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AllorNothing117
04-20-2009, 03:32 PM
Same setup different map and sdenly the Zeros and japanees Dive bombers have started to scuicde bomb all their targets... Why? What seperates dropping your bombs from ramming the target with bombs still attached?

AllorNothing117
04-20-2009, 03:32 PM
Same setup different map and sdenly the Zeros and japanees Dive bombers have started to scuicde bomb all their targets... Why? What seperates dropping your bombs from ramming the target with bombs still attached?

DKoor
04-20-2009, 03:36 PM
To name a two important factors that come to my mind...
You can carry a lot more explosives. Few hundred kilos at least.
You wont need as much fuel as you would if you intent to come home.
Also by ramming you actually ensure that you hit the target.

Also I know it isn't exactly a wide known fact, but Germans also used ramming vs (mainly) US heavy bombers, they had dedicated ramming attack unit.
VVS has also started to use ramming attacks very early in the war, they called it 'taran'.

Urufu_Shinjiro
04-20-2009, 03:45 PM
I think he means he is having a problem with the AI not divebombing like they should, instead running into the targets.

Zeus-cat
04-20-2009, 03:49 PM
If your last waypoint is a Ground Attack waypoint, the AI will crash into your target to simulate kamikaze attacks. You need waypoints past the bombing waypoint. Just guessing that is your problem as you haven't told us much.

AllorNothing117
04-20-2009, 04:00 PM
Thank you! That has been anoying me for absolutly ages! Seriously can't thank you enough, and I can't believe I didn't realise that. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Also, any tips for setting bombers to bomb/torpeedo stuff. I find I have to problems.

If the go low, they offten start climbing violently and rolling around all over the place. How low is too low? Some times I have more sucess if they start high and gradualy get lower gradualy, is that right? And is it better to do them all individualy that sometimes helps but i don't know why...

DKoor
04-20-2009, 04:21 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Urufu_Shinjiro:
I think he means he is having a problem with the AI not divebombing like they should, instead running into the targets. </div></BLOCKQUOTE>Haha... sometimes my English plays a little games with mehttp://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif.

b2spirita
04-20-2009, 05:45 PM
Hows the campaign going allornothing?

il2battle
04-21-2009, 05:11 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AllorNothing117:
Also, any tips for setting bombers to bomb/torpeedo stuff. I find I have to problems.

If the go low, they offten start climbing violently and rolling around all over the place. How low is too low? Some times I have more sucess if they start high and gradualy get lower gradualy, is that right? And is it better to do them all individualy that sometimes helps but i don't know why... </div></BLOCKQUOTE>

Couple things came in mind.

In torpedo attack one plane/one torpedo is most of time enough (bigger ships maybe need more hits). In one plane element, I think you can make him fly as low as you want over the sea/water, anywhere where ground is in 0 level. But give him a little space to move like altitude 10m.

If there's more planes in one element, keep in mind that they all need some space in attack run.

example: 4 plane element, you can make them normalfly in formation like 100m altitude over the sea, but like you know, when they get close enough the target/attack mark, they line up for the attack. So if attack mark altitude is still 100m, leader/1. plane take that altitude - 2. plane line up, but about 50m lower - 3. & 4. plane do the same.

So 1. plane 100m - 2. plane 50m - 3. plane 0m - 4. plane -50m. You see that 3. & 4. can't do it, they just can't fly underground, so they start turning and rolling all around.

If you put attack mark and last norm.fly waypoint far enough from the target, you can give the planes more space to line up for the attack run.

Another thing is where they start their attack. With torpedos they like to attack from side - bigger target - I think you like to do that too, if you trying to torpedo something for yourself.
So make them attack from side. If you don't they trying to do that theirselfs or missing the target.

I have one torpedo attack missions in my own campaing, four two planes element, where last norm.fly waypoint is about 15km from the target altitude 250m. Attack mark is only 4km away from the target and altitude 100m.
They start lower the altitude and line up after the last norm.fly point, second plane has more then enough space to line up. When "starting our attack run" message cames, they line up for the target and lower them altitude to about 10m high.
After that message they make their own runs, they didn't need to stay in line with the leader anymore, but before that they need them spaces. And yes they came from side.

Well hopefully I didn't make much mistakes, but if I did someone correct them.
And I think there's somewhere quide, how AI behave in torpedo runs, but thinking that given angle is important for AI success.

Hope this helps a little, if you didn't find answers yet.

AllorNothing117
04-21-2009, 08:24 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by b2spirita:
Hows the campaign going allornothing? </div></BLOCKQUOTE>

It went very well thanks! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif I wanted to see how far I could get without dying, I got to mission 8 and I had 12 kills http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif But I dided due to a fire in my fuel tank http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif Great fun though, I'll do it again sometime and see if I can beat 12 kill/not dying til mission 8 but for now I'm just doing other things (as u can see fromt his posthttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gif) thanks for asking http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

AllorNothing117
04-21-2009, 08:25 AM
I am asuming you ment the "Bong" campaign right? I haven't flown any others for ages.

b2spirita
04-21-2009, 08:37 AM
I thought you were building one??

AllorNothing117
04-22-2009, 09:04 AM
Ah! Yes, well this is part of it. It's gonna be like the Bong one, but with abit more variaty. Should be good, but It's just missions at the moment as oppose to being a proer campaign, don't know how u do that.

wheelsup_cavu
04-22-2009, 04:25 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AllorNothing117:
Ah! Yes, well this is part of it. It's gonna be like the Bong one, but with abit more variaty. Should be good, but It's just missions at the moment as oppose to being a proer campaign, don't know how u do that. </div></BLOCKQUOTE>

Here is a video by Flying Nutcase showing you how to create a campaign.
http://www.il2-fullmissionbuil...setup-a-campaign.php (http://www.il2-fullmissionbuilder.com/setup-a-campaign.php)

Here is a text tutorial by bird-brain showing you how to create a campaign.
http://mission4today.com/index...Base&op=show&kid=326 (http://mission4today.com/index.php?name=Knowledge_Base&op=show&kid=326)

Take your pick http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Wheelsup

AllorNothing117
04-23-2009, 08:54 AM
thanks http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif