with altair.
In the first game and second i was more into the game. With Borgia towers i felt like the game wasnt as good. It makes the game harder because you are worrying about being in a restricted area. I can see how its fun but i personally hate it. UBISOFT YOU ARE RUSHING THE GAMES AC 1 Ac 2 were AMAZING AC Brotherhood and AC Revalations were BAD im WASTING MY MONEY. Heres what you should do Ubisoft. TAKE 2 YEARS to make the best game you can. In the last 2 years between AC 2 and AC Revalations you could have made those two games mixed somehow, perfect in every way, and made us happy and not getting comments from me and howdytorry. Ubisoft you are rushing your employees too much. the could have had a good game done in april, 2012. The final game doesnt have to end before 2012. People are here because of the game style,the story line, and the fun. You have to make the game enjoyable for us to enjoy it. So i STRESS it. Please give your employees more time so the game is the best it can be. Thank You
-CarbonShield

ljn14
11-27-2011, 09:10 PM
One thing I noticed is that guards seem to wait for you..WHY?! Why would they do that? Logically, anyone who's fighting you with a sword would attack until you're dead, they're not gonna freaking wait..right?

Only a few of the missions were hard. Hell, most of them were too easy. But keep in mind that challenging and frustrating are too completely different things. Most of the missions in revelations are easy to do and simple, BUT the way they're presented make them feel very frustrating and almost infuriating at times. Thats something you guys should look into. Make it challenging, not frustrating.

The Lucy and Subject 16 problems were completely ignored...WHY?!

Actually, I felt the opening of the game felt a little weak. I much preferred the openings of AC2 and brotherhood, I would have loved to see Ezio and Claudia having a conversation in the beginning of the game about finding Altair's vault in Masyaf or maybe saying goodbye to Leonardo Da Vinci, you see where I'm getting at? Anyway..favorite mission would have to be sequences 8 and 9 both very intense and just awesome.
Also,if you guys are putting so much emphasis on linear missions then why is Assassisn Creed an open world game? I just think that the way the game plays should be changed for AC3, because the missions are great and very exciting but then after the missions are over..the game ends up feeling empty.

Thats my biggest problem with assassins creed, after beating AC2, AC:B and now ACR the game just feels like its missing something important.

this game was way too short, it really needed way more missions at least 14 sequences like AC2 instead of just 9. The desmond memories felt very half-assed and just terrible, instead of lame first person platforming segments(and honestly portal ripoffs)why not REAL flashbacks where we could have visited the farm and see desmond train with his family and the other assassins?! Wasted opportunity. AC3 better be at least 20 hours long not including side missions. Also, you guys should include a new game plus that makes the enemies way tougher and changes the objective of the mission BUT keeping the outcome of the mission the same as before? Similar to arkham city's new game plus but taken to the next level, in fact adding a changed objective AND mirror mode would make replaying the game a NO BRAINER. Please, Ubisoft..mirror mode with new game plus!

I just compiled all my other posts from the other forum posts just to make sure you guys see it! Really looking forward to AC3!!

Ceseuron
11-27-2011, 10:16 PM
Couldn't agree more with howdytorrey on the subject of den defense. Development should remind themselves that the Assassin's Creed franchise is an action/adventure type of game, not an RTS / Tower Defense game. Den defense is completely unecessary and uncalled for and distracts from an otherwise compelling game and franchise. As it currently stands, it's abysmally implemented, grossly unbalanced, and is probably the one thing that'll make me shelve the game or trade it in if I have to keep running willy nilly all over Constantinople defending dens instead of playing the game. Please disable it, or at least provide an option to turn it off in a future patch.

ljn14
11-27-2011, 11:51 PM
I forgot a few things. For the multiplayer on AC3, you guys should add coop missions or some sort of free roam multiplayer like in read dead redemption/GTA IV. Also the coop missions could either be in present time or in the past..AND the multiplayer better be about assassins vs templars not the simulation used in ACB and ACR!
LAST THING- FIX DESMOND'S FACE AND HAIR!!

Fluke1981
11-28-2011, 03:58 AM
I have one other thing that is really annoying me at the moment.

If I spend a minute or longer climbing a tower in order to parachute as far as possible towards my destination, quite often I'll find myself diving in to a haystack or the equivalent as soon as I jump and not having the opportunity to deploy the parachute.

Schmagelborfer
11-28-2011, 06:04 AM
the game is amazing, blew me away. free running could be better though, in AC2 it was smooth and would jump to the edges of every next rooftop unless it was like 2 stories lower, i feel that in ACR it's usually a reckless a*s jump and i usually overshoot buildings and die when the next edge is right there but maybe 5 feet lower than where i jumped from as well as in ACB. i hate fighting janissaries, mostly they just jump back and shoot, no fun at all as i like to fight the guards. also in AC2 rooftop archers would drop their bow and fight if you got close enough, now it's just watch them back up and shoot you as it was with ACB's archers. all the new kill animations are epically great as is the slow motion during air kills when you can see, say, Hagia Sophia in the backdrop, very awesome. the hookblade is a huge help for climbing and fun to "hook and throw" guards into market stalls or off of rooftops, great idea by the devs. bomb crafting is a plus with all the varieties and possibilities as well, it adds much longevity as you can kill guards in many many ways now. the "tombs" were indescribeable to me, i was almost in tears after witnessing each one's epicness, well done. the only thing that is missing to me is the lack of other big cities to explore like in AC2 but it's not that big of a deal. lastly, i'm amazed at how much one can learn about true history by playing AC games, i really learned a lot about Renaissance Italy in AC2 and ACB and the ambience really puts you there except you can't smell through your T.V. i'm looking forward to learning some Turkish history now and great job overall. i got my money's worth from sequence 1.

Jodead
11-28-2011, 06:26 AM
The only thing two things i hated about this game was that:

1. Ezio is still the main guy sadly

2. Altair's new voice over is horrible, not even mentioning his dirt stache AND THE SAME SCAR EZIO HAS!!!!!!!!!!!!!!! WWWWWWOOOOOOOOOOOWWWWWW!!!!!!!

shop49FAF31A2
11-28-2011, 11:48 AM
I just beat the singleplayer storymode, here's some feedback.

What I didn't like:
Den Defenses. Not enjoyable at all. An inconvenient interruption to the otherwise great gameplay. Please exclude from the next game.
The removal of the first person camera zoom. Please bring this back next game!
Mapping the Eagle sense to the directional stick. It makes it harder to switch Eagle sense on and off while moving.
The exclusion of a cape system to alter notoriety. Worrying about notoriety is ok during missions, but I want to wear a notoriety nullifying cape when I'm just running around renovating shops and looking for collectibles.
Desmond's first person animus sequences. I miss the usual Desmond segments of wandering around outside the animus, checking emails, and speaking with Shaun and the gang.
I really wish there had been more explanation in regards to Lucy's death in Brotherhood.


What I did like:
Secret location sequences are better than ever! There's a greater feeling of danger and more integration with the main story.
Ziplines and the hookblade make freerunning even more enjoyable.
Assassin calls are more effective in combat plus the process of recruiting and training assassins feels much more organic.

shop49FAF31A2
11-28-2011, 11:52 AM
Originally posted by Fluke1981:
I have one other thing that is really annoying me at the moment.

If I spend a minute or longer climbing a tower in order to parachute as far as possible towards my destination, quite often I'll find myself diving in to a haystack or the equivalent as soon as I jump and not having the opportunity to deploy the parachute.

I had the same problem, especially trying to get animus fragments from the side of Galatia tower!

shop49FAF31A2
11-28-2011, 11:55 AM
Originally posted by Ceseuron:
Couldn't agree more with howdytorrey on the subject of den defense. Development should remind themselves that the Assassin's Creed franchise is an action/adventure type of game, not an RTS / Tower Defense game. Den defense is completely unecessary and uncalled for and distracts from an otherwise compelling game and franchise. As it currently stands, it's abysmally implemented, grossly unbalanced, and is probably the one thing that'll make me shelve the game or trade it in if I have to keep running willy nilly all over Constantinople defending dens instead of playing the game. Please disable it, or at least provide an option to turn it off in a future patch.

I haven't seen a single review for this game that doesn't say the same thing. The Den Defense is annoying and boring. I REALLY hope this doesn't become a staple in the franchise!

shop49FAF31A2
11-28-2011, 12:00 PM
Originally posted by ljn14:
The Lucy and Subject 16 problems were completely ignored...WHY?!

Actually, I felt the opening of the game felt a little weak. I much preferred the openings of AC2 and brotherhood, I would have loved to see Ezio and Claudia having a conversation in the beginning of the game about finding Altair's vault in Masyaf or maybe saying goodbye to Leonardo Da Vinci, you see where I'm getting at?

This game was way too short, it really needed way more missions at least 14 sequences like AC2 instead of just 9. The desmond memories felt very half-assed and just terrible, instead of lame first person platforming segments(and honestly portal ripoffs)why not REAL flashbacks where we could have visited the farm and see desmond train with his family and the other assassins?! Wasted opportunity. AC3 better be at least 20 hours long not including side missions.

I completely agree!

crash3
11-28-2011, 02:48 PM
Make Janissaries the minimum in combat difficulty, anything below them (except perhaps the Varangians) is way way way too easy! However get rid of those annoying pistols the Janissaries use, they really disrupt the flow of combat without adding any challenge to combat

jcoyle_hull
11-28-2011, 03:03 PM
DEN DEFENCE :

I think everyone is forgetting that Ezio is now a mentor assassin i think the den defence was a great way to show his authority and the fact he is an actually leader/mentor, although the den defence does need alot of improvement and maybe its not for everyone but it was a good idea, maybe if it was a one off thing that happened or a one off mission type it may appeal to people more.

luckyto
11-28-2011, 03:12 PM
Originally posted by PhiIs1618033...:
Texcube, I dislike Den Defense, but you only really have to do it once. Just keep your Templar Awareness low and if a Den gets attacked, just initiate Den Defense and lose as quickly as possible. Then you can retake it by killing the captain.

I really despise this logic. You know, I have to work to keep Awareness low and it is very very very easy to play for a couple of minutes and lose track of it. BUT MOST OF ALL --- "initiate Den Defense and lose as quick as possible." That's like 3-5 minutes where I just have to set my controller down and walk away. Really? That is acceptable to you?

jcoyle_hull
11-28-2011, 03:19 PM
Completely agree about the beginning, Brotherhood was a great beginning throwing you straight into the game, the video sequence at the beginning should of been a playable part of the game that looking like a epic begginning to the game.

I do think though the beginning 2 sequences were great for getting new players used to the game as it was great because us veterans where learning the new stuff too whilst also being new to the city and characters.

Also is it just me who doesnt have a clue what happened to lucy ? :S

luckyto
11-28-2011, 03:24 PM
Originally posted by Coyleyy:
Completely agree about the beginning, Brotherhood was a great beginning throwing you straight into the game, the video sequence at the beginning should of been a playable part of the game that looking like a epic begginning to the game.

I do think though the beginning 2 sequences were great for getting new players used to the game as it was great because us veterans where learning the new stuff too whilst also being new to the city and characters.

Also is it just me who doesnt have a clue what happened to lucy ? :S

Me too. I know a lot of people are complaining about the lack of "Revelations" in Revelations. I agree with them. Closure, yes. Revelations, no. If I had just got that ONE QUESTION: WHY LUCY? answered, I would have been happy.

jcoyle_hull
11-28-2011, 03:38 PM
@luckyto

There was loads of questions not answered and i had quite a few more questions arise too but the lucy thing was a massive thing and they didnt tell us, is she a templar? Is she a assassin? Is she dead?

I did enjoy the way Altair's story was finished and Ezios story was only finished in "Embers" as before i watched that i was just sat there like "yeah so what does Ezio do?"

Gonna miss them two, gonna have to pull a great next character out the bag ubisoft!

luckyto
11-28-2011, 03:43 PM
He took off his blades, that was his cue. I'm good with the Altair/Ezio closure. Still, did the Altair sequences tell us anything about his discoveries with the Apple? I mean, the memories didn't seem to support the story --- why would Altair leave memories that make no sense to anyone out of context? They make sense to us because we know AC1. Why would a person in the future really care that Maria died? They wouldn't, but we (the gamers) would. I could throw a lot of criticism that way, but they weren't major major issues for me and I did (as a fan) enjoy them.

But the Lucy thing is the ultimate of let-downs...

jcoyle_hull
11-28-2011, 04:04 PM
Yeah i know he took off his blade but when its a character's story we've been following for three games is now coming to an end id expect them to give us his ending, may of been left out so people have to purchase "Embers" but if so thats abit out of order they should of showed him go home to that woman and say look im retiring lets move away or something, Embers shoud of been a sort of spin off showing us the chinese assassins and widening the assassin world.

Kaena2012
11-29-2011, 12:03 PM
Originally posted by Coyleyy:
Yeah i know he took off his blade but when its a character's story we've been following for three games is now coming to an end id expect them to give us his ending, may of been left out so people have to purchase "Embers" but if so thats abit out of order they should of showed him go home to that woman and say look im retiring lets move away or something, Embers shoud of been a sort of spin off showing us the chinese assassins and widening the assassin world.

I sort of agree i mean we can come to the conclusion that they ended up together but those who have not seen Embers really do not know about his life as a Retired Assasin.

As for ACR it was a solid game but seems like it was written by someone else as it's not as good as the previous AC Games however Gameplay despite some negative comments from others for me it was awesome. Really loved the new and more brutal counter attacks from Ezio, graphics are great, music is great and Multi Player well no way am i playing as a Templar, lol
The Assasin missions seem like just an add on and really are not as important like they were in Brotherhood. BTW is there an end to all the Assasin missions and any way of getting 100% Assasin Control? Bombs while sort of fun really are Assasin's not supposed to be stealthy not mad bombers, yikes
And Altair i sure missed that Assasin and i enjoyed these missions and still think however they should have made another game with him.
If they can get the storyline aspect back on track and as compelling as previous i think AC3 will be perhaps even a 10
And to those about Lucy based on what i gathered from both the game and Encyclopedia it would not seem like she was a Templar and yes she did die after all they talk about her funeral at the beginning of the game

THe__NoMaD
11-29-2011, 12:36 PM
Like
- Storyline was excellent. Enjoyed Altairs alot.
- City was decent size.
- Bombs, although some were a complete waste of time. Tripwire bombs seemed pointless. Blood was funny but again pointless.
- Hookblade. I thought we got it too early in the story but a nice edition.

Hate
- Den Defence. Fun once. Became a chore and a pain later on.
- The lack of posters and buying shops causing notoriety to jump up way too fast.

I'd like to be able to customise my Assassins more. Costumes/Names/Personality/Weapons etc.

Would like to play as some of my Master Assassins when I send them out to different cities on missions. Maybe just a tomb mission so you don't have to create all Cities.

jcoyle_hull
11-29-2011, 12:44 PM
I think the gameplay for Revelations is great i love the way there trying loads of new stuff out but i dont like the fact theyve sacrificed story for gameplay, didnt know it was wrote by someone else though? But suppose that explains the lack in story in Brotherhood and Revelations, AC2's story was great it really dragged me in and got you hungry for revenge i felt all Ezios emotions in that game and wanted to kill them all one by one, with Brotherhood it was more abit of fun, Revelations was the same except the story was abit better apart from the fact there was no real bad guy, the fat guy we killed in the caves and the prince i felt were pretty crappy.

I actually liked the Assassin missions, i loved the fact that they were given names and personalities and a actual use, although i was confused as to why you were hiring all these assassins and training them to run the dens when there was already LOADS of assassins when you arrived in Constantinople under Yusef's order and even at the end all Yusefs assassins where with you.

I dont think you can get 100% as i got 50% on about 3 cities and then they kept going down so i gave in as i didnt need the money anyways.
Bombs i also thought were great because gave the game a more strategic depth as assassins would have a strategy and a plan, although i do agree the bombs should be silent and more conspicuous.
I think the way theyve ended Ezios story and Altairs together is great i really do believe that was the overall plan from the beginning although somewhere along the line the story aspect has been downgraded in importance and now its the multiplayer and new gameplay elements seem to get more attention.
So why did he kill her? i dont get that at all haha

MCRMJ
11-29-2011, 06:19 PM
The gameplay was solid enough, but for me the game lacked the charm of AC2 and Brotherhood.

Maybe it was the location, or possibly the characters, but there was something missing.

Location wise, in AC2 we had various different cities, but the difference in them was quite important, the wetlands of Forli, the colour and vibrancy of Venice, the buildings in Florence.

In ACR, you had one large condensed city, with very little in the way of distinguishing which part of the city you were in. Only on the outskirts, near the port areas or on the edges near the Romany camp where there were touches of streams/grassland did anything look different.

NPC crowds were also a step backwards. Conversations while blended, shop owners shouting the same things as in Rome and the lack of variety in crowds (ACB had fat women, thin women, fat women with curly hair and so on).

Character wise, the only person I felt added any of the charm of the previous two games was Sofia.

Just look at the raft of characters in the previous games, each getting plenty of character building (even minor characters like Paola, Rosa, Antonio, Lucrezia)

Yusuf, as good as the character was (in the little snippets we got), was far too underdeveloped, then all of a sudden, it's all unravelled. From what was said before the game was released, I was expecting Yusuf to take the Mario role, with banter and bonding over time.

The same kind of development we had with Leonardo, the interactions with him in previous games was genuine, fun and showed a bonding between him and Ezio. ACR didn't have this, with the duties seemingly split between Piri and Sofia.

I know that the majority of the other characters had two games to become established, but the whole of ACR seemed to have pacing issues.

The first few sequences were akin to AC2 and the run up to the trip to the Villa. Tutorial missions if you will. But whereas AC2 then embarked on a long epic journey after that, ACB seems to drop straight into a conspiracy story, then just as fast you're off to Cappadocia on a mission to kill someone that would have been an interim target in the previous games (ACB - The Banker or say, AC2 - one of the Pazzi family).

Then (it does say about spoilers, so I won't give any away), the game ends. As abruptly as it started. They introduce an interesting villain then just as quickly he's gone (Shakula).

The feeling I had in the last few sequences of ACB, where things seemed to be forced along at breakneck speed, I felt the entire duration of ACR.

I'm not complaining too much, as I did enjoy the game for what it was, but overall it did disappoint slightly.

TK421-677
11-29-2011, 07:42 PM
I totally agree with you about the pacing and the assassination targets. After the tutorial missions the game just made a sprint for the finish and all the targets felt like cardboard cutouts like the guys in the AC2 Bonfire of the Vanities expansion. Shakulu could have been an awesome character. He looked menacing and I thought to myself when he was introduced "it's gonna take a lot to bring this guy down." Not so.

TK421-677
11-29-2011, 10:13 PM
By the way, I posted this in the Single Player Mission Feedback topic but thought I should repost it here since it is a pretty general observation. Just some things I would love to see in future AC games:

I would love to see a more interactive and evolving city next time. It would be great if there were random events that would happen in the city as you walked around, such as a parade or a concert. Anything to make the city come alive and give the player something new to see.

Imagine if you were given an objective to assassinate a target at a certain location but, randomly, there happens to be a large parade through the area, making you shift your tactics and find a new way to your target. I think events like the execution scene in AC1, the carnivale in AC2, the play in Brotherhood and the torture scene in Revelations need to happen naturally in the world, not just for missions. They are great playgrounds for social stealth, they epitomize what AC is all about(becoming a blade in the crowd) and they should be capitalized on.

On top of that, changing weather would be awesome.

Make it happen Ubi-geniuses!

hawkifan25
11-29-2011, 10:20 PM
I loved the single player just as much as the others, and it was a great experiance. I will suggest this game to many others, but the end was still wide open. What happens after he wakes up? They said this is the final one, but it leads into what desmond could still do. Any one agree? I believe they should make another one now because im still confused off what that end cinematic was supossed to mean!! lol

vanbroot
11-29-2011, 11:28 PM
Its a good thing this game is called revelations because it revealed to me how bad assassins creed 2(which was the best game in the series) could have been.

Whirz
11-30-2011, 04:43 AM
Great Storyline, for me the best one yet. I think the gameplay needs some reorganising, scrap den defense (it just didn't fit in really). Bring back more side missions like Brotherhood. In Brotherhood I felt i had an enormous amount to do, not so in revelations. I have mixed feelings about bomb crafting, they were fun to make but I didn't use them that much, at times there are almost too many weapons, and I resort to the hidden blade a lot. Hopefully these can be addressed and a reinvention of some of the gameplay will be possible in a new setting. Other things that worked well was that the assassins had more depth (though would like to customise them even more) and there were great characters and a satisfying conclusion to the trilogy and ezio's story.

My final suggestion would be to do more bug-testing etc. this time round, the game was far too buggy.

Nadia.al.moula
11-30-2011, 09:24 AM
<span class="ev_code_PURPLE">Hello, here to give feedback to game developers</span>

[LIST] <LI> <span class="ev_code_RED">No Puzzles with the glyphs like the previous games let me down , the conspiracies and suspense which related to our worlds politics and economics was brilliantly done before. shame it wasnt done again</span>

<LI> <span class="ev_code_PURPLE">Desmond was a handsome devil before, now he looks a bit like snoopy http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif I thought maybe his face was drooping because loss of muscles when in a coma. But alas we do not know why his face was changed</span>

<LI> <span class="ev_code_BLUE">Only Constintanople? no other exciting places to travel to? In previous games, we were given choices to go to other cities, and travel by horse (I will address this later) now we are stuck in just one big city and this made the game for me boring</span>


<LI> <span class="ev_code_BLUE">I like to travel quickly, and it was a shame, the horses were opted out of this one What can I say, it made the game more flexible and fun </span>


<LI> <span class="ev_code_BROWN">Its nice that we saw an inside to desmonds past life in the those playground type places on animus island when we get the fragments but...why 100 fragments? why not just 30? I remember the 2 pillars that were broken, why not activate them when gaining 50 or 100 fragments? </span>


<LI> <span class="ev_code_GREEN">And why those memory cubes in animus island? What was the point of them? they did not unlock a video sequence. I mean the truth puzzle which unlocked the adam and eve video was mind blowing because it broke cultural barriers which was brilliant. </span>


<LI> <span class="ev_code_RED">Why change the voice actor of altair? Philip Shahbaz pronounced the arabic names perfectly and he had a strong deep accent of an assassin The Assassins come from arab lands, not spanish or italian, so why use the same voice actor who has a typical spanish accent and cannot pronounce the arabic names with justice? </span>


<LI> <span class="ev_code_PINK">Who was the bold guy in the trailer and beginning? why didnt we ever see him again? </span>
<LI> CREDITS- TOO LONGwe love to know who did what...but this was going a fetch too far
minor points.
-watching a cutscene takes a shorter amount of time compared to skiping the cinematic

GOOD POINTS
- You made us play an old guy, new and refreshing from playing young people
-We had stalkers- good addition
-Nice music, however, a bit too eery for constintanople , should have managed where to place the music best
-nice details to the city
-you brought back altair...(BUT not enough of him)
-nice vid at the end
-Yusuf was cool
-hookblade-good

FOr the fuTURe??..
-are we stepping away from the animus

<span class="ev_code_BLUE">This is my personal review, but if I am honest, I was expecting much more and for the bars to be RAISED!!</span> <span class="ev_code_RED">Ubi Montreal, you need to step up your game to what gamers would like to see, the revoloutionary ideas from the first 2 games should be maintained or made even bigger!</span>
<span class="ev_code_BLUE">The fact is and im sorry to do this to you but assassins creed games are expensive when released and I am not going to buy it for the main point that im not enjoying it as much as I used to. unless I hear that its changing for the better and I know what those changes are, my money is going on other investments</span>

cmdr177Vimes
11-30-2011, 09:44 AM
Please ubisoft give us a worthy successor to AC2!
In the first 2 games the assassinations you had to perform as part of the story really felt necessary, the corrupt officials and merchants selling out their own people of the first and the excellent Pazzi family and conspiritors of the second, all worthy of note!
But in the last 2 games ACB + ACR i have just not given 1 *fig* about some faceless tower captain or any of the other mugs Ezio has gone after save for Caesare.

Yeah i get the fact Multiplayer is now an ugly shoe-in on most formally single player story driven RPG's but please if its gonna be tacked on taking up valuable disc space (xbox) then just put it on a seperate disc or sell me the story ALONE for a reduced price!

As for the map sizes, "Rome is going to be 4 times the size of AC2's largest city Firenze (florence)" this was a quote from in interview held by OXM prior to the relase of ACB, one thing i have to say about that "my ***" and you can quote me if you wish. Now we have Constantinople, smaller and samier than Rome, what a cop-out, if your going to use smaller cities then at least have the decency to put some more in (and no Cappadocia does not fill the glaring gap) again im assuming this is so as to save space for f'ing multiplayer... Thanks for that!

As for Den Defence hmm yeah im feeling the hate for that too, the 1 that was thumped on my lap at the start was enough from that point on I went out of my way to get my the towers locked so i would not have to put up with that steaming pile again.

The Desmond (post a bad case of plastic surgery / botox at least) first person quasi-mission/side quest type wastes of badly executed tosh were instantly forgetable, I like the story of AC and seems to be best told via cut-scenes or dream sequences so ubisoft PLEASE DONT DO THAT AGAIN.

In short; good if far too short story continuation, visuals and puppet controls but almost completely let down by forgetting most of what made AC2 one of the best games ever.
A word of advice to all of you at UBISOFT (Yes you Mr Schelling) please forget the crap and get back to basics, make us care again.

xRue
11-30-2011, 03:18 PM
Is it just me or, after I beat ACR, do I not hear music in Assassins Creed anymore?

I'm currently achievement grinding and I can't recall ever hearing any music in the background. Brotherhood actually had music playing in the background whilst I searched for ALLLLLLL those wonderful flags. This time, I have to choose my own music. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif Jesper Kyd's melodies just does not compare to the amount of electronica music I have or any hip-hop, for that matter. Hip-hop does not blend well at all in ACR...and Ezio definitely sure can get enough of that "gangsta shiiiii...."

Am I crazy?

ProdiGurl
12-01-2011, 06:13 AM
I'm playing ACR for the 2nd time now, and while I think Den Defense is a good concept and I do like it, it's really difficult and confusing and when I'm not able to get my awareness down fast enough which now keeps happening, I'm spending way too much time on DD and it does detract from the game.

Unfortunately it happened w/ a den that has a Coward Captain, so he takes off before I can retake the den I lost.
I'm so frustrated, I want to whip my controller into the TV screen at this point http://forums.ubi.com/images/smilies/icon_twisted.gif
lol

Please either do a serious overhaul of the DD system or rethink it altogether?

Other than that, this game is pure bliss for me and especially the 2nd time. Now I'm grasping alot more of the story and the noticing the significance of things I missed my first time thru.
Brilliant game! http://forums.ubi.com/images/smilies/25.gif

TheSpong
12-01-2011, 09:32 AM
How can I post feedback without spoilers? How can I comment on certain aspects of the gameplay if certain aspects of it are new?

ElGuybrush
12-01-2011, 03:47 PM
So far, I find the game to be a lot better than Brotherhood, in no small part because the game space is of a much more manageable size. Traveling across Rome became annoying sometimes, in no small part due to me not wanting to just ride over people with my horse.

I'm not a fan of den defense and have been able to successfully avoid that component of the game for the most part. Mediterranean mini-game is not bad though locking out a city for the sake of multiplayer attention isn't really my favorite design choice - not a fan of multiplayer

The core gameplay is good. Thank you for making the cavern exploration missions less frustrating. I loathed trying to get to 100% in brotherhood because of the cavern exploration and davinci machine missions. You might say, well you can still get 50% sync, and I will say that 50% sync is like getting a trophy for showing up, having to settle for 50% on the tank mission in AC:B was very irritating.

DavisP92
12-01-2011, 08:16 PM
I got a way for you to fix the armor request, instead of having armor add more life instead have it add armor (like it should) to the health. Meaning our health never increases, this will allow us gamers to chose to put the armor on and if we do we can take it off when we want.

Because armor adds more defense, there should be a negative aspect to it. Putting the armor on slows the assassin down; for combat, and navigation. And not having armor makes us faster.

This will connect to a Co-op story, where one player will can were armor and the other doesn't.

Speaking of Co-op, there should be a new navigation weapon, perhaps a wire. were it could be used to pull enemys towards you from a longer distance or set a wire trap to trip someone or rappel down a wall that u can't climb down. It could be used to shoot it out of the hidden blade gauntlent when the assassin is about to fall off a roof or wall and save themself. It could work for saving the teammate assassin too.

Now for the hook blade, because zip lines may not be in the next game a way that it could work is if in Co-op their is one assassin uses a bow and arrow. If the archer assassin attaches a rope, shoots at a down-ward angle allowing the other assassin with the hookblade to use the rope as a zipline.

Now since we're on the point of having differen't weapons for the two assassins they should have completely different looks, and play styles.

Also AC3 should do something like Splinter Cell Conviction, AC3's single-player story could take us to London while the co-op story should take us to egypt. It will allow two differen't play styles for both, which will not only win your fans back but gain new ones. meaning ubisoft, U MAKE MORE MONEY

(more to come)

scout455
12-01-2011, 10:12 PM
Great game and always has been my only concern and hope is that they will Improve on the combat system. I like it but can it be more fluid like batman arkham city. I Like free roam fighting games wear it fives you a variety of different attacks and not the same one repeated over again and again especially with the fist combat. I mean when you counter he does the same 3 moves over and over again. I'd like it if the combat were ALOT more fluid like the batman and spiderman games. Over all great game and I will continue to be among the first to preorder the nxt and nxt AC games ( as long as parents alow)

richterthiago
12-01-2011, 10:36 PM
Ok, I've just finished the game and I have quite a lot to say, I guess!

- The Altair segments were really great. It felt both nostalgic and new, but they were WAY too short. You have one or two really straightforward objectives, and that was it.

- I missed the sense of a "strong villain". Although I think the way Cesare was portrayed was a bit 'meh', Rodrigo Borgia was a really great villain. I didn't quite get that sense of fighting someone that powerful here. Not going to mention names, but I don't think the main villains were that well-explored.

- Seriously, WHAT THE HELL HAPPENED TO DESMOND'S FACE!? It made it really hard relating to him like I used to when he looked like someone else. PLEASE PLEASE PLEASE PLEASE PLEEEEEAAASE make him look as he did in AC, AC2 and ACB for AC3.

- Not a big fan of Den Defense.

- Nor Desmond's part in this game. In the previous ones, even AC, they were way better. We got to discover some really cool input (specially during the first AC), talk to your companions, explore etc.

- I REALLY REALLY loved the glyphs/clusters. The puzzles, showing the game's 'truth' of how historical figures used Pieces of Eden to change the course of mankind was AMAZING and kinda spooky. I'd like to see it back somehow.

- The combat system in ACR was, somehow, off. I can't exactly pinpoint it, but I felt like it was much more fluid in ACB. In this one, I was actually avoiding fights, when in ACB and the others, I felt pretty confident I knew how to do it properly, even if the foes were tough. Didn't feel this confident here with ACR, at all.

- The convergence of Ezio, Altair and Desmond was EPIC! http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

- But the graphics on the final video, with the supposed "revelation", what Desmond is shown (can't actually say it for spoilers sake) was REALLY bad. What happened? Seriously, when we had such a beautifully detailed opening sequence, I can't quite grasp it that you guys let THAT come out as the final product. And it was the climax.

- The game was indeed a bit short, if it was a tad longer, I bet it would be a big improvement on the fluidity.

- The title "Revelations" was a bit of an overstatement. I, myself, did not feel like I've cleared any of my remaining questions. I'm not complaining at all, I know you're saving the best for last, AC3, and I agree with it completely, but then again, the title would suggest otherwise.

PHEW! So far that's it. I know it seemed like I somehow disliked the game, because I had a lot to say, but make no mistake: IT IS AMAZING, AND I LOVE DIT! But as a really loyal fan, I feel like I should offer my input on how to improve it for the next title.

One final remark, even though the story was pretty nice, I feel like I must say this:
PLEASE, work more on the story of AC3. Make it as epic, amazing, touching and surprising as possible. We've been waiting for this since the beginning. The story is the main reason why a lot of us play the games. For me, at least, I can assure that is true.

TheSpong
12-02-2011, 11:13 AM
Seeing as I can't post spoilers in here, I'll just say this; I enjoyed Brotherhood much, much more.

UrDeviant1
12-02-2011, 12:29 PM
Seriously lacking side missions like factions, assassination and templar side quests are disappointing because I liked them In ACB. I too felt disengaged with Tarik, Manuel and Ahmet but I'm on my second play through now and I'm starting to feel more engaged. Sending recruits out on missions Is really not much fun at all, it's not engaging and takes no real tact. Den defence was fun the first few times but soon got a bit meh, whatever.

Getting Ishap's armor was too easy, simply buying a map to find the memoir pages Is a lazy solution to finding It, getting armor In ac3 should be a lot more interesting and challenging to make me feel like i'v actually earned it. I never felt excited about getting the hookblade but I think it's because acquiring new weaponry was done so brilliantly In ACB and i may have been expecting too much.

The game's great otherwise and I hope there's some Single Player DLC on the way to expand my Revelation.

DevinCarter
12-02-2011, 05:31 PM
Honestly the game is great but it's not perfect & by all means do not stop improving it. If you take me as being harsh, I AM. My biggest issue with the game is that the main character, "Ezio" is still a walking tank. He's not stealthy what so ever. 1st off he stands out the most in the crowd other than the guards, & most of the time the guards walking amongst the crowd there in plain sight of to the side. 2nd all his weapons are clearly visible, last time I checked an assassin was supposed to remain hidden in the crowd. Knowing all this he's the only one holding a sword and a crossbow, shoulder armor, leg armor hidden blade guantlets. Oh yeah he's clearly "A blade within the crowd."



Next problem: Assassin Recruits

You guys got super lazy with recruit looks, both male & female all have the same face. In AC Brotherhood the recruit faces had more variations in the faces. In the next game(Revelations) which you would assume they improve upon, they did the exact opposite & got even worse.


More Feedback As I Find

crash3
12-02-2011, 06:38 PM
I think the tombs took up too much space within the game, I liked the tombs and the number of them, but considering how short ACR was, I personally think too much of the game consisted of tombs.

More of the game could have been focused on missions that immersed you more in the city and its culture

Also please get rid of those flashing health bars above guards' heads, they make combat too predictable and unecessarily easy, also its unrealistic and makes the guards look like characters in an arcade game

Dagio12
12-03-2011, 01:56 AM
Originally posted by crash3:
Also please get rid of those flashing health bars above guards' heads, they make combat too predictable and unecessarily easy, also its unrealistic and makes the guards look like characters in an arcade game

just turn the SSI indicators OFF in the hud menu. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

TheSpong
12-03-2011, 04:41 AM
Okay, seeing other people appear to be posting what I consider spoilers, I'm gonna give Revelations both barrels instead of the one-line "Brotherhood is better" post I made in here before.

For me, the game was a huge disappointment after Brotherhood. Seemed like a lot of the good stuff was scaled back to make way for a lot of superfluous stuff which, in themselves, added nothing and were ultimately detrimental because of that.

Constantinople seemed far smaller and less interesting than Rome was and I've come to despise that river splitting the map up with a load sequence. I liked being able to run from one end of the map to the other in Brotherhood, so the river in Constantinople felt like a massive step back in that department, it's an immersion-breaker. The place also feels less alive than Rome (or the locations in ACII) did. While there's certainly more splashes of colour, I found myself not really noticing any real variance in the city's districts. The only difference I picked up on was that between the Romani district and the rest of the city.

The viewpoints feel lacklustre in the wake of previous games. Rather than scaling large towers with intricate and puzzle-like ledge layouts, the 'towers' in Revelations feel like mere flagpoles in comparison where you essentially hold 'up' from bottom to top. They're not very exciting any more. Along with the new, somewhat mediocre music when you synch a viewpoint, there's no longer a sense of accomplishment to scaling and synching them.

I thought there'd be more to Cappadocia too. The place looked fantastic when I first got there, it filled me with an excitement that Constantinople itself utterly failed to inspire. But I was in & out and had wrecked the place quicker than a ninja on too much sugar. I was gutted at how quickly the place was rendered essentially useless.

I was hugely disappointed by the lack of secret locations. For me, those hidden tombs have always been the highlight since ACII, and to go from six in Brotherhood to one in Revelations was really upsetting. And then I find out there's actually two, but one has been held back from me because I didn't pre-order my game from a particular shop. I don't pre-order my games, I never have and I never will, and I'm fairly annoyed that (once again, Ubi) I'll have to pay for an unlock code at some point in the future to get content which is present as part of the product I PAID FOR but other people have been given for free. The current climate around pre-order DLC is something I find infuriating, but I digress...
Anyway, I know there are tombs which form part of the main story in Revelations but because they were a part of the "normal path" through the game, like the Castello in Brotherhood, I don't consider those locations as anything special. Sure, they're great to work my way through, but they completely lack that spice of being a "hidden place" because there was no discovery involved. Sidequests to gain access, like the searching for the books or searching for hidden entrances, is what was missing. And rewards too. Earning the Brutus Armour in Brotherhood (along with stacks of cash along the way) was a satisfying reward having explored the six hidden tombs. What did I get for completing Hagia Sophia? I can't even remember, it was that uneventful.

I know it's all a matter of personal taste, but the Den Defence minigame is terrible. I hated being forced to play it as part of a memory and I kicked myself for not realising I could avoid playing it again by keeping the Templar awareness down. I had to play that awful thing twice. How is it remotely in-keeping with the core gameplay of being stealthy and subversive? It's an all-out street war! It certainly makes a mockery of the whole Templar awareness thing after that, how can they ever be anything but totally aware of your presence after something like that? Basically it wasn't appreciated, it wasn't in-keeping with the feel of the game, it didn't sit well logically, and nor was it a welcome distraction. For me, it was jarring, simplistic, and a style of gameplay I dislike greatly.

Desmond's Journeys, I never once understood them. Not the story side, but the way they're played. Running around in a cheap first-person view and laying endless blocks to stumble across some CGI obstacle course was pretty mind-numbing. If some more thought was put into it, or more resources to make it play better, then it could've been good. As it was though, it was four or five sequences (I forget how many) that just seemed as bizarre and as jarring as the Den Defence. I never thought I'd say this, but I actually would've preferred Subject 16-esque puzzles to unlock Desmond's memories instead of wandering through some fragmented, bizarrely abstract environment picking up multiplayer bonuses I'm never going to use.

The sequences with Altair weren't what I expected. I've not played the original AC, so I was looking forwards to playing him and hearing more about him. However, I thought there'd be entire Altair sequences instead of just the odd memory here & there. And every Altair memory was set in the same Masyaf location (but with different memory synch rules). By the end of the game that alone made those memories feel entirely repetitive.

The expansion of the assassin recruiting & training aspect was a double-edged sword. While I liked the optional memories attached to the master assassins, I disliked extra emphasis given to the Mediterranean Defence. It was just a tool to level up your assassins in Brotherhood, and it performed that adequately. In Revelations, it's been turned into an overly complex taskmaster. And for what? It earns you nothing more than disposable income I'm already earning in spades and ingredients for bombs I don't use. It should still be just a tool to level up my assassins, meaning that I should be able to forget about it once my need is fulfilled. But now, because it's completely open-ended with its Assassin/Templar control in each city, it's forever whining at me and telling me a city is under siege. I seriously hate that. Once I've installed my assassins in a city and got the assassin control to 100%, that's it, the place should be mine for good (much like the Den Defence being annulled by placing master assassins). But no, Mediterranean defence has become the bane of my life, it just goes on and on and on and on and on and on and on.

The factions are another example of something that suffered at the mercy of the new additions. What was the point of them this time around beyond their challenges? They had no sub-stories, no memories to speak of, their presence was a bare minimum. As someone who never hires factions normally, I struggled to see the logic as to why they were there at all this time around.

And finally, the bombs, the much vaunted "amazing" addition to AC's gameplay. I side with what Eurogamer said about them in their review; they are utterly superfluous and add absolutely nothing. Like the factions, I really don't know why they're there. I don't know who thought they were a good idea because, as far as I'm concerned, they weren't at all. Pointless is a word I'd use to describe them. Throughout ACII & Brotherhood, I became somewhat adept at hand-to-hand battles and stealthy kills, I look at the bombs in Revelations and I ask the question why? What's their point? Given the fact Ezio still has the full compliment of weapons he has in Brotherhood, I simply didn't need the bombs. Apart from the odd memory where I was forced into using them, they added nothing by way of being an extra option to combat or stealth. I stocked up with (what I considered to be) the most powerful type of each bomb as soon as I could, and I still had those same bombs come the end of the game. Why would I need to use them when I've got my hands, blades & swords for close combat (something far more fun than lazily chucking a bomb) and things like the poisonous darts, throwing knives and crossbow for distance kills?

That's all my dislikes, and sadly there's a lot of them. So I'll lighten my mood by talking about what I did like. Unfortunately, they are few in comparison and all appear to be pretty cosmetic...

I like the ability to "autopilot" when walking & talking with NPCs. It's such a simple thing and it gives the gameplay a brilliantly cinematic touch (while allowing me to mess with the camera).

The Eagle Vision has been vastly improved, if only because the mini-map remains on-screen. Now if you could keep enemy pointers/awareness on-screen too, it would be perfect. I liked the focus-pulling and the tweaked controls while running around in Eagle Vision too. I can't say I used the new "enemy trace" feature that much though, I kind of wished I could disable it at one point because it was too much of a stretch to my disbelief. Also, the way Ezio identified targets gave a kind of Metroid Scan Visor feel to the proceedings. I get that Ezio would naturally look for a few seconds in order to make things out, but the momentary spinning of the reticule gave an odd sci-fi "analysing" sense that was out of place.

The hookblade is a great idea too, as a means to get about, it was a joy to use for both climbing and using the ziplines. It's a shame no more use of it could be made in combat outside of the multitude of execution animations.

I'm sure I'll get flamed for having the "audacity" to not like something I've paid for and feeling it's not as good as its predecessors, but I honestly think Ubi have burned themselves out if the additions to Revelations are, in their eyes, improvements. In my view, the additions were ill-conceived and badly executed, someone could even say they appeared rushed. One game a year is too much in my opinion. I suspect Brotherhood was constructed with chunks left over from ACII, which is why I think Ubi got away with it that time. But Revelations? Being supposedly an all-new title released a year later after Brotherhood, I have to say I feel the quality has taken a big dive. And the sad thing is, Ubi have confirmed another game for 2012 already.

Zchnimm
12-03-2011, 05:50 AM
Originally posted by obliviondoll:
Open question to all who have the game:

What about the combat system?

Have they made it balanced and fair this time? Do your enemies actually have some hope of leaving a dent in your armour? Because in the original game, decent AI would have made the combat system AMAZING, but the enemies were morons. In AC2, they made the enemies more diverse, but still ******ed, AND they made you MORE powerful, AND they broke the combat system's balance, but the continued enemy stupidity made that ok. In ACB, they broke the combat system MORE, but in a different way, and added more complexity to the enemies while still making no AI improvements.

So how does the combat system work. Is there a guard-break attack like they had in AC1 and ACB (which was a STUPID oversight in AC2)? Is it skill-based like in AC1 (unlike the broken spammable kick in ACB)? Do counters require timing again? How about combo kills? Or can you mash the buttons like crazy and hit it every time like you could in AC2 and ACB? And the same goes for the killstreaks... They only added them in ACB, but it was EASY to just mash the attack button while pointing the left stick at the next guy you want to kill, then occasionally throw in a counter when someone tries to fight back.

I REALLY want to find a reason to play Revelations, but after seeing what Ubisoft did to ACB's multiplayer, I'm unlikely to bother with much of that side of ACR, so the single player better be an ACTUAL improvement. Rehashing the same mistakes and occasionally throwing in a few new ones does NOT make the game better. Please tell me Ubisoft have made SOME good decisions here. Please?

Quoted the entire post, because it hit's ACR where it hurts: Skill-based combat. I agree 100% with these observations. Unfortunately, judging by Online vids, most players are have no clue what this means, and are mostly concerned with "winning" and being awesome by exploiting game-mechanics.

Here's my wishlist:

= Controller Configuration =
- Can't stand on an edge and hire a faction/target a faction onto enemies without dropping down.
- I occasionally stop-to-shop when fighting near/running past shops.

Give me a totally free button-configuration setup-option, where you also include modifier-groups, akeen to hi/low profile.

= Combat =
- Probably a little late to modify this in a patch, but here again: give me options: enemy types, conter-settings, aggressiveness, counter frames.. whatever! -And then the option to share the settings, so I can download and use "obliviondoll's insanely sane combat settings".

== Timing and openings ==
- I loved the delay-release-for heavy blow in AC1, even more so the combo-timings! Awesome mechanics!

There has to be some way you can alter the combat so that attacking creatively, and with perfect timing (no bombs, no assasins etc, but more like Jackie Chan) will break through defenses of harder enemies like Janissaries, spearmen! In AC1 there were audio-visual clues to openings and when to press the attack-button to deal more damage/instant kill.

= Options, options, options =
I wanna die when I jump from more than 10 meters onto solid ground! It's my sandbox, why can't you just cram in a slider for every kind of setting that controls how normal-to-super-human Ezio is?

Finally: Make the damn trees transparent when they are between Ezio and the camera!! -How the hell did that get passed QA???

DavisP92
12-03-2011, 08:13 AM
Combat:
~ Imo, it should be like embers combat. Epic fights where one small mistake means you die, this will make the game a lot more challanging.

~ The dodge ability shouldn't be a huge jump back, infact it should be a small body adjustment to dodge the attack. if a sword is swinging downward the assassin should just adjust his body so he is parallel with the sword.

~ The gun should not be able to fire more then one bullet without reloading (problem since ACB) and now guards don't even hear it.

~ The assassin shouldn't even carry any weapons on him if they are visable, it defeats the purpose to be stealthy and hide in the crowd when your the only guy with a sword, dagger, crowssbow and 20 knives all in plane sight. (This means we should only be using hand-to-hand fighting while guards use swords and whatever or we use hidden blades). Because we should only be using hand-to-hand there should be a option to steal the guard's sword and use it for urself OR just turn his blade against himself like in the ACR trailer

~ Hand-to-hand and disarming animations should be changed. They've been the same since AC2 (mostly).

~ The kick ability should be improved on, it should just be a kick in the balls. But rather, maybe being able to just kick. If i do a punch kick combo there should be a nice animation of some martial arts.

~ Guards should be better then the assassin one their specific fighting style. If a guard uses swords then that means they have trained only with swords, while the assassin trains with many weapons (so his skill compared to a guard that trains with only one weapon should be weaker). This would mean we would have to switch up the weapons or fighting style we use, which is what a Hassassin was suppose to do Adapt.

~ Any weapon that is loud should draw attention for guards withing a 3 neighborhood distance.

~ New animations for hidden blade, including the assassinations. Look at AC1's first trailer where Altair climbs a building (he climbs it differently too) and stabs a guard in a way we never have done.

Navigation:
~ Add more parkour/freerunning moves, like a dash, kash, and kong. A dash and kash could be used to attack guard too.

New Features:
~ More then 2 new weapons should be added to the game.

~ Perhaps a wire for the hidden blade, where the gamer can choose to have the hookblade or the wire-blade. (on the topic of the hookblade, when assassinating someone in ACR, the hook should not be out).

~ Bow and Arrows should be in the game as a optiong to use rather then a crossbow. It will also allow the player to shoot more then one arrow, and perhaps shoot a arrow with a rope attacheted to it allowing the gamer to use it as a zipline.

~ Swords and daggers should be breakable, forcing the gamer to switch weapons during combat.

~ NO MORE ARMOR FOR HEALTH. Our health should never change, instead the armor should apply resistance to damage. This way we can take it off without losing any health.

~ If the assassin has armor on then the guards should be able to notice the assassin faster. It makes no sense that an assassin is trying to blend in a crowd for people only wearing cloth while he is wearing a whole set of armor.

~ Armor should slow down the assassin, giving gamers the choice: wear armor for more defense or not and I can run and fight faster.

~ The animations for fighting and navigation should be different depending if the assassin has armor. If fighting with armor the assassin can block with his gauntlents but an assassin with no armor can't.

~ Cover system would make the game better, why is it that our recruits can use cover while we can't

~ more customization allowing us to have different options for clothing, not just color. what if some of us want a cape and some don't. allow that option to put it on or not. And not just a cape but allow us to take off the hoodie and annd more to the outfit.

~ If we can customize the assassin more, this will provide a option to hide weapons on the assassin. Perhaps hide a dagger under the cape of the assassin.

~ Guards should be able to disarm the assassin.

~ Applying poison to weapons

~ Different types of poison, maybe a poison crafting ability. poison that will make gaurds sleep and not kill them, or a poison that will make them kill the people close to them but not kill them (which will make it look like to the guards that that crazed guard killed your target and will not look for you). A poison that only makes the guard throw up in order to make the other guards walk away from him. Fast and slow acting poison, allowing the player to do certain actions while hunting their target. An example would be using slow acting poison and shoot it at a guard with a poisoned arrow in the arm making him run back to his base and u follow him finding your target. He acts crazy and kills a few of the guards or maybe have him throw up on your target making your target leave to go somewhere and clean himself and you can kill him there.

Co-op:
~ There should be a whole story in a different location for it

~ Customization allowing the two or more assassins to look completely different.

~ Different play-styles for the gamers (class based assassins). the class based assassin would only mean they have one special skill that the other assassins don't. skills: Archery, bombs, poison, etc. This would mean in co-op only one person can use a bow and arrow, bombs or advance poison. I have already stated what could be used for bow and arrow, but for bombs it would be ACR bombs crafting but only one person who picks a bomb skilled assassin can do it and supply the other assassin with bombs.

~ Co-op based navigation moves, if one assassin has the wire-blade and the other has the hook-blade (they can't have both). then if both assassins are climbing the same building and they both lose their grip the assassin witht he wire blade could shoot the blade up and stick it in a wall stoping him from falling and catching his friend.

~ Seperate notoriety systems, however, if both assassins are right next to each other (as in 1 foot or so) and one is found out then the other(s) should be too.

more to come

Minihub
12-03-2011, 08:21 AM
The cursor in Den Defence is linked to the SSI in normal gameplay. I like to play with the SSI off for a slightly more difficult, immersive experience as I know many others do, but playing Den Defence without the cursor is ridiculous, and having to change settings every time you do a DD starts to feel like a chore. I didn't even know it had a cursor till I saw someone else's gameplay video since I turneddthe SSI off straight away.

ACSineQuaNon
12-03-2011, 02:52 PM
Originally posted by TheSpong:
The viewpoints feel lacklustre in the wake of previous games. Rather than scaling large towers with intricate and puzzle-like ledge layouts, the 'towers' in Revelations feel like mere flagpoles in comparison where you essentially hold 'up' from bottom to top. They're not very exciting any more. Along with the new, somewhat mediocre music when you synch a viewpoint, there's no longer a sense of accomplishment to scaling and synching them.

I was hugely disappointed by the lack of secret locations. For me, those hidden tombs have always been the highlight since ACII, and to go from six in Brotherhood to one in Revelations was really upsetting. And then I find out there's actually two, but one has been held back from me because I didn't pre-order my game from a particular shop. I don't pre-order my games, I never have and I never will, and I'm fairly annoyed that (once again, Ubi) I'll have to pay for an unlock code at some point in the future to get content which is present as part of the product I PAID FOR but other people have been given for free. The current climate around pre-order DLC is something I find infuriating, but I digress...
Anyway, I know there are tombs which form part of the main story in Revelations but because they were a part of the "normal path" through the game, like the Castello in Brotherhood, I don't consider those locations as anything special. Sure, they're great to work my way through, but they completely lack that spice of being a "hidden place" because there was no discovery involved. Sidequests to gain access, like the searching for the books or searching for hidden entrances, is what was missing. And rewards too. Earning the Brutus Armour in Brotherhood (along with stacks of cash along the way) was a satisfying reward having explored the six hidden tombs. What did I get for completing Hagia Sophia? I can't even remember, it was that uneventful.

The expansion of the assassin recruiting & training aspect was a double-edged sword. While I liked the optional memories attached to the master assassins, I disliked extra emphasis given to the Mediterranean Defence. It was just a tool to level up your assassins in Brotherhood, and it performed that adequately. In Revelations, it's been turned into an overly complex taskmaster. And for what? It earns you nothing more than disposable income I'm already earning in spades and ingredients for bombs I don't use. It should still be just a tool to level up my assassins, meaning that I should be able to forget about it once my need is fulfilled. But now, because it's completely open-ended with its Assassin/Templar control in each city, it's forever whining at me and telling me a city is under siege. I seriously hate that. Once I've installed my assassins in a city and got the assassin control to 100%, that's it, the place should be mine for good (much like the Den Defence being annulled by placing master assassins). But no, Mediterranean defence has become the bane of my life, it just goes on and on and on and on and on and on and on.

The factions are another example of something that suffered at the mercy of the new additions. What was the point of them this time around beyond their challenges? They had no sub-stories, no memories to speak of, their presence was a bare minimum. As someone who never hires factions normally, I struggled to see the logic as to why they were there at all this time around.

And finally, the bombs, the much vaunted "amazing" addition to AC's gameplay. I side with what Eurogamer said about them in their review; they are utterly superfluous and add absolutely nothing. Like the factions, I really don't know why they're there. I don't know who thought they were a good idea because, as far as I'm concerned, they weren't at all. Pointless is a word I'd use to describe them. Throughout ACII & Brotherhood, I became somewhat adept at hand-to-hand battles and stealthy kills, I look at the bombs in Revelations and I ask the question why? What's their point? Given the fact Ezio still has the full compliment of weapons he has in Brotherhood, I simply didn't need the bombs. Apart from the odd memory where I was forced into using them, they added nothing by way of being an extra option to combat or stealth. I stocked up with (what I considered to be) the most powerful type of each bomb as soon as I could, and I still had those same bombs come the end of the game. Why would I need to use them when I've got my hands, blades & swords for close combat (something far more fun than lazily chucking a bomb) and things like the poisonous darts, throwing knives and crossbow for distance kills?


This x 1000

Viewpoints need to go back to the drawing board. Their architecture has to offer some challenge and variety. Secret locations akin to those in AC2 need to be brought back. ACB and ACR's were too linear; the tombs need to be more about a spatial puzzle sandbox. The Mediterannean Defense also needs a face lift. There's no narrative or gameplay depth to it. It feels like a minigame. The money earned from it quickly becomes a non-issue because of the broken economy system. Stop giving money for completing missions; we already have too much. Factions are also becoming a non-factor. They have almost no use now. Find more meaningful ways in which they can contribute in an interactive fashion. Bring back more of their side missions, and incorporate them into the main story somehow. This was done well in Brotherhood narrative wise, although they were nearly as equally useless gameplay wise then too. Bombs also need to go back the drawing board. It didn't matter how many types there were; they only had 3 different uses. The difficulty of the game and mission structure need to adapt to these additions. The game has become far too easy.

joaomuas
12-03-2011, 05:21 PM
Mainly, I'd like the series to improve three gameplay elemnts, and add three other gameplay elements. Let's start with the improvements:

Health system: I know, it makes sense to have a synch bar as you are inside the Animus, but it just makes the game too easy. I mean, while in games like Red Dead Redemption, Arkham City and Skyrim we have a reason to buy equipment/upgrades, in AC we don't. In my opinion, the Uncharted/RDR "red screen" health system just works better. And, like in Uncharted, in a harder difficulty level, the screen would get red much faster.

Combat/movement: It's growing old. I mean, it still looks, feels and plays right, but we need improvements. Although they look awesome, killstreaks are very easy to accomplish. They should work for every guard the same way they work for Janisseries (you need to make them loose some health and only then you can use them in killstreaks). That would actually give us a reason to attack and block! Also, make the guards actually attack simultaneously, not wait while you kill every single one of them. And make the combat require much more timing like in AC1, and make it harder for killstreaks to work. And make better use of different archetypes, as well as adding more of them. And movement should be improved too. It's awesome, but the hook blade is still not fluid enough and there should be more ziplines and a better use of architecture. It's also growing a bit old (the movement).

Setting: I don't know if this is considered a gameplay element, but it needs to be improved. Although Constantinople is one of the two best AC cities (along with Venice), we want multiple cities. And a countryside! I mean, I look at the horizon and I think "I wish I could go there", while on RDR/Skyrim we can go everywhere! Just make multiple cities like in AC2 and a countryside of similiar size to the Kingdom of AC1 but with side-quests, catacombs, things to find and lots of other collectibles. I also want to see a different kind of settings. I want mountains, big and lots of them; and I want to look on the horizon and see a giant castle on top of the highest mountain and have an exotic, platforming, stealth and assassination mission (one only main story memory with all these parameters) on it. Imagine: climb stealthly to the top of the mountain, climb to the top of the castle, infiltrate it, enter a secret passage to a catacomb full of puzzles and awesome platforming moments that leads to the room of a Templar meeting, you eavesdrop and wait for the target (which lives in the castle) to be alone, stealthly assassinate him and leave, but just when you're about to live the castle disguised as a guard, they find the body and discover you somehow, which leads to an exotic escape as you fall down the mountain full of trees and dangerous animals, and you then end up jumping to a carriage and get the hell away from there. AWESOME! And this is all investigated before the mission by the way! And give us more assassination targets!

And now, the new stuff:

Crouch/cover system: These are essential to a stealth game. They should have been there from the beginning!

Knowledge system: This is actually a variant of the notoriety system, but much better. It's made of two seperate meters. One is the "Knowledge on the Assassin" meter. Since you arrive, they start realizing therre is an Assassin in town and all that stuff and you get more famous during the course of the game. You start by getting known only by the most important people, and then, later, by everyone. This meter can't be decreased. The other one is the "On Sight" meter, which is how easily you are detected on sight. Get known, and they'll search for the man in the white hood, change or dye clothes and the meter will decrease. Assassinate a target in public and it will be on max level. Remove bounty posters, bribe heralds and kill officials (but hiding the body and bribing witnesses) to decrease it. This system would make the game much more realistic and feel much more realistic, as well as being a hell lot of fun!

Minor stuff: Threatening soldiers, interrogating them, holding hostages, negotiating with Templars (they'd give us something and we wouldn't reveal something about them), new long-range targeting system, stuff like that.

I think this would improve much more the franchise and would give the fans what we all have been waiting for. So guys, let's demand these improvements!

P.S. - Add much more random events and make them happen much more. And make much more and more varied side-quests.

crash3
12-03-2011, 07:09 PM
Originally posted by joaomuas11:
Mainly, I'd like the series to improve three gameplay elemnts, and add three other gameplay elements. Let's start with the improvements:

Health system: I know, it makes sense to have a synch bar as you are inside the Animus, but it just makes the game too easy. I mean, while in games like Red Dead Redemption, Arkham City and Skyrim we have a reason to buy equipment/upgrades, in AC we don't. In my opinion, the Uncharted/RDR "red screen" health system just works better. And, like in Uncharted, in a harder difficulty level, the screen would get red much faster.

Combat/movement: It's growing old. I mean, it still looks, feels and plays right, but we need improvements. Although they look awesome, killstreaks are very easy to accomplish. They should work for every guard the same way they work for Janisseries (you need to make them loose some health and only then you can use them in killstreaks). That would actually give us a reason to attack and block! Also, make the guards actually attack simultaneously, not wait while you kill every single one of them. And make the combat require much more timing like in AC1, and make it harder for killstreaks to work. And make better use of different archetypes, as well as adding more of them. And movement should be improved too. It's awesome, but the hook blade is still not fluid enough and there should be more ziplines and a better use of architecture. It's also growing a bit old (the movement).

Setting: I don't know if this is considered a gameplay element, but it needs to be improved. Although Constantinople is one of the two best AC cities (along with Venice), we want multiple cities. And a countryside! I mean, I look at the horizon and I think "I wish I could go there", while on RDR/Skyrim we can go everywhere! Just make multiple cities like in AC2 and a countryside of similiar size to the Kingdom of AC1 but with side-quests, catacombs, things to find and lots of other collectibles. I also want to see a different kind of settings. I want mountains, big and lots of them; and I want to look on the horizon and see a giant castle on top of the highest mountain and have an exotic, platforming, stealth and assassination mission (one only main story memory with all these parameters) on it. Imagine: climb stealthly to the top of the mountain, climb to the top of the castle, infiltrate it, enter a secret passage to a catacomb full of puzzles and awesome platforming moments that leads to the room of a Templar meeting, you eavesdrop and wait for the target (which lives in the castle) to be alone, stealthly assassinate him and leave, but just when you're about to live the castle disguised as a guard, they find the body and discover you somehow, which leads to an exotic escape as you fall down the mountain full of trees and dangerous animals, and you then end up jumping to a carriage and get the hell away from there. AWESOME! And this is all investigated before the mission by the way! And give us more assassination targets!

And now, the new stuff:

Crouch/cover system: These are essential to a stealth game. They should have been there from the beginning!

Knowledge system: This is actually a variant of the notoriety system, but much better. It's made of two seperate meters. One is the "Knowledge on the Assassin" meter. Since you arrive, they start realizing therre is an Assassin in town and all that stuff and you get more famous during the course of the game. You start by getting known only by the most important people, and then, later, by everyone. This meter can't be decreased. The other one is the "On Sight" meter, which is how easily you are detected on sight. Get known, and they'll search for the man in the white hood, change or dye clothes and the meter will decrease. Assassinate a target in public and it will be on max level. Remove bounty posters, bribe heralds and kill officials (but hiding the body and bribing witnesses) to decrease it. This system would make the game much more realistic and feel much more realistic, as well as being a hell lot of fun!

Minor stuff: Threatening soldiers, interrogating them, holding hostages, negotiating with Templars (they'd give us something and we wouldn't reveal something about them), new long-range targeting system, stuff like that.

I think this would improve much more the franchise and would give the fans what we all have been waiting for. So guys, let's demand these improvements!

P.S. - Add much more random events and make them happen much more. And make much more and more varied side-quests.

Im liking your ideas a lot

I think the HUD was neater this time round and took up less space on the screen which is good

I do think the game could be more open, look at Red Dead Redemption, its huge!

As for notoriety there should be more consequences for any none-stealthy actions, I think we need to hide bodies more often so they arent discovered.

I think you should be detected a lot quicker if you have a higher notoriety, in AC1 there were guard patrols that attacked you on the spot unless you were being stealthy, they didnt have some cartoonish triangle that slowly filled up red before they attacked

I think it would be a good idea to have more guilds to set up in the city other than Assassins, Thieves, Mercenaries and Romanies, I think the diffeent shops should have guild headquarters for Blacksmiths, Tailors, Artists etc


The next game shouldnt feature an already experienced assassin, I think we need to go back to the basics and go through that exciting process of learning to be an assassin again. If we start out in AC3 with an experienced assassin, itll just feel like playing as Ezio again, unless combat and stealth are made more challenging

crash3
12-03-2011, 07:20 PM
Sorry for this double post I wont make a habit of it.

One thing I noticed with the combat system is that the Statistics on the swords and daggers were completely pointless as you kill guards after the same number of hits, regardless of your weapon

I think there need to be swords that have more damage that can be physically seen in combat and also swords that give you better abilities in combat, so the cheaper more basic swords would only allow certain moves

Weapon progression is apparent in Red Dead Redemption with weapons with more ammo and damage becoming available in shops, it would be a good feature in Assassins Creed

Hope that made sense!

AkwardPenguin
12-03-2011, 07:23 PM
The campaign was too short but the graphics were amazing! they should have more hidden places and the player should have to be stealth and cant walk right up to gaurds. The weapon stats should actually do something. they should have more weapons espiacaly ranged weapons. different wepons heavy medium and light should have different pros/cons and not be the same weapon.

I finished the campaign in about 10 hours it should atleast be 30+ hours and other hidden places you can find. For the stealth if a gaurd sees you he should always inspect you and if he inspects you he should defintley try to kill you there should be less health and it should be alot easier to die if i want to die i have to let guards hit me for 5 minutes straight with out me fighting them. For assassins creed three they should do a cool setting like athens or madrid and have the new guy be youg and in its 20's. the map should be alot bigger and they should have alot more guards in it, i can go 20 minutes straight and not see a guard. and the missions should be alot more puzzling hard and stealth. the armor should do more than have health (what it really shouldnt do at all) like be more stealth light and more stuff to be carried. all the armor and swords should cost way more and they should have alot more of it.

They should have alot less hud no health bar no floating triangle above a guards head and square to show you how much guards will notice you.

THough the most important things are:

Alot less health, almost no hud, bigger map, more than just one city, more weapons, make the weapon stats do something, make combat harder, make guards notice you more, make stealth more important, customize your guy more (clothes etc.) and, LONGER CAMPAIGN! Though overall it is the best game i have ever played 9.5/10 Awesome Job!!!!

joaomuas
12-04-2011, 04:38 AM
Originally posted by crash3:
The next game shouldnt feature an already experienced assassin, I think we need to go back to the basics and go through that exciting process of learning to be an assassin again. If we start out in AC3 with an experienced assassin, itll just feel like playing as Ezio again, unless combat and stealth are made more challenging

I totally agree with you!

crash3
12-04-2011, 04:57 AM
Originally posted by AkwardPenguin:
The campaign was too short but the graphics were amazing! they should have more hidden places and the player should have to be stealth and cant walk right up to gaurds. The weapon stats should actually do something. they should have more weapons espiacaly ranged weapons. different wepons heavy medium and light should have different pros/cons and not be the same weapon.

I finished the campaign in about 10 hours it should atleast be 30+ hours and other hidden places you can find. For the stealth if a gaurd sees you he should always inspect you and if he inspects you he should defintley try to kill you there should be less health and it should be alot easier to die if i want to die i have to let guards hit me for 5 minutes straight with out me fighting them. For assassins creed three they should do a cool setting like athens or madrid and have the new guy be youg and in its 20's. the map should be alot bigger and they should have alot more guards in it, i can go 20 minutes straight and not see a guard. and the missions should be alot more puzzling hard and stealth. the armor should do more than have health (what it really shouldnt do at all) like be more stealth light and more stuff to be carried. all the armor and swords should cost way more and they should have alot more of it.

They should have alot less hud no health bar no floating triangle above a guards head and square to show you how much guards will notice you.

THough the most important things are:

Alot less health, almost no hud, bigger map, more than just one city, more weapons, make the weapon stats do something, make combat harder, make guards notice you more, make stealth more important, customize your guy more (clothes etc.) and, LONGER CAMPAIGN! Though overall it is the best game i have ever played 9.5/10 Awesome Job!!!!

I agree with you, weapons should have different strengths and weaknesses, I didnt see any difference between any of the swords or daggers in ACR regardless of their stats

I think less HUD would be brilliant so we actually have a better view of our surronudings

I think a good improvement would be to have a proper aiming system for the ranged weapons instead of locking on to a target and automatically hitting them, There should just be a white dot as a hit marker and you aim that carefully at a guard. That way there can be consequences for missing, say if you use a crossbow or the hidden gun and you miss, guards should attack you on sight, if you are high up on the roofs, the guards might not see you and they may just investigate the area, so a long as you dont go to ground, they wont see you and attack you

In terms of armour, I think certain armours shouldnt be able to be penetrated by certain weapons, the hidden blade can penetrate anyything, but weaker swords and daggers shouldnt be able to punch through a fully armoured guard, in which case you should disarm their axe or spear and use that against them

I think having less health is a good way to improve the challenge, I simply think the screen should get more a more red or have more animus glitches as you take more damage to show you are losing sync with your assassin, in which case you would either have to flee or call in your brotherhood, or use a smoke bomb

Medicine shouldnt heal immediately, it should heal you gradually over about 30 seconds to a minute or so and you can only use medicine once you are incognito, I think its stupid how you can use medicine during a fight its a very unrealistic feature

DavisP92
12-04-2011, 06:12 AM
Originally posted by crash3:
I agree with you, weapons should have different strengths and weaknesses, I didnt see any difference between any of the swords or daggers in ACR regardless of their stats

I think less HUD would be brilliant so we actually have a better view of our surronudings

I think a good improvement would be to have a proper aiming system for the ranged weapons instead of locking on to a target and automatically hitting them, There should just be a white dot as a hit marker and you aim that carefully at a guard. That way there can be consequences for missing, say if you use a crossbow or the hidden gun and you miss, guards should attack you on sight, if you are high up on the roofs, the guards might not see you and they may just investigate the area, so a long as you dont go to ground, they wont see you and attack you

In terms of armour, I think certain armours shouldnt be able to be penetrated by certain weapons, the hidden blade can penetrate anyything, but weaker swords and daggers shouldnt be able to punch through a fully armoured guard, in which case you should disarm their axe or spear and use that against them

I think having less health is a good way to improve the challenge, I simply think the screen should get more a more red or have more animus glitches as you take more damage to show you are losing sync with your assassin, in which case you would either have to flee or call in your brotherhood, or use a smoke bomb

Medicine shouldnt heal immediately, it should heal you gradually over about 30 seconds to a minute or so and you can only use medicine once you are incognito, I think its stupid how you can use medicine during a fight its a very unrealistic feature

yes weapons are the same, they need to have some difference. It would be interesting if they break too, but idk how they would work that.

less hud is always cool

are you saying get rid of the lock on system for ranged weapons? i remember i was saying that for ACR and so many ppl were against it

nice idea about penetrating armor

The only problem with less health is that it's connected to the armor. So it will always increase, unless they change what the armor does. Instead if it just applies defense to protect the assassin's health (that never changes from the beginning of the game to the end) then maybe that could work, and maybe that will allow them to give us the option to not wear any armor at all

Huwbutts
12-04-2011, 06:30 AM
Dear Ubisoft Montreal, and all the other Ubisoft studios that nobody playing the game cares about; nay, resent due to the fact that it takes 2 mins to cycle through the names when you start the game. Anyway, that is not why I am here.

In a time when piracy is rife, and good games are a-plenty, I am proud to say that I have (a) bought the first 3 AC games and (b) I have enjoyed them. However, you will NOT see a single penny more from me for the remainder of this franchise: I trialed Revelations the other day for, say, 10 minutes.

A character appears: I think "who is that?" only to then find out that this imposter is indeed supposed to be Desmond. Wow. For the next 10 minutes I am not thinking about what story or what I am supposed to be accomplishing - no, just "why on earth doesn't he look ANYTHING like Desmond/Ezio/Altair?!" I stopped playing.

I find it astounding that, especially for an IP whose success relies on the consistency between characters/eras and the ability for the player to comfortably swap between characters, that you would make the face models completely different. I no longer feel any connection to the characters; it felt like I was playing a different game series. I cannot understand how you could justify this.

Allensfilm
12-04-2011, 09:22 AM
I need some help with a problem I am having. In sequence 7 memory 6 of AC Revelations where you have to escape, I only have 4 bars of health because the rest of the armor is damaged and no medicine.
How do I restart the sequence so I can at least get more that a quarter of the way out without desynchronizing?
After more then 2 hours of time wasted trying over and over countless times I feel is a bug because It's impossible to make it out of there on only 4 bars with no medicine There needs to be a way to abort memory sequence so I can go back to sequence 7 memory 4 or 5 to correct the issue by making sure I have enough medicine and armor to continue.
Restarting the memory does not help, I still do not have enough health because armor is damaged.
I don't want to have to throw away a week of spare time and start the whole game over again....

Please issue a patch or something making it possible to go back to correct issues like this.
It's preventing me from making progress and has taken the fun out of the game....

JohnScorpion27
12-04-2011, 10:14 AM
The game is awesome, but there are a few things that really annoys me:

1. There should be more side-quests. Seriously, I was really worried if my disc was broken or something, because there where only one thief mission, one mercenary mission and no romani missions. I'm basically done with the game already, and that's really sad. Please make a DLC withmore sidequests, that would be awesome.

2. The enemies are horribly bad! The enemies the enemies should me more like the enemies in AC:I, but still have the unique abilities they have in the more previous games. More enemies should be like the Janissaries.

3. If you, for example, put on a mask on your assassin recruit, he/she will not still have when you return to make other changes.That is just REALLY ANNOYING! Also: you should be able to choose which assassin that comes when you call for your assassin by organizing the list over your assassins (so you can choose which assassin will be #1, #2, and so on)

Tyzer193
12-04-2011, 12:10 PM
Love the game... But please can we have a dlc/uplay download for more outfits/armours from previous games, I.e. brotherhood ezio (cover art style armour), creed 2 ezio, armour of Altair etc... Thanks http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

TheSpong
12-04-2011, 01:00 PM
Originally posted by Huwbutts:
A character appears: I think "who is that?" only to then find out that this imposter is indeed supposed to be Desmond. Wow. For the next 10 minutes I am not thinking about what story or what I am supposed to be accomplishing - no, just "why on earth doesn't he look ANYTHING like Desmond/Ezio/Altair?!" I stopped playing.

While I didn't stop playing, I have to agree that Desmond underwent one hell of an overhaul and looks nothing like he does in previous outings. It does damage the continuity.

ljn14
12-04-2011, 01:24 PM
Just by reading all this feedback I can tell that the cons EXTREMELY outweighs the pros!
1.Desmond looks like crap in ACR-FIX IT
2. Subject 16 was completely ignored..what happened?!
3. What about lucy? Was she really a templar? was she innocent?! WHAT?!
4.Gameplay is pretty much EXACTLY the same as AC1, it needs a HUGE overhaul for AC3
5. Mission structure needs to be revamped as well, get rid of 100% sync for a game thats supposed to be about "choice"...
6. Shadows, screen tearing and draw distance. All 3 need to be improved and for the love of god add AMBIENT OCCLUSION
7. The multiplayer is fun and well made BUT it needs to change for AC3, instead of a simulation it should be a REAL battle between assassins and templars let us create our own characters each with distinct features that make the character MINE. Free roam multiplayer, coop missions..guys seriously it would be freaking amazing!
8. America! AC3 should be about the history of america from the of Christopher colombus and Amerigo Vespucci to the american revolution and the civil war and maybe even World War 1 because remember Abstergo was founded in the 1910s with their "PLAN" Yeah..amazing game, it would be.

panadoid
12-04-2011, 02:33 PM
First off im a Assassins Creed Fan sicne the first part.

I love the multiplayer mode but this here is for the singleplayer.

i liked brotherhood because it had much to do, a huge city and many sidequests and stuff to do.
revelations didnt gave me that feeling. the missions were realy weirds sometimes and not as creative as i expected.

for example in brotherhood u had mussions with machines, with the horse, with all kind of weapons. in revelation u just get some new items and then u come exactly 1 time outside ur main city.

so basicly i have too say its too less content for me in this part and i hope it will be a bit more advanced in the next part again.
the way you did with brotherhood was a good way, but revelations didnt got the point.

but i can say the graphics and cutscenes were awesome again. the combination with altair was better than in brotherhood.

also something that was not realy the best idea -> the assassins keep fights. the idea of strategy parts in the game is good but it got annoying at some point. and the last siege weapons from the templar were too hard in my eyes.

MrKikass123
12-04-2011, 04:06 PM
graphics could use a little upgrading, however they are still very nice as they are in every assassins creed game, the in game music that plays didn't play very often when i was playing the game which was a little dissapointing as i always look forward to jesper kyd's great music, all in all, a great game, awesome story, great job guys!

gothpunkboy89
12-04-2011, 06:01 PM
I really don't like how you removed the horses from the game. Granted you still have the tunnels and they are free but they are far from convenient to use. Most it is a a 5 minute run from any place to get to it.

KieserSoze
12-05-2011, 11:20 AM
Most of my concerns have already been mentioned.

Thank you for 3D BTW!, made the game more enjoyable me.

I'm guessing allot of the unanswered questions story wise will be answered via DLC's?

I kinda felt like most of the side quests were like teasers or just an excuse to have something else to do to fill in the content.